diff options
Diffstat (limited to 'OpenSim')
4 files changed, 54 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6d7559e..af01624 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2170,8 +2170,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2170 | m_sceneGraph.DelinkObjects(parts); | 2170 | m_sceneGraph.DelinkObjects(parts); |
2171 | } | 2171 | } |
2172 | 2172 | ||
2173 | /// <summary> | ||
2174 | /// Link the scene objects containing the indicated parts to a root object. | ||
2175 | /// </summary> | ||
2176 | /// <param name="client"></param> | ||
2177 | /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param> | ||
2178 | /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param> | ||
2173 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | 2179 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) |
2174 | { | 2180 | { |
2181 | LinkObjects(client.AgentId, parentPrimId, childPrimIds); | ||
2182 | } | ||
2183 | |||
2184 | /// <summary> | ||
2185 | /// Link the scene objects containing the indicated parts to a root object. | ||
2186 | /// </summary> | ||
2187 | /// <param name="agentId">The ID of the user linking.</param> | ||
2188 | /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param> | ||
2189 | /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param> | ||
2190 | public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds) | ||
2191 | { | ||
2175 | List<UUID> owners = new List<UUID>(); | 2192 | List<UUID> owners = new List<UUID>(); |
2176 | 2193 | ||
2177 | List<SceneObjectPart> children = new List<SceneObjectPart>(); | 2194 | List<SceneObjectPart> children = new List<SceneObjectPart>(); |
@@ -2183,7 +2200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2183 | return; | 2200 | return; |
2184 | } | 2201 | } |
2185 | 2202 | ||
2186 | if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | 2203 | if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID)) |
2187 | { | 2204 | { |
2188 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); | 2205 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); |
2189 | return; | 2206 | return; |
@@ -2199,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2199 | if (!owners.Contains(part.OwnerID)) | 2216 | if (!owners.Contains(part.OwnerID)) |
2200 | owners.Add(part.OwnerID); | 2217 | owners.Add(part.OwnerID); |
2201 | 2218 | ||
2202 | if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) | 2219 | if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID)) |
2203 | children.Add(part); | 2220 | children.Add(part); |
2204 | } | 2221 | } |
2205 | 2222 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 7d801b5..693a79e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1662,6 +1662,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1662 | { | 1662 | { |
1663 | SceneObjectGroup child = children[i].ParentGroup; | 1663 | SceneObjectGroup child = children[i].ParentGroup; |
1664 | 1664 | ||
1665 | // Don't try and add a group to itself - this will only cause severe problems later on. | ||
1666 | if (child == parentGroup) | ||
1667 | continue; | ||
1668 | |||
1665 | // Make sure no child prim is set for sale | 1669 | // Make sure no child prim is set for sale |
1666 | // So that, on delink, no prims are unwittingly | 1670 | // So that, on delink, no prims are unwittingly |
1667 | // left for sale and sold off | 1671 | // left for sale and sold off |
@@ -1684,11 +1688,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | 1688 | ||
1685 | // We need to explicitly resend the newly link prim's object properties since no other actions | 1689 | // We need to explicitly resend the newly link prim's object properties since no other actions |
1686 | // occur on link to invoke this elsewhere (such as object selection) | 1690 | // occur on link to invoke this elsewhere (such as object selection) |
1687 | parentGroup.RootPart.CreateSelected = true; | 1691 | if (childGroups.Count > 0) |
1688 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1692 | { |
1689 | parentGroup.HasGroupChanged = true; | 1693 | parentGroup.RootPart.CreateSelected = true; |
1690 | parentGroup.ScheduleGroupForFullUpdate(); | 1694 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1691 | 1695 | parentGroup.HasGroupChanged = true; | |
1696 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1697 | } | ||
1692 | } | 1698 | } |
1693 | finally | 1699 | finally |
1694 | { | 1700 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index b724135..5b838f8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1961,6 +1961,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1961 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 1961 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |
1962 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 1962 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
1963 | 1963 | ||
1964 | // Linking to ourselves is not a valid operation. | ||
1965 | if (objectGroup == this) | ||
1966 | return; | ||
1967 | |||
1964 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 1968 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
1965 | 1969 | ||
1966 | Vector3 oldGroupPosition = linkPart.GroupPosition; | 1970 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index a2332bb..be5b4a8 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -39,14 +39,31 @@ using log4net; | |||
39 | 39 | ||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | /// <summary> | ||
43 | /// Linking tests | ||
44 | /// </summary> | ||
45 | [TestFixture] | 42 | [TestFixture] |
46 | public class SceneObjectLinkingTests | 43 | public class SceneObjectLinkingTests |
47 | { | 44 | { |
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 46 | ||
47 | /// <summary> | ||
48 | /// Links to self should be ignored. | ||
49 | /// </summary> | ||
50 | [Test] | ||
51 | public void TestLinkToSelf() | ||
52 | { | ||
53 | TestHelpers.InMethod(); | ||
54 | |||
55 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
56 | int nParts = 3; | ||
57 | |||
58 | TestScene scene = SceneHelpers.SetupScene(); | ||
59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); | ||
60 | scene.AddSceneObject(sog1); | ||
61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); | ||
62 | // sog1.LinkToGroup(sog1); | ||
63 | |||
64 | Assert.That(sog1.Parts.Length, Is.EqualTo(nParts)); | ||
65 | } | ||
66 | |||
50 | [Test] | 67 | [Test] |
51 | public void TestLinkDelink2SceneObjects() | 68 | public void TestLinkDelink2SceneObjects() |
52 | { | 69 | { |