diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 17 |
2 files changed, 35 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 874e8b7..46a0da2 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -128,6 +128,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
128 | m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags; | 128 | m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags; |
129 | m_scene.Permissions.OnAbandonParcel += CanAbandonParcel; | 129 | m_scene.Permissions.OnAbandonParcel += CanAbandonParcel; |
130 | m_scene.Permissions.OnReclaimParcel += CanReclaimParcel; | 130 | m_scene.Permissions.OnReclaimParcel += CanReclaimParcel; |
131 | m_scene.Permissions.OnDeedParcel += CanDeedParcel; | ||
131 | m_scene.Permissions.OnIsGod += IsGod; | 132 | m_scene.Permissions.OnIsGod += IsGod; |
132 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; | 133 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; |
133 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED | 134 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED |
@@ -683,6 +684,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
683 | return GenericParcelPermission(user, parcel); | 684 | return GenericParcelPermission(user, parcel); |
684 | } | 685 | } |
685 | 686 | ||
687 | private bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) | ||
688 | { | ||
689 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
690 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
691 | |||
692 | if (parcel.landData.OwnerID != user) // Only the owner can deed! | ||
693 | return false; | ||
694 | |||
695 | ScenePresence sp = scene.GetScenePresence(user); | ||
696 | IClientAPI client = sp.ControllingClient; | ||
697 | |||
698 | if ((client.GetGroupPowers(parcel.landData.GroupID) & (long)GroupPowers.LandDeed) == 0) | ||
699 | return false; | ||
700 | |||
701 | return GenericParcelPermission(user, parcel); | ||
702 | } | ||
703 | |||
686 | private bool IsGod(UUID user, Scene scene) | 704 | private bool IsGod(UUID user, Scene scene) |
687 | { | 705 | { |
688 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 706 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 985179c..29a6cd2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); | 67 | public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); |
68 | public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); | 68 | public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); |
69 | public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); | 69 | public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); |
70 | public delegate bool DeedParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
70 | public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene); | 71 | public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene); |
71 | public delegate bool LinkObjectHandler(UUID user, UUID objectID); | 72 | public delegate bool LinkObjectHandler(UUID user, UUID objectID); |
72 | public delegate bool DelinkObjectHandler(UUID user, UUID objectID); | 73 | public delegate bool DelinkObjectHandler(UUID user, UUID objectID); |
@@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | public event SellParcelHandler OnSellParcel; | 123 | public event SellParcelHandler OnSellParcel; |
123 | public event AbandonParcelHandler OnAbandonParcel; | 124 | public event AbandonParcelHandler OnAbandonParcel; |
124 | public event ReclaimParcelHandler OnReclaimParcel; | 125 | public event ReclaimParcelHandler OnReclaimParcel; |
126 | public event DeedParcelHandler OnDeedParcel; | ||
125 | public event BuyLandHandler OnBuyLand; | 127 | public event BuyLandHandler OnBuyLand; |
126 | public event LinkObjectHandler OnLinkObject; | 128 | public event LinkObjectHandler OnLinkObject; |
127 | public event DelinkObjectHandler OnDelinkObject; | 129 | public event DelinkObjectHandler OnDelinkObject; |
@@ -696,6 +698,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
696 | return true; | 698 | return true; |
697 | } | 699 | } |
698 | 700 | ||
701 | public bool CanDeedParcel(UUID user, ILandObject parcel) | ||
702 | { | ||
703 | DeedParcelHandler handler = OnDeedParcel; | ||
704 | if (handler != null) | ||
705 | { | ||
706 | Delegate[] list = handler.GetInvocationList(); | ||
707 | foreach (DeedParcelHandler h in list) | ||
708 | { | ||
709 | if (h(user, parcel, m_scene) == false) | ||
710 | return false; | ||
711 | } | ||
712 | } | ||
713 | return true; | ||
714 | } | ||
715 | |||
699 | public bool CanBuyLand(UUID user, ILandObject parcel) | 716 | public bool CanBuyLand(UUID user, ILandObject parcel) |
700 | { | 717 | { |
701 | BuyLandHandler handler = OnBuyLand; | 718 | BuyLandHandler handler = OnBuyLand; |