diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2c71c70..6e66632 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2716,7 +2716,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2716 | 2716 | ||
2717 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) | 2717 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) |
2718 | { | 2718 | { |
2719 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; | 2719 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2720 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2720 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2721 | 2721 | ||
2722 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2722 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
@@ -2845,7 +2845,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2845 | 2845 | ||
2846 | public virtual void UnSubscribeToClientPrimEvents(IClientAPI client) | 2846 | public virtual void UnSubscribeToClientPrimEvents(IClientAPI client) |
2847 | { | 2847 | { |
2848 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition; | 2848 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2849 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 2849 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2850 | 2850 | ||
2851 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 2851 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d5e0bbb..65dc2c9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1352,12 +1352,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1352 | } | 1352 | } |
1353 | 1353 | ||
1354 | /// <summary> | 1354 | /// <summary> |
1355 | /// Update the position of the given part | 1355 | /// Update the position of the given group. |
1356 | /// </summary> | 1356 | /// </summary> |
1357 | /// <param name="localID"></param> | 1357 | /// <param name="localID"></param> |
1358 | /// <param name="pos"></param> | 1358 | /// <param name="pos"></param> |
1359 | /// <param name="remoteClient"></param> | 1359 | /// <param name="remoteClient"></param> |
1360 | public void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) | 1360 | public void UpdatePrimGroupPosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1361 | { | 1361 | { |
1362 | SceneObjectGroup group = GetGroupByPrim(localID); | 1362 | SceneObjectGroup group = GetGroupByPrim(localID); |
1363 | 1363 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0eaed91..26b35a3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2840,10 +2840,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2840 | } | 2840 | } |
2841 | 2841 | ||
2842 | /// <summary> | 2842 | /// <summary> |
2843 | /// | 2843 | /// Update just the root prim position in a linkset |
2844 | /// </summary> | 2844 | /// </summary> |
2845 | /// <param name="pos"></param> | 2845 | /// <param name="pos"></param> |
2846 | private void UpdateRootPosition(Vector3 pos) | 2846 | public void UpdateRootPosition(Vector3 pos) |
2847 | { | 2847 | { |
2848 | // m_log.DebugFormat( | 2848 | // m_log.DebugFormat( |
2849 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | 2849 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); |