diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index fe7891e..f1ef449 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -1190,8 +1190,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1190 | // set directly on the vehicle. | 1190 | // set directly on the vehicle. |
1191 | private void MoveAngular(float pTimestep) | 1191 | private void MoveAngular(float pTimestep) |
1192 | { | 1192 | { |
1193 | // VehicleRotationalVelocity = Vector3.Zero; | ||
1194 | |||
1195 | ComputeAngularTurning(pTimestep); | 1193 | ComputeAngularTurning(pTimestep); |
1196 | 1194 | ||
1197 | ComputeAngularVerticalAttraction(); | 1195 | ComputeAngularVerticalAttraction(); |
@@ -1201,7 +1199,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1201 | ComputeAngularBanking(); | 1199 | ComputeAngularBanking(); |
1202 | 1200 | ||
1203 | // ================================================================== | 1201 | // ================================================================== |
1204 | if (VehicleRotationalVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 1202 | if (VehicleRotationalVelocity.ApproxEquals(Vector3.Zero, 0.0001f)) |
1205 | { | 1203 | { |
1206 | // The vehicle is not adding anything angular wise. | 1204 | // The vehicle is not adding anything angular wise. |
1207 | VehicleRotationalVelocity = Vector3.Zero; | 1205 | VehicleRotationalVelocity = Vector3.Zero; |