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-rw-r--r--OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs15
1 files changed, 6 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
index 122cec7..6d3391a 100644
--- a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
+++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
@@ -93,15 +93,12 @@ namespace OpenSim.Region.Environment.Modules.Framework
93 93
94 scene.EventManager.OnNewClient += OnNewClient; 94 scene.EventManager.OnNewClient += OnNewClient;
95 95
96 // TODO: we should really close out something when we 96 // TODO: Leaving these open, or closing them when we
97 // leave the region, but not doing the close actually 97 // become a child is incorrect. It messes up TP in a big
98 // fixes the A -> B -> A teleport bug where you don't 98 // way. CAPS/EQ need to be active as long as the UDP
99 // get any textures. This means we're leaving more in 99 // circuit is there.
100 // memory than we should, but it does provide a better 100
101 // user experience. 101 scene.EventManager.OnClientClosed += ClientClosed;
102
103 // scene.EventManager.OnClientClosed += ClientClosed;
104 // scene.EventManager.OnRemovePresence += ClientClosed;
105 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; 102 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
106 scene.EventManager.OnMakeChildAgent += MakeChildAgent; 103 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
107 scene.EventManager.OnRegisterCaps += OnRegisterCaps; 104 scene.EventManager.OnRegisterCaps += OnRegisterCaps;