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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 03cd90f..fa2c7b5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -928,10 +928,6 @@ namespace OpenSim.Region.Framework.Scenes
928 //else 928 //else
929 // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); 929 // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
930 930
931 // On the next prim update, all objects will be sent
932 //
933 m_sceneViewer.Reset();
934
935 m_isChildAgent = false; 931 m_isChildAgent = false;
936 932
937 // send the animations of the other presences to me 933 // send the animations of the other presences to me
@@ -2952,10 +2948,6 @@ namespace OpenSim.Region.Framework.Scenes
2952 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 2948 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
2953 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); 2949 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
2954 2950
2955 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
2956 if (m_scene.m_seeIntoRegionFromNeighbor)
2957 m_sceneViewer.Reset();
2958
2959 //cAgentData.AVHeight; 2951 //cAgentData.AVHeight;
2960 m_rootRegionHandle = cAgentData.RegionHandle; 2952 m_rootRegionHandle = cAgentData.RegionHandle;
2961 //m_velocity = cAgentData.Velocity; 2953 //m_velocity = cAgentData.Velocity;