diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 64 |
3 files changed, 47 insertions, 31 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs index b0cf34d..b2c1c54 100644 --- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs +++ b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs | |||
@@ -81,12 +81,17 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
81 | } | 81 | } |
82 | catch (Exception e) | 82 | catch (Exception e) |
83 | { | 83 | { |
84 | m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: {1}", requestUrl, e.Message); | 84 | m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl); |
85 | } | 85 | } |
86 | finally | 86 | finally |
87 | { | 87 | { |
88 | if (requestStream != null) | 88 | // If this is closed, it will be disposed internally, |
89 | requestStream.Close(); | 89 | // but the above write is asynchronous and may hit after |
90 | // we're through here. So the thread handling that will | ||
91 | // throw and put us back into the catch above. Isn't | ||
92 | // .NET great? | ||
93 | //if (requestStream != null) | ||
94 | // requestStream.Close(); | ||
90 | // Let's not close this | 95 | // Let's not close this |
91 | //buffer.Close(); | 96 | //buffer.Close(); |
92 | 97 | ||
@@ -112,7 +117,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
112 | } | 117 | } |
113 | catch (Exception e) | 118 | catch (Exception e) |
114 | { | 119 | { |
115 | m_log.DebugFormat("[FORMS]: exception occured on receiving reply {0}", e.Message); | 120 | m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString()); |
116 | } | 121 | } |
117 | finally | 122 | finally |
118 | { | 123 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8556105..1f4d022 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3164,7 +3164,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3164 | } | 3164 | } |
3165 | 3165 | ||
3166 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3166 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3167 | |||
3168 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3167 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3169 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3168 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3170 | } | 3169 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 2b24706..1da4287 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -95,7 +95,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | 95 | ||
96 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); | 96 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); |
97 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | 97 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); |
98 | private readonly Object m_dictionary_lock = new Object(); | ||
99 | 98 | ||
100 | private Object m_updateLock = new Object(); | 99 | private Object m_updateLock = new Object(); |
101 | 100 | ||
@@ -136,11 +135,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | m_scenePresenceArray = newlist; | 135 | m_scenePresenceArray = newlist; |
137 | } | 136 | } |
138 | 137 | ||
139 | lock (m_dictionary_lock) | 138 | lock (SceneObjectGroupsByFullID) |
140 | { | ||
141 | SceneObjectGroupsByFullID.Clear(); | 139 | SceneObjectGroupsByFullID.Clear(); |
140 | lock (SceneObjectGroupsByLocalID) | ||
142 | SceneObjectGroupsByLocalID.Clear(); | 141 | SceneObjectGroupsByLocalID.Clear(); |
143 | } | ||
144 | 142 | ||
145 | Entities.Clear(); | 143 | Entities.Clear(); |
146 | } | 144 | } |
@@ -384,10 +382,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
384 | } | 382 | } |
385 | 383 | ||
386 | sceneObject.AttachToScene(m_parentScene); | 384 | sceneObject.AttachToScene(m_parentScene); |
387 | 385 | ||
388 | if (sendClientUpdates) | 386 | if (sendClientUpdates) |
389 | sceneObject.ScheduleGroupForFullUpdate(); | 387 | sceneObject.ScheduleGroupForFullUpdate(); |
390 | 388 | ||
391 | Entities.Add(sceneObject); | 389 | Entities.Add(sceneObject); |
392 | m_numPrim += sceneObject.Children.Count; | 390 | m_numPrim += sceneObject.Children.Count; |
393 | 391 | ||
@@ -397,15 +395,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
397 | if (OnObjectCreate != null) | 395 | if (OnObjectCreate != null) |
398 | OnObjectCreate(sceneObject); | 396 | OnObjectCreate(sceneObject); |
399 | 397 | ||
400 | lock (m_dictionary_lock) | 398 | lock (SceneObjectGroupsByFullID) |
401 | { | 399 | { |
402 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 400 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
403 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
404 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 401 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
405 | { | ||
406 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 402 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; |
403 | } | ||
404 | |||
405 | lock (SceneObjectGroupsByLocalID) | ||
406 | { | ||
407 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
408 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
407 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 409 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
408 | } | ||
409 | } | 410 | } |
410 | } | 411 | } |
411 | } | 412 | } |
@@ -421,29 +422,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
421 | { | 422 | { |
422 | if (Entities.ContainsKey(uuid)) | 423 | if (Entities.ContainsKey(uuid)) |
423 | { | 424 | { |
425 | SceneObjectGroup grp = (SceneObjectGroup)Entities[uuid]; | ||
426 | |||
424 | if (!resultOfObjectLinked) | 427 | if (!resultOfObjectLinked) |
425 | { | 428 | { |
426 | SceneObjectGroup sog = Entities[uuid] as SceneObjectGroup; | 429 | m_numPrim -= grp.PrimCount; |
427 | 430 | ||
428 | lock (sog.Children) | 431 | if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) |
429 | { | 432 | RemovePhysicalPrim(grp.PrimCount); |
430 | m_numPrim -= sog.PrimCount; | ||
431 | |||
432 | if ((((SceneObjectGroup)Entities[uuid]).RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) | ||
433 | { | ||
434 | RemovePhysicalPrim(sog.PrimCount); | ||
435 | } | ||
436 | } | ||
437 | } | 433 | } |
438 | 434 | ||
439 | if (OnObjectRemove != null) | 435 | if (OnObjectRemove != null) |
440 | OnObjectRemove(Entities[uuid]); | 436 | OnObjectRemove(Entities[uuid]); |
441 | 437 | ||
442 | lock (m_dictionary_lock) | 438 | lock (SceneObjectGroupsByFullID) |
443 | { | 439 | { |
444 | SceneObjectGroupsByFullID.Remove(uuid); | 440 | foreach (SceneObjectPart part in grp.Children.Values) |
445 | SceneObjectGroupsByLocalID.Remove(((SceneObjectGroup)Entities[uuid]).LocalId); | 441 | SceneObjectGroupsByFullID.Remove(part.UUID); |
442 | SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); | ||
446 | } | 443 | } |
444 | lock (SceneObjectGroupsByLocalID) | ||
445 | { | ||
446 | foreach (SceneObjectPart part in grp.Children.Values) | ||
447 | SceneObjectGroupsByLocalID.Remove(part.LocalId); | ||
448 | SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); | ||
449 | } | ||
450 | |||
447 | Entities.Remove(uuid); | 451 | Entities.Remove(uuid); |
448 | //SceneObjectGroup part; | 452 | //SceneObjectGroup part; |
449 | //((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) | 453 | //((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) |
@@ -868,7 +872,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
868 | { | 872 | { |
869 | if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog)) | 873 | if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog)) |
870 | { | 874 | { |
871 | return sog; | 875 | if (sog.HasChildPrim(localID)) |
876 | return sog; | ||
877 | SceneObjectGroupsByLocalID.Remove(localID); | ||
872 | } | 878 | } |
873 | } | 879 | } |
874 | 880 | ||
@@ -904,7 +910,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | { | 910 | { |
905 | if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog)) | 911 | if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog)) |
906 | { | 912 | { |
907 | return sog; | 913 | lock (sog.Children) |
914 | { | ||
915 | if (sog.Children.ContainsKey(fullID)) | ||
916 | return sog; | ||
917 | } | ||
918 | |||
919 | SceneObjectGroupsByFullID.Remove(fullID); | ||
908 | } | 920 | } |
909 | } | 921 | } |
910 | 922 | ||