diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7d076ef..8094e4c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1386,7 +1386,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1386 | rootPart.PhysActor = null; | 1386 | rootPart.PhysActor = null; |
1387 | } | 1387 | } |
1388 | 1388 | ||
1389 | if (UnlinkSceneObject(group.UUID)) | 1389 | if (UnlinkSceneObject(group.UUID, false)) |
1390 | { | 1390 | { |
1391 | EventManager.TriggerObjectBeingRemovedFromScene(group); | 1391 | EventManager.TriggerObjectBeingRemovedFromScene(group); |
1392 | EventManager.TriggerParcelPrimCountTainted(); | 1392 | EventManager.TriggerParcelPrimCountTainted(); |
@@ -1410,9 +1410,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1410 | /// </summary> | 1410 | /// </summary> |
1411 | /// <param name="uuid"></param> | 1411 | /// <param name="uuid"></param> |
1412 | /// <returns>true if the object was in the scene, false if it was not</returns> | 1412 | /// <returns>true if the object was in the scene, false if it was not</returns> |
1413 | public bool UnlinkSceneObject(LLUUID uuid) | 1413 | public bool UnlinkSceneObject(LLUUID uuid, bool resultOfLinkingObjects) |
1414 | { | 1414 | { |
1415 | if (m_innerScene.DeleteSceneObject(uuid,true)) | 1415 | if (m_innerScene.DeleteSceneObject(uuid,resultOfLinkingObjects)) |
1416 | { | 1416 | { |
1417 | m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); | 1417 | m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); |
1418 | 1418 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index c000047..d2687f3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1784,7 +1784,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1784 | part.ClearUndoState(); | 1784 | part.ClearUndoState(); |
1785 | } | 1785 | } |
1786 | 1786 | ||
1787 | m_scene.UnlinkSceneObject(objectGroup.UUID); | 1787 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
1788 | 1788 | ||
1789 | // TODO Deleting the parts may cause problems later on if they have already | 1789 | // TODO Deleting the parts may cause problems later on if they have already |
1790 | // made it into the update queue. However, sending out updates for those parts is now | 1790 | // made it into the update queue. However, sending out updates for those parts is now |