diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 981cf43..e6b31ca 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -835,7 +835,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
835 | // allows us to have different settings | 835 | // allows us to have different settings |
836 | 836 | ||
837 | // We only need to test p2 for 'jump crouch purposes' | 837 | // We only need to test p2 for 'jump crouch purposes' |
838 | p2.IsColliding = true; | 838 | if (p2 is OdeCharacter) |
839 | { | ||
840 | // Testing if the collision is at the feet of the avatar | ||
841 | |||
842 | //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f)); | ||
843 | if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)) | ||
844 | p2.IsColliding = true; | ||
845 | } | ||
846 | else | ||
847 | { | ||
848 | p2.IsColliding = true; | ||
849 | } | ||
839 | 850 | ||
840 | //if ((framecount % m_returncollisions) == 0) | 851 | //if ((framecount % m_returncollisions) == 0) |
841 | 852 | ||