diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 4fe4a6a..39f8acf 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -72,6 +72,40 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
72 | Assert.That(retrievedPart.Name, Is.EqualTo(objName)); | 72 | Assert.That(retrievedPart.Name, Is.EqualTo(objName)); |
73 | Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid)); | 73 | Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid)); |
74 | } | 74 | } |
75 | |||
76 | [Test] | ||
77 | /// <summary> | ||
78 | /// It shouldn't be possible to add a scene object if one with that uuid already exists in the scene. | ||
79 | /// </summary> | ||
80 | public void TestAddExistingSceneObjectUuid() | ||
81 | { | ||
82 | TestHelper.InMethod(); | ||
83 | |||
84 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
85 | |||
86 | string obj1Name = "Alfred"; | ||
87 | string obj2Name = "Betty"; | ||
88 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
89 | |||
90 | SceneObjectPart part1 | ||
91 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
92 | { Name = obj1Name, UUID = objUuid }; | ||
93 | |||
94 | Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True); | ||
95 | |||
96 | SceneObjectPart part2 | ||
97 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
98 | { Name = obj2Name, UUID = objUuid }; | ||
99 | |||
100 | Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part2), false), Is.False); | ||
101 | |||
102 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid); | ||
103 | |||
104 | //m_log.Debug("retrievedPart : {0}", retrievedPart); | ||
105 | // If the parts have the same UUID then we will consider them as one and the same | ||
106 | Assert.That(retrievedPart.Name, Is.EqualTo(obj1Name)); | ||
107 | Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid)); | ||
108 | } | ||
75 | 109 | ||
76 | /// <summary> | 110 | /// <summary> |
77 | /// Test deleting an object from a scene. | 111 | /// Test deleting an object from a scene. |