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-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 9d134ac..f5f3839 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
238 m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED 238 m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
239 m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED 239 m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
240 240
241 m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE 241 m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory;
242 m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED 242 m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
243 m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED 243 m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
244 m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED 244 m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
@@ -1780,8 +1780,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1780 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1780 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1781 if (m_bypassPermissions) return m_bypassPermissionsValue; 1781 if (m_bypassPermissions) return m_bypassPermissionsValue;
1782 1782
1783 SceneObjectPart part = scene.GetSceneObjectPart(objectID); 1783 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
1784 ScenePresence p = scene.GetScenePresence(userID); 1784 ScenePresence p = m_scene.GetScenePresence(userID);
1785 1785
1786 if (part == null || p == null) 1786 if (part == null || p == null)
1787 return false; 1787 return false;