diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 5 |
3 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 4084741..37cfe1d 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -700,6 +700,7 @@ namespace OpenSim | |||
700 | scene.LoadWorldMap(); | 700 | scene.LoadWorldMap(); |
701 | 701 | ||
702 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); | 702 | scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); |
703 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; | ||
703 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 704 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
704 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); | 705 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); |
705 | 706 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index eb4ba41..c77457c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5421,5 +5421,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
5421 | m_SpawnPoint = 1; | 5421 | m_SpawnPoint = 1; |
5422 | return m_SpawnPoint - 1; | 5422 | return m_SpawnPoint - 1; |
5423 | } | 5423 | } |
5424 | |||
5425 | // Wrappers to get physics modules retrieve assets. Has to be done this way | ||
5426 | // because we can't assign the asset service to physics directly - at the | ||
5427 | // time physics are instantiated it's not registered but it will be by | ||
5428 | // the time the first prim exists. | ||
5429 | public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) | ||
5430 | { | ||
5431 | AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); | ||
5432 | } | ||
5433 | |||
5434 | private void PhysicsAssetReceived(string id, Object sender, AssetBase asset) | ||
5435 | { | ||
5436 | AssetReceivedDelegate callback = (AssetReceivedDelegate)sender; | ||
5437 | |||
5438 | callback(asset); | ||
5439 | } | ||
5424 | } | 5440 | } |
5425 | } | 5441 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index b32cd30..6a0558a 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -43,6 +43,9 @@ namespace OpenSim.Region.Physics.Manager | |||
43 | public delegate void JointDeactivated(PhysicsJoint joint); | 43 | public delegate void JointDeactivated(PhysicsJoint joint); |
44 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | 44 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" |
45 | 45 | ||
46 | public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); | ||
47 | public delegate void AssetReceivedDelegate(AssetBase asset); | ||
48 | |||
46 | /// <summary> | 49 | /// <summary> |
47 | /// Contact result from a raycast. | 50 | /// Contact result from a raycast. |
48 | /// </summary> | 51 | /// </summary> |
@@ -73,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager | |||
73 | get { return new NullPhysicsScene(); } | 76 | get { return new NullPhysicsScene(); } |
74 | } | 77 | } |
75 | 78 | ||
79 | public RequestAssetDelegate RequestAssetMethod { private get; set; } | ||
80 | |||
76 | public virtual void TriggerPhysicsBasedRestart() | 81 | public virtual void TriggerPhysicsBasedRestart() |
77 | { | 82 | { |
78 | physicsCrash handler = OnPhysicsCrash; | 83 | physicsCrash handler = OnPhysicsCrash; |