diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c578fc0..fc6eb6d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -570,6 +570,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | public Vector3 OffsetPosition | 570 | public Vector3 OffsetPosition |
571 | { | 571 | { |
572 | get { return m_pos; } | 572 | get { return m_pos; } |
573 | // Don't remove setter. It's not currently used in core but | ||
574 | // upcoming Avination code needs it. | ||
573 | set | 575 | set |
574 | { | 576 | { |
575 | // There is no offset position when not seated | 577 | // There is no offset position when not seated |
@@ -2751,7 +2753,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2751 | if (IsChildAgent) | 2753 | if (IsChildAgent) |
2752 | return; | 2754 | return; |
2753 | 2755 | ||
2754 | if (ParentID != 0) | 2756 | // If we don't have a PhysActor, we can't cross anyway |
2757 | // Also don't do this while sat, sitting avatars cross with the | ||
2758 | // object they sit on. | ||
2759 | if (ParentID != 0 || PhysActor == null) | ||
2755 | return; | 2760 | return; |
2756 | 2761 | ||
2757 | if (!IsInTransit) | 2762 | if (!IsInTransit) |