diff options
Diffstat (limited to 'OpenSim')
36 files changed, 3700 insertions, 3655 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 5a23c90..13f9c9f 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -1611,7 +1611,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1611 | GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID, | 1611 | GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID, |
1612 | (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize)); | 1612 | (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize)); |
1613 | if (home != null) | 1613 | if (home != null) |
1614 | m_app.SceneManager.CurrentOrFirstScene.PresenceService.SetHomeLocation(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); | 1614 | m_app.SceneManager.CurrentOrFirstScene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); |
1615 | } | 1615 | } |
1616 | else | 1616 | else |
1617 | { | 1617 | { |
diff --git a/OpenSim/Data/IGridUserData.cs b/OpenSim/Data/IGridUserData.cs index bd7a435..e15a1f8 100644 --- a/OpenSim/Data/IGridUserData.cs +++ b/OpenSim/Data/IGridUserData.cs | |||
@@ -37,6 +37,11 @@ namespace OpenSim.Data | |||
37 | { | 37 | { |
38 | public string UserID; | 38 | public string UserID; |
39 | public Dictionary<string, string> Data; | 39 | public Dictionary<string, string> Data; |
40 | |||
41 | public GridUserData() | ||
42 | { | ||
43 | Data = new Dictionary<string, string>(); | ||
44 | } | ||
40 | } | 45 | } |
41 | 46 | ||
42 | /// <summary> | 47 | /// <summary> |
@@ -44,7 +49,7 @@ namespace OpenSim.Data | |||
44 | /// </summary> | 49 | /// </summary> |
45 | public interface IGridUserData | 50 | public interface IGridUserData |
46 | { | 51 | { |
47 | GridUserData GetGridUserData(string userID); | 52 | GridUserData Get(string userID); |
48 | bool StoreGridUserData(GridUserData data); | 53 | bool Store(GridUserData data); |
49 | } | 54 | } |
50 | } \ No newline at end of file | 55 | } \ No newline at end of file |
diff --git a/OpenSim/Data/IPresenceData.cs b/OpenSim/Data/IPresenceData.cs index 71d0e31..b871f56 100644 --- a/OpenSim/Data/IPresenceData.cs +++ b/OpenSim/Data/IPresenceData.cs | |||
@@ -50,10 +50,8 @@ namespace OpenSim.Data | |||
50 | 50 | ||
51 | PresenceData Get(UUID sessionID); | 51 | PresenceData Get(UUID sessionID); |
52 | void LogoutRegionAgents(UUID regionID); | 52 | void LogoutRegionAgents(UUID regionID); |
53 | bool ReportAgent(UUID sessionID, UUID regionID, string position, string lookAt); | 53 | bool ReportAgent(UUID sessionID, UUID regionID); |
54 | bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt); | ||
55 | PresenceData[] Get(string field, string data); | 54 | PresenceData[] Get(string field, string data); |
56 | void Prune(string userID); | ||
57 | bool Delete(string field, string val); | 55 | bool Delete(string field, string val); |
58 | } | 56 | } |
59 | } | 57 | } |
diff --git a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs index 9993720..1870273 100644 --- a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs +++ b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs | |||
@@ -46,11 +46,11 @@ namespace OpenSim.Data.MSSQL | |||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | public MSSQLGridUserData(string connectionString, string realm) : | 48 | public MSSQLGridUserData(string connectionString, string realm) : |
49 | base(connectionString, realm, "UserGrid") | 49 | base(connectionString, realm, "GridUserStore") |
50 | { | 50 | { |
51 | } | 51 | } |
52 | 52 | ||
53 | public GridUserData GetGridUserData(string userID) | 53 | public GridUserData Get(string userID) |
54 | { | 54 | { |
55 | GridUserData[] ret = Get("UserID", userID); | 55 | GridUserData[] ret = Get("UserID", userID); |
56 | 56 | ||
@@ -60,9 +60,5 @@ namespace OpenSim.Data.MSSQL | |||
60 | return ret[0]; | 60 | return ret[0]; |
61 | } | 61 | } |
62 | 62 | ||
63 | public bool StoreGridUserData(GridUserData data) | ||
64 | { | ||
65 | return Store(data); | ||
66 | } | ||
67 | } | 63 | } |
68 | } | 64 | } |
diff --git a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs index 5a4ad3a..e7b3d9c 100644 --- a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs +++ b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Data.MSSQL | |||
67 | using (SqlCommand cmd = new SqlCommand()) | 67 | using (SqlCommand cmd = new SqlCommand()) |
68 | { | 68 | { |
69 | 69 | ||
70 | cmd.CommandText = String.Format("UPDATE {0} SET Online='false' WHERE [RegionID]=@RegionID", m_Realm); | 70 | cmd.CommandText = String.Format("DELETE FROM {0} WHERE [RegionID]=@RegionID", m_Realm); |
71 | 71 | ||
72 | cmd.Parameters.Add(m_database.CreateParameter("@RegionID", regionID.ToString())); | 72 | cmd.Parameters.Add(m_database.CreateParameter("@RegionID", regionID.ToString())); |
73 | cmd.Connection = conn; | 73 | cmd.Connection = conn; |
@@ -76,8 +76,7 @@ namespace OpenSim.Data.MSSQL | |||
76 | } | 76 | } |
77 | } | 77 | } |
78 | 78 | ||
79 | public bool ReportAgent(UUID sessionID, UUID regionID, string position, | 79 | public bool ReportAgent(UUID sessionID, UUID regionID) |
80 | string lookAt) | ||
81 | { | 80 | { |
82 | PresenceData[] pd = Get("SessionID", sessionID.ToString()); | 81 | PresenceData[] pd = Get("SessionID", sessionID.ToString()); |
83 | if (pd.Length == 0) | 82 | if (pd.Length == 0) |
@@ -88,16 +87,11 @@ namespace OpenSim.Data.MSSQL | |||
88 | { | 87 | { |
89 | 88 | ||
90 | cmd.CommandText = String.Format(@"UPDATE {0} SET | 89 | cmd.CommandText = String.Format(@"UPDATE {0} SET |
91 | [RegionID] = @RegionID, | 90 | [RegionID] = @RegionID |
92 | [Position] = @Position, | ||
93 | [LookAt] = @LookAt, | ||
94 | [Online] = 'true' | ||
95 | WHERE [SessionID] = @SessionID", m_Realm); | 91 | WHERE [SessionID] = @SessionID", m_Realm); |
96 | 92 | ||
97 | cmd.Parameters.Add(m_database.CreateParameter("@SessionID", sessionID.ToString())); | 93 | cmd.Parameters.Add(m_database.CreateParameter("@SessionID", sessionID.ToString())); |
98 | cmd.Parameters.Add(m_database.CreateParameter("@RegionID", regionID.ToString())); | 94 | cmd.Parameters.Add(m_database.CreateParameter("@RegionID", regionID.ToString())); |
99 | cmd.Parameters.Add(m_database.CreateParameter("@Position", position.ToString())); | ||
100 | cmd.Parameters.Add(m_database.CreateParameter("@LookAt", lookAt.ToString())); | ||
101 | cmd.Connection = conn; | 95 | cmd.Connection = conn; |
102 | conn.Open(); | 96 | conn.Open(); |
103 | if (cmd.ExecuteNonQuery() == 0) | 97 | if (cmd.ExecuteNonQuery() == 0) |
@@ -106,65 +100,5 @@ namespace OpenSim.Data.MSSQL | |||
106 | return true; | 100 | return true; |
107 | } | 101 | } |
108 | 102 | ||
109 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
110 | { | ||
111 | PresenceData[] pd = Get("UserID", userID); | ||
112 | if (pd.Length == 0) | ||
113 | return false; | ||
114 | |||
115 | using (SqlConnection conn = new SqlConnection(m_ConnectionString)) | ||
116 | using (SqlCommand cmd = new SqlCommand()) | ||
117 | { | ||
118 | |||
119 | cmd.CommandText = String.Format(@"UPDATE {0} SET | ||
120 | [HomeRegionID] = @HomeRegionID, | ||
121 | [HomePosition] = @HomePosition, | ||
122 | [HomeLookAt] = @HomeLookAt | ||
123 | WHERE [UserID] = @UserID", m_Realm); | ||
124 | |||
125 | cmd.Parameters.Add(m_database.CreateParameter("@UserID", userID)); | ||
126 | cmd.Parameters.Add(m_database.CreateParameter("@HomeRegionID", regionID.ToString())); | ||
127 | cmd.Parameters.Add(m_database.CreateParameter("@HomePosition", position)); | ||
128 | cmd.Parameters.Add(m_database.CreateParameter("@HomeLookAt", lookAt)); | ||
129 | cmd.Connection = conn; | ||
130 | conn.Open(); | ||
131 | if (cmd.ExecuteNonQuery() == 0) | ||
132 | return false; | ||
133 | } | ||
134 | return true; | ||
135 | } | ||
136 | |||
137 | public void Prune(string userID) | ||
138 | { | ||
139 | using (SqlConnection conn = new SqlConnection(m_ConnectionString)) | ||
140 | using (SqlCommand cmd = new SqlCommand()) | ||
141 | { | ||
142 | cmd.CommandText = String.Format("SELECT * from {0} WHERE [UserID] = @UserID", m_Realm); | ||
143 | |||
144 | cmd.Parameters.Add(m_database.CreateParameter("@UserID", userID)); | ||
145 | cmd.Connection = conn; | ||
146 | conn.Open(); | ||
147 | |||
148 | using (SqlDataReader reader = cmd.ExecuteReader()) | ||
149 | { | ||
150 | List<UUID> deleteSessions = new List<UUID>(); | ||
151 | int online = 0; | ||
152 | |||
153 | while (reader.Read()) | ||
154 | { | ||
155 | if (bool.Parse(reader["Online"].ToString())) | ||
156 | online++; | ||
157 | else | ||
158 | deleteSessions.Add(new UUID(reader["SessionID"].ToString())); | ||
159 | } | ||
160 | |||
161 | if (online == 0 && deleteSessions.Count > 0) | ||
162 | deleteSessions.RemoveAt(0); | ||
163 | |||
164 | foreach (UUID s in deleteSessions) | ||
165 | Delete("SessionID", s.ToString()); | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | } | 103 | } |
170 | } | 104 | } |
diff --git a/OpenSim/Data/MySQL/MySQLGridUserData.cs b/OpenSim/Data/MySQL/MySQLGridUserData.cs index df29ecd..a9ce94d 100644 --- a/OpenSim/Data/MySQL/MySQLGridUserData.cs +++ b/OpenSim/Data/MySQL/MySQLGridUserData.cs | |||
@@ -44,9 +44,9 @@ namespace OpenSim.Data.MySQL | |||
44 | { | 44 | { |
45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | public MySQLGridUserData(string connectionString, string realm) : base(connectionString, realm, "UserGrid") {} | 47 | public MySQLGridUserData(string connectionString, string realm) : base(connectionString, realm, "GridUserStore") {} |
48 | 48 | ||
49 | public GridUserData GetGridUserData(string userID) | 49 | public GridUserData Get(string userID) |
50 | { | 50 | { |
51 | GridUserData[] ret = Get("UserID", userID); | 51 | GridUserData[] ret = Get("UserID", userID); |
52 | 52 | ||
@@ -56,9 +56,6 @@ namespace OpenSim.Data.MySQL | |||
56 | return ret[0]; | 56 | return ret[0]; |
57 | } | 57 | } |
58 | 58 | ||
59 | public bool StoreGridUserData(GridUserData data) | 59 | |
60 | { | ||
61 | return Store(data); | ||
62 | } | ||
63 | } | 60 | } |
64 | } \ No newline at end of file | 61 | } \ No newline at end of file |
diff --git a/OpenSim/Data/MySQL/MySQLPresenceData.cs b/OpenSim/Data/MySQL/MySQLPresenceData.cs index 143dbe3..71caa1a 100644 --- a/OpenSim/Data/MySQL/MySQLPresenceData.cs +++ b/OpenSim/Data/MySQL/MySQLPresenceData.cs | |||
@@ -65,15 +65,14 @@ namespace OpenSim.Data.MySQL | |||
65 | { | 65 | { |
66 | MySqlCommand cmd = new MySqlCommand(); | 66 | MySqlCommand cmd = new MySqlCommand(); |
67 | 67 | ||
68 | cmd.CommandText = String.Format("update {0} set Online='false' where `RegionID`=?RegionID", m_Realm); | 68 | cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm); |
69 | 69 | ||
70 | cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); | 70 | cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); |
71 | 71 | ||
72 | ExecuteNonQuery(cmd); | 72 | ExecuteNonQuery(cmd); |
73 | } | 73 | } |
74 | 74 | ||
75 | public bool ReportAgent(UUID sessionID, UUID regionID, string position, | 75 | public bool ReportAgent(UUID sessionID, UUID regionID) |
76 | string lookAt) | ||
77 | { | 76 | { |
78 | PresenceData[] pd = Get("SessionID", sessionID.ToString()); | 77 | PresenceData[] pd = Get("SessionID", sessionID.ToString()); |
79 | if (pd.Length == 0) | 78 | if (pd.Length == 0) |
@@ -81,12 +80,10 @@ namespace OpenSim.Data.MySQL | |||
81 | 80 | ||
82 | MySqlCommand cmd = new MySqlCommand(); | 81 | MySqlCommand cmd = new MySqlCommand(); |
83 | 82 | ||
84 | cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, Position=?Position, LookAt=?LookAt, Online='true' where `SessionID`=?SessionID", m_Realm); | 83 | cmd.CommandText = String.Format("update {0} set RegionID=?RegionID where `SessionID`=?SessionID", m_Realm); |
85 | 84 | ||
86 | cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString()); | 85 | cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString()); |
87 | cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); | 86 | cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); |
88 | cmd.Parameters.AddWithValue("?Position", position.ToString()); | ||
89 | cmd.Parameters.AddWithValue("?LookAt", lookAt.ToString()); | ||
90 | 87 | ||
91 | if (ExecuteNonQuery(cmd) == 0) | 88 | if (ExecuteNonQuery(cmd) == 0) |
92 | return false; | 89 | return false; |
@@ -94,62 +91,5 @@ namespace OpenSim.Data.MySQL | |||
94 | return true; | 91 | return true; |
95 | } | 92 | } |
96 | 93 | ||
97 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
98 | { | ||
99 | PresenceData[] pd = Get("UserID", userID); | ||
100 | if (pd.Length == 0) | ||
101 | return false; | ||
102 | |||
103 | MySqlCommand cmd = new MySqlCommand(); | ||
104 | |||
105 | cmd.CommandText = String.Format("update {0} set HomeRegionID=?HomeRegionID, HomePosition=?HomePosition, HomeLookAt=?HomeLookAt where UserID=?UserID", m_Realm); | ||
106 | |||
107 | cmd.Parameters.AddWithValue("?UserID", userID); | ||
108 | cmd.Parameters.AddWithValue("?HomeRegionID", regionID.ToString()); | ||
109 | cmd.Parameters.AddWithValue("?HomePosition", position); | ||
110 | cmd.Parameters.AddWithValue("?HomeLookAt", lookAt); | ||
111 | |||
112 | if (ExecuteNonQuery(cmd) == 0) | ||
113 | return false; | ||
114 | |||
115 | return true; | ||
116 | } | ||
117 | |||
118 | public void Prune(string userID) | ||
119 | { | ||
120 | MySqlCommand cmd = new MySqlCommand(); | ||
121 | |||
122 | cmd.CommandText = String.Format("select * from {0} where UserID=?UserID", m_Realm); | ||
123 | |||
124 | cmd.Parameters.AddWithValue("?UserID", userID); | ||
125 | |||
126 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
127 | { | ||
128 | dbcon.Open(); | ||
129 | |||
130 | cmd.Connection = dbcon; | ||
131 | |||
132 | using (IDataReader reader = cmd.ExecuteReader()) | ||
133 | { | ||
134 | List<UUID> deleteSessions = new List<UUID>(); | ||
135 | int online = 0; | ||
136 | |||
137 | while (reader.Read()) | ||
138 | { | ||
139 | if (bool.Parse(reader["Online"].ToString())) | ||
140 | online++; | ||
141 | else | ||
142 | deleteSessions.Add(new UUID(reader["SessionID"].ToString())); | ||
143 | } | ||
144 | |||
145 | // Leave one session behind so that we can pick up details such as home location | ||
146 | if (online == 0 && deleteSessions.Count > 0) | ||
147 | deleteSessions.RemoveAt(0); | ||
148 | |||
149 | foreach (UUID s in deleteSessions) | ||
150 | Delete("SessionID", s.ToString()); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | } | 94 | } |
155 | } | 95 | } |
diff --git a/OpenSim/Data/MySQL/Resources/001_Presence.sql b/OpenSim/Data/MySQL/Resources/001_Presence.sql index b8abaf7..84fa057 100644 --- a/OpenSim/Data/MySQL/Resources/001_Presence.sql +++ b/OpenSim/Data/MySQL/Resources/001_Presence.sql | |||
@@ -4,12 +4,10 @@ CREATE TABLE `Presence` ( | |||
4 | `UserID` VARCHAR(255) NOT NULL, | 4 | `UserID` VARCHAR(255) NOT NULL, |
5 | `RegionID` CHAR(36) NOT NULL, | 5 | `RegionID` CHAR(36) NOT NULL, |
6 | `SessionID` CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', | 6 | `SessionID` CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', |
7 | `SecureSessionID` CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', | 7 | `SecureSessionID` CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000' |
8 | `Online` CHAR(5) NOT NULL DEFAULT 'false', | ||
9 | `Login` CHAR(16) NOT NULL DEFAULT '0', | ||
10 | `Logout` CHAR(16) NOT NULL DEFAULT '0', | ||
11 | `Position` CHAR(64) NOT NULL DEFAULT '<0,0,0>', | ||
12 | `LookAt` CHAR(64) NOT NULL DEFAULT '<0,0,0>' | ||
13 | ) ENGINE=InnoDB; | 8 | ) ENGINE=InnoDB; |
14 | 9 | ||
10 | CREATE UNIQUE INDEX SessionID ON Presence(SessionID); | ||
11 | CREATE INDEX UserID ON Presence(UserID); | ||
12 | |||
15 | COMMIT; | 13 | COMMIT; |
diff --git a/OpenSim/Data/MySQL/Resources/002_Presence.sql b/OpenSim/Data/MySQL/Resources/002_Presence.sql deleted file mode 100644 index e65f105..0000000 --- a/OpenSim/Data/MySQL/Resources/002_Presence.sql +++ /dev/null | |||
@@ -1,7 +0,0 @@ | |||
1 | BEGIN; | ||
2 | |||
3 | ALTER TABLE Presence ADD COLUMN `HomeRegionID` CHAR(36) NOT NULL; | ||
4 | ALTER TABLE Presence ADD COLUMN `HomePosition` CHAR(64) NOT NULL DEFAULT '<0,0,0>'; | ||
5 | ALTER TABLE Presence ADD COLUMN `HomeLookAt` CHAR(64) NOT NULL DEFAULT '<0,0,0>'; | ||
6 | |||
7 | COMMIT; | ||
diff --git a/OpenSim/Data/MySQL/Resources/003_Presence.sql b/OpenSim/Data/MySQL/Resources/003_Presence.sql deleted file mode 100644 index 0efefa8..0000000 --- a/OpenSim/Data/MySQL/Resources/003_Presence.sql +++ /dev/null | |||
@@ -1,6 +0,0 @@ | |||
1 | BEGIN; | ||
2 | |||
3 | CREATE UNIQUE INDEX SessionID ON Presence(SessionID); | ||
4 | CREATE INDEX UserID ON Presence(UserID); | ||
5 | |||
6 | COMMIT; | ||
diff --git a/OpenSim/Data/Null/NullPresenceData.cs b/OpenSim/Data/Null/NullPresenceData.cs index b98b5c9..91f1cc5 100644 --- a/OpenSim/Data/Null/NullPresenceData.cs +++ b/OpenSim/Data/Null/NullPresenceData.cs | |||
@@ -96,45 +96,20 @@ namespace OpenSim.Data.Null | |||
96 | m_presenceData.Remove(u); | 96 | m_presenceData.Remove(u); |
97 | } | 97 | } |
98 | 98 | ||
99 | public bool ReportAgent(UUID sessionID, UUID regionID, string position, string lookAt) | 99 | public bool ReportAgent(UUID sessionID, UUID regionID) |
100 | { | 100 | { |
101 | if (Instance != this) | 101 | if (Instance != this) |
102 | return Instance.ReportAgent(sessionID, regionID, position, lookAt); | 102 | return Instance.ReportAgent(sessionID, regionID); |
103 | 103 | ||
104 | if (m_presenceData.ContainsKey(sessionID)) | 104 | if (m_presenceData.ContainsKey(sessionID)) |
105 | { | 105 | { |
106 | m_presenceData[sessionID].RegionID = regionID; | 106 | m_presenceData[sessionID].RegionID = regionID; |
107 | m_presenceData[sessionID].Data["Position"] = position; | ||
108 | m_presenceData[sessionID].Data["LookAt"] = lookAt; | ||
109 | return true; | 107 | return true; |
110 | } | 108 | } |
111 | 109 | ||
112 | return false; | 110 | return false; |
113 | } | 111 | } |
114 | 112 | ||
115 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
116 | { | ||
117 | if (Instance != this) | ||
118 | return Instance.SetHomeLocation(userID, regionID, position, lookAt); | ||
119 | |||
120 | bool foundone = false; | ||
121 | foreach (PresenceData p in m_presenceData.Values) | ||
122 | { | ||
123 | if (p.UserID == userID) | ||
124 | { | ||
125 | // m_log.DebugFormat( | ||
126 | // "[NULL PRESENCE DATA]: Setting home location {0} {1} {2} for {3}", | ||
127 | // regionID, position, lookAt, p.UserID); | ||
128 | |||
129 | p.Data["HomeRegionID"] = regionID.ToString(); | ||
130 | p.Data["HomePosition"] = position.ToString(); | ||
131 | p.Data["HomeLookAt"] = lookAt.ToString(); | ||
132 | foundone = true; | ||
133 | } | ||
134 | } | ||
135 | |||
136 | return foundone; | ||
137 | } | ||
138 | 113 | ||
139 | public PresenceData[] Get(string field, string data) | 114 | public PresenceData[] Get(string field, string data) |
140 | { | 115 | { |
@@ -193,39 +168,6 @@ namespace OpenSim.Data.Null | |||
193 | return presences.ToArray(); | 168 | return presences.ToArray(); |
194 | } | 169 | } |
195 | 170 | ||
196 | public void Prune(string userID) | ||
197 | { | ||
198 | if (Instance != this) | ||
199 | { | ||
200 | Instance.Prune(userID); | ||
201 | return; | ||
202 | } | ||
203 | |||
204 | // m_log.DebugFormat("[NULL PRESENCE DATA]: Prune called for {0}", userID); | ||
205 | |||
206 | List<UUID> deleteSessions = new List<UUID>(); | ||
207 | int online = 0; | ||
208 | |||
209 | foreach (KeyValuePair<UUID, PresenceData> kvp in m_presenceData) | ||
210 | { | ||
211 | // m_log.DebugFormat("Online: {0}", kvp.Value.Data["Online"]); | ||
212 | |||
213 | bool on = false; | ||
214 | if (bool.TryParse(kvp.Value.Data["Online"], out on) && on) | ||
215 | online++; | ||
216 | else | ||
217 | deleteSessions.Add(kvp.Key); | ||
218 | } | ||
219 | |||
220 | // m_log.DebugFormat("[NULL PRESENCE DATA]: online [{0}], deleteSession.Count [{1}]", online, deleteSessions.Count); | ||
221 | |||
222 | // Leave one session behind so that we can pick up details such as home location | ||
223 | if (online == 0 && deleteSessions.Count > 0) | ||
224 | deleteSessions.RemoveAt(0); | ||
225 | |||
226 | foreach (UUID s in deleteSessions) | ||
227 | m_presenceData.Remove(s); | ||
228 | } | ||
229 | 171 | ||
230 | public bool Delete(string field, string data) | 172 | public bool Delete(string field, string data) |
231 | { | 173 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index f2b03e4..ef37f63 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -526,11 +526,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
526 | { | 526 | { |
527 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | 527 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); |
528 | 528 | ||
529 | OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); | 529 | //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); |
530 | GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); | ||
530 | 531 | ||
531 | if (pinfo != null) | 532 | if (uinfo != null) |
532 | { | 533 | { |
533 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, pinfo.HomeRegionID); | 534 | GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
534 | if (regionInfo == null) | 535 | if (regionInfo == null) |
535 | { | 536 | { |
536 | // can't find the Home region: Tell viewer and abort | 537 | // can't find the Home region: Tell viewer and abort |
@@ -539,7 +540,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
539 | } | 540 | } |
540 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... | 541 | // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... |
541 | ((Scene)(client.Scene)).RequestTeleportLocation( | 542 | ((Scene)(client.Scene)).RequestTeleportLocation( |
542 | client, regionInfo.RegionHandle, pinfo.HomePosition, pinfo.HomeLookAt, | 543 | client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt, |
543 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | 544 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
544 | } | 545 | } |
545 | } | 546 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 28593fc..137dfec 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
154 | bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); | 154 | bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); |
155 | if (success) | 155 | if (success) |
156 | // Log them out of this grid | 156 | // Log them out of this grid |
157 | m_aScene.PresenceService.LogoutAgent(agentCircuit.SessionID, sp.AbsolutePosition, sp.Lookat); | 157 | m_aScene.PresenceService.LogoutAgent(agentCircuit.SessionID); |
158 | 158 | ||
159 | return success; | 159 | return success; |
160 | } | 160 | } |
@@ -238,6 +238,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
238 | { | 238 | { |
239 | if (obj.IsLoggingOut) | 239 | if (obj.IsLoggingOut) |
240 | { | 240 | { |
241 | object sp = null; | ||
242 | if (obj.Scene.TryGetScenePresence(obj.AgentId, out sp)) | ||
243 | { | ||
244 | if (((ScenePresence)sp).IsChildAgent) | ||
245 | return; | ||
246 | } | ||
247 | |||
241 | AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode); | 248 | AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode); |
242 | 249 | ||
243 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) | 250 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) |
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 0a5ff3f..ee07075 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -59,9 +59,11 @@ | |||
59 | <RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" /> | 59 | <RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" /> |
60 | 60 | ||
61 | <RegionModule id="LocalGridUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.LocalGridUserServicesConnector" /> | 61 | <RegionModule id="LocalGridUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.LocalGridUserServicesConnector" /> |
62 | 62 | <RegionModule id="RemoteGridUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.RemoteGridUserServicesConnector" /> | |
63 | |||
63 | <RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" /> | 64 | <RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" /> |
64 | <RegionModule id="RemoteSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.RemoteSimulationConnectorModule" /> | 65 | <RegionModule id="RemoteSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.RemoteSimulationConnectorModule" /> |
66 | |||
65 | <!-- Service connectors IN modules --> | 67 | <!-- Service connectors IN modules --> |
66 | <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" /> | 68 | <RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" /> |
67 | <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" /> | 69 | <RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" /> |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs index d5fae23..d914a57 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs | |||
@@ -41,13 +41,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
41 | { | 41 | { |
42 | public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService | 42 | public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = |
45 | LogManager.GetLogger( | ||
46 | MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | 47 | ||
46 | private IGridUserService m_service; | 48 | private IGridUserService m_GridUserService; |
49 | |||
50 | private ActivityDetector m_ActivityDetector; | ||
47 | 51 | ||
48 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
49 | 53 | ||
50 | public Type ReplaceableInterface | 54 | #region ISharedRegionModule |
55 | |||
56 | public Type ReplaceableInterface | ||
51 | { | 57 | { |
52 | get { return null; } | 58 | get { return null; } |
53 | } | 59 | } |
@@ -68,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
68 | IConfig userConfig = source.Configs["GridUserService"]; | 74 | IConfig userConfig = source.Configs["GridUserService"]; |
69 | if (userConfig == null) | 75 | if (userConfig == null) |
70 | { | 76 | { |
71 | m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from ini files"); | 77 | m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from OpenSim.ini"); |
72 | return; | 78 | return; |
73 | } | 79 | } |
74 | 80 | ||
@@ -81,15 +87,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
81 | } | 87 | } |
82 | 88 | ||
83 | Object[] args = new Object[] { source }; | 89 | Object[] args = new Object[] { source }; |
84 | m_service = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args); | 90 | m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args); |
85 | 91 | ||
86 | if (m_service == null) | 92 | if (m_GridUserService == null) |
87 | { | 93 | { |
88 | m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: Can't load GridUser service"); | 94 | m_log.ErrorFormat( |
95 | "[LOCAL GRID USER SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll); | ||
89 | return; | 96 | return; |
90 | } | 97 | } |
98 | |||
99 | m_ActivityDetector = new ActivityDetector(this); | ||
100 | |||
91 | m_Enabled = true; | 101 | m_Enabled = true; |
92 | m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local GridUser connector enabled"); | 102 | |
103 | m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local grid user connector enabled"); | ||
93 | } | 104 | } |
94 | } | 105 | } |
95 | } | 106 | } |
@@ -111,29 +122,57 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
111 | if (!m_Enabled) | 122 | if (!m_Enabled) |
112 | return; | 123 | return; |
113 | 124 | ||
114 | scene.RegisterModuleInterface<IGridUserService>(m_service); | 125 | scene.RegisterModuleInterface<IGridUserService>(m_GridUserService); |
126 | m_ActivityDetector.AddRegion(scene); | ||
115 | } | 127 | } |
116 | 128 | ||
117 | public void RemoveRegion(Scene scene) | 129 | public void RemoveRegion(Scene scene) |
118 | { | 130 | { |
119 | if (!m_Enabled) | 131 | if (!m_Enabled) |
120 | return; | 132 | return; |
133 | |||
134 | scene.UnregisterModuleInterface<IGridUserService>(this); | ||
135 | m_ActivityDetector.RemoveRegion(scene); | ||
121 | } | 136 | } |
122 | 137 | ||
123 | public void RegionLoaded(Scene scene) | 138 | public void RegionLoaded(Scene scene) |
124 | { | 139 | { |
125 | if (!m_Enabled) | 140 | if (!m_Enabled) |
126 | return; | 141 | return; |
142 | |||
143 | m_log.InfoFormat("[LOCAL GRID USER SERVICE CONNECTOR]: Enabled local grid user for region {0}", scene.RegionInfo.RegionName); | ||
127 | } | 144 | } |
128 | 145 | ||
129 | public GridUserInfo GetGridUserInfo(string userID) | 146 | #endregion |
147 | |||
148 | #region IGridUserService | ||
149 | |||
150 | public GridUserInfo LoggedIn(string userID) | ||
130 | { | 151 | { |
131 | return m_service.GetGridUserInfo(userID); | 152 | return m_GridUserService.LoggedIn(userID); |
132 | } | 153 | } |
133 | 154 | ||
134 | public bool StoreGridUserInfo(GridUserInfo info) | 155 | public bool LoggedOut(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) |
135 | { | 156 | { |
136 | return m_service.StoreGridUserInfo(info); | 157 | return m_GridUserService.LoggedOut(userID, regionID, lastPosition, lastLookAt); |
137 | } | 158 | } |
159 | |||
160 | public bool SetHome(string userID, UUID homeID, Vector3 homePosition, Vector3 homeLookAt) | ||
161 | { | ||
162 | return m_GridUserService.SetHome(userID, homeID, homePosition, homeLookAt); | ||
163 | } | ||
164 | |||
165 | public bool SetLastPosition(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) | ||
166 | { | ||
167 | return m_GridUserService.SetLastPosition(userID, regionID, lastPosition, lastLookAt); | ||
168 | } | ||
169 | |||
170 | public GridUserInfo GetGridUserInfo(string userID) | ||
171 | { | ||
172 | return m_GridUserService.GetGridUserInfo(userID); | ||
173 | } | ||
174 | |||
175 | #endregion | ||
176 | |||
138 | } | 177 | } |
139 | } \ No newline at end of file | 178 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs index c402a3f..49dd633 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs | |||
@@ -167,9 +167,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
167 | return false; | 167 | return false; |
168 | } | 168 | } |
169 | 169 | ||
170 | public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookat) | 170 | public bool LogoutAgent(UUID sessionID) |
171 | { | 171 | { |
172 | return m_PresenceService.LogoutAgent(sessionID, position, lookat); | 172 | return m_PresenceService.LogoutAgent(sessionID); |
173 | } | 173 | } |
174 | 174 | ||
175 | 175 | ||
@@ -178,9 +178,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
178 | return m_PresenceService.LogoutRegionAgents(regionID); | 178 | return m_PresenceService.LogoutRegionAgents(regionID); |
179 | } | 179 | } |
180 | 180 | ||
181 | public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 181 | public bool ReportAgent(UUID sessionID, UUID regionID) |
182 | { | 182 | { |
183 | return m_PresenceService.ReportAgent(sessionID, regionID, position, lookAt); | 183 | return m_PresenceService.ReportAgent(sessionID, regionID); |
184 | } | 184 | } |
185 | 185 | ||
186 | public PresenceInfo GetAgent(UUID sessionID) | 186 | public PresenceInfo GetAgent(UUID sessionID) |
@@ -193,11 +193,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
193 | return m_PresenceService.GetAgents(userIDs); | 193 | return m_PresenceService.GetAgents(userIDs); |
194 | } | 194 | } |
195 | 195 | ||
196 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
197 | { | ||
198 | return m_PresenceService.SetHomeLocation(userID, regionID, position, lookAt); | ||
199 | } | ||
200 | |||
201 | #endregion | 196 | #endregion |
202 | 197 | ||
203 | } | 198 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index 7a75a89..62b8278 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
72 | public void OnMakeRootAgent(ScenePresence sp) | 72 | public void OnMakeRootAgent(ScenePresence sp) |
73 | { | 73 | { |
74 | m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); | 74 | m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); |
75 | m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); | 75 | m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID); |
76 | } | 76 | } |
77 | 77 | ||
78 | public void OnNewClient(IClientAPI client) | 78 | public void OnNewClient(IClientAPI client) |
@@ -85,19 +85,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
85 | if (client.IsLoggingOut) | 85 | if (client.IsLoggingOut) |
86 | { | 86 | { |
87 | object sp = null; | 87 | object sp = null; |
88 | Vector3 position = new Vector3(128, 128, 0); | ||
89 | Vector3 lookat = new Vector3(0, 1, 0); | ||
90 | |||
91 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | 88 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) |
92 | { | 89 | { |
93 | if (sp is ScenePresence) | 90 | if (sp is ScenePresence) |
94 | { | 91 | { |
95 | position = ((ScenePresence)sp).AbsolutePosition; | 92 | if (((ScenePresence)sp).IsChildAgent) |
96 | lookat = ((ScenePresence)sp).Lookat; | 93 | return; |
97 | } | 94 | } |
98 | } | 95 | } |
99 | 96 | ||
100 | m_PresenceService.LogoutAgent(client.SessionId, position, lookat); | 97 | m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); |
98 | m_PresenceService.LogoutAgent(client.SessionId); | ||
101 | } | 99 | } |
102 | 100 | ||
103 | } | 101 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs index 5f3666e..bf4e9ab 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs | |||
@@ -127,9 +127,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
127 | return false; | 127 | return false; |
128 | } | 128 | } |
129 | 129 | ||
130 | public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookat) | 130 | public bool LogoutAgent(UUID sessionID) |
131 | { | 131 | { |
132 | return m_RemoteConnector.LogoutAgent(sessionID, position, lookat); | 132 | return m_RemoteConnector.LogoutAgent(sessionID); |
133 | } | 133 | } |
134 | 134 | ||
135 | 135 | ||
@@ -138,9 +138,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
138 | return m_RemoteConnector.LogoutRegionAgents(regionID); | 138 | return m_RemoteConnector.LogoutRegionAgents(regionID); |
139 | } | 139 | } |
140 | 140 | ||
141 | public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 141 | public bool ReportAgent(UUID sessionID, UUID regionID) |
142 | { | 142 | { |
143 | return m_RemoteConnector.ReportAgent(sessionID, regionID, position, lookAt); | 143 | return m_RemoteConnector.ReportAgent(sessionID, regionID); |
144 | } | 144 | } |
145 | 145 | ||
146 | public PresenceInfo GetAgent(UUID sessionID) | 146 | public PresenceInfo GetAgent(UUID sessionID) |
@@ -153,11 +153,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
153 | return m_RemoteConnector.GetAgents(userIDs); | 153 | return m_RemoteConnector.GetAgents(userIDs); |
154 | } | 154 | } |
155 | 155 | ||
156 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
157 | { | ||
158 | return m_RemoteConnector.SetHomeLocation(userID, regionID, position, lookAt); | ||
159 | } | ||
160 | |||
161 | #endregion | 156 | #endregion |
162 | 157 | ||
163 | } | 158 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs index 63a28fc..e5ded5b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs | |||
@@ -93,24 +93,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests | |||
93 | Assert.IsTrue(result.Online, "Agent just logged in but is offline"); | 93 | Assert.IsTrue(result.Online, "Agent just logged in but is offline"); |
94 | 94 | ||
95 | UUID region1 = UUID.Random(); | 95 | UUID region1 = UUID.Random(); |
96 | bool r = m_LocalConnector.ReportAgent(session1, region1, Vector3.Zero, Vector3.Zero); | 96 | bool r = m_LocalConnector.ReportAgent(session1, region1); |
97 | Assert.IsTrue(r, "First ReportAgent returned false"); | 97 | Assert.IsTrue(r, "First ReportAgent returned false"); |
98 | result = m_LocalConnector.GetAgent(session1); | 98 | result = m_LocalConnector.GetAgent(session1); |
99 | Assert.That(result.RegionID, Is.EqualTo(region1), "Agent is not in the right region (region1)"); | 99 | Assert.That(result.RegionID, Is.EqualTo(region1), "Agent is not in the right region (region1)"); |
100 | 100 | ||
101 | UUID region2 = UUID.Random(); | 101 | UUID region2 = UUID.Random(); |
102 | r = m_LocalConnector.ReportAgent(session1, region2, Vector3.Zero, Vector3.Zero); | 102 | r = m_LocalConnector.ReportAgent(session1, region2); |
103 | Assert.IsTrue(r, "Second ReportAgent returned false"); | 103 | Assert.IsTrue(r, "Second ReportAgent returned false"); |
104 | result = m_LocalConnector.GetAgent(session1); | 104 | result = m_LocalConnector.GetAgent(session1); |
105 | Assert.That(result.RegionID, Is.EqualTo(region2), "Agent is not in the right region (region2)"); | 105 | Assert.That(result.RegionID, Is.EqualTo(region2), "Agent is not in the right region (region2)"); |
106 | 106 | ||
107 | r = m_LocalConnector.LogoutAgent(session1, Vector3.Zero, Vector3.UnitY); | 107 | r = m_LocalConnector.LogoutAgent(session1); |
108 | Assert.IsTrue(r, "LogoutAgent returned false"); | 108 | Assert.IsTrue(r, "LogoutAgent returned false"); |
109 | result = m_LocalConnector.GetAgent(session1); | 109 | result = m_LocalConnector.GetAgent(session1); |
110 | Assert.IsNotNull(result, "Agent session disappeared from storage after logout"); | 110 | Assert.IsNotNull(result, "Agent session disappeared from storage after logout"); |
111 | Assert.IsFalse(result.Online, "Agent is reported to be Online after logout"); | 111 | Assert.IsFalse(result.Online, "Agent is reported to be Online after logout"); |
112 | 112 | ||
113 | r = m_LocalConnector.ReportAgent(session1, region1, Vector3.Zero, Vector3.Zero); | 113 | r = m_LocalConnector.ReportAgent(session1, region1); |
114 | Assert.IsFalse(r, "ReportAgent of non-logged in user returned true"); | 114 | Assert.IsFalse(r, "ReportAgent of non-logged in user returned true"); |
115 | } | 115 | } |
116 | } | 116 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1a46837..c0fa7b4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -304,7 +304,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
304 | return m_AvatarService; | 304 | return m_AvatarService; |
305 | } | 305 | } |
306 | } | 306 | } |
307 | 307 | ||
308 | protected IGridUserService m_GridUserService; | ||
309 | public IGridUserService GridUserService | ||
310 | { | ||
311 | get | ||
312 | { | ||
313 | if (m_GridUserService == null) | ||
314 | m_GridUserService = RequestModuleInterface<IGridUserService>(); | ||
315 | return m_GridUserService; | ||
316 | } | ||
317 | } | ||
318 | |||
308 | protected IXMLRPC m_xmlrpcModule; | 319 | protected IXMLRPC m_xmlrpcModule; |
309 | protected IWorldComm m_worldCommModule; | 320 | protected IWorldComm m_worldCommModule; |
310 | public IAttachmentsModule AttachmentsModule { get; set; } | 321 | public IAttachmentsModule AttachmentsModule { get; set; } |
@@ -1306,8 +1317,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1306 | if (defaultRegions != null && defaultRegions.Count >= 1) | 1317 | if (defaultRegions != null && defaultRegions.Count >= 1) |
1307 | home = defaultRegions[0]; | 1318 | home = defaultRegions[0]; |
1308 | 1319 | ||
1309 | if (PresenceService != null && home != null) | 1320 | if (GridUserService != null && home != null) |
1310 | PresenceService.SetHomeLocation(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); | 1321 | GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); |
1311 | else | 1322 | else |
1312 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", | 1323 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", |
1313 | first, last); | 1324 | first, last); |
@@ -3095,7 +3106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3095 | /// <param name="flags"></param> | 3106 | /// <param name="flags"></param> |
3096 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3107 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3097 | { | 3108 | { |
3098 | if (PresenceService.SetHomeLocation(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3109 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3099 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3110 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3100 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3111 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
3101 | else | 3112 | else |
@@ -3543,7 +3554,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3543 | 3554 | ||
3544 | OpenSim.Services.Interfaces.PresenceInfo pinfo = presence.GetAgent(agent.SessionID); | 3555 | OpenSim.Services.Interfaces.PresenceInfo pinfo = presence.GetAgent(agent.SessionID); |
3545 | 3556 | ||
3546 | if (pinfo == null || (pinfo != null && pinfo.Online == false)) | 3557 | if (pinfo == null) |
3547 | { | 3558 | { |
3548 | reason = String.Format("Failed to verify user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName); | 3559 | reason = String.Format("Failed to verify user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName); |
3549 | return false; | 3560 | return false; |
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index b4e101a..53022ad 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -1,2284 +1,2284 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors | 2 | * Copyright (c) Contributors |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using System.IO; | 31 | using System.IO; |
32 | 32 | ||
33 | namespace PrimMesher | 33 | namespace PrimMesher |
34 | { | 34 | { |
35 | public struct Quat | 35 | public struct Quat |
36 | { | 36 | { |
37 | /// <summary>X value</summary> | 37 | /// <summary>X value</summary> |
38 | public float X; | 38 | public float X; |
39 | /// <summary>Y value</summary> | 39 | /// <summary>Y value</summary> |
40 | public float Y; | 40 | public float Y; |
41 | /// <summary>Z value</summary> | 41 | /// <summary>Z value</summary> |
42 | public float Z; | 42 | public float Z; |
43 | /// <summary>W value</summary> | 43 | /// <summary>W value</summary> |
44 | public float W; | 44 | public float W; |
45 | 45 | ||
46 | public Quat(float x, float y, float z, float w) | 46 | public Quat(float x, float y, float z, float w) |
47 | { | 47 | { |
48 | X = x; | 48 | X = x; |
49 | Y = y; | 49 | Y = y; |
50 | Z = z; | 50 | Z = z; |
51 | W = w; | 51 | W = w; |
52 | } | 52 | } |
53 | 53 | ||
54 | public Quat(Coord axis, float angle) | 54 | public Quat(Coord axis, float angle) |
55 | { | 55 | { |
56 | axis = axis.Normalize(); | 56 | axis = axis.Normalize(); |
57 | 57 | ||
58 | angle *= 0.5f; | 58 | angle *= 0.5f; |
59 | float c = (float)Math.Cos(angle); | 59 | float c = (float)Math.Cos(angle); |
60 | float s = (float)Math.Sin(angle); | 60 | float s = (float)Math.Sin(angle); |
61 | 61 | ||
62 | X = axis.X * s; | 62 | X = axis.X * s; |
63 | Y = axis.Y * s; | 63 | Y = axis.Y * s; |
64 | Z = axis.Z * s; | 64 | Z = axis.Z * s; |
65 | W = c; | 65 | W = c; |
66 | 66 | ||
67 | Normalize(); | 67 | Normalize(); |
68 | } | 68 | } |
69 | 69 | ||
70 | public float Length() | 70 | public float Length() |
71 | { | 71 | { |
72 | return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W); | 72 | return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W); |
73 | } | 73 | } |
74 | 74 | ||
75 | public Quat Normalize() | 75 | public Quat Normalize() |
76 | { | 76 | { |
77 | const float MAG_THRESHOLD = 0.0000001f; | 77 | const float MAG_THRESHOLD = 0.0000001f; |
78 | float mag = Length(); | 78 | float mag = Length(); |
79 | 79 | ||
80 | // Catch very small rounding errors when normalizing | 80 | // Catch very small rounding errors when normalizing |
81 | if (mag > MAG_THRESHOLD) | 81 | if (mag > MAG_THRESHOLD) |
82 | { | 82 | { |
83 | float oomag = 1f / mag; | 83 | float oomag = 1f / mag; |
84 | X *= oomag; | 84 | X *= oomag; |
85 | Y *= oomag; | 85 | Y *= oomag; |
86 | Z *= oomag; | 86 | Z *= oomag; |
87 | W *= oomag; | 87 | W *= oomag; |
88 | } | 88 | } |
89 | else | 89 | else |
90 | { | 90 | { |
91 | X = 0f; | 91 | X = 0f; |
92 | Y = 0f; | 92 | Y = 0f; |
93 | Z = 0f; | 93 | Z = 0f; |
94 | W = 1f; | 94 | W = 1f; |
95 | } | 95 | } |
96 | 96 | ||
97 | return this; | 97 | return this; |
98 | } | 98 | } |
99 | 99 | ||
100 | public static Quat operator *(Quat q1, Quat q2) | 100 | public static Quat operator *(Quat q1, Quat q2) |
101 | { | 101 | { |
102 | float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y; | 102 | float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y; |
103 | float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X; | 103 | float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X; |
104 | float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W; | 104 | float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W; |
105 | float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z; | 105 | float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z; |
106 | return new Quat(x, y, z, w); | 106 | return new Quat(x, y, z, w); |
107 | } | 107 | } |
108 | 108 | ||
109 | public override string ToString() | 109 | public override string ToString() |
110 | { | 110 | { |
111 | return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">"; | 111 | return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">"; |
112 | } | 112 | } |
113 | } | 113 | } |
114 | 114 | ||
115 | public struct Coord | 115 | public struct Coord |
116 | { | 116 | { |
117 | public float X; | 117 | public float X; |
118 | public float Y; | 118 | public float Y; |
119 | public float Z; | 119 | public float Z; |
120 | 120 | ||
121 | public Coord(float x, float y, float z) | 121 | public Coord(float x, float y, float z) |
122 | { | 122 | { |
123 | this.X = x; | 123 | this.X = x; |
124 | this.Y = y; | 124 | this.Y = y; |
125 | this.Z = z; | 125 | this.Z = z; |
126 | } | 126 | } |
127 | 127 | ||
128 | public float Length() | 128 | public float Length() |
129 | { | 129 | { |
130 | return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z); | 130 | return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z); |
131 | } | 131 | } |
132 | 132 | ||
133 | public Coord Invert() | 133 | public Coord Invert() |
134 | { | 134 | { |
135 | this.X = -this.X; | 135 | this.X = -this.X; |
136 | this.Y = -this.Y; | 136 | this.Y = -this.Y; |
137 | this.Z = -this.Z; | 137 | this.Z = -this.Z; |
138 | 138 | ||
139 | return this; | 139 | return this; |
140 | } | 140 | } |
141 | 141 | ||
142 | public Coord Normalize() | 142 | public Coord Normalize() |
143 | { | 143 | { |
144 | const float MAG_THRESHOLD = 0.0000001f; | 144 | const float MAG_THRESHOLD = 0.0000001f; |
145 | float mag = Length(); | 145 | float mag = Length(); |
146 | 146 | ||
147 | // Catch very small rounding errors when normalizing | 147 | // Catch very small rounding errors when normalizing |
148 | if (mag > MAG_THRESHOLD) | 148 | if (mag > MAG_THRESHOLD) |
149 | { | 149 | { |
150 | float oomag = 1.0f / mag; | 150 | float oomag = 1.0f / mag; |
151 | this.X *= oomag; | 151 | this.X *= oomag; |
152 | this.Y *= oomag; | 152 | this.Y *= oomag; |
153 | this.Z *= oomag; | 153 | this.Z *= oomag; |
154 | } | 154 | } |
155 | else | 155 | else |
156 | { | 156 | { |
157 | this.X = 0.0f; | 157 | this.X = 0.0f; |
158 | this.Y = 0.0f; | 158 | this.Y = 0.0f; |
159 | this.Z = 0.0f; | 159 | this.Z = 0.0f; |
160 | } | 160 | } |
161 | 161 | ||
162 | return this; | 162 | return this; |
163 | } | 163 | } |
164 | 164 | ||
165 | public override string ToString() | 165 | public override string ToString() |
166 | { | 166 | { |
167 | return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString(); | 167 | return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString(); |
168 | } | 168 | } |
169 | 169 | ||
170 | public static Coord Cross(Coord c1, Coord c2) | 170 | public static Coord Cross(Coord c1, Coord c2) |
171 | { | 171 | { |
172 | return new Coord( | 172 | return new Coord( |
173 | c1.Y * c2.Z - c2.Y * c1.Z, | 173 | c1.Y * c2.Z - c2.Y * c1.Z, |
174 | c1.Z * c2.X - c2.Z * c1.X, | 174 | c1.Z * c2.X - c2.Z * c1.X, |
175 | c1.X * c2.Y - c2.X * c1.Y | 175 | c1.X * c2.Y - c2.X * c1.Y |
176 | ); | 176 | ); |
177 | } | 177 | } |
178 | 178 | ||
179 | public static Coord operator +(Coord v, Coord a) | 179 | public static Coord operator +(Coord v, Coord a) |
180 | { | 180 | { |
181 | return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z); | 181 | return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z); |
182 | } | 182 | } |
183 | 183 | ||
184 | public static Coord operator *(Coord v, Coord m) | 184 | public static Coord operator *(Coord v, Coord m) |
185 | { | 185 | { |
186 | return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z); | 186 | return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z); |
187 | } | 187 | } |
188 | 188 | ||
189 | public static Coord operator *(Coord v, Quat q) | 189 | public static Coord operator *(Coord v, Quat q) |
190 | { | 190 | { |
191 | // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/ | 191 | // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/ |
192 | 192 | ||
193 | Coord c2 = new Coord(0.0f, 0.0f, 0.0f); | 193 | Coord c2 = new Coord(0.0f, 0.0f, 0.0f); |
194 | 194 | ||
195 | c2.X = q.W * q.W * v.X + | 195 | c2.X = q.W * q.W * v.X + |
196 | 2f * q.Y * q.W * v.Z - | 196 | 2f * q.Y * q.W * v.Z - |
197 | 2f * q.Z * q.W * v.Y + | 197 | 2f * q.Z * q.W * v.Y + |
198 | q.X * q.X * v.X + | 198 | q.X * q.X * v.X + |
199 | 2f * q.Y * q.X * v.Y + | 199 | 2f * q.Y * q.X * v.Y + |
200 | 2f * q.Z * q.X * v.Z - | 200 | 2f * q.Z * q.X * v.Z - |
201 | q.Z * q.Z * v.X - | 201 | q.Z * q.Z * v.X - |
202 | q.Y * q.Y * v.X; | 202 | q.Y * q.Y * v.X; |
203 | 203 | ||
204 | c2.Y = | 204 | c2.Y = |
205 | 2f * q.X * q.Y * v.X + | 205 | 2f * q.X * q.Y * v.X + |
206 | q.Y * q.Y * v.Y + | 206 | q.Y * q.Y * v.Y + |
207 | 2f * q.Z * q.Y * v.Z + | 207 | 2f * q.Z * q.Y * v.Z + |
208 | 2f * q.W * q.Z * v.X - | 208 | 2f * q.W * q.Z * v.X - |
209 | q.Z * q.Z * v.Y + | 209 | q.Z * q.Z * v.Y + |
210 | q.W * q.W * v.Y - | 210 | q.W * q.W * v.Y - |
211 | 2f * q.X * q.W * v.Z - | 211 | 2f * q.X * q.W * v.Z - |
212 | q.X * q.X * v.Y; | 212 | q.X * q.X * v.Y; |
213 | 213 | ||
214 | c2.Z = | 214 | c2.Z = |
215 | 2f * q.X * q.Z * v.X + | 215 | 2f * q.X * q.Z * v.X + |
216 | 2f * q.Y * q.Z * v.Y + | 216 | 2f * q.Y * q.Z * v.Y + |
217 | q.Z * q.Z * v.Z - | 217 | q.Z * q.Z * v.Z - |
218 | 2f * q.W * q.Y * v.X - | 218 | 2f * q.W * q.Y * v.X - |
219 | q.Y * q.Y * v.Z + | 219 | q.Y * q.Y * v.Z + |
220 | 2f * q.W * q.X * v.Y - | 220 | 2f * q.W * q.X * v.Y - |
221 | q.X * q.X * v.Z + | 221 | q.X * q.X * v.Z + |
222 | q.W * q.W * v.Z; | 222 | q.W * q.W * v.Z; |
223 | 223 | ||
224 | return c2; | 224 | return c2; |
225 | } | 225 | } |
226 | } | 226 | } |
227 | 227 | ||
228 | public struct UVCoord | 228 | public struct UVCoord |
229 | { | 229 | { |
230 | public float U; | 230 | public float U; |
231 | public float V; | 231 | public float V; |
232 | 232 | ||
233 | 233 | ||
234 | public UVCoord(float u, float v) | 234 | public UVCoord(float u, float v) |
235 | { | 235 | { |
236 | this.U = u; | 236 | this.U = u; |
237 | this.V = v; | 237 | this.V = v; |
238 | } | 238 | } |
239 | } | 239 | } |
240 | 240 | ||
241 | public struct Face | 241 | public struct Face |
242 | { | 242 | { |
243 | public int primFace; | 243 | public int primFace; |
244 | 244 | ||
245 | // vertices | 245 | // vertices |
246 | public int v1; | 246 | public int v1; |
247 | public int v2; | 247 | public int v2; |
248 | public int v3; | 248 | public int v3; |
249 | 249 | ||
250 | //normals | 250 | //normals |
251 | public int n1; | 251 | public int n1; |
252 | public int n2; | 252 | public int n2; |
253 | public int n3; | 253 | public int n3; |
254 | 254 | ||
255 | // uvs | 255 | // uvs |
256 | public int uv1; | 256 | public int uv1; |
257 | public int uv2; | 257 | public int uv2; |
258 | public int uv3; | 258 | public int uv3; |
259 | 259 | ||
260 | public Face(int v1, int v2, int v3) | 260 | public Face(int v1, int v2, int v3) |
261 | { | 261 | { |
262 | primFace = 0; | 262 | primFace = 0; |
263 | 263 | ||
264 | this.v1 = v1; | 264 | this.v1 = v1; |
265 | this.v2 = v2; | 265 | this.v2 = v2; |
266 | this.v3 = v3; | 266 | this.v3 = v3; |
267 | 267 | ||
268 | this.n1 = 0; | 268 | this.n1 = 0; |
269 | this.n2 = 0; | 269 | this.n2 = 0; |
270 | this.n3 = 0; | 270 | this.n3 = 0; |
271 | 271 | ||
272 | this.uv1 = 0; | 272 | this.uv1 = 0; |
273 | this.uv2 = 0; | 273 | this.uv2 = 0; |
274 | this.uv3 = 0; | 274 | this.uv3 = 0; |
275 | 275 | ||
276 | } | 276 | } |
277 | 277 | ||
278 | public Face(int v1, int v2, int v3, int n1, int n2, int n3) | 278 | public Face(int v1, int v2, int v3, int n1, int n2, int n3) |
279 | { | 279 | { |
280 | primFace = 0; | 280 | primFace = 0; |
281 | 281 | ||
282 | this.v1 = v1; | 282 | this.v1 = v1; |
283 | this.v2 = v2; | 283 | this.v2 = v2; |
284 | this.v3 = v3; | 284 | this.v3 = v3; |
285 | 285 | ||
286 | this.n1 = n1; | 286 | this.n1 = n1; |
287 | this.n2 = n2; | 287 | this.n2 = n2; |
288 | this.n3 = n3; | 288 | this.n3 = n3; |
289 | 289 | ||
290 | this.uv1 = 0; | 290 | this.uv1 = 0; |
291 | this.uv2 = 0; | 291 | this.uv2 = 0; |
292 | this.uv3 = 0; | 292 | this.uv3 = 0; |
293 | } | 293 | } |
294 | 294 | ||
295 | public Coord SurfaceNormal(List<Coord> coordList) | 295 | public Coord SurfaceNormal(List<Coord> coordList) |
296 | { | 296 | { |
297 | Coord c1 = coordList[this.v1]; | 297 | Coord c1 = coordList[this.v1]; |
298 | Coord c2 = coordList[this.v2]; | 298 | Coord c2 = coordList[this.v2]; |
299 | Coord c3 = coordList[this.v3]; | 299 | Coord c3 = coordList[this.v3]; |
300 | 300 | ||
301 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | 301 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); |
302 | Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); | 302 | Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); |
303 | 303 | ||
304 | return Coord.Cross(edge1, edge2).Normalize(); | 304 | return Coord.Cross(edge1, edge2).Normalize(); |
305 | } | 305 | } |
306 | } | 306 | } |
307 | 307 | ||
308 | public struct ViewerFace | 308 | public struct ViewerFace |
309 | { | 309 | { |
310 | public int primFaceNumber; | 310 | public int primFaceNumber; |
311 | 311 | ||
312 | public Coord v1; | 312 | public Coord v1; |
313 | public Coord v2; | 313 | public Coord v2; |
314 | public Coord v3; | 314 | public Coord v3; |
315 | 315 | ||
316 | public int coordIndex1; | 316 | public int coordIndex1; |
317 | public int coordIndex2; | 317 | public int coordIndex2; |
318 | public int coordIndex3; | 318 | public int coordIndex3; |
319 | 319 | ||
320 | public Coord n1; | 320 | public Coord n1; |
321 | public Coord n2; | 321 | public Coord n2; |
322 | public Coord n3; | 322 | public Coord n3; |
323 | 323 | ||
324 | public UVCoord uv1; | 324 | public UVCoord uv1; |
325 | public UVCoord uv2; | 325 | public UVCoord uv2; |
326 | public UVCoord uv3; | 326 | public UVCoord uv3; |
327 | 327 | ||
328 | public ViewerFace(int primFaceNumber) | 328 | public ViewerFace(int primFaceNumber) |
329 | { | 329 | { |
330 | this.primFaceNumber = primFaceNumber; | 330 | this.primFaceNumber = primFaceNumber; |
331 | 331 | ||
332 | this.v1 = new Coord(); | 332 | this.v1 = new Coord(); |
333 | this.v2 = new Coord(); | 333 | this.v2 = new Coord(); |
334 | this.v3 = new Coord(); | 334 | this.v3 = new Coord(); |
335 | 335 | ||
336 | this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet | 336 | this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet |
337 | 337 | ||
338 | this.n1 = new Coord(); | 338 | this.n1 = new Coord(); |
339 | this.n2 = new Coord(); | 339 | this.n2 = new Coord(); |
340 | this.n3 = new Coord(); | 340 | this.n3 = new Coord(); |
341 | 341 | ||
342 | this.uv1 = new UVCoord(); | 342 | this.uv1 = new UVCoord(); |
343 | this.uv2 = new UVCoord(); | 343 | this.uv2 = new UVCoord(); |
344 | this.uv3 = new UVCoord(); | 344 | this.uv3 = new UVCoord(); |
345 | } | 345 | } |
346 | 346 | ||
347 | public void Scale(float x, float y, float z) | 347 | public void Scale(float x, float y, float z) |
348 | { | 348 | { |
349 | this.v1.X *= x; | 349 | this.v1.X *= x; |
350 | this.v1.Y *= y; | 350 | this.v1.Y *= y; |
351 | this.v1.Z *= z; | 351 | this.v1.Z *= z; |
352 | 352 | ||
353 | this.v2.X *= x; | 353 | this.v2.X *= x; |
354 | this.v2.Y *= y; | 354 | this.v2.Y *= y; |
355 | this.v2.Z *= z; | 355 | this.v2.Z *= z; |
356 | 356 | ||
357 | this.v3.X *= x; | 357 | this.v3.X *= x; |
358 | this.v3.Y *= y; | 358 | this.v3.Y *= y; |
359 | this.v3.Z *= z; | 359 | this.v3.Z *= z; |
360 | } | 360 | } |
361 | 361 | ||
362 | public void AddPos(float x, float y, float z) | 362 | public void AddPos(float x, float y, float z) |
363 | { | 363 | { |
364 | this.v1.X += x; | 364 | this.v1.X += x; |
365 | this.v2.X += x; | 365 | this.v2.X += x; |
366 | this.v3.X += x; | 366 | this.v3.X += x; |
367 | 367 | ||
368 | this.v1.Y += y; | 368 | this.v1.Y += y; |
369 | this.v2.Y += y; | 369 | this.v2.Y += y; |
370 | this.v3.Y += y; | 370 | this.v3.Y += y; |
371 | 371 | ||
372 | this.v1.Z += z; | 372 | this.v1.Z += z; |
373 | this.v2.Z += z; | 373 | this.v2.Z += z; |
374 | this.v3.Z += z; | 374 | this.v3.Z += z; |
375 | } | 375 | } |
376 | 376 | ||
377 | public void AddRot(Quat q) | 377 | public void AddRot(Quat q) |
378 | { | 378 | { |
379 | this.v1 *= q; | 379 | this.v1 *= q; |
380 | this.v2 *= q; | 380 | this.v2 *= q; |
381 | this.v3 *= q; | 381 | this.v3 *= q; |
382 | 382 | ||
383 | this.n1 *= q; | 383 | this.n1 *= q; |
384 | this.n2 *= q; | 384 | this.n2 *= q; |
385 | this.n3 *= q; | 385 | this.n3 *= q; |
386 | } | 386 | } |
387 | 387 | ||
388 | public void CalcSurfaceNormal() | 388 | public void CalcSurfaceNormal() |
389 | { | 389 | { |
390 | 390 | ||
391 | Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z); | 391 | Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z); |
392 | Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z); | 392 | Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z); |
393 | 393 | ||
394 | this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize(); | 394 | this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize(); |
395 | } | 395 | } |
396 | } | 396 | } |
397 | 397 | ||
398 | internal struct Angle | 398 | internal struct Angle |
399 | { | 399 | { |
400 | internal float angle; | 400 | internal float angle; |
401 | internal float X; | 401 | internal float X; |
402 | internal float Y; | 402 | internal float Y; |
403 | 403 | ||
404 | internal Angle(float angle, float x, float y) | 404 | internal Angle(float angle, float x, float y) |
405 | { | 405 | { |
406 | this.angle = angle; | 406 | this.angle = angle; |
407 | this.X = x; | 407 | this.X = x; |
408 | this.Y = y; | 408 | this.Y = y; |
409 | } | 409 | } |
410 | } | 410 | } |
411 | 411 | ||
412 | internal class AngleList | 412 | internal class AngleList |
413 | { | 413 | { |
414 | private float iX, iY; // intersection point | 414 | private float iX, iY; // intersection point |
415 | 415 | ||
416 | private static Angle[] angles3 = | 416 | private static Angle[] angles3 = |
417 | { | 417 | { |
418 | new Angle(0.0f, 1.0f, 0.0f), | 418 | new Angle(0.0f, 1.0f, 0.0f), |
419 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), | 419 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), |
420 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), | 420 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), |
421 | new Angle(1.0f, 1.0f, 0.0f) | 421 | new Angle(1.0f, 1.0f, 0.0f) |
422 | }; | 422 | }; |
423 | 423 | ||
424 | private static Coord[] normals3 = | 424 | private static Coord[] normals3 = |
425 | { | 425 | { |
426 | new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(), | 426 | new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(), |
427 | new Coord(-0.5f, 0.0f, 0.0f).Normalize(), | 427 | new Coord(-0.5f, 0.0f, 0.0f).Normalize(), |
428 | new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(), | 428 | new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(), |
429 | new Coord(0.25f, 0.4330127019f, 0.0f).Normalize() | 429 | new Coord(0.25f, 0.4330127019f, 0.0f).Normalize() |
430 | }; | 430 | }; |
431 | 431 | ||
432 | private static Angle[] angles4 = | 432 | private static Angle[] angles4 = |
433 | { | 433 | { |
434 | new Angle(0.0f, 1.0f, 0.0f), | 434 | new Angle(0.0f, 1.0f, 0.0f), |
435 | new Angle(0.25f, 0.0f, 1.0f), | 435 | new Angle(0.25f, 0.0f, 1.0f), |
436 | new Angle(0.5f, -1.0f, 0.0f), | 436 | new Angle(0.5f, -1.0f, 0.0f), |
437 | new Angle(0.75f, 0.0f, -1.0f), | 437 | new Angle(0.75f, 0.0f, -1.0f), |
438 | new Angle(1.0f, 1.0f, 0.0f) | 438 | new Angle(1.0f, 1.0f, 0.0f) |
439 | }; | 439 | }; |
440 | 440 | ||
441 | private static Coord[] normals4 = | 441 | private static Coord[] normals4 = |
442 | { | 442 | { |
443 | new Coord(0.5f, 0.5f, 0.0f).Normalize(), | 443 | new Coord(0.5f, 0.5f, 0.0f).Normalize(), |
444 | new Coord(-0.5f, 0.5f, 0.0f).Normalize(), | 444 | new Coord(-0.5f, 0.5f, 0.0f).Normalize(), |
445 | new Coord(-0.5f, -0.5f, 0.0f).Normalize(), | 445 | new Coord(-0.5f, -0.5f, 0.0f).Normalize(), |
446 | new Coord(0.5f, -0.5f, 0.0f).Normalize(), | 446 | new Coord(0.5f, -0.5f, 0.0f).Normalize(), |
447 | new Coord(0.5f, 0.5f, 0.0f).Normalize() | 447 | new Coord(0.5f, 0.5f, 0.0f).Normalize() |
448 | }; | 448 | }; |
449 | 449 | ||
450 | private static Angle[] angles24 = | 450 | private static Angle[] angles24 = |
451 | { | 451 | { |
452 | new Angle(0.0f, 1.0f, 0.0f), | 452 | new Angle(0.0f, 1.0f, 0.0f), |
453 | new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f), | 453 | new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f), |
454 | new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f), | 454 | new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f), |
455 | new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f), | 455 | new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f), |
456 | new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f), | 456 | new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f), |
457 | new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f), | 457 | new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f), |
458 | new Angle(0.25f, 0.0f, 1.0f), | 458 | new Angle(0.25f, 0.0f, 1.0f), |
459 | new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f), | 459 | new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f), |
460 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), | 460 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), |
461 | new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f), | 461 | new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f), |
462 | new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f), | 462 | new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f), |
463 | new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f), | 463 | new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f), |
464 | new Angle(0.5f, -1.0f, 0.0f), | 464 | new Angle(0.5f, -1.0f, 0.0f), |
465 | new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f), | 465 | new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f), |
466 | new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f), | 466 | new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f), |
467 | new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f), | 467 | new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f), |
468 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), | 468 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), |
469 | new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f), | 469 | new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f), |
470 | new Angle(0.75f, 0.0f, -1.0f), | 470 | new Angle(0.75f, 0.0f, -1.0f), |
471 | new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f), | 471 | new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f), |
472 | new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f), | 472 | new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f), |
473 | new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f), | 473 | new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f), |
474 | new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f), | 474 | new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f), |
475 | new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f), | 475 | new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f), |
476 | new Angle(1.0f, 1.0f, 0.0f) | 476 | new Angle(1.0f, 1.0f, 0.0f) |
477 | }; | 477 | }; |
478 | 478 | ||
479 | private Angle interpolatePoints(float newPoint, Angle p1, Angle p2) | 479 | private Angle interpolatePoints(float newPoint, Angle p1, Angle p2) |
480 | { | 480 | { |
481 | float m = (newPoint - p1.angle) / (p2.angle - p1.angle); | 481 | float m = (newPoint - p1.angle) / (p2.angle - p1.angle); |
482 | return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y)); | 482 | return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y)); |
483 | } | 483 | } |
484 | 484 | ||
485 | private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | 485 | private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) |
486 | { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ | 486 | { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ |
487 | double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1); | 487 | double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1); |
488 | double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); | 488 | double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); |
489 | 489 | ||
490 | if (denom != 0.0) | 490 | if (denom != 0.0) |
491 | { | 491 | { |
492 | double ua = uaNumerator / denom; | 492 | double ua = uaNumerator / denom; |
493 | iX = (float)(x1 + ua * (x2 - x1)); | 493 | iX = (float)(x1 + ua * (x2 - x1)); |
494 | iY = (float)(y1 + ua * (y2 - y1)); | 494 | iY = (float)(y1 + ua * (y2 - y1)); |
495 | } | 495 | } |
496 | } | 496 | } |
497 | 497 | ||
498 | internal List<Angle> angles; | 498 | internal List<Angle> angles; |
499 | internal List<Coord> normals; | 499 | internal List<Coord> normals; |
500 | 500 | ||
501 | internal void makeAngles(int sides, float startAngle, float stopAngle) | 501 | internal void makeAngles(int sides, float startAngle, float stopAngle) |
502 | { | 502 | { |
503 | angles = new List<Angle>(); | 503 | angles = new List<Angle>(); |
504 | normals = new List<Coord>(); | 504 | normals = new List<Coord>(); |
505 | 505 | ||
506 | double twoPi = System.Math.PI * 2.0; | 506 | double twoPi = System.Math.PI * 2.0; |
507 | float twoPiInv = 1.0f / (float)twoPi; | 507 | float twoPiInv = 1.0f / (float)twoPi; |
508 | 508 | ||
509 | if (sides < 1) | 509 | if (sides < 1) |
510 | throw new Exception("number of sides not greater than zero"); | 510 | throw new Exception("number of sides not greater than zero"); |
511 | if (stopAngle <= startAngle) | 511 | if (stopAngle <= startAngle) |
512 | throw new Exception("stopAngle not greater than startAngle"); | 512 | throw new Exception("stopAngle not greater than startAngle"); |
513 | 513 | ||
514 | if ((sides == 3 || sides == 4 || sides == 24)) | 514 | if ((sides == 3 || sides == 4 || sides == 24)) |
515 | { | 515 | { |
516 | startAngle *= twoPiInv; | 516 | startAngle *= twoPiInv; |
517 | stopAngle *= twoPiInv; | 517 | stopAngle *= twoPiInv; |
518 | 518 | ||
519 | Angle[] sourceAngles; | 519 | Angle[] sourceAngles; |
520 | if (sides == 3) | 520 | if (sides == 3) |
521 | sourceAngles = angles3; | 521 | sourceAngles = angles3; |
522 | else if (sides == 4) | 522 | else if (sides == 4) |
523 | sourceAngles = angles4; | 523 | sourceAngles = angles4; |
524 | else sourceAngles = angles24; | 524 | else sourceAngles = angles24; |
525 | 525 | ||
526 | int startAngleIndex = (int)(startAngle * sides); | 526 | int startAngleIndex = (int)(startAngle * sides); |
527 | int endAngleIndex = sourceAngles.Length - 1; | 527 | int endAngleIndex = sourceAngles.Length - 1; |
528 | if (stopAngle < 1.0f) | 528 | if (stopAngle < 1.0f) |
529 | endAngleIndex = (int)(stopAngle * sides) + 1; | 529 | endAngleIndex = (int)(stopAngle * sides) + 1; |
530 | if (endAngleIndex == startAngleIndex) | 530 | if (endAngleIndex == startAngleIndex) |
531 | endAngleIndex++; | 531 | endAngleIndex++; |
532 | 532 | ||
533 | for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++) | 533 | for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++) |
534 | { | 534 | { |
535 | angles.Add(sourceAngles[angleIndex]); | 535 | angles.Add(sourceAngles[angleIndex]); |
536 | if (sides == 3) | 536 | if (sides == 3) |
537 | normals.Add(normals3[angleIndex]); | 537 | normals.Add(normals3[angleIndex]); |
538 | else if (sides == 4) | 538 | else if (sides == 4) |
539 | normals.Add(normals4[angleIndex]); | 539 | normals.Add(normals4[angleIndex]); |
540 | } | 540 | } |
541 | 541 | ||
542 | if (startAngle > 0.0f) | 542 | if (startAngle > 0.0f) |
543 | angles[0] = interpolatePoints(startAngle, angles[0], angles[1]); | 543 | angles[0] = interpolatePoints(startAngle, angles[0], angles[1]); |
544 | 544 | ||
545 | if (stopAngle < 1.0f) | 545 | if (stopAngle < 1.0f) |
546 | { | 546 | { |
547 | int lastAngleIndex = angles.Count - 1; | 547 | int lastAngleIndex = angles.Count - 1; |
548 | angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]); | 548 | angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]); |
549 | } | 549 | } |
550 | } | 550 | } |
551 | else | 551 | else |
552 | { | 552 | { |
553 | double stepSize = twoPi / sides; | 553 | double stepSize = twoPi / sides; |
554 | 554 | ||
555 | int startStep = (int)(startAngle / stepSize); | 555 | int startStep = (int)(startAngle / stepSize); |
556 | double angle = stepSize * startStep; | 556 | double angle = stepSize * startStep; |
557 | int step = startStep; | 557 | int step = startStep; |
558 | double stopAngleTest = stopAngle; | 558 | double stopAngleTest = stopAngle; |
559 | if (stopAngle < twoPi) | 559 | if (stopAngle < twoPi) |
560 | { | 560 | { |
561 | stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1); | 561 | stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1); |
562 | if (stopAngleTest < stopAngle) | 562 | if (stopAngleTest < stopAngle) |
563 | stopAngleTest += stepSize; | 563 | stopAngleTest += stepSize; |
564 | if (stopAngleTest > twoPi) | 564 | if (stopAngleTest > twoPi) |
565 | stopAngleTest = twoPi; | 565 | stopAngleTest = twoPi; |
566 | } | 566 | } |
567 | 567 | ||
568 | while (angle <= stopAngleTest) | 568 | while (angle <= stopAngleTest) |
569 | { | 569 | { |
570 | Angle newAngle; | 570 | Angle newAngle; |
571 | newAngle.angle = (float)angle; | 571 | newAngle.angle = (float)angle; |
572 | newAngle.X = (float)System.Math.Cos(angle); | 572 | newAngle.X = (float)System.Math.Cos(angle); |
573 | newAngle.Y = (float)System.Math.Sin(angle); | 573 | newAngle.Y = (float)System.Math.Sin(angle); |
574 | angles.Add(newAngle); | 574 | angles.Add(newAngle); |
575 | step += 1; | 575 | step += 1; |
576 | angle = stepSize * step; | 576 | angle = stepSize * step; |
577 | } | 577 | } |
578 | 578 | ||
579 | if (startAngle > angles[0].angle) | 579 | if (startAngle > angles[0].angle) |
580 | { | 580 | { |
581 | Angle newAngle; | 581 | Angle newAngle; |
582 | intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle)); | 582 | intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle)); |
583 | newAngle.angle = startAngle; | 583 | newAngle.angle = startAngle; |
584 | newAngle.X = iX; | 584 | newAngle.X = iX; |
585 | newAngle.Y = iY; | 585 | newAngle.Y = iY; |
586 | angles[0] = newAngle; | 586 | angles[0] = newAngle; |
587 | } | 587 | } |
588 | 588 | ||
589 | int index = angles.Count - 1; | 589 | int index = angles.Count - 1; |
590 | if (stopAngle < angles[index].angle) | 590 | if (stopAngle < angles[index].angle) |
591 | { | 591 | { |
592 | Angle newAngle; | 592 | Angle newAngle; |
593 | intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle)); | 593 | intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle)); |
594 | newAngle.angle = stopAngle; | 594 | newAngle.angle = stopAngle; |
595 | newAngle.X = iX; | 595 | newAngle.X = iX; |
596 | newAngle.Y = iY; | 596 | newAngle.Y = iY; |
597 | angles[index] = newAngle; | 597 | angles[index] = newAngle; |
598 | } | 598 | } |
599 | } | 599 | } |
600 | } | 600 | } |
601 | } | 601 | } |
602 | 602 | ||
603 | /// <summary> | 603 | /// <summary> |
604 | /// generates a profile for extrusion | 604 | /// generates a profile for extrusion |
605 | /// </summary> | 605 | /// </summary> |
606 | internal class Profile | 606 | internal class Profile |
607 | { | 607 | { |
608 | private const float twoPi = 2.0f * (float)Math.PI; | 608 | private const float twoPi = 2.0f * (float)Math.PI; |
609 | 609 | ||
610 | internal string errorMessage = null; | 610 | internal string errorMessage = null; |
611 | 611 | ||
612 | internal List<Coord> coords; | 612 | internal List<Coord> coords; |
613 | internal List<Face> faces; | 613 | internal List<Face> faces; |
614 | internal List<Coord> vertexNormals; | 614 | internal List<Coord> vertexNormals; |
615 | internal List<float> us; | 615 | internal List<float> us; |
616 | internal List<UVCoord> faceUVs; | 616 | internal List<UVCoord> faceUVs; |
617 | internal List<int> faceNumbers; | 617 | internal List<int> faceNumbers; |
618 | 618 | ||
619 | // use these for making individual meshes for each prim face | 619 | // use these for making individual meshes for each prim face |
620 | internal List<int> outerCoordIndices = null; | 620 | internal List<int> outerCoordIndices = null; |
621 | internal List<int> hollowCoordIndices = null; | 621 | internal List<int> hollowCoordIndices = null; |
622 | internal List<int> cut1CoordIndices = null; | 622 | internal List<int> cut1CoordIndices = null; |
623 | internal List<int> cut2CoordIndices = null; | 623 | internal List<int> cut2CoordIndices = null; |
624 | 624 | ||
625 | internal Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f); | 625 | internal Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f); |
626 | internal Coord cutNormal1 = new Coord(); | 626 | internal Coord cutNormal1 = new Coord(); |
627 | internal Coord cutNormal2 = new Coord(); | 627 | internal Coord cutNormal2 = new Coord(); |
628 | 628 | ||
629 | internal int numOuterVerts = 0; | 629 | internal int numOuterVerts = 0; |
630 | internal int numHollowVerts = 0; | 630 | internal int numHollowVerts = 0; |
631 | 631 | ||
632 | internal int outerFaceNumber = -1; | 632 | internal int outerFaceNumber = -1; |
633 | internal int hollowFaceNumber = -1; | 633 | internal int hollowFaceNumber = -1; |
634 | 634 | ||
635 | internal bool calcVertexNormals = false; | 635 | internal bool calcVertexNormals = false; |
636 | internal int bottomFaceNumber = 0; | 636 | internal int bottomFaceNumber = 0; |
637 | internal int numPrimFaces = 0; | 637 | internal int numPrimFaces = 0; |
638 | 638 | ||
639 | internal Profile() | 639 | internal Profile() |
640 | { | 640 | { |
641 | this.coords = new List<Coord>(); | 641 | this.coords = new List<Coord>(); |
642 | this.faces = new List<Face>(); | 642 | this.faces = new List<Face>(); |
643 | this.vertexNormals = new List<Coord>(); | 643 | this.vertexNormals = new List<Coord>(); |
644 | this.us = new List<float>(); | 644 | this.us = new List<float>(); |
645 | this.faceUVs = new List<UVCoord>(); | 645 | this.faceUVs = new List<UVCoord>(); |
646 | this.faceNumbers = new List<int>(); | 646 | this.faceNumbers = new List<int>(); |
647 | } | 647 | } |
648 | 648 | ||
649 | internal Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals) | 649 | internal Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals) |
650 | { | 650 | { |
651 | this.calcVertexNormals = calcVertexNormals; | 651 | this.calcVertexNormals = calcVertexNormals; |
652 | this.coords = new List<Coord>(); | 652 | this.coords = new List<Coord>(); |
653 | this.faces = new List<Face>(); | 653 | this.faces = new List<Face>(); |
654 | this.vertexNormals = new List<Coord>(); | 654 | this.vertexNormals = new List<Coord>(); |
655 | this.us = new List<float>(); | 655 | this.us = new List<float>(); |
656 | this.faceUVs = new List<UVCoord>(); | 656 | this.faceUVs = new List<UVCoord>(); |
657 | this.faceNumbers = new List<int>(); | 657 | this.faceNumbers = new List<int>(); |
658 | 658 | ||
659 | Coord center = new Coord(0.0f, 0.0f, 0.0f); | 659 | Coord center = new Coord(0.0f, 0.0f, 0.0f); |
660 | //bool hasCenter = false; | 660 | //bool hasCenter = false; |
661 | 661 | ||
662 | List<Coord> hollowCoords = new List<Coord>(); | 662 | List<Coord> hollowCoords = new List<Coord>(); |
663 | List<Coord> hollowNormals = new List<Coord>(); | 663 | List<Coord> hollowNormals = new List<Coord>(); |
664 | List<float> hollowUs = new List<float>(); | 664 | List<float> hollowUs = new List<float>(); |
665 | 665 | ||
666 | if (calcVertexNormals) | 666 | if (calcVertexNormals) |
667 | { | 667 | { |
668 | this.outerCoordIndices = new List<int>(); | 668 | this.outerCoordIndices = new List<int>(); |
669 | this.hollowCoordIndices = new List<int>(); | 669 | this.hollowCoordIndices = new List<int>(); |
670 | this.cut1CoordIndices = new List<int>(); | 670 | this.cut1CoordIndices = new List<int>(); |
671 | this.cut2CoordIndices = new List<int>(); | 671 | this.cut2CoordIndices = new List<int>(); |
672 | } | 672 | } |
673 | 673 | ||
674 | bool hasHollow = (hollow > 0.0f); | 674 | bool hasHollow = (hollow > 0.0f); |
675 | 675 | ||
676 | bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f); | 676 | bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f); |
677 | 677 | ||
678 | AngleList angles = new AngleList(); | 678 | AngleList angles = new AngleList(); |
679 | AngleList hollowAngles = new AngleList(); | 679 | AngleList hollowAngles = new AngleList(); |
680 | 680 | ||
681 | float xScale = 0.5f; | 681 | float xScale = 0.5f; |
682 | float yScale = 0.5f; | 682 | float yScale = 0.5f; |
683 | if (sides == 4) // corners of a square are sqrt(2) from center | 683 | if (sides == 4) // corners of a square are sqrt(2) from center |
684 | { | 684 | { |
685 | xScale = 0.707f; | 685 | xScale = 0.707f; |
686 | yScale = 0.707f; | 686 | yScale = 0.707f; |
687 | } | 687 | } |
688 | 688 | ||
689 | float startAngle = profileStart * twoPi; | 689 | float startAngle = profileStart * twoPi; |
690 | float stopAngle = profileEnd * twoPi; | 690 | float stopAngle = profileEnd * twoPi; |
691 | 691 | ||
692 | try { angles.makeAngles(sides, startAngle, stopAngle); } | 692 | try { angles.makeAngles(sides, startAngle, stopAngle); } |
693 | catch (Exception ex) | 693 | catch (Exception ex) |
694 | { | 694 | { |
695 | 695 | ||
696 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() | 696 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() |
697 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); | 697 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); |
698 | 698 | ||
699 | return; | 699 | return; |
700 | } | 700 | } |
701 | 701 | ||
702 | this.numOuterVerts = angles.angles.Count; | 702 | this.numOuterVerts = angles.angles.Count; |
703 | 703 | ||
704 | // flag to create as few triangles as possible for 3 or 4 side profile | 704 | // flag to create as few triangles as possible for 3 or 4 side profile |
705 | bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut); | 705 | bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut); |
706 | 706 | ||
707 | if (hasHollow) | 707 | if (hasHollow) |
708 | { | 708 | { |
709 | if (sides == hollowSides) | 709 | if (sides == hollowSides) |
710 | hollowAngles = angles; | 710 | hollowAngles = angles; |
711 | else | 711 | else |
712 | { | 712 | { |
713 | try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); } | 713 | try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); } |
714 | catch (Exception ex) | 714 | catch (Exception ex) |
715 | { | 715 | { |
716 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() | 716 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() |
717 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); | 717 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); |
718 | 718 | ||
719 | return; | 719 | return; |
720 | } | 720 | } |
721 | } | 721 | } |
722 | this.numHollowVerts = hollowAngles.angles.Count; | 722 | this.numHollowVerts = hollowAngles.angles.Count; |
723 | } | 723 | } |
724 | else if (!simpleFace) | 724 | else if (!simpleFace) |
725 | { | 725 | { |
726 | this.coords.Add(center); | 726 | this.coords.Add(center); |
727 | //hasCenter = true; | 727 | //hasCenter = true; |
728 | if (this.calcVertexNormals) | 728 | if (this.calcVertexNormals) |
729 | this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f)); | 729 | this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f)); |
730 | this.us.Add(0.0f); | 730 | this.us.Add(0.0f); |
731 | } | 731 | } |
732 | 732 | ||
733 | float z = 0.0f; | 733 | float z = 0.0f; |
734 | 734 | ||
735 | Angle angle; | 735 | Angle angle; |
736 | Coord newVert = new Coord(); | 736 | Coord newVert = new Coord(); |
737 | if (hasHollow && hollowSides != sides) | 737 | if (hasHollow && hollowSides != sides) |
738 | { | 738 | { |
739 | int numHollowAngles = hollowAngles.angles.Count; | 739 | int numHollowAngles = hollowAngles.angles.Count; |
740 | for (int i = 0; i < numHollowAngles; i++) | 740 | for (int i = 0; i < numHollowAngles; i++) |
741 | { | 741 | { |
742 | angle = hollowAngles.angles[i]; | 742 | angle = hollowAngles.angles[i]; |
743 | newVert.X = hollow * xScale * angle.X; | 743 | newVert.X = hollow * xScale * angle.X; |
744 | newVert.Y = hollow * yScale * angle.Y; | 744 | newVert.Y = hollow * yScale * angle.Y; |
745 | newVert.Z = z; | 745 | newVert.Z = z; |
746 | 746 | ||
747 | hollowCoords.Add(newVert); | 747 | hollowCoords.Add(newVert); |
748 | if (this.calcVertexNormals) | 748 | if (this.calcVertexNormals) |
749 | { | 749 | { |
750 | if (hollowSides < 5) | 750 | if (hollowSides < 5) |
751 | hollowNormals.Add(hollowAngles.normals[i].Invert()); | 751 | hollowNormals.Add(hollowAngles.normals[i].Invert()); |
752 | else | 752 | else |
753 | hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f)); | 753 | hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f)); |
754 | 754 | ||
755 | hollowUs.Add(angle.angle * hollow); | 755 | hollowUs.Add(angle.angle * hollow); |
756 | } | 756 | } |
757 | } | 757 | } |
758 | } | 758 | } |
759 | 759 | ||
760 | int index = 0; | 760 | int index = 0; |
761 | int numAngles = angles.angles.Count; | 761 | int numAngles = angles.angles.Count; |
762 | 762 | ||
763 | for (int i = 0; i < numAngles; i++) | 763 | for (int i = 0; i < numAngles; i++) |
764 | { | 764 | { |
765 | angle = angles.angles[i]; | 765 | angle = angles.angles[i]; |
766 | newVert.X = angle.X * xScale; | 766 | newVert.X = angle.X * xScale; |
767 | newVert.Y = angle.Y * yScale; | 767 | newVert.Y = angle.Y * yScale; |
768 | newVert.Z = z; | 768 | newVert.Z = z; |
769 | this.coords.Add(newVert); | 769 | this.coords.Add(newVert); |
770 | if (this.calcVertexNormals) | 770 | if (this.calcVertexNormals) |
771 | { | 771 | { |
772 | this.outerCoordIndices.Add(this.coords.Count - 1); | 772 | this.outerCoordIndices.Add(this.coords.Count - 1); |
773 | 773 | ||
774 | if (sides < 5) | 774 | if (sides < 5) |
775 | { | 775 | { |
776 | this.vertexNormals.Add(angles.normals[i]); | 776 | this.vertexNormals.Add(angles.normals[i]); |
777 | float u = angle.angle; | 777 | float u = angle.angle; |
778 | this.us.Add(u); | 778 | this.us.Add(u); |
779 | } | 779 | } |
780 | else | 780 | else |
781 | { | 781 | { |
782 | this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f)); | 782 | this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f)); |
783 | this.us.Add(angle.angle); | 783 | this.us.Add(angle.angle); |
784 | } | 784 | } |
785 | } | 785 | } |
786 | 786 | ||
787 | if (hasHollow) | 787 | if (hasHollow) |
788 | { | 788 | { |
789 | if (hollowSides == sides) | 789 | if (hollowSides == sides) |
790 | { | 790 | { |
791 | newVert.X *= hollow; | 791 | newVert.X *= hollow; |
792 | newVert.Y *= hollow; | 792 | newVert.Y *= hollow; |
793 | newVert.Z = z; | 793 | newVert.Z = z; |
794 | hollowCoords.Add(newVert); | 794 | hollowCoords.Add(newVert); |
795 | if (this.calcVertexNormals) | 795 | if (this.calcVertexNormals) |
796 | { | 796 | { |
797 | if (sides < 5) | 797 | if (sides < 5) |
798 | { | 798 | { |
799 | hollowNormals.Add(angles.normals[i].Invert()); | 799 | hollowNormals.Add(angles.normals[i].Invert()); |
800 | } | 800 | } |
801 | 801 | ||
802 | else | 802 | else |
803 | hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f)); | 803 | hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f)); |
804 | 804 | ||
805 | hollowUs.Add(angle.angle * hollow); | 805 | hollowUs.Add(angle.angle * hollow); |
806 | } | 806 | } |
807 | } | 807 | } |
808 | } | 808 | } |
809 | else if (!simpleFace && createFaces && angle.angle > 0.0001f) | 809 | else if (!simpleFace && createFaces && angle.angle > 0.0001f) |
810 | { | 810 | { |
811 | Face newFace = new Face(); | 811 | Face newFace = new Face(); |
812 | newFace.v1 = 0; | 812 | newFace.v1 = 0; |
813 | newFace.v2 = index; | 813 | newFace.v2 = index; |
814 | newFace.v3 = index + 1; | 814 | newFace.v3 = index + 1; |
815 | 815 | ||
816 | this.faces.Add(newFace); | 816 | this.faces.Add(newFace); |
817 | } | 817 | } |
818 | index += 1; | 818 | index += 1; |
819 | } | 819 | } |
820 | 820 | ||
821 | if (hasHollow) | 821 | if (hasHollow) |
822 | { | 822 | { |
823 | hollowCoords.Reverse(); | 823 | hollowCoords.Reverse(); |
824 | if (this.calcVertexNormals) | 824 | if (this.calcVertexNormals) |
825 | { | 825 | { |
826 | hollowNormals.Reverse(); | 826 | hollowNormals.Reverse(); |
827 | hollowUs.Reverse(); | 827 | hollowUs.Reverse(); |
828 | } | 828 | } |
829 | 829 | ||
830 | if (createFaces) | 830 | if (createFaces) |
831 | { | 831 | { |
832 | //int numOuterVerts = this.coords.Count; | 832 | //int numOuterVerts = this.coords.Count; |
833 | //numOuterVerts = this.coords.Count; | 833 | //numOuterVerts = this.coords.Count; |
834 | //int numHollowVerts = hollowCoords.Count; | 834 | //int numHollowVerts = hollowCoords.Count; |
835 | int numTotalVerts = this.numOuterVerts + this.numHollowVerts; | 835 | int numTotalVerts = this.numOuterVerts + this.numHollowVerts; |
836 | 836 | ||
837 | if (this.numOuterVerts == this.numHollowVerts) | 837 | if (this.numOuterVerts == this.numHollowVerts) |
838 | { | 838 | { |
839 | Face newFace = new Face(); | 839 | Face newFace = new Face(); |
840 | 840 | ||
841 | for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++) | 841 | for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++) |
842 | { | 842 | { |
843 | newFace.v1 = coordIndex; | 843 | newFace.v1 = coordIndex; |
844 | newFace.v2 = coordIndex + 1; | 844 | newFace.v2 = coordIndex + 1; |
845 | newFace.v3 = numTotalVerts - coordIndex - 1; | 845 | newFace.v3 = numTotalVerts - coordIndex - 1; |
846 | this.faces.Add(newFace); | 846 | this.faces.Add(newFace); |
847 | 847 | ||
848 | newFace.v1 = coordIndex + 1; | 848 | newFace.v1 = coordIndex + 1; |
849 | newFace.v2 = numTotalVerts - coordIndex - 2; | 849 | newFace.v2 = numTotalVerts - coordIndex - 2; |
850 | newFace.v3 = numTotalVerts - coordIndex - 1; | 850 | newFace.v3 = numTotalVerts - coordIndex - 1; |
851 | this.faces.Add(newFace); | 851 | this.faces.Add(newFace); |
852 | } | 852 | } |
853 | } | 853 | } |
854 | else | 854 | else |
855 | { | 855 | { |
856 | if (this.numOuterVerts < this.numHollowVerts) | 856 | if (this.numOuterVerts < this.numHollowVerts) |
857 | { | 857 | { |
858 | Face newFace = new Face(); | 858 | Face newFace = new Face(); |
859 | int j = 0; // j is the index for outer vertices | 859 | int j = 0; // j is the index for outer vertices |
860 | int maxJ = this.numOuterVerts - 1; | 860 | int maxJ = this.numOuterVerts - 1; |
861 | for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices | 861 | for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices |
862 | { | 862 | { |
863 | if (j < maxJ) | 863 | if (j < maxJ) |
864 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) | 864 | if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f) |
865 | { | 865 | { |
866 | newFace.v1 = numTotalVerts - i - 1; | 866 | newFace.v1 = numTotalVerts - i - 1; |
867 | newFace.v2 = j; | 867 | newFace.v2 = j; |
868 | newFace.v3 = j + 1; | 868 | newFace.v3 = j + 1; |
869 | 869 | ||
870 | this.faces.Add(newFace); | 870 | this.faces.Add(newFace); |
871 | j += 1; | 871 | j += 1; |
872 | } | 872 | } |
873 | 873 | ||
874 | newFace.v1 = j; | 874 | newFace.v1 = j; |
875 | newFace.v2 = numTotalVerts - i - 2; | 875 | newFace.v2 = numTotalVerts - i - 2; |
876 | newFace.v3 = numTotalVerts - i - 1; | 876 | newFace.v3 = numTotalVerts - i - 1; |
877 | 877 | ||
878 | this.faces.Add(newFace); | 878 | this.faces.Add(newFace); |
879 | } | 879 | } |
880 | } | 880 | } |
881 | else // numHollowVerts < numOuterVerts | 881 | else // numHollowVerts < numOuterVerts |
882 | { | 882 | { |
883 | Face newFace = new Face(); | 883 | Face newFace = new Face(); |
884 | int j = 0; // j is the index for inner vertices | 884 | int j = 0; // j is the index for inner vertices |
885 | int maxJ = this.numHollowVerts - 1; | 885 | int maxJ = this.numHollowVerts - 1; |
886 | for (int i = 0; i < this.numOuterVerts; i++) | 886 | for (int i = 0; i < this.numOuterVerts; i++) |
887 | { | 887 | { |
888 | if (j < maxJ) | 888 | if (j < maxJ) |
889 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) | 889 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) |
890 | { | 890 | { |
891 | newFace.v1 = i; | 891 | newFace.v1 = i; |
892 | newFace.v2 = numTotalVerts - j - 2; | 892 | newFace.v2 = numTotalVerts - j - 2; |
893 | newFace.v3 = numTotalVerts - j - 1; | 893 | newFace.v3 = numTotalVerts - j - 1; |
894 | 894 | ||
895 | this.faces.Add(newFace); | 895 | this.faces.Add(newFace); |
896 | j += 1; | 896 | j += 1; |
897 | } | 897 | } |
898 | 898 | ||
899 | newFace.v1 = numTotalVerts - j - 1; | 899 | newFace.v1 = numTotalVerts - j - 1; |
900 | newFace.v2 = i; | 900 | newFace.v2 = i; |
901 | newFace.v3 = i + 1; | 901 | newFace.v3 = i + 1; |
902 | 902 | ||
903 | this.faces.Add(newFace); | 903 | this.faces.Add(newFace); |
904 | } | 904 | } |
905 | } | 905 | } |
906 | } | 906 | } |
907 | } | 907 | } |
908 | 908 | ||
909 | if (calcVertexNormals) | 909 | if (calcVertexNormals) |
910 | { | 910 | { |
911 | foreach (Coord hc in hollowCoords) | 911 | foreach (Coord hc in hollowCoords) |
912 | { | 912 | { |
913 | this.coords.Add(hc); | 913 | this.coords.Add(hc); |
914 | hollowCoordIndices.Add(this.coords.Count - 1); | 914 | hollowCoordIndices.Add(this.coords.Count - 1); |
915 | } | 915 | } |
916 | } | 916 | } |
917 | else | 917 | else |
918 | this.coords.AddRange(hollowCoords); | 918 | this.coords.AddRange(hollowCoords); |
919 | 919 | ||
920 | if (this.calcVertexNormals) | 920 | if (this.calcVertexNormals) |
921 | { | 921 | { |
922 | this.vertexNormals.AddRange(hollowNormals); | 922 | this.vertexNormals.AddRange(hollowNormals); |
923 | this.us.AddRange(hollowUs); | 923 | this.us.AddRange(hollowUs); |
924 | 924 | ||
925 | } | 925 | } |
926 | } | 926 | } |
927 | 927 | ||
928 | if (simpleFace && createFaces) | 928 | if (simpleFace && createFaces) |
929 | { | 929 | { |
930 | if (sides == 3) | 930 | if (sides == 3) |
931 | this.faces.Add(new Face(0, 1, 2)); | 931 | this.faces.Add(new Face(0, 1, 2)); |
932 | else if (sides == 4) | 932 | else if (sides == 4) |
933 | { | 933 | { |
934 | this.faces.Add(new Face(0, 1, 2)); | 934 | this.faces.Add(new Face(0, 1, 2)); |
935 | this.faces.Add(new Face(0, 2, 3)); | 935 | this.faces.Add(new Face(0, 2, 3)); |
936 | } | 936 | } |
937 | } | 937 | } |
938 | 938 | ||
939 | if (calcVertexNormals && hasProfileCut) | 939 | if (calcVertexNormals && hasProfileCut) |
940 | { | 940 | { |
941 | int lastOuterVertIndex = this.numOuterVerts - 1; | 941 | int lastOuterVertIndex = this.numOuterVerts - 1; |
942 | 942 | ||
943 | if (hasHollow) | 943 | if (hasHollow) |
944 | { | 944 | { |
945 | this.cut1CoordIndices.Add(0); | 945 | this.cut1CoordIndices.Add(0); |
946 | this.cut1CoordIndices.Add(this.coords.Count - 1); | 946 | this.cut1CoordIndices.Add(this.coords.Count - 1); |
947 | 947 | ||
948 | this.cut2CoordIndices.Add(lastOuterVertIndex + 1); | 948 | this.cut2CoordIndices.Add(lastOuterVertIndex + 1); |
949 | this.cut2CoordIndices.Add(lastOuterVertIndex); | 949 | this.cut2CoordIndices.Add(lastOuterVertIndex); |
950 | 950 | ||
951 | this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y; | 951 | this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y; |
952 | this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X); | 952 | this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X); |
953 | 953 | ||
954 | this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y; | 954 | this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y; |
955 | this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X); | 955 | this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X); |
956 | } | 956 | } |
957 | 957 | ||
958 | else | 958 | else |
959 | { | 959 | { |
960 | this.cut1CoordIndices.Add(0); | 960 | this.cut1CoordIndices.Add(0); |
961 | this.cut1CoordIndices.Add(1); | 961 | this.cut1CoordIndices.Add(1); |
962 | 962 | ||
963 | this.cut2CoordIndices.Add(lastOuterVertIndex); | 963 | this.cut2CoordIndices.Add(lastOuterVertIndex); |
964 | this.cut2CoordIndices.Add(0); | 964 | this.cut2CoordIndices.Add(0); |
965 | 965 | ||
966 | this.cutNormal1.X = this.vertexNormals[1].Y; | 966 | this.cutNormal1.X = this.vertexNormals[1].Y; |
967 | this.cutNormal1.Y = -this.vertexNormals[1].X; | 967 | this.cutNormal1.Y = -this.vertexNormals[1].X; |
968 | 968 | ||
969 | this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y; | 969 | this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y; |
970 | this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X; | 970 | this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X; |
971 | 971 | ||
972 | } | 972 | } |
973 | this.cutNormal1.Normalize(); | 973 | this.cutNormal1.Normalize(); |
974 | this.cutNormal2.Normalize(); | 974 | this.cutNormal2.Normalize(); |
975 | } | 975 | } |
976 | 976 | ||
977 | this.MakeFaceUVs(); | 977 | this.MakeFaceUVs(); |
978 | 978 | ||
979 | hollowCoords = null; | 979 | hollowCoords = null; |
980 | hollowNormals = null; | 980 | hollowNormals = null; |
981 | hollowUs = null; | 981 | hollowUs = null; |
982 | 982 | ||
983 | if (calcVertexNormals) | 983 | if (calcVertexNormals) |
984 | { // calculate prim face numbers | 984 | { // calculate prim face numbers |
985 | 985 | ||
986 | // face number order is top, outer, hollow, bottom, start cut, end cut | 986 | // face number order is top, outer, hollow, bottom, start cut, end cut |
987 | // I know it's ugly but so is the whole concept of prim face numbers | 987 | // I know it's ugly but so is the whole concept of prim face numbers |
988 | 988 | ||
989 | int faceNum = 1; // start with outer faces | 989 | int faceNum = 1; // start with outer faces |
990 | this.outerFaceNumber = faceNum; | 990 | this.outerFaceNumber = faceNum; |
991 | 991 | ||
992 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; | 992 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; |
993 | if (startVert > 0) | 993 | if (startVert > 0) |
994 | this.faceNumbers.Add(-1); | 994 | this.faceNumbers.Add(-1); |
995 | for (int i = 0; i < this.numOuterVerts - 1; i++) | 995 | for (int i = 0; i < this.numOuterVerts - 1; i++) |
996 | //this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); | 996 | //this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); |
997 | this.faceNumbers.Add(sides < 5 && i < sides ? faceNum++ : faceNum); | 997 | this.faceNumbers.Add(sides < 5 && i < sides ? faceNum++ : faceNum); |
998 | 998 | ||
999 | //if (!hasHollow && !hasProfileCut) | 999 | //if (!hasHollow && !hasProfileCut) |
1000 | // this.bottomFaceNumber = faceNum++; | 1000 | // this.bottomFaceNumber = faceNum++; |
1001 | 1001 | ||
1002 | this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++); | 1002 | this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++); |
1003 | 1003 | ||
1004 | if (sides > 4 && (hasHollow || hasProfileCut)) | 1004 | if (sides > 4 && (hasHollow || hasProfileCut)) |
1005 | faceNum++; | 1005 | faceNum++; |
1006 | 1006 | ||
1007 | if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides) | 1007 | if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides) |
1008 | faceNum++; | 1008 | faceNum++; |
1009 | 1009 | ||
1010 | if (hasHollow) | 1010 | if (hasHollow) |
1011 | { | 1011 | { |
1012 | for (int i = 0; i < this.numHollowVerts; i++) | 1012 | for (int i = 0; i < this.numHollowVerts; i++) |
1013 | this.faceNumbers.Add(faceNum); | 1013 | this.faceNumbers.Add(faceNum); |
1014 | 1014 | ||
1015 | this.hollowFaceNumber = faceNum++; | 1015 | this.hollowFaceNumber = faceNum++; |
1016 | } | 1016 | } |
1017 | //if (hasProfileCut || hasHollow) | 1017 | //if (hasProfileCut || hasHollow) |
1018 | // this.bottomFaceNumber = faceNum++; | 1018 | // this.bottomFaceNumber = faceNum++; |
1019 | this.bottomFaceNumber = faceNum++; | 1019 | this.bottomFaceNumber = faceNum++; |
1020 | 1020 | ||
1021 | if (hasHollow && hasProfileCut) | 1021 | if (hasHollow && hasProfileCut) |
1022 | this.faceNumbers.Add(faceNum++); | 1022 | this.faceNumbers.Add(faceNum++); |
1023 | 1023 | ||
1024 | for (int i = 0; i < this.faceNumbers.Count; i++) | 1024 | for (int i = 0; i < this.faceNumbers.Count; i++) |
1025 | if (this.faceNumbers[i] == -1) | 1025 | if (this.faceNumbers[i] == -1) |
1026 | this.faceNumbers[i] = faceNum++; | 1026 | this.faceNumbers[i] = faceNum++; |
1027 | 1027 | ||
1028 | this.numPrimFaces = faceNum; | 1028 | this.numPrimFaces = faceNum; |
1029 | } | 1029 | } |
1030 | 1030 | ||
1031 | } | 1031 | } |
1032 | 1032 | ||
1033 | internal void MakeFaceUVs() | 1033 | internal void MakeFaceUVs() |
1034 | { | 1034 | { |
1035 | this.faceUVs = new List<UVCoord>(); | 1035 | this.faceUVs = new List<UVCoord>(); |
1036 | foreach (Coord c in this.coords) | 1036 | foreach (Coord c in this.coords) |
1037 | this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y)); | 1037 | this.faceUVs.Add(new UVCoord(0.5f + c.X, 0.5f - c.Y)); |
1038 | } | 1038 | } |
1039 | 1039 | ||
1040 | internal Profile Copy() | 1040 | internal Profile Copy() |
1041 | { | 1041 | { |
1042 | return this.Copy(true); | 1042 | return this.Copy(true); |
1043 | } | 1043 | } |
1044 | 1044 | ||
1045 | internal Profile Copy(bool needFaces) | 1045 | internal Profile Copy(bool needFaces) |
1046 | { | 1046 | { |
1047 | Profile copy = new Profile(); | 1047 | Profile copy = new Profile(); |
1048 | 1048 | ||
1049 | copy.coords.AddRange(this.coords); | 1049 | copy.coords.AddRange(this.coords); |
1050 | copy.faceUVs.AddRange(this.faceUVs); | 1050 | copy.faceUVs.AddRange(this.faceUVs); |
1051 | 1051 | ||
1052 | if (needFaces) | 1052 | if (needFaces) |
1053 | copy.faces.AddRange(this.faces); | 1053 | copy.faces.AddRange(this.faces); |
1054 | if ((copy.calcVertexNormals = this.calcVertexNormals) == true) | 1054 | if ((copy.calcVertexNormals = this.calcVertexNormals) == true) |
1055 | { | 1055 | { |
1056 | copy.vertexNormals.AddRange(this.vertexNormals); | 1056 | copy.vertexNormals.AddRange(this.vertexNormals); |
1057 | copy.faceNormal = this.faceNormal; | 1057 | copy.faceNormal = this.faceNormal; |
1058 | copy.cutNormal1 = this.cutNormal1; | 1058 | copy.cutNormal1 = this.cutNormal1; |
1059 | copy.cutNormal2 = this.cutNormal2; | 1059 | copy.cutNormal2 = this.cutNormal2; |
1060 | copy.us.AddRange(this.us); | 1060 | copy.us.AddRange(this.us); |
1061 | copy.faceNumbers.AddRange(this.faceNumbers); | 1061 | copy.faceNumbers.AddRange(this.faceNumbers); |
1062 | 1062 | ||
1063 | copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices); | 1063 | copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices); |
1064 | copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices); | 1064 | copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices); |
1065 | copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices); | 1065 | copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices); |
1066 | copy.outerCoordIndices = new List<int>(this.outerCoordIndices); | 1066 | copy.outerCoordIndices = new List<int>(this.outerCoordIndices); |
1067 | } | 1067 | } |
1068 | copy.numOuterVerts = this.numOuterVerts; | 1068 | copy.numOuterVerts = this.numOuterVerts; |
1069 | copy.numHollowVerts = this.numHollowVerts; | 1069 | copy.numHollowVerts = this.numHollowVerts; |
1070 | 1070 | ||
1071 | return copy; | 1071 | return copy; |
1072 | } | 1072 | } |
1073 | 1073 | ||
1074 | internal void AddPos(Coord v) | 1074 | internal void AddPos(Coord v) |
1075 | { | 1075 | { |
1076 | this.AddPos(v.X, v.Y, v.Z); | 1076 | this.AddPos(v.X, v.Y, v.Z); |
1077 | } | 1077 | } |
1078 | 1078 | ||
1079 | internal void AddPos(float x, float y, float z) | 1079 | internal void AddPos(float x, float y, float z) |
1080 | { | 1080 | { |
1081 | int i; | 1081 | int i; |
1082 | int numVerts = this.coords.Count; | 1082 | int numVerts = this.coords.Count; |
1083 | Coord vert; | 1083 | Coord vert; |
1084 | 1084 | ||
1085 | for (i = 0; i < numVerts; i++) | 1085 | for (i = 0; i < numVerts; i++) |
1086 | { | 1086 | { |
1087 | vert = this.coords[i]; | 1087 | vert = this.coords[i]; |
1088 | vert.X += x; | 1088 | vert.X += x; |
1089 | vert.Y += y; | 1089 | vert.Y += y; |
1090 | vert.Z += z; | 1090 | vert.Z += z; |
1091 | this.coords[i] = vert; | 1091 | this.coords[i] = vert; |
1092 | } | 1092 | } |
1093 | } | 1093 | } |
1094 | 1094 | ||
1095 | internal void AddRot(Quat q) | 1095 | internal void AddRot(Quat q) |
1096 | { | 1096 | { |
1097 | int i; | 1097 | int i; |
1098 | int numVerts = this.coords.Count; | 1098 | int numVerts = this.coords.Count; |
1099 | 1099 | ||
1100 | for (i = 0; i < numVerts; i++) | 1100 | for (i = 0; i < numVerts; i++) |
1101 | this.coords[i] *= q; | 1101 | this.coords[i] *= q; |
1102 | 1102 | ||
1103 | if (this.calcVertexNormals) | 1103 | if (this.calcVertexNormals) |
1104 | { | 1104 | { |
1105 | int numNormals = this.vertexNormals.Count; | 1105 | int numNormals = this.vertexNormals.Count; |
1106 | for (i = 0; i < numNormals; i++) | 1106 | for (i = 0; i < numNormals; i++) |
1107 | this.vertexNormals[i] *= q; | 1107 | this.vertexNormals[i] *= q; |
1108 | 1108 | ||
1109 | this.faceNormal *= q; | 1109 | this.faceNormal *= q; |
1110 | this.cutNormal1 *= q; | 1110 | this.cutNormal1 *= q; |
1111 | this.cutNormal2 *= q; | 1111 | this.cutNormal2 *= q; |
1112 | 1112 | ||
1113 | } | 1113 | } |
1114 | } | 1114 | } |
1115 | 1115 | ||
1116 | internal void Scale(float x, float y) | 1116 | internal void Scale(float x, float y) |
1117 | { | 1117 | { |
1118 | int i; | 1118 | int i; |
1119 | int numVerts = this.coords.Count; | 1119 | int numVerts = this.coords.Count; |
1120 | Coord vert; | 1120 | Coord vert; |
1121 | 1121 | ||
1122 | for (i = 0; i < numVerts; i++) | 1122 | for (i = 0; i < numVerts; i++) |
1123 | { | 1123 | { |
1124 | vert = this.coords[i]; | 1124 | vert = this.coords[i]; |
1125 | vert.X *= x; | 1125 | vert.X *= x; |
1126 | vert.Y *= y; | 1126 | vert.Y *= y; |
1127 | this.coords[i] = vert; | 1127 | this.coords[i] = vert; |
1128 | } | 1128 | } |
1129 | } | 1129 | } |
1130 | 1130 | ||
1131 | /// <summary> | 1131 | /// <summary> |
1132 | /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices | 1132 | /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices |
1133 | /// </summary> | 1133 | /// </summary> |
1134 | internal void FlipNormals() | 1134 | internal void FlipNormals() |
1135 | { | 1135 | { |
1136 | int i; | 1136 | int i; |
1137 | int numFaces = this.faces.Count; | 1137 | int numFaces = this.faces.Count; |
1138 | Face tmpFace; | 1138 | Face tmpFace; |
1139 | int tmp; | 1139 | int tmp; |
1140 | 1140 | ||
1141 | for (i = 0; i < numFaces; i++) | 1141 | for (i = 0; i < numFaces; i++) |
1142 | { | 1142 | { |
1143 | tmpFace = this.faces[i]; | 1143 | tmpFace = this.faces[i]; |
1144 | tmp = tmpFace.v3; | 1144 | tmp = tmpFace.v3; |
1145 | tmpFace.v3 = tmpFace.v1; | 1145 | tmpFace.v3 = tmpFace.v1; |
1146 | tmpFace.v1 = tmp; | 1146 | tmpFace.v1 = tmp; |
1147 | this.faces[i] = tmpFace; | 1147 | this.faces[i] = tmpFace; |
1148 | } | 1148 | } |
1149 | 1149 | ||
1150 | if (this.calcVertexNormals) | 1150 | if (this.calcVertexNormals) |
1151 | { | 1151 | { |
1152 | int normalCount = this.vertexNormals.Count; | 1152 | int normalCount = this.vertexNormals.Count; |
1153 | if (normalCount > 0) | 1153 | if (normalCount > 0) |
1154 | { | 1154 | { |
1155 | Coord n = this.vertexNormals[normalCount - 1]; | 1155 | Coord n = this.vertexNormals[normalCount - 1]; |
1156 | n.Z = -n.Z; | 1156 | n.Z = -n.Z; |
1157 | this.vertexNormals[normalCount - 1] = n; | 1157 | this.vertexNormals[normalCount - 1] = n; |
1158 | } | 1158 | } |
1159 | } | 1159 | } |
1160 | 1160 | ||
1161 | this.faceNormal.X = -this.faceNormal.X; | 1161 | this.faceNormal.X = -this.faceNormal.X; |
1162 | this.faceNormal.Y = -this.faceNormal.Y; | 1162 | this.faceNormal.Y = -this.faceNormal.Y; |
1163 | this.faceNormal.Z = -this.faceNormal.Z; | 1163 | this.faceNormal.Z = -this.faceNormal.Z; |
1164 | 1164 | ||
1165 | int numfaceUVs = this.faceUVs.Count; | 1165 | int numfaceUVs = this.faceUVs.Count; |
1166 | for (i = 0; i < numfaceUVs; i++) | 1166 | for (i = 0; i < numfaceUVs; i++) |
1167 | { | 1167 | { |
1168 | UVCoord uv = this.faceUVs[i]; | 1168 | UVCoord uv = this.faceUVs[i]; |
1169 | uv.V = 1.0f - uv.V; | 1169 | uv.V = 1.0f - uv.V; |
1170 | this.faceUVs[i] = uv; | 1170 | this.faceUVs[i] = uv; |
1171 | } | 1171 | } |
1172 | } | 1172 | } |
1173 | 1173 | ||
1174 | internal void AddValue2FaceVertexIndices(int num) | 1174 | internal void AddValue2FaceVertexIndices(int num) |
1175 | { | 1175 | { |
1176 | int numFaces = this.faces.Count; | 1176 | int numFaces = this.faces.Count; |
1177 | Face tmpFace; | 1177 | Face tmpFace; |
1178 | for (int i = 0; i < numFaces; i++) | 1178 | for (int i = 0; i < numFaces; i++) |
1179 | { | 1179 | { |
1180 | tmpFace = this.faces[i]; | 1180 | tmpFace = this.faces[i]; |
1181 | tmpFace.v1 += num; | 1181 | tmpFace.v1 += num; |
1182 | tmpFace.v2 += num; | 1182 | tmpFace.v2 += num; |
1183 | tmpFace.v3 += num; | 1183 | tmpFace.v3 += num; |
1184 | 1184 | ||
1185 | this.faces[i] = tmpFace; | 1185 | this.faces[i] = tmpFace; |
1186 | } | 1186 | } |
1187 | } | 1187 | } |
1188 | 1188 | ||
1189 | internal void AddValue2FaceNormalIndices(int num) | 1189 | internal void AddValue2FaceNormalIndices(int num) |
1190 | { | 1190 | { |
1191 | if (this.calcVertexNormals) | 1191 | if (this.calcVertexNormals) |
1192 | { | 1192 | { |
1193 | int numFaces = this.faces.Count; | 1193 | int numFaces = this.faces.Count; |
1194 | Face tmpFace; | 1194 | Face tmpFace; |
1195 | for (int i = 0; i < numFaces; i++) | 1195 | for (int i = 0; i < numFaces; i++) |
1196 | { | 1196 | { |
1197 | tmpFace = this.faces[i]; | 1197 | tmpFace = this.faces[i]; |
1198 | tmpFace.n1 += num; | 1198 | tmpFace.n1 += num; |
1199 | tmpFace.n2 += num; | 1199 | tmpFace.n2 += num; |
1200 | tmpFace.n3 += num; | 1200 | tmpFace.n3 += num; |
1201 | 1201 | ||
1202 | this.faces[i] = tmpFace; | 1202 | this.faces[i] = tmpFace; |
1203 | } | 1203 | } |
1204 | } | 1204 | } |
1205 | } | 1205 | } |
1206 | 1206 | ||
1207 | internal void DumpRaw(String path, String name, String title) | 1207 | internal void DumpRaw(String path, String name, String title) |
1208 | { | 1208 | { |
1209 | if (path == null) | 1209 | if (path == null) |
1210 | return; | 1210 | return; |
1211 | String fileName = name + "_" + title + ".raw"; | 1211 | String fileName = name + "_" + title + ".raw"; |
1212 | String completePath = System.IO.Path.Combine(path, fileName); | 1212 | String completePath = System.IO.Path.Combine(path, fileName); |
1213 | StreamWriter sw = new StreamWriter(completePath); | 1213 | StreamWriter sw = new StreamWriter(completePath); |
1214 | 1214 | ||
1215 | for (int i = 0; i < this.faces.Count; i++) | 1215 | for (int i = 0; i < this.faces.Count; i++) |
1216 | { | 1216 | { |
1217 | string s = this.coords[this.faces[i].v1].ToString(); | 1217 | string s = this.coords[this.faces[i].v1].ToString(); |
1218 | s += " " + this.coords[this.faces[i].v2].ToString(); | 1218 | s += " " + this.coords[this.faces[i].v2].ToString(); |
1219 | s += " " + this.coords[this.faces[i].v3].ToString(); | 1219 | s += " " + this.coords[this.faces[i].v3].ToString(); |
1220 | 1220 | ||
1221 | sw.WriteLine(s); | 1221 | sw.WriteLine(s); |
1222 | } | 1222 | } |
1223 | 1223 | ||
1224 | sw.Close(); | 1224 | sw.Close(); |
1225 | } | 1225 | } |
1226 | } | 1226 | } |
1227 | 1227 | ||
1228 | public struct PathNode | 1228 | public struct PathNode |
1229 | { | 1229 | { |
1230 | public Coord position; | 1230 | public Coord position; |
1231 | public Quat rotation; | 1231 | public Quat rotation; |
1232 | public float xScale; | 1232 | public float xScale; |
1233 | public float yScale; | 1233 | public float yScale; |
1234 | public float percentOfPath; | 1234 | public float percentOfPath; |
1235 | } | 1235 | } |
1236 | 1236 | ||
1237 | public enum PathType { Linear = 0, Circular = 1, Flexible = 2 } | 1237 | public enum PathType { Linear = 0, Circular = 1, Flexible = 2 } |
1238 | 1238 | ||
1239 | public class Path | 1239 | public class Path |
1240 | { | 1240 | { |
1241 | public List<PathNode> pathNodes = new List<PathNode>(); | 1241 | public List<PathNode> pathNodes = new List<PathNode>(); |
1242 | 1242 | ||
1243 | public float twistBegin = 0.0f; | 1243 | public float twistBegin = 0.0f; |
1244 | public float twistEnd = 0.0f; | 1244 | public float twistEnd = 0.0f; |
1245 | public float topShearX = 0.0f; | 1245 | public float topShearX = 0.0f; |
1246 | public float topShearY = 0.0f; | 1246 | public float topShearY = 0.0f; |
1247 | public float pathCutBegin = 0.0f; | 1247 | public float pathCutBegin = 0.0f; |
1248 | public float pathCutEnd = 1.0f; | 1248 | public float pathCutEnd = 1.0f; |
1249 | public float dimpleBegin = 0.0f; | 1249 | public float dimpleBegin = 0.0f; |
1250 | public float dimpleEnd = 1.0f; | 1250 | public float dimpleEnd = 1.0f; |
1251 | public float skew = 0.0f; | 1251 | public float skew = 0.0f; |
1252 | public float holeSizeX = 1.0f; // called pathScaleX in pbs | 1252 | public float holeSizeX = 1.0f; // called pathScaleX in pbs |
1253 | public float holeSizeY = 0.25f; | 1253 | public float holeSizeY = 0.25f; |
1254 | public float taperX = 0.0f; | 1254 | public float taperX = 0.0f; |
1255 | public float taperY = 0.0f; | 1255 | public float taperY = 0.0f; |
1256 | public float radius = 0.0f; | 1256 | public float radius = 0.0f; |
1257 | public float revolutions = 1.0f; | 1257 | public float revolutions = 1.0f; |
1258 | public int stepsPerRevolution = 24; | 1258 | public int stepsPerRevolution = 24; |
1259 | 1259 | ||
1260 | private const float twoPi = 2.0f * (float)Math.PI; | 1260 | private const float twoPi = 2.0f * (float)Math.PI; |
1261 | 1261 | ||
1262 | public void Create(PathType pathType, int steps) | 1262 | public void Create(PathType pathType, int steps) |
1263 | { | 1263 | { |
1264 | if (pathType == PathType.Linear || pathType == PathType.Flexible) | 1264 | if (pathType == PathType.Linear || pathType == PathType.Flexible) |
1265 | { | 1265 | { |
1266 | int step = 0; | 1266 | int step = 0; |
1267 | 1267 | ||
1268 | float length = this.pathCutEnd - this.pathCutBegin; | 1268 | float length = this.pathCutEnd - this.pathCutBegin; |
1269 | float twistTotal = twistEnd - twistBegin; | 1269 | float twistTotal = twistEnd - twistBegin; |
1270 | float twistTotalAbs = Math.Abs(twistTotal); | 1270 | float twistTotalAbs = Math.Abs(twistTotal); |
1271 | if (twistTotalAbs > 0.01f) | 1271 | if (twistTotalAbs > 0.01f) |
1272 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | 1272 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number |
1273 | 1273 | ||
1274 | float start = -0.5f; | 1274 | float start = -0.5f; |
1275 | float stepSize = length / (float)steps; | 1275 | float stepSize = length / (float)steps; |
1276 | float percentOfPathMultiplier = stepSize; | 1276 | float percentOfPathMultiplier = stepSize; |
1277 | float xOffset = 0.0f; | 1277 | float xOffset = 0.0f; |
1278 | float yOffset = 0.0f; | 1278 | float yOffset = 0.0f; |
1279 | float zOffset = start; | 1279 | float zOffset = start; |
1280 | float xOffsetStepIncrement = this.topShearX / steps; | 1280 | float xOffsetStepIncrement = this.topShearX / steps; |
1281 | float yOffsetStepIncrement = this.topShearY / steps; | 1281 | float yOffsetStepIncrement = this.topShearY / steps; |
1282 | 1282 | ||
1283 | float percentOfPath = this.pathCutBegin; | 1283 | float percentOfPath = this.pathCutBegin; |
1284 | zOffset += percentOfPath; | 1284 | zOffset += percentOfPath; |
1285 | 1285 | ||
1286 | // sanity checks | 1286 | // sanity checks |
1287 | 1287 | ||
1288 | bool done = false; | 1288 | bool done = false; |
1289 | 1289 | ||
1290 | while (!done) | 1290 | while (!done) |
1291 | { | 1291 | { |
1292 | PathNode newNode = new PathNode(); | 1292 | PathNode newNode = new PathNode(); |
1293 | 1293 | ||
1294 | newNode.xScale = 1.0f; | 1294 | newNode.xScale = 1.0f; |
1295 | if (this.taperX == 0.0f) | 1295 | if (this.taperX == 0.0f) |
1296 | newNode.xScale = 1.0f; | 1296 | newNode.xScale = 1.0f; |
1297 | else if (this.taperX > 0.0f) | 1297 | else if (this.taperX > 0.0f) |
1298 | newNode.xScale = 1.0f - percentOfPath * this.taperX; | 1298 | newNode.xScale = 1.0f - percentOfPath * this.taperX; |
1299 | else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX; | 1299 | else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX; |
1300 | 1300 | ||
1301 | newNode.yScale = 1.0f; | 1301 | newNode.yScale = 1.0f; |
1302 | if (this.taperY == 0.0f) | 1302 | if (this.taperY == 0.0f) |
1303 | newNode.yScale = 1.0f; | 1303 | newNode.yScale = 1.0f; |
1304 | else if (this.taperY > 0.0f) | 1304 | else if (this.taperY > 0.0f) |
1305 | newNode.yScale = 1.0f - percentOfPath * this.taperY; | 1305 | newNode.yScale = 1.0f - percentOfPath * this.taperY; |
1306 | else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY; | 1306 | else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY; |
1307 | 1307 | ||
1308 | float twist = twistBegin + twistTotal * percentOfPath; | 1308 | float twist = twistBegin + twistTotal * percentOfPath; |
1309 | 1309 | ||
1310 | newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist); | 1310 | newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist); |
1311 | newNode.position = new Coord(xOffset, yOffset, zOffset); | 1311 | newNode.position = new Coord(xOffset, yOffset, zOffset); |
1312 | newNode.percentOfPath = percentOfPath; | 1312 | newNode.percentOfPath = percentOfPath; |
1313 | 1313 | ||
1314 | pathNodes.Add(newNode); | 1314 | pathNodes.Add(newNode); |
1315 | 1315 | ||
1316 | if (step < steps) | 1316 | if (step < steps) |
1317 | { | 1317 | { |
1318 | step += 1; | 1318 | step += 1; |
1319 | percentOfPath += percentOfPathMultiplier; | 1319 | percentOfPath += percentOfPathMultiplier; |
1320 | xOffset += xOffsetStepIncrement; | 1320 | xOffset += xOffsetStepIncrement; |
1321 | yOffset += yOffsetStepIncrement; | 1321 | yOffset += yOffsetStepIncrement; |
1322 | zOffset += stepSize; | 1322 | zOffset += stepSize; |
1323 | if (percentOfPath > this.pathCutEnd) | 1323 | if (percentOfPath > this.pathCutEnd) |
1324 | done = true; | 1324 | done = true; |
1325 | } | 1325 | } |
1326 | else done = true; | 1326 | else done = true; |
1327 | } | 1327 | } |
1328 | } // end of linear path code | 1328 | } // end of linear path code |
1329 | 1329 | ||
1330 | else // pathType == Circular | 1330 | else // pathType == Circular |
1331 | { | 1331 | { |
1332 | float twistTotal = twistEnd - twistBegin; | 1332 | float twistTotal = twistEnd - twistBegin; |
1333 | 1333 | ||
1334 | // if the profile has a lot of twist, add more layers otherwise the layers may overlap | 1334 | // if the profile has a lot of twist, add more layers otherwise the layers may overlap |
1335 | // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't | 1335 | // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't |
1336 | // accurately match the viewer | 1336 | // accurately match the viewer |
1337 | float twistTotalAbs = Math.Abs(twistTotal); | 1337 | float twistTotalAbs = Math.Abs(twistTotal); |
1338 | if (twistTotalAbs > 0.01f) | 1338 | if (twistTotalAbs > 0.01f) |
1339 | { | 1339 | { |
1340 | if (twistTotalAbs > Math.PI * 1.5f) | 1340 | if (twistTotalAbs > Math.PI * 1.5f) |
1341 | steps *= 2; | 1341 | steps *= 2; |
1342 | if (twistTotalAbs > Math.PI * 3.0f) | 1342 | if (twistTotalAbs > Math.PI * 3.0f) |
1343 | steps *= 2; | 1343 | steps *= 2; |
1344 | } | 1344 | } |
1345 | 1345 | ||
1346 | float yPathScale = this.holeSizeY * 0.5f; | 1346 | float yPathScale = this.holeSizeY * 0.5f; |
1347 | float pathLength = this.pathCutEnd - this.pathCutBegin; | 1347 | float pathLength = this.pathCutEnd - this.pathCutBegin; |
1348 | float totalSkew = this.skew * 2.0f * pathLength; | 1348 | float totalSkew = this.skew * 2.0f * pathLength; |
1349 | float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew; | 1349 | float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew; |
1350 | float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY)); | 1350 | float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY)); |
1351 | float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f; | 1351 | float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f; |
1352 | 1352 | ||
1353 | // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end | 1353 | // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end |
1354 | // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used | 1354 | // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used |
1355 | // to calculate the sine for generating the path radius appears to approximate it's effects there | 1355 | // to calculate the sine for generating the path radius appears to approximate it's effects there |
1356 | // too, but there are some subtle differences in the radius which are noticeable as the prim size | 1356 | // too, but there are some subtle differences in the radius which are noticeable as the prim size |
1357 | // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on | 1357 | // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on |
1358 | // the meshes generated with this technique appear nearly identical in shape to the same prims when | 1358 | // the meshes generated with this technique appear nearly identical in shape to the same prims when |
1359 | // displayed by the viewer. | 1359 | // displayed by the viewer. |
1360 | 1360 | ||
1361 | float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f; | 1361 | float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f; |
1362 | float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f; | 1362 | float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f; |
1363 | float stepSize = twoPi / this.stepsPerRevolution; | 1363 | float stepSize = twoPi / this.stepsPerRevolution; |
1364 | 1364 | ||
1365 | int step = (int)(startAngle / stepSize); | 1365 | int step = (int)(startAngle / stepSize); |
1366 | float angle = startAngle; | 1366 | float angle = startAngle; |
1367 | 1367 | ||
1368 | bool done = false; | 1368 | bool done = false; |
1369 | while (!done) // loop through the length of the path and add the layers | 1369 | while (!done) // loop through the length of the path and add the layers |
1370 | { | 1370 | { |
1371 | PathNode newNode = new PathNode(); | 1371 | PathNode newNode = new PathNode(); |
1372 | 1372 | ||
1373 | float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX; | 1373 | float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX; |
1374 | float yProfileScale = this.holeSizeY; | 1374 | float yProfileScale = this.holeSizeY; |
1375 | 1375 | ||
1376 | float percentOfPath = angle / (twoPi * this.revolutions); | 1376 | float percentOfPath = angle / (twoPi * this.revolutions); |
1377 | float percentOfAngles = (angle - startAngle) / (endAngle - startAngle); | 1377 | float percentOfAngles = (angle - startAngle) / (endAngle - startAngle); |
1378 | 1378 | ||
1379 | if (this.taperX > 0.01f) | 1379 | if (this.taperX > 0.01f) |
1380 | xProfileScale *= 1.0f - percentOfPath * this.taperX; | 1380 | xProfileScale *= 1.0f - percentOfPath * this.taperX; |
1381 | else if (this.taperX < -0.01f) | 1381 | else if (this.taperX < -0.01f) |
1382 | xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX; | 1382 | xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX; |
1383 | 1383 | ||
1384 | if (this.taperY > 0.01f) | 1384 | if (this.taperY > 0.01f) |
1385 | yProfileScale *= 1.0f - percentOfPath * this.taperY; | 1385 | yProfileScale *= 1.0f - percentOfPath * this.taperY; |
1386 | else if (this.taperY < -0.01f) | 1386 | else if (this.taperY < -0.01f) |
1387 | yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY; | 1387 | yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY; |
1388 | 1388 | ||
1389 | newNode.xScale = xProfileScale; | 1389 | newNode.xScale = xProfileScale; |
1390 | newNode.yScale = yProfileScale; | 1390 | newNode.yScale = yProfileScale; |
1391 | 1391 | ||
1392 | float radiusScale = 1.0f; | 1392 | float radiusScale = 1.0f; |
1393 | if (this.radius > 0.001f) | 1393 | if (this.radius > 0.001f) |
1394 | radiusScale = 1.0f - this.radius * percentOfPath; | 1394 | radiusScale = 1.0f - this.radius * percentOfPath; |
1395 | else if (this.radius < 0.001f) | 1395 | else if (this.radius < 0.001f) |
1396 | radiusScale = 1.0f + this.radius * (1.0f - percentOfPath); | 1396 | radiusScale = 1.0f + this.radius * (1.0f - percentOfPath); |
1397 | 1397 | ||
1398 | float twist = twistBegin + twistTotal * percentOfPath; | 1398 | float twist = twistBegin + twistTotal * percentOfPath; |
1399 | 1399 | ||
1400 | float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles); | 1400 | float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles); |
1401 | xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor; | 1401 | xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor; |
1402 | 1402 | ||
1403 | float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale; | 1403 | float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale; |
1404 | 1404 | ||
1405 | float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale; | 1405 | float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale; |
1406 | 1406 | ||
1407 | newNode.position = new Coord(xOffset, yOffset, zOffset); | 1407 | newNode.position = new Coord(xOffset, yOffset, zOffset); |
1408 | 1408 | ||
1409 | // now orient the rotation of the profile layer relative to it's position on the path | 1409 | // now orient the rotation of the profile layer relative to it's position on the path |
1410 | // adding taperY to the angle used to generate the quat appears to approximate the viewer | 1410 | // adding taperY to the angle used to generate the quat appears to approximate the viewer |
1411 | 1411 | ||
1412 | newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY); | 1412 | newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY); |
1413 | 1413 | ||
1414 | // next apply twist rotation to the profile layer | 1414 | // next apply twist rotation to the profile layer |
1415 | if (twistTotal != 0.0f || twistBegin != 0.0f) | 1415 | if (twistTotal != 0.0f || twistBegin != 0.0f) |
1416 | newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist); | 1416 | newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist); |
1417 | 1417 | ||
1418 | newNode.percentOfPath = percentOfPath; | 1418 | newNode.percentOfPath = percentOfPath; |
1419 | 1419 | ||
1420 | pathNodes.Add(newNode); | 1420 | pathNodes.Add(newNode); |
1421 | 1421 | ||
1422 | // calculate terms for next iteration | 1422 | // calculate terms for next iteration |
1423 | // calculate the angle for the next iteration of the loop | 1423 | // calculate the angle for the next iteration of the loop |
1424 | 1424 | ||
1425 | if (angle >= endAngle - 0.01) | 1425 | if (angle >= endAngle - 0.01) |
1426 | done = true; | 1426 | done = true; |
1427 | else | 1427 | else |
1428 | { | 1428 | { |
1429 | step += 1; | 1429 | step += 1; |
1430 | angle = stepSize * step; | 1430 | angle = stepSize * step; |
1431 | if (angle > endAngle) | 1431 | if (angle > endAngle) |
1432 | angle = endAngle; | 1432 | angle = endAngle; |
1433 | } | 1433 | } |
1434 | } | 1434 | } |
1435 | } | 1435 | } |
1436 | } | 1436 | } |
1437 | } | 1437 | } |
1438 | 1438 | ||
1439 | public class PrimMesh | 1439 | public class PrimMesh |
1440 | { | 1440 | { |
1441 | public string errorMessage = ""; | 1441 | public string errorMessage = ""; |
1442 | private const float twoPi = 2.0f * (float)Math.PI; | 1442 | private const float twoPi = 2.0f * (float)Math.PI; |
1443 | 1443 | ||
1444 | public List<Coord> coords; | 1444 | public List<Coord> coords; |
1445 | public List<Coord> normals; | 1445 | public List<Coord> normals; |
1446 | public List<Face> faces; | 1446 | public List<Face> faces; |
1447 | 1447 | ||
1448 | public List<ViewerFace> viewerFaces; | 1448 | public List<ViewerFace> viewerFaces; |
1449 | 1449 | ||
1450 | private int sides = 4; | 1450 | private int sides = 4; |
1451 | private int hollowSides = 4; | 1451 | private int hollowSides = 4; |
1452 | private float profileStart = 0.0f; | 1452 | private float profileStart = 0.0f; |
1453 | private float profileEnd = 1.0f; | 1453 | private float profileEnd = 1.0f; |
1454 | private float hollow = 0.0f; | 1454 | private float hollow = 0.0f; |
1455 | public int twistBegin = 0; | 1455 | public int twistBegin = 0; |
1456 | public int twistEnd = 0; | 1456 | public int twistEnd = 0; |
1457 | public float topShearX = 0.0f; | 1457 | public float topShearX = 0.0f; |
1458 | public float topShearY = 0.0f; | 1458 | public float topShearY = 0.0f; |
1459 | public float pathCutBegin = 0.0f; | 1459 | public float pathCutBegin = 0.0f; |
1460 | public float pathCutEnd = 1.0f; | 1460 | public float pathCutEnd = 1.0f; |
1461 | public float dimpleBegin = 0.0f; | 1461 | public float dimpleBegin = 0.0f; |
1462 | public float dimpleEnd = 1.0f; | 1462 | public float dimpleEnd = 1.0f; |
1463 | public float skew = 0.0f; | 1463 | public float skew = 0.0f; |
1464 | public float holeSizeX = 1.0f; // called pathScaleX in pbs | 1464 | public float holeSizeX = 1.0f; // called pathScaleX in pbs |
1465 | public float holeSizeY = 0.25f; | 1465 | public float holeSizeY = 0.25f; |
1466 | public float taperX = 0.0f; | 1466 | public float taperX = 0.0f; |
1467 | public float taperY = 0.0f; | 1467 | public float taperY = 0.0f; |
1468 | public float radius = 0.0f; | 1468 | public float radius = 0.0f; |
1469 | public float revolutions = 1.0f; | 1469 | public float revolutions = 1.0f; |
1470 | public int stepsPerRevolution = 24; | 1470 | public int stepsPerRevolution = 24; |
1471 | 1471 | ||
1472 | private int profileOuterFaceNumber = -1; | 1472 | private int profileOuterFaceNumber = -1; |
1473 | private int profileHollowFaceNumber = -1; | 1473 | private int profileHollowFaceNumber = -1; |
1474 | 1474 | ||
1475 | private bool hasProfileCut = false; | 1475 | private bool hasProfileCut = false; |
1476 | private bool hasHollow = false; | 1476 | private bool hasHollow = false; |
1477 | public bool calcVertexNormals = false; | 1477 | public bool calcVertexNormals = false; |
1478 | private bool normalsProcessed = false; | 1478 | private bool normalsProcessed = false; |
1479 | public bool viewerMode = false; | 1479 | public bool viewerMode = false; |
1480 | public bool sphereMode = false; | 1480 | public bool sphereMode = false; |
1481 | 1481 | ||
1482 | public int numPrimFaces = 0; | 1482 | public int numPrimFaces = 0; |
1483 | 1483 | ||
1484 | /// <summary> | 1484 | /// <summary> |
1485 | /// Human readable string representation of the parameters used to create a mesh. | 1485 | /// Human readable string representation of the parameters used to create a mesh. |
1486 | /// </summary> | 1486 | /// </summary> |
1487 | /// <returns></returns> | 1487 | /// <returns></returns> |
1488 | public string ParamsToDisplayString() | 1488 | public string ParamsToDisplayString() |
1489 | { | 1489 | { |
1490 | string s = ""; | 1490 | string s = ""; |
1491 | s += "sides..................: " + this.sides.ToString(); | 1491 | s += "sides..................: " + this.sides.ToString(); |
1492 | s += "\nhollowSides..........: " + this.hollowSides.ToString(); | 1492 | s += "\nhollowSides..........: " + this.hollowSides.ToString(); |
1493 | s += "\nprofileStart.........: " + this.profileStart.ToString(); | 1493 | s += "\nprofileStart.........: " + this.profileStart.ToString(); |
1494 | s += "\nprofileEnd...........: " + this.profileEnd.ToString(); | 1494 | s += "\nprofileEnd...........: " + this.profileEnd.ToString(); |
1495 | s += "\nhollow...............: " + this.hollow.ToString(); | 1495 | s += "\nhollow...............: " + this.hollow.ToString(); |
1496 | s += "\ntwistBegin...........: " + this.twistBegin.ToString(); | 1496 | s += "\ntwistBegin...........: " + this.twistBegin.ToString(); |
1497 | s += "\ntwistEnd.............: " + this.twistEnd.ToString(); | 1497 | s += "\ntwistEnd.............: " + this.twistEnd.ToString(); |
1498 | s += "\ntopShearX............: " + this.topShearX.ToString(); | 1498 | s += "\ntopShearX............: " + this.topShearX.ToString(); |
1499 | s += "\ntopShearY............: " + this.topShearY.ToString(); | 1499 | s += "\ntopShearY............: " + this.topShearY.ToString(); |
1500 | s += "\npathCutBegin.........: " + this.pathCutBegin.ToString(); | 1500 | s += "\npathCutBegin.........: " + this.pathCutBegin.ToString(); |
1501 | s += "\npathCutEnd...........: " + this.pathCutEnd.ToString(); | 1501 | s += "\npathCutEnd...........: " + this.pathCutEnd.ToString(); |
1502 | s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString(); | 1502 | s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString(); |
1503 | s += "\ndimpleEnd............: " + this.dimpleEnd.ToString(); | 1503 | s += "\ndimpleEnd............: " + this.dimpleEnd.ToString(); |
1504 | s += "\nskew.................: " + this.skew.ToString(); | 1504 | s += "\nskew.................: " + this.skew.ToString(); |
1505 | s += "\nholeSizeX............: " + this.holeSizeX.ToString(); | 1505 | s += "\nholeSizeX............: " + this.holeSizeX.ToString(); |
1506 | s += "\nholeSizeY............: " + this.holeSizeY.ToString(); | 1506 | s += "\nholeSizeY............: " + this.holeSizeY.ToString(); |
1507 | s += "\ntaperX...............: " + this.taperX.ToString(); | 1507 | s += "\ntaperX...............: " + this.taperX.ToString(); |
1508 | s += "\ntaperY...............: " + this.taperY.ToString(); | 1508 | s += "\ntaperY...............: " + this.taperY.ToString(); |
1509 | s += "\nradius...............: " + this.radius.ToString(); | 1509 | s += "\nradius...............: " + this.radius.ToString(); |
1510 | s += "\nrevolutions..........: " + this.revolutions.ToString(); | 1510 | s += "\nrevolutions..........: " + this.revolutions.ToString(); |
1511 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); | 1511 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); |
1512 | s += "\nsphereMode...........: " + this.sphereMode.ToString(); | 1512 | s += "\nsphereMode...........: " + this.sphereMode.ToString(); |
1513 | s += "\nhasProfileCut........: " + this.hasProfileCut.ToString(); | 1513 | s += "\nhasProfileCut........: " + this.hasProfileCut.ToString(); |
1514 | s += "\nhasHollow............: " + this.hasHollow.ToString(); | 1514 | s += "\nhasHollow............: " + this.hasHollow.ToString(); |
1515 | s += "\nviewerMode...........: " + this.viewerMode.ToString(); | 1515 | s += "\nviewerMode...........: " + this.viewerMode.ToString(); |
1516 | 1516 | ||
1517 | return s; | 1517 | return s; |
1518 | } | 1518 | } |
1519 | 1519 | ||
1520 | public int ProfileOuterFaceNumber | 1520 | public int ProfileOuterFaceNumber |
1521 | { | 1521 | { |
1522 | get { return profileOuterFaceNumber; } | 1522 | get { return profileOuterFaceNumber; } |
1523 | } | 1523 | } |
1524 | 1524 | ||
1525 | public int ProfileHollowFaceNumber | 1525 | public int ProfileHollowFaceNumber |
1526 | { | 1526 | { |
1527 | get { return profileHollowFaceNumber; } | 1527 | get { return profileHollowFaceNumber; } |
1528 | } | 1528 | } |
1529 | 1529 | ||
1530 | public bool HasProfileCut | 1530 | public bool HasProfileCut |
1531 | { | 1531 | { |
1532 | get { return hasProfileCut; } | 1532 | get { return hasProfileCut; } |
1533 | } | 1533 | } |
1534 | 1534 | ||
1535 | public bool HasHollow | 1535 | public bool HasHollow |
1536 | { | 1536 | { |
1537 | get { return hasHollow; } | 1537 | get { return hasHollow; } |
1538 | } | 1538 | } |
1539 | 1539 | ||
1540 | 1540 | ||
1541 | /// <summary> | 1541 | /// <summary> |
1542 | /// Constructs a PrimMesh object and creates the profile for extrusion. | 1542 | /// Constructs a PrimMesh object and creates the profile for extrusion. |
1543 | /// </summary> | 1543 | /// </summary> |
1544 | /// <param name="sides"></param> | 1544 | /// <param name="sides"></param> |
1545 | /// <param name="profileStart"></param> | 1545 | /// <param name="profileStart"></param> |
1546 | /// <param name="profileEnd"></param> | 1546 | /// <param name="profileEnd"></param> |
1547 | /// <param name="hollow"></param> | 1547 | /// <param name="hollow"></param> |
1548 | /// <param name="hollowSides"></param> | 1548 | /// <param name="hollowSides"></param> |
1549 | public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides) | 1549 | public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides) |
1550 | { | 1550 | { |
1551 | this.coords = new List<Coord>(); | 1551 | this.coords = new List<Coord>(); |
1552 | this.faces = new List<Face>(); | 1552 | this.faces = new List<Face>(); |
1553 | 1553 | ||
1554 | this.sides = sides; | 1554 | this.sides = sides; |
1555 | this.profileStart = profileStart; | 1555 | this.profileStart = profileStart; |
1556 | this.profileEnd = profileEnd; | 1556 | this.profileEnd = profileEnd; |
1557 | this.hollow = hollow; | 1557 | this.hollow = hollow; |
1558 | this.hollowSides = hollowSides; | 1558 | this.hollowSides = hollowSides; |
1559 | 1559 | ||
1560 | if (sides < 3) | 1560 | if (sides < 3) |
1561 | this.sides = 3; | 1561 | this.sides = 3; |
1562 | if (hollowSides < 3) | 1562 | if (hollowSides < 3) |
1563 | this.hollowSides = 3; | 1563 | this.hollowSides = 3; |
1564 | if (profileStart < 0.0f) | 1564 | if (profileStart < 0.0f) |
1565 | this.profileStart = 0.0f; | 1565 | this.profileStart = 0.0f; |
1566 | if (profileEnd > 1.0f) | 1566 | if (profileEnd > 1.0f) |
1567 | this.profileEnd = 1.0f; | 1567 | this.profileEnd = 1.0f; |
1568 | if (profileEnd < 0.02f) | 1568 | if (profileEnd < 0.02f) |
1569 | this.profileEnd = 0.02f; | 1569 | this.profileEnd = 0.02f; |
1570 | if (profileStart >= profileEnd) | 1570 | if (profileStart >= profileEnd) |
1571 | this.profileStart = profileEnd - 0.02f; | 1571 | this.profileStart = profileEnd - 0.02f; |
1572 | if (hollow > 0.99f) | 1572 | if (hollow > 0.99f) |
1573 | this.hollow = 0.99f; | 1573 | this.hollow = 0.99f; |
1574 | if (hollow < 0.0f) | 1574 | if (hollow < 0.0f) |
1575 | this.hollow = 0.0f; | 1575 | this.hollow = 0.0f; |
1576 | 1576 | ||
1577 | //if (sphereMode) | 1577 | //if (sphereMode) |
1578 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | 1578 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; |
1579 | //else | 1579 | //else |
1580 | // //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | 1580 | // //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); |
1581 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | 1581 | // this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; |
1582 | //this.hasHollow = (this.hollow > 0.001f); | 1582 | //this.hasHollow = (this.hollow > 0.001f); |
1583 | } | 1583 | } |
1584 | 1584 | ||
1585 | /// <summary> | 1585 | /// <summary> |
1586 | /// Extrudes a profile along a path. | 1586 | /// Extrudes a profile along a path. |
1587 | /// </summary> | 1587 | /// </summary> |
1588 | public void Extrude(PathType pathType) | 1588 | public void Extrude(PathType pathType) |
1589 | { | 1589 | { |
1590 | bool needEndFaces = false; | 1590 | bool needEndFaces = false; |
1591 | 1591 | ||
1592 | this.coords = new List<Coord>(); | 1592 | this.coords = new List<Coord>(); |
1593 | this.faces = new List<Face>(); | 1593 | this.faces = new List<Face>(); |
1594 | 1594 | ||
1595 | if (this.viewerMode) | 1595 | if (this.viewerMode) |
1596 | { | 1596 | { |
1597 | this.viewerFaces = new List<ViewerFace>(); | 1597 | this.viewerFaces = new List<ViewerFace>(); |
1598 | this.calcVertexNormals = true; | 1598 | this.calcVertexNormals = true; |
1599 | } | 1599 | } |
1600 | 1600 | ||
1601 | if (this.calcVertexNormals) | 1601 | if (this.calcVertexNormals) |
1602 | this.normals = new List<Coord>(); | 1602 | this.normals = new List<Coord>(); |
1603 | 1603 | ||
1604 | int steps = 1; | 1604 | int steps = 1; |
1605 | 1605 | ||
1606 | float length = this.pathCutEnd - this.pathCutBegin; | 1606 | float length = this.pathCutEnd - this.pathCutBegin; |
1607 | normalsProcessed = false; | 1607 | normalsProcessed = false; |
1608 | 1608 | ||
1609 | if (this.viewerMode && this.sides == 3) | 1609 | if (this.viewerMode && this.sides == 3) |
1610 | { | 1610 | { |
1611 | // prisms don't taper well so add some vertical resolution | 1611 | // prisms don't taper well so add some vertical resolution |
1612 | // other prims may benefit from this but just do prisms for now | 1612 | // other prims may benefit from this but just do prisms for now |
1613 | if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01) | 1613 | if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01) |
1614 | steps = (int)(steps * 4.5 * length); | 1614 | steps = (int)(steps * 4.5 * length); |
1615 | } | 1615 | } |
1616 | 1616 | ||
1617 | if (sphereMode) | 1617 | if (sphereMode) |
1618 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; | 1618 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f; |
1619 | else | 1619 | else |
1620 | //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); | 1620 | //this.hasProfileCut = (this.profileStart > 0.0f || this.profileEnd < 1.0f); |
1621 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | 1621 | this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; |
1622 | this.hasHollow = (this.hollow > 0.001f); | 1622 | this.hasHollow = (this.hollow > 0.001f); |
1623 | 1623 | ||
1624 | float twistBegin = this.twistBegin / 360.0f * twoPi; | 1624 | float twistBegin = this.twistBegin / 360.0f * twoPi; |
1625 | float twistEnd = this.twistEnd / 360.0f * twoPi; | 1625 | float twistEnd = this.twistEnd / 360.0f * twoPi; |
1626 | float twistTotal = twistEnd - twistBegin; | 1626 | float twistTotal = twistEnd - twistBegin; |
1627 | float twistTotalAbs = Math.Abs(twistTotal); | 1627 | float twistTotalAbs = Math.Abs(twistTotal); |
1628 | if (twistTotalAbs > 0.01f) | 1628 | if (twistTotalAbs > 0.01f) |
1629 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | 1629 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number |
1630 | 1630 | ||
1631 | float hollow = this.hollow; | 1631 | float hollow = this.hollow; |
1632 | 1632 | ||
1633 | // sanity checks | 1633 | // sanity checks |
1634 | float initialProfileRot = 0.0f; | 1634 | float initialProfileRot = 0.0f; |
1635 | if (pathType == PathType.Circular) | 1635 | if (pathType == PathType.Circular) |
1636 | { | 1636 | { |
1637 | if (this.sides == 3) | 1637 | if (this.sides == 3) |
1638 | { | 1638 | { |
1639 | initialProfileRot = (float)Math.PI; | 1639 | initialProfileRot = (float)Math.PI; |
1640 | if (this.hollowSides == 4) | 1640 | if (this.hollowSides == 4) |
1641 | { | 1641 | { |
1642 | if (hollow > 0.7f) | 1642 | if (hollow > 0.7f) |
1643 | hollow = 0.7f; | 1643 | hollow = 0.7f; |
1644 | hollow *= 0.707f; | 1644 | hollow *= 0.707f; |
1645 | } | 1645 | } |
1646 | else hollow *= 0.5f; | 1646 | else hollow *= 0.5f; |
1647 | } | 1647 | } |
1648 | else if (this.sides == 4) | 1648 | else if (this.sides == 4) |
1649 | { | 1649 | { |
1650 | initialProfileRot = 0.25f * (float)Math.PI; | 1650 | initialProfileRot = 0.25f * (float)Math.PI; |
1651 | if (this.hollowSides != 4) | 1651 | if (this.hollowSides != 4) |
1652 | hollow *= 0.707f; | 1652 | hollow *= 0.707f; |
1653 | } | 1653 | } |
1654 | else if (this.sides > 4) | 1654 | else if (this.sides > 4) |
1655 | { | 1655 | { |
1656 | initialProfileRot = (float)Math.PI; | 1656 | initialProfileRot = (float)Math.PI; |
1657 | if (this.hollowSides == 4) | 1657 | if (this.hollowSides == 4) |
1658 | { | 1658 | { |
1659 | if (hollow > 0.7f) | 1659 | if (hollow > 0.7f) |
1660 | hollow = 0.7f; | 1660 | hollow = 0.7f; |
1661 | hollow /= 0.7f; | 1661 | hollow /= 0.7f; |
1662 | } | 1662 | } |
1663 | } | 1663 | } |
1664 | } | 1664 | } |
1665 | else | 1665 | else |
1666 | { | 1666 | { |
1667 | if (this.sides == 3) | 1667 | if (this.sides == 3) |
1668 | { | 1668 | { |
1669 | if (this.hollowSides == 4) | 1669 | if (this.hollowSides == 4) |
1670 | { | 1670 | { |
1671 | if (hollow > 0.7f) | 1671 | if (hollow > 0.7f) |
1672 | hollow = 0.7f; | 1672 | hollow = 0.7f; |
1673 | hollow *= 0.707f; | 1673 | hollow *= 0.707f; |
1674 | } | 1674 | } |
1675 | else hollow *= 0.5f; | 1675 | else hollow *= 0.5f; |
1676 | } | 1676 | } |
1677 | else if (this.sides == 4) | 1677 | else if (this.sides == 4) |
1678 | { | 1678 | { |
1679 | initialProfileRot = 1.25f * (float)Math.PI; | 1679 | initialProfileRot = 1.25f * (float)Math.PI; |
1680 | if (this.hollowSides != 4) | 1680 | if (this.hollowSides != 4) |
1681 | hollow *= 0.707f; | 1681 | hollow *= 0.707f; |
1682 | } | 1682 | } |
1683 | else if (this.sides == 24 && this.hollowSides == 4) | 1683 | else if (this.sides == 24 && this.hollowSides == 4) |
1684 | hollow *= 1.414f; | 1684 | hollow *= 1.414f; |
1685 | } | 1685 | } |
1686 | 1686 | ||
1687 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals); | 1687 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals); |
1688 | this.errorMessage = profile.errorMessage; | 1688 | this.errorMessage = profile.errorMessage; |
1689 | 1689 | ||
1690 | this.numPrimFaces = profile.numPrimFaces; | 1690 | this.numPrimFaces = profile.numPrimFaces; |
1691 | 1691 | ||
1692 | //profileOuterFaceNumber = profile.faceNumbers[0]; | 1692 | //profileOuterFaceNumber = profile.faceNumbers[0]; |
1693 | //if (!needEndFaces) | 1693 | //if (!needEndFaces) |
1694 | // profileOuterFaceNumber--; | 1694 | // profileOuterFaceNumber--; |
1695 | //profileOuterFaceNumber = needEndFaces ? 1 : 0; | 1695 | //profileOuterFaceNumber = needEndFaces ? 1 : 0; |
1696 | 1696 | ||
1697 | 1697 | ||
1698 | //if (hasHollow) | 1698 | //if (hasHollow) |
1699 | //{ | 1699 | //{ |
1700 | // if (needEndFaces) | 1700 | // if (needEndFaces) |
1701 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts + 1]; | 1701 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts + 1]; |
1702 | // else | 1702 | // else |
1703 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts] - 1; | 1703 | // profileHollowFaceNumber = profile.faceNumbers[profile.numOuterVerts] - 1; |
1704 | //} | 1704 | //} |
1705 | 1705 | ||
1706 | 1706 | ||
1707 | profileOuterFaceNumber = profile.outerFaceNumber; | 1707 | profileOuterFaceNumber = profile.outerFaceNumber; |
1708 | if (!needEndFaces) | 1708 | if (!needEndFaces) |
1709 | profileOuterFaceNumber--; | 1709 | profileOuterFaceNumber--; |
1710 | 1710 | ||
1711 | if (hasHollow) | 1711 | if (hasHollow) |
1712 | { | 1712 | { |
1713 | profileHollowFaceNumber = profile.hollowFaceNumber; | 1713 | profileHollowFaceNumber = profile.hollowFaceNumber; |
1714 | if (!needEndFaces) | 1714 | if (!needEndFaces) |
1715 | profileHollowFaceNumber--; | 1715 | profileHollowFaceNumber--; |
1716 | } | 1716 | } |
1717 | 1717 | ||
1718 | int cut1Vert = -1; | 1718 | int cut1Vert = -1; |
1719 | int cut2Vert = -1; | 1719 | int cut2Vert = -1; |
1720 | if (hasProfileCut) | 1720 | if (hasProfileCut) |
1721 | { | 1721 | { |
1722 | cut1Vert = hasHollow ? profile.coords.Count - 1 : 0; | 1722 | cut1Vert = hasHollow ? profile.coords.Count - 1 : 0; |
1723 | cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts; | 1723 | cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts; |
1724 | } | 1724 | } |
1725 | 1725 | ||
1726 | if (initialProfileRot != 0.0f) | 1726 | if (initialProfileRot != 0.0f) |
1727 | { | 1727 | { |
1728 | profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); | 1728 | profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); |
1729 | if (viewerMode) | 1729 | if (viewerMode) |
1730 | profile.MakeFaceUVs(); | 1730 | profile.MakeFaceUVs(); |
1731 | } | 1731 | } |
1732 | 1732 | ||
1733 | Coord lastCutNormal1 = new Coord(); | 1733 | Coord lastCutNormal1 = new Coord(); |
1734 | Coord lastCutNormal2 = new Coord(); | 1734 | Coord lastCutNormal2 = new Coord(); |
1735 | float lastV = 1.0f; | 1735 | float lastV = 1.0f; |
1736 | 1736 | ||
1737 | Path path = new Path(); | 1737 | Path path = new Path(); |
1738 | path.twistBegin = twistBegin; | 1738 | path.twistBegin = twistBegin; |
1739 | path.twistEnd = twistEnd; | 1739 | path.twistEnd = twistEnd; |
1740 | path.topShearX = topShearX; | 1740 | path.topShearX = topShearX; |
1741 | path.topShearY = topShearY; | 1741 | path.topShearY = topShearY; |
1742 | path.pathCutBegin = pathCutBegin; | 1742 | path.pathCutBegin = pathCutBegin; |
1743 | path.pathCutEnd = pathCutEnd; | 1743 | path.pathCutEnd = pathCutEnd; |
1744 | path.dimpleBegin = dimpleBegin; | 1744 | path.dimpleBegin = dimpleBegin; |
1745 | path.dimpleEnd = dimpleEnd; | 1745 | path.dimpleEnd = dimpleEnd; |
1746 | path.skew = skew; | 1746 | path.skew = skew; |
1747 | path.holeSizeX = holeSizeX; | 1747 | path.holeSizeX = holeSizeX; |
1748 | path.holeSizeY = holeSizeY; | 1748 | path.holeSizeY = holeSizeY; |
1749 | path.taperX = taperX; | 1749 | path.taperX = taperX; |
1750 | path.taperY = taperY; | 1750 | path.taperY = taperY; |
1751 | path.radius = radius; | 1751 | path.radius = radius; |
1752 | path.revolutions = revolutions; | 1752 | path.revolutions = revolutions; |
1753 | path.stepsPerRevolution = stepsPerRevolution; | 1753 | path.stepsPerRevolution = stepsPerRevolution; |
1754 | 1754 | ||
1755 | path.Create(pathType, steps); | 1755 | path.Create(pathType, steps); |
1756 | 1756 | ||
1757 | 1757 | ||
1758 | if (pathType == PathType.Circular) | 1758 | if (pathType == PathType.Circular) |
1759 | { | 1759 | { |
1760 | needEndFaces = false; | 1760 | needEndFaces = false; |
1761 | if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f) | 1761 | if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f) |
1762 | needEndFaces = true; | 1762 | needEndFaces = true; |
1763 | else if (this.taperX != 0.0f || this.taperY != 0.0f) | 1763 | else if (this.taperX != 0.0f || this.taperY != 0.0f) |
1764 | needEndFaces = true; | 1764 | needEndFaces = true; |
1765 | else if (this.skew != 0.0f) | 1765 | else if (this.skew != 0.0f) |
1766 | needEndFaces = true; | 1766 | needEndFaces = true; |
1767 | else if (twistTotal != 0.0f) | 1767 | else if (twistTotal != 0.0f) |
1768 | needEndFaces = true; | 1768 | needEndFaces = true; |
1769 | else if (this.radius != 0.0f) | 1769 | else if (this.radius != 0.0f) |
1770 | needEndFaces = true; | 1770 | needEndFaces = true; |
1771 | } | 1771 | } |
1772 | else needEndFaces = true; | 1772 | else needEndFaces = true; |
1773 | 1773 | ||
1774 | for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) | 1774 | for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) |
1775 | { | 1775 | { |
1776 | PathNode node = path.pathNodes[nodeIndex]; | 1776 | PathNode node = path.pathNodes[nodeIndex]; |
1777 | Profile newLayer = profile.Copy(); | 1777 | Profile newLayer = profile.Copy(); |
1778 | newLayer.Scale(node.xScale, node.yScale); | 1778 | newLayer.Scale(node.xScale, node.yScale); |
1779 | 1779 | ||
1780 | newLayer.AddRot(node.rotation); | 1780 | newLayer.AddRot(node.rotation); |
1781 | newLayer.AddPos(node.position); | 1781 | newLayer.AddPos(node.position); |
1782 | 1782 | ||
1783 | if (needEndFaces && nodeIndex == 0) | 1783 | if (needEndFaces && nodeIndex == 0) |
1784 | { | 1784 | { |
1785 | newLayer.FlipNormals(); | 1785 | newLayer.FlipNormals(); |
1786 | 1786 | ||
1787 | // add the top faces to the viewerFaces list here | 1787 | // add the top faces to the viewerFaces list here |
1788 | if (this.viewerMode) | 1788 | if (this.viewerMode) |
1789 | { | 1789 | { |
1790 | Coord faceNormal = newLayer.faceNormal; | 1790 | Coord faceNormal = newLayer.faceNormal; |
1791 | ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber); | 1791 | ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber); |
1792 | int numFaces = newLayer.faces.Count; | 1792 | int numFaces = newLayer.faces.Count; |
1793 | List<Face> faces = newLayer.faces; | 1793 | List<Face> faces = newLayer.faces; |
1794 | 1794 | ||
1795 | for (int i = 0; i < numFaces; i++) | 1795 | for (int i = 0; i < numFaces; i++) |
1796 | { | 1796 | { |
1797 | Face face = faces[i]; | 1797 | Face face = faces[i]; |
1798 | newViewerFace.v1 = newLayer.coords[face.v1]; | 1798 | newViewerFace.v1 = newLayer.coords[face.v1]; |
1799 | newViewerFace.v2 = newLayer.coords[face.v2]; | 1799 | newViewerFace.v2 = newLayer.coords[face.v2]; |
1800 | newViewerFace.v3 = newLayer.coords[face.v3]; | 1800 | newViewerFace.v3 = newLayer.coords[face.v3]; |
1801 | 1801 | ||
1802 | newViewerFace.coordIndex1 = face.v1; | 1802 | newViewerFace.coordIndex1 = face.v1; |
1803 | newViewerFace.coordIndex2 = face.v2; | 1803 | newViewerFace.coordIndex2 = face.v2; |
1804 | newViewerFace.coordIndex3 = face.v3; | 1804 | newViewerFace.coordIndex3 = face.v3; |
1805 | 1805 | ||
1806 | newViewerFace.n1 = faceNormal; | 1806 | newViewerFace.n1 = faceNormal; |
1807 | newViewerFace.n2 = faceNormal; | 1807 | newViewerFace.n2 = faceNormal; |
1808 | newViewerFace.n3 = faceNormal; | 1808 | newViewerFace.n3 = faceNormal; |
1809 | 1809 | ||
1810 | newViewerFace.uv1 = newLayer.faceUVs[face.v1]; | 1810 | newViewerFace.uv1 = newLayer.faceUVs[face.v1]; |
1811 | newViewerFace.uv2 = newLayer.faceUVs[face.v2]; | 1811 | newViewerFace.uv2 = newLayer.faceUVs[face.v2]; |
1812 | newViewerFace.uv3 = newLayer.faceUVs[face.v3]; | 1812 | newViewerFace.uv3 = newLayer.faceUVs[face.v3]; |
1813 | 1813 | ||
1814 | this.viewerFaces.Add(newViewerFace); | 1814 | this.viewerFaces.Add(newViewerFace); |
1815 | } | 1815 | } |
1816 | } | 1816 | } |
1817 | } // if (nodeIndex == 0) | 1817 | } // if (nodeIndex == 0) |
1818 | 1818 | ||
1819 | // append this layer | 1819 | // append this layer |
1820 | 1820 | ||
1821 | int coordsLen = this.coords.Count; | 1821 | int coordsLen = this.coords.Count; |
1822 | newLayer.AddValue2FaceVertexIndices(coordsLen); | 1822 | newLayer.AddValue2FaceVertexIndices(coordsLen); |
1823 | 1823 | ||
1824 | this.coords.AddRange(newLayer.coords); | 1824 | this.coords.AddRange(newLayer.coords); |
1825 | 1825 | ||
1826 | if (this.calcVertexNormals) | 1826 | if (this.calcVertexNormals) |
1827 | { | 1827 | { |
1828 | newLayer.AddValue2FaceNormalIndices(this.normals.Count); | 1828 | newLayer.AddValue2FaceNormalIndices(this.normals.Count); |
1829 | this.normals.AddRange(newLayer.vertexNormals); | 1829 | this.normals.AddRange(newLayer.vertexNormals); |
1830 | } | 1830 | } |
1831 | 1831 | ||
1832 | if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f) | 1832 | if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f) |
1833 | this.faces.AddRange(newLayer.faces); | 1833 | this.faces.AddRange(newLayer.faces); |
1834 | 1834 | ||
1835 | // fill faces between layers | 1835 | // fill faces between layers |
1836 | 1836 | ||
1837 | int numVerts = newLayer.coords.Count; | 1837 | int numVerts = newLayer.coords.Count; |
1838 | Face newFace = new Face(); | 1838 | Face newFace = new Face(); |
1839 | 1839 | ||
1840 | if (nodeIndex > 0) | 1840 | if (nodeIndex > 0) |
1841 | { | 1841 | { |
1842 | int startVert = coordsLen + 1; | 1842 | int startVert = coordsLen + 1; |
1843 | int endVert = this.coords.Count; | 1843 | int endVert = this.coords.Count; |
1844 | 1844 | ||
1845 | if (sides < 5 || this.hasProfileCut || this.hasHollow) | 1845 | if (sides < 5 || this.hasProfileCut || this.hasHollow) |
1846 | startVert--; | 1846 | startVert--; |
1847 | 1847 | ||
1848 | for (int i = startVert; i < endVert; i++) | 1848 | for (int i = startVert; i < endVert; i++) |
1849 | { | 1849 | { |
1850 | int iNext = i + 1; | 1850 | int iNext = i + 1; |
1851 | if (i == endVert - 1) | 1851 | if (i == endVert - 1) |
1852 | iNext = startVert; | 1852 | iNext = startVert; |
1853 | 1853 | ||
1854 | int whichVert = i - startVert; | 1854 | int whichVert = i - startVert; |
1855 | 1855 | ||
1856 | newFace.v1 = i; | 1856 | newFace.v1 = i; |
1857 | newFace.v2 = i - numVerts; | 1857 | newFace.v2 = i - numVerts; |
1858 | newFace.v3 = iNext - numVerts; | 1858 | newFace.v3 = iNext - numVerts; |
1859 | this.faces.Add(newFace); | 1859 | this.faces.Add(newFace); |
1860 | 1860 | ||
1861 | newFace.v2 = iNext - numVerts; | 1861 | newFace.v2 = iNext - numVerts; |
1862 | newFace.v3 = iNext; | 1862 | newFace.v3 = iNext; |
1863 | this.faces.Add(newFace); | 1863 | this.faces.Add(newFace); |
1864 | 1864 | ||
1865 | if (this.viewerMode) | 1865 | if (this.viewerMode) |
1866 | { | 1866 | { |
1867 | // add the side faces to the list of viewerFaces here | 1867 | // add the side faces to the list of viewerFaces here |
1868 | 1868 | ||
1869 | int primFaceNum = profile.faceNumbers[whichVert]; | 1869 | int primFaceNum = profile.faceNumbers[whichVert]; |
1870 | if (!needEndFaces) | 1870 | if (!needEndFaces) |
1871 | primFaceNum -= 1; | 1871 | primFaceNum -= 1; |
1872 | 1872 | ||
1873 | ViewerFace newViewerFace1 = new ViewerFace(primFaceNum); | 1873 | ViewerFace newViewerFace1 = new ViewerFace(primFaceNum); |
1874 | ViewerFace newViewerFace2 = new ViewerFace(primFaceNum); | 1874 | ViewerFace newViewerFace2 = new ViewerFace(primFaceNum); |
1875 | 1875 | ||
1876 | float u1 = newLayer.us[whichVert]; | 1876 | float u1 = newLayer.us[whichVert]; |
1877 | float u2 = 1.0f; | 1877 | float u2 = 1.0f; |
1878 | if (whichVert < newLayer.us.Count - 1) | 1878 | if (whichVert < newLayer.us.Count - 1) |
1879 | u2 = newLayer.us[whichVert + 1]; | 1879 | u2 = newLayer.us[whichVert + 1]; |
1880 | 1880 | ||
1881 | if (whichVert == cut1Vert || whichVert == cut2Vert) | 1881 | if (whichVert == cut1Vert || whichVert == cut2Vert) |
1882 | { | 1882 | { |
1883 | u1 = 0.0f; | 1883 | u1 = 0.0f; |
1884 | u2 = 1.0f; | 1884 | u2 = 1.0f; |
1885 | } | 1885 | } |
1886 | else if (sides < 5) | 1886 | else if (sides < 5) |
1887 | { | 1887 | { |
1888 | if (whichVert < profile.numOuterVerts) | 1888 | if (whichVert < profile.numOuterVerts) |
1889 | { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled | 1889 | { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled |
1890 | // to reflect the entire texture width | 1890 | // to reflect the entire texture width |
1891 | u1 *= sides; | 1891 | u1 *= sides; |
1892 | u2 *= sides; | 1892 | u2 *= sides; |
1893 | u2 -= (int)u1; | 1893 | u2 -= (int)u1; |
1894 | u1 -= (int)u1; | 1894 | u1 -= (int)u1; |
1895 | if (u2 < 0.1f) | 1895 | if (u2 < 0.1f) |
1896 | u2 = 1.0f; | 1896 | u2 = 1.0f; |
1897 | //this.profileOuterFaceNumber = primFaceNum; | 1897 | //this.profileOuterFaceNumber = primFaceNum; |
1898 | } | 1898 | } |
1899 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) | 1899 | else if (whichVert > profile.coords.Count - profile.numHollowVerts - 1) |
1900 | { | 1900 | { |
1901 | u1 *= 2.0f; | 1901 | u1 *= 2.0f; |
1902 | u2 *= 2.0f; | 1902 | u2 *= 2.0f; |
1903 | //this.profileHollowFaceNumber = primFaceNum; | 1903 | //this.profileHollowFaceNumber = primFaceNum; |
1904 | } | 1904 | } |
1905 | } | 1905 | } |
1906 | 1906 | ||
1907 | newViewerFace1.uv1.U = u1; | 1907 | newViewerFace1.uv1.U = u1; |
1908 | newViewerFace1.uv2.U = u1; | 1908 | newViewerFace1.uv2.U = u1; |
1909 | newViewerFace1.uv3.U = u2; | 1909 | newViewerFace1.uv3.U = u2; |
1910 | 1910 | ||
1911 | newViewerFace1.uv1.V = 1.0f - node.percentOfPath; | 1911 | newViewerFace1.uv1.V = 1.0f - node.percentOfPath; |
1912 | newViewerFace1.uv2.V = lastV; | 1912 | newViewerFace1.uv2.V = lastV; |
1913 | newViewerFace1.uv3.V = lastV; | 1913 | newViewerFace1.uv3.V = lastV; |
1914 | 1914 | ||
1915 | newViewerFace2.uv1.U = u1; | 1915 | newViewerFace2.uv1.U = u1; |
1916 | newViewerFace2.uv2.U = u2; | 1916 | newViewerFace2.uv2.U = u2; |
1917 | newViewerFace2.uv3.U = u2; | 1917 | newViewerFace2.uv3.U = u2; |
1918 | 1918 | ||
1919 | newViewerFace2.uv1.V = 1.0f - node.percentOfPath; | 1919 | newViewerFace2.uv1.V = 1.0f - node.percentOfPath; |
1920 | newViewerFace2.uv2.V = lastV; | 1920 | newViewerFace2.uv2.V = lastV; |
1921 | newViewerFace2.uv3.V = 1.0f - node.percentOfPath; | 1921 | newViewerFace2.uv3.V = 1.0f - node.percentOfPath; |
1922 | 1922 | ||
1923 | newViewerFace1.v1 = this.coords[i]; | 1923 | newViewerFace1.v1 = this.coords[i]; |
1924 | newViewerFace1.v2 = this.coords[i - numVerts]; | 1924 | newViewerFace1.v2 = this.coords[i - numVerts]; |
1925 | newViewerFace1.v3 = this.coords[iNext - numVerts]; | 1925 | newViewerFace1.v3 = this.coords[iNext - numVerts]; |
1926 | 1926 | ||
1927 | newViewerFace2.v1 = this.coords[i]; | 1927 | newViewerFace2.v1 = this.coords[i]; |
1928 | newViewerFace2.v2 = this.coords[iNext - numVerts]; | 1928 | newViewerFace2.v2 = this.coords[iNext - numVerts]; |
1929 | newViewerFace2.v3 = this.coords[iNext]; | 1929 | newViewerFace2.v3 = this.coords[iNext]; |
1930 | 1930 | ||
1931 | newViewerFace1.coordIndex1 = i; | 1931 | newViewerFace1.coordIndex1 = i; |
1932 | newViewerFace1.coordIndex2 = i - numVerts; | 1932 | newViewerFace1.coordIndex2 = i - numVerts; |
1933 | newViewerFace1.coordIndex3 = iNext - numVerts; | 1933 | newViewerFace1.coordIndex3 = iNext - numVerts; |
1934 | 1934 | ||
1935 | newViewerFace2.coordIndex1 = i; | 1935 | newViewerFace2.coordIndex1 = i; |
1936 | newViewerFace2.coordIndex2 = iNext - numVerts; | 1936 | newViewerFace2.coordIndex2 = iNext - numVerts; |
1937 | newViewerFace2.coordIndex3 = iNext; | 1937 | newViewerFace2.coordIndex3 = iNext; |
1938 | 1938 | ||
1939 | // profile cut faces | 1939 | // profile cut faces |
1940 | if (whichVert == cut1Vert) | 1940 | if (whichVert == cut1Vert) |
1941 | { | 1941 | { |
1942 | newViewerFace1.n1 = newLayer.cutNormal1; | 1942 | newViewerFace1.n1 = newLayer.cutNormal1; |
1943 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1; | 1943 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1; |
1944 | 1944 | ||
1945 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1; | 1945 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1; |
1946 | newViewerFace2.n2 = lastCutNormal1; | 1946 | newViewerFace2.n2 = lastCutNormal1; |
1947 | } | 1947 | } |
1948 | else if (whichVert == cut2Vert) | 1948 | else if (whichVert == cut2Vert) |
1949 | { | 1949 | { |
1950 | newViewerFace1.n1 = newLayer.cutNormal2; | 1950 | newViewerFace1.n1 = newLayer.cutNormal2; |
1951 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2; | 1951 | newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2; |
1952 | 1952 | ||
1953 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2; | 1953 | newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2; |
1954 | newViewerFace2.n2 = lastCutNormal2; | 1954 | newViewerFace2.n2 = lastCutNormal2; |
1955 | } | 1955 | } |
1956 | 1956 | ||
1957 | else // outer and hollow faces | 1957 | else // outer and hollow faces |
1958 | { | 1958 | { |
1959 | if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts)) | 1959 | if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts)) |
1960 | { // looks terrible when path is twisted... need vertex normals here | 1960 | { // looks terrible when path is twisted... need vertex normals here |
1961 | newViewerFace1.CalcSurfaceNormal(); | 1961 | newViewerFace1.CalcSurfaceNormal(); |
1962 | newViewerFace2.CalcSurfaceNormal(); | 1962 | newViewerFace2.CalcSurfaceNormal(); |
1963 | } | 1963 | } |
1964 | else | 1964 | else |
1965 | { | 1965 | { |
1966 | newViewerFace1.n1 = this.normals[i]; | 1966 | newViewerFace1.n1 = this.normals[i]; |
1967 | newViewerFace1.n2 = this.normals[i - numVerts]; | 1967 | newViewerFace1.n2 = this.normals[i - numVerts]; |
1968 | newViewerFace1.n3 = this.normals[iNext - numVerts]; | 1968 | newViewerFace1.n3 = this.normals[iNext - numVerts]; |
1969 | 1969 | ||
1970 | newViewerFace2.n1 = this.normals[i]; | 1970 | newViewerFace2.n1 = this.normals[i]; |
1971 | newViewerFace2.n2 = this.normals[iNext - numVerts]; | 1971 | newViewerFace2.n2 = this.normals[iNext - numVerts]; |
1972 | newViewerFace2.n3 = this.normals[iNext]; | 1972 | newViewerFace2.n3 = this.normals[iNext]; |
1973 | } | 1973 | } |
1974 | } | 1974 | } |
1975 | 1975 | ||
1976 | this.viewerFaces.Add(newViewerFace1); | 1976 | this.viewerFaces.Add(newViewerFace1); |
1977 | this.viewerFaces.Add(newViewerFace2); | 1977 | this.viewerFaces.Add(newViewerFace2); |
1978 | 1978 | ||
1979 | } | 1979 | } |
1980 | } | 1980 | } |
1981 | } | 1981 | } |
1982 | 1982 | ||
1983 | lastCutNormal1 = newLayer.cutNormal1; | 1983 | lastCutNormal1 = newLayer.cutNormal1; |
1984 | lastCutNormal2 = newLayer.cutNormal2; | 1984 | lastCutNormal2 = newLayer.cutNormal2; |
1985 | lastV = 1.0f - node.percentOfPath; | 1985 | lastV = 1.0f - node.percentOfPath; |
1986 | 1986 | ||
1987 | if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode) | 1987 | if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode) |
1988 | { | 1988 | { |
1989 | // add the top faces to the viewerFaces list here | 1989 | // add the top faces to the viewerFaces list here |
1990 | Coord faceNormal = newLayer.faceNormal; | 1990 | Coord faceNormal = newLayer.faceNormal; |
1991 | ViewerFace newViewerFace = new ViewerFace(); | 1991 | ViewerFace newViewerFace = new ViewerFace(); |
1992 | newViewerFace.primFaceNumber = 0; | 1992 | newViewerFace.primFaceNumber = 0; |
1993 | int numFaces = newLayer.faces.Count; | 1993 | int numFaces = newLayer.faces.Count; |
1994 | List<Face> faces = newLayer.faces; | 1994 | List<Face> faces = newLayer.faces; |
1995 | 1995 | ||
1996 | for (int i = 0; i < numFaces; i++) | 1996 | for (int i = 0; i < numFaces; i++) |
1997 | { | 1997 | { |
1998 | Face face = faces[i]; | 1998 | Face face = faces[i]; |
1999 | newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen]; | 1999 | newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen]; |
2000 | newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen]; | 2000 | newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen]; |
2001 | newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen]; | 2001 | newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen]; |
2002 | 2002 | ||
2003 | newViewerFace.coordIndex1 = face.v1 - coordsLen; | 2003 | newViewerFace.coordIndex1 = face.v1 - coordsLen; |
2004 | newViewerFace.coordIndex2 = face.v2 - coordsLen; | 2004 | newViewerFace.coordIndex2 = face.v2 - coordsLen; |
2005 | newViewerFace.coordIndex3 = face.v3 - coordsLen; | 2005 | newViewerFace.coordIndex3 = face.v3 - coordsLen; |
2006 | 2006 | ||
2007 | newViewerFace.n1 = faceNormal; | 2007 | newViewerFace.n1 = faceNormal; |
2008 | newViewerFace.n2 = faceNormal; | 2008 | newViewerFace.n2 = faceNormal; |
2009 | newViewerFace.n3 = faceNormal; | 2009 | newViewerFace.n3 = faceNormal; |
2010 | 2010 | ||
2011 | newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen]; | 2011 | newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen]; |
2012 | newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen]; | 2012 | newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen]; |
2013 | newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen]; | 2013 | newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen]; |
2014 | 2014 | ||
2015 | this.viewerFaces.Add(newViewerFace); | 2015 | this.viewerFaces.Add(newViewerFace); |
2016 | } | 2016 | } |
2017 | } | 2017 | } |
2018 | 2018 | ||
2019 | 2019 | ||
2020 | } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) | 2020 | } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) |
2021 | 2021 | ||
2022 | } | 2022 | } |
2023 | 2023 | ||
2024 | 2024 | ||
2025 | /// <summary> | 2025 | /// <summary> |
2026 | /// DEPRICATED - use Extrude(PathType.Linear) instead | 2026 | /// DEPRICATED - use Extrude(PathType.Linear) instead |
2027 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. | 2027 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. |
2028 | /// </summary> | 2028 | /// </summary> |
2029 | /// | 2029 | /// |
2030 | public void ExtrudeLinear() | 2030 | public void ExtrudeLinear() |
2031 | { | 2031 | { |
2032 | this.Extrude(PathType.Linear); | 2032 | this.Extrude(PathType.Linear); |
2033 | } | 2033 | } |
2034 | 2034 | ||
2035 | 2035 | ||
2036 | /// <summary> | 2036 | /// <summary> |
2037 | /// DEPRICATED - use Extrude(PathType.Circular) instead | 2037 | /// DEPRICATED - use Extrude(PathType.Circular) instead |
2038 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. | 2038 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. |
2039 | /// </summary> | 2039 | /// </summary> |
2040 | /// | 2040 | /// |
2041 | public void ExtrudeCircular() | 2041 | public void ExtrudeCircular() |
2042 | { | 2042 | { |
2043 | this.Extrude(PathType.Circular); | 2043 | this.Extrude(PathType.Circular); |
2044 | } | 2044 | } |
2045 | 2045 | ||
2046 | 2046 | ||
2047 | private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) | 2047 | private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) |
2048 | { | 2048 | { |
2049 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | 2049 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); |
2050 | Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); | 2050 | Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); |
2051 | 2051 | ||
2052 | Coord normal = Coord.Cross(edge1, edge2); | 2052 | Coord normal = Coord.Cross(edge1, edge2); |
2053 | 2053 | ||
2054 | normal.Normalize(); | 2054 | normal.Normalize(); |
2055 | 2055 | ||
2056 | return normal; | 2056 | return normal; |
2057 | } | 2057 | } |
2058 | 2058 | ||
2059 | private Coord SurfaceNormal(Face face) | 2059 | private Coord SurfaceNormal(Face face) |
2060 | { | 2060 | { |
2061 | return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]); | 2061 | return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]); |
2062 | } | 2062 | } |
2063 | 2063 | ||
2064 | /// <summary> | 2064 | /// <summary> |
2065 | /// Calculate the surface normal for a face in the list of faces | 2065 | /// Calculate the surface normal for a face in the list of faces |
2066 | /// </summary> | 2066 | /// </summary> |
2067 | /// <param name="faceIndex"></param> | 2067 | /// <param name="faceIndex"></param> |
2068 | /// <returns></returns> | 2068 | /// <returns></returns> |
2069 | public Coord SurfaceNormal(int faceIndex) | 2069 | public Coord SurfaceNormal(int faceIndex) |
2070 | { | 2070 | { |
2071 | int numFaces = this.faces.Count; | 2071 | int numFaces = this.faces.Count; |
2072 | if (faceIndex < 0 || faceIndex >= numFaces) | 2072 | if (faceIndex < 0 || faceIndex >= numFaces) |
2073 | throw new Exception("faceIndex out of range"); | 2073 | throw new Exception("faceIndex out of range"); |
2074 | 2074 | ||
2075 | return SurfaceNormal(this.faces[faceIndex]); | 2075 | return SurfaceNormal(this.faces[faceIndex]); |
2076 | } | 2076 | } |
2077 | 2077 | ||
2078 | /// <summary> | 2078 | /// <summary> |
2079 | /// Duplicates a PrimMesh object. All object properties are copied by value, including lists. | 2079 | /// Duplicates a PrimMesh object. All object properties are copied by value, including lists. |
2080 | /// </summary> | 2080 | /// </summary> |
2081 | /// <returns></returns> | 2081 | /// <returns></returns> |
2082 | public PrimMesh Copy() | 2082 | public PrimMesh Copy() |
2083 | { | 2083 | { |
2084 | PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides); | 2084 | PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides); |
2085 | copy.twistBegin = this.twistBegin; | 2085 | copy.twistBegin = this.twistBegin; |
2086 | copy.twistEnd = this.twistEnd; | 2086 | copy.twistEnd = this.twistEnd; |
2087 | copy.topShearX = this.topShearX; | 2087 | copy.topShearX = this.topShearX; |
2088 | copy.topShearY = this.topShearY; | 2088 | copy.topShearY = this.topShearY; |
2089 | copy.pathCutBegin = this.pathCutBegin; | 2089 | copy.pathCutBegin = this.pathCutBegin; |
2090 | copy.pathCutEnd = this.pathCutEnd; | 2090 | copy.pathCutEnd = this.pathCutEnd; |
2091 | copy.dimpleBegin = this.dimpleBegin; | 2091 | copy.dimpleBegin = this.dimpleBegin; |
2092 | copy.dimpleEnd = this.dimpleEnd; | 2092 | copy.dimpleEnd = this.dimpleEnd; |
2093 | copy.skew = this.skew; | 2093 | copy.skew = this.skew; |
2094 | copy.holeSizeX = this.holeSizeX; | 2094 | copy.holeSizeX = this.holeSizeX; |
2095 | copy.holeSizeY = this.holeSizeY; | 2095 | copy.holeSizeY = this.holeSizeY; |
2096 | copy.taperX = this.taperX; | 2096 | copy.taperX = this.taperX; |
2097 | copy.taperY = this.taperY; | 2097 | copy.taperY = this.taperY; |
2098 | copy.radius = this.radius; | 2098 | copy.radius = this.radius; |
2099 | copy.revolutions = this.revolutions; | 2099 | copy.revolutions = this.revolutions; |
2100 | copy.stepsPerRevolution = this.stepsPerRevolution; | 2100 | copy.stepsPerRevolution = this.stepsPerRevolution; |
2101 | copy.calcVertexNormals = this.calcVertexNormals; | 2101 | copy.calcVertexNormals = this.calcVertexNormals; |
2102 | copy.normalsProcessed = this.normalsProcessed; | 2102 | copy.normalsProcessed = this.normalsProcessed; |
2103 | copy.viewerMode = this.viewerMode; | 2103 | copy.viewerMode = this.viewerMode; |
2104 | copy.numPrimFaces = this.numPrimFaces; | 2104 | copy.numPrimFaces = this.numPrimFaces; |
2105 | copy.errorMessage = this.errorMessage; | 2105 | copy.errorMessage = this.errorMessage; |
2106 | 2106 | ||
2107 | copy.coords = new List<Coord>(this.coords); | 2107 | copy.coords = new List<Coord>(this.coords); |
2108 | copy.faces = new List<Face>(this.faces); | 2108 | copy.faces = new List<Face>(this.faces); |
2109 | copy.viewerFaces = new List<ViewerFace>(this.viewerFaces); | 2109 | copy.viewerFaces = new List<ViewerFace>(this.viewerFaces); |
2110 | copy.normals = new List<Coord>(this.normals); | 2110 | copy.normals = new List<Coord>(this.normals); |
2111 | 2111 | ||
2112 | return copy; | 2112 | return copy; |
2113 | } | 2113 | } |
2114 | 2114 | ||
2115 | /// <summary> | 2115 | /// <summary> |
2116 | /// Calculate surface normals for all of the faces in the list of faces in this mesh | 2116 | /// Calculate surface normals for all of the faces in the list of faces in this mesh |
2117 | /// </summary> | 2117 | /// </summary> |
2118 | public void CalcNormals() | 2118 | public void CalcNormals() |
2119 | { | 2119 | { |
2120 | if (normalsProcessed) | 2120 | if (normalsProcessed) |
2121 | return; | 2121 | return; |
2122 | 2122 | ||
2123 | normalsProcessed = true; | 2123 | normalsProcessed = true; |
2124 | 2124 | ||
2125 | int numFaces = faces.Count; | 2125 | int numFaces = faces.Count; |
2126 | 2126 | ||
2127 | if (!this.calcVertexNormals) | 2127 | if (!this.calcVertexNormals) |
2128 | this.normals = new List<Coord>(); | 2128 | this.normals = new List<Coord>(); |
2129 | 2129 | ||
2130 | for (int i = 0; i < numFaces; i++) | 2130 | for (int i = 0; i < numFaces; i++) |
2131 | { | 2131 | { |
2132 | Face face = faces[i]; | 2132 | Face face = faces[i]; |
2133 | 2133 | ||
2134 | this.normals.Add(SurfaceNormal(i).Normalize()); | 2134 | this.normals.Add(SurfaceNormal(i).Normalize()); |
2135 | 2135 | ||
2136 | int normIndex = normals.Count - 1; | 2136 | int normIndex = normals.Count - 1; |
2137 | face.n1 = normIndex; | 2137 | face.n1 = normIndex; |
2138 | face.n2 = normIndex; | 2138 | face.n2 = normIndex; |
2139 | face.n3 = normIndex; | 2139 | face.n3 = normIndex; |
2140 | 2140 | ||
2141 | this.faces[i] = face; | 2141 | this.faces[i] = face; |
2142 | } | 2142 | } |
2143 | } | 2143 | } |
2144 | 2144 | ||
2145 | /// <summary> | 2145 | /// <summary> |
2146 | /// Adds a value to each XYZ vertex coordinate in the mesh | 2146 | /// Adds a value to each XYZ vertex coordinate in the mesh |
2147 | /// </summary> | 2147 | /// </summary> |
2148 | /// <param name="x"></param> | 2148 | /// <param name="x"></param> |
2149 | /// <param name="y"></param> | 2149 | /// <param name="y"></param> |
2150 | /// <param name="z"></param> | 2150 | /// <param name="z"></param> |
2151 | public void AddPos(float x, float y, float z) | 2151 | public void AddPos(float x, float y, float z) |
2152 | { | 2152 | { |
2153 | int i; | 2153 | int i; |
2154 | int numVerts = this.coords.Count; | 2154 | int numVerts = this.coords.Count; |
2155 | Coord vert; | 2155 | Coord vert; |
2156 | 2156 | ||
2157 | for (i = 0; i < numVerts; i++) | 2157 | for (i = 0; i < numVerts; i++) |
2158 | { | 2158 | { |
2159 | vert = this.coords[i]; | 2159 | vert = this.coords[i]; |
2160 | vert.X += x; | 2160 | vert.X += x; |
2161 | vert.Y += y; | 2161 | vert.Y += y; |
2162 | vert.Z += z; | 2162 | vert.Z += z; |
2163 | this.coords[i] = vert; | 2163 | this.coords[i] = vert; |
2164 | } | 2164 | } |
2165 | 2165 | ||
2166 | if (this.viewerFaces != null) | 2166 | if (this.viewerFaces != null) |
2167 | { | 2167 | { |
2168 | int numViewerFaces = this.viewerFaces.Count; | 2168 | int numViewerFaces = this.viewerFaces.Count; |
2169 | 2169 | ||
2170 | for (i = 0; i < numViewerFaces; i++) | 2170 | for (i = 0; i < numViewerFaces; i++) |
2171 | { | 2171 | { |
2172 | ViewerFace v = this.viewerFaces[i]; | 2172 | ViewerFace v = this.viewerFaces[i]; |
2173 | v.AddPos(x, y, z); | 2173 | v.AddPos(x, y, z); |
2174 | this.viewerFaces[i] = v; | 2174 | this.viewerFaces[i] = v; |
2175 | } | 2175 | } |
2176 | } | 2176 | } |
2177 | } | 2177 | } |
2178 | 2178 | ||
2179 | /// <summary> | 2179 | /// <summary> |
2180 | /// Rotates the mesh | 2180 | /// Rotates the mesh |
2181 | /// </summary> | 2181 | /// </summary> |
2182 | /// <param name="q"></param> | 2182 | /// <param name="q"></param> |
2183 | public void AddRot(Quat q) | 2183 | public void AddRot(Quat q) |
2184 | { | 2184 | { |
2185 | int i; | 2185 | int i; |
2186 | int numVerts = this.coords.Count; | 2186 | int numVerts = this.coords.Count; |
2187 | 2187 | ||
2188 | for (i = 0; i < numVerts; i++) | 2188 | for (i = 0; i < numVerts; i++) |
2189 | this.coords[i] *= q; | 2189 | this.coords[i] *= q; |
2190 | 2190 | ||
2191 | if (this.normals != null) | 2191 | if (this.normals != null) |
2192 | { | 2192 | { |
2193 | int numNormals = this.normals.Count; | 2193 | int numNormals = this.normals.Count; |
2194 | for (i = 0; i < numNormals; i++) | 2194 | for (i = 0; i < numNormals; i++) |
2195 | this.normals[i] *= q; | 2195 | this.normals[i] *= q; |
2196 | } | 2196 | } |
2197 | 2197 | ||
2198 | if (this.viewerFaces != null) | 2198 | if (this.viewerFaces != null) |
2199 | { | 2199 | { |
2200 | int numViewerFaces = this.viewerFaces.Count; | 2200 | int numViewerFaces = this.viewerFaces.Count; |
2201 | 2201 | ||
2202 | for (i = 0; i < numViewerFaces; i++) | 2202 | for (i = 0; i < numViewerFaces; i++) |
2203 | { | 2203 | { |
2204 | ViewerFace v = this.viewerFaces[i]; | 2204 | ViewerFace v = this.viewerFaces[i]; |
2205 | v.v1 *= q; | 2205 | v.v1 *= q; |
2206 | v.v2 *= q; | 2206 | v.v2 *= q; |
2207 | v.v3 *= q; | 2207 | v.v3 *= q; |
2208 | 2208 | ||
2209 | v.n1 *= q; | 2209 | v.n1 *= q; |
2210 | v.n2 *= q; | 2210 | v.n2 *= q; |
2211 | v.n3 *= q; | 2211 | v.n3 *= q; |
2212 | this.viewerFaces[i] = v; | 2212 | this.viewerFaces[i] = v; |
2213 | } | 2213 | } |
2214 | } | 2214 | } |
2215 | } | 2215 | } |
2216 | 2216 | ||
2217 | #if VERTEX_INDEXER | 2217 | #if VERTEX_INDEXER |
2218 | public VertexIndexer GetVertexIndexer() | 2218 | public VertexIndexer GetVertexIndexer() |
2219 | { | 2219 | { |
2220 | if (this.viewerMode && this.viewerFaces.Count > 0) | 2220 | if (this.viewerMode && this.viewerFaces.Count > 0) |
2221 | return new VertexIndexer(this); | 2221 | return new VertexIndexer(this); |
2222 | return null; | 2222 | return null; |
2223 | } | 2223 | } |
2224 | #endif | 2224 | #endif |
2225 | 2225 | ||
2226 | /// <summary> | 2226 | /// <summary> |
2227 | /// Scales the mesh | 2227 | /// Scales the mesh |
2228 | /// </summary> | 2228 | /// </summary> |
2229 | /// <param name="x"></param> | 2229 | /// <param name="x"></param> |
2230 | /// <param name="y"></param> | 2230 | /// <param name="y"></param> |
2231 | /// <param name="z"></param> | 2231 | /// <param name="z"></param> |
2232 | public void Scale(float x, float y, float z) | 2232 | public void Scale(float x, float y, float z) |
2233 | { | 2233 | { |
2234 | int i; | 2234 | int i; |
2235 | int numVerts = this.coords.Count; | 2235 | int numVerts = this.coords.Count; |
2236 | //Coord vert; | 2236 | //Coord vert; |
2237 | 2237 | ||
2238 | Coord m = new Coord(x, y, z); | 2238 | Coord m = new Coord(x, y, z); |
2239 | for (i = 0; i < numVerts; i++) | 2239 | for (i = 0; i < numVerts; i++) |
2240 | this.coords[i] *= m; | 2240 | this.coords[i] *= m; |
2241 | 2241 | ||
2242 | if (this.viewerFaces != null) | 2242 | if (this.viewerFaces != null) |
2243 | { | 2243 | { |
2244 | int numViewerFaces = this.viewerFaces.Count; | 2244 | int numViewerFaces = this.viewerFaces.Count; |
2245 | for (i = 0; i < numViewerFaces; i++) | 2245 | for (i = 0; i < numViewerFaces; i++) |
2246 | { | 2246 | { |
2247 | ViewerFace v = this.viewerFaces[i]; | 2247 | ViewerFace v = this.viewerFaces[i]; |
2248 | v.v1 *= m; | 2248 | v.v1 *= m; |
2249 | v.v2 *= m; | 2249 | v.v2 *= m; |
2250 | v.v3 *= m; | 2250 | v.v3 *= m; |
2251 | this.viewerFaces[i] = v; | 2251 | this.viewerFaces[i] = v; |
2252 | } | 2252 | } |
2253 | 2253 | ||
2254 | } | 2254 | } |
2255 | 2255 | ||
2256 | } | 2256 | } |
2257 | 2257 | ||
2258 | /// <summary> | 2258 | /// <summary> |
2259 | /// Dumps the mesh to a Blender compatible "Raw" format file | 2259 | /// Dumps the mesh to a Blender compatible "Raw" format file |
2260 | /// </summary> | 2260 | /// </summary> |
2261 | /// <param name="path"></param> | 2261 | /// <param name="path"></param> |
2262 | /// <param name="name"></param> | 2262 | /// <param name="name"></param> |
2263 | /// <param name="title"></param> | 2263 | /// <param name="title"></param> |
2264 | public void DumpRaw(String path, String name, String title) | 2264 | public void DumpRaw(String path, String name, String title) |
2265 | { | 2265 | { |
2266 | if (path == null) | 2266 | if (path == null) |
2267 | return; | 2267 | return; |
2268 | String fileName = name + "_" + title + ".raw"; | 2268 | String fileName = name + "_" + title + ".raw"; |
2269 | String completePath = System.IO.Path.Combine(path, fileName); | 2269 | String completePath = System.IO.Path.Combine(path, fileName); |
2270 | StreamWriter sw = new StreamWriter(completePath); | 2270 | StreamWriter sw = new StreamWriter(completePath); |
2271 | 2271 | ||
2272 | for (int i = 0; i < this.faces.Count; i++) | 2272 | for (int i = 0; i < this.faces.Count; i++) |
2273 | { | 2273 | { |
2274 | string s = this.coords[this.faces[i].v1].ToString(); | 2274 | string s = this.coords[this.faces[i].v1].ToString(); |
2275 | s += " " + this.coords[this.faces[i].v2].ToString(); | 2275 | s += " " + this.coords[this.faces[i].v2].ToString(); |
2276 | s += " " + this.coords[this.faces[i].v3].ToString(); | 2276 | s += " " + this.coords[this.faces[i].v3].ToString(); |
2277 | 2277 | ||
2278 | sw.WriteLine(s); | 2278 | sw.WriteLine(s); |
2279 | } | 2279 | } |
2280 | 2280 | ||
2281 | sw.Close(); | 2281 | sw.Close(); |
2282 | } | 2282 | } |
2283 | } | 2283 | } |
2284 | } | 2284 | } |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs index 4906cf6..d2d71de 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMap.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs | |||
@@ -1,176 +1,176 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors | 2 | * Copyright (c) Contributors |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | // to build without references to System.Drawing, comment this out | 28 | // to build without references to System.Drawing, comment this out |
29 | #define SYSTEM_DRAWING | 29 | #define SYSTEM_DRAWING |
30 | 30 | ||
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Text; | 33 | using System.Text; |
34 | 34 | ||
35 | #if SYSTEM_DRAWING | 35 | #if SYSTEM_DRAWING |
36 | using System.Drawing; | 36 | using System.Drawing; |
37 | using System.Drawing.Imaging; | 37 | using System.Drawing.Imaging; |
38 | 38 | ||
39 | namespace PrimMesher | 39 | namespace PrimMesher |
40 | { | 40 | { |
41 | public class SculptMap | 41 | public class SculptMap |
42 | { | 42 | { |
43 | public int width; | 43 | public int width; |
44 | public int height; | 44 | public int height; |
45 | public byte[] redBytes; | 45 | public byte[] redBytes; |
46 | public byte[] greenBytes; | 46 | public byte[] greenBytes; |
47 | public byte[] blueBytes; | 47 | public byte[] blueBytes; |
48 | 48 | ||
49 | public SculptMap() | 49 | public SculptMap() |
50 | { | 50 | { |
51 | } | 51 | } |
52 | 52 | ||
53 | public SculptMap(Bitmap bm, int lod) | 53 | public SculptMap(Bitmap bm, int lod) |
54 | { | 54 | { |
55 | int bmW = bm.Width; | 55 | int bmW = bm.Width; |
56 | int bmH = bm.Height; | 56 | int bmH = bm.Height; |
57 | 57 | ||
58 | if (bmW == 0 || bmH == 0) | 58 | if (bmW == 0 || bmH == 0) |
59 | throw new Exception("SculptMap: bitmap has no data"); | 59 | throw new Exception("SculptMap: bitmap has no data"); |
60 | 60 | ||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | 61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image |
62 | 62 | ||
63 | bool needsScaling = false; | 63 | bool needsScaling = false; |
64 | 64 | ||
65 | width = bmW; | 65 | width = bmW; |
66 | height = bmH; | 66 | height = bmH; |
67 | while (width * height > numLodPixels) | 67 | while (width * height > numLodPixels) |
68 | { | 68 | { |
69 | width >>= 1; | 69 | width >>= 1; |
70 | height >>= 1; | 70 | height >>= 1; |
71 | needsScaling = true; | 71 | needsScaling = true; |
72 | } | 72 | } |
73 | 73 | ||
74 | 74 | ||
75 | 75 | ||
76 | try | 76 | try |
77 | { | 77 | { |
78 | if (needsScaling) | 78 | if (needsScaling) |
79 | bm = ScaleImage(bm, width, height, | 79 | bm = ScaleImage(bm, width, height, |
80 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); | 80 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); |
81 | } | 81 | } |
82 | 82 | ||
83 | catch (Exception e) | 83 | catch (Exception e) |
84 | { | 84 | { |
85 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | 85 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); |
86 | } | 86 | } |
87 | 87 | ||
88 | if (width * height > lod * lod) | 88 | if (width * height > lod * lod) |
89 | { | 89 | { |
90 | width >>= 1; | 90 | width >>= 1; |
91 | height >>= 1; | 91 | height >>= 1; |
92 | } | 92 | } |
93 | 93 | ||
94 | int numBytes = (width + 1) * (height + 1); | 94 | int numBytes = (width + 1) * (height + 1); |
95 | redBytes = new byte[numBytes]; | 95 | redBytes = new byte[numBytes]; |
96 | greenBytes = new byte[numBytes]; | 96 | greenBytes = new byte[numBytes]; |
97 | blueBytes = new byte[numBytes]; | 97 | blueBytes = new byte[numBytes]; |
98 | 98 | ||
99 | int byteNdx = 0; | 99 | int byteNdx = 0; |
100 | 100 | ||
101 | try | 101 | try |
102 | { | 102 | { |
103 | for (int y = 0; y <= height; y++) | 103 | for (int y = 0; y <= height; y++) |
104 | { | 104 | { |
105 | for (int x = 0; x <= width; x++) | 105 | for (int x = 0; x <= width; x++) |
106 | { | 106 | { |
107 | int bmY = y < height ? y * 2 : y * 2 - 1; | 107 | int bmY = y < height ? y * 2 : y * 2 - 1; |
108 | int bmX = x < width ? x * 2 : x * 2 - 1; | 108 | int bmX = x < width ? x * 2 : x * 2 - 1; |
109 | Color c = bm.GetPixel(bmX, bmY); | 109 | Color c = bm.GetPixel(bmX, bmY); |
110 | 110 | ||
111 | redBytes[byteNdx] = c.R; | 111 | redBytes[byteNdx] = c.R; |
112 | greenBytes[byteNdx] = c.G; | 112 | greenBytes[byteNdx] = c.G; |
113 | blueBytes[byteNdx] = c.B; | 113 | blueBytes[byteNdx] = c.B; |
114 | 114 | ||
115 | ++byteNdx; | 115 | ++byteNdx; |
116 | } | 116 | } |
117 | } | 117 | } |
118 | } | 118 | } |
119 | catch (Exception e) | 119 | catch (Exception e) |
120 | { | 120 | { |
121 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); | 121 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); |
122 | } | 122 | } |
123 | 123 | ||
124 | width++; | 124 | width++; |
125 | height++; | 125 | height++; |
126 | } | 126 | } |
127 | 127 | ||
128 | public List<List<Coord>> ToRows(bool mirror) | 128 | public List<List<Coord>> ToRows(bool mirror) |
129 | { | 129 | { |
130 | int numRows = height; | 130 | int numRows = height; |
131 | int numCols = width; | 131 | int numCols = width; |
132 | 132 | ||
133 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | 133 | List<List<Coord>> rows = new List<List<Coord>>(numRows); |
134 | 134 | ||
135 | float pixScale = 1.0f / 255; | 135 | float pixScale = 1.0f / 255; |
136 | 136 | ||
137 | int rowNdx, colNdx; | 137 | int rowNdx, colNdx; |
138 | int smNdx = 0; | 138 | int smNdx = 0; |
139 | 139 | ||
140 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | 140 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) |
141 | { | 141 | { |
142 | List<Coord> row = new List<Coord>(numCols); | 142 | List<Coord> row = new List<Coord>(numCols); |
143 | for (colNdx = 0; colNdx < numCols; colNdx++) | 143 | for (colNdx = 0; colNdx < numCols; colNdx++) |
144 | { | 144 | { |
145 | if (mirror) | 145 | if (mirror) |
146 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); | 146 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); |
147 | else | 147 | else |
148 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); | 148 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); |
149 | 149 | ||
150 | ++smNdx; | 150 | ++smNdx; |
151 | } | 151 | } |
152 | rows.Add(row); | 152 | rows.Add(row); |
153 | } | 153 | } |
154 | return rows; | 154 | return rows; |
155 | } | 155 | } |
156 | 156 | ||
157 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, | 157 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, |
158 | System.Drawing.Drawing2D.InterpolationMode interpMode) | 158 | System.Drawing.Drawing2D.InterpolationMode interpMode) |
159 | { | 159 | { |
160 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); | 160 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); |
161 | scaledImage.SetResolution(96.0f, 96.0f); | 161 | scaledImage.SetResolution(96.0f, 96.0f); |
162 | 162 | ||
163 | Graphics grPhoto = Graphics.FromImage(scaledImage); | 163 | Graphics grPhoto = Graphics.FromImage(scaledImage); |
164 | grPhoto.InterpolationMode = interpMode; | 164 | grPhoto.InterpolationMode = interpMode; |
165 | 165 | ||
166 | grPhoto.DrawImage(srcImage, | 166 | grPhoto.DrawImage(srcImage, |
167 | new Rectangle(0, 0, destWidth, destHeight), | 167 | new Rectangle(0, 0, destWidth, destHeight), |
168 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), | 168 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), |
169 | GraphicsUnit.Pixel); | 169 | GraphicsUnit.Pixel); |
170 | 170 | ||
171 | grPhoto.Dispose(); | 171 | grPhoto.Dispose(); |
172 | return scaledImage; | 172 | return scaledImage; |
173 | } | 173 | } |
174 | } | 174 | } |
175 | } | 175 | } |
176 | #endif | 176 | #endif |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 06606c3..6aa8fe4 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -1,647 +1,647 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors | 2 | * Copyright (c) Contributors |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | // to build without references to System.Drawing, comment this out | 28 | // to build without references to System.Drawing, comment this out |
29 | #define SYSTEM_DRAWING | 29 | #define SYSTEM_DRAWING |
30 | 30 | ||
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Text; | 33 | using System.Text; |
34 | using System.IO; | 34 | using System.IO; |
35 | 35 | ||
36 | #if SYSTEM_DRAWING | 36 | #if SYSTEM_DRAWING |
37 | using System.Drawing; | 37 | using System.Drawing; |
38 | using System.Drawing.Imaging; | 38 | using System.Drawing.Imaging; |
39 | #endif | 39 | #endif |
40 | 40 | ||
41 | namespace PrimMesher | 41 | namespace PrimMesher |
42 | { | 42 | { |
43 | 43 | ||
44 | public class SculptMesh | 44 | public class SculptMesh |
45 | { | 45 | { |
46 | public List<Coord> coords; | 46 | public List<Coord> coords; |
47 | public List<Face> faces; | 47 | public List<Face> faces; |
48 | 48 | ||
49 | public List<ViewerFace> viewerFaces; | 49 | public List<ViewerFace> viewerFaces; |
50 | public List<Coord> normals; | 50 | public List<Coord> normals; |
51 | public List<UVCoord> uvs; | 51 | public List<UVCoord> uvs; |
52 | 52 | ||
53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | 53 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; |
54 | 54 | ||
55 | #if SYSTEM_DRAWING | 55 | #if SYSTEM_DRAWING |
56 | 56 | ||
57 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) | 57 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) |
58 | { | 58 | { |
59 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | 59 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); |
60 | SculptMesh sculptMesh = new SculptMesh(bitmap, sculptType, lod, viewerMode); | 60 | SculptMesh sculptMesh = new SculptMesh(bitmap, sculptType, lod, viewerMode); |
61 | bitmap.Dispose(); | 61 | bitmap.Dispose(); |
62 | return sculptMesh; | 62 | return sculptMesh; |
63 | } | 63 | } |
64 | 64 | ||
65 | 65 | ||
66 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) | 66 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) |
67 | { | 67 | { |
68 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | 68 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); |
69 | _SculptMesh(bitmap, (SculptType)sculptType, lod, viewerMode != 0, mirror != 0, invert != 0); | 69 | _SculptMesh(bitmap, (SculptType)sculptType, lod, viewerMode != 0, mirror != 0, invert != 0); |
70 | bitmap.Dispose(); | 70 | bitmap.Dispose(); |
71 | } | 71 | } |
72 | #endif | 72 | #endif |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// ** Experimental ** May disappear from future versions ** not recommeneded for use in applications | 75 | /// ** Experimental ** May disappear from future versions ** not recommeneded for use in applications |
76 | /// Construct a sculpt mesh from a 2D array of floats | 76 | /// Construct a sculpt mesh from a 2D array of floats |
77 | /// </summary> | 77 | /// </summary> |
78 | /// <param name="zMap"></param> | 78 | /// <param name="zMap"></param> |
79 | /// <param name="xBegin"></param> | 79 | /// <param name="xBegin"></param> |
80 | /// <param name="xEnd"></param> | 80 | /// <param name="xEnd"></param> |
81 | /// <param name="yBegin"></param> | 81 | /// <param name="yBegin"></param> |
82 | /// <param name="yEnd"></param> | 82 | /// <param name="yEnd"></param> |
83 | /// <param name="viewerMode"></param> | 83 | /// <param name="viewerMode"></param> |
84 | public SculptMesh(float[,] zMap, float xBegin, float xEnd, float yBegin, float yEnd, bool viewerMode) | 84 | public SculptMesh(float[,] zMap, float xBegin, float xEnd, float yBegin, float yEnd, bool viewerMode) |
85 | { | 85 | { |
86 | float xStep, yStep; | 86 | float xStep, yStep; |
87 | float uStep, vStep; | 87 | float uStep, vStep; |
88 | 88 | ||
89 | int numYElements = zMap.GetLength(0); | 89 | int numYElements = zMap.GetLength(0); |
90 | int numXElements = zMap.GetLength(1); | 90 | int numXElements = zMap.GetLength(1); |
91 | 91 | ||
92 | try | 92 | try |
93 | { | 93 | { |
94 | xStep = (xEnd - xBegin) / (float)(numXElements - 1); | 94 | xStep = (xEnd - xBegin) / (float)(numXElements - 1); |
95 | yStep = (yEnd - yBegin) / (float)(numYElements - 1); | 95 | yStep = (yEnd - yBegin) / (float)(numYElements - 1); |
96 | 96 | ||
97 | uStep = 1.0f / (numXElements - 1); | 97 | uStep = 1.0f / (numXElements - 1); |
98 | vStep = 1.0f / (numYElements - 1); | 98 | vStep = 1.0f / (numYElements - 1); |
99 | } | 99 | } |
100 | catch (DivideByZeroException) | 100 | catch (DivideByZeroException) |
101 | { | 101 | { |
102 | return; | 102 | return; |
103 | } | 103 | } |
104 | 104 | ||
105 | coords = new List<Coord>(); | 105 | coords = new List<Coord>(); |
106 | faces = new List<Face>(); | 106 | faces = new List<Face>(); |
107 | normals = new List<Coord>(); | 107 | normals = new List<Coord>(); |
108 | uvs = new List<UVCoord>(); | 108 | uvs = new List<UVCoord>(); |
109 | 109 | ||
110 | viewerFaces = new List<ViewerFace>(); | 110 | viewerFaces = new List<ViewerFace>(); |
111 | 111 | ||
112 | int p1, p2, p3, p4; | 112 | int p1, p2, p3, p4; |
113 | 113 | ||
114 | int x, y; | 114 | int x, y; |
115 | int xStart = 0, yStart = 0; | 115 | int xStart = 0, yStart = 0; |
116 | 116 | ||
117 | for (y = yStart; y < numYElements; y++) | 117 | for (y = yStart; y < numYElements; y++) |
118 | { | 118 | { |
119 | int rowOffset = y * numXElements; | 119 | int rowOffset = y * numXElements; |
120 | 120 | ||
121 | for (x = xStart; x < numXElements; x++) | 121 | for (x = xStart; x < numXElements; x++) |
122 | { | 122 | { |
123 | /* | ||
124 | * p1-----p2 | ||
125 | * | \ f2 | | ||
126 | * | \ | | ||
127 | * | f1 \| | ||
128 | * p3-----p4 | ||
129 | */ | ||
130 | |||
131 | p4 = rowOffset + x; | ||
132 | p3 = p4 - 1; | ||
133 | |||
134 | p2 = p4 - numXElements; | ||
135 | p1 = p3 - numXElements; | ||
136 | |||
137 | Coord c = new Coord(xBegin + x * xStep, yBegin + y * yStep, zMap[y, x]); | ||
138 | this.coords.Add(c); | ||
139 | if (viewerMode) | ||
140 | { | ||
141 | this.normals.Add(new Coord()); | ||
142 | this.uvs.Add(new UVCoord(uStep * x, 1.0f - vStep * y)); | ||
143 | } | ||
144 | |||
145 | if (y > 0 && x > 0) | ||
146 | { | ||
147 | Face f1, f2; | ||
148 | |||
149 | if (viewerMode) | ||
150 | { | ||
151 | f1 = new Face(p1, p4, p3, p1, p4, p3); | ||
152 | f1.uv1 = p1; | ||
153 | f1.uv2 = p4; | ||
154 | f1.uv3 = p3; | ||
155 | |||
156 | f2 = new Face(p1, p2, p4, p1, p2, p4); | ||
157 | f2.uv1 = p1; | ||
158 | f2.uv2 = p2; | ||
159 | f2.uv3 = p4; | ||
160 | } | ||
161 | else | ||
162 | { | ||
163 | f1 = new Face(p1, p4, p3); | ||
164 | f2 = new Face(p1, p2, p4); | ||
165 | } | ||
166 | |||
167 | this.faces.Add(f1); | ||
168 | this.faces.Add(f2); | ||
169 | } | ||
170 | } | ||
171 | } | ||
172 | |||
173 | if (viewerMode) | ||
174 | calcVertexNormals(SculptType.plane, numXElements, numYElements); | ||
175 | } | ||
176 | |||
177 | #if SYSTEM_DRAWING | ||
178 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) | ||
179 | { | ||
180 | _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, false, false); | ||
181 | } | ||
182 | |||
183 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
184 | { | ||
185 | _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, mirror, invert); | ||
186 | } | ||
187 | #endif | ||
188 | |||
189 | public SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) | ||
190 | { | ||
191 | _SculptMesh(rows, sculptType, viewerMode, mirror, invert); | ||
192 | } | ||
193 | |||
194 | #if SYSTEM_DRAWING | ||
195 | /// <summary> | ||
196 | /// converts a bitmap to a list of lists of coords, while scaling the image. | ||
197 | /// the scaling is done in floating point so as to allow for reduced vertex position | ||
198 | /// quantization as the position will be averaged between pixel values. this routine will | ||
199 | /// likely fail if the bitmap width and height are not powers of 2. | ||
200 | /// </summary> | ||
201 | /// <param name="bitmap"></param> | ||
202 | /// <param name="scale"></param> | ||
203 | /// <param name="mirror"></param> | ||
204 | /// <returns></returns> | ||
205 | private List<List<Coord>> bitmap2Coords(Bitmap bitmap, int scale, bool mirror) | ||
206 | { | ||
207 | int numRows = bitmap.Height / scale; | ||
208 | int numCols = bitmap.Width / scale; | ||
209 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
210 | |||
211 | float pixScale = 1.0f / (scale * scale); | ||
212 | pixScale /= 255; | ||
213 | |||
214 | int imageX, imageY = 0; | ||
215 | |||
216 | int rowNdx, colNdx; | ||
217 | |||
218 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | ||
219 | { | ||
220 | List<Coord> row = new List<Coord>(numCols); | ||
221 | for (colNdx = 0; colNdx < numCols; colNdx++) | ||
222 | { | ||
223 | imageX = colNdx * scale; | ||
224 | int imageYStart = rowNdx * scale; | ||
225 | int imageYEnd = imageYStart + scale; | ||
226 | int imageXEnd = imageX + scale; | ||
227 | float rSum = 0.0f; | ||
228 | float gSum = 0.0f; | ||
229 | float bSum = 0.0f; | ||
230 | for (; imageX < imageXEnd; imageX++) | ||
231 | { | ||
232 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) | ||
233 | { | ||
234 | Color c = bitmap.GetPixel(imageX, imageY); | ||
235 | if (c.A != 255) | ||
236 | { | ||
237 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
238 | c = bitmap.GetPixel(imageX, imageY); | ||
239 | } | ||
240 | rSum += c.R; | ||
241 | gSum += c.G; | ||
242 | bSum += c.B; | ||
243 | } | ||
244 | } | ||
245 | if (mirror) | ||
246 | row.Add(new Coord(-(rSum * pixScale - 0.5f), gSum * pixScale - 0.5f, bSum * pixScale - 0.5f)); | ||
247 | else | ||
248 | row.Add(new Coord(rSum * pixScale - 0.5f, gSum * pixScale - 0.5f, bSum * pixScale - 0.5f)); | ||
249 | |||
250 | } | ||
251 | rows.Add(row); | ||
252 | } | ||
253 | return rows; | ||
254 | } | ||
255 | |||
256 | private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror) | ||
257 | { | ||
258 | int numRows = bitmap.Height / scale; | ||
259 | int numCols = bitmap.Width / scale; | ||
260 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
261 | |||
262 | float pixScale = 1.0f / 256.0f; | ||
263 | |||
264 | int imageX, imageY = 0; | ||
265 | |||
266 | int rowNdx, colNdx; | ||
267 | |||
268 | for (rowNdx = 0; rowNdx <= numRows; rowNdx++) | ||
269 | { | ||
270 | List<Coord> row = new List<Coord>(numCols); | ||
271 | imageY = rowNdx * scale; | ||
272 | if (rowNdx == numRows) imageY--; | ||
273 | for (colNdx = 0; colNdx <= numCols; colNdx++) | ||
274 | { | ||
275 | imageX = colNdx * scale; | ||
276 | if (colNdx == numCols) imageX--; | ||
277 | |||
278 | Color c = bitmap.GetPixel(imageX, imageY); | ||
279 | if (c.A != 255) | ||
280 | { | ||
281 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); | ||
282 | c = bitmap.GetPixel(imageX, imageY); | ||
283 | } | ||
284 | |||
285 | if (mirror) | ||
286 | row.Add(new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); | ||
287 | else | ||
288 | row.Add(new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); | ||
289 | |||
290 | } | ||
291 | rows.Add(row); | ||
292 | } | ||
293 | return rows; | ||
294 | } | ||
295 | |||
296 | |||
297 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
298 | { | ||
299 | _SculptMesh(new SculptMap(sculptBitmap, lod).ToRows(mirror), sculptType, viewerMode, mirror, invert); | ||
300 | } | ||
301 | #endif | ||
302 | |||
303 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) | ||
304 | { | ||
305 | coords = new List<Coord>(); | ||
306 | faces = new List<Face>(); | ||
307 | normals = new List<Coord>(); | ||
308 | uvs = new List<UVCoord>(); | ||
309 | |||
310 | sculptType = (SculptType)(((int)sculptType) & 0x07); | ||
311 | |||
312 | if (mirror) | ||
313 | if (sculptType == SculptType.plane) | ||
314 | invert = !invert; | ||
315 | |||
316 | viewerFaces = new List<ViewerFace>(); | ||
317 | |||
318 | int width = rows[0].Count; | ||
319 | |||
320 | int p1, p2, p3, p4; | ||
321 | |||
322 | int imageX, imageY; | ||
323 | |||
324 | if (sculptType != SculptType.plane) | ||
325 | { | ||
326 | if (rows.Count % 2 == 0) | ||
327 | { | ||
328 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | ||
329 | rows[rowNdx].Add(rows[rowNdx][0]); | ||
330 | } | ||
331 | else | ||
332 | { | ||
333 | int lastIndex = rows[0].Count - 1; | ||
334 | |||
335 | for (int i = 0; i < rows.Count; i++) | ||
336 | rows[i][0] = rows[i][lastIndex]; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | Coord topPole = rows[0][width / 2]; | ||
341 | Coord bottomPole = rows[rows.Count - 1][width / 2]; | ||
342 | |||
343 | if (sculptType == SculptType.sphere) | ||
344 | { | ||
345 | if (rows.Count % 2 == 0) | ||
346 | { | ||
347 | int count = rows[0].Count; | ||
348 | List<Coord> topPoleRow = new List<Coord>(count); | ||
349 | List<Coord> bottomPoleRow = new List<Coord>(count); | ||
350 | |||
351 | for (int i = 0; i < count; i++) | ||
352 | { | ||
353 | topPoleRow.Add(topPole); | ||
354 | bottomPoleRow.Add(bottomPole); | ||
355 | } | ||
356 | rows.Insert(0, topPoleRow); | ||
357 | rows.Add(bottomPoleRow); | ||
358 | } | ||
359 | else | ||
360 | { | ||
361 | int count = rows[0].Count; | ||
362 | |||
363 | List<Coord> topPoleRow = rows[0]; | ||
364 | List<Coord> bottomPoleRow = rows[rows.Count - 1]; | ||
365 | |||
366 | for (int i = 0; i < count; i++) | ||
367 | { | ||
368 | topPoleRow[i] = topPole; | ||
369 | bottomPoleRow[i] = bottomPole; | ||
370 | } | ||
371 | } | ||
372 | } | ||
373 | |||
374 | if (sculptType == SculptType.torus) | ||
375 | rows.Add(rows[0]); | ||
376 | |||
377 | int coordsDown = rows.Count; | ||
378 | int coordsAcross = rows[0].Count; | ||
379 | int lastColumn = coordsAcross - 1; | ||
380 | |||
381 | float widthUnit = 1.0f / (coordsAcross - 1); | ||
382 | float heightUnit = 1.0f / (coordsDown - 1); | ||
383 | |||
384 | for (imageY = 0; imageY < coordsDown; imageY++) | ||
385 | { | ||
386 | int rowOffset = imageY * coordsAcross; | ||
387 | |||
388 | for (imageX = 0; imageX < coordsAcross; imageX++) | ||
389 | { | ||
390 | /* | 123 | /* |
391 | * p1-----p2 | 124 | * p1-----p2 |
392 | * | \ f2 | | 125 | * | \ f2 | |
393 | * | \ | | 126 | * | \ | |
394 | * | f1 \| | 127 | * | f1 \| |
395 | * p3-----p4 | 128 | * p3-----p4 |
396 | */ | 129 | */ |
397 | 130 | ||
398 | p4 = rowOffset + imageX; | 131 | p4 = rowOffset + x; |
399 | p3 = p4 - 1; | 132 | p3 = p4 - 1; |
400 | 133 | ||
401 | p2 = p4 - coordsAcross; | 134 | p2 = p4 - numXElements; |
402 | p1 = p3 - coordsAcross; | 135 | p1 = p3 - numXElements; |
403 | 136 | ||
404 | this.coords.Add(rows[imageY][imageX]); | 137 | Coord c = new Coord(xBegin + x * xStep, yBegin + y * yStep, zMap[y, x]); |
405 | if (viewerMode) | 138 | this.coords.Add(c); |
406 | { | 139 | if (viewerMode) |
407 | this.normals.Add(new Coord()); | 140 | { |
408 | this.uvs.Add(new UVCoord(widthUnit * imageX, heightUnit * imageY)); | 141 | this.normals.Add(new Coord()); |
409 | } | 142 | this.uvs.Add(new UVCoord(uStep * x, 1.0f - vStep * y)); |
410 | 143 | } | |
411 | if (imageY > 0 && imageX > 0) | 144 | |
412 | { | 145 | if (y > 0 && x > 0) |
413 | Face f1, f2; | 146 | { |
414 | 147 | Face f1, f2; | |
415 | if (viewerMode) | 148 | |
416 | { | 149 | if (viewerMode) |
417 | if (invert) | 150 | { |
418 | { | 151 | f1 = new Face(p1, p4, p3, p1, p4, p3); |
419 | f1 = new Face(p1, p4, p3, p1, p4, p3); | 152 | f1.uv1 = p1; |
420 | f1.uv1 = p1; | 153 | f1.uv2 = p4; |
421 | f1.uv2 = p4; | 154 | f1.uv3 = p3; |
422 | f1.uv3 = p3; | 155 | |
423 | 156 | f2 = new Face(p1, p2, p4, p1, p2, p4); | |
424 | f2 = new Face(p1, p2, p4, p1, p2, p4); | 157 | f2.uv1 = p1; |
425 | f2.uv1 = p1; | 158 | f2.uv2 = p2; |
426 | f2.uv2 = p2; | 159 | f2.uv3 = p4; |
427 | f2.uv3 = p4; | 160 | } |
428 | } | 161 | else |
429 | else | 162 | { |
430 | { | 163 | f1 = new Face(p1, p4, p3); |
431 | f1 = new Face(p1, p3, p4, p1, p3, p4); | 164 | f2 = new Face(p1, p2, p4); |
432 | f1.uv1 = p1; | 165 | } |
433 | f1.uv2 = p3; | 166 | |
434 | f1.uv3 = p4; | 167 | this.faces.Add(f1); |
435 | 168 | this.faces.Add(f2); | |
436 | f2 = new Face(p1, p4, p2, p1, p4, p2); | 169 | } |
437 | f2.uv1 = p1; | 170 | } |
438 | f2.uv2 = p4; | 171 | } |
439 | f2.uv3 = p2; | 172 | |
440 | } | 173 | if (viewerMode) |
441 | } | 174 | calcVertexNormals(SculptType.plane, numXElements, numYElements); |
442 | else | 175 | } |
443 | { | 176 | |
444 | if (invert) | 177 | #if SYSTEM_DRAWING |
445 | { | 178 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) |
446 | f1 = new Face(p1, p4, p3); | 179 | { |
447 | f2 = new Face(p1, p2, p4); | 180 | _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, false, false); |
448 | } | 181 | } |
449 | else | 182 | |
450 | { | 183 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) |
451 | f1 = new Face(p1, p3, p4); | 184 | { |
452 | f2 = new Face(p1, p4, p2); | 185 | _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, mirror, invert); |
453 | } | 186 | } |
454 | } | 187 | #endif |
455 | 188 | ||
456 | this.faces.Add(f1); | 189 | public SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) |
457 | this.faces.Add(f2); | 190 | { |
458 | } | 191 | _SculptMesh(rows, sculptType, viewerMode, mirror, invert); |
459 | } | 192 | } |
460 | } | 193 | |
461 | 194 | #if SYSTEM_DRAWING | |
462 | if (viewerMode) | 195 | /// <summary> |
463 | calcVertexNormals(sculptType, coordsAcross, coordsDown); | 196 | /// converts a bitmap to a list of lists of coords, while scaling the image. |
464 | } | 197 | /// the scaling is done in floating point so as to allow for reduced vertex position |
465 | 198 | /// quantization as the position will be averaged between pixel values. this routine will | |
466 | /// <summary> | 199 | /// likely fail if the bitmap width and height are not powers of 2. |
467 | /// Duplicates a SculptMesh object. All object properties are copied by value, including lists. | 200 | /// </summary> |
468 | /// </summary> | 201 | /// <param name="bitmap"></param> |
469 | /// <returns></returns> | 202 | /// <param name="scale"></param> |
470 | public SculptMesh Copy() | 203 | /// <param name="mirror"></param> |
471 | { | 204 | /// <returns></returns> |
472 | return new SculptMesh(this); | 205 | private List<List<Coord>> bitmap2Coords(Bitmap bitmap, int scale, bool mirror) |
473 | } | 206 | { |
474 | 207 | int numRows = bitmap.Height / scale; | |
475 | public SculptMesh(SculptMesh sm) | 208 | int numCols = bitmap.Width / scale; |
476 | { | 209 | List<List<Coord>> rows = new List<List<Coord>>(numRows); |
477 | coords = new List<Coord>(sm.coords); | 210 | |
478 | faces = new List<Face>(sm.faces); | 211 | float pixScale = 1.0f / (scale * scale); |
479 | viewerFaces = new List<ViewerFace>(sm.viewerFaces); | 212 | pixScale /= 255; |
480 | normals = new List<Coord>(sm.normals); | 213 | |
481 | uvs = new List<UVCoord>(sm.uvs); | 214 | int imageX, imageY = 0; |
482 | } | 215 | |
483 | 216 | int rowNdx, colNdx; | |
484 | private void calcVertexNormals(SculptType sculptType, int xSize, int ySize) | 217 | |
485 | { // compute vertex normals by summing all the surface normals of all the triangles sharing | 218 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) |
486 | // each vertex and then normalizing | 219 | { |
487 | int numFaces = this.faces.Count; | 220 | List<Coord> row = new List<Coord>(numCols); |
488 | for (int i = 0; i < numFaces; i++) | 221 | for (colNdx = 0; colNdx < numCols; colNdx++) |
489 | { | 222 | { |
490 | Face face = this.faces[i]; | 223 | imageX = colNdx * scale; |
491 | Coord surfaceNormal = face.SurfaceNormal(this.coords); | 224 | int imageYStart = rowNdx * scale; |
492 | this.normals[face.n1] += surfaceNormal; | 225 | int imageYEnd = imageYStart + scale; |
493 | this.normals[face.n2] += surfaceNormal; | 226 | int imageXEnd = imageX + scale; |
494 | this.normals[face.n3] += surfaceNormal; | 227 | float rSum = 0.0f; |
495 | } | 228 | float gSum = 0.0f; |
496 | 229 | float bSum = 0.0f; | |
497 | int numNormals = this.normals.Count; | 230 | for (; imageX < imageXEnd; imageX++) |
498 | for (int i = 0; i < numNormals; i++) | 231 | { |
499 | this.normals[i] = this.normals[i].Normalize(); | 232 | for (imageY = imageYStart; imageY < imageYEnd; imageY++) |
500 | 233 | { | |
501 | if (sculptType != SculptType.plane) | 234 | Color c = bitmap.GetPixel(imageX, imageY); |
502 | { // blend the vertex normals at the cylinder seam | 235 | if (c.A != 255) |
503 | for (int y = 0; y < ySize; y++) | 236 | { |
504 | { | 237 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); |
505 | int rowOffset = y * xSize; | 238 | c = bitmap.GetPixel(imageX, imageY); |
506 | 239 | } | |
507 | this.normals[rowOffset] = this.normals[rowOffset + xSize - 1] = (this.normals[rowOffset] + this.normals[rowOffset + xSize - 1]).Normalize(); | 240 | rSum += c.R; |
508 | } | 241 | gSum += c.G; |
509 | } | 242 | bSum += c.B; |
510 | 243 | } | |
511 | foreach (Face face in this.faces) | 244 | } |
512 | { | 245 | if (mirror) |
513 | ViewerFace vf = new ViewerFace(0); | 246 | row.Add(new Coord(-(rSum * pixScale - 0.5f), gSum * pixScale - 0.5f, bSum * pixScale - 0.5f)); |
514 | vf.v1 = this.coords[face.v1]; | 247 | else |
515 | vf.v2 = this.coords[face.v2]; | 248 | row.Add(new Coord(rSum * pixScale - 0.5f, gSum * pixScale - 0.5f, bSum * pixScale - 0.5f)); |
516 | vf.v3 = this.coords[face.v3]; | 249 | |
517 | 250 | } | |
518 | vf.coordIndex1 = face.v1; | 251 | rows.Add(row); |
519 | vf.coordIndex2 = face.v2; | 252 | } |
520 | vf.coordIndex3 = face.v3; | 253 | return rows; |
521 | 254 | } | |
522 | vf.n1 = this.normals[face.n1]; | 255 | |
523 | vf.n2 = this.normals[face.n2]; | 256 | private List<List<Coord>> bitmap2CoordsSampled(Bitmap bitmap, int scale, bool mirror) |
524 | vf.n3 = this.normals[face.n3]; | 257 | { |
525 | 258 | int numRows = bitmap.Height / scale; | |
526 | vf.uv1 = this.uvs[face.uv1]; | 259 | int numCols = bitmap.Width / scale; |
527 | vf.uv2 = this.uvs[face.uv2]; | 260 | List<List<Coord>> rows = new List<List<Coord>>(numRows); |
528 | vf.uv3 = this.uvs[face.uv3]; | 261 | |
529 | 262 | float pixScale = 1.0f / 256.0f; | |
530 | this.viewerFaces.Add(vf); | 263 | |
531 | } | 264 | int imageX, imageY = 0; |
532 | } | 265 | |
533 | 266 | int rowNdx, colNdx; | |
534 | /// <summary> | 267 | |
535 | /// Adds a value to each XYZ vertex coordinate in the mesh | 268 | for (rowNdx = 0; rowNdx <= numRows; rowNdx++) |
536 | /// </summary> | 269 | { |
537 | /// <param name="x"></param> | 270 | List<Coord> row = new List<Coord>(numCols); |
538 | /// <param name="y"></param> | 271 | imageY = rowNdx * scale; |
539 | /// <param name="z"></param> | 272 | if (rowNdx == numRows) imageY--; |
540 | public void AddPos(float x, float y, float z) | 273 | for (colNdx = 0; colNdx <= numCols; colNdx++) |
541 | { | 274 | { |
542 | int i; | 275 | imageX = colNdx * scale; |
543 | int numVerts = this.coords.Count; | 276 | if (colNdx == numCols) imageX--; |
544 | Coord vert; | 277 | |
545 | 278 | Color c = bitmap.GetPixel(imageX, imageY); | |
546 | for (i = 0; i < numVerts; i++) | 279 | if (c.A != 255) |
547 | { | 280 | { |
548 | vert = this.coords[i]; | 281 | bitmap.SetPixel(imageX, imageY, Color.FromArgb(255, c.R, c.G, c.B)); |
549 | vert.X += x; | 282 | c = bitmap.GetPixel(imageX, imageY); |
550 | vert.Y += y; | 283 | } |
551 | vert.Z += z; | 284 | |
552 | this.coords[i] = vert; | 285 | if (mirror) |
553 | } | 286 | row.Add(new Coord(-(c.R * pixScale - 0.5f), c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); |
554 | 287 | else | |
555 | if (this.viewerFaces != null) | 288 | row.Add(new Coord(c.R * pixScale - 0.5f, c.G * pixScale - 0.5f, c.B * pixScale - 0.5f)); |
556 | { | 289 | |
557 | int numViewerFaces = this.viewerFaces.Count; | 290 | } |
558 | 291 | rows.Add(row); | |
559 | for (i = 0; i < numViewerFaces; i++) | 292 | } |
560 | { | 293 | return rows; |
561 | ViewerFace v = this.viewerFaces[i]; | 294 | } |
562 | v.AddPos(x, y, z); | 295 | |
563 | this.viewerFaces[i] = v; | 296 | |
564 | } | 297 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) |
565 | } | 298 | { |
566 | } | 299 | _SculptMesh(new SculptMap(sculptBitmap, lod).ToRows(mirror), sculptType, viewerMode, mirror, invert); |
567 | 300 | } | |
568 | /// <summary> | 301 | #endif |
569 | /// Rotates the mesh | 302 | |
570 | /// </summary> | 303 | void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert) |
571 | /// <param name="q"></param> | 304 | { |
572 | public void AddRot(Quat q) | 305 | coords = new List<Coord>(); |
573 | { | 306 | faces = new List<Face>(); |
574 | int i; | 307 | normals = new List<Coord>(); |
575 | int numVerts = this.coords.Count; | 308 | uvs = new List<UVCoord>(); |
576 | 309 | ||
577 | for (i = 0; i < numVerts; i++) | 310 | sculptType = (SculptType)(((int)sculptType) & 0x07); |
578 | this.coords[i] *= q; | 311 | |
579 | 312 | if (mirror) | |
580 | int numNormals = this.normals.Count; | 313 | if (sculptType == SculptType.plane) |
581 | for (i = 0; i < numNormals; i++) | 314 | invert = !invert; |
582 | this.normals[i] *= q; | 315 | |
583 | 316 | viewerFaces = new List<ViewerFace>(); | |
584 | if (this.viewerFaces != null) | 317 | |
585 | { | 318 | int width = rows[0].Count; |
586 | int numViewerFaces = this.viewerFaces.Count; | 319 | |
587 | 320 | int p1, p2, p3, p4; | |
588 | for (i = 0; i < numViewerFaces; i++) | 321 | |
589 | { | 322 | int imageX, imageY; |
590 | ViewerFace v = this.viewerFaces[i]; | 323 | |
591 | v.v1 *= q; | 324 | if (sculptType != SculptType.plane) |
592 | v.v2 *= q; | 325 | { |
593 | v.v3 *= q; | 326 | if (rows.Count % 2 == 0) |
594 | 327 | { | |
595 | v.n1 *= q; | 328 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) |
596 | v.n2 *= q; | 329 | rows[rowNdx].Add(rows[rowNdx][0]); |
597 | v.n3 *= q; | 330 | } |
598 | 331 | else | |
599 | this.viewerFaces[i] = v; | 332 | { |
600 | } | 333 | int lastIndex = rows[0].Count - 1; |
601 | } | 334 | |
602 | } | 335 | for (int i = 0; i < rows.Count; i++) |
603 | 336 | rows[i][0] = rows[i][lastIndex]; | |
604 | public void Scale(float x, float y, float z) | 337 | } |
605 | { | 338 | } |
606 | int i; | 339 | |
607 | int numVerts = this.coords.Count; | 340 | Coord topPole = rows[0][width / 2]; |
608 | 341 | Coord bottomPole = rows[rows.Count - 1][width / 2]; | |
609 | Coord m = new Coord(x, y, z); | 342 | |
610 | for (i = 0; i < numVerts; i++) | 343 | if (sculptType == SculptType.sphere) |
611 | this.coords[i] *= m; | 344 | { |
612 | 345 | if (rows.Count % 2 == 0) | |
613 | if (this.viewerFaces != null) | 346 | { |
614 | { | 347 | int count = rows[0].Count; |
615 | int numViewerFaces = this.viewerFaces.Count; | 348 | List<Coord> topPoleRow = new List<Coord>(count); |
616 | for (i = 0; i < numViewerFaces; i++) | 349 | List<Coord> bottomPoleRow = new List<Coord>(count); |
617 | { | 350 | |
618 | ViewerFace v = this.viewerFaces[i]; | 351 | for (int i = 0; i < count; i++) |
619 | v.v1 *= m; | 352 | { |
620 | v.v2 *= m; | 353 | topPoleRow.Add(topPole); |
621 | v.v3 *= m; | 354 | bottomPoleRow.Add(bottomPole); |
622 | this.viewerFaces[i] = v; | 355 | } |
623 | } | 356 | rows.Insert(0, topPoleRow); |
624 | } | 357 | rows.Add(bottomPoleRow); |
625 | } | 358 | } |
626 | 359 | else | |
627 | public void DumpRaw(String path, String name, String title) | 360 | { |
628 | { | 361 | int count = rows[0].Count; |
629 | if (path == null) | 362 | |
630 | return; | 363 | List<Coord> topPoleRow = rows[0]; |
631 | String fileName = name + "_" + title + ".raw"; | 364 | List<Coord> bottomPoleRow = rows[rows.Count - 1]; |
632 | String completePath = System.IO.Path.Combine(path, fileName); | 365 | |
633 | StreamWriter sw = new StreamWriter(completePath); | 366 | for (int i = 0; i < count; i++) |
634 | 367 | { | |
635 | for (int i = 0; i < this.faces.Count; i++) | 368 | topPoleRow[i] = topPole; |
636 | { | 369 | bottomPoleRow[i] = bottomPole; |
637 | string s = this.coords[this.faces[i].v1].ToString(); | 370 | } |
638 | s += " " + this.coords[this.faces[i].v2].ToString(); | 371 | } |
639 | s += " " + this.coords[this.faces[i].v3].ToString(); | 372 | } |
640 | 373 | ||
641 | sw.WriteLine(s); | 374 | if (sculptType == SculptType.torus) |
642 | } | 375 | rows.Add(rows[0]); |
643 | 376 | ||
644 | sw.Close(); | 377 | int coordsDown = rows.Count; |
645 | } | 378 | int coordsAcross = rows[0].Count; |
646 | } | 379 | int lastColumn = coordsAcross - 1; |
647 | } | 380 | |
381 | float widthUnit = 1.0f / (coordsAcross - 1); | ||
382 | float heightUnit = 1.0f / (coordsDown - 1); | ||
383 | |||
384 | for (imageY = 0; imageY < coordsDown; imageY++) | ||
385 | { | ||
386 | int rowOffset = imageY * coordsAcross; | ||
387 | |||
388 | for (imageX = 0; imageX < coordsAcross; imageX++) | ||
389 | { | ||
390 | /* | ||
391 | * p1-----p2 | ||
392 | * | \ f2 | | ||
393 | * | \ | | ||
394 | * | f1 \| | ||
395 | * p3-----p4 | ||
396 | */ | ||
397 | |||
398 | p4 = rowOffset + imageX; | ||
399 | p3 = p4 - 1; | ||
400 | |||
401 | p2 = p4 - coordsAcross; | ||
402 | p1 = p3 - coordsAcross; | ||
403 | |||
404 | this.coords.Add(rows[imageY][imageX]); | ||
405 | if (viewerMode) | ||
406 | { | ||
407 | this.normals.Add(new Coord()); | ||
408 | this.uvs.Add(new UVCoord(widthUnit * imageX, heightUnit * imageY)); | ||
409 | } | ||
410 | |||
411 | if (imageY > 0 && imageX > 0) | ||
412 | { | ||
413 | Face f1, f2; | ||
414 | |||
415 | if (viewerMode) | ||
416 | { | ||
417 | if (invert) | ||
418 | { | ||
419 | f1 = new Face(p1, p4, p3, p1, p4, p3); | ||
420 | f1.uv1 = p1; | ||
421 | f1.uv2 = p4; | ||
422 | f1.uv3 = p3; | ||
423 | |||
424 | f2 = new Face(p1, p2, p4, p1, p2, p4); | ||
425 | f2.uv1 = p1; | ||
426 | f2.uv2 = p2; | ||
427 | f2.uv3 = p4; | ||
428 | } | ||
429 | else | ||
430 | { | ||
431 | f1 = new Face(p1, p3, p4, p1, p3, p4); | ||
432 | f1.uv1 = p1; | ||
433 | f1.uv2 = p3; | ||
434 | f1.uv3 = p4; | ||
435 | |||
436 | f2 = new Face(p1, p4, p2, p1, p4, p2); | ||
437 | f2.uv1 = p1; | ||
438 | f2.uv2 = p4; | ||
439 | f2.uv3 = p2; | ||
440 | } | ||
441 | } | ||
442 | else | ||
443 | { | ||
444 | if (invert) | ||
445 | { | ||
446 | f1 = new Face(p1, p4, p3); | ||
447 | f2 = new Face(p1, p2, p4); | ||
448 | } | ||
449 | else | ||
450 | { | ||
451 | f1 = new Face(p1, p3, p4); | ||
452 | f2 = new Face(p1, p4, p2); | ||
453 | } | ||
454 | } | ||
455 | |||
456 | this.faces.Add(f1); | ||
457 | this.faces.Add(f2); | ||
458 | } | ||
459 | } | ||
460 | } | ||
461 | |||
462 | if (viewerMode) | ||
463 | calcVertexNormals(sculptType, coordsAcross, coordsDown); | ||
464 | } | ||
465 | |||
466 | /// <summary> | ||
467 | /// Duplicates a SculptMesh object. All object properties are copied by value, including lists. | ||
468 | /// </summary> | ||
469 | /// <returns></returns> | ||
470 | public SculptMesh Copy() | ||
471 | { | ||
472 | return new SculptMesh(this); | ||
473 | } | ||
474 | |||
475 | public SculptMesh(SculptMesh sm) | ||
476 | { | ||
477 | coords = new List<Coord>(sm.coords); | ||
478 | faces = new List<Face>(sm.faces); | ||
479 | viewerFaces = new List<ViewerFace>(sm.viewerFaces); | ||
480 | normals = new List<Coord>(sm.normals); | ||
481 | uvs = new List<UVCoord>(sm.uvs); | ||
482 | } | ||
483 | |||
484 | private void calcVertexNormals(SculptType sculptType, int xSize, int ySize) | ||
485 | { // compute vertex normals by summing all the surface normals of all the triangles sharing | ||
486 | // each vertex and then normalizing | ||
487 | int numFaces = this.faces.Count; | ||
488 | for (int i = 0; i < numFaces; i++) | ||
489 | { | ||
490 | Face face = this.faces[i]; | ||
491 | Coord surfaceNormal = face.SurfaceNormal(this.coords); | ||
492 | this.normals[face.n1] += surfaceNormal; | ||
493 | this.normals[face.n2] += surfaceNormal; | ||
494 | this.normals[face.n3] += surfaceNormal; | ||
495 | } | ||
496 | |||
497 | int numNormals = this.normals.Count; | ||
498 | for (int i = 0; i < numNormals; i++) | ||
499 | this.normals[i] = this.normals[i].Normalize(); | ||
500 | |||
501 | if (sculptType != SculptType.plane) | ||
502 | { // blend the vertex normals at the cylinder seam | ||
503 | for (int y = 0; y < ySize; y++) | ||
504 | { | ||
505 | int rowOffset = y * xSize; | ||
506 | |||
507 | this.normals[rowOffset] = this.normals[rowOffset + xSize - 1] = (this.normals[rowOffset] + this.normals[rowOffset + xSize - 1]).Normalize(); | ||
508 | } | ||
509 | } | ||
510 | |||
511 | foreach (Face face in this.faces) | ||
512 | { | ||
513 | ViewerFace vf = new ViewerFace(0); | ||
514 | vf.v1 = this.coords[face.v1]; | ||
515 | vf.v2 = this.coords[face.v2]; | ||
516 | vf.v3 = this.coords[face.v3]; | ||
517 | |||
518 | vf.coordIndex1 = face.v1; | ||
519 | vf.coordIndex2 = face.v2; | ||
520 | vf.coordIndex3 = face.v3; | ||
521 | |||
522 | vf.n1 = this.normals[face.n1]; | ||
523 | vf.n2 = this.normals[face.n2]; | ||
524 | vf.n3 = this.normals[face.n3]; | ||
525 | |||
526 | vf.uv1 = this.uvs[face.uv1]; | ||
527 | vf.uv2 = this.uvs[face.uv2]; | ||
528 | vf.uv3 = this.uvs[face.uv3]; | ||
529 | |||
530 | this.viewerFaces.Add(vf); | ||
531 | } | ||
532 | } | ||
533 | |||
534 | /// <summary> | ||
535 | /// Adds a value to each XYZ vertex coordinate in the mesh | ||
536 | /// </summary> | ||
537 | /// <param name="x"></param> | ||
538 | /// <param name="y"></param> | ||
539 | /// <param name="z"></param> | ||
540 | public void AddPos(float x, float y, float z) | ||
541 | { | ||
542 | int i; | ||
543 | int numVerts = this.coords.Count; | ||
544 | Coord vert; | ||
545 | |||
546 | for (i = 0; i < numVerts; i++) | ||
547 | { | ||
548 | vert = this.coords[i]; | ||
549 | vert.X += x; | ||
550 | vert.Y += y; | ||
551 | vert.Z += z; | ||
552 | this.coords[i] = vert; | ||
553 | } | ||
554 | |||
555 | if (this.viewerFaces != null) | ||
556 | { | ||
557 | int numViewerFaces = this.viewerFaces.Count; | ||
558 | |||
559 | for (i = 0; i < numViewerFaces; i++) | ||
560 | { | ||
561 | ViewerFace v = this.viewerFaces[i]; | ||
562 | v.AddPos(x, y, z); | ||
563 | this.viewerFaces[i] = v; | ||
564 | } | ||
565 | } | ||
566 | } | ||
567 | |||
568 | /// <summary> | ||
569 | /// Rotates the mesh | ||
570 | /// </summary> | ||
571 | /// <param name="q"></param> | ||
572 | public void AddRot(Quat q) | ||
573 | { | ||
574 | int i; | ||
575 | int numVerts = this.coords.Count; | ||
576 | |||
577 | for (i = 0; i < numVerts; i++) | ||
578 | this.coords[i] *= q; | ||
579 | |||
580 | int numNormals = this.normals.Count; | ||
581 | for (i = 0; i < numNormals; i++) | ||
582 | this.normals[i] *= q; | ||
583 | |||
584 | if (this.viewerFaces != null) | ||
585 | { | ||
586 | int numViewerFaces = this.viewerFaces.Count; | ||
587 | |||
588 | for (i = 0; i < numViewerFaces; i++) | ||
589 | { | ||
590 | ViewerFace v = this.viewerFaces[i]; | ||
591 | v.v1 *= q; | ||
592 | v.v2 *= q; | ||
593 | v.v3 *= q; | ||
594 | |||
595 | v.n1 *= q; | ||
596 | v.n2 *= q; | ||
597 | v.n3 *= q; | ||
598 | |||
599 | this.viewerFaces[i] = v; | ||
600 | } | ||
601 | } | ||
602 | } | ||
603 | |||
604 | public void Scale(float x, float y, float z) | ||
605 | { | ||
606 | int i; | ||
607 | int numVerts = this.coords.Count; | ||
608 | |||
609 | Coord m = new Coord(x, y, z); | ||
610 | for (i = 0; i < numVerts; i++) | ||
611 | this.coords[i] *= m; | ||
612 | |||
613 | if (this.viewerFaces != null) | ||
614 | { | ||
615 | int numViewerFaces = this.viewerFaces.Count; | ||
616 | for (i = 0; i < numViewerFaces; i++) | ||
617 | { | ||
618 | ViewerFace v = this.viewerFaces[i]; | ||
619 | v.v1 *= m; | ||
620 | v.v2 *= m; | ||
621 | v.v3 *= m; | ||
622 | this.viewerFaces[i] = v; | ||
623 | } | ||
624 | } | ||
625 | } | ||
626 | |||
627 | public void DumpRaw(String path, String name, String title) | ||
628 | { | ||
629 | if (path == null) | ||
630 | return; | ||
631 | String fileName = name + "_" + title + ".raw"; | ||
632 | String completePath = System.IO.Path.Combine(path, fileName); | ||
633 | StreamWriter sw = new StreamWriter(completePath); | ||
634 | |||
635 | for (int i = 0; i < this.faces.Count; i++) | ||
636 | { | ||
637 | string s = this.coords[this.faces[i].v1].ToString(); | ||
638 | s += " " + this.coords[this.faces[i].v2].ToString(); | ||
639 | s += " " + this.coords[this.faces[i].v3].ToString(); | ||
640 | |||
641 | sw.WriteLine(s); | ||
642 | } | ||
643 | |||
644 | sw.Close(); | ||
645 | } | ||
646 | } | ||
647 | } | ||
diff --git a/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs b/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs index 4ebf933..3104917 100644 --- a/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs | |||
@@ -90,8 +90,6 @@ namespace OpenSim.Server.Handlers.Presence | |||
90 | return GetAgent(request); | 90 | return GetAgent(request); |
91 | case "getagents": | 91 | case "getagents": |
92 | return GetAgents(request); | 92 | return GetAgents(request); |
93 | case "sethome": | ||
94 | return SetHome(request); | ||
95 | } | 93 | } |
96 | m_log.DebugFormat("[PRESENCE HANDLER]: unknown method request: {0}", method); | 94 | m_log.DebugFormat("[PRESENCE HANDLER]: unknown method request: {0}", method); |
97 | } | 95 | } |
@@ -140,12 +138,7 @@ namespace OpenSim.Server.Handlers.Presence | |||
140 | if (!UUID.TryParse(request["SessionID"].ToString(), out session)) | 138 | if (!UUID.TryParse(request["SessionID"].ToString(), out session)) |
141 | return FailureResult(); | 139 | return FailureResult(); |
142 | 140 | ||
143 | if (request.ContainsKey("Position") && request["Position"] != null) | 141 | if (m_PresenceService.LogoutAgent(session)) |
144 | Vector3.TryParse(request["Position"].ToString(), out position); | ||
145 | if (request.ContainsKey("LookAt") && request["Position"] != null) | ||
146 | Vector3.TryParse(request["LookAt"].ToString(), out lookat); | ||
147 | |||
148 | if (m_PresenceService.LogoutAgent(session, position, lookat)) | ||
149 | return SuccessResult(); | 142 | return SuccessResult(); |
150 | 143 | ||
151 | return FailureResult(); | 144 | return FailureResult(); |
@@ -171,8 +164,6 @@ namespace OpenSim.Server.Handlers.Presence | |||
171 | { | 164 | { |
172 | UUID session = UUID.Zero; | 165 | UUID session = UUID.Zero; |
173 | UUID region = UUID.Zero; | 166 | UUID region = UUID.Zero; |
174 | Vector3 position = new Vector3(128, 128, 70); | ||
175 | Vector3 look = Vector3.Zero; | ||
176 | 167 | ||
177 | if (!request.ContainsKey("SessionID") || !request.ContainsKey("RegionID")) | 168 | if (!request.ContainsKey("SessionID") || !request.ContainsKey("RegionID")) |
178 | return FailureResult(); | 169 | return FailureResult(); |
@@ -183,13 +174,7 @@ namespace OpenSim.Server.Handlers.Presence | |||
183 | if (!UUID.TryParse(request["RegionID"].ToString(), out region)) | 174 | if (!UUID.TryParse(request["RegionID"].ToString(), out region)) |
184 | return FailureResult(); | 175 | return FailureResult(); |
185 | 176 | ||
186 | if (request.ContainsKey("position")) | 177 | if (m_PresenceService.ReportAgent(session, region)) |
187 | Vector3.TryParse(request["position"].ToString(), out position); | ||
188 | |||
189 | if (request.ContainsKey("lookAt")) | ||
190 | Vector3.TryParse(request["lookAt"].ToString(), out look); | ||
191 | |||
192 | if (m_PresenceService.ReportAgent(session, region, position, look)) | ||
193 | { | 178 | { |
194 | return SuccessResult(); | 179 | return SuccessResult(); |
195 | } | 180 | } |
@@ -318,31 +303,5 @@ namespace OpenSim.Server.Handlers.Presence | |||
318 | return ms.ToArray(); | 303 | return ms.ToArray(); |
319 | } | 304 | } |
320 | 305 | ||
321 | byte[] SetHome(Dictionary<string, object> request) | ||
322 | { | ||
323 | UUID region = UUID.Zero; | ||
324 | Vector3 position = new Vector3(128, 128, 70); | ||
325 | Vector3 look = Vector3.Zero; | ||
326 | |||
327 | if (!request.ContainsKey("UserID") || !request.ContainsKey("RegionID")) | ||
328 | return FailureResult(); | ||
329 | |||
330 | string user = request["UserID"].ToString(); | ||
331 | |||
332 | if (!UUID.TryParse(request["RegionID"].ToString(), out region)) | ||
333 | return FailureResult(); | ||
334 | |||
335 | if (request.ContainsKey("position")) | ||
336 | Vector3.TryParse(request["position"].ToString(), out position); | ||
337 | |||
338 | if (request.ContainsKey("lookAt")) | ||
339 | Vector3.TryParse(request["lookAt"].ToString(), out look); | ||
340 | |||
341 | if (m_PresenceService.SetHomeLocation(user, region, position, look)) | ||
342 | return SuccessResult(); | ||
343 | |||
344 | return FailureResult(); | ||
345 | } | ||
346 | |||
347 | } | 306 | } |
348 | } | 307 | } |
diff --git a/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs b/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs index 0e85067..b4500a5 100644 --- a/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs +++ b/OpenSim/Services/Connectors/GridUser/GridUserServiceConnector.cs | |||
@@ -25,14 +25,206 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using log4net; | ||
28 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using Nini.Config; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Framework.Servers.HttpServer; | ||
37 | using OpenSim.Services.Interfaces; | ||
38 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
39 | using OpenSim.Server.Base; | ||
40 | using OpenMetaverse; | ||
29 | 41 | ||
30 | namespace OpenSim.Services.Connectors | 42 | namespace OpenSim.Services.Connectors |
31 | { | 43 | { |
32 | public class GridUserServiceConnector | 44 | public class GridUserServicesConnector : IGridUserService |
33 | { | 45 | { |
34 | public GridUserServiceConnector() | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | ||
48 | MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | private string m_ServerURI = String.Empty; | ||
51 | |||
52 | public GridUserServicesConnector() | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public GridUserServicesConnector(string serverURI) | ||
57 | { | ||
58 | m_ServerURI = serverURI.TrimEnd('/'); | ||
59 | } | ||
60 | |||
61 | public GridUserServicesConnector(IConfigSource source) | ||
62 | { | ||
63 | Initialise(source); | ||
64 | } | ||
65 | |||
66 | public virtual void Initialise(IConfigSource source) | ||
67 | { | ||
68 | IConfig gridConfig = source.Configs["GridUserService"]; | ||
69 | if (gridConfig == null) | ||
70 | { | ||
71 | m_log.Error("[GRID USER CONNECTOR]: GridUserService missing from OpenSim.ini"); | ||
72 | throw new Exception("GridUser connector init error"); | ||
73 | } | ||
74 | |||
75 | string serviceURI = gridConfig.GetString("GridUserServerURI", | ||
76 | String.Empty); | ||
77 | |||
78 | if (serviceURI == String.Empty) | ||
79 | { | ||
80 | m_log.Error("[GRID USER CONNECTOR]: No Server URI named in section GridUserService"); | ||
81 | throw new Exception("GridUser connector init error"); | ||
82 | } | ||
83 | m_ServerURI = serviceURI; | ||
84 | } | ||
85 | |||
86 | |||
87 | #region IPresenceService | ||
88 | |||
89 | |||
90 | public GridUserInfo LoggedIn(string userID) | ||
91 | { | ||
92 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | ||
93 | //sendData["SCOPEID"] = scopeID.ToString(); | ||
94 | sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString(); | ||
95 | sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString(); | ||
96 | sendData["METHOD"] = "loggedin"; | ||
97 | |||
98 | sendData["UserID"] = userID; | ||
99 | |||
100 | return Get(sendData); | ||
101 | |||
102 | } | ||
103 | |||
104 | public bool LoggedOut(string userID, UUID region, Vector3 position, Vector3 lookat) | ||
105 | { | ||
106 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | ||
107 | //sendData["SCOPEID"] = scopeID.ToString(); | ||
108 | sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString(); | ||
109 | sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString(); | ||
110 | sendData["METHOD"] = "loggedout"; | ||
111 | |||
112 | return Set(sendData, userID, region, position, lookat); | ||
113 | } | ||
114 | |||
115 | public bool SetHome(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
116 | { | ||
117 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | ||
118 | //sendData["SCOPEID"] = scopeID.ToString(); | ||
119 | sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString(); | ||
120 | sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString(); | ||
121 | sendData["METHOD"] = "sethome"; | ||
122 | |||
123 | return Set(sendData, userID, regionID, position, lookAt); | ||
124 | } | ||
125 | |||
126 | public bool SetLastPosition(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
127 | { | ||
128 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | ||
129 | //sendData["SCOPEID"] = scopeID.ToString(); | ||
130 | sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString(); | ||
131 | sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString(); | ||
132 | sendData["METHOD"] = "setposition"; | ||
133 | |||
134 | return Set(sendData, userID, regionID, position, lookAt); | ||
135 | } | ||
136 | |||
137 | public GridUserInfo GetGridUserInfo(string userID) | ||
138 | { | ||
139 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | ||
140 | //sendData["SCOPEID"] = scopeID.ToString(); | ||
141 | sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString(); | ||
142 | sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString(); | ||
143 | sendData["METHOD"] = "getgriduserinfo"; | ||
144 | |||
145 | sendData["UserID"] = userID; | ||
146 | |||
147 | return Get(sendData); | ||
148 | } | ||
149 | |||
150 | #endregion | ||
151 | |||
152 | protected bool Set(Dictionary<string, object> sendData, string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
153 | { | ||
154 | sendData["UserID"] = userID; | ||
155 | sendData["RegionID"] = regionID.ToString(); | ||
156 | sendData["Position"] = position.ToString(); | ||
157 | sendData["LookAt"] = lookAt.ToString(); | ||
158 | |||
159 | string reqString = ServerUtils.BuildQueryString(sendData); | ||
160 | // m_log.DebugFormat("[GRID USER CONNECTOR]: queryString = {0}", reqString); | ||
161 | try | ||
162 | { | ||
163 | string reply = SynchronousRestFormsRequester.MakeRequest("POST", | ||
164 | m_ServerURI + "/griduser", | ||
165 | reqString); | ||
166 | if (reply != string.Empty) | ||
167 | { | ||
168 | Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); | ||
169 | |||
170 | if (replyData.ContainsKey("result")) | ||
171 | { | ||
172 | if (replyData["result"].ToString().ToLower() == "success") | ||
173 | return true; | ||
174 | else | ||
175 | return false; | ||
176 | } | ||
177 | else | ||
178 | m_log.DebugFormat("[GRID USER CONNECTOR]: SetPosition reply data does not contain result field"); | ||
179 | |||
180 | } | ||
181 | else | ||
182 | m_log.DebugFormat("[GRID USER CONNECTOR]: SetPosition received empty reply"); | ||
183 | } | ||
184 | catch (Exception e) | ||
185 | { | ||
186 | m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message); | ||
187 | } | ||
188 | |||
189 | return false; | ||
190 | } | ||
191 | |||
192 | protected GridUserInfo Get(Dictionary<string, object> sendData) | ||
35 | { | 193 | { |
194 | string reqString = ServerUtils.BuildQueryString(sendData); | ||
195 | // m_log.DebugFormat("[GRID USER CONNECTOR]: queryString = {0}", reqString); | ||
196 | try | ||
197 | { | ||
198 | string reply = SynchronousRestFormsRequester.MakeRequest("POST", | ||
199 | m_ServerURI + "/griduser", | ||
200 | reqString); | ||
201 | if (reply != string.Empty) | ||
202 | { | ||
203 | Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); | ||
204 | GridUserInfo guinfo = null; | ||
205 | |||
206 | if ((replyData != null) && replyData.ContainsKey("result") && (replyData["result"] != null)) | ||
207 | { | ||
208 | if (replyData["result"] is Dictionary<string, object>) | ||
209 | { | ||
210 | guinfo = new GridUserInfo((Dictionary<string, object>)replyData["result"]); | ||
211 | } | ||
212 | } | ||
213 | |||
214 | return guinfo; | ||
215 | |||
216 | } | ||
217 | else | ||
218 | m_log.DebugFormat("[GRID USER CONNECTOR]: Loggedin received empty reply"); | ||
219 | } | ||
220 | catch (Exception e) | ||
221 | { | ||
222 | m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message); | ||
223 | } | ||
224 | |||
225 | return null; | ||
226 | |||
36 | } | 227 | } |
228 | |||
37 | } | 229 | } |
38 | } | 230 | } |
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs index 23621b7..41ebeaf 100644 --- a/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs +++ b/OpenSim/Services/Connectors/Presence/PresenceServiceConnector.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Services.Connectors | |||
132 | 132 | ||
133 | } | 133 | } |
134 | 134 | ||
135 | public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookat) | 135 | public bool LogoutAgent(UUID sessionID) |
136 | { | 136 | { |
137 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | 137 | Dictionary<string, object> sendData = new Dictionary<string, object>(); |
138 | //sendData["SCOPEID"] = scopeID.ToString(); | 138 | //sendData["SCOPEID"] = scopeID.ToString(); |
@@ -141,8 +141,6 @@ namespace OpenSim.Services.Connectors | |||
141 | sendData["METHOD"] = "logout"; | 141 | sendData["METHOD"] = "logout"; |
142 | 142 | ||
143 | sendData["SessionID"] = sessionID.ToString(); | 143 | sendData["SessionID"] = sessionID.ToString(); |
144 | sendData["Position"] = position.ToString(); | ||
145 | sendData["LookAt"] = lookat.ToString(); | ||
146 | 144 | ||
147 | string reqString = ServerUtils.BuildQueryString(sendData); | 145 | string reqString = ServerUtils.BuildQueryString(sendData); |
148 | // m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString); | 146 | // m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString); |
@@ -220,7 +218,7 @@ namespace OpenSim.Services.Connectors | |||
220 | return false; | 218 | return false; |
221 | } | 219 | } |
222 | 220 | ||
223 | public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 221 | public bool ReportAgent(UUID sessionID, UUID regionID) |
224 | { | 222 | { |
225 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | 223 | Dictionary<string, object> sendData = new Dictionary<string, object>(); |
226 | //sendData["SCOPEID"] = scopeID.ToString(); | 224 | //sendData["SCOPEID"] = scopeID.ToString(); |
@@ -230,8 +228,6 @@ namespace OpenSim.Services.Connectors | |||
230 | 228 | ||
231 | sendData["SessionID"] = sessionID.ToString(); | 229 | sendData["SessionID"] = sessionID.ToString(); |
232 | sendData["RegionID"] = regionID.ToString(); | 230 | sendData["RegionID"] = regionID.ToString(); |
233 | sendData["position"] = position.ToString(); | ||
234 | sendData["lookAt"] = lookAt.ToString(); | ||
235 | 231 | ||
236 | string reqString = ServerUtils.BuildQueryString(sendData); | 232 | string reqString = ServerUtils.BuildQueryString(sendData); |
237 | // m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString); | 233 | // m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString); |
@@ -371,52 +367,6 @@ namespace OpenSim.Services.Connectors | |||
371 | } | 367 | } |
372 | 368 | ||
373 | 369 | ||
374 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
375 | { | ||
376 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | ||
377 | //sendData["SCOPEID"] = scopeID.ToString(); | ||
378 | sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString(); | ||
379 | sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString(); | ||
380 | sendData["METHOD"] = "sethome"; | ||
381 | |||
382 | sendData["UserID"] = userID; | ||
383 | sendData["RegionID"] = regionID.ToString(); | ||
384 | sendData["position"] = position.ToString(); | ||
385 | sendData["lookAt"] = lookAt.ToString(); | ||
386 | |||
387 | string reqString = ServerUtils.BuildQueryString(sendData); | ||
388 | // m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString); | ||
389 | try | ||
390 | { | ||
391 | string reply = SynchronousRestFormsRequester.MakeRequest("POST", | ||
392 | m_ServerURI + "/presence", | ||
393 | reqString); | ||
394 | if (reply != string.Empty) | ||
395 | { | ||
396 | Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); | ||
397 | |||
398 | if (replyData.ContainsKey("result")) | ||
399 | { | ||
400 | if (replyData["result"].ToString().ToLower() == "success") | ||
401 | return true; | ||
402 | else | ||
403 | return false; | ||
404 | } | ||
405 | else | ||
406 | m_log.DebugFormat("[PRESENCE CONNECTOR]: SetHomeLocation reply data does not contain result field"); | ||
407 | |||
408 | } | ||
409 | else | ||
410 | m_log.DebugFormat("[PRESENCE CONNECTOR]: SetHomeLocation received empty reply"); | ||
411 | } | ||
412 | catch (Exception e) | ||
413 | { | ||
414 | m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message); | ||
415 | } | ||
416 | |||
417 | return false; | ||
418 | } | ||
419 | |||
420 | #endregion | 370 | #endregion |
421 | 371 | ||
422 | } | 372 | } |
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs index c324272..e48b7de 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
51 | /// message routing) to the SimianGrid backend | 51 | /// message routing) to the SimianGrid backend |
52 | /// </summary> | 52 | /// </summary> |
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
54 | public class SimianPresenceServiceConnector : IPresenceService, ISharedRegionModule | 54 | public class SimianPresenceServiceConnector : IPresenceService, IGridUserService, ISharedRegionModule |
55 | { | 55 | { |
56 | private static readonly ILog m_log = | 56 | private static readonly ILog m_log = |
57 | LogManager.GetLogger( | 57 | LogManager.GetLogger( |
@@ -73,6 +73,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
73 | if (!String.IsNullOrEmpty(m_serverUrl)) | 73 | if (!String.IsNullOrEmpty(m_serverUrl)) |
74 | { | 74 | { |
75 | scene.RegisterModuleInterface<IPresenceService>(this); | 75 | scene.RegisterModuleInterface<IPresenceService>(this); |
76 | scene.RegisterModuleInterface<IGridUserService>(this); | ||
76 | 77 | ||
77 | scene.EventManager.OnMakeRootAgent += MakeRootAgentHandler; | 78 | scene.EventManager.OnMakeRootAgent += MakeRootAgentHandler; |
78 | scene.EventManager.OnNewClient += NewClientHandler; | 79 | scene.EventManager.OnNewClient += NewClientHandler; |
@@ -86,6 +87,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
86 | if (!String.IsNullOrEmpty(m_serverUrl)) | 87 | if (!String.IsNullOrEmpty(m_serverUrl)) |
87 | { | 88 | { |
88 | scene.UnregisterModuleInterface<IPresenceService>(this); | 89 | scene.UnregisterModuleInterface<IPresenceService>(this); |
90 | scene.UnregisterModuleInterface<IGridUserService>(this); | ||
89 | 91 | ||
90 | scene.EventManager.OnMakeRootAgent -= MakeRootAgentHandler; | 92 | scene.EventManager.OnMakeRootAgent -= MakeRootAgentHandler; |
91 | scene.EventManager.OnNewClient -= NewClientHandler; | 93 | scene.EventManager.OnNewClient -= NewClientHandler; |
@@ -151,7 +153,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
151 | return success; | 153 | return success; |
152 | } | 154 | } |
153 | 155 | ||
154 | public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookAt) | 156 | public bool LogoutAgent(UUID sessionID) |
155 | { | 157 | { |
156 | m_log.InfoFormat("[SIMIAN PRESENCE CONNECTOR]: Logout requested for agent with sessionID " + sessionID); | 158 | m_log.InfoFormat("[SIMIAN PRESENCE CONNECTOR]: Logout requested for agent with sessionID " + sessionID); |
157 | 159 | ||
@@ -189,7 +191,12 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
189 | return success; | 191 | return success; |
190 | } | 192 | } |
191 | 193 | ||
192 | public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 194 | public bool ReportAgent(UUID sessionID, UUID regionID) |
195 | { | ||
196 | return ReportAgent(sessionID, regionID, Vector3.Zero, Vector3.Zero); | ||
197 | } | ||
198 | |||
199 | protected bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
193 | { | 200 | { |
194 | //m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Updating session data for agent with sessionID " + sessionID); | 201 | //m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Updating session data for agent with sessionID " + sessionID); |
195 | 202 | ||
@@ -261,7 +268,23 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
261 | return presences.ToArray(); | 268 | return presences.ToArray(); |
262 | } | 269 | } |
263 | 270 | ||
264 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | 271 | #endregion IPresenceService |
272 | |||
273 | #region IGridUserService | ||
274 | |||
275 | public GridUserInfo LoggedIn(string userID) | ||
276 | { | ||
277 | // never implemented at the sim | ||
278 | return null; | ||
279 | } | ||
280 | |||
281 | public bool LoggedOut(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) | ||
282 | { | ||
283 | // Not needed for simian grid, event handler is doing it | ||
284 | return true; | ||
285 | } | ||
286 | |||
287 | public bool SetHome(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
265 | { | 288 | { |
266 | m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Setting home location for user " + userID); | 289 | m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Setting home location for user " + userID); |
267 | 290 | ||
@@ -281,7 +304,35 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
281 | return success; | 304 | return success; |
282 | } | 305 | } |
283 | 306 | ||
284 | #endregion IPresenceService | 307 | public bool SetLastPosition(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) |
308 | { | ||
309 | // Not needed for simian grid, presence detection is doing it | ||
310 | return true; | ||
311 | } | ||
312 | |||
313 | public GridUserInfo GetGridUserInfo(string user) | ||
314 | { | ||
315 | m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for agent " + user); | ||
316 | |||
317 | UUID userID = new UUID(user); | ||
318 | m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting user data for " + userID); | ||
319 | |||
320 | NameValueCollection requestArgs = new NameValueCollection | ||
321 | { | ||
322 | { "RequestMethod", "GetUser" }, | ||
323 | { "UserID", userID.ToString() } | ||
324 | }; | ||
325 | |||
326 | OSDMap userResponse = WebUtil.PostToService(m_serverUrl, requestArgs); | ||
327 | if (userResponse["Success"].AsBoolean()) | ||
328 | return ResponseToGridUserInfo(userResponse); | ||
329 | else | ||
330 | m_log.Warn("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve user data for " + userID + ": " + userResponse["Message"].AsString()); | ||
331 | |||
332 | return null; | ||
333 | } | ||
334 | |||
335 | #endregion | ||
285 | 336 | ||
286 | #region Presence Detection | 337 | #region Presence Detection |
287 | 338 | ||
@@ -325,7 +376,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
325 | SetLastLocation(client.SessionId); | 376 | SetLastLocation(client.SessionId); |
326 | } | 377 | } |
327 | 378 | ||
328 | LogoutAgent(client.SessionId, Vector3.Zero, Vector3.UnitX); | 379 | LogoutAgent(client.SessionId); |
329 | } | 380 | } |
330 | } | 381 | } |
331 | 382 | ||
@@ -478,6 +529,31 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
478 | return info; | 529 | return info; |
479 | } | 530 | } |
480 | 531 | ||
532 | private GridUserInfo ResponseToGridUserInfo(OSDMap userResponse) | ||
533 | { | ||
534 | if (userResponse != null && userResponse["User"] is OSDMap) | ||
535 | { | ||
536 | |||
537 | GridUserInfo info = new GridUserInfo(); | ||
538 | |||
539 | info.Online = true; | ||
540 | info.UserID = userResponse["UserID"].AsUUID().ToString(); | ||
541 | info.LastRegionID = userResponse["SceneID"].AsUUID(); | ||
542 | info.LastPosition = userResponse["ScenePosition"].AsVector3(); | ||
543 | info.LastLookAt = userResponse["SceneLookAt"].AsVector3(); | ||
544 | |||
545 | OSDMap user = (OSDMap)userResponse["User"]; | ||
546 | |||
547 | info.Login = user["LastLoginDate"].AsDate(); | ||
548 | info.Logout = user["LastLogoutDate"].AsDate(); | ||
549 | DeserializeLocation(user["HomeLocation"].AsString(), out info.HomeRegionID, out info.HomePosition, out info.HomeLookAt); | ||
550 | |||
551 | return info; | ||
552 | } | ||
553 | |||
554 | return null; | ||
555 | } | ||
556 | |||
481 | private string SerializeLocation(UUID regionID, Vector3 position, Vector3 lookAt) | 557 | private string SerializeLocation(UUID regionID, Vector3 position, Vector3 lookAt) |
482 | { | 558 | { |
483 | return "{" + String.Format("\"SceneID\":\"{0}\",\"Position\":\"{1}\",\"LookAt\":\"{2}\"", regionID, position, lookAt) + "}"; | 559 | return "{" + String.Format("\"SceneID\":\"{0}\",\"Position\":\"{1}\",\"LookAt\":\"{2}\"", regionID, position, lookAt) + "}"; |
diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs index 26f211b..3af7ef9 100644 --- a/OpenSim/Services/HypergridService/UserAgentService.cs +++ b/OpenSim/Services/HypergridService/UserAgentService.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Services.HypergridService | |||
59 | 59 | ||
60 | static bool m_Initialized = false; | 60 | static bool m_Initialized = false; |
61 | 61 | ||
62 | protected static IPresenceService m_PresenceService; | 62 | protected static IGridUserService m_GridUserService; |
63 | protected static IGridService m_GridService; | 63 | protected static IGridService m_GridService; |
64 | protected static GatekeeperServiceConnector m_GatekeeperConnector; | 64 | protected static GatekeeperServiceConnector m_GatekeeperConnector; |
65 | 65 | ||
@@ -74,14 +74,14 @@ namespace OpenSim.Services.HypergridService | |||
74 | throw new Exception(String.Format("No section UserAgentService in config file")); | 74 | throw new Exception(String.Format("No section UserAgentService in config file")); |
75 | 75 | ||
76 | string gridService = serverConfig.GetString("GridService", String.Empty); | 76 | string gridService = serverConfig.GetString("GridService", String.Empty); |
77 | string presenceService = serverConfig.GetString("PresenceService", String.Empty); | 77 | string gridUserService = serverConfig.GetString("GridUserService", String.Empty); |
78 | 78 | ||
79 | if (gridService == string.Empty || presenceService == string.Empty) | 79 | if (gridService == string.Empty || gridUserService == string.Empty) |
80 | throw new Exception(String.Format("Incomplete specifications, UserAgent Service cannot function.")); | 80 | throw new Exception(String.Format("Incomplete specifications, UserAgent Service cannot function.")); |
81 | 81 | ||
82 | Object[] args = new Object[] { config }; | 82 | Object[] args = new Object[] { config }; |
83 | m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args); | 83 | m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args); |
84 | m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args); | 84 | m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args); |
85 | m_GatekeeperConnector = new GatekeeperServiceConnector(); | 85 | m_GatekeeperConnector = new GatekeeperServiceConnector(); |
86 | 86 | ||
87 | m_Initialized = true; | 87 | m_Initialized = true; |
@@ -95,15 +95,14 @@ namespace OpenSim.Services.HypergridService | |||
95 | m_log.DebugFormat("[USER AGENT SERVICE]: Request to get home region of user {0}", userID); | 95 | m_log.DebugFormat("[USER AGENT SERVICE]: Request to get home region of user {0}", userID); |
96 | 96 | ||
97 | GridRegion home = null; | 97 | GridRegion home = null; |
98 | PresenceInfo[] presences = m_PresenceService.GetAgents(new string[] { userID.ToString() }); | 98 | GridUserInfo uinfo = m_GridUserService.GetGridUserInfo(userID.ToString()); |
99 | if (presences != null && presences.Length > 0) | 99 | if (uinfo != null) |
100 | { | 100 | { |
101 | UUID homeID = presences[0].HomeRegionID; | 101 | if (uinfo.HomeRegionID != UUID.Zero) |
102 | if (homeID != UUID.Zero) | ||
103 | { | 102 | { |
104 | home = m_GridService.GetRegionByUUID(UUID.Zero, homeID); | 103 | home = m_GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); |
105 | position = presences[0].HomePosition; | 104 | position = uinfo.HomePosition; |
106 | lookAt = presences[0].HomeLookAt; | 105 | lookAt = uinfo.HomeLookAt; |
107 | } | 106 | } |
108 | if (home == null) | 107 | if (home == null) |
109 | { | 108 | { |
diff --git a/OpenSim/Services/Interfaces/IGridUserService.cs b/OpenSim/Services/Interfaces/IGridUserService.cs index a7c2c6f..e629dff 100644 --- a/OpenSim/Services/Interfaces/IGridUserService.cs +++ b/OpenSim/Services/Interfaces/IGridUserService.cs | |||
@@ -37,39 +37,79 @@ namespace OpenSim.Services.Interfaces | |||
37 | public class GridUserInfo | 37 | public class GridUserInfo |
38 | { | 38 | { |
39 | public string UserID; | 39 | public string UserID; |
40 | |||
40 | public UUID HomeRegionID; | 41 | public UUID HomeRegionID; |
41 | public Vector3 HomePosition; | 42 | public Vector3 HomePosition; |
42 | public Vector3 HomeLookAt; | 43 | public Vector3 HomeLookAt; |
43 | 44 | ||
45 | public UUID LastRegionID; | ||
46 | public Vector3 LastPosition; | ||
47 | public Vector3 LastLookAt; | ||
48 | |||
49 | public bool Online; | ||
50 | public DateTime Login; | ||
51 | public DateTime Logout; | ||
52 | |||
44 | public GridUserInfo() {} | 53 | public GridUserInfo() {} |
45 | 54 | ||
46 | public GridUserInfo(Dictionary<string, object> kvp) | 55 | public GridUserInfo(Dictionary<string, object> kvp) |
47 | { | 56 | { |
48 | if (kvp.ContainsKey("UserID")) | 57 | if (kvp.ContainsKey("UserID")) |
49 | UserID = kvp["UserID"].ToString(); | 58 | UserID = kvp["UserID"].ToString(); |
59 | |||
50 | if (kvp.ContainsKey("HomeRegionID")) | 60 | if (kvp.ContainsKey("HomeRegionID")) |
51 | UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID); | 61 | UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID); |
52 | if (kvp.ContainsKey("HomePosition")) | 62 | if (kvp.ContainsKey("HomePosition")) |
53 | Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition); | 63 | Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition); |
54 | if (kvp.ContainsKey("HomeLookAt")) | 64 | if (kvp.ContainsKey("HomeLookAt")) |
55 | Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt); | 65 | Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt); |
66 | |||
67 | if (kvp.ContainsKey("LastRegionID")) | ||
68 | UUID.TryParse(kvp["LastRegionID"].ToString(), out HomeRegionID); | ||
69 | if (kvp.ContainsKey("LastPosition")) | ||
70 | Vector3.TryParse(kvp["LastPosition"].ToString(), out LastPosition); | ||
71 | if (kvp.ContainsKey("LastLookAt")) | ||
72 | Vector3.TryParse(kvp["LastLookAt"].ToString(), out LastLookAt); | ||
73 | |||
74 | if (kvp.ContainsKey("Login")) | ||
75 | DateTime.TryParse(kvp["Login"].ToString(), out Login); | ||
76 | if (kvp.ContainsKey("Logout")) | ||
77 | DateTime.TryParse(kvp["Logout"].ToString(), out Logout); | ||
78 | if (kvp.ContainsKey("Online")) | ||
79 | Boolean.TryParse(kvp["Online"].ToString(), out Online); | ||
80 | |||
56 | } | 81 | } |
57 | 82 | ||
58 | public Dictionary<string, object> ToKeyValuePairs() | 83 | public Dictionary<string, object> ToKeyValuePairs() |
59 | { | 84 | { |
60 | Dictionary<string, object> result = new Dictionary<string, object>(); | 85 | Dictionary<string, object> result = new Dictionary<string, object>(); |
61 | result["UserID"] = UserID; | 86 | result["UserID"] = UserID; |
87 | |||
62 | result["HomeRegionID"] = HomeRegionID.ToString(); | 88 | result["HomeRegionID"] = HomeRegionID.ToString(); |
63 | result["HomePosition"] = HomePosition.ToString(); | 89 | result["HomePosition"] = HomePosition.ToString(); |
64 | result["HomeLookAt"] = HomeLookAt.ToString(); | 90 | result["HomeLookAt"] = HomeLookAt.ToString(); |
65 | 91 | ||
92 | result["LastRegionID"] = LastRegionID.ToString(); | ||
93 | result["LastPosition"] = LastPosition.ToString(); | ||
94 | result["LastLookAt"] = LastLookAt.ToString(); | ||
95 | |||
96 | result["Online"] = Online.ToString(); | ||
97 | result["Login"] = Login.ToString(); | ||
98 | result["Logout"] = Logout.ToString(); | ||
99 | |||
100 | |||
66 | return result; | 101 | return result; |
67 | } | 102 | } |
68 | } | 103 | } |
69 | 104 | ||
70 | public interface IGridUserService | 105 | public interface IGridUserService |
71 | { | 106 | { |
107 | GridUserInfo LoggedIn(string userID); | ||
108 | bool LoggedOut(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt); | ||
109 | |||
110 | bool SetHome(string userID, UUID homeID, Vector3 homePosition, Vector3 homeLookAt); | ||
111 | bool SetLastPosition(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt); | ||
112 | |||
72 | GridUserInfo GetGridUserInfo(string userID); | 113 | GridUserInfo GetGridUserInfo(string userID); |
73 | bool StoreGridUserInfo(GridUserInfo info); | ||
74 | } | 114 | } |
75 | } \ No newline at end of file | 115 | } \ No newline at end of file |
diff --git a/OpenSim/Services/Interfaces/IPresenceService.cs b/OpenSim/Services/Interfaces/IPresenceService.cs index b4c1859..9687d22 100644 --- a/OpenSim/Services/Interfaces/IPresenceService.cs +++ b/OpenSim/Services/Interfaces/IPresenceService.cs | |||
@@ -55,23 +55,10 @@ namespace OpenSim.Services.Interfaces | |||
55 | UserID = kvp["UserID"].ToString(); | 55 | UserID = kvp["UserID"].ToString(); |
56 | if (kvp.ContainsKey("RegionID")) | 56 | if (kvp.ContainsKey("RegionID")) |
57 | UUID.TryParse(kvp["RegionID"].ToString(), out RegionID); | 57 | UUID.TryParse(kvp["RegionID"].ToString(), out RegionID); |
58 | if (kvp.ContainsKey("login")) | ||
59 | DateTime.TryParse(kvp["login"].ToString(), out Login); | ||
60 | if (kvp.ContainsKey("logout")) | ||
61 | DateTime.TryParse(kvp["logout"].ToString(), out Logout); | ||
62 | if (kvp.ContainsKey("lookAt")) | 58 | if (kvp.ContainsKey("lookAt")) |
63 | Vector3.TryParse(kvp["lookAt"].ToString(), out LookAt); | 59 | Vector3.TryParse(kvp["lookAt"].ToString(), out LookAt); |
64 | if (kvp.ContainsKey("online")) | ||
65 | Boolean.TryParse(kvp["online"].ToString(), out Online); | ||
66 | if (kvp.ContainsKey("position")) | 60 | if (kvp.ContainsKey("position")) |
67 | Vector3.TryParse(kvp["position"].ToString(), out Position); | 61 | Vector3.TryParse(kvp["position"].ToString(), out Position); |
68 | if (kvp.ContainsKey("HomeRegionID")) | ||
69 | UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID); | ||
70 | if (kvp.ContainsKey("HomePosition")) | ||
71 | Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition); | ||
72 | if (kvp.ContainsKey("HomeLookAt")) | ||
73 | Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt); | ||
74 | |||
75 | } | 62 | } |
76 | 63 | ||
77 | public Dictionary<string, object> ToKeyValuePairs() | 64 | public Dictionary<string, object> ToKeyValuePairs() |
@@ -79,14 +66,8 @@ namespace OpenSim.Services.Interfaces | |||
79 | Dictionary<string, object> result = new Dictionary<string, object>(); | 66 | Dictionary<string, object> result = new Dictionary<string, object>(); |
80 | result["UserID"] = UserID; | 67 | result["UserID"] = UserID; |
81 | result["RegionID"] = RegionID.ToString(); | 68 | result["RegionID"] = RegionID.ToString(); |
82 | result["online"] = Online.ToString(); | ||
83 | result["login"] = Login.ToString(); | ||
84 | result["logout"] = Logout.ToString(); | ||
85 | result["position"] = Position.ToString(); | 69 | result["position"] = Position.ToString(); |
86 | result["lookAt"] = LookAt.ToString(); | 70 | result["lookAt"] = LookAt.ToString(); |
87 | result["HomeRegionID"] = HomeRegionID.ToString(); | ||
88 | result["HomePosition"] = HomePosition.ToString(); | ||
89 | result["HomeLookAt"] = HomeLookAt.ToString(); | ||
90 | 71 | ||
91 | return result; | 72 | return result; |
92 | } | 73 | } |
@@ -115,11 +96,10 @@ namespace OpenSim.Services.Interfaces | |||
115 | public interface IPresenceService | 96 | public interface IPresenceService |
116 | { | 97 | { |
117 | bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID); | 98 | bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID); |
118 | bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookAt); | 99 | bool LogoutAgent(UUID sessionID); |
119 | bool LogoutRegionAgents(UUID regionID); | 100 | bool LogoutRegionAgents(UUID regionID); |
120 | 101 | ||
121 | bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt); | 102 | bool ReportAgent(UUID sessionID, UUID regionID); |
122 | bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt); | ||
123 | 103 | ||
124 | PresenceInfo GetAgent(UUID sessionID); | 104 | PresenceInfo GetAgent(UUID sessionID); |
125 | PresenceInfo[] GetAgents(string[] userIDs); | 105 | PresenceInfo[] GetAgents(string[] userIDs); |
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs index ee30fa3..d1dcfe7 100644 --- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs +++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs | |||
@@ -215,7 +215,7 @@ namespace OpenSim.Services.LLLoginService | |||
215 | SetDefaultValues(); | 215 | SetDefaultValues(); |
216 | } | 216 | } |
217 | 217 | ||
218 | public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, PresenceInfo pinfo, | 218 | public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo, |
219 | GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, | 219 | GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, |
220 | string where, string startlocation, Vector3 position, Vector3 lookAt, string message, | 220 | string where, string startlocation, Vector3 position, Vector3 lookAt, string message, |
221 | GridRegion home, IPEndPoint clientIP) | 221 | GridRegion home, IPEndPoint clientIP) |
@@ -283,7 +283,7 @@ namespace OpenSim.Services.LLLoginService | |||
283 | } | 283 | } |
284 | } | 284 | } |
285 | 285 | ||
286 | private void FillOutHomeData(PresenceInfo pinfo, GridRegion home) | 286 | private void FillOutHomeData(GridUserInfo pinfo, GridRegion home) |
287 | { | 287 | { |
288 | int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize; | 288 | int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize; |
289 | if (home != null) | 289 | if (home != null) |
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index be90d38..f97222e 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs | |||
@@ -53,6 +53,7 @@ namespace OpenSim.Services.LLLoginService | |||
53 | private static bool Initialized = false; | 53 | private static bool Initialized = false; |
54 | 54 | ||
55 | protected IUserAccountService m_UserAccountService; | 55 | protected IUserAccountService m_UserAccountService; |
56 | protected IGridUserService m_GridUserService; | ||
56 | protected IAuthenticationService m_AuthenticationService; | 57 | protected IAuthenticationService m_AuthenticationService; |
57 | protected IInventoryService m_InventoryService; | 58 | protected IInventoryService m_InventoryService; |
58 | protected IGridService m_GridService; | 59 | protected IGridService m_GridService; |
@@ -82,6 +83,7 @@ namespace OpenSim.Services.LLLoginService | |||
82 | throw new Exception(String.Format("No section LoginService in config file")); | 83 | throw new Exception(String.Format("No section LoginService in config file")); |
83 | 84 | ||
84 | string accountService = m_LoginServerConfig.GetString("UserAccountService", String.Empty); | 85 | string accountService = m_LoginServerConfig.GetString("UserAccountService", String.Empty); |
86 | string gridUserService = m_LoginServerConfig.GetString("GridUserService", String.Empty); | ||
85 | string agentService = m_LoginServerConfig.GetString("UserAgentService", String.Empty); | 87 | string agentService = m_LoginServerConfig.GetString("UserAgentService", String.Empty); |
86 | string authService = m_LoginServerConfig.GetString("AuthenticationService", String.Empty); | 88 | string authService = m_LoginServerConfig.GetString("AuthenticationService", String.Empty); |
87 | string invService = m_LoginServerConfig.GetString("InventoryService", String.Empty); | 89 | string invService = m_LoginServerConfig.GetString("InventoryService", String.Empty); |
@@ -105,8 +107,10 @@ namespace OpenSim.Services.LLLoginService | |||
105 | 107 | ||
106 | Object[] args = new Object[] { config }; | 108 | Object[] args = new Object[] { config }; |
107 | m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args); | 109 | m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args); |
110 | m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args); | ||
108 | m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args); | 111 | m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args); |
109 | m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); | 112 | m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); |
113 | |||
110 | if (gridService != string.Empty) | 114 | if (gridService != string.Empty) |
111 | m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args); | 115 | m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args); |
112 | if (presenceService != string.Empty) | 116 | if (presenceService != string.Empty) |
@@ -271,8 +275,6 @@ namespace OpenSim.Services.LLLoginService | |||
271 | // | 275 | // |
272 | // Login the presence | 276 | // Login the presence |
273 | // | 277 | // |
274 | PresenceInfo presence = null; | ||
275 | GridRegion home = null; | ||
276 | if (m_PresenceService != null) | 278 | if (m_PresenceService != null) |
277 | { | 279 | { |
278 | success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); | 280 | success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); |
@@ -281,28 +283,35 @@ namespace OpenSim.Services.LLLoginService | |||
281 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence"); | 283 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence"); |
282 | return LLFailedLoginResponse.GridProblem; | 284 | return LLFailedLoginResponse.GridProblem; |
283 | } | 285 | } |
284 | |||
285 | // Get the updated presence info | ||
286 | presence = m_PresenceService.GetAgent(session); | ||
287 | |||
288 | // Get the home region | ||
289 | if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null) | ||
290 | { | ||
291 | home = m_GridService.GetRegionByUUID(scopeID, presence.HomeRegionID); | ||
292 | } | ||
293 | } | 286 | } |
294 | 287 | ||
295 | // | 288 | // |
289 | // Change Online status and get the home region | ||
290 | // | ||
291 | GridRegion home = null; | ||
292 | GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); | ||
293 | if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) | ||
294 | { | ||
295 | home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); | ||
296 | } | ||
297 | if (guinfo == null) | ||
298 | { | ||
299 | // something went wrong, make something up, so that we don't have to test this anywhere else | ||
300 | guinfo = new GridUserInfo(); | ||
301 | guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); | ||
302 | } | ||
303 | |||
304 | // | ||
296 | // Find the destination region/grid | 305 | // Find the destination region/grid |
297 | // | 306 | // |
298 | string where = string.Empty; | 307 | string where = string.Empty; |
299 | Vector3 position = Vector3.Zero; | 308 | Vector3 position = Vector3.Zero; |
300 | Vector3 lookAt = Vector3.Zero; | 309 | Vector3 lookAt = Vector3.Zero; |
301 | GridRegion gatekeeper = null; | 310 | GridRegion gatekeeper = null; |
302 | GridRegion destination = FindDestination(account, scopeID, presence, session, startLocation, out gatekeeper, out where, out position, out lookAt); | 311 | GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt); |
303 | if (destination == null) | 312 | if (destination == null) |
304 | { | 313 | { |
305 | m_PresenceService.LogoutAgent(session, presence.Position, presence.LookAt); | 314 | m_PresenceService.LogoutAgent(session); |
306 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found"); | 315 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found"); |
307 | return LLFailedLoginResponse.GridProblem; | 316 | return LLFailedLoginResponse.GridProblem; |
308 | } | 317 | } |
@@ -324,7 +333,7 @@ namespace OpenSim.Services.LLLoginService | |||
324 | 333 | ||
325 | if (aCircuit == null) | 334 | if (aCircuit == null) |
326 | { | 335 | { |
327 | m_PresenceService.LogoutAgent(session, presence.Position, presence.LookAt); | 336 | m_PresenceService.LogoutAgent(session); |
328 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason); | 337 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason); |
329 | return LLFailedLoginResponse.AuthorizationProblem; | 338 | return LLFailedLoginResponse.AuthorizationProblem; |
330 | 339 | ||
@@ -340,7 +349,7 @@ namespace OpenSim.Services.LLLoginService | |||
340 | // | 349 | // |
341 | // Finally, fill out the response and return it | 350 | // Finally, fill out the response and return it |
342 | // | 351 | // |
343 | LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel, friendsList, m_LibraryService, | 352 | LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, |
344 | where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP); | 353 | where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP); |
345 | 354 | ||
346 | m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); | 355 | m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); |
@@ -350,12 +359,12 @@ namespace OpenSim.Services.LLLoginService | |||
350 | { | 359 | { |
351 | m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString(), e.StackTrace); | 360 | m_log.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} {1}: {2} {3}", firstName, lastName, e.ToString(), e.StackTrace); |
352 | if (m_PresenceService != null) | 361 | if (m_PresenceService != null) |
353 | m_PresenceService.LogoutAgent(session, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); | 362 | m_PresenceService.LogoutAgent(session); |
354 | return LLFailedLoginResponse.InternalError; | 363 | return LLFailedLoginResponse.InternalError; |
355 | } | 364 | } |
356 | } | 365 | } |
357 | 366 | ||
358 | protected GridRegion FindDestination(UserAccount account, UUID scopeID, PresenceInfo pinfo, UUID sessionID, string startLocation, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt) | 367 | protected GridRegion FindDestination(UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation, GridRegion home, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt) |
359 | { | 368 | { |
360 | m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation); | 369 | m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation); |
361 | 370 | ||
@@ -377,7 +386,7 @@ namespace OpenSim.Services.LLLoginService | |||
377 | 386 | ||
378 | bool tryDefaults = false; | 387 | bool tryDefaults = false; |
379 | 388 | ||
380 | if (pinfo.HomeRegionID.Equals(UUID.Zero)) | 389 | if (home == null) |
381 | { | 390 | { |
382 | m_log.WarnFormat( | 391 | m_log.WarnFormat( |
383 | "[LLOGIN SERVICE]: User {0} {1} tried to login to a 'home' start location but they have none set", | 392 | "[LLOGIN SERVICE]: User {0} {1} tried to login to a 'home' start location but they have none set", |
@@ -387,16 +396,10 @@ namespace OpenSim.Services.LLLoginService | |||
387 | } | 396 | } |
388 | else | 397 | else |
389 | { | 398 | { |
390 | region = m_GridService.GetRegionByUUID(scopeID, pinfo.HomeRegionID); | 399 | region = home; |
391 | 400 | ||
392 | if (null == region) | 401 | position = pinfo.HomePosition; |
393 | { | 402 | lookAt = pinfo.HomeLookAt; |
394 | m_log.WarnFormat( | ||
395 | "[LLOGIN SERVICE]: User {0} {1} has a recorded home region of {2} but this cannot be found by the grid service", | ||
396 | account.FirstName, account.LastName, pinfo.HomeRegionID); | ||
397 | |||
398 | tryDefaults = true; | ||
399 | } | ||
400 | } | 403 | } |
401 | 404 | ||
402 | if (tryDefaults) | 405 | if (tryDefaults) |
@@ -432,7 +435,7 @@ namespace OpenSim.Services.LLLoginService | |||
432 | 435 | ||
433 | GridRegion region = null; | 436 | GridRegion region = null; |
434 | 437 | ||
435 | if (pinfo.RegionID.Equals(UUID.Zero) || (region = m_GridService.GetRegionByUUID(scopeID, pinfo.RegionID)) == null) | 438 | if (pinfo.LastRegionID.Equals(UUID.Zero) || (region = m_GridService.GetRegionByUUID(scopeID, pinfo.LastRegionID)) == null) |
436 | { | 439 | { |
437 | List<GridRegion> defaults = m_GridService.GetDefaultRegions(scopeID); | 440 | List<GridRegion> defaults = m_GridService.GetDefaultRegions(scopeID); |
438 | if (defaults != null && defaults.Count > 0) | 441 | if (defaults != null && defaults.Count > 0) |
@@ -454,8 +457,8 @@ namespace OpenSim.Services.LLLoginService | |||
454 | } | 457 | } |
455 | else | 458 | else |
456 | { | 459 | { |
457 | position = pinfo.Position; | 460 | position = pinfo.LastPosition; |
458 | lookAt = pinfo.LookAt; | 461 | lookAt = pinfo.LastLookAt; |
459 | } | 462 | } |
460 | 463 | ||
461 | return region; | 464 | return region; |
diff --git a/OpenSim/Services/PresenceService/PresenceService.cs b/OpenSim/Services/PresenceService/PresenceService.cs index ea8d673..7e7e98e 100644 --- a/OpenSim/Services/PresenceService/PresenceService.cs +++ b/OpenSim/Services/PresenceService/PresenceService.cs | |||
@@ -54,8 +54,6 @@ namespace OpenSim.Services.PresenceService | |||
54 | public bool LoginAgent(string userID, UUID sessionID, | 54 | public bool LoginAgent(string userID, UUID sessionID, |
55 | UUID secureSessionID) | 55 | UUID secureSessionID) |
56 | { | 56 | { |
57 | m_Database.Prune(userID); | ||
58 | |||
59 | PresenceData[] d = m_Database.Get("UserID", userID); | 57 | PresenceData[] d = m_Database.Get("UserID", userID); |
60 | 58 | ||
61 | PresenceData data = new PresenceData(); | 59 | PresenceData data = new PresenceData(); |
@@ -65,24 +63,6 @@ namespace OpenSim.Services.PresenceService | |||
65 | data.SessionID = sessionID; | 63 | data.SessionID = sessionID; |
66 | data.Data = new Dictionary<string, string>(); | 64 | data.Data = new Dictionary<string, string>(); |
67 | data.Data["SecureSessionID"] = secureSessionID.ToString(); | 65 | data.Data["SecureSessionID"] = secureSessionID.ToString(); |
68 | data.Data["Online"] = "true"; | ||
69 | data.Data["Login"] = Util.UnixTimeSinceEpoch().ToString(); | ||
70 | if (d != null && d.Length > 0) | ||
71 | { | ||
72 | data.Data["HomeRegionID"] = d[0].Data["HomeRegionID"]; | ||
73 | data.Data["HomePosition"] = d[0].Data["HomePosition"]; | ||
74 | data.Data["HomeLookAt"] = d[0].Data["HomeLookAt"]; | ||
75 | data.Data["Position"] = d[0].Data["Position"]; | ||
76 | data.Data["LookAt"] = d[0].Data["LookAt"]; | ||
77 | |||
78 | data.RegionID = d[0].RegionID; | ||
79 | } | ||
80 | else | ||
81 | { | ||
82 | data.Data["HomeRegionID"] = UUID.Zero.ToString(); | ||
83 | data.Data["HomePosition"] = new Vector3(128, 128, 0).ToString(); | ||
84 | data.Data["HomeLookAt"] = new Vector3(0, 1, 0).ToString(); | ||
85 | } | ||
86 | 66 | ||
87 | m_Database.Store(data); | 67 | m_Database.Store(data); |
88 | 68 | ||
@@ -91,28 +71,10 @@ namespace OpenSim.Services.PresenceService | |||
91 | return true; | 71 | return true; |
92 | } | 72 | } |
93 | 73 | ||
94 | public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookat) | 74 | public bool LogoutAgent(UUID sessionID) |
95 | { | 75 | { |
96 | PresenceData data = m_Database.Get(sessionID); | 76 | m_log.DebugFormat("[PRESENCE SERVICE]: Session {0} logout", sessionID); |
97 | if (data == null) | 77 | return m_Database.Delete("SessionID", sessionID.ToString()); |
98 | return false; | ||
99 | |||
100 | PresenceData[] d = m_Database.Get("UserID", data.UserID); | ||
101 | |||
102 | m_log.DebugFormat("[PRESENCE SERVICE]: LogoutAgent {0} with {1} sessions currently present", data.UserID, d.Length); | ||
103 | if (d.Length > 1) | ||
104 | { | ||
105 | m_Database.Delete("UserID", data.UserID); | ||
106 | } | ||
107 | |||
108 | data.Data["Online"] = "false"; | ||
109 | data.Data["Logout"] = Util.UnixTimeSinceEpoch().ToString(); | ||
110 | data.Data["Position"] = position.ToString(); | ||
111 | data.Data["LookAt"] = lookat.ToString(); | ||
112 | |||
113 | m_Database.Store(data); | ||
114 | |||
115 | return true; | ||
116 | } | 78 | } |
117 | 79 | ||
118 | public bool LogoutRegionAgents(UUID regionID) | 80 | public bool LogoutRegionAgents(UUID regionID) |
@@ -123,7 +85,7 @@ namespace OpenSim.Services.PresenceService | |||
123 | } | 85 | } |
124 | 86 | ||
125 | 87 | ||
126 | public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 88 | public bool ReportAgent(UUID sessionID, UUID regionID) |
127 | { | 89 | { |
128 | m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID); | 90 | m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID); |
129 | try | 91 | try |
@@ -134,14 +96,7 @@ namespace OpenSim.Services.PresenceService | |||
134 | if (pdata.Data == null) | 96 | if (pdata.Data == null) |
135 | return false; | 97 | return false; |
136 | 98 | ||
137 | if (!pdata.Data.ContainsKey("Online") || (pdata.Data.ContainsKey("Online") && pdata.Data["Online"] == "false")) | 99 | return m_Database.ReportAgent(sessionID, regionID); |
138 | { | ||
139 | m_log.WarnFormat("[PRESENCE SERVICE]: Someone tried to report presence of an agent who's not online"); | ||
140 | return false; | ||
141 | } | ||
142 | |||
143 | return m_Database.ReportAgent(sessionID, regionID, | ||
144 | position.ToString(), lookAt.ToString()); | ||
145 | } | 100 | } |
146 | catch (Exception e) | 101 | catch (Exception e) |
147 | { | 102 | { |
@@ -160,22 +115,10 @@ namespace OpenSim.Services.PresenceService | |||
160 | 115 | ||
161 | ret.UserID = data.UserID; | 116 | ret.UserID = data.UserID; |
162 | ret.RegionID = data.RegionID; | 117 | ret.RegionID = data.RegionID; |
163 | if (data.Data.ContainsKey("Online")) | ||
164 | ret.Online = bool.Parse(data.Data["Online"]); | ||
165 | if (data.Data.ContainsKey("Login")) | ||
166 | ret.Login = Util.ToDateTime(Convert.ToInt32(data.Data["Login"])); | ||
167 | if (data.Data.ContainsKey("Logout")) | ||
168 | ret.Logout = Util.ToDateTime(Convert.ToInt32(data.Data["Logout"])); | ||
169 | if (data.Data.ContainsKey("Position")) | 118 | if (data.Data.ContainsKey("Position")) |
170 | ret.Position = Vector3.Parse(data.Data["Position"]); | 119 | ret.Position = Vector3.Parse(data.Data["Position"]); |
171 | if (data.Data.ContainsKey("LookAt")) | 120 | if (data.Data.ContainsKey("LookAt")) |
172 | ret.LookAt = Vector3.Parse(data.Data["LookAt"]); | 121 | ret.LookAt = Vector3.Parse(data.Data["LookAt"]); |
173 | if (data.Data.ContainsKey("HomeRegionID")) | ||
174 | ret.HomeRegionID = new UUID(data.Data["HomeRegionID"]); | ||
175 | if (data.Data.ContainsKey("HomePosition")) | ||
176 | ret.HomePosition = Vector3.Parse(data.Data["HomePosition"]); | ||
177 | if (data.Data.ContainsKey("HomeLookAt")) | ||
178 | ret.HomeLookAt = Vector3.Parse(data.Data["HomeLookAt"]); | ||
179 | 122 | ||
180 | return ret; | 123 | return ret; |
181 | } | 124 | } |
@@ -195,16 +138,8 @@ namespace OpenSim.Services.PresenceService | |||
195 | 138 | ||
196 | ret.UserID = d.UserID; | 139 | ret.UserID = d.UserID; |
197 | ret.RegionID = d.RegionID; | 140 | ret.RegionID = d.RegionID; |
198 | ret.Online = bool.Parse(d.Data["Online"]); | ||
199 | ret.Login = Util.ToDateTime(Convert.ToInt32( | ||
200 | d.Data["Login"])); | ||
201 | ret.Logout = Util.ToDateTime(Convert.ToInt32( | ||
202 | d.Data["Logout"])); | ||
203 | ret.Position = Vector3.Parse(d.Data["Position"]); | 141 | ret.Position = Vector3.Parse(d.Data["Position"]); |
204 | ret.LookAt = Vector3.Parse(d.Data["LookAt"]); | 142 | ret.LookAt = Vector3.Parse(d.Data["LookAt"]); |
205 | ret.HomeRegionID = new UUID(d.Data["HomeRegionID"]); | ||
206 | ret.HomePosition = Vector3.Parse(d.Data["HomePosition"]); | ||
207 | ret.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]); | ||
208 | 143 | ||
209 | info.Add(ret); | 144 | info.Add(ret); |
210 | } | 145 | } |
@@ -214,9 +149,5 @@ namespace OpenSim.Services.PresenceService | |||
214 | return info.ToArray(); | 149 | return info.ToArray(); |
215 | } | 150 | } |
216 | 151 | ||
217 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
218 | { | ||
219 | return m_Database.SetHomeLocation(userID, regionID, position, lookAt); | ||
220 | } | ||
221 | } | 152 | } |
222 | } | 153 | } |
diff --git a/OpenSim/Services/UserAccountService/GridUserService.cs b/OpenSim/Services/UserAccountService/GridUserService.cs index c6e33bb..697ba63 100644 --- a/OpenSim/Services/UserAccountService/GridUserService.cs +++ b/OpenSim/Services/UserAccountService/GridUserService.cs | |||
@@ -31,6 +31,7 @@ using System.Reflection; | |||
31 | using Nini.Config; | 31 | using Nini.Config; |
32 | using OpenSim.Data; | 32 | using OpenSim.Data; |
33 | using OpenSim.Services.Interfaces; | 33 | using OpenSim.Services.Interfaces; |
34 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
35 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 36 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
36 | 37 | ||
@@ -50,27 +51,109 @@ namespace OpenSim.Services.UserAccountService | |||
50 | 51 | ||
51 | public GridUserInfo GetGridUserInfo(string userID) | 52 | public GridUserInfo GetGridUserInfo(string userID) |
52 | { | 53 | { |
53 | GridUserData d = m_Database.GetGridUserData(userID); | 54 | GridUserData d = m_Database.Get(userID); |
54 | 55 | ||
56 | if (d == null) | ||
57 | return null; | ||
58 | |||
55 | GridUserInfo info = new GridUserInfo(); | 59 | GridUserInfo info = new GridUserInfo(); |
56 | info.UserID = d.UserID; | 60 | info.UserID = d.UserID; |
57 | info.HomeRegionID = new UUID(d.Data["HomeRegionID"]); | 61 | info.HomeRegionID = new UUID(d.Data["HomeRegionID"]); |
58 | info.HomePosition = Vector3.Parse(d.Data["HomePosition"]); | 62 | info.HomePosition = Vector3.Parse(d.Data["HomePosition"]); |
59 | info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]); | 63 | info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]); |
60 | 64 | ||
65 | info.LastRegionID = new UUID(d.Data["LastRegionID"]); | ||
66 | info.LastPosition = Vector3.Parse(d.Data["LastPosition"]); | ||
67 | info.LastLookAt = Vector3.Parse(d.Data["LastLookAt"]); | ||
68 | |||
69 | info.Online = bool.Parse(d.Data["Online"]); | ||
70 | info.Login = Util.ToDateTime(Convert.ToInt32(d.Data["Login"])); | ||
71 | info.Logout = Util.ToDateTime(Convert.ToInt32(d.Data["Logout"])); | ||
72 | |||
61 | return info; | 73 | return info; |
62 | } | 74 | } |
63 | 75 | ||
64 | public bool StoreGridUserInfo(GridUserInfo info) | 76 | public GridUserInfo LoggedIn(string userID) |
77 | { | ||
78 | m_log.DebugFormat("[GRID USER SERVICE]: User {0} is online", userID); | ||
79 | GridUserData d = m_Database.Get(userID); | ||
80 | |||
81 | if (d == null) | ||
82 | { | ||
83 | d = new GridUserData(); | ||
84 | d.UserID = userID; | ||
85 | } | ||
86 | |||
87 | d.Data["Online"] = true.ToString(); | ||
88 | d.Data["Login"] = Util.UnixTimeSinceEpoch().ToString(); | ||
89 | |||
90 | m_Database.Store(d); | ||
91 | |||
92 | return GetGridUserInfo(userID); | ||
93 | } | ||
94 | |||
95 | public bool LoggedOut(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) | ||
96 | { | ||
97 | m_log.DebugFormat("[GRID USER SERVICE]: User {0} is offline", userID); | ||
98 | GridUserData d = m_Database.Get(userID); | ||
99 | |||
100 | if (d == null) | ||
101 | { | ||
102 | d = new GridUserData(); | ||
103 | d.UserID = userID; | ||
104 | } | ||
105 | |||
106 | d.Data["Online"] = false.ToString(); | ||
107 | d.Data["Logout"] = Util.UnixTimeSinceEpoch().ToString(); | ||
108 | d.Data["LastRegionID"] = regionID.ToString(); | ||
109 | d.Data["LastPosition"] = lastPosition.ToString(); | ||
110 | d.Data["LastLookAt"] = lastLookAt.ToString(); | ||
111 | |||
112 | return m_Database.Store(d); | ||
113 | } | ||
114 | |||
115 | protected bool StoreGridUserInfo(GridUserInfo info) | ||
65 | { | 116 | { |
66 | GridUserData d = new GridUserData(); | 117 | GridUserData d = new GridUserData(); |
67 | 118 | ||
68 | d.Data["UserID"] = info.UserID; | ||
69 | d.Data["HomeRegionID"] = info.HomeRegionID.ToString(); | 119 | d.Data["HomeRegionID"] = info.HomeRegionID.ToString(); |
70 | d.Data["HomePosition"] = info.HomePosition.ToString(); | 120 | d.Data["HomePosition"] = info.HomePosition.ToString(); |
71 | d.Data["HomeLookAt"] = info.HomeLookAt.ToString(); | 121 | d.Data["HomeLookAt"] = info.HomeLookAt.ToString(); |
72 | 122 | ||
73 | return m_Database.StoreGridUserData(d); | 123 | return m_Database.Store(d); |
124 | } | ||
125 | |||
126 | public bool SetHome(string userID, UUID homeID, Vector3 homePosition, Vector3 homeLookAt) | ||
127 | { | ||
128 | GridUserData d = m_Database.Get(userID); | ||
129 | if (d == null) | ||
130 | { | ||
131 | d = new GridUserData(); | ||
132 | d.UserID = userID; | ||
133 | } | ||
134 | |||
135 | d.Data["HomeRegionID"] = homeID.ToString(); | ||
136 | d.Data["HomePosition"] = homePosition.ToString(); | ||
137 | d.Data["HomeLookAt"] = homeLookAt.ToString(); | ||
138 | |||
139 | return m_Database.Store(d); | ||
140 | } | ||
141 | |||
142 | public bool SetLastPosition(string userID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) | ||
143 | { | ||
144 | //m_log.DebugFormat("[Grid User Service]: SetLastPosition for {0}", userID); | ||
145 | GridUserData d = m_Database.Get(userID); | ||
146 | if (d == null) | ||
147 | { | ||
148 | d = new GridUserData(); | ||
149 | d.UserID = userID; | ||
150 | } | ||
151 | |||
152 | d.Data["LastRegionID"] = regionID.ToString(); | ||
153 | d.Data["LastPosition"] = lastPosition.ToString(); | ||
154 | d.Data["LastLookAt"] = lastLookAt.ToString(); | ||
155 | |||
156 | return m_Database.Store(d); | ||
74 | } | 157 | } |
75 | } | 158 | } |
76 | } \ No newline at end of file | 159 | } \ No newline at end of file |
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs index 35e2826..6923293 100644 --- a/OpenSim/Services/UserAccountService/UserAccountService.cs +++ b/OpenSim/Services/UserAccountService/UserAccountService.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Services.UserAccountService | |||
46 | 46 | ||
47 | protected IGridService m_GridService; | 47 | protected IGridService m_GridService; |
48 | protected IAuthenticationService m_AuthenticationService; | 48 | protected IAuthenticationService m_AuthenticationService; |
49 | protected IPresenceService m_PresenceService; | 49 | protected IGridUserService m_GridUserService; |
50 | protected IInventoryService m_InventoryService; | 50 | protected IInventoryService m_InventoryService; |
51 | 51 | ||
52 | public UserAccountService(IConfigSource config) | 52 | public UserAccountService(IConfigSource config) |
@@ -69,9 +69,9 @@ namespace OpenSim.Services.UserAccountService | |||
69 | if (authServiceDll != string.Empty) | 69 | if (authServiceDll != string.Empty) |
70 | m_AuthenticationService = LoadPlugin<IAuthenticationService>(authServiceDll, new Object[] { config }); | 70 | m_AuthenticationService = LoadPlugin<IAuthenticationService>(authServiceDll, new Object[] { config }); |
71 | 71 | ||
72 | string presenceServiceDll = userConfig.GetString("PresenceService", string.Empty); | 72 | string presenceServiceDll = userConfig.GetString("GridUserService", string.Empty); |
73 | if (presenceServiceDll != string.Empty) | 73 | if (presenceServiceDll != string.Empty) |
74 | m_PresenceService = LoadPlugin<IPresenceService>(presenceServiceDll, new Object[] { config }); | 74 | m_GridUserService = LoadPlugin<IGridUserService>(presenceServiceDll, new Object[] { config }); |
75 | 75 | ||
76 | string invServiceDll = userConfig.GetString("InventoryService", string.Empty); | 76 | string invServiceDll = userConfig.GetString("InventoryService", string.Empty); |
77 | if (invServiceDll != string.Empty) | 77 | if (invServiceDll != string.Empty) |
@@ -333,8 +333,8 @@ namespace OpenSim.Services.UserAccountService | |||
333 | if (defaultRegions != null && defaultRegions.Count >= 1) | 333 | if (defaultRegions != null && defaultRegions.Count >= 1) |
334 | home = defaultRegions[0]; | 334 | home = defaultRegions[0]; |
335 | 335 | ||
336 | if (m_PresenceService != null && home != null) | 336 | if (m_GridUserService != null && home != null) |
337 | m_PresenceService.SetHomeLocation(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); | 337 | m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); |
338 | else | 338 | else |
339 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", | 339 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", |
340 | firstName, lastName); | 340 | firstName, lastName); |
diff --git a/OpenSim/Tests/Clients/Presence/PresenceClient.cs b/OpenSim/Tests/Clients/Presence/PresenceClient.cs index 4f959f6..0f6b80e 100644 --- a/OpenSim/Tests/Clients/Presence/PresenceClient.cs +++ b/OpenSim/Tests/Clients/Presence/PresenceClient.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Tests.Clients.PresenceClient | |||
77 | pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID); | 77 | pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID); |
78 | 78 | ||
79 | System.Console.WriteLine("\n"); | 79 | System.Console.WriteLine("\n"); |
80 | success = m_Connector.ReportAgent(session1, region1, new Vector3(128, 128, 128), new Vector3(4, 5, 6)); | 80 | success = m_Connector.ReportAgent(session1, region1); |
81 | if (success) | 81 | if (success) |
82 | m_log.InfoFormat("[PRESENCE CLIENT]: Successfully reported session {0} in region {1}", user1, region1); | 82 | m_log.InfoFormat("[PRESENCE CLIENT]: Successfully reported session {0} in region {1}", user1, region1); |
83 | else | 83 | else |
@@ -90,20 +90,7 @@ namespace OpenSim.Tests.Clients.PresenceClient | |||
90 | pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID); | 90 | pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID); |
91 | 91 | ||
92 | System.Console.WriteLine("\n"); | 92 | System.Console.WriteLine("\n"); |
93 | success = m_Connector.SetHomeLocation(user1.ToString(), region1, new Vector3(128, 128, 128), new Vector3(4, 5, 6)); | 93 | success = m_Connector.LogoutAgent(session1); |
94 | if (success) | ||
95 | m_log.InfoFormat("[PRESENCE CLIENT]: Successfully set home for user {0} in region {1}", user1, region1); | ||
96 | else | ||
97 | m_log.InfoFormat("[PRESENCE CLIENT]: failed to set home for user {0}", user1); | ||
98 | pinfo = m_Connector.GetAgent(session1); | ||
99 | if (pinfo == null) | ||
100 | m_log.InfoFormat("[PRESENCE CLIENT]: Unable to retrieve presence for {0} for third time", user1); | ||
101 | else | ||
102 | m_log.InfoFormat("[PRESENCE CLIENT]: Presence retrieved correctly: userID={0}; Online={1}; regionID={2}; homeRegion={3}", | ||
103 | pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID); | ||
104 | |||
105 | System.Console.WriteLine("\n"); | ||
106 | success = m_Connector.LogoutAgent(session1, Vector3.Zero, Vector3.UnitY); | ||
107 | if (success) | 94 | if (success) |
108 | m_log.InfoFormat("[PRESENCE CLIENT]: Successfully logged out user {0}", user1); | 95 | m_log.InfoFormat("[PRESENCE CLIENT]: Successfully logged out user {0}", user1); |
109 | else | 96 | else |
@@ -116,7 +103,7 @@ namespace OpenSim.Tests.Clients.PresenceClient | |||
116 | pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID); | 103 | pinfo.UserID, pinfo.Online, pinfo.RegionID, pinfo.HomeRegionID); |
117 | 104 | ||
118 | System.Console.WriteLine("\n"); | 105 | System.Console.WriteLine("\n"); |
119 | success = m_Connector.ReportAgent(session1, UUID.Random(), Vector3.Zero, Vector3.Zero); | 106 | success = m_Connector.ReportAgent(session1, UUID.Random()); |
120 | if (success) | 107 | if (success) |
121 | m_log.InfoFormat("[PRESENCE CLIENT]: Report agent succeeded, but this is wrong"); | 108 | m_log.InfoFormat("[PRESENCE CLIENT]: Report agent succeeded, but this is wrong"); |
122 | else | 109 | else |