diff options
Diffstat (limited to 'OpenSim')
24 files changed, 372 insertions, 200 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index a646224..9307aef 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -643,6 +643,8 @@ namespace OpenSim.Framework | |||
643 | public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics); | 643 | public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics); |
644 | public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey); | 644 | public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey); |
645 | public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID); | 645 | public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID); |
646 | public delegate void GetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID); | ||
647 | public delegate void SetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, bool running); | ||
646 | 648 | ||
647 | public interface IClientAPI | 649 | public interface IClientAPI |
648 | { | 650 | { |
@@ -839,6 +841,8 @@ namespace OpenSim.Framework | |||
839 | 841 | ||
840 | event RequestObjectPropertiesFamily OnObjectGroupRequest; | 842 | event RequestObjectPropertiesFamily OnObjectGroupRequest; |
841 | event ScriptReset OnScriptReset; | 843 | event ScriptReset OnScriptReset; |
844 | event GetScriptRunning OnGetScriptRunning; | ||
845 | event SetScriptRunning OnSetScriptRunning; | ||
842 | event UpdateVector OnAutoPilotGo; | 846 | event UpdateVector OnAutoPilotGo; |
843 | 847 | ||
844 | // [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")] | 848 | // [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")] |
@@ -1015,6 +1019,8 @@ namespace OpenSim.Framework | |||
1015 | 1019 | ||
1016 | void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia); | 1020 | void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia); |
1017 | 1021 | ||
1022 | void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running); | ||
1023 | |||
1018 | void SendAsset(AssetRequestToClient req); | 1024 | void SendAsset(AssetRequestToClient req); |
1019 | 1025 | ||
1020 | void SendTexture(AssetBase TextureAsset); | 1026 | void SendTexture(AssetBase TextureAsset); |
diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs index 9de250b..844f27d 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Grid.ScriptServer | |||
93 | 93 | ||
94 | if (Command == "OnRezScript") | 94 | if (Command == "OnRezScript") |
95 | { | 95 | { |
96 | Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2]); | 96 | Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2], 0, false); |
97 | } | 97 | } |
98 | } | 98 | } |
99 | 99 | ||
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 06b4de7..a32210b 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -535,7 +535,7 @@ namespace OpenSim | |||
535 | } | 535 | } |
536 | 536 | ||
537 | // We need to do this after we've initialized the scripting engines. | 537 | // We need to do this after we've initialized the scripting engines. |
538 | scene.StartScripts(); | 538 | scene.CreateScriptInstances(); |
539 | 539 | ||
540 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | 540 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); |
541 | scene.EventManager.TriggerParcelPrimCountUpdate(); | 541 | scene.EventManager.TriggerParcelPrimCountUpdate(); |
@@ -729,3 +729,4 @@ namespace OpenSim | |||
729 | } | 729 | } |
730 | 730 | ||
731 | 731 | ||
732 | |||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 0294ca7..cd3efe3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -277,6 +277,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
277 | 277 | ||
278 | private RequestObjectPropertiesFamily handlerObjectGroupRequest = null; | 278 | private RequestObjectPropertiesFamily handlerObjectGroupRequest = null; |
279 | private ScriptReset handlerScriptReset = null; | 279 | private ScriptReset handlerScriptReset = null; |
280 | private GetScriptRunning handlerGetScriptRunning = null; | ||
281 | private SetScriptRunning handlerSetScriptRunning = null; | ||
280 | private UpdateVector handlerAutoPilotGo = null; | 282 | private UpdateVector handlerAutoPilotGo = null; |
281 | 283 | ||
282 | /* Properties */ | 284 | /* Properties */ |
@@ -921,6 +923,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
921 | public event EstateDebugRegionRequest OnEstateDebugRegionRequest; | 923 | public event EstateDebugRegionRequest OnEstateDebugRegionRequest; |
922 | public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; | 924 | public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; |
923 | public event ScriptReset OnScriptReset; | 925 | public event ScriptReset OnScriptReset; |
926 | public event GetScriptRunning OnGetScriptRunning; | ||
927 | public event SetScriptRunning OnSetScriptRunning; | ||
924 | public event UpdateVector OnAutoPilotGo; | 928 | public event UpdateVector OnAutoPilotGo; |
925 | 929 | ||
926 | #region Scene/Avatar to Client | 930 | #region Scene/Avatar to Client |
@@ -6187,7 +6191,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6187 | m_log.Warn("[CLIENT]: unhandled InventoryDescent packet"); | 6191 | m_log.Warn("[CLIENT]: unhandled InventoryDescent packet"); |
6188 | break; | 6192 | break; |
6189 | case PacketType.GetScriptRunning: | 6193 | case PacketType.GetScriptRunning: |
6190 | m_log.Warn("[CLIENT]: unhandled GetScriptRunning packet"); | 6194 | GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack; |
6195 | handlerGetScriptRunning = OnGetScriptRunning; | ||
6196 | if (handlerGetScriptRunning != null) | ||
6197 | { | ||
6198 | handlerGetScriptRunning(this, scriptRunning.Script.ObjectID, scriptRunning.Script.ItemID); | ||
6199 | } | ||
6200 | break; | ||
6201 | case PacketType.SetScriptRunning: | ||
6202 | SetScriptRunningPacket setScriptRunning = (SetScriptRunningPacket)Pack; | ||
6203 | handlerSetScriptRunning = OnSetScriptRunning; | ||
6204 | if (handlerSetScriptRunning != null) | ||
6205 | { | ||
6206 | handlerSetScriptRunning(this, setScriptRunning.Script.ObjectID, setScriptRunning.Script.ItemID, setScriptRunning.Script.Running); | ||
6207 | } | ||
6191 | break; | 6208 | break; |
6192 | default: | 6209 | default: |
6193 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString()); | 6210 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString()); |
@@ -6390,6 +6407,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6390 | OutPacket(lsrp, ThrottleOutPacketType.Task); | 6407 | OutPacket(lsrp, ThrottleOutPacketType.Task); |
6391 | } | 6408 | } |
6392 | 6409 | ||
6410 | public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running) | ||
6411 | { | ||
6412 | ScriptRunningReplyPacket scriptRunningReply = new ScriptRunningReplyPacket(); | ||
6413 | scriptRunningReply.Script.ObjectID = objectID; | ||
6414 | scriptRunningReply.Script.ItemID = itemID; | ||
6415 | scriptRunningReply.Script.Running = running; | ||
6416 | |||
6417 | OutPacket(scriptRunningReply, ThrottleOutPacketType.Task); | ||
6418 | } | ||
6419 | |||
6393 | public void SendAsset(AssetRequestToClient req) | 6420 | public void SendAsset(AssetRequestToClient req) |
6394 | { | 6421 | { |
6395 | 6422 | ||
diff --git a/OpenSim/Region/Environment/Interfaces/IScriptModule.cs b/OpenSim/Region/Environment/Interfaces/IScriptModule.cs new file mode 100644 index 0000000..7aecaf7 --- /dev/null +++ b/OpenSim/Region/Environment/Interfaces/IScriptModule.cs | |||
@@ -0,0 +1,38 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Framework; | ||
30 | using libsecondlife; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Interfaces | ||
33 | { | ||
34 | public interface IScriptModule : IRegionModule | ||
35 | { | ||
36 | bool GetScriptRunning(LLUUID objectID, LLUUID itemID); | ||
37 | } | ||
38 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index 83d4603..5d94407 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |||
@@ -291,6 +291,8 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
291 | public event EstateDebugRegionRequest OnEstateDebugRegionRequest; | 291 | public event EstateDebugRegionRequest OnEstateDebugRegionRequest; |
292 | public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; | 292 | public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; |
293 | public event ScriptReset OnScriptReset; | 293 | public event ScriptReset OnScriptReset; |
294 | public event GetScriptRunning OnGetScriptRunning; | ||
295 | public event SetScriptRunning OnSetScriptRunning; | ||
294 | public event UpdateVector OnAutoPilotGo; | 296 | public event UpdateVector OnAutoPilotGo; |
295 | 297 | ||
296 | #pragma warning restore 67 | 298 | #pragma warning restore 67 |
@@ -783,6 +785,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
783 | { | 785 | { |
784 | } | 786 | } |
785 | 787 | ||
788 | public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running) | ||
789 | { | ||
790 | } | ||
791 | |||
786 | public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia) | 792 | public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia) |
787 | { | 793 | { |
788 | } | 794 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index d6ee739..6cf2f29 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -300,6 +300,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
300 | LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod) | 300 | LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod) |
301 | LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it | 301 | LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it |
302 | LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object | 302 | LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object |
303 | LLObject.ObjectFlags.ObjectAnyOwner | // Tells client that someone owns the object | ||
303 | LLObject.ObjectFlags.ObjectOwnerModify | // Tells client that you're the owner of the object | 304 | LLObject.ObjectFlags.ObjectOwnerModify | // Tells client that you're the owner of the object |
304 | LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set | 305 | LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set |
305 | ); | 306 | ); |
@@ -307,7 +308,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
307 | // Creating the three ObjectFlags options for this method to choose from. | 308 | // Creating the three ObjectFlags options for this method to choose from. |
308 | // Customize the OwnerMask | 309 | // Customize the OwnerMask |
309 | uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags); | 310 | uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags); |
310 | objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify; | 311 | objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectAnyOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify; |
311 | 312 | ||
312 | // Customize the GroupMask | 313 | // Customize the GroupMask |
313 | // uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); | 314 | // uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); |
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs index 5c750e4..f3af0d1 100644 --- a/OpenSim/Region/Environment/Scenes/EventManager.cs +++ b/OpenSim/Region/Environment/Scenes/EventManager.cs | |||
@@ -95,17 +95,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
95 | 95 | ||
96 | public event OnPermissionErrorDelegate OnPermissionError; | 96 | public event OnPermissionErrorDelegate OnPermissionError; |
97 | 97 | ||
98 | public delegate void NewRezScript(uint localID, LLUUID itemID, string script); | 98 | public delegate void NewRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez); |
99 | public delegate void RezEvent(uint localID, LLUUID itemID, int param); | ||
100 | 99 | ||
101 | public event NewRezScript OnRezScript; | 100 | public event NewRezScript OnRezScript; |
102 | 101 | ||
103 | public event RezEvent OnRezEvent; | ||
104 | |||
105 | public delegate void RemoveScript(uint localID, LLUUID itemID); | 102 | public delegate void RemoveScript(uint localID, LLUUID itemID); |
106 | 103 | ||
107 | public event RemoveScript OnRemoveScript; | 104 | public event RemoveScript OnRemoveScript; |
108 | 105 | ||
106 | public delegate void StartScript(uint localID, LLUUID itemID); | ||
107 | |||
108 | public event StartScript OnStartScript; | ||
109 | |||
110 | public delegate void StopScript(uint localID, LLUUID itemID); | ||
111 | |||
112 | public event StopScript OnStopScript; | ||
113 | |||
109 | public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); | 114 | public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); |
110 | 115 | ||
111 | public event SceneGroupMoved OnSceneGroupMove; | 116 | public event SceneGroupMoved OnSceneGroupMove; |
@@ -332,8 +337,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
332 | private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab; | 337 | private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab; |
333 | private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset | 338 | private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset |
334 | private NewRezScript handlerRezScript = null; //OnRezScript; | 339 | private NewRezScript handlerRezScript = null; //OnRezScript; |
335 | private RezEvent handlerOnRezEvent = null; //OnRezEvent; | ||
336 | private RemoveScript handlerRemoveScript = null; //OnRemoveScript; | 340 | private RemoveScript handlerRemoveScript = null; //OnRemoveScript; |
341 | private StartScript handlerStartScript = null; //OnStartScript; | ||
342 | private StopScript handlerStopScript = null; //OnStopScript; | ||
337 | private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove; | 343 | private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove; |
338 | private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab; | 344 | private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab; |
339 | private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; | 345 | private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; |
@@ -523,21 +529,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
523 | } | 529 | } |
524 | } | 530 | } |
525 | 531 | ||
526 | public void TriggerRezScript(uint localID, LLUUID itemID, string script) | 532 | public void TriggerRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) |
527 | { | 533 | { |
528 | handlerRezScript = OnRezScript; | 534 | handlerRezScript = OnRezScript; |
529 | if (handlerRezScript != null) | 535 | if (handlerRezScript != null) |
530 | { | 536 | { |
531 | handlerRezScript(localID, itemID, script); | 537 | handlerRezScript(localID, itemID, script, startParam, postOnRez); |
538 | } | ||
539 | } | ||
540 | |||
541 | public void TriggerStartScript(uint localID, LLUUID itemID) | ||
542 | { | ||
543 | handlerStartScript = OnStartScript; | ||
544 | if (handlerStartScript != null) | ||
545 | { | ||
546 | handlerStartScript(localID, itemID); | ||
532 | } | 547 | } |
533 | } | 548 | } |
534 | 549 | ||
535 | public void TriggerOnRezEvent(uint localID, LLUUID itemID, int param) | 550 | public void TriggerStopScript(uint localID, LLUUID itemID) |
536 | { | 551 | { |
537 | handlerOnRezEvent = OnRezEvent; | 552 | handlerStopScript = OnStopScript; |
538 | if (handlerOnRezEvent != null) | 553 | if (handlerStopScript != null) |
539 | { | 554 | { |
540 | handlerOnRezEvent(localID, itemID, param); | 555 | handlerStopScript(localID, itemID); |
541 | } | 556 | } |
542 | } | 557 | } |
543 | 558 | ||
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index fd8e2f8..d553f4b 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1522 | copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w)); | 1522 | copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w)); |
1523 | } | 1523 | } |
1524 | 1524 | ||
1525 | copy.StartScripts(); | 1525 | copy.CreateScriptInstances(0, false); |
1526 | copy.HasGroupChanged = true; | 1526 | copy.HasGroupChanged = true; |
1527 | copy.ScheduleGroupForFullUpdate(); | 1527 | copy.ScheduleGroupForFullUpdate(); |
1528 | return copy; | 1528 | return copy; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index f030e12..d134ea3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
46 | /// <summary> | 46 | /// <summary> |
47 | /// Start all the scripts in the scene which should be started. | 47 | /// Start all the scripts in the scene which should be started. |
48 | /// </summary> | 48 | /// </summary> |
49 | public void StartScripts() | 49 | public void CreateScriptInstances() |
50 | { | 50 | { |
51 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); | 51 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); |
52 | 52 | ||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
54 | { | 54 | { |
55 | if (group is SceneObjectGroup) | 55 | if (group is SceneObjectGroup) |
56 | { | 56 | { |
57 | ((SceneObjectGroup) group).StartScripts(); | 57 | ((SceneObjectGroup) group).CreateScriptInstances(0, false); |
58 | } | 58 | } |
59 | } | 59 | } |
60 | } | 60 | } |
@@ -234,6 +234,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
234 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); | 234 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); |
235 | AssetCache.AddAsset(asset); | 235 | AssetCache.AddAsset(asset); |
236 | 236 | ||
237 | if (isScriptRunning) | ||
238 | { | ||
239 | part.RemoveScriptInstance(item.ItemID); | ||
240 | } | ||
237 | // Update item with new asset | 241 | // Update item with new asset |
238 | item.AssetID = asset.FullID; | 242 | item.AssetID = asset.FullID; |
239 | group.UpdateInventoryItem(item); | 243 | group.UpdateInventoryItem(item); |
@@ -242,8 +246,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
242 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 246 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) |
243 | if (isScriptRunning) | 247 | if (isScriptRunning) |
244 | { | 248 | { |
245 | group.StopScript(part.LocalId, item.ItemID); | 249 | part.CreateScriptInstance(item.ItemID, 0, false); |
246 | group.StartScript(part.LocalId, item.ItemID); | ||
247 | } | 250 | } |
248 | } | 251 | } |
249 | 252 | ||
@@ -1219,7 +1222,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1219 | if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId)) | 1222 | if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId)) |
1220 | { | 1223 | { |
1221 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); | 1224 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); |
1222 | part.ParentGroup.StartScript(localID, copyID); | 1225 | // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez |
1226 | part.CreateScriptInstance(copyID, 0, false); | ||
1223 | part.GetProperties(remoteClient); | 1227 | part.GetProperties(remoteClient); |
1224 | 1228 | ||
1225 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1229 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
@@ -1280,7 +1284,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1280 | 1284 | ||
1281 | if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId)) | 1285 | if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId)) |
1282 | { | 1286 | { |
1283 | part.StartScript(taskItem); | 1287 | part.CreateScriptInstance(taskItem, 0, false); |
1284 | } | 1288 | } |
1285 | } | 1289 | } |
1286 | } | 1290 | } |
@@ -1312,6 +1316,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1312 | return; | 1316 | return; |
1313 | } | 1317 | } |
1314 | 1318 | ||
1319 | // Must own the object, and have modify rights | ||
1320 | if(srcPart.OwnerID != destPart.OwnerID) | ||
1321 | return; | ||
1322 | |||
1323 | if((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0) | ||
1324 | return; | ||
1325 | |||
1315 | if (destPart.ScriptAccessPin != pin) | 1326 | if (destPart.ScriptAccessPin != pin) |
1316 | { | 1327 | { |
1317 | m_log.WarnFormat( | 1328 | m_log.WarnFormat( |
@@ -1362,17 +1373,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1362 | destTaskItem.InvType = srcTaskItem.InvType; | 1373 | destTaskItem.InvType = srcTaskItem.InvType; |
1363 | destTaskItem.Type = srcTaskItem.Type; | 1374 | destTaskItem.Type = srcTaskItem.Type; |
1364 | 1375 | ||
1365 | // need something like destPart.AddInventoryItemExclusive(destTaskItem); | 1376 | destPart.AddInventoryItemExclusive(destTaskItem); |
1366 | // this function is supposed to silently overwrite an existing script with the same name | ||
1367 | |||
1368 | destPart.AddInventoryItem(destTaskItem); | ||
1369 | 1377 | ||
1370 | if ( running > 0 ) | 1378 | if ( running > 0 ) |
1371 | { | 1379 | { |
1372 | if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID)) | 1380 | if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID)) |
1373 | { | 1381 | { |
1374 | // why doesn't the start_param propogate? | 1382 | destPart.CreateScriptInstance(destTaskItem, 0, false); |
1375 | destPart.StartScript(destTaskItem, start_param); | ||
1376 | } | 1383 | } |
1377 | } | 1384 | } |
1378 | 1385 | ||
@@ -1874,7 +1881,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1874 | //group.ApplyPhysics(m_physicalPrim); | 1881 | //group.ApplyPhysics(m_physicalPrim); |
1875 | } | 1882 | } |
1876 | 1883 | ||
1877 | group.StartScripts(); | 1884 | // TODO: make this true to fire on_rez when scripts have state while in inventory |
1885 | group.CreateScriptInstances(0, false); | ||
1878 | 1886 | ||
1879 | if (!attachment) | 1887 | if (!attachment) |
1880 | rootPart.ScheduleFullUpdate(); | 1888 | rootPart.ScheduleFullUpdate(); |
@@ -1919,9 +1927,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1919 | 1927 | ||
1920 | AddNewSceneObject(group, true); | 1928 | AddNewSceneObject(group, true); |
1921 | 1929 | ||
1922 | // Set the startup parameter for on_rez event and llGetStartParameter() function | ||
1923 | group.StartParameter = param; | ||
1924 | |||
1925 | // we set it's position in world. | 1930 | // we set it's position in world. |
1926 | group.AbsolutePosition = pos; | 1931 | group.AbsolutePosition = pos; |
1927 | 1932 | ||
@@ -1970,7 +1975,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1970 | group.UpdateGroupRotation(rot); | 1975 | group.UpdateGroupRotation(rot); |
1971 | group.ApplyPhysics(m_physicalPrim); | 1976 | group.ApplyPhysics(m_physicalPrim); |
1972 | group.Velocity = vel; | 1977 | group.Velocity = vel; |
1973 | group.StartScripts(param); | 1978 | group.CreateScriptInstances(param, true); |
1974 | rootPart.ScheduleFullUpdate(); | 1979 | rootPart.ScheduleFullUpdate(); |
1975 | return rootPart.ParentGroup; | 1980 | return rootPart.ParentGroup; |
1976 | } | 1981 | } |
@@ -2120,5 +2125,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2120 | 2125 | ||
2121 | } | 2126 | } |
2122 | 2127 | ||
2128 | public void GetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID) | ||
2129 | { | ||
2130 | IScriptModule scriptModule = RequestModuleInterface<IScriptModule>(); | ||
2131 | if(scriptModule == null) | ||
2132 | return; | ||
2133 | |||
2134 | controllingClient.SendScriptRunningReply(objectID, itemID, | ||
2135 | scriptModule.GetScriptRunning(objectID, itemID)); | ||
2136 | } | ||
2137 | |||
2138 | public void SetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID, bool running) | ||
2139 | { | ||
2140 | SceneObjectPart part = GetSceneObjectPart(objectID); | ||
2141 | if(part == null) | ||
2142 | return; | ||
2143 | |||
2144 | if(running) | ||
2145 | EventManager.TriggerStartScript(part.LocalId, itemID); | ||
2146 | else | ||
2147 | EventManager.TriggerStopScript(part.LocalId, itemID); | ||
2148 | } | ||
2123 | } | 2149 | } |
2124 | } | 2150 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b7117df..291a7ae 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -553,7 +553,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
553 | { | 553 | { |
554 | if (ent is SceneObjectGroup) | 554 | if (ent is SceneObjectGroup) |
555 | { | 555 | { |
556 | ((SceneObjectGroup)ent).StopScripts(); | 556 | ((SceneObjectGroup)ent).RemoveScriptInstances(); |
557 | } | 557 | } |
558 | } | 558 | } |
559 | } | 559 | } |
@@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
567 | { | 567 | { |
568 | if (ent is SceneObjectGroup) | 568 | if (ent is SceneObjectGroup) |
569 | { | 569 | { |
570 | ((SceneObjectGroup)ent).StartScripts(); | 570 | ((SceneObjectGroup)ent).CreateScriptInstances(0, false); |
571 | } | 571 | } |
572 | } | 572 | } |
573 | } | 573 | } |
@@ -2029,6 +2029,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2029 | client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate; | 2029 | client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate; |
2030 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; | 2030 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; |
2031 | client.OnScriptReset += ProcessScriptReset; | 2031 | client.OnScriptReset += ProcessScriptReset; |
2032 | client.OnGetScriptRunning += GetScriptRunning; | ||
2033 | client.OnSetScriptRunning += SetScriptRunning; | ||
2032 | 2034 | ||
2033 | // EventManager.TriggerOnNewClient(client); | 2035 | // EventManager.TriggerOnNewClient(client); |
2034 | } | 2036 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs index dba10df..c7d1ce2 100644 --- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs +++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs | |||
@@ -72,6 +72,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | (uint)LLObject.ObjectFlags.ObjectMove | | 72 | (uint)LLObject.ObjectFlags.ObjectMove | |
73 | (uint)LLObject.ObjectFlags.ObjectTransfer | | 73 | (uint)LLObject.ObjectFlags.ObjectTransfer | |
74 | (uint)LLObject.ObjectFlags.ObjectYouOwner | | 74 | (uint)LLObject.ObjectFlags.ObjectYouOwner | |
75 | (uint)LLObject.ObjectFlags.ObjectAnyOwner | | ||
75 | (uint)LLObject.ObjectFlags.ObjectOwnerModify | | 76 | (uint)LLObject.ObjectFlags.ObjectOwnerModify | |
76 | (uint)LLObject.ObjectFlags.ObjectYouOfficer; | 77 | (uint)LLObject.ObjectFlags.ObjectYouOfficer; |
77 | 78 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index aea433e..799cb41 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -39,115 +39,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | 40 | ||
41 | /// <summary> | 41 | /// <summary> |
42 | /// Start a given script. | ||
43 | /// </summary> | ||
44 | /// <param name="localID"> | ||
45 | /// A <see cref="System.UInt32"/> | ||
46 | /// </param> | ||
47 | public void StartScript(uint localID, LLUUID itemID) | ||
48 | { | ||
49 | SceneObjectPart part = GetChildPart(localID); | ||
50 | if (part != null) | ||
51 | { | ||
52 | |||
53 | part.StartScript(itemID); | ||
54 | |||
55 | } | ||
56 | else | ||
57 | { | ||
58 | m_log.ErrorFormat( | ||
59 | "[PRIM INVENTORY]: " + | ||
60 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | ||
61 | localID, Name, UUID, itemID); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | // /// Start a given script. | ||
66 | // /// </summary> | ||
67 | // /// <param name="localID"> | ||
68 | // /// A <see cref="System.UInt32"/> | ||
69 | // /// </param> | ||
70 | // public void StartScript(LLUUID partID, LLUUID itemID) | ||
71 | // { | ||
72 | // SceneObjectPart part = GetChildPart(partID); | ||
73 | // if (part != null) | ||
74 | // { | ||
75 | // part.StartScript(itemID); | ||
76 | // } | ||
77 | // else | ||
78 | // { | ||
79 | // m_log.ErrorFormat( | ||
80 | // "[PRIM INVENTORY]: " + | ||
81 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | ||
82 | // localID, Name, UUID, itemID); | ||
83 | // } | ||
84 | // } | ||
85 | |||
86 | /// <summary> | ||
87 | /// Start the scripts contained in all the prims in this group. | 42 | /// Start the scripts contained in all the prims in this group. |
88 | /// </summary> | 43 | /// </summary> |
89 | public void StartScripts() | 44 | public void CreateScriptInstances(int startParam, bool postOnRez) |
90 | { | 45 | { |
91 | // Don't start scripts if they're turned off in the region! | 46 | // Don't start scripts if they're turned off in the region! |
92 | if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) | 47 | if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) |
93 | { | 48 | { |
94 | foreach (SceneObjectPart part in m_parts.Values) | 49 | foreach (SceneObjectPart part in m_parts.Values) |
95 | { | 50 | { |
96 | part.StartScripts(); | 51 | part.CreateScriptInstances(startParam, postOnRez); |
97 | } | 52 | } |
98 | } | 53 | } |
99 | } | 54 | } |
100 | 55 | ||
101 | /// <summary> | 56 | public void RemoveScriptInstances() |
102 | /// Start the scripts contained in all the prims in this group. | ||
103 | /// </summary> | ||
104 | public void StartScripts(int param) | ||
105 | { | ||
106 | // Don't start scripts if they're turned off in the region! | ||
107 | if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) | ||
108 | { | ||
109 | foreach (SceneObjectPart part in m_parts.Values) | ||
110 | { | ||
111 | part.StartScripts(param); | ||
112 | } | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public void StopScripts() | ||
117 | { | 57 | { |
118 | lock (m_parts) | 58 | lock (m_parts) |
119 | { | 59 | { |
120 | foreach (SceneObjectPart part in m_parts.Values) | 60 | foreach (SceneObjectPart part in m_parts.Values) |
121 | { | 61 | { |
122 | part.StopScripts(); | 62 | part.RemoveScriptInstances(); |
123 | } | 63 | } |
124 | } | 64 | } |
125 | } | 65 | } |
126 | 66 | ||
127 | /// <summary> | 67 | /// <summary> |
128 | /// Start a given script. | ||
129 | /// </summary> | ||
130 | /// <param name="localID"> | ||
131 | /// A <see cref="System.UInt32"/> | ||
132 | /// </param> | ||
133 | public void StopScript(uint partID, LLUUID itemID) | ||
134 | { | ||
135 | SceneObjectPart part = GetChildPart(partID); | ||
136 | if (part != null) | ||
137 | { | ||
138 | part.StopScript(itemID); | ||
139 | part.RemoveScriptEvents(itemID); | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | m_log.ErrorFormat( | ||
144 | "[PRIM INVENTORY]: " + | ||
145 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", | ||
146 | partID, Name, UUID, itemID); | ||
147 | } | ||
148 | } | ||
149 | |||
150 | /// <summary> | ||
151 | /// | 68 | /// |
152 | /// </summary> | 69 | /// </summary> |
153 | /// <param name="remoteClient"></param> | 70 | /// <param name="remoteClient"></param> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 4a24dad..ebefdce 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -114,8 +114,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | private bool m_scriptListens_atTarget = false; | 114 | private bool m_scriptListens_atTarget = false; |
115 | private bool m_scriptListens_notAtTarget = false; | 115 | private bool m_scriptListens_notAtTarget = false; |
116 | 116 | ||
117 | private int m_startparameter = 0; | ||
118 | |||
119 | #region Properties | 117 | #region Properties |
120 | 118 | ||
121 | /// <summary> | 119 | /// <summary> |
@@ -137,16 +135,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
137 | protected bool m_isSelected = false; | 135 | protected bool m_isSelected = false; |
138 | 136 | ||
139 | /// <summary> | 137 | /// <summary> |
140 | /// Set start parameter for on_rez event and llGetStartParameter() | ||
141 | /// </summary> | ||
142 | [XmlIgnore] | ||
143 | public int StartParameter | ||
144 | { | ||
145 | get { return m_startparameter; } | ||
146 | set { m_startparameter = value; } | ||
147 | } | ||
148 | |||
149 | /// <summary> | ||
150 | /// Number of prims in this group | 138 | /// Number of prims in this group |
151 | /// </summary> | 139 | /// </summary> |
152 | public int PrimCount | 140 | public int PrimCount |
@@ -937,7 +925,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
937 | { | 925 | { |
938 | foreach (SceneObjectPart part in m_parts.Values) | 926 | foreach (SceneObjectPart part in m_parts.Values) |
939 | { | 927 | { |
940 | part.StopScripts(); | 928 | part.RemoveScriptInstances(); |
941 | 929 | ||
942 | List<ScenePresence> avatars = Scene.GetScenePresences(); | 930 | List<ScenePresence> avatars = Scene.GetScenePresences(); |
943 | for (int i = 0; i < avatars.Count; i++) | 931 | for (int i = 0; i < avatars.Count; i++) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index fbf2794..dc195f8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
137 | /// <summary> | 137 | /// <summary> |
138 | /// Start all the scripts contained in this prim's inventory | 138 | /// Start all the scripts contained in this prim's inventory |
139 | /// </summary> | 139 | /// </summary> |
140 | public void StartScripts() | 140 | public void CreateScriptInstances(int startParam, bool postOnRez) |
141 | { | 141 | { |
142 | lock (m_taskInventory) | 142 | lock (m_taskInventory) |
143 | { | 143 | { |
@@ -146,25 +146,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | // XXX more hardcoding badness. Should be an enum in TaskInventoryItem | 146 | // XXX more hardcoding badness. Should be an enum in TaskInventoryItem |
147 | if (10 == item.Type) | 147 | if (10 == item.Type) |
148 | { | 148 | { |
149 | StartScript(item); | 149 | CreateScriptInstance(item, startParam, postOnRez); |
150 | } | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// Start all the scripts contained in this prim's inventory | ||
157 | /// </summary> | ||
158 | public void StartScripts(int param) | ||
159 | { | ||
160 | lock (m_taskInventory) | ||
161 | { | ||
162 | foreach (TaskInventoryItem item in m_taskInventory.Values) | ||
163 | { | ||
164 | // XXX more hardcoding badness. Should be an enum in TaskInventoryItem | ||
165 | if (10 == item.Type) | ||
166 | { | ||
167 | StartScript(item, param); | ||
168 | } | 150 | } |
169 | } | 151 | } |
170 | } | 152 | } |
@@ -173,7 +155,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
173 | /// <summary> | 155 | /// <summary> |
174 | /// Stop all the scripts in this prim. | 156 | /// Stop all the scripts in this prim. |
175 | /// </summary> | 157 | /// </summary> |
176 | public void StopScripts() | 158 | public void RemoveScriptInstances() |
177 | { | 159 | { |
178 | lock (m_taskInventory) | 160 | lock (m_taskInventory) |
179 | { | 161 | { |
@@ -181,7 +163,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | { | 163 | { |
182 | if (10 == item.Type) | 164 | if (10 == item.Type) |
183 | { | 165 | { |
184 | StopScript(item.ItemID); | 166 | RemoveScriptInstance(item.ItemID); |
185 | RemoveScriptEvents(item.ItemID); | 167 | RemoveScriptEvents(item.ItemID); |
186 | } | 168 | } |
187 | } | 169 | } |
@@ -193,13 +175,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
193 | /// </summary> | 175 | /// </summary> |
194 | /// <param name="item"></param> | 176 | /// <param name="item"></param> |
195 | /// <returns></returns> | 177 | /// <returns></returns> |
196 | public void StartScript(TaskInventoryItem item, int param) | ||
197 | { | ||
198 | StartScript(item); | ||
199 | m_parentGroup.Scene.EventManager.TriggerOnRezEvent(LocalId, item.ItemID, param); | ||
200 | } | ||
201 | 178 | ||
202 | public void StartScript(TaskInventoryItem item) | 179 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez) |
203 | { | 180 | { |
204 | // m_log.InfoFormat( | 181 | // m_log.InfoFormat( |
205 | // "[PRIM INVENTORY]: " + | 182 | // "[PRIM INVENTORY]: " + |
@@ -223,7 +200,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | else | 200 | else |
224 | { | 201 | { |
225 | string script = Helpers.FieldToUTF8String(asset.Data); | 202 | string script = Helpers.FieldToUTF8String(asset.Data); |
226 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script); | 203 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez); |
227 | m_parentGroup.AddActiveScriptCount(1); | 204 | m_parentGroup.AddActiveScriptCount(1); |
228 | ScheduleFullUpdate(); | 205 | ScheduleFullUpdate(); |
229 | } | 206 | } |
@@ -237,13 +214,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
237 | /// <param name="itemId"> | 214 | /// <param name="itemId"> |
238 | /// A <see cref="LLUUID"/> | 215 | /// A <see cref="LLUUID"/> |
239 | /// </param> | 216 | /// </param> |
240 | public void StartScript(LLUUID itemId) | 217 | public void CreateScriptInstance(LLUUID itemId, int startParam, bool postOnRez) |
241 | { | 218 | { |
242 | lock (m_taskInventory) | 219 | lock (m_taskInventory) |
243 | { | 220 | { |
244 | if (m_taskInventory.ContainsKey(itemId)) | 221 | if (m_taskInventory.ContainsKey(itemId)) |
245 | { | 222 | { |
246 | StartScript(m_taskInventory[itemId]); | 223 | CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez); |
247 | 224 | ||
248 | } | 225 | } |
249 | else | 226 | else |
@@ -260,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
260 | /// Stop a script which is in this prim's inventory. | 237 | /// Stop a script which is in this prim's inventory. |
261 | /// </summary> | 238 | /// </summary> |
262 | /// <param name="itemId"></param> | 239 | /// <param name="itemId"></param> |
263 | public void StopScript(LLUUID itemId) | 240 | public void RemoveScriptInstance(LLUUID itemId) |
264 | { | 241 | { |
265 | if (m_taskInventory.ContainsKey(itemId)) | 242 | if (m_taskInventory.ContainsKey(itemId)) |
266 | { | 243 | { |
@@ -330,6 +307,35 @@ namespace OpenSim.Region.Environment.Scenes | |||
330 | ParentGroup.HasGroupChanged = true; | 307 | ParentGroup.HasGroupChanged = true; |
331 | } | 308 | } |
332 | 309 | ||
310 | public void AddInventoryItemExclusive(TaskInventoryItem item) | ||
311 | { | ||
312 | item.ParentID = UUID; | ||
313 | item.ParentPartID = UUID; | ||
314 | |||
315 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); | ||
316 | foreach(TaskInventoryItem i in il) | ||
317 | { | ||
318 | if(i.Name == item.Name) | ||
319 | { | ||
320 | if(i.Type == 10) | ||
321 | RemoveScriptInstance(i.ItemID); | ||
322 | RemoveInventoryItem(i.ItemID); | ||
323 | break; | ||
324 | } | ||
325 | } | ||
326 | |||
327 | lock (m_taskInventory) | ||
328 | { | ||
329 | m_taskInventory.Add(item.ItemID, item); | ||
330 | TriggerScriptChangedEvent(Changed.INVENTORY); | ||
331 | } | ||
332 | |||
333 | m_inventorySerial++; | ||
334 | //m_inventorySerial += 2; | ||
335 | HasInventoryChanged = true; | ||
336 | ParentGroup.HasGroupChanged = true; | ||
337 | } | ||
338 | |||
333 | /// <summary> | 339 | /// <summary> |
334 | /// Restore a whole collection of items to the prim's inventory at once. | 340 | /// Restore a whole collection of items to the prim's inventory at once. |
335 | /// We assume that the items already have all their fields correctly filled out. | 341 | /// We assume that the items already have all their fields correctly filled out. |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 8a77b15..4379c44 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -196,6 +196,8 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
196 | public event EstateDebugRegionRequest OnEstateDebugRegionRequest; | 196 | public event EstateDebugRegionRequest OnEstateDebugRegionRequest; |
197 | public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; | 197 | public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; |
198 | public event ScriptReset OnScriptReset; | 198 | public event ScriptReset OnScriptReset; |
199 | public event GetScriptRunning OnGetScriptRunning; | ||
200 | public event SetScriptRunning OnSetScriptRunning; | ||
199 | public event UpdateVector OnAutoPilotGo; | 201 | public event UpdateVector OnAutoPilotGo; |
200 | 202 | ||
201 | #pragma warning restore 67 | 203 | #pragma warning restore 67 |
@@ -776,6 +778,10 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
776 | { | 778 | { |
777 | } | 779 | } |
778 | 780 | ||
781 | public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running) | ||
782 | { | ||
783 | } | ||
784 | |||
779 | public void SendAsset(AssetRequestToClient req) | 785 | public void SendAsset(AssetRequestToClient req) |
780 | { | 786 | { |
781 | } | 787 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 6f4943d..c240573 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -2344,8 +2344,8 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2344 | public LSL_Types.LSLInteger llGetStartParameter() | 2344 | public LSL_Types.LSLInteger llGetStartParameter() |
2345 | { | 2345 | { |
2346 | m_host.AddScriptLPS(1); | 2346 | m_host.AddScriptLPS(1); |
2347 | // NotImplemented("llGetStartParameter"); | 2347 | NotImplemented("llGetStartParameter"); |
2348 | return m_host.ParentGroup.StartParameter; | 2348 | return 0; |
2349 | } | 2349 | } |
2350 | 2350 | ||
2351 | public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) | 2351 | public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 5a3ebc7..93b68d4 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -186,7 +186,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
186 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); | 186 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); |
187 | } | 187 | } |
188 | 188 | ||
189 | public void OnRezScript(uint localID, LLUUID itemID, string script) | 189 | public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) |
190 | { | 190 | { |
191 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 191 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + |
192 | script.Length); | 192 | script.Length); |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs index 59f828d..f04ac01 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | |||
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
39 | public interface RemoteEvents | 39 | public interface RemoteEvents |
40 | { | 40 | { |
41 | void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); | 41 | void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); |
42 | void OnRezScript(uint localID, LLUUID itemID, string script); | 42 | void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez); |
43 | void OnRemoveScript(uint localID, LLUUID itemID); | 43 | void OnRemoveScript(uint localID, LLUUID itemID); |
44 | void state_exit(uint localID); | 44 | void state_exit(uint localID); |
45 | void touch(uint localID, LLUUID itemID); | 45 | void touch(uint localID, LLUUID itemID); |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs index 2fa67a4..579af31 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs | |||
@@ -53,6 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
53 | void SetScriptState(LLUUID itemID, bool state); | 53 | void SetScriptState(LLUUID itemID, bool state); |
54 | bool GetScriptState(LLUUID itemID); | 54 | bool GetScriptState(LLUUID itemID); |
55 | void SetState(LLUUID itemID, string newState); | 55 | void SetState(LLUUID itemID, string newState); |
56 | int GetStartParameter(LLUUID itemID); | ||
56 | 57 | ||
57 | DetectParams GetDetectParams(LLUUID item, int number); | 58 | DetectParams GetDetectParams(LLUUID item, int number); |
58 | } | 59 | } |
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs index 54a6643..6924dd2 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer | |||
77 | } | 77 | } |
78 | } | 78 | } |
79 | 79 | ||
80 | public void OnRezScript(uint localID, LLUUID itemID, string script) | 80 | public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) |
81 | { | 81 | { |
82 | // WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID | 82 | // WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID |
83 | myScriptEngine.Log.Info("[RemoteEngine]: Creating new script (with connection)"); | 83 | myScriptEngine.Log.Info("[RemoteEngine]: Creating new script (with connection)"); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index afdd898..0320857 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2200,8 +2200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2200 | public LSL_Types.LSLInteger llGetStartParameter() | 2200 | public LSL_Types.LSLInteger llGetStartParameter() |
2201 | { | 2201 | { |
2202 | m_host.AddScriptLPS(1); | 2202 | m_host.AddScriptLPS(1); |
2203 | // NotImplemented("llGetStartParameter"); | 2203 | return m_ScriptEngine.GetStartParameter(m_itemID); |
2204 | return m_host.ParentGroup.StartParameter; | ||
2205 | } | 2204 | } |
2206 | 2205 | ||
2207 | public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) | 2206 | public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 8bfef79..3fd4942 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -53,7 +53,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
53 | myScriptEngine.Log.Info("[XEngine] Hooking up to server events"); | 53 | myScriptEngine.Log.Info("[XEngine] Hooking up to server events"); |
54 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | 54 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; |
55 | myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; | 55 | myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; |
56 | myScriptEngine.World.EventManager.OnRezEvent += on_rez; | ||
57 | myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; | 56 | myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; |
58 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; | 57 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; |
59 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; | 58 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; |
@@ -254,14 +253,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
254 | // timer: not handled here | 253 | // timer: not handled here |
255 | // listen: not handled here | 254 | // listen: not handled here |
256 | 255 | ||
257 | public void on_rez(uint localID, LLUUID itemID, int startParam) | ||
258 | { | ||
259 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
260 | "on_rez",new object[] { | ||
261 | new LSL_Types.LSLInteger(startParam)}, | ||
262 | new DetectParams[0])); | ||
263 | } | ||
264 | |||
265 | public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change) | 256 | public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change) |
266 | { | 257 | { |
267 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 258 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index f025090..4c9ffd0 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -49,7 +49,7 @@ using OpenSim.Region.ScriptEngine.Interfaces; | |||
49 | 49 | ||
50 | namespace OpenSim.Region.ScriptEngine.XEngine | 50 | namespace OpenSim.Region.ScriptEngine.XEngine |
51 | { | 51 | { |
52 | public class XEngine : IRegionModule, IScriptEngine | 52 | public class XEngine : IScriptModule, IScriptEngine |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 55 | ||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
64 | private int m_EventLimit; | 64 | private int m_EventLimit; |
65 | private bool m_KillTimedOutScripts; | 65 | private bool m_KillTimedOutScripts; |
66 | public AsyncCommandManager m_AsyncCommands; | 66 | public AsyncCommandManager m_AsyncCommands; |
67 | bool m_firstStart = true; | ||
67 | 68 | ||
68 | private static List<XEngine> m_ScriptEngines = | 69 | private static List<XEngine> m_ScriptEngines = |
69 | new List<XEngine>(); | 70 | new List<XEngine>(); |
@@ -93,6 +94,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
93 | private Dictionary<LLUUID, List<LLUUID> > m_DomainScripts = | 94 | private Dictionary<LLUUID, List<LLUUID> > m_DomainScripts = |
94 | new Dictionary<LLUUID, List<LLUUID> >(); | 95 | new Dictionary<LLUUID, List<LLUUID> >(); |
95 | 96 | ||
97 | private Queue m_CompileQueue = new Queue(100); | ||
98 | IWorkItemResult m_CurrentCompile = null; | ||
99 | |||
96 | public string ScriptEngineName | 100 | public string ScriptEngineName |
97 | { | 101 | { |
98 | get { return "XEngine"; } | 102 | get { return "XEngine"; } |
@@ -202,6 +206,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
202 | m_Scene.EventManager.OnRezScript += OnRezScript; | 206 | m_Scene.EventManager.OnRezScript += OnRezScript; |
203 | m_Scene.EventManager.OnRemoveScript += OnRemoveScript; | 207 | m_Scene.EventManager.OnRemoveScript += OnRemoveScript; |
204 | m_Scene.EventManager.OnScriptReset += OnScriptReset; | 208 | m_Scene.EventManager.OnScriptReset += OnScriptReset; |
209 | m_Scene.EventManager.OnStartScript += OnStartScript; | ||
210 | m_Scene.EventManager.OnStopScript += OnStopScript; | ||
205 | 211 | ||
206 | m_AsyncCommands = new AsyncCommandManager(this); | 212 | m_AsyncCommands = new AsyncCommandManager(this); |
207 | 213 | ||
@@ -217,6 +223,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
217 | m_ThreadPool.QueueWorkItem(new WorkItemCallback( | 223 | m_ThreadPool.QueueWorkItem(new WorkItemCallback( |
218 | this.DoBackup), new Object[] { saveTime }); | 224 | this.DoBackup), new Object[] { saveTime }); |
219 | } | 225 | } |
226 | |||
227 | scene.RegisterModuleInterface<IScriptModule>(this); | ||
220 | } | 228 | } |
221 | 229 | ||
222 | public void PostInitialise() | 230 | public void PostInitialise() |
@@ -314,23 +322,90 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
314 | get { return m_MaxScriptQueue; } | 322 | get { return m_MaxScriptQueue; } |
315 | } | 323 | } |
316 | 324 | ||
317 | // | 325 | public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) |
318 | // Hooks | ||
319 | // | ||
320 | public void OnRezScript(uint localID, LLUUID itemID, string script) | ||
321 | { | 326 | { |
322 | // m_ThreadPool.QueueWorkItem(new WorkItemCallback( | 327 | Object[] parms = new Object[] |
323 | // this.DoOnRezScript), new Object[] | 328 | { localID, itemID, script, startParam, postOnRez}; |
324 | // { localID, itemID, script}); | 329 | |
325 | DoOnRezScript(new Object[] { localID, itemID, script}); | 330 | lock(m_CompileQueue) |
331 | { | ||
332 | m_CompileQueue.Enqueue(parms); | ||
333 | if(m_CurrentCompile == null) | ||
334 | { | ||
335 | if(m_firstStart) | ||
336 | { | ||
337 | m_firstStart = false; | ||
338 | m_CurrentCompile = m_ThreadPool.QueueWorkItem( | ||
339 | new WorkItemCallback( | ||
340 | this.DoScriptWait), new Object[0]); | ||
341 | return; | ||
342 | } | ||
343 | m_CurrentCompile = m_ThreadPool.QueueWorkItem( | ||
344 | new WorkItemCallback( | ||
345 | this.DoOnRezScriptQueue), new Object[0]); | ||
346 | } | ||
347 | } | ||
326 | } | 348 | } |
327 | 349 | ||
328 | private object DoOnRezScript(object parm) | 350 | public Object DoScriptWait(Object dummy) |
351 | { | ||
352 | Thread.Sleep(30000); | ||
353 | |||
354 | lock(m_CompileQueue) | ||
355 | { | ||
356 | if(m_CompileQueue.Count > 0) | ||
357 | { | ||
358 | m_CurrentCompile = m_ThreadPool.QueueWorkItem( | ||
359 | new WorkItemCallback( | ||
360 | this.DoOnRezScriptQueue), new Object[0]); | ||
361 | } | ||
362 | else | ||
363 | { | ||
364 | m_CurrentCompile = null; | ||
365 | } | ||
366 | } | ||
367 | return null; | ||
368 | } | ||
369 | |||
370 | public Object DoOnRezScriptQueue(Object dummy) | ||
371 | { | ||
372 | Object o; | ||
373 | lock(m_CompileQueue) | ||
374 | { | ||
375 | o = m_CompileQueue.Dequeue(); | ||
376 | if(o == null) | ||
377 | { | ||
378 | m_CurrentCompile = null; | ||
379 | return null; | ||
380 | } | ||
381 | } | ||
382 | |||
383 | DoOnRezScript(o); | ||
384 | |||
385 | lock(m_CompileQueue) | ||
386 | { | ||
387 | if(m_CompileQueue.Count > 0) | ||
388 | { | ||
389 | m_CurrentCompile = m_ThreadPool.QueueWorkItem( | ||
390 | new WorkItemCallback( | ||
391 | this.DoOnRezScriptQueue), new Object[0]); | ||
392 | } | ||
393 | else | ||
394 | { | ||
395 | m_CurrentCompile = null; | ||
396 | } | ||
397 | } | ||
398 | return null; | ||
399 | } | ||
400 | |||
401 | private bool DoOnRezScript(object parm) | ||
329 | { | 402 | { |
330 | Object[] p = (Object[])parm; | 403 | Object[] p = (Object[])parm; |
331 | uint localID = (uint)p[0]; | 404 | uint localID = (uint)p[0]; |
332 | LLUUID itemID = (LLUUID)p[1]; | 405 | LLUUID itemID = (LLUUID)p[1]; |
333 | string script =(string)p[2]; | 406 | string script =(string)p[2]; |
407 | int startParam = (int)p[3]; | ||
408 | bool postOnRez = (bool)p[4]; | ||
334 | 409 | ||
335 | // Get the asset ID of the script, so we can check if we | 410 | // Get the asset ID of the script, so we can check if we |
336 | // already have it. | 411 | // already have it. |
@@ -427,7 +502,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
427 | part.UUID, itemID, assetID, assembly, | 502 | part.UUID, itemID, assetID, assembly, |
428 | m_AppDomains[appDomain], | 503 | m_AppDomains[appDomain], |
429 | part.ParentGroup.RootPart.Name, | 504 | part.ParentGroup.RootPart.Name, |
430 | item.Name, XScriptInstance.StateSource.NewRez); | 505 | item.Name, startParam, postOnRez, |
506 | XScriptInstance.StateSource.NewRez); | ||
431 | 507 | ||
432 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}", | 508 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}", |
433 | part.ParentGroup.RootPart.Name, item.Name); | 509 | part.ParentGroup.RootPart.Name, item.Name); |
@@ -505,6 +581,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
505 | ResetScript(itemID); | 581 | ResetScript(itemID); |
506 | } | 582 | } |
507 | 583 | ||
584 | public void OnStartScript(uint localID, LLUUID itemID) | ||
585 | { | ||
586 | StartScript(itemID); | ||
587 | } | ||
588 | |||
589 | public void OnStopScript(uint localID, LLUUID itemID) | ||
590 | { | ||
591 | StopScript(itemID); | ||
592 | } | ||
593 | |||
508 | private void CleanAssemblies() | 594 | private void CleanAssemblies() |
509 | { | 595 | { |
510 | List<LLUUID> assetIDList = new List<LLUUID>(m_Assemblies.Keys); | 596 | List<LLUUID> assetIDList = new List<LLUUID>(m_Assemblies.Keys); |
@@ -674,7 +760,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
674 | if (running) | 760 | if (running) |
675 | instance.Start(); | 761 | instance.Start(); |
676 | else | 762 | else |
677 | instance.Stop(500); | 763 | instance.Stop(100); |
678 | } | 764 | } |
679 | } | 765 | } |
680 | 766 | ||
@@ -693,6 +779,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
693 | instance.ResetScript(); | 779 | instance.ResetScript(); |
694 | } | 780 | } |
695 | 781 | ||
782 | public void StartScript(LLUUID itemID) | ||
783 | { | ||
784 | XScriptInstance instance = GetInstance(itemID); | ||
785 | if (instance != null) | ||
786 | instance.Start(); | ||
787 | } | ||
788 | |||
789 | public void StopScript(LLUUID itemID) | ||
790 | { | ||
791 | XScriptInstance instance = GetInstance(itemID); | ||
792 | if (instance != null) | ||
793 | instance.Stop(0); | ||
794 | } | ||
795 | |||
696 | public DetectParams GetDetectParams(LLUUID itemID, int idx) | 796 | public DetectParams GetDetectParams(LLUUID itemID, int idx) |
697 | { | 797 | { |
698 | XScriptInstance instance = GetInstance(itemID); | 798 | XScriptInstance instance = GetInstance(itemID); |
@@ -723,6 +823,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
723 | return "default"; | 823 | return "default"; |
724 | return instance.State; | 824 | return instance.State; |
725 | } | 825 | } |
826 | |||
827 | public int GetStartParameter(LLUUID itemID) | ||
828 | { | ||
829 | XScriptInstance instance = GetInstance(itemID); | ||
830 | if (instance == null) | ||
831 | return 0; | ||
832 | return instance.StartParam; | ||
833 | } | ||
834 | |||
835 | public bool GetScriptRunning(LLUUID objectID, LLUUID itemID) | ||
836 | { | ||
837 | return GetScriptState(itemID); | ||
838 | } | ||
726 | } | 839 | } |
727 | 840 | ||
728 | public class XScriptInstance | 841 | public class XScriptInstance |
@@ -745,6 +858,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
745 | private string m_PrimName; | 858 | private string m_PrimName; |
746 | private string m_ScriptName; | 859 | private string m_ScriptName; |
747 | private string m_Assembly; | 860 | private string m_Assembly; |
861 | private int m_StartParam = 0; | ||
862 | |||
748 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); | 863 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); |
749 | 864 | ||
750 | public enum StateSource | 865 | public enum StateSource |
@@ -823,9 +938,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
823 | m_EventQueue.Clear(); | 938 | m_EventQueue.Clear(); |
824 | } | 939 | } |
825 | 940 | ||
941 | public int StartParam | ||
942 | { | ||
943 | get { return m_StartParam; } | ||
944 | set { m_StartParam = value; } | ||
945 | } | ||
946 | |||
826 | public XScriptInstance(XEngine engine, uint localID, LLUUID objectID, | 947 | public XScriptInstance(XEngine engine, uint localID, LLUUID objectID, |
827 | LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom, | 948 | LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom, |
828 | string primName, string scriptName, StateSource stateSource) | 949 | string primName, string scriptName, int startParam, |
950 | bool postOnRez, StateSource stateSource) | ||
829 | { | 951 | { |
830 | m_Engine = engine; | 952 | m_Engine = engine; |
831 | 953 | ||
@@ -836,6 +958,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
836 | m_PrimName = primName; | 958 | m_PrimName = primName; |
837 | m_ScriptName = scriptName; | 959 | m_ScriptName = scriptName; |
838 | m_Assembly = assembly; | 960 | m_Assembly = assembly; |
961 | m_StartParam = startParam; | ||
839 | 962 | ||
840 | ApiManager am = new ApiManager(); | 963 | ApiManager am = new ApiManager(); |
841 | 964 | ||
@@ -918,6 +1041,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
918 | { | 1041 | { |
919 | m_RunEvents = false; | 1042 | m_RunEvents = false; |
920 | Start(); | 1043 | Start(); |
1044 | if(postOnRez) | ||
1045 | PostEvent(new EventParams("on_rez", | ||
1046 | new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0])); | ||
921 | } | 1047 | } |
922 | 1048 | ||
923 | // we get new rez events on sim restart, too | 1049 | // we get new rez events on sim restart, too |
@@ -934,25 +1060,36 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
934 | else | 1060 | else |
935 | { | 1061 | { |
936 | m_Engine.Log.Error("[XEngine] Unable to load script state: Memory limit exceeded"); | 1062 | m_Engine.Log.Error("[XEngine] Unable to load script state: Memory limit exceeded"); |
1063 | Start(); | ||
937 | PostEvent(new EventParams("state_entry", | 1064 | PostEvent(new EventParams("state_entry", |
938 | new Object[0], new DetectParams[0])); | 1065 | new Object[0], new DetectParams[0])); |
939 | Start(); | 1066 | if(postOnRez) |
1067 | PostEvent(new EventParams("on_rez", | ||
1068 | new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0])); | ||
1069 | |||
940 | } | 1070 | } |
941 | } | 1071 | } |
942 | catch (Exception e) | 1072 | catch (Exception e) |
943 | { | 1073 | { |
944 | m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state from xml: {0}\n"+e.ToString(), xml); | 1074 | m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state from xml: {0}\n"+e.ToString(), xml); |
1075 | Start(); | ||
945 | PostEvent(new EventParams("state_entry", | 1076 | PostEvent(new EventParams("state_entry", |
946 | new Object[0], new DetectParams[0])); | 1077 | new Object[0], new DetectParams[0])); |
947 | Start(); | 1078 | if(postOnRez) |
1079 | PostEvent(new EventParams("on_rez", | ||
1080 | new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0])); | ||
948 | } | 1081 | } |
949 | } | 1082 | } |
950 | else | 1083 | else |
951 | { | 1084 | { |
952 | m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state, file not found"); | 1085 | // m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state, file not found"); |
1086 | Start(); | ||
953 | PostEvent(new EventParams("state_entry", | 1087 | PostEvent(new EventParams("state_entry", |
954 | new Object[0], new DetectParams[0])); | 1088 | new Object[0], new DetectParams[0])); |
955 | Start(); | 1089 | |
1090 | if(postOnRez) | ||
1091 | PostEvent(new EventParams("on_rez", | ||
1092 | new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0])); | ||
956 | } | 1093 | } |
957 | } | 1094 | } |
958 | 1095 | ||
@@ -1062,6 +1199,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1062 | { | 1199 | { |
1063 | // m_Engine.Log.DebugFormat("[XEngine] Posted event {2} in state {3} to {0}.{1}", | 1200 | // m_Engine.Log.DebugFormat("[XEngine] Posted event {2} in state {3} to {0}.{1}", |
1064 | // m_PrimName, m_ScriptName, data.EventName, m_State); | 1201 | // m_PrimName, m_ScriptName, data.EventName, m_State); |
1202 | |||
1203 | if(!Running) | ||
1204 | return; | ||
1205 | |||
1065 | lock (m_EventQueue) | 1206 | lock (m_EventQueue) |
1066 | { | 1207 | { |
1067 | if (m_EventQueue.Count >= m_Engine.MaxScriptQueue) | 1208 | if (m_EventQueue.Count >= m_Engine.MaxScriptQueue) |