diff options
Diffstat (limited to 'OpenSim')
28 files changed, 273 insertions, 345 deletions
diff --git a/OpenSim/Framework/Location.cs b/OpenSim/Framework/Location.cs index a3d504c..6bc0755 100644 --- a/OpenSim/Framework/Location.cs +++ b/OpenSim/Framework/Location.cs | |||
@@ -1,4 +1,5 @@ | |||
1 | using System; | 1 | using System; |
2 | using libsecondlife; | ||
2 | 3 | ||
3 | namespace OpenSim.Framework | 4 | namespace OpenSim.Framework |
4 | { | 5 | { |
@@ -22,7 +23,7 @@ namespace OpenSim.Framework | |||
22 | 23 | ||
23 | public ulong RegionHandle | 24 | public ulong RegionHandle |
24 | { | 25 | { |
25 | get { return ((ulong) m_x << 32 & (ulong) m_y); } | 26 | get { return Helpers.UIntsToLong((uint) m_x, (uint) m_y); } |
26 | } | 27 | } |
27 | 28 | ||
28 | public int X | 29 | public int X |
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index 47ce258..7d9bdd9 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs | |||
@@ -127,10 +127,10 @@ namespace OpenSim.Region.Environment.Modules.World.Sun | |||
127 | { | 127 | { |
128 | long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation; | 128 | long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation; |
129 | DateTime dt = new DateTime(m_start + m_addticks); | 129 | DateTime dt = new DateTime(m_start + m_addticks); |
130 | return (double) dt.Hour + ((double) dt.Minute / 60.0); | 130 | return dt.Hour + (dt.Minute / 60.0); |
131 | } | 131 | } |
132 | 132 | ||
133 | private LLVector3 SunPos(double hour) | 133 | private static LLVector3 SunPos(double hour) |
134 | { | 134 | { |
135 | // now we have our radian position | 135 | // now we have our radian position |
136 | double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0); | 136 | double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0); |
@@ -138,62 +138,5 @@ namespace OpenSim.Region.Environment.Modules.World.Sun | |||
138 | double x = Math.Cos(rad); | 138 | double x = Math.Cos(rad); |
139 | return new LLVector3((float) x, 0f, (float) z); | 139 | return new LLVector3((float) x, 0f, (float) z); |
140 | } | 140 | } |
141 | |||
142 | // TODO: clear this out. This is here so that I remember to | ||
143 | // figure out if we need those other packet fields that I've | ||
144 | // left out so far | ||
145 | // | ||
146 | // public void SendViewerTime(int phase) | ||
147 | // { | ||
148 | // Console.WriteLine("SunPhase: {0}", phase); | ||
149 | // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket(); | ||
150 | // //viewertime.TimeInfo.SecPerDay = 86400; | ||
151 | // // viewertime.TimeInfo.SecPerYear = 31536000; | ||
152 | // viewertime.TimeInfo.SecPerDay = 1000; | ||
153 | // viewertime.TimeInfo.SecPerYear = 365000; | ||
154 | // viewertime.TimeInfo.SunPhase = 1; | ||
155 | // int sunPhase = (phase + 2)/2; | ||
156 | // if ((sunPhase < 6) || (sunPhase > 36)) | ||
157 | // { | ||
158 | // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f); | ||
159 | // Console.WriteLine("sending night"); | ||
160 | // } | ||
161 | // else | ||
162 | // { | ||
163 | // if (sunPhase < 12) | ||
164 | // { | ||
165 | // sunPhase = 12; | ||
166 | // } | ||
167 | // sunPhase = sunPhase - 12; | ||
168 | // | ||
169 | // float yValue = 0.1f*(sunPhase); | ||
170 | // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue); | ||
171 | // if (yValue > 1.2f) | ||
172 | // { | ||
173 | // yValue = yValue - 1.2f; | ||
174 | // } | ||
175 | // if (yValue > 1) | ||
176 | // { | ||
177 | // yValue = 1; | ||
178 | // } | ||
179 | // if (yValue < 0) | ||
180 | // { | ||
181 | // yValue = 0; | ||
182 | // } | ||
183 | // if (sunPhase < 14) | ||
184 | // { | ||
185 | // yValue = 1 - yValue; | ||
186 | // } | ||
187 | // if (sunPhase < 12) | ||
188 | // { | ||
189 | // yValue *= -1; | ||
190 | // } | ||
191 | // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f); | ||
192 | // Console.WriteLine("sending sun update " + yValue); | ||
193 | // } | ||
194 | // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f); | ||
195 | // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch(); | ||
196 | // // OutPacket(viewertime); | ||
197 | // } | ||
198 | } | 141 | } |
199 | } \ No newline at end of file | 142 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs index a2e0c40..399287d 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs | |||
@@ -26,7 +26,6 @@ | |||
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using OpenSim.Region.Environment.Interfaces; | 28 | using OpenSim.Region.Environment.Interfaces; |
29 | using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; | ||
30 | using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; | 29 | using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; |
31 | 30 | ||
32 | namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | 31 | namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects |
@@ -37,7 +36,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | |||
37 | 36 | ||
38 | public void RunEffect(ITerrainChannel map) | 37 | public void RunEffect(ITerrainChannel map) |
39 | { | 38 | { |
40 | SmoothArea smooth = new SmoothArea(); | ||
41 | ITerrainPaintableEffect eroder = new WeatherSphere(); | 39 | ITerrainPaintableEffect eroder = new WeatherSphere(); |
42 | 40 | ||
43 | bool[,] cliffMask = new bool[map.Width,map.Height]; | 41 | bool[,] cliffMask = new bool[map.Width,map.Height]; |
@@ -60,9 +58,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | |||
60 | // Add a little height. (terrain should now be above water, mostly.) | 58 | // Add a little height. (terrain should now be above water, mostly.) |
61 | map[x, y] += 20; | 59 | map[x, y] += 20; |
62 | 60 | ||
63 | int channelsX = 4; | 61 | const int channelsX = 4; |
64 | int channelWidth = (map.Width / channelsX / 4); | 62 | int channelWidth = (map.Width / channelsX / 4); |
65 | int channelsY = 4; | 63 | const int channelsY = 4; |
66 | int channelHeight = (map.Height / channelsY / 4); | 64 | int channelHeight = (map.Height / channelsY / 4); |
67 | 65 | ||
68 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); | 66 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); |
@@ -78,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | |||
78 | { | 76 | { |
79 | for (y = 0; y < map.Height; y++) | 77 | for (y = 0; y < map.Height; y++) |
80 | { | 78 | { |
81 | if (cliffMask[x, y] == true) | 79 | if (cliffMask[x, y]) |
82 | eroder.PaintEffect(map, x, y, 4, 0.1); | 80 | eroder.PaintEffect(map, x, y, 4, 0.1); |
83 | } | 81 | } |
84 | } | 82 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index 9730b16..484bb89 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -61,9 +61,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
61 | 61 | ||
62 | ITerrainChannel retval = new TerrainChannel(file.Width, file.Height); | 62 | ITerrainChannel retval = new TerrainChannel(file.Width, file.Height); |
63 | 63 | ||
64 | int x, y; | 64 | int x; |
65 | for (x = 0; x < file.Width; x++) | 65 | for (x = 0; x < file.Width; x++) |
66 | { | 66 | { |
67 | int y; | ||
67 | for (y = 0; y < file.Height; y++) | 68 | for (y = 0; y < file.Height; y++) |
68 | { | 69 | { |
69 | retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128; | 70 | retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128; |
@@ -103,11 +104,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
103 | /// </summary> | 104 | /// </summary> |
104 | /// <param name="map">The terrain channel to export to bitmap</param> | 105 | /// <param name="map">The terrain channel to export to bitmap</param> |
105 | /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns> | 106 | /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns> |
106 | protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) | 107 | protected static Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) |
107 | { | 108 | { |
108 | Bitmap bmp = new Bitmap(map.Width, map.Height); | 109 | Bitmap bmp = new Bitmap(map.Width, map.Height); |
109 | 110 | ||
110 | int pallete = 256; | 111 | const int pallete = 256; |
111 | 112 | ||
112 | Color[] grays = new Color[pallete]; | 113 | Color[] grays = new Color[pallete]; |
113 | for (int i = 0; i < grays.Length; i++) | 114 | for (int i = 0; i < grays.Length; i++) |
@@ -138,7 +139,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
138 | /// </summary> | 139 | /// </summary> |
139 | /// <param name="map">The terrain channel to export to bitmap</param> | 140 | /// <param name="map">The terrain channel to export to bitmap</param> |
140 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> | 141 | /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> |
141 | protected Bitmap CreateBitmapFromMap(ITerrainChannel map) | 142 | protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) |
142 | { | 143 | { |
143 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | 144 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); |
144 | 145 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs index d58926e..628c201 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
65 | return "JPEG"; | 65 | return "JPEG"; |
66 | } | 66 | } |
67 | 67 | ||
68 | private Bitmap CreateBitmapFromMap(ITerrainChannel map) | 68 | private static Bitmap CreateBitmapFromMap(ITerrainChannel map) |
69 | { | 69 | { |
70 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); | 70 | Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); |
71 | 71 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs index 5d6723f..1f6208c 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs | |||
@@ -42,12 +42,13 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
42 | FileInfo file = new FileInfo(filename); | 42 | FileInfo file = new FileInfo(filename); |
43 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | 43 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
44 | BinaryReader bs = new BinaryReader(s); | 44 | BinaryReader bs = new BinaryReader(s); |
45 | int x, y; | 45 | int y; |
46 | for (y = 0; y < retval.Height; y++) | 46 | for (y = 0; y < retval.Height; y++) |
47 | { | 47 | { |
48 | int x; | ||
48 | for (x = 0; x < retval.Width; x++) | 49 | for (x = 0; x < retval.Width; x++) |
49 | { | 50 | { |
50 | retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0); | 51 | retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 127.0); |
51 | bs.ReadBytes(11); // Advance the stream to next bytes. | 52 | bs.ReadBytes(11); // Advance the stream to next bytes. |
52 | } | 53 | } |
53 | } | 54 | } |
@@ -71,18 +72,21 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
71 | 72 | ||
72 | // Generate a smegging big lookup table to speed the operation up (it needs it) | 73 | // Generate a smegging big lookup table to speed the operation up (it needs it) |
73 | double[] lookupHeightTable = new double[65536]; | 74 | double[] lookupHeightTable = new double[65536]; |
74 | int i, j, x, y; | 75 | int i; |
76 | int y; | ||
75 | for (i = 0; i < 256; i++) | 77 | for (i = 0; i < 256; i++) |
76 | { | 78 | { |
79 | int j; | ||
77 | for (j = 0; j < 256; j++) | 80 | for (j = 0; j < 256; j++) |
78 | { | 81 | { |
79 | lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0)); | 82 | lookupHeightTable[i + (j * 256)] = (i * (j / 127.0)); |
80 | } | 83 | } |
81 | } | 84 | } |
82 | 85 | ||
83 | // Output the calculated raw | 86 | // Output the calculated raw |
84 | for (y = 0; y < map.Height; y++) | 87 | for (y = 0; y < map.Height; y++) |
85 | { | 88 | { |
89 | int x; | ||
86 | for (x = 0; x < map.Width; x++) | 90 | for (x = 0; x < map.Width; x++) |
87 | { | 91 | { |
88 | double t = map[x, y]; | 92 | double t = map[x, y]; |
@@ -100,15 +104,15 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
100 | 104 | ||
101 | byte red = (byte) (index & 0xFF); | 105 | byte red = (byte) (index & 0xFF); |
102 | byte green = (byte) ((index >> 8) & 0xFF); | 106 | byte green = (byte) ((index >> 8) & 0xFF); |
103 | byte blue = 20; | 107 | const byte blue = 20; |
104 | byte alpha1 = 0; // Land Parcels | 108 | const byte alpha1 = 0; |
105 | byte alpha2 = 0; // For Sale Land | 109 | const byte alpha2 = 0; |
106 | byte alpha3 = 0; // Public Edit Object | 110 | const byte alpha3 = 0; |
107 | byte alpha4 = 0; // Public Edit Land | 111 | const byte alpha4 = 0; |
108 | byte alpha5 = 255; // Safe Land | 112 | const byte alpha5 = 255; |
109 | byte alpha6 = 255; // Flying Allowed | 113 | const byte alpha6 = 255; |
110 | byte alpha7 = 255; // Create Landmark | 114 | const byte alpha7 = 255; |
111 | byte alpha8 = 255; // Outside Scripts | 115 | const byte alpha8 = 255; |
112 | byte alpha9 = red; | 116 | byte alpha9 = red; |
113 | byte alpha10 = green; | 117 | byte alpha10 = green; |
114 | 118 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs index fd2136c..689abcf 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs | |||
@@ -46,9 +46,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
46 | FileInfo file = new FileInfo(filename); | 46 | FileInfo file = new FileInfo(filename); |
47 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | 47 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
48 | BinaryReader bs = new BinaryReader(s); | 48 | BinaryReader bs = new BinaryReader(s); |
49 | int x, y; | 49 | int y; |
50 | for (y = 0; y < retval.Height; y++) | 50 | for (y = 0; y < retval.Height; y++) |
51 | { | 51 | { |
52 | int x; | ||
52 | for (x = 0; x < retval.Width; x++) | 53 | for (x = 0; x < retval.Width; x++) |
53 | { | 54 | { |
54 | retval[x, y] = bs.ReadSingle(); | 55 | retval[x, y] = bs.ReadSingle(); |
@@ -69,7 +70,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
69 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | 70 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
70 | BinaryReader bs = new BinaryReader(s); | 71 | BinaryReader bs = new BinaryReader(s); |
71 | 72 | ||
72 | int currFileXOffset = 0; | ||
73 | int currFileYOffset = 0; | 73 | int currFileYOffset = 0; |
74 | 74 | ||
75 | // if our region isn't on the first Y section of the areas to be landscaped, then | 75 | // if our region isn't on the first Y section of the areas to be landscaped, then |
@@ -84,11 +84,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
84 | 84 | ||
85 | // got to the Y start offset within the file of our region | 85 | // got to the Y start offset within the file of our region |
86 | // so read the file bits associated with our region | 86 | // so read the file bits associated with our region |
87 | int x, y; | 87 | int y; |
88 | // for each Y within our Y offset | 88 | // for each Y within our Y offset |
89 | for (y = 0; y < sectionHeight; y++) | 89 | for (y = 0; y < sectionHeight; y++) |
90 | { | 90 | { |
91 | currFileXOffset = 0; | 91 | int currFileXOffset = 0; |
92 | 92 | ||
93 | // if our region isn't the first X section of the areas to be landscaped, then | 93 | // if our region isn't the first X section of the areas to be landscaped, then |
94 | // advance the stream to the X start pos of our section in the file | 94 | // advance the stream to the X start pos of our section in the file |
@@ -100,6 +100,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
100 | } | 100 | } |
101 | 101 | ||
102 | // got to our X offset, so write our regions X line | 102 | // got to our X offset, so write our regions X line |
103 | int x; | ||
103 | for (x = 0; x < sectionWidth; x++) | 104 | for (x = 0; x < sectionWidth; x++) |
104 | { | 105 | { |
105 | // Read a strip and continue | 106 | // Read a strip and continue |
@@ -130,9 +131,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
130 | FileStream s = file.Open(FileMode.Create, FileAccess.Write); | 131 | FileStream s = file.Open(FileMode.Create, FileAccess.Write); |
131 | BinaryWriter bs = new BinaryWriter(s); | 132 | BinaryWriter bs = new BinaryWriter(s); |
132 | 133 | ||
133 | int x, y; | 134 | int y; |
134 | for (y = 0; y < map.Height; y++) | 135 | for (y = 0; y < map.Height; y++) |
135 | { | 136 | { |
137 | int x; | ||
136 | for (x = 0; x < map.Width; x++) | 138 | for (x = 0; x < map.Width; x++) |
137 | { | 139 | { |
138 | bs.Write((float) map[x, y]); | 140 | bs.Write((float) map[x, y]); |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs index 7cb4b00..fe36cf7 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs | |||
@@ -50,14 +50,15 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
50 | BinaryReader bs = new BinaryReader(s); | 50 | BinaryReader bs = new BinaryReader(s); |
51 | 51 | ||
52 | bool eof = false; | 52 | bool eof = false; |
53 | if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") | 53 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") |
54 | { | 54 | { |
55 | int w = 256; | ||
56 | int h = 256; | ||
57 | |||
55 | // Terragen file | 58 | // Terragen file |
56 | while (eof == false) | 59 | while (eof == false) |
57 | { | 60 | { |
58 | int w = 256; | 61 | string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4)); |
59 | int h = 256; | ||
60 | string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4)); | ||
61 | switch (tmp) | 62 | switch (tmp) |
62 | { | 63 | { |
63 | case "SIZE": | 64 | case "SIZE": |
@@ -79,12 +80,13 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
79 | Int16 heightScale = bs.ReadInt16(); | 80 | Int16 heightScale = bs.ReadInt16(); |
80 | Int16 baseHeight = bs.ReadInt16(); | 81 | Int16 baseHeight = bs.ReadInt16(); |
81 | retval = new TerrainChannel(w, h); | 82 | retval = new TerrainChannel(w, h); |
82 | int x, y; | 83 | int x; |
83 | for (x = 0; x < w; x++) | 84 | for (x = 0; x < w; x++) |
84 | { | 85 | { |
86 | int y; | ||
85 | for (y = 0; y < h; y++) | 87 | for (y = 0; y < h; y++) |
86 | { | 88 | { |
87 | retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0; | 89 | retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0; |
88 | } | 90 | } |
89 | } | 91 | } |
90 | break; | 92 | break; |
@@ -103,7 +105,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
103 | 105 | ||
104 | public void SaveFile(string filename, ITerrainChannel map) | 106 | public void SaveFile(string filename, ITerrainChannel map) |
105 | { | 107 | { |
106 | char[] header = "TERRAGENTERRAIN".ToCharArray(); | ||
107 | throw new NotImplementedException(); | 108 | throw new NotImplementedException(); |
108 | } | 109 | } |
109 | 110 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs index 496da63..f3c8a13 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs | |||
@@ -37,7 +37,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes | |||
37 | { | 37 | { |
38 | double sum = 0.0; | 38 | double sum = 0.0; |
39 | double steps = 0.0; | 39 | double steps = 0.0; |
40 | double avg; | ||
41 | 40 | ||
42 | int x, y; | 41 | int x, y; |
43 | for (x = 0; x < map.Width; x++) | 42 | for (x = 0; x < map.Width; x++) |
@@ -52,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes | |||
52 | } | 51 | } |
53 | } | 52 | } |
54 | 53 | ||
55 | avg = sum / steps; | 54 | double avg = sum / steps; |
56 | 55 | ||
57 | double str = 0.1 * strength; // == 0.2 in the default client | 56 | double str = 0.1 * strength; // == 0.2 in the default client |
58 | 57 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs index 6c8e76e..f7c4893 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -36,9 +36,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes | |||
36 | 36 | ||
37 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 37 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) |
38 | { | 38 | { |
39 | int x, y; | 39 | int x; |
40 | for (x = 0; x < map.Width; x++) | 40 | for (x = 0; x < map.Width; x++) |
41 | { | 41 | { |
42 | int y; | ||
42 | for (y = 0; y < map.Height; y++) | 43 | for (y = 0; y < map.Height; y++) |
43 | { | 44 | { |
44 | if (fillArea[x, y]) | 45 | if (fillArea[x, y]) |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs index 5cb236c..5eff3d6 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs | |||
@@ -35,9 +35,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes | |||
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) |
37 | { | 37 | { |
38 | int x, y; | 38 | int x; |
39 | for (x = 0; x < map.Width; x++) | 39 | for (x = 0; x < map.Width; x++) |
40 | { | 40 | { |
41 | int y; | ||
41 | for (y = 0; y < map.Height; y++) | 42 | for (y = 0; y < map.Height; y++) |
42 | { | 43 | { |
43 | if (fillArea[x, y]) | 44 | if (fillArea[x, y]) |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs index f1d9ce6..bebcae5 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs | |||
@@ -42,9 +42,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes | |||
42 | 42 | ||
43 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 43 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) |
44 | { | 44 | { |
45 | int x, y; | 45 | int x; |
46 | for (x = 0; x < map.Width; x++) | 46 | for (x = 0; x < map.Width; x++) |
47 | { | 47 | { |
48 | int y; | ||
48 | for (y = 0; y < map.Height; y++) | 49 | for (y = 0; y < map.Height; y++) |
49 | { | 50 | { |
50 | if (fillArea[x, y]) | 51 | if (fillArea[x, y]) |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs index d17d9cb..8fd805e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes | |||
92 | if (y < 0.0) | 92 | if (y < 0.0) |
93 | y = 0.0; | 93 | y = 0.0; |
94 | 94 | ||
95 | int stepSize = 1; | 95 | const int stepSize = 1; |
96 | double h00 = map[(int) x, (int) y]; | 96 | double h00 = map[(int) x, (int) y]; |
97 | double h10 = map[(int) x + stepSize, (int) y]; | 97 | double h10 = map[(int) x + stepSize, (int) y]; |
98 | double h01 = map[(int) x, (int) y + stepSize]; | 98 | double h01 = map[(int) x, (int) y + stepSize]; |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs index e036988..dae4cf8 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs | |||
@@ -35,20 +35,20 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
35 | /// </summary> | 35 | /// </summary> |
36 | public class ErodeSphere : ITerrainPaintableEffect | 36 | public class ErodeSphere : ITerrainPaintableEffect |
37 | { | 37 | { |
38 | private double rainHeight = 0.2; | 38 | private const double rainHeight = 0.2; |
39 | private int rounds = 10; | 39 | private const int rounds = 10; |
40 | private NeighbourSystem type = NeighbourSystem.Moore; // Parameter | 40 | private const NeighbourSystem type = NeighbourSystem.Moore; |
41 | private double waterSaturation = 0.30; // Can carry 1% of water in height | 41 | private const double waterSaturation = 0.30; |
42 | 42 | ||
43 | #region Supporting Functions | 43 | #region Supporting Functions |
44 | 44 | ||
45 | private int[] Neighbours(NeighbourSystem type, int index) | 45 | private static int[] Neighbours(NeighbourSystem neighbourType, int index) |
46 | { | 46 | { |
47 | int[] coord = new int[2]; | 47 | int[] coord = new int[2]; |
48 | 48 | ||
49 | index++; | 49 | index++; |
50 | 50 | ||
51 | switch (type) | 51 | switch (neighbourType) |
52 | { | 52 | { |
53 | case NeighbourSystem.Moore: | 53 | case NeighbourSystem.Moore: |
54 | switch (index) | 54 | switch (index) |
@@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
173 | { | 173 | { |
174 | for (y = 0; y < water.Height; y++) | 174 | for (y = 0; y < water.Height; y++) |
175 | { | 175 | { |
176 | double solConst = (1.0 / rounds); | 176 | const double solConst = (1.0 / rounds); |
177 | double sedDelta = water[x, y] * solConst; | 177 | double sedDelta = water[x, y] * solConst; |
178 | map[x, y] -= sedDelta; | 178 | map[x, y] -= sedDelta; |
179 | sediment[x, y] += sedDelta; | 179 | sediment[x, y] += sedDelta; |
@@ -194,9 +194,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
194 | double altitudeTotal = 0.0; | 194 | double altitudeTotal = 0.0; |
195 | double altitudeMe = map[x, y] + water[x, y]; | 195 | double altitudeMe = map[x, y] + water[x, y]; |
196 | 196 | ||
197 | int NEIGHBOUR_ME = 4; | 197 | const int NEIGHBOUR_ME = 4; |
198 | 198 | const int NEIGHBOUR_MAX = 9; | |
199 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; | ||
200 | 199 | ||
201 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | 200 | for (int j = 0; j < NEIGHBOUR_MAX; j++) |
202 | { | 201 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs index dee455f..0c4e3de 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs | |||
@@ -39,21 +39,16 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
39 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 39 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
40 | 40 | ||
41 | int x, y; | 41 | int x, y; |
42 | double[,] tweak = new double[map.Width,map.Height]; | ||
43 | |||
44 | double area = strength; | ||
45 | double step = strength / 4.0; | ||
46 | 42 | ||
47 | double sum = 0.0; | 43 | double sum = 0.0; |
48 | double step2 = 0.0; | 44 | double step2 = 0.0; |
49 | double avg = 0.0; | ||
50 | 45 | ||
51 | // compute delta map | 46 | // compute delta map |
52 | for (x = 0; x < map.Width; x++) | 47 | for (x = 0; x < map.Width; x++) |
53 | { | 48 | { |
54 | for (y = 0; y < map.Height; y++) | 49 | for (y = 0; y < map.Height; y++) |
55 | { | 50 | { |
56 | double z = SphericalFactor(x, y, rx, ry, strength); | 51 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
57 | 52 | ||
58 | if (z > 0) // add in non-zero amount | 53 | if (z > 0) // add in non-zero amount |
59 | { | 54 | { |
@@ -63,14 +58,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
63 | } | 58 | } |
64 | } | 59 | } |
65 | 60 | ||
66 | avg = sum / step2; | 61 | double avg = sum / step2; |
67 | 62 | ||
68 | // blend in map | 63 | // blend in map |
69 | for (x = 0; x < map.Width; x++) | 64 | for (x = 0; x < map.Width; x++) |
70 | { | 65 | { |
71 | for (y = 0; y < map.Height; y++) | 66 | for (y = 0; y < map.Height; y++) |
72 | { | 67 | { |
73 | double z = SphericalFactor(x, y, rx, ry, strength) * duration; | 68 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration; |
74 | 69 | ||
75 | if (z > 0) // add in non-zero amount | 70 | if (z > 0) // add in non-zero amount |
76 | { | 71 | { |
@@ -84,11 +79,5 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
84 | } | 79 | } |
85 | 80 | ||
86 | #endregion | 81 | #endregion |
87 | |||
88 | private double SphericalFactor(double x, double y, double rx, double ry, double size) | ||
89 | { | ||
90 | double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); | ||
91 | return z; | ||
92 | } | ||
93 | } | 82 | } |
94 | } \ No newline at end of file | 83 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs index 092bd29..202ab3b 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs | |||
@@ -38,13 +38,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
38 | { | 38 | { |
39 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 39 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
40 | 40 | ||
41 | int x, y; | 41 | int x; |
42 | for (x = 0; x < map.Width; x++) | 42 | for (x = 0; x < map.Width; x++) |
43 | { | 43 | { |
44 | // Skip everything unlikely to be affected | 44 | // Skip everything unlikely to be affected |
45 | if (Math.Abs(x - rx) > strength * 1.1) | 45 | if (Math.Abs(x - rx) > strength * 1.1) |
46 | continue; | 46 | continue; |
47 | 47 | ||
48 | int y; | ||
48 | for (y = 0; y < map.Height; y++) | 49 | for (y = 0; y < map.Height; y++) |
49 | { | 50 | { |
50 | // Skip everything unlikely to be affected | 51 | // Skip everything unlikely to be affected |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs index 8ae583e..0824efd 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -39,13 +39,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
39 | { | 39 | { |
40 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 40 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
41 | 41 | ||
42 | int x, y; | 42 | int x; |
43 | for (x = 0; x < map.Width; x++) | 43 | for (x = 0; x < map.Width; x++) |
44 | { | 44 | { |
45 | // Skip everything unlikely to be affected | 45 | // Skip everything unlikely to be affected |
46 | if (Math.Abs(x - rx) > strength * 1.1) | 46 | if (Math.Abs(x - rx) > strength * 1.1) |
47 | continue; | 47 | continue; |
48 | 48 | ||
49 | int y; | ||
49 | for (y = 0; y < map.Height; y++) | 50 | for (y = 0; y < map.Height; y++) |
50 | { | 51 | { |
51 | // Skip everything unlikely to be affected | 52 | // Skip everything unlikely to be affected |
@@ -57,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
57 | z *= z; | 58 | z *= z; |
58 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | 59 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); |
59 | 60 | ||
60 | double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0); | 61 | double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0); |
61 | 62 | ||
62 | if (z > 0.0) | 63 | if (z > 0.0) |
63 | map[x, y] += noise * z * duration; | 64 | map[x, y] += noise * z * duration; |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs index ba01a01..f2a1800 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs | |||
@@ -38,18 +38,18 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
38 | /// </summary> | 38 | /// </summary> |
39 | public class OlsenSphere : ITerrainPaintableEffect | 39 | public class OlsenSphere : ITerrainPaintableEffect |
40 | { | 40 | { |
41 | private double nConst = 1024.0; | 41 | private const double nConst = 1024.0; |
42 | private NeighbourSystem type = NeighbourSystem.Moore; // Parameter | 42 | private const NeighbourSystem type = NeighbourSystem.Moore; |
43 | 43 | ||
44 | #region Supporting Functions | 44 | #region Supporting Functions |
45 | 45 | ||
46 | private int[] Neighbours(NeighbourSystem type, int index) | 46 | private static int[] Neighbours(NeighbourSystem neighbourType, int index) |
47 | { | 47 | { |
48 | int[] coord = new int[2]; | 48 | int[] coord = new int[2]; |
49 | 49 | ||
50 | index++; | 50 | index++; |
51 | 51 | ||
52 | switch (type) | 52 | switch (neighbourType) |
53 | { | 53 | { |
54 | case NeighbourSystem.Moore: | 54 | case NeighbourSystem.Moore: |
55 | switch (index) | 55 | switch (index) |
@@ -141,12 +141,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
141 | return coord; | 141 | return coord; |
142 | } | 142 | } |
143 | 143 | ||
144 | private double SphericalFactor(double x, double y, double rx, double ry, double size) | ||
145 | { | ||
146 | double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); | ||
147 | return z; | ||
148 | } | ||
149 | |||
150 | private enum NeighbourSystem | 144 | private enum NeighbourSystem |
151 | { | 145 | { |
152 | Moore, | 146 | Moore, |
@@ -161,22 +155,22 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
161 | { | 155 | { |
162 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 156 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
163 | 157 | ||
164 | int x, y; | 158 | int x; |
165 | 159 | ||
166 | for (x = 0; x < map.Width; x++) | 160 | for (x = 0; x < map.Width; x++) |
167 | { | 161 | { |
162 | int y; | ||
168 | for (y = 0; y < map.Height; y++) | 163 | for (y = 0; y < map.Height; y++) |
169 | { | 164 | { |
170 | double z = SphericalFactor(x, y, rx, ry, strength); | 165 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
171 | 166 | ||
172 | if (z > 0) // add in non-zero amount | 167 | if (z > 0) // add in non-zero amount |
173 | { | 168 | { |
174 | int NEIGHBOUR_ME = 4; | 169 | const int NEIGHBOUR_ME = 4; |
175 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; | 170 | const int NEIGHBOUR_MAX = 9; |
176 | 171 | ||
177 | double max = Double.MinValue; | 172 | double max = Double.MinValue; |
178 | int loc = 0; | 173 | int loc = 0; |
179 | double cellmax = 0; | ||
180 | 174 | ||
181 | 175 | ||
182 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | 176 | for (int j = 0; j < NEIGHBOUR_MAX; j++) |
@@ -197,7 +191,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
197 | if (coords[1] < 0) | 191 | if (coords[1] < 0) |
198 | continue; | 192 | continue; |
199 | 193 | ||
200 | cellmax = map[x, y] - map[coords[0], coords[1]]; | 194 | double cellmax = map[x, y] - map[coords[0], coords[1]]; |
201 | if (cellmax > max) | 195 | if (cellmax > max) |
202 | { | 196 | { |
203 | max = cellmax; | 197 | max = cellmax; |
@@ -206,7 +200,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
206 | } | 200 | } |
207 | } | 201 | } |
208 | 202 | ||
209 | double T = nConst / ((map.Width + map.Height) / 2); | 203 | double T = nConst / ((map.Width + map.Height) / 2.0); |
210 | // Apply results | 204 | // Apply results |
211 | if (0 < max && max <= T) | 205 | if (0 < max && max <= T) |
212 | { | 206 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs index 5d6f093..f5344a0 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs | |||
@@ -38,13 +38,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
38 | { | 38 | { |
39 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 39 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
40 | 40 | ||
41 | int x, y; | 41 | int x; |
42 | for (x = 0; x < map.Width; x++) | 42 | for (x = 0; x < map.Width; x++) |
43 | { | 43 | { |
44 | // Skip everything unlikely to be affected | 44 | // Skip everything unlikely to be affected |
45 | if (Math.Abs(x - rx) > strength * 1.1) | 45 | if (Math.Abs(x - rx) > strength * 1.1) |
46 | continue; | 46 | continue; |
47 | 47 | ||
48 | int y; | ||
48 | for (y = 0; y < map.Height; y++) | 49 | for (y = 0; y < map.Height; y++) |
49 | { | 50 | { |
50 | // Skip everything unlikely to be affected | 51 | // Skip everything unlikely to be affected |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs index b47e041..3deb458 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
32 | { | 32 | { |
33 | public class RevertSphere : ITerrainPaintableEffect | 33 | public class RevertSphere : ITerrainPaintableEffect |
34 | { | 34 | { |
35 | private ITerrainChannel m_revertmap; | 35 | private readonly ITerrainChannel m_revertmap; |
36 | 36 | ||
37 | public RevertSphere(ITerrainChannel revertmap) | 37 | public RevertSphere(ITerrainChannel revertmap) |
38 | { | 38 | { |
@@ -50,13 +50,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
50 | if (duration < 0) | 50 | if (duration < 0) |
51 | return; | 51 | return; |
52 | 52 | ||
53 | int x, y; | 53 | int x; |
54 | for (x = 0; x < map.Width; x++) | 54 | for (x = 0; x < map.Width; x++) |
55 | { | 55 | { |
56 | // Skip everything unlikely to be affected | 56 | // Skip everything unlikely to be affected |
57 | if (Math.Abs(x - rx) > strength * 1.1) | 57 | if (Math.Abs(x - rx) > strength * 1.1) |
58 | continue; | 58 | continue; |
59 | 59 | ||
60 | int y; | ||
60 | for (y = 0; y < map.Height; y++) | 61 | for (y = 0; y < map.Height; y++) |
61 | { | 62 | { |
62 | // Skip everything unlikely to be affected | 63 | // Skip everything unlikely to be affected |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs index 51d5f0e..49946fd 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs | |||
@@ -40,7 +40,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
40 | int x, y; | 40 | int x, y; |
41 | double[,] tweak = new double[map.Width,map.Height]; | 41 | double[,] tweak = new double[map.Width,map.Height]; |
42 | 42 | ||
43 | double n, l; | ||
44 | double area = strength; | 43 | double area = strength; |
45 | double step = strength / 4.0; | 44 | double step = strength / 4.0; |
46 | 45 | ||
@@ -56,8 +55,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
56 | double average = 0.0; | 55 | double average = 0.0; |
57 | int avgsteps = 0; | 56 | int avgsteps = 0; |
58 | 57 | ||
58 | double n; | ||
59 | for (n = 0.0 - area; n < area; n += step) | 59 | for (n = 0.0 - area; n < area; n += step) |
60 | { | 60 | { |
61 | double l; | ||
61 | for (l = 0.0 - area; l < area; l += step) | 62 | for (l = 0.0 - area; l < area; l += step) |
62 | { | 63 | { |
63 | avgsteps++; | 64 | avgsteps++; |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs index b48beb8..753d171 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs | |||
@@ -34,18 +34,18 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
34 | /// </summary> | 34 | /// </summary> |
35 | public class WeatherSphere : ITerrainPaintableEffect | 35 | public class WeatherSphere : ITerrainPaintableEffect |
36 | { | 36 | { |
37 | private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required. | 37 | private const double talus = 0.2; |
38 | private NeighbourSystem type = NeighbourSystem.Moore; // Parameter | 38 | private const NeighbourSystem type = NeighbourSystem.Moore; |
39 | 39 | ||
40 | #region Supporting Functions | 40 | #region Supporting Functions |
41 | 41 | ||
42 | private int[] Neighbours(NeighbourSystem type, int index) | 42 | private static int[] Neighbours(NeighbourSystem neighbourType, int index) |
43 | { | 43 | { |
44 | int[] coord = new int[2]; | 44 | int[] coord = new int[2]; |
45 | 45 | ||
46 | index++; | 46 | index++; |
47 | 47 | ||
48 | switch (type) | 48 | switch (neighbourType) |
49 | { | 49 | { |
50 | case NeighbourSystem.Moore: | 50 | case NeighbourSystem.Moore: |
51 | switch (index) | 51 | switch (index) |
@@ -151,19 +151,19 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes | |||
151 | { | 151 | { |
152 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 152 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
153 | 153 | ||
154 | int x, y; | 154 | int x; |
155 | 155 | ||
156 | for (x = 0; x < map.Width; x++) | 156 | for (x = 0; x < map.Width; x++) |
157 | { | 157 | { |
158 | int y; | ||
158 | for (y = 0; y < map.Height; y++) | 159 | for (y = 0; y < map.Height; y++) |
159 | { | 160 | { |
160 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 161 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
161 | 162 | ||
162 | if (z > 0) // add in non-zero amount | 163 | if (z > 0) // add in non-zero amount |
163 | { | 164 | { |
164 | int NEIGHBOUR_ME = 4; | 165 | const int NEIGHBOUR_ME = 4; |
165 | 166 | const int NEIGHBOUR_MAX = 9; | |
166 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; | ||
167 | 167 | ||
168 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | 168 | for (int j = 0; j < NEIGHBOUR_MAX; j++) |
169 | { | 169 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs index 4f7d20c..305818f 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
50 | for (y = 0; y < Constants.RegionSize; y++) | 50 | for (y = 0; y < Constants.RegionSize; y++) |
51 | { | 51 | { |
52 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 52 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
53 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; | 53 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; |
54 | if (map[x, y] < spherFac) | 54 | if (map[x, y] < spherFac) |
55 | { | 55 | { |
56 | map[x, y] = spherFac; | 56 | map[x, y] = spherFac; |
@@ -138,10 +138,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
138 | taint[x / 16, y / 16] = false; | 138 | taint[x / 16, y / 16] = false; |
139 | return true; | 139 | return true; |
140 | } | 140 | } |
141 | else | 141 | return false; |
142 | { | ||
143 | return false; | ||
144 | } | ||
145 | } | 142 | } |
146 | 143 | ||
147 | #endregion | 144 | #endregion |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs index f5c0fe4..2411de0 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs | |||
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
31 | { | 31 | { |
32 | public class TerrainException : Exception | 32 | public class TerrainException : Exception |
33 | { | 33 | { |
34 | public TerrainException() : base() | 34 | public TerrainException() |
35 | { | 35 | { |
36 | } | 36 | } |
37 | 37 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index eff6159..3076b52 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | |||
@@ -79,11 +79,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
79 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 79 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
80 | 80 | ||
81 | private ITerrainChannel m_channel; | 81 | private ITerrainChannel m_channel; |
82 | private Dictionary<Location, ITerrainChannel> m_channels; | ||
83 | private Dictionary<string, ITerrainEffect> m_plugineffects; | 82 | private Dictionary<string, ITerrainEffect> m_plugineffects; |
84 | private ITerrainChannel m_revert; | 83 | private ITerrainChannel m_revert; |
85 | private Scene m_scene; | 84 | private Scene m_scene; |
86 | private bool m_tainted = false; | 85 | private bool m_tainted; |
87 | 86 | ||
88 | #region ICommandableModule Members | 87 | #region ICommandableModule Members |
89 | 88 | ||
@@ -581,7 +580,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
581 | { | 580 | { |
582 | double max = Double.MinValue; | 581 | double max = Double.MinValue; |
583 | double min = double.MaxValue; | 582 | double min = double.MaxValue; |
584 | double avg; | ||
585 | double sum = 0; | 583 | double sum = 0; |
586 | 584 | ||
587 | int x; | 585 | int x; |
@@ -598,7 +596,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
598 | } | 596 | } |
599 | } | 597 | } |
600 | 598 | ||
601 | avg = sum / (m_channel.Height * m_channel.Width); | 599 | double avg = sum / (m_channel.Height * m_channel.Width); |
602 | 600 | ||
603 | m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height); | 601 | m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height); |
604 | m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum); | 602 | m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum); |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs index daef6bd..4cb828e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
56 | if (y < 0.0) | 56 | if (y < 0.0) |
57 | y = 0.0; | 57 | y = 0.0; |
58 | 58 | ||
59 | int stepSize = 1; | 59 | const int stepSize = 1; |
60 | double h00 = map[(int) x, (int) y]; | 60 | double h00 = map[(int) x, (int) y]; |
61 | double h10 = map[(int) x + stepSize, (int) y]; | 61 | double h10 = map[(int) x + stepSize, (int) y]; |
62 | double h01 = map[(int) x, (int) y + stepSize]; | 62 | double h01 = map[(int) x, (int) y + stepSize]; |
@@ -116,14 +116,12 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
116 | 116 | ||
117 | public static double PerlinNoise2D(double x, double y, int octaves, double persistence) | 117 | public static double PerlinNoise2D(double x, double y, int octaves, double persistence) |
118 | { | 118 | { |
119 | double frequency = 0.0; | ||
120 | double amplitude = 0.0; | ||
121 | double total = 0.0; | 119 | double total = 0.0; |
122 | 120 | ||
123 | for (int i = 0; i < octaves; i++) | 121 | for (int i = 0; i < octaves; i++) |
124 | { | 122 | { |
125 | frequency = Math.Pow(2, i); | 123 | double frequency = Math.Pow(2, i); |
126 | amplitude = Math.Pow(persistence, i); | 124 | double amplitude = Math.Pow(persistence, i); |
127 | 125 | ||
128 | total += InterpolatedNoise(x * frequency, y * frequency) * amplitude; | 126 | total += InterpolatedNoise(x * frequency, y * frequency) * amplitude; |
129 | } | 127 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs index 4b22700..a62b78a 100644 --- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -66,10 +66,10 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
66 | m_trees = new List<LLUUID>(); | 66 | m_trees = new List<LLUUID>(); |
67 | m_scene = scene; | 67 | m_scene = scene; |
68 | 68 | ||
69 | m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); | 69 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
70 | 70 | ||
71 | Timer CalculateTrees = new Timer(m_tree_updates); | 71 | Timer CalculateTrees = new Timer(m_tree_updates); |
72 | CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed); | 72 | CalculateTrees.Elapsed += CalculateTrees_Elapsed; |
73 | CalculateTrees.Start(); | 73 | CalculateTrees.Start(); |
74 | m_log.Debug("[TREES]: Initialised tree module"); | 74 | m_log.Debug("[TREES]: Initialised tree module"); |
75 | } | 75 | } |
@@ -190,10 +190,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator | |||
190 | 190 | ||
191 | break; | 191 | break; |
192 | } | 192 | } |
193 | else | 193 | selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); |
194 | { | ||
195 | selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); | ||
196 | } | ||
197 | } | 194 | } |
198 | else | 195 | else |
199 | { | 196 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index fe26902..8ebe33e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | |||
@@ -1,168 +1,167 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Drawing; | 29 | using System.Drawing; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using OpenJPEGNet; | 31 | using OpenJPEGNet; |
32 | using OpenSim.Region.Environment.Interfaces; | 32 | using OpenSim.Region.Environment.Interfaces; |
33 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
34 | 34 | ||
35 | namespace OpenSim.Region.Environment.Modules.World.Terrain | 35 | namespace OpenSim.Region.Environment.Modules.World.WorldMap |
36 | { | 36 | { |
37 | internal class MapImageModule : IMapImageGenerator, IRegionModule | 37 | internal class MapImageModule : IMapImageGenerator, IRegionModule |
38 | { | 38 | { |
39 | private Scene m_scene; | 39 | private Scene m_scene; |
40 | 40 | ||
41 | #region IMapImageGenerator Members | 41 | #region IMapImageGenerator Members |
42 | 42 | ||
43 | public byte[] WriteJpeg2000Image(string gradientmap) | 43 | public byte[] WriteJpeg2000Image(string gradientmap) |
44 | { | 44 | { |
45 | byte[] imageData = null; | 45 | byte[] imageData = null; |
46 | 46 | ||
47 | Bitmap bmp = TerrainToBitmap(gradientmap); | 47 | Bitmap bmp = TerrainToBitmap(gradientmap); |
48 | 48 | ||
49 | try | 49 | try |
50 | { | 50 | { |
51 | imageData = OpenJPEG.EncodeFromImage(bmp, true); | 51 | imageData = OpenJPEG.EncodeFromImage(bmp, true); |
52 | } | 52 | } |
53 | catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke | 53 | catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke |
54 | { | 54 | { |
55 | Console.WriteLine("Failed generating terrain map: " + e); | 55 | Console.WriteLine("Failed generating terrain map: " + e); |
56 | } | 56 | } |
57 | 57 | ||
58 | return imageData; | 58 | return imageData; |
59 | } | 59 | } |
60 | 60 | ||
61 | #endregion | 61 | #endregion |
62 | 62 | ||
63 | #region IRegionModule Members | 63 | #region IRegionModule Members |
64 | 64 | ||
65 | public void Initialise(Scene scene, IConfigSource source) | 65 | public void Initialise(Scene scene, IConfigSource source) |
66 | { | 66 | { |
67 | m_scene = scene; | 67 | m_scene = scene; |
68 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); | 68 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); |
69 | } | 69 | } |
70 | 70 | ||
71 | public void PostInitialise() | 71 | public void PostInitialise() |
72 | { | 72 | { |
73 | } | 73 | } |
74 | 74 | ||
75 | public void Close() | 75 | public void Close() |
76 | { | 76 | { |
77 | } | 77 | } |
78 | 78 | ||
79 | public string Name | 79 | public string Name |
80 | { | 80 | { |
81 | get { return "MapImageModule"; } | 81 | get { return "MapImageModule"; } |
82 | } | 82 | } |
83 | 83 | ||
84 | public bool IsSharedModule | 84 | public bool IsSharedModule |
85 | { | 85 | { |
86 | get { return false; } | 86 | get { return false; } |
87 | } | 87 | } |
88 | 88 | ||
89 | #endregion | 89 | #endregion |
90 | 90 | ||
91 | private void ShadeBuildings(ref Bitmap map) | 91 | private void ShadeBuildings(Bitmap map) |
92 | { | 92 | { |
93 | lock (map) | 93 | lock (map) |
94 | { | 94 | { |
95 | lock (m_scene.Entities) | 95 | lock (m_scene.Entities) |
96 | { | 96 | { |
97 | foreach (EntityBase entity in m_scene.Entities.Values) | 97 | foreach (EntityBase entity in m_scene.Entities.Values) |
98 | { | 98 | { |
99 | if (entity is SceneObjectGroup) | 99 | if (entity is SceneObjectGroup) |
100 | { | 100 | { |
101 | SceneObjectGroup sog = (SceneObjectGroup) entity; | 101 | SceneObjectGroup sog = (SceneObjectGroup) entity; |
102 | 102 | ||
103 | foreach (SceneObjectPart primitive in sog.Children.Values) | 103 | foreach (SceneObjectPart primitive in sog.Children.Values) |
104 | { | 104 | { |
105 | int x, y, w, h; | 105 | int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); |
106 | x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); | 106 | int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); |
107 | y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); | 107 | int w = (int) primitive.Scale.X; |
108 | w = (int) primitive.Scale.X; | 108 | int h = (int) primitive.Scale.Y; |
109 | h = (int) primitive.Scale.Y; | 109 | |
110 | 110 | int dx; | |
111 | int dx; | 111 | for (dx = x; dx < x + w; dx++) |
112 | for (dx = x; dx < x + w; dx++) | 112 | { |
113 | { | 113 | int dy; |
114 | int dy; | 114 | for (dy = y; dy < y + h; dy++) |
115 | for (dy = y; dy < y + h; dy++) | 115 | { |
116 | { | 116 | if (x < 0 || y < 0) |
117 | if (x < 0 || y < 0) | 117 | continue; |
118 | continue; | 118 | if (x >= map.Width || y >= map.Height) |
119 | if (x >= map.Width || y >= map.Height) | 119 | continue; |
120 | continue; | 120 | |
121 | 121 | map.SetPixel(dx, dy, Color.DarkGray); | |
122 | map.SetPixel(dx, dy, Color.DarkGray); | 122 | } |
123 | } | 123 | } |
124 | } | 124 | } |
125 | } | 125 | } |
126 | } | 126 | } |
127 | } | 127 | } |
128 | } | 128 | } |
129 | } | 129 | } |
130 | } | 130 | |
131 | 131 | private Bitmap TerrainToBitmap(string gradientmap) | |
132 | private Bitmap TerrainToBitmap(string gradientmap) | 132 | { |
133 | { | 133 | Bitmap gradientmapLd = new Bitmap(gradientmap); |
134 | Bitmap gradientmapLd = new Bitmap(gradientmap); | 134 | |
135 | 135 | int pallete = gradientmapLd.Height; | |
136 | int pallete = gradientmapLd.Height; | 136 | |
137 | 137 | Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); | |
138 | Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); | 138 | Color[] colours = new Color[pallete]; |
139 | Color[] colours = new Color[pallete]; | 139 | |
140 | 140 | for (int i = 0; i < pallete; i++) | |
141 | for (int i = 0; i < pallete; i++) | 141 | { |
142 | { | 142 | colours[i] = gradientmapLd.GetPixel(0, i); |
143 | colours[i] = gradientmapLd.GetPixel(0, i); | 143 | } |
144 | } | 144 | |
145 | 145 | lock (m_scene.Heightmap) | |
146 | lock (m_scene.Heightmap) | 146 | { |
147 | { | 147 | ITerrainChannel copy = m_scene.Heightmap; |
148 | ITerrainChannel copy = m_scene.Heightmap; | 148 | for (int y = 0; y < copy.Height; y++) |
149 | for (int y = 0; y < copy.Height; y++) | 149 | { |
150 | { | 150 | for (int x = 0; x < copy.Width; x++) |
151 | for (int x = 0; x < copy.Width; x++) | 151 | { |
152 | { | 152 | // 512 is the largest possible height before colours clamp |
153 | // 512 is the largest possible height before colours clamp | 153 | int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); |
154 | int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); | 154 | |
155 | 155 | // Handle error conditions | |
156 | // Handle error conditions | 156 | if (colorindex > pallete - 1 || colorindex < 0) |
157 | if (colorindex > pallete - 1 || colorindex < 0) | 157 | bmp.SetPixel(x, copy.Height - y - 1, Color.Red); |
158 | bmp.SetPixel(x, copy.Height - y - 1, Color.Red); | 158 | else |
159 | else | 159 | bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); |
160 | bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); | 160 | } |
161 | } | 161 | } |
162 | } | 162 | ShadeBuildings(bmp); |
163 | ShadeBuildings(ref bmp); | 163 | return bmp; |
164 | return bmp; | 164 | } |
165 | } | 165 | } |
166 | } | 166 | } |
167 | } | ||
168 | } \ No newline at end of file | 167 | } \ No newline at end of file |