diff options
Diffstat (limited to 'OpenSim')
7 files changed, 54 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 9cbd65b..83cd83c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -8,6 +8,7 @@ using OpenSim.Framework.Types; | |||
8 | using OpenSim.Framework.Communications.Caches; | 8 | using OpenSim.Framework.Communications.Caches; |
9 | using OpenSim.Framework.Data; | 9 | using OpenSim.Framework.Data; |
10 | using OpenSim.Framework.Utilities; | 10 | using OpenSim.Framework.Utilities; |
11 | using OpenSim.Physics.Manager; | ||
11 | 12 | ||
12 | namespace OpenSim.Region.Environment.Scenes | 13 | namespace OpenSim.Region.Environment.Scenes |
13 | { | 14 | { |
@@ -354,6 +355,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
354 | remoteClient.SendInventoryItemUpdate(item); | 355 | remoteClient.SendInventoryItemUpdate(item); |
355 | } | 356 | } |
356 | 357 | ||
358 | SceneObjectPart rootPart = ((SceneObjectGroup)selectedEnt).GetChildPart(((SceneObjectGroup)selectedEnt).UUID); | ||
359 | if (rootPart.PhysActor != null) | ||
360 | { | ||
361 | this.phyScene.RemovePrim(rootPart.PhysActor); | ||
362 | } | ||
363 | |||
357 | storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID); | 364 | storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID); |
358 | ((SceneObjectGroup)selectedEnt).DeleteGroup(); | 365 | ((SceneObjectGroup)selectedEnt).DeleteGroup(); |
359 | 366 | ||
@@ -361,6 +368,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
361 | { | 368 | { |
362 | Entities.Remove(((SceneObjectGroup)selectedEnt).UUID); | 369 | Entities.Remove(((SceneObjectGroup)selectedEnt).UUID); |
363 | } | 370 | } |
371 | ((SceneObjectGroup)selectedEnt).DeleteParts(); | ||
364 | } | 372 | } |
365 | } | 373 | } |
366 | } | 374 | } |
@@ -405,6 +413,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
405 | SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData); | 413 | SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData); |
406 | this.AddEntity(group); | 414 | this.AddEntity(group); |
407 | group.AbsolutePosition = pos; | 415 | group.AbsolutePosition = pos; |
416 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
417 | rootPart.PhysActor = phyScene.AddPrim( | ||
418 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), | ||
419 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | ||
420 | new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | ||
421 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | ||
408 | } | 422 | } |
409 | 423 | ||
410 | 424 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 87a42b1..282e548 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -504,11 +504,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
504 | { | 504 | { |
505 | AddEntityFromStorage(prim); | 505 | AddEntityFromStorage(prim); |
506 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); | 506 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); |
507 | // rootPart.PhysActor = phyScene.AddPrim( | 507 | rootPart.PhysActor = phyScene.AddPrim( |
508 | // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), | 508 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), |
509 | // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 509 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
510 | // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 510 | new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
511 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | 511 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); |
512 | } | 512 | } |
513 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 513 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
514 | } | 514 | } |
@@ -547,8 +547,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
547 | SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); | 547 | SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); |
548 | AddEntity(sceneOb); | 548 | AddEntity(sceneOb); |
549 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 549 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
550 | //rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 550 | rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), |
551 | // new Axiom.Math.Quaternion()); | 551 | new Axiom.Math.Quaternion()); |
552 | } | 552 | } |
553 | 553 | ||
554 | public void RemovePrim(uint localID, LLUUID avatar_deleter) | 554 | public void RemovePrim(uint localID, LLUUID avatar_deleter) |
@@ -626,11 +626,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
626 | AddEntity(obj); | 626 | AddEntity(obj); |
627 | 627 | ||
628 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 628 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
629 | //rootPart.PhysActor = phyScene.AddPrim( | 629 | rootPart.PhysActor = phyScene.AddPrim( |
630 | // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), | 630 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), |
631 | // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 631 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
632 | // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 632 | new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
633 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | 633 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); |
634 | primCount++; | 634 | primCount++; |
635 | } | 635 | } |
636 | } | 636 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index eea2d72..d7479bd 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -23,6 +23,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
23 | private string m_inventoryFileName = ""; | 23 | private string m_inventoryFileName = ""; |
24 | private LLUUID m_folderID = LLUUID.Zero; | 24 | private LLUUID m_folderID = LLUUID.Zero; |
25 | 25 | ||
26 | [XmlIgnore] | ||
26 | public PhysicsActor PhysActor = null; | 27 | public PhysicsActor PhysActor = null; |
27 | 28 | ||
28 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); | 29 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 92b6929..c1ad555 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -80,6 +80,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
80 | return act; | 80 | return act; |
81 | } | 81 | } |
82 | 82 | ||
83 | public override void RemovePrim(PhysicsActor prim) | ||
84 | { | ||
85 | |||
86 | } | ||
87 | |||
83 | public override void RemoveAvatar(PhysicsActor actor) | 88 | public override void RemoveAvatar(PhysicsActor actor) |
84 | { | 89 | { |
85 | BasicActor act = (BasicActor)actor; | 90 | BasicActor act = (BasicActor)actor; |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 0e75b04..11789a2 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -44,6 +44,8 @@ namespace OpenSim.Physics.Manager | |||
44 | 44 | ||
45 | public abstract void RemoveAvatar(PhysicsActor actor); | 45 | public abstract void RemoveAvatar(PhysicsActor actor); |
46 | 46 | ||
47 | public abstract void RemovePrim(PhysicsActor prim); | ||
48 | |||
47 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation); | 49 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation); |
48 | 50 | ||
49 | public abstract void Simulate(float timeStep); | 51 | public abstract void Simulate(float timeStep); |
@@ -74,6 +76,11 @@ namespace OpenSim.Physics.Manager | |||
74 | 76 | ||
75 | } | 77 | } |
76 | 78 | ||
79 | public override void RemovePrim(PhysicsActor prim) | ||
80 | { | ||
81 | |||
82 | } | ||
83 | |||
77 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 84 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
78 | { | 85 | { |
79 | MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); | 86 | MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index f168340..420693b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -143,7 +143,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
143 | 143 | ||
144 | public override void RemoveAvatar(PhysicsActor actor) | 144 | public override void RemoveAvatar(PhysicsActor actor) |
145 | { | 145 | { |
146 | |||
147 | } | ||
146 | 148 | ||
149 | public override void RemovePrim(PhysicsActor prim) | ||
150 | { | ||
151 | if (prim is OdePrim) | ||
152 | { | ||
153 | d.GeomDestroy(((OdePrim)prim).prim_geom); | ||
154 | this._prims.Remove((OdePrim)prim); | ||
155 | } | ||
147 | } | 156 | } |
148 | 157 | ||
149 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 158 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
@@ -397,7 +406,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
397 | private PhysicsVector _size; | 406 | private PhysicsVector _size; |
398 | private PhysicsVector _acceleration; | 407 | private PhysicsVector _acceleration; |
399 | private Quaternion _orientation; | 408 | private Quaternion _orientation; |
400 | IntPtr prim_geom; | 409 | public IntPtr prim_geom; |
401 | 410 | ||
402 | public OdePrim(OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, Quaternion rotation) | 411 | public OdePrim(OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, Quaternion rotation) |
403 | { | 412 | { |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index f86eedf..ab7d5bc 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -98,6 +98,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
98 | return act; | 98 | return act; |
99 | } | 99 | } |
100 | 100 | ||
101 | public override void RemovePrim(PhysicsActor prim) | ||
102 | { | ||
103 | |||
104 | } | ||
105 | |||
101 | public override void RemoveAvatar(PhysicsActor actor) | 106 | public override void RemoveAvatar(PhysicsActor actor) |
102 | { | 107 | { |
103 | 108 | ||