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-rw-r--r--OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs105
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj3
2 files changed, 0 insertions, 108 deletions
diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
deleted file mode 100644
index a97ecdf..0000000
--- a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
+++ /dev/null
@@ -1,105 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Types;
7
8namespace OpenSim
9{
10 /* public class AuthenticateSessionsBase
11 {
12 public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
13
14 public AuthenticateSessionsBase()
15 {
16
17 }
18
19 public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
20 {
21 AgentCircuitData validcircuit = null;
22 if (this.AgentCircuits.ContainsKey(circuitcode))
23 {
24 validcircuit = this.AgentCircuits[circuitcode];
25 }
26 AuthenticateResponse user = new AuthenticateResponse();
27 if (validcircuit == null)
28 {
29 //don't have this circuit code in our list
30 user.Authorised = false;
31 return (user);
32 }
33
34 if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
35 {
36 user.Authorised = true;
37 user.LoginInfo = new Login();
38 user.LoginInfo.Agent = agentID;
39 user.LoginInfo.Session = sessionID;
40 user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
41 user.LoginInfo.First = validcircuit.firstname;
42 user.LoginInfo.Last = validcircuit.lastname;
43 user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
44 user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
45 }
46 else
47 {
48 // Invalid
49 user.Authorised = false;
50 }
51
52 return (user);
53 }
54
55 public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
56 {
57 if (this.AgentCircuits.ContainsKey(circuitCode))
58 {
59 this.AgentCircuits[circuitCode] = agentData;
60 }
61 else
62 {
63 this.AgentCircuits.Add(circuitCode, agentData);
64 }
65 }
66
67 public LLVector3 GetPosition(uint circuitCode)
68 {
69 LLVector3 vec = new LLVector3();
70 if (this.AgentCircuits.ContainsKey(circuitCode))
71 {
72 vec = this.AgentCircuits[circuitCode].startpos;
73 }
74 return vec;
75 }
76
77 public void UpdateAgentData(AgentCircuitData agentData)
78 {
79 if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
80 {
81 this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
82 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
83 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
84 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
85 }
86 }
87
88 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
89 {
90 if (this.AgentCircuits.ContainsKey(circuitcode))
91 {
92 this.AgentCircuits[circuitcode].child = childstatus;
93 }
94 }
95
96 public bool GetAgentChildStatus(uint circuitcode)
97 {
98 if (this.AgentCircuits.ContainsKey(circuitcode))
99 {
100 return this.AgentCircuits[circuitcode].child;
101 }
102 return false;
103 }
104 }*/
105}
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 73116ee..2c61026 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -135,9 +135,6 @@
135 <Compile Include="AgentAssetUpload.cs"> 135 <Compile Include="AgentAssetUpload.cs">
136 <SubType>Code</SubType> 136 <SubType>Code</SubType>
137 </Compile> 137 </Compile>
138 <Compile Include="AuthenticateSessionsBase.cs">
139 <SubType>Code</SubType>
140 </Compile>
141 <Compile Include="AuthenticateSessionsLocal.cs"> 138 <Compile Include="AuthenticateSessionsLocal.cs">
142 <SubType>Code</SubType> 139 <SubType>Code</SubType>
143 </Compile> 140 </Compile>