diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Tools/pCampBot/PhysicsBot.cs | 61 |
1 files changed, 37 insertions, 24 deletions
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs index 8e43670..0ded0c0 100644 --- a/OpenSim/Tools/pCampBot/PhysicsBot.cs +++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs | |||
@@ -53,7 +53,7 @@ namespace pCampBot | |||
53 | 53 | ||
54 | protected Timer m_action; // Action Timer | 54 | protected Timer m_action; // Action Timer |
55 | protected List<uint> objectIDs = new List<uint>(); | 55 | protected List<uint> objectIDs = new List<uint>(); |
56 | 56 | ||
57 | 57 | ||
58 | protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here | 58 | protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here |
59 | 59 | ||
@@ -77,35 +77,46 @@ namespace pCampBot | |||
77 | 77 | ||
78 | void m_action_Elapsed(object sender, ElapsedEventArgs e) | 78 | void m_action_Elapsed(object sender, ElapsedEventArgs e) |
79 | { | 79 | { |
80 | //client.Throttle.Task = 500000f; | 80 | while(true) |
81 | //client.Throttle.Set(); | ||
82 | int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number, | ||
83 | // the greater the bot's chances to walk instead of run. | ||
84 | if (walkorrun == 0) | ||
85 | { | ||
86 | client.Self.Movement.AlwaysRun = true; | ||
87 | } | ||
88 | else | ||
89 | { | 81 | { |
90 | client.Self.Movement.AlwaysRun = false; | 82 | //client.Appearance.ForceRebakeAvatarTextures(); |
91 | } | 83 | //client.Appearance.SetPreviousAppearance(); |
92 | 84 | ||
93 | // TODO: unused: Vector3 pos = client.Self.SimPosition; | 85 | int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number, |
94 | Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255)); | 86 | // the greater the bot's chances to walk instead of run. |
95 | client.Self.Movement.TurnToward(newpos); | 87 | client.Self.Jump(false); |
88 | if (walkorrun == 0) | ||
89 | { | ||
90 | client.Self.Movement.AlwaysRun = true; | ||
91 | } | ||
92 | else | ||
93 | { | ||
94 | client.Self.Movement.AlwaysRun = false; | ||
95 | } | ||
96 | 96 | ||
97 | for (int i = 0; i < 2000; i++) | 97 | // TODO: unused: Vector3 pos = client.Self.SimPosition; |
98 | { | 98 | Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255)); |
99 | client.Self.Movement.TurnToward(newpos); | ||
100 | |||
101 | /* | ||
102 | // Why does it need to keep setting it true? Changing to just let it walk =) | ||
103 | for (int i = 0; i < 2000; i++) | ||
104 | { | ||
105 | client.Self.Movement.AtPos = true; | ||
106 | Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time. | ||
107 | } | ||
108 | */ | ||
99 | client.Self.Movement.AtPos = true; | 109 | client.Self.Movement.AtPos = true; |
100 | Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time. | 110 | Thread.Sleep(somthing.Next(3000,13000)); |
101 | } | 111 | client.Self.Movement.AtPos = false; |
102 | client.Self.Jump(true); | 112 | client.Self.Jump(true); |
103 | 113 | ||
104 | string randomf = talkarray[somthing.Next(talkarray.Length)]; | 114 | string randomf = talkarray[somthing.Next(talkarray.Length)]; |
105 | if (talkarray.Length > 1 && randomf.Length > 1) | 115 | if (talkarray.Length > 1 && randomf.Length > 1) |
106 | client.Self.Chat(randomf, 0, ChatType.Normal); | 116 | client.Self.Chat(randomf, 0, ChatType.Normal); |
107 | 117 | ||
108 | //Thread.Sleep(somthing.Next(1, 10)); // Apparently its better without it right now. | 118 | Thread.Sleep(somthing.Next(1000, 10000)); |
119 | } | ||
109 | } | 120 | } |
110 | 121 | ||
111 | /// <summary> | 122 | /// <summary> |
@@ -157,6 +168,8 @@ namespace pCampBot | |||
157 | if (OnConnected != null) | 168 | if (OnConnected != null) |
158 | { | 169 | { |
159 | m_action = new Timer(somthing.Next(1000, 10000)); | 170 | m_action = new Timer(somthing.Next(1000, 10000)); |
171 | m_action.Enabled = true; | ||
172 | m_action.AutoReset = false; | ||
160 | m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed); | 173 | m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed); |
161 | m_action.Start(); | 174 | m_action.Start(); |
162 | OnConnected(this, EventType.CONNECTED); | 175 | OnConnected(this, EventType.CONNECTED); |