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-rw-r--r--OpenSim/Grid/ScriptServer/ScriptServerMain.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Common/IScript.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs)4317
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs)6018
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs)474
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs)112
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs)516
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs)725
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs)588
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs131
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs347
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs86
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs438
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs69
17 files changed, 6943 insertions, 6895 deletions
diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
index de70347..d75cff7 100644
--- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
+++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
@@ -66,7 +66,8 @@ namespace OpenSim.Grid.ScriptServer
66 66
67 // Load DotNetEngine 67 // Load DotNetEngine
68 Engine = ScriptEngines.LoadEngine("DotNetEngine"); 68 Engine = ScriptEngines.LoadEngine("DotNetEngine");
69 Engine.InitializeEngine(null, m_log, false); 69
70 Engine.InitializeEngine(null, m_log, false, Engine.GetScriptManager());
70 71
71 72
72 // Set up server 73 // Set up server
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs
index 08c0e9c..c94b187 100644
--- a/OpenSim/Region/ScriptEngine/Common/IScript.cs
+++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs
@@ -32,5 +32,7 @@ namespace OpenSim.Region.ScriptEngine.Common
32 { 32 {
33 string State(); 33 string State();
34 Executor Exec { get; } 34 Executor Exec { get; }
35 string Source { get; set; }
36 void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands);
35 } 37 }
36} \ No newline at end of file 38} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
index 7c1d66e..5de9a85 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
@@ -1,2154 +1,2165 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime; 31using System.Runtime.Remoting.Lifetime;
32using System.Threading; 32using System.Threading;
33using OpenSim.Region.ScriptEngine.Common; 33using OpenSim.Region.ScriptEngine.Common;
34using integer = System.Int32; 34using integer = System.Int32;
35using key = System.String; 35using key = System.String;
36using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; 36using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
37using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; 37using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
38 38
39namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 39namespace OpenSim.Region.ScriptEngine.Common
40{ 40{
41 //[Serializable] 41 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
42 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript 42 {
43 { 43
44 44 //
45 // 45 // Included as base for any LSL-script that is compiled.
46 // Included as base for any LSL-script that is compiled. 46 // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class.
47 // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. 47 //
48 // 48 // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.
49 // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.zxs 49 //
50 // 50
51 51 // Object never expires
52 // Object never expires 52 public override Object InitializeLifetimeService()
53 public override Object InitializeLifetimeService() 53 {
54 { 54 //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
55 //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); 55 // return null;
56 // return null; 56 ILease lease = (ILease)base.InitializeLifetimeService();
57 ILease lease = (ILease)base.InitializeLifetimeService(); 57
58 58 if (lease.CurrentState == LeaseState.Initial)
59 if (lease.CurrentState == LeaseState.Initial) 59 {
60 { 60 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
61 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); 61 //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
62 //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); 62 //lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
63 //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); 63 }
64 } 64 return lease;
65 return lease; 65 }
66 } 66
67 67
68 68 private Executor m_Exec;
69 private Executor m_Exec; 69
70 70 Executor IScript.Exec
71 public Executor Exec 71 {
72 { 72 get
73 get 73 {
74 { 74 if (m_Exec == null)
75 if (m_Exec == null) 75 m_Exec = new Executor(this);
76 m_Exec = new Executor(this); 76 return m_Exec;
77 return m_Exec; 77 }
78 } 78 }
79 } 79
80 80
81 public LSL_BuiltIn_Commands_Interface m_LSL_Functions; 81 public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
82 public string SourceCode = ""; 82 private string _Source = "";
83 83 public string Source
84 public LSL_BaseClass() 84 {
85 { 85 get
86 } 86 {
87 87 return _Source;
88 public string State() 88 }
89 { 89 set { _Source = value; }
90 return m_LSL_Functions.State(); 90 }
91 } 91
92 92
93 93 public LSL_BaseClass()
94 public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) 94 {
95 { 95 }
96 m_LSL_Functions = LSL_Functions; 96
97 97 public string State()
98 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); 98 {
99 99 return m_LSL_Functions.State();
100 // Get this AppDomain's settings and display some of them. 100 }
101 AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; 101
102 Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", 102
103 ads.ApplicationName, 103
104 ads.ApplicationBase, 104 public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions)
105 ads.ConfigurationFile 105 {
106 ); 106 m_LSL_Functions = LSL_Functions;
107 107
108 // Display the name of the calling AppDomain and the name 108 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called.");
109 // of the second domain. 109
110 // NOTE: The application's thread has transitioned between 110 // Get this AppDomain's settings and display some of them.
111 // AppDomains. 111 AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;
112 Console.WriteLine("Calling to '{0}'.", 112 Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}",
113 Thread.GetDomain().FriendlyName 113 ads.ApplicationName,
114 ); 114 ads.ApplicationBase,
115 115 ads.ConfigurationFile
116 return; 116 );
117 } 117
118 118 // Display the name of the calling AppDomain and the name
119 119 // of the second domain.
120 // 120 // NOTE: The application's thread has transitioned between
121 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 121 // AppDomains.
122 // 122 Console.WriteLine("Calling to '{0}'.",
123 // They are only forwarders to LSL_BuiltIn_Commands.cs 123 Thread.GetDomain().FriendlyName
124 // 124 );
125 public double llSin(double f) 125
126 { 126 return;
127 return m_LSL_Functions.llSin(f); 127 }
128 } 128
129 129
130 public double llCos(double f) 130 //
131 { 131 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
132 return m_LSL_Functions.llCos(f); 132 //
133 } 133 // They are only forwarders to LSL_BuiltIn_Commands.cs
134 134 //
135 public double llTan(double f) 135 public double llSin(double f)
136 { 136 {
137 return m_LSL_Functions.llTan(f); 137 return m_LSL_Functions.llSin(f);
138 } 138 }
139 139
140 public double llAtan2(double x, double y) 140 public double llCos(double f)
141 { 141 {
142 return m_LSL_Functions.llAtan2(x, y); 142 return m_LSL_Functions.llCos(f);
143 } 143 }
144 144
145 public double llSqrt(double f) 145 public double llTan(double f)
146 { 146 {
147 return m_LSL_Functions.llSqrt(f); 147 return m_LSL_Functions.llTan(f);
148 } 148 }
149 149
150 public double llPow(double fbase, double fexponent) 150 public double llAtan2(double x, double y)
151 { 151 {
152 return m_LSL_Functions.llPow(fbase, fexponent); 152 return m_LSL_Functions.llAtan2(x, y);
153 } 153 }
154 154
155 public int llAbs(int i) 155 public double llSqrt(double f)
156 { 156 {
157 return m_LSL_Functions.llAbs(i); 157 return m_LSL_Functions.llSqrt(f);
158 } 158 }
159 159
160 public double llFabs(double f) 160 public double llPow(double fbase, double fexponent)
161 { 161 {
162 return m_LSL_Functions.llFabs(f); 162 return m_LSL_Functions.llPow(fbase, fexponent);
163 } 163 }
164 164
165 public double llFrand(double mag) 165 public int llAbs(int i)
166 { 166 {
167 return m_LSL_Functions.llFrand(mag); 167 return m_LSL_Functions.llAbs(i);
168 } 168 }
169 169
170 public int llFloor(double f) 170 public double llFabs(double f)
171 { 171 {
172 return m_LSL_Functions.llFloor(f); 172 return m_LSL_Functions.llFabs(f);
173 } 173 }
174 174
175 public int llCeil(double f) 175 public double llFrand(double mag)
176 { 176 {
177 return m_LSL_Functions.llCeil(f); 177 return m_LSL_Functions.llFrand(mag);
178 } 178 }
179 179
180 public int llRound(double f) 180 public int llFloor(double f)
181 { 181 {
182 return m_LSL_Functions.llRound(f); 182 return m_LSL_Functions.llFloor(f);
183 } 183 }
184 184
185 public double llVecMag(vector v) 185 public int llCeil(double f)
186 { 186 {
187 return m_LSL_Functions.llVecMag(v); 187 return m_LSL_Functions.llCeil(f);
188 } 188 }
189 189
190 public vector llVecNorm(vector v) 190 public int llRound(double f)
191 { 191 {
192 return m_LSL_Functions.llVecNorm(v); 192 return m_LSL_Functions.llRound(f);
193 } 193 }
194 194
195 public double llVecDist(vector a, vector b) 195 public double llVecMag(vector v)
196 { 196 {
197 return m_LSL_Functions.llVecDist(a, b); 197 return m_LSL_Functions.llVecMag(v);
198 } 198 }
199 199
200 public vector llRot2Euler(rotation r) 200 public vector llVecNorm(vector v)
201 { 201 {
202 return m_LSL_Functions.llRot2Euler(r); 202 return m_LSL_Functions.llVecNorm(v);
203 } 203 }
204 204
205 public rotation llEuler2Rot(vector v) 205 public double llVecDist(vector a, vector b)
206 { 206 {
207 return m_LSL_Functions.llEuler2Rot(v); 207 return m_LSL_Functions.llVecDist(a, b);
208 } 208 }
209 209
210 public rotation llAxes2Rot(vector fwd, vector left, vector up) 210 public vector llRot2Euler(rotation r)
211 { 211 {
212 return m_LSL_Functions.llAxes2Rot(fwd, left, up); 212 return m_LSL_Functions.llRot2Euler(r);
213 } 213 }
214 214
215 public vector llRot2Fwd(rotation r) 215 public rotation llEuler2Rot(vector v)
216 { 216 {
217 return m_LSL_Functions.llRot2Fwd(r); 217 return m_LSL_Functions.llEuler2Rot(v);
218 } 218 }
219 219
220 public vector llRot2Left(rotation r) 220 public rotation llAxes2Rot(vector fwd, vector left, vector up)
221 { 221 {
222 return m_LSL_Functions.llRot2Left(r); 222 return m_LSL_Functions.llAxes2Rot(fwd, left, up);
223 } 223 }
224 224
225 public vector llRot2Up(rotation r) 225 public vector llRot2Fwd(rotation r)
226 { 226 {
227 return m_LSL_Functions.llRot2Up(r); 227 return m_LSL_Functions.llRot2Fwd(r);
228 } 228 }
229 229
230 public rotation llRotBetween(vector start, vector end) 230 public vector llRot2Left(rotation r)
231 { 231 {
232 return m_LSL_Functions.llRotBetween(start, end); 232 return m_LSL_Functions.llRot2Left(r);
233 } 233 }
234 234
235 public void llWhisper(int channelID, string text) 235 public vector llRot2Up(rotation r)
236 { 236 {
237 m_LSL_Functions.llWhisper(channelID, text); 237 return m_LSL_Functions.llRot2Up(r);
238 } 238 }
239 239
240 public void llSay(int channelID, string text) 240 public rotation llRotBetween(vector start, vector end)
241 { 241 {
242 m_LSL_Functions.llSay(channelID, text); 242 return m_LSL_Functions.llRotBetween(start, end);
243 } 243 }
244 244
245 // 245 public void llWhisper(int channelID, string text)
246 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 246 {
247 // 247 m_LSL_Functions.llWhisper(channelID, text);
248 public void llShout(int channelID, string text) 248 }
249 { 249
250 m_LSL_Functions.llShout(channelID, text); 250 public void llSay(int channelID, string text)
251 } 251 {
252 252 m_LSL_Functions.llSay(channelID, text);
253 public int llListen(int channelID, string name, string ID, string msg) 253 }
254 { 254
255 return m_LSL_Functions.llListen(channelID, name, ID, msg); 255 //
256 } 256 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
257 257 //
258 public void llListenControl(int number, int active) 258 public void llShout(int channelID, string text)
259 { 259 {
260 m_LSL_Functions.llListenControl(number, active); 260 m_LSL_Functions.llShout(channelID, text);
261 } 261 }
262 262
263 public void llListenRemove(int number) 263 public int llListen(int channelID, string name, string ID, string msg)
264 { 264 {
265 m_LSL_Functions.llListenRemove(number); 265 return m_LSL_Functions.llListen(channelID, name, ID, msg);
266 } 266 }
267 267
268 public void llSensor(string name, string id, int type, double range, double arc) 268 public void llListenControl(int number, int active)
269 { 269 {
270 m_LSL_Functions.llSensor(name, id, type, range, arc); 270 m_LSL_Functions.llListenControl(number, active);
271 } 271 }
272 272
273 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) 273 public void llListenRemove(int number)
274 { 274 {
275 m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); 275 m_LSL_Functions.llListenRemove(number);
276 } 276 }
277 277
278 public void llSensorRemove() 278 public void llSensor(string name, string id, int type, double range, double arc)
279 { 279 {
280 m_LSL_Functions.llSensorRemove(); 280 m_LSL_Functions.llSensor(name, id, type, range, arc);
281 } 281 }
282 282
283 public string llDetectedName(int number) 283 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
284 { 284 {
285 return m_LSL_Functions.llDetectedName(number); 285 m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate);
286 } 286 }
287 287
288 public string llDetectedKey(int number) 288 public void llSensorRemove()
289 { 289 {
290 return m_LSL_Functions.llDetectedKey(number); 290 m_LSL_Functions.llSensorRemove();
291 } 291 }
292 292
293 public string llDetectedOwner(int number) 293 public string llDetectedName(int number)
294 { 294 {
295 return m_LSL_Functions.llDetectedOwner(number); 295 return m_LSL_Functions.llDetectedName(number);
296 } 296 }
297 297
298 public int llDetectedType(int number) 298 public string llDetectedKey(int number)
299 { 299 {
300 return m_LSL_Functions.llDetectedType(number); 300 return m_LSL_Functions.llDetectedKey(number);
301 } 301 }
302 302
303 public vector llDetectedPos(int number) 303 public string llDetectedOwner(int number)
304 { 304 {
305 return m_LSL_Functions.llDetectedPos(number); 305 return m_LSL_Functions.llDetectedOwner(number);
306 } 306 }
307 307
308 public vector llDetectedVel(int number) 308 public int llDetectedType(int number)
309 { 309 {
310 return m_LSL_Functions.llDetectedVel(number); 310 return m_LSL_Functions.llDetectedType(number);
311 } 311 }
312 312
313 public vector llDetectedGrab(int number) 313 public vector llDetectedPos(int number)
314 { 314 {
315 return m_LSL_Functions.llDetectedGrab(number); 315 return m_LSL_Functions.llDetectedPos(number);
316 } 316 }
317 317
318 public rotation llDetectedRot(int number) 318 public vector llDetectedVel(int number)
319 { 319 {
320 return m_LSL_Functions.llDetectedRot(number); 320 return m_LSL_Functions.llDetectedVel(number);
321 } 321 }
322 322
323 public int llDetectedGroup(int number) 323 public vector llDetectedGrab(int number)
324 { 324 {
325 return m_LSL_Functions.llDetectedGroup(number); 325 return m_LSL_Functions.llDetectedGrab(number);
326 } 326 }
327 327
328 public int llDetectedLinkNumber(int number) 328 public rotation llDetectedRot(int number)
329 { 329 {
330 return m_LSL_Functions.llDetectedLinkNumber(number); 330 return m_LSL_Functions.llDetectedRot(number);
331 } 331 }
332 332
333 // 333 public int llDetectedGroup(int number)
334 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 334 {
335 // 335 return m_LSL_Functions.llDetectedGroup(number);
336 public void llDie() 336 }
337 { 337
338 m_LSL_Functions.llDie(); 338 public int llDetectedLinkNumber(int number)
339 } 339 {
340 340 return m_LSL_Functions.llDetectedLinkNumber(number);
341 public double llGround(vector offset) 341 }
342 { 342
343 return m_LSL_Functions.llGround(offset); 343 //
344 } 344 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
345 345 //
346 public double llCloud(vector offset) 346 public void llDie()
347 { 347 {
348 return m_LSL_Functions.llCloud(offset); 348 m_LSL_Functions.llDie();
349 } 349 }
350 350
351 public vector llWind(vector offset) 351 public double llGround(vector offset)
352 { 352 {
353 return m_LSL_Functions.llWind(offset); 353 return m_LSL_Functions.llGround(offset);
354 } 354 }
355 355
356 public void llSetStatus(int status, int value) 356 public double llCloud(vector offset)
357 { 357 {
358 m_LSL_Functions.llSetStatus(status, value); 358 return m_LSL_Functions.llCloud(offset);
359 } 359 }
360 360
361 public int llGetStatus(int status) 361 public vector llWind(vector offset)
362 { 362 {
363 return m_LSL_Functions.llGetStatus(status); 363 return m_LSL_Functions.llWind(offset);
364 } 364 }
365 365
366 public void llSetScale(vector scale) 366 public void llSetStatus(int status, int value)
367 { 367 {
368 m_LSL_Functions.llSetScale(scale); 368 m_LSL_Functions.llSetStatus(status, value);
369 } 369 }
370 370
371 public vector llGetScale() 371 public int llGetStatus(int status)
372 { 372 {
373 return m_LSL_Functions.llGetScale(); 373 return m_LSL_Functions.llGetStatus(status);
374 } 374 }
375 375
376 public void llSetColor(vector color, int face) 376 public void llSetScale(vector scale)
377 { 377 {
378 m_LSL_Functions.llSetColor(color, face); 378 m_LSL_Functions.llSetScale(scale);
379 } 379 }
380 380
381 public double llGetAlpha(int face) 381 public vector llGetScale()
382 { 382 {
383 return m_LSL_Functions.llGetAlpha(face); 383 return m_LSL_Functions.llGetScale();
384 } 384 }
385 385
386 public void llSetAlpha(double alpha, int face) 386 public void llSetColor(vector color, int face)
387 { 387 {
388 m_LSL_Functions.llSetAlpha(alpha, face); 388 m_LSL_Functions.llSetColor(color, face);
389 } 389 }
390 390
391 public vector llGetColor(int face) 391 public double llGetAlpha(int face)
392 { 392 {
393 return m_LSL_Functions.llGetColor(face); 393 return m_LSL_Functions.llGetAlpha(face);
394 } 394 }
395 395
396 public void llSetTexture(string texture, int face) 396 public void llSetAlpha(double alpha, int face)
397 { 397 {
398 m_LSL_Functions.llSetTexture(texture, face); 398 m_LSL_Functions.llSetAlpha(alpha, face);
399 } 399 }
400 400
401 public void llScaleTexture(double u, double v, int face) 401 public vector llGetColor(int face)
402 { 402 {
403 m_LSL_Functions.llScaleTexture(u, v, face); 403 return m_LSL_Functions.llGetColor(face);
404 } 404 }
405 405
406 public void llOffsetTexture(double u, double v, int face) 406 public void llSetTexture(string texture, int face)
407 { 407 {
408 m_LSL_Functions.llOffsetTexture(u, v, face); 408 m_LSL_Functions.llSetTexture(texture, face);
409 } 409 }
410 410
411 public void llRotateTexture(double rotation, int face) 411 public void llScaleTexture(double u, double v, int face)
412 { 412 {
413 m_LSL_Functions.llRotateTexture(rotation, face); 413 m_LSL_Functions.llScaleTexture(u, v, face);
414 } 414 }
415 415
416 public string llGetTexture(int face) 416 public void llOffsetTexture(double u, double v, int face)
417 { 417 {
418 return m_LSL_Functions.llGetTexture(face); 418 m_LSL_Functions.llOffsetTexture(u, v, face);
419 } 419 }
420 420
421 // 421 public void llRotateTexture(double rotation, int face)
422 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 422 {
423 // 423 m_LSL_Functions.llRotateTexture(rotation, face);
424 public void llSetPos(vector pos) 424 }
425 { 425
426 m_LSL_Functions.llSetPos(pos); 426 public string llGetTexture(int face)
427 } 427 {
428 428 return m_LSL_Functions.llGetTexture(face);
429 public vector llGetPos() 429 }
430 { 430
431 return m_LSL_Functions.llGetPos(); 431 //
432 } 432 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
433 433 //
434 public vector llGetLocalPos() 434 public void llSetPos(vector pos)
435 { 435 {
436 return m_LSL_Functions.llGetLocalPos(); 436 m_LSL_Functions.llSetPos(pos);
437 } 437 }
438 438
439 public void llSetRot(rotation rot) 439 public vector llGetPos()
440 { 440 {
441 m_LSL_Functions.llSetRot(rot); 441 return m_LSL_Functions.llGetPos();
442 } 442 }
443 443
444 public rotation llGetRot() 444 public vector llGetLocalPos()
445 { 445 {
446 return m_LSL_Functions.llGetRot(); 446 return m_LSL_Functions.llGetLocalPos();
447 } 447 }
448 448
449 public rotation llGetLocalRot() 449 public void llSetRot(rotation rot)
450 { 450 {
451 return m_LSL_Functions.llGetLocalRot(); 451 m_LSL_Functions.llSetRot(rot);
452 } 452 }
453 453
454 public void llSetForce(vector force, int local) 454 public rotation llGetRot()
455 { 455 {
456 m_LSL_Functions.llSetForce(force, local); 456 return m_LSL_Functions.llGetRot();
457 } 457 }
458 458
459 public vector llGetForce() 459 public rotation llGetLocalRot()
460 { 460 {
461 return m_LSL_Functions.llGetForce(); 461 return m_LSL_Functions.llGetLocalRot();
462 } 462 }
463 463
464 public int llTarget(vector position, double range) 464 public void llSetForce(vector force, int local)
465 { 465 {
466 return m_LSL_Functions.llTarget(position, range); 466 m_LSL_Functions.llSetForce(force, local);
467 } 467 }
468 468
469 public void llTargetRemove(int number) 469 public vector llGetForce()
470 { 470 {
471 m_LSL_Functions.llTargetRemove(number); 471 return m_LSL_Functions.llGetForce();
472 } 472 }
473 473
474 public int llRotTarget(rotation rot, double error) 474 public int llTarget(vector position, double range)
475 { 475 {
476 return m_LSL_Functions.llRotTarget(rot, error); 476 return m_LSL_Functions.llTarget(position, range);
477 } 477 }
478 478
479 public void llRotTargetRemove(int number) 479 public void llTargetRemove(int number)
480 { 480 {
481 m_LSL_Functions.llRotTargetRemove(number); 481 m_LSL_Functions.llTargetRemove(number);
482 } 482 }
483 483
484 public void llMoveToTarget(vector target, double tau) 484 public int llRotTarget(rotation rot, double error)
485 { 485 {
486 m_LSL_Functions.llMoveToTarget(target, tau); 486 return m_LSL_Functions.llRotTarget(rot, error);
487 } 487 }
488 488
489 public void llStopMoveToTarget() 489 public void llRotTargetRemove(int number)
490 { 490 {
491 m_LSL_Functions.llStopMoveToTarget(); 491 m_LSL_Functions.llRotTargetRemove(number);
492 } 492 }
493 493
494 public void llApplyImpulse(vector force, int local) 494 public void llMoveToTarget(vector target, double tau)
495 { 495 {
496 m_LSL_Functions.llApplyImpulse(force, local); 496 m_LSL_Functions.llMoveToTarget(target, tau);
497 } 497 }
498 498
499 // 499 public void llStopMoveToTarget()
500 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 500 {
501 // 501 m_LSL_Functions.llStopMoveToTarget();
502 public void llApplyRotationalImpulse(vector force, int local) 502 }
503 { 503
504 m_LSL_Functions.llApplyRotationalImpulse(force, local); 504 public void llApplyImpulse(vector force, int local)
505 } 505 {
506 506 m_LSL_Functions.llApplyImpulse(force, local);
507 public void llSetTorque(vector torque, int local) 507 }
508 { 508
509 m_LSL_Functions.llSetTorque(torque, local); 509 //
510 } 510 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
511 511 //
512 public vector llGetTorque() 512 public void llApplyRotationalImpulse(vector force, int local)
513 { 513 {
514 return m_LSL_Functions.llGetTorque(); 514 m_LSL_Functions.llApplyRotationalImpulse(force, local);
515 } 515 }
516 516
517 public void llSetForceAndTorque(vector force, vector torque, int local) 517 public void llSetTorque(vector torque, int local)
518 { 518 {
519 m_LSL_Functions.llSetForceAndTorque(force, torque, local); 519 m_LSL_Functions.llSetTorque(torque, local);
520 } 520 }
521 521
522 public vector llGetVel() 522 public vector llGetTorque()
523 { 523 {
524 return m_LSL_Functions.llGetVel(); 524 return m_LSL_Functions.llGetTorque();
525 } 525 }
526 526
527 public vector llGetAccel() 527 public void llSetForceAndTorque(vector force, vector torque, int local)
528 { 528 {
529 return m_LSL_Functions.llGetAccel(); 529 m_LSL_Functions.llSetForceAndTorque(force, torque, local);
530 } 530 }
531 531
532 public vector llGetOmega() 532 public vector llGetVel()
533 { 533 {
534 return m_LSL_Functions.llGetOmega(); 534 return m_LSL_Functions.llGetVel();
535 } 535 }
536 536
537 public double llGetTimeOfDay() 537 public vector llGetAccel()
538 { 538 {
539 return m_LSL_Functions.llGetTimeOfDay(); 539 return m_LSL_Functions.llGetAccel();
540 } 540 }
541 541
542 public double llGetWallclock() 542 public vector llGetOmega()
543 { 543 {
544 return m_LSL_Functions.llGetWallclock(); 544 return m_LSL_Functions.llGetOmega();
545 } 545 }
546 546
547 public double llGetTime() 547 public double llGetTimeOfDay()
548 { 548 {
549 return m_LSL_Functions.llGetTime(); 549 return m_LSL_Functions.llGetTimeOfDay();
550 } 550 }
551 551
552 public void llResetTime() 552 public double llGetWallclock()
553 { 553 {
554 m_LSL_Functions.llResetTime(); 554 return m_LSL_Functions.llGetWallclock();
555 } 555 }
556 556
557 public double llGetAndResetTime() 557 public double llGetTime()
558 { 558 {
559 return m_LSL_Functions.llGetAndResetTime(); 559 return m_LSL_Functions.llGetTime();
560 } 560 }
561 561
562 public void llSound() 562 public void llResetTime()
563 { 563 {
564 m_LSL_Functions.llSound(); 564 m_LSL_Functions.llResetTime();
565 } 565 }
566 566
567 public void llPlaySound(string sound, double volume) 567 public double llGetAndResetTime()
568 { 568 {
569 m_LSL_Functions.llPlaySound(sound, volume); 569 return m_LSL_Functions.llGetAndResetTime();
570 } 570 }
571 571
572 public void llLoopSound(string sound, double volume) 572 public void llSound()
573 { 573 {
574 m_LSL_Functions.llLoopSound(sound, volume); 574 m_LSL_Functions.llSound();
575 } 575 }
576 576
577 public void llLoopSoundMaster(string sound, double volume) 577 public void llPlaySound(string sound, double volume)
578 { 578 {
579 m_LSL_Functions.llLoopSoundMaster(sound, volume); 579 m_LSL_Functions.llPlaySound(sound, volume);
580 } 580 }
581 581
582 public void llLoopSoundSlave(string sound, double volume) 582 public void llLoopSound(string sound, double volume)
583 { 583 {
584 m_LSL_Functions.llLoopSoundSlave(sound, volume); 584 m_LSL_Functions.llLoopSound(sound, volume);
585 } 585 }
586 586
587 public void llPlaySoundSlave(string sound, double volume) 587 public void llLoopSoundMaster(string sound, double volume)
588 { 588 {
589 m_LSL_Functions.llPlaySoundSlave(sound, volume); 589 m_LSL_Functions.llLoopSoundMaster(sound, volume);
590 } 590 }
591 591
592 // 592 public void llLoopSoundSlave(string sound, double volume)
593 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 593 {
594 // 594 m_LSL_Functions.llLoopSoundSlave(sound, volume);
595 public void llTriggerSound(string sound, double volume) 595 }
596 { 596
597 m_LSL_Functions.llTriggerSound(sound, volume); 597 public void llPlaySoundSlave(string sound, double volume)
598 } 598 {
599 599 m_LSL_Functions.llPlaySoundSlave(sound, volume);
600 public void llStopSound() 600 }
601 { 601
602 m_LSL_Functions.llStopSound(); 602 //
603 } 603 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
604 604 //
605 public void llPreloadSound(string sound) 605 public void llTriggerSound(string sound, double volume)
606 { 606 {
607 m_LSL_Functions.llPreloadSound(sound); 607 m_LSL_Functions.llTriggerSound(sound, volume);
608 } 608 }
609 609
610 public string llGetSubString(string src, int start, int end) 610 public void llStopSound()
611 { 611 {
612 return m_LSL_Functions.llGetSubString(src, start, end); 612 m_LSL_Functions.llStopSound();
613 } 613 }
614 614
615 public string llDeleteSubString(string src, int start, int end) 615 public void llPreloadSound(string sound)
616 { 616 {
617 return m_LSL_Functions.llDeleteSubString(src, start, end); 617 m_LSL_Functions.llPreloadSound(sound);
618 } 618 }
619 619
620 public string llInsertString(string dst, int position, string src) 620 public string llGetSubString(string src, int start, int end)
621 { 621 {
622 return m_LSL_Functions.llInsertString(dst, position, src); 622 return m_LSL_Functions.llGetSubString(src, start, end);
623 } 623 }
624 624
625 public string llToUpper(string source) 625 public string llDeleteSubString(string src, int start, int end)
626 { 626 {
627 return m_LSL_Functions.llToUpper(source); 627 return m_LSL_Functions.llDeleteSubString(src, start, end);
628 } 628 }
629 629
630 public string llToLower(string source) 630 public string llInsertString(string dst, int position, string src)
631 { 631 {
632 return m_LSL_Functions.llToLower(source); 632 return m_LSL_Functions.llInsertString(dst, position, src);
633 } 633 }
634 634
635 public int llGiveMoney(string destination, int amount) 635 public string llToUpper(string source)
636 { 636 {
637 return m_LSL_Functions.llGiveMoney(destination, amount); 637 return m_LSL_Functions.llToUpper(source);
638 } 638 }
639 639
640 public void llMakeExplosion() 640 public string llToLower(string source)
641 { 641 {
642 m_LSL_Functions.llMakeExplosion(); 642 return m_LSL_Functions.llToLower(source);
643 } 643 }
644 644
645 public void llMakeFountain() 645 public int llGiveMoney(string destination, int amount)
646 { 646 {
647 m_LSL_Functions.llMakeFountain(); 647 return m_LSL_Functions.llGiveMoney(destination, amount);
648 } 648 }
649 649
650 public void llMakeSmoke() 650 public void llMakeExplosion()
651 { 651 {
652 m_LSL_Functions.llMakeSmoke(); 652 m_LSL_Functions.llMakeExplosion();
653 } 653 }
654 654
655 public void llMakeFire() 655 public void llMakeFountain()
656 { 656 {
657 m_LSL_Functions.llMakeFire(); 657 m_LSL_Functions.llMakeFountain();
658 } 658 }
659 659
660 public void llRezObject(string inventory, vector pos, rotation rot, int param) 660 public void llMakeSmoke()
661 { 661 {
662 m_LSL_Functions.llRezObject(inventory, pos, rot, param); 662 m_LSL_Functions.llMakeSmoke();
663 } 663 }
664 664
665 public void llLookAt(vector target, double strength, double damping) 665 public void llMakeFire()
666 { 666 {
667 m_LSL_Functions.llLookAt(target, strength, damping); 667 m_LSL_Functions.llMakeFire();
668 } 668 }
669 669
670 public void llStopLookAt() 670 public void llRezObject(string inventory, vector pos, rotation rot, int param)
671 { 671 {
672 m_LSL_Functions.llStopLookAt(); 672 m_LSL_Functions.llRezObject(inventory, pos, rot, param);
673 } 673 }
674 674
675 public void llSetTimerEvent(double sec) 675 public void llLookAt(vector target, double strength, double damping)
676 { 676 {
677 m_LSL_Functions.llSetTimerEvent(sec); 677 m_LSL_Functions.llLookAt(target, strength, damping);
678 } 678 }
679 679
680 public void llSleep(double sec) 680 public void llStopLookAt()
681 { 681 {
682 m_LSL_Functions.llSleep(sec); 682 m_LSL_Functions.llStopLookAt();
683 } 683 }
684 684
685 // 685 public void llSetTimerEvent(double sec)
686 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 686 {
687 // 687 m_LSL_Functions.llSetTimerEvent(sec);
688 public double llGetMass() 688 }
689 { 689
690 return m_LSL_Functions.llGetMass(); 690 public void llSleep(double sec)
691 } 691 {
692 692 m_LSL_Functions.llSleep(sec);
693 public void llCollisionFilter(string name, string id, int accept) 693 }
694 { 694
695 m_LSL_Functions.llCollisionFilter(name, id, accept); 695 //
696 } 696 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
697 697 //
698 public void llTakeControls(int controls, int accept, int pass_on) 698 public double llGetMass()
699 { 699 {
700 m_LSL_Functions.llTakeControls(controls, accept, pass_on); 700 return m_LSL_Functions.llGetMass();
701 } 701 }
702 702
703 public void llReleaseControls() 703 public void llCollisionFilter(string name, string id, int accept)
704 { 704 {
705 m_LSL_Functions.llReleaseControls(); 705 m_LSL_Functions.llCollisionFilter(name, id, accept);
706 } 706 }
707 707
708 public void llAttachToAvatar(int attachment) 708 public void llTakeControls(int controls, int accept, int pass_on)
709 { 709 {
710 m_LSL_Functions.llAttachToAvatar(attachment); 710 m_LSL_Functions.llTakeControls(controls, accept, pass_on);
711 } 711 }
712 712
713 public void llDetachFromAvatar() 713 public void llReleaseControls()
714 { 714 {
715 m_LSL_Functions.llDetachFromAvatar(); 715 m_LSL_Functions.llReleaseControls();
716 } 716 }
717 717
718 public void llTakeCamera() 718 public void llAttachToAvatar(int attachment)
719 { 719 {
720 m_LSL_Functions.llTakeCamera(); 720 m_LSL_Functions.llAttachToAvatar(attachment);
721 } 721 }
722 722
723 public void llReleaseCamera() 723 public void llDetachFromAvatar()
724 { 724 {
725 m_LSL_Functions.llReleaseCamera(); 725 m_LSL_Functions.llDetachFromAvatar();
726 } 726 }
727 727
728 public string llGetOwner() 728 public void llTakeCamera()
729 { 729 {
730 return m_LSL_Functions.llGetOwner(); 730 m_LSL_Functions.llTakeCamera();
731 } 731 }
732 732
733 public void llInstantMessage(string user, string message) 733 public void llReleaseCamera()
734 { 734 {
735 m_LSL_Functions.llInstantMessage(user, message); 735 m_LSL_Functions.llReleaseCamera();
736 } 736 }
737 737
738 public void llEmail(string address, string subject, string message) 738 public string llGetOwner()
739 { 739 {
740 m_LSL_Functions.llEmail(address, subject, message); 740 return m_LSL_Functions.llGetOwner();
741 } 741 }
742 742
743 public void llGetNextEmail(string address, string subject) 743 public void llInstantMessage(string user, string message)
744 { 744 {
745 m_LSL_Functions.llGetNextEmail(address, subject); 745 m_LSL_Functions.llInstantMessage(user, message);
746 } 746 }
747 747
748 public string llGetKey() 748 public void llEmail(string address, string subject, string message)
749 { 749 {
750 return m_LSL_Functions.llGetKey(); 750 m_LSL_Functions.llEmail(address, subject, message);
751 } 751 }
752 752
753 public void llSetBuoyancy(double buoyancy) 753 public void llGetNextEmail(string address, string subject)
754 { 754 {
755 m_LSL_Functions.llSetBuoyancy(buoyancy); 755 m_LSL_Functions.llGetNextEmail(address, subject);
756 } 756 }
757 757
758 public void llSetHoverHeight(double height, int water, double tau) 758 public string llGetKey()
759 { 759 {
760 m_LSL_Functions.llSetHoverHeight(height, water, tau); 760 return m_LSL_Functions.llGetKey();
761 } 761 }
762 762
763 public void llStopHover() 763 public void llSetBuoyancy(double buoyancy)
764 { 764 {
765 m_LSL_Functions.llStopHover(); 765 m_LSL_Functions.llSetBuoyancy(buoyancy);
766 } 766 }
767 767
768 public void llMinEventDelay(double delay) 768 public void llSetHoverHeight(double height, int water, double tau)
769 { 769 {
770 m_LSL_Functions.llMinEventDelay(delay); 770 m_LSL_Functions.llSetHoverHeight(height, water, tau);
771 } 771 }
772 772
773 public void llSoundPreload() 773 public void llStopHover()
774 { 774 {
775 m_LSL_Functions.llSoundPreload(); 775 m_LSL_Functions.llStopHover();
776 } 776 }
777 777
778 public void llRotLookAt(rotation target, double strength, double damping) 778 public void llMinEventDelay(double delay)
779 { 779 {
780 m_LSL_Functions.llRotLookAt(target, strength, damping); 780 m_LSL_Functions.llMinEventDelay(delay);
781 } 781 }
782 782
783 // 783 public void llSoundPreload()
784 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 784 {
785 // 785 m_LSL_Functions.llSoundPreload();
786 public int llStringLength(string str) 786 }
787 { 787
788 return m_LSL_Functions.llStringLength(str); 788 public void llRotLookAt(rotation target, double strength, double damping)
789 } 789 {
790 790 m_LSL_Functions.llRotLookAt(target, strength, damping);
791 public void llStartAnimation(string anim) 791 }
792 { 792
793 m_LSL_Functions.llStartAnimation(anim); 793 //
794 } 794 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
795 795 //
796 public void llStopAnimation(string anim) 796 public int llStringLength(string str)
797 { 797 {
798 m_LSL_Functions.llStopAnimation(anim); 798 return m_LSL_Functions.llStringLength(str);
799 } 799 }
800 800
801 public void llPointAt() 801 public void llStartAnimation(string anim)
802 { 802 {
803 m_LSL_Functions.llPointAt(); 803 m_LSL_Functions.llStartAnimation(anim);
804 } 804 }
805 805
806 public void llStopPointAt() 806 public void llStopAnimation(string anim)
807 { 807 {
808 m_LSL_Functions.llStopPointAt(); 808 m_LSL_Functions.llStopAnimation(anim);
809 } 809 }
810 810
811 public void llTargetOmega(vector axis, double spinrate, double gain) 811 public void llPointAt()
812 { 812 {
813 m_LSL_Functions.llTargetOmega(axis, spinrate, gain); 813 m_LSL_Functions.llPointAt();
814 } 814 }
815 815
816 public int llGetStartParameter() 816 public void llStopPointAt()
817 { 817 {
818 return m_LSL_Functions.llGetStartParameter(); 818 m_LSL_Functions.llStopPointAt();
819 } 819 }
820 820
821 public void llGodLikeRezObject(string inventory, vector pos) 821 public void llTargetOmega(vector axis, double spinrate, double gain)
822 { 822 {
823 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 823 m_LSL_Functions.llTargetOmega(axis, spinrate, gain);
824 } 824 }
825 825
826 public void llRequestPermissions(string agent, int perm) 826 public int llGetStartParameter()
827 { 827 {
828 m_LSL_Functions.llRequestPermissions(agent, perm); 828 return m_LSL_Functions.llGetStartParameter();
829 } 829 }
830 830
831 public string llGetPermissionsKey() 831 public void llGodLikeRezObject(string inventory, vector pos)
832 { 832 {
833 return m_LSL_Functions.llGetPermissionsKey(); 833 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
834 } 834 }
835 835
836 public int llGetPermissions() 836 public void llRequestPermissions(string agent, int perm)
837 { 837 {
838 return m_LSL_Functions.llGetPermissions(); 838 m_LSL_Functions.llRequestPermissions(agent, perm);
839 } 839 }
840 840
841 public int llGetLinkNumber() 841 public string llGetPermissionsKey()
842 { 842 {
843 return m_LSL_Functions.llGetLinkNumber(); 843 return m_LSL_Functions.llGetPermissionsKey();
844 } 844 }
845 845
846 public void llSetLinkColor(int linknumber, vector color, int face) 846 public int llGetPermissions()
847 { 847 {
848 m_LSL_Functions.llSetLinkColor(linknumber, color, face); 848 return m_LSL_Functions.llGetPermissions();
849 } 849 }
850 850
851 public void llCreateLink(string target, int parent) 851 public int llGetLinkNumber()
852 { 852 {
853 m_LSL_Functions.llCreateLink(target, parent); 853 return m_LSL_Functions.llGetLinkNumber();
854 } 854 }
855 855
856 public void llBreakLink(int linknum) 856 public void llSetLinkColor(int linknumber, vector color, int face)
857 { 857 {
858 m_LSL_Functions.llBreakLink(linknum); 858 m_LSL_Functions.llSetLinkColor(linknumber, color, face);
859 } 859 }
860 860
861 public void llBreakAllLinks() 861 public void llCreateLink(string target, int parent)
862 { 862 {
863 m_LSL_Functions.llBreakAllLinks(); 863 m_LSL_Functions.llCreateLink(target, parent);
864 } 864 }
865 865
866 public string llGetLinkKey(int linknum) 866 public void llBreakLink(int linknum)
867 { 867 {
868 return m_LSL_Functions.llGetLinkKey(linknum); 868 m_LSL_Functions.llBreakLink(linknum);
869 } 869 }
870 870
871 public string llGetLinkName(int linknum) 871 public void llBreakAllLinks()
872 { 872 {
873 return m_LSL_Functions.llGetLinkName(linknum); 873 m_LSL_Functions.llBreakAllLinks();
874 } 874 }
875 875
876 public int llGetInventoryNumber(int type) 876 public string llGetLinkKey(int linknum)
877 { 877 {
878 return m_LSL_Functions.llGetInventoryNumber(type); 878 return m_LSL_Functions.llGetLinkKey(linknum);
879 } 879 }
880 880
881 public string llGetInventoryName(int type, int number) 881 public string llGetLinkName(int linknum)
882 { 882 {
883 return m_LSL_Functions.llGetInventoryName(type, number); 883 return m_LSL_Functions.llGetLinkName(linknum);
884 } 884 }
885 885
886 // 886 public int llGetInventoryNumber(int type)
887 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 887 {
888 // 888 return m_LSL_Functions.llGetInventoryNumber(type);
889 public void llSetScriptState(string name, int run) 889 }
890 { 890
891 m_LSL_Functions.llSetScriptState(name, run); 891 public string llGetInventoryName(int type, int number)
892 } 892 {
893 893 return m_LSL_Functions.llGetInventoryName(type, number);
894 public double llGetEnergy() 894 }
895 { 895
896 return m_LSL_Functions.llGetEnergy(); 896 //
897 } 897 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
898 898 //
899 public void llGiveInventory(string destination, string inventory) 899 public void llSetScriptState(string name, int run)
900 { 900 {
901 m_LSL_Functions.llGiveInventory(destination, inventory); 901 m_LSL_Functions.llSetScriptState(name, run);
902 } 902 }
903 903
904 public void llRemoveInventory(string item) 904 public double llGetEnergy()
905 { 905 {
906 m_LSL_Functions.llRemoveInventory(item); 906 return m_LSL_Functions.llGetEnergy();
907 } 907 }
908 908
909 public void llSetText(string text, vector color, double alpha) 909 public void llGiveInventory(string destination, string inventory)
910 { 910 {
911 m_LSL_Functions.llSetText(text, color, alpha); 911 m_LSL_Functions.llGiveInventory(destination, inventory);
912 } 912 }
913 913
914 public double llWater(vector offset) 914 public void llRemoveInventory(string item)
915 { 915 {
916 return m_LSL_Functions.llWater(offset); 916 m_LSL_Functions.llRemoveInventory(item);
917 } 917 }
918 918
919 public void llPassTouches(int pass) 919 public void llSetText(string text, vector color, double alpha)
920 { 920 {
921 m_LSL_Functions.llPassTouches(pass); 921 m_LSL_Functions.llSetText(text, color, alpha);
922 } 922 }
923 923
924 public string llRequestAgentData(string id, int data) 924 public double llWater(vector offset)
925 { 925 {
926 return m_LSL_Functions.llRequestAgentData(id, data); 926 return m_LSL_Functions.llWater(offset);
927 } 927 }
928 928
929 public string llRequestInventoryData(string name) 929 public void llPassTouches(int pass)
930 { 930 {
931 return m_LSL_Functions.llRequestInventoryData(name); 931 m_LSL_Functions.llPassTouches(pass);
932 } 932 }
933 933
934 public void llSetDamage(double damage) 934 public string llRequestAgentData(string id, int data)
935 { 935 {
936 m_LSL_Functions.llSetDamage(damage); 936 return m_LSL_Functions.llRequestAgentData(id, data);
937 } 937 }
938 938
939 public void llTeleportAgentHome(string agent) 939 public string llRequestInventoryData(string name)
940 { 940 {
941 m_LSL_Functions.llTeleportAgentHome(agent); 941 return m_LSL_Functions.llRequestInventoryData(name);
942 } 942 }
943 943
944 public void llModifyLand(int action, int brush) 944 public void llSetDamage(double damage)
945 { 945 {
946 m_LSL_Functions.llModifyLand(action, brush); 946 m_LSL_Functions.llSetDamage(damage);
947 } 947 }
948 948
949 public void llCollisionSound(string impact_sound, double impact_volume) 949 public void llTeleportAgentHome(string agent)
950 { 950 {
951 m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); 951 m_LSL_Functions.llTeleportAgentHome(agent);
952 } 952 }
953 953
954 public void llCollisionSprite(string impact_sprite) 954 public void llModifyLand(int action, int brush)
955 { 955 {
956 m_LSL_Functions.llCollisionSprite(impact_sprite); 956 m_LSL_Functions.llModifyLand(action, brush);
957 } 957 }
958 958
959 public string llGetAnimation(string id) 959 public void llCollisionSound(string impact_sound, double impact_volume)
960 { 960 {
961 return m_LSL_Functions.llGetAnimation(id); 961 m_LSL_Functions.llCollisionSound(impact_sound, impact_volume);
962 } 962 }
963 963
964 public void llResetScript() 964 public void llCollisionSprite(string impact_sprite)
965 { 965 {
966 m_LSL_Functions.llResetScript(); 966 m_LSL_Functions.llCollisionSprite(impact_sprite);
967 } 967 }
968 968
969 public void llMessageLinked(int linknum, int num, string str, string id) 969 public string llGetAnimation(string id)
970 { 970 {
971 m_LSL_Functions.llMessageLinked(linknum, num, str, id); 971 return m_LSL_Functions.llGetAnimation(id);
972 } 972 }
973 973
974 public void llPushObject(string target, vector impulse, vector ang_impulse, int local) 974 public void llResetScript()
975 { 975 {
976 m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); 976 m_LSL_Functions.llResetScript();
977 } 977 }
978 978
979 public void llPassCollisions(int pass) 979 public void llMessageLinked(int linknum, int num, string str, string id)
980 { 980 {
981 m_LSL_Functions.llPassCollisions(pass); 981 m_LSL_Functions.llMessageLinked(linknum, num, str, id);
982 } 982 }
983 983
984 public string llGetScriptName() 984 public void llPushObject(string target, vector impulse, vector ang_impulse, int local)
985 { 985 {
986 return m_LSL_Functions.llGetScriptName(); 986 m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local);
987 } 987 }
988 988
989 public int llGetNumberOfSides() 989 public void llPassCollisions(int pass)
990 { 990 {
991 return m_LSL_Functions.llGetNumberOfSides(); 991 m_LSL_Functions.llPassCollisions(pass);
992 } 992 }
993 993
994 // 994 public string llGetScriptName()
995 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 995 {
996 // 996 return m_LSL_Functions.llGetScriptName();
997 public rotation llAxisAngle2Rot(vector axis, double angle) 997 }
998 { 998
999 return m_LSL_Functions.llAxisAngle2Rot(axis, angle); 999 public int llGetNumberOfSides()
1000 } 1000 {
1001 1001 return m_LSL_Functions.llGetNumberOfSides();
1002 public vector llRot2Axis(rotation rot) 1002 }
1003 { 1003
1004 return m_LSL_Functions.llRot2Axis(rot); 1004 //
1005 } 1005 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1006 1006 //
1007 public void llRot2Angle() 1007 public rotation llAxisAngle2Rot(vector axis, double angle)
1008 { 1008 {
1009 m_LSL_Functions.llRot2Angle(); 1009 return m_LSL_Functions.llAxisAngle2Rot(axis, angle);
1010 } 1010 }
1011 1011
1012 public double llAcos(double val) 1012 public vector llRot2Axis(rotation rot)
1013 { 1013 {
1014 return m_LSL_Functions.llAcos(val); 1014 return m_LSL_Functions.llRot2Axis(rot);
1015 } 1015 }
1016 1016
1017 public double llAsin(double val) 1017 public void llRot2Angle()
1018 { 1018 {
1019 return m_LSL_Functions.llAsin(val); 1019 m_LSL_Functions.llRot2Angle();
1020 } 1020 }
1021 1021
1022 public double llAngleBetween(rotation a, rotation b) 1022 public double llAcos(double val)
1023 { 1023 {
1024 return m_LSL_Functions.llAngleBetween(a, b); 1024 return m_LSL_Functions.llAcos(val);
1025 } 1025 }
1026 1026
1027 public string llGetInventoryKey(string name) 1027 public double llAsin(double val)
1028 { 1028 {
1029 return m_LSL_Functions.llGetInventoryKey(name); 1029 return m_LSL_Functions.llAsin(val);
1030 } 1030 }
1031 1031
1032 public void llAllowInventoryDrop(int add) 1032 public double llAngleBetween(rotation a, rotation b)
1033 { 1033 {
1034 m_LSL_Functions.llAllowInventoryDrop(add); 1034 return m_LSL_Functions.llAngleBetween(a, b);
1035 } 1035 }
1036 1036
1037 public vector llGetSunDirection() 1037 public string llGetInventoryKey(string name)
1038 { 1038 {
1039 return m_LSL_Functions.llGetSunDirection(); 1039 return m_LSL_Functions.llGetInventoryKey(name);
1040 } 1040 }
1041 1041
1042 public vector llGetTextureOffset(int face) 1042 public void llAllowInventoryDrop(int add)
1043 { 1043 {
1044 return m_LSL_Functions.llGetTextureOffset(face); 1044 m_LSL_Functions.llAllowInventoryDrop(add);
1045 } 1045 }
1046 1046
1047 public vector llGetTextureScale(int side) 1047 public vector llGetSunDirection()
1048 { 1048 {
1049 return m_LSL_Functions.llGetTextureScale(side); 1049 return m_LSL_Functions.llGetSunDirection();
1050 } 1050 }
1051 1051
1052 public double llGetTextureRot(int side) 1052 public vector llGetTextureOffset(int face)
1053 { 1053 {
1054 return m_LSL_Functions.llGetTextureRot(side); 1054 return m_LSL_Functions.llGetTextureOffset(face);
1055 } 1055 }
1056 1056
1057 public int llSubStringIndex(string source, string pattern) 1057 public vector llGetTextureScale(int side)
1058 { 1058 {
1059 return m_LSL_Functions.llSubStringIndex(source, pattern); 1059 return m_LSL_Functions.llGetTextureScale(side);
1060 } 1060 }
1061 1061
1062 public string llGetOwnerKey(string id) 1062 public double llGetTextureRot(int side)
1063 { 1063 {
1064 return m_LSL_Functions.llGetOwnerKey(id); 1064 return m_LSL_Functions.llGetTextureRot(side);
1065 } 1065 }
1066 1066
1067 public vector llGetCenterOfMass() 1067 public int llSubStringIndex(string source, string pattern)
1068 { 1068 {
1069 return m_LSL_Functions.llGetCenterOfMass(); 1069 return m_LSL_Functions.llSubStringIndex(source, pattern);
1070 } 1070 }
1071 1071
1072 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) 1072 public string llGetOwnerKey(string id)
1073 { 1073 {
1074 return m_LSL_Functions.llListSort(src, stride, ascending); 1074 return m_LSL_Functions.llGetOwnerKey(id);
1075 } 1075 }
1076 1076
1077 public int llGetListLength(LSL_Types.list src) 1077 public vector llGetCenterOfMass()
1078 { 1078 {
1079 return m_LSL_Functions.llGetListLength(src); 1079 return m_LSL_Functions.llGetCenterOfMass();
1080 } 1080 }
1081 1081
1082 // 1082 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
1083 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1083 {
1084 // 1084 return m_LSL_Functions.llListSort(src, stride, ascending);
1085 public int llList2Integer(LSL_Types.list src, int index) 1085 }
1086 { 1086
1087 return m_LSL_Functions.llList2Integer(src, index); 1087 public int llGetListLength(LSL_Types.list src)
1088 } 1088 {
1089 1089 return m_LSL_Functions.llGetListLength(src);
1090 public double osList2Double(LSL_Types.list src, int index) 1090 }
1091 { 1091
1092 return m_LSL_Functions.osList2Double(src, index); 1092 //
1093 } 1093 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1094 1094 //
1095 public string llList2String(LSL_Types.list src, int index) 1095 public int llList2Integer(LSL_Types.list src, int index)
1096 { 1096 {
1097 return m_LSL_Functions.llList2String(src, index); 1097 return m_LSL_Functions.llList2Integer(src, index);
1098 } 1098 }
1099 1099
1100 public string llList2Key(LSL_Types.list src, int index) 1100 public double osList2Double(LSL_Types.list src, int index)
1101 { 1101 {
1102 return m_LSL_Functions.llList2Key(src, index); 1102 return m_LSL_Functions.osList2Double(src, index);
1103 } 1103 }
1104 1104
1105 public vector llList2Vector(LSL_Types.list src, int index) 1105 public string llList2String(LSL_Types.list src, int index)
1106 { 1106 {
1107 return m_LSL_Functions.llList2Vector(src, index); 1107 return m_LSL_Functions.llList2String(src, index);
1108 } 1108 }
1109 1109
1110 public rotation llList2Rot(LSL_Types.list src, int index) 1110 public string llList2Key(LSL_Types.list src, int index)
1111 { 1111 {
1112 return m_LSL_Functions.llList2Rot(src, index); 1112 return m_LSL_Functions.llList2Key(src, index);
1113 } 1113 }
1114 1114
1115 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) 1115 public vector llList2Vector(LSL_Types.list src, int index)
1116 { 1116 {
1117 return m_LSL_Functions.llList2List(src, start, end); 1117 return m_LSL_Functions.llList2Vector(src, index);
1118 } 1118 }
1119 1119
1120 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) 1120 public rotation llList2Rot(LSL_Types.list src, int index)
1121 { 1121 {
1122 return m_LSL_Functions.llDeleteSubList(src, start, end); 1122 return m_LSL_Functions.llList2Rot(src, index);
1123 } 1123 }
1124 1124
1125 public int llGetListEntryType(LSL_Types.list src, int index) 1125 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
1126 { 1126 {
1127 return m_LSL_Functions.llGetListEntryType(src, index); 1127 return m_LSL_Functions.llList2List(src, start, end);
1128 } 1128 }
1129 1129
1130 public string llList2CSV(LSL_Types.list src) 1130 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
1131 { 1131 {
1132 return m_LSL_Functions.llList2CSV(src); 1132 return m_LSL_Functions.llDeleteSubList(src, start, end);
1133 } 1133 }
1134 1134
1135 public LSL_Types.list llCSV2List(string src) 1135 public int llGetListEntryType(LSL_Types.list src, int index)
1136 { 1136 {
1137 return m_LSL_Functions.llCSV2List(src); 1137 return m_LSL_Functions.llGetListEntryType(src, index);
1138 } 1138 }
1139 1139
1140 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) 1140 public string llList2CSV(LSL_Types.list src)
1141 { 1141 {
1142 return m_LSL_Functions.llListRandomize(src, stride); 1142 return m_LSL_Functions.llList2CSV(src);
1143 } 1143 }
1144 1144
1145 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) 1145 public LSL_Types.list llCSV2List(string src)
1146 { 1146 {
1147 return m_LSL_Functions.llList2ListStrided(src, start, end, stride); 1147 return m_LSL_Functions.llCSV2List(src);
1148 } 1148 }
1149 1149
1150 public vector llGetRegionCorner() 1150 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
1151 { 1151 {
1152 return m_LSL_Functions.llGetRegionCorner(); 1152 return m_LSL_Functions.llListRandomize(src, stride);
1153 } 1153 }
1154 1154
1155 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) 1155 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
1156 { 1156 {
1157 return m_LSL_Functions.llListInsertList(dest, src, start); 1157 return m_LSL_Functions.llList2ListStrided(src, start, end, stride);
1158 } 1158 }
1159 1159
1160 public int llListFindList(LSL_Types.list src, LSL_Types.list test) 1160 public vector llGetRegionCorner()
1161 { 1161 {
1162 return m_LSL_Functions.llListFindList(src, test); 1162 return m_LSL_Functions.llGetRegionCorner();
1163 } 1163 }
1164 1164
1165 public string llGetObjectName() 1165 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
1166 { 1166 {
1167 return m_LSL_Functions.llGetObjectName(); 1167 return m_LSL_Functions.llListInsertList(dest, src, start);
1168 } 1168 }
1169 1169
1170 public void llSetObjectName(string name) 1170 public int llListFindList(LSL_Types.list src, LSL_Types.list test)
1171 { 1171 {
1172 m_LSL_Functions.llSetObjectName(name); 1172 return m_LSL_Functions.llListFindList(src, test);
1173 } 1173 }
1174 1174
1175 public string llGetDate() 1175 public string llGetObjectName()
1176 { 1176 {
1177 return m_LSL_Functions.llGetDate(); 1177 return m_LSL_Functions.llGetObjectName();
1178 } 1178 }
1179 1179
1180 public int llEdgeOfWorld(vector pos, vector dir) 1180 public void llSetObjectName(string name)
1181 { 1181 {
1182 return m_LSL_Functions.llEdgeOfWorld(pos, dir); 1182 m_LSL_Functions.llSetObjectName(name);
1183 } 1183 }
1184 1184
1185 public int llGetAgentInfo(string id) 1185 public string llGetDate()
1186 { 1186 {
1187 return m_LSL_Functions.llGetAgentInfo(id); 1187 return m_LSL_Functions.llGetDate();
1188 } 1188 }
1189 1189
1190 // 1190 public int llEdgeOfWorld(vector pos, vector dir)
1191 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1191 {
1192 // 1192 return m_LSL_Functions.llEdgeOfWorld(pos, dir);
1193 public void llAdjustSoundVolume(double volume) 1193 }
1194 { 1194
1195 m_LSL_Functions.llAdjustSoundVolume(volume); 1195 public int llGetAgentInfo(string id)
1196 } 1196 {
1197 1197 return m_LSL_Functions.llGetAgentInfo(id);
1198 public void llSetSoundQueueing(int queue) 1198 }
1199 { 1199
1200 m_LSL_Functions.llSetSoundQueueing(queue); 1200 //
1201 } 1201 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1202 1202 //
1203 public void llSetSoundRadius(double radius) 1203 public void llAdjustSoundVolume(double volume)
1204 { 1204 {
1205 m_LSL_Functions.llSetSoundRadius(radius); 1205 m_LSL_Functions.llAdjustSoundVolume(volume);
1206 } 1206 }
1207 1207
1208 public string llKey2Name(string id) 1208 public void llSetSoundQueueing(int queue)
1209 { 1209 {
1210 return m_LSL_Functions.llKey2Name(id); 1210 m_LSL_Functions.llSetSoundQueueing(queue);
1211 } 1211 }
1212 1212
1213 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) 1213 public void llSetSoundRadius(double radius)
1214 { 1214 {
1215 m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); 1215 m_LSL_Functions.llSetSoundRadius(radius);
1216 } 1216 }
1217 1217
1218 public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) 1218 public string llKey2Name(string id)
1219 { 1219 {
1220 m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); 1220 return m_LSL_Functions.llKey2Name(id);
1221 } 1221 }
1222 1222
1223 public void llEjectFromLand(string pest) 1223 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
1224 { 1224 {
1225 m_LSL_Functions.llEjectFromLand(pest); 1225 m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate);
1226 } 1226 }
1227 1227
1228 public void llParseString2List() 1228 public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
1229 { 1229 {
1230 m_LSL_Functions.llParseString2List(); 1230 m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west);
1231 } 1231 }
1232 1232
1233 public int llOverMyLand(string id) 1233 public void llEjectFromLand(string pest)
1234 { 1234 {
1235 return m_LSL_Functions.llOverMyLand(id); 1235 m_LSL_Functions.llEjectFromLand(pest);
1236 } 1236 }
1237 1237
1238 public string llGetLandOwnerAt(vector pos) 1238 public void llParseString2List()
1239 { 1239 {
1240 return m_LSL_Functions.llGetLandOwnerAt(pos); 1240 m_LSL_Functions.llParseString2List();
1241 } 1241 }
1242 1242
1243 public string llGetNotecardLine(string name, int line) 1243 public int llOverMyLand(string id)
1244 { 1244 {
1245 return m_LSL_Functions.llGetNotecardLine(name, line); 1245 return m_LSL_Functions.llOverMyLand(id);
1246 } 1246 }
1247 1247
1248 public vector llGetAgentSize(string id) 1248 public string llGetLandOwnerAt(vector pos)
1249 { 1249 {
1250 return m_LSL_Functions.llGetAgentSize(id); 1250 return m_LSL_Functions.llGetLandOwnerAt(pos);
1251 } 1251 }
1252 1252
1253 public int llSameGroup(string agent) 1253 public string llGetNotecardLine(string name, int line)
1254 { 1254 {
1255 return m_LSL_Functions.llSameGroup(agent); 1255 return m_LSL_Functions.llGetNotecardLine(name, line);
1256 } 1256 }
1257 1257
1258 public void llUnSit(string id) 1258 public vector llGetAgentSize(string id)
1259 { 1259 {
1260 m_LSL_Functions.llUnSit(id); 1260 return m_LSL_Functions.llGetAgentSize(id);
1261 } 1261 }
1262 1262
1263 public vector llGroundSlope(vector offset) 1263 public int llSameGroup(string agent)
1264 { 1264 {
1265 return m_LSL_Functions.llGroundSlope(offset); 1265 return m_LSL_Functions.llSameGroup(agent);
1266 } 1266 }
1267 1267
1268 public vector llGroundNormal(vector offset) 1268 public void llUnSit(string id)
1269 { 1269 {
1270 return m_LSL_Functions.llGroundNormal(offset); 1270 m_LSL_Functions.llUnSit(id);
1271 } 1271 }
1272 1272
1273 public vector llGroundContour(vector offset) 1273 public vector llGroundSlope(vector offset)
1274 { 1274 {
1275 return m_LSL_Functions.llGroundContour(offset); 1275 return m_LSL_Functions.llGroundSlope(offset);
1276 } 1276 }
1277 1277
1278 public int llGetAttached() 1278 public vector llGroundNormal(vector offset)
1279 { 1279 {
1280 return m_LSL_Functions.llGetAttached(); 1280 return m_LSL_Functions.llGroundNormal(offset);
1281 } 1281 }
1282 1282
1283 public int llGetFreeMemory() 1283 public vector llGroundContour(vector offset)
1284 { 1284 {
1285 return m_LSL_Functions.llGetFreeMemory(); 1285 return m_LSL_Functions.llGroundContour(offset);
1286 } 1286 }
1287 1287
1288 public string llGetRegionName() 1288 public int llGetAttached()
1289 { 1289 {
1290 return m_LSL_Functions.llGetRegionName(); 1290 return m_LSL_Functions.llGetAttached();
1291 } 1291 }
1292 1292
1293 public double llGetRegionTimeDilation() 1293 public int llGetFreeMemory()
1294 { 1294 {
1295 return m_LSL_Functions.llGetRegionTimeDilation(); 1295 return m_LSL_Functions.llGetFreeMemory();
1296 } 1296 }
1297 1297
1298 public double llGetRegionFPS() 1298 public string llGetRegionName()
1299 { 1299 {
1300 return m_LSL_Functions.llGetRegionFPS(); 1300 return m_LSL_Functions.llGetRegionName();
1301 } 1301 }
1302 1302
1303 // 1303 public double llGetRegionTimeDilation()
1304 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1304 {
1305 // 1305 return m_LSL_Functions.llGetRegionTimeDilation();
1306 public void llParticleSystem(List<Object> rules) 1306 }
1307 { 1307
1308 m_LSL_Functions.llParticleSystem(rules); 1308 public double llGetRegionFPS()
1309 } 1309 {
1310 1310 return m_LSL_Functions.llGetRegionFPS();
1311 public void llGroundRepel(double height, int water, double tau) 1311 }
1312 { 1312
1313 m_LSL_Functions.llGroundRepel(height, water, tau); 1313 //
1314 } 1314 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1315 1315 //
1316 public void llGiveInventoryList() 1316 public void llParticleSystem(List<Object> rules)
1317 { 1317 {
1318 m_LSL_Functions.llGiveInventoryList(); 1318 m_LSL_Functions.llParticleSystem(rules);
1319 } 1319 }
1320 1320
1321 public void llSetVehicleType(int type) 1321 public void llGroundRepel(double height, int water, double tau)
1322 { 1322 {
1323 m_LSL_Functions.llSetVehicleType(type); 1323 m_LSL_Functions.llGroundRepel(height, water, tau);
1324 } 1324 }
1325 1325
1326 public void llSetVehicledoubleParam(int param, double value) 1326 public void llGiveInventoryList()
1327 { 1327 {
1328 m_LSL_Functions.llSetVehicledoubleParam(param, value); 1328 m_LSL_Functions.llGiveInventoryList();
1329 } 1329 }
1330 1330
1331 public void llSetVehicleVectorParam(int param, vector vec) 1331 public void llSetVehicleType(int type)
1332 { 1332 {
1333 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1333 m_LSL_Functions.llSetVehicleType(type);
1334 } 1334 }
1335 1335
1336 public void llSetVehicleRotationParam(int param, rotation rot) 1336 public void llSetVehicledoubleParam(int param, double value)
1337 { 1337 {
1338 m_LSL_Functions.llSetVehicleRotationParam(param, rot); 1338 m_LSL_Functions.llSetVehicledoubleParam(param, value);
1339 } 1339 }
1340 1340
1341 public void llSetVehicleFlags(int flags) 1341 public void llSetVehicleVectorParam(int param, vector vec)
1342 { 1342 {
1343 m_LSL_Functions.llSetVehicleFlags(flags); 1343 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1344 } 1344 }
1345 1345
1346 public void llRemoveVehicleFlags(int flags) 1346 public void llSetVehicleRotationParam(int param, rotation rot)
1347 { 1347 {
1348 m_LSL_Functions.llRemoveVehicleFlags(flags); 1348 m_LSL_Functions.llSetVehicleRotationParam(param, rot);
1349 } 1349 }
1350 1350
1351 public void llSitTarget(vector offset, rotation rot) 1351 public void llSetVehicleFlags(int flags)
1352 { 1352 {
1353 m_LSL_Functions.llSitTarget(offset, rot); 1353 m_LSL_Functions.llSetVehicleFlags(flags);
1354 } 1354 }
1355 1355
1356 public string llAvatarOnSitTarget() 1356 public void llRemoveVehicleFlags(int flags)
1357 { 1357 {
1358 return m_LSL_Functions.llAvatarOnSitTarget(); 1358 m_LSL_Functions.llRemoveVehicleFlags(flags);
1359 } 1359 }
1360 1360
1361 public void llAddToLandPassList(string avatar, double hours) 1361 public void llSitTarget(vector offset, rotation rot)
1362 { 1362 {
1363 m_LSL_Functions.llAddToLandPassList(avatar, hours); 1363 m_LSL_Functions.llSitTarget(offset, rot);
1364 } 1364 }
1365 1365
1366 public void llSetTouchText(string text) 1366 public string llAvatarOnSitTarget()
1367 { 1367 {
1368 m_LSL_Functions.llSetTouchText(text); 1368 return m_LSL_Functions.llAvatarOnSitTarget();
1369 } 1369 }
1370 1370
1371 public void llSetSitText(string text) 1371 public void llAddToLandPassList(string avatar, double hours)
1372 { 1372 {
1373 m_LSL_Functions.llSetSitText(text); 1373 m_LSL_Functions.llAddToLandPassList(avatar, hours);
1374 } 1374 }
1375 1375
1376 public void llSetCameraEyeOffset(vector offset) 1376 public void llSetTouchText(string text)
1377 { 1377 {
1378 m_LSL_Functions.llSetCameraEyeOffset(offset); 1378 m_LSL_Functions.llSetTouchText(text);
1379 } 1379 }
1380 1380
1381 public void llSetCameraAtOffset(vector offset) 1381 public void llSetSitText(string text)
1382 { 1382 {
1383 m_LSL_Functions.llSetCameraAtOffset(offset); 1383 m_LSL_Functions.llSetSitText(text);
1384 } 1384 }
1385 1385
1386 public string llDumpList2String(LSL_Types.list src, string seperator) 1386 public void llSetCameraEyeOffset(vector offset)
1387 { 1387 {
1388 return m_LSL_Functions.llDumpList2String(src, seperator); 1388 m_LSL_Functions.llSetCameraEyeOffset(offset);
1389 } 1389 }
1390 1390
1391 public void llScriptDanger(vector pos) 1391 public void llSetCameraAtOffset(vector offset)
1392 { 1392 {
1393 m_LSL_Functions.llScriptDanger(pos); 1393 m_LSL_Functions.llSetCameraAtOffset(offset);
1394 } 1394 }
1395 1395
1396 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) 1396 public string llDumpList2String(LSL_Types.list src, string seperator)
1397 { 1397 {
1398 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 1398 return m_LSL_Functions.llDumpList2String(src, seperator);
1399 } 1399 }
1400 1400
1401 public void llVolumeDetect(int detect) 1401 public void llScriptDanger(vector pos)
1402 { 1402 {
1403 m_LSL_Functions.llVolumeDetect(detect); 1403 m_LSL_Functions.llScriptDanger(pos);
1404 } 1404 }
1405 1405
1406 public void llResetOtherScript(string name) 1406 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
1407 { 1407 {
1408 m_LSL_Functions.llResetOtherScript(name); 1408 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
1409 } 1409 }
1410 1410
1411 public int llGetScriptState(string name) 1411 public void llVolumeDetect(int detect)
1412 { 1412 {
1413 return m_LSL_Functions.llGetScriptState(name); 1413 m_LSL_Functions.llVolumeDetect(detect);
1414 } 1414 }
1415 1415
1416 public void llRemoteLoadScript() 1416 public void llResetOtherScript(string name)
1417 { 1417 {
1418 m_LSL_Functions.llRemoteLoadScript(); 1418 m_LSL_Functions.llResetOtherScript(name);
1419 } 1419 }
1420 1420
1421 public void llSetRemoteScriptAccessPin(int pin) 1421 public int llGetScriptState(string name)
1422 { 1422 {
1423 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1423 return m_LSL_Functions.llGetScriptState(name);
1424 } 1424 }
1425 1425
1426 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) 1426 public void llRemoteLoadScript()
1427 { 1427 {
1428 m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); 1428 m_LSL_Functions.llRemoteLoadScript();
1429 } 1429 }
1430 1430
1431 // 1431 public void llSetRemoteScriptAccessPin(int pin)
1432 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1432 {
1433 // 1433 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
1434 public void llOpenRemoteDataChannel() 1434 }
1435 { 1435
1436 m_LSL_Functions.llOpenRemoteDataChannel(); 1436 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
1437 } 1437 {
1438 1438 m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param);
1439 public string llSendRemoteData(string channel, string dest, int idata, string sdata) 1439 }
1440 { 1440
1441 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); 1441 //
1442 } 1442 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1443 1443 //
1444 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) 1444 public void llOpenRemoteDataChannel()
1445 { 1445 {
1446 m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); 1446 m_LSL_Functions.llOpenRemoteDataChannel();
1447 } 1447 }
1448 1448
1449 public void llCloseRemoteDataChannel(string channel) 1449 public string llSendRemoteData(string channel, string dest, int idata, string sdata)
1450 { 1450 {
1451 m_LSL_Functions.llCloseRemoteDataChannel(channel); 1451 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
1452 } 1452 }
1453 1453
1454 public string llMD5String(string src, int nonce) 1454 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
1455 { 1455 {
1456 return m_LSL_Functions.llMD5String(src, nonce); 1456 m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata);
1457 } 1457 }
1458 1458
1459 public void llSetPrimitiveParams(LSL_Types.list rules) 1459 public void llCloseRemoteDataChannel(string channel)
1460 { 1460 {
1461 m_LSL_Functions.llSetPrimitiveParams(rules); 1461 m_LSL_Functions.llCloseRemoteDataChannel(channel);
1462 } 1462 }
1463 1463
1464 public string llStringToBase64(string str) 1464 public string llMD5String(string src, int nonce)
1465 { 1465 {
1466 return m_LSL_Functions.llStringToBase64(str); 1466 return m_LSL_Functions.llMD5String(src, nonce);
1467 } 1467 }
1468 1468
1469 public string llBase64ToString(string str) 1469 public void llSetPrimitiveParams(LSL_Types.list rules)
1470 { 1470 {
1471 return m_LSL_Functions.llBase64ToString(str); 1471 m_LSL_Functions.llSetPrimitiveParams(rules);
1472 } 1472 }
1473 1473
1474 public void llXorBase64Strings() 1474 public string llStringToBase64(string str)
1475 { 1475 {
1476 m_LSL_Functions.llXorBase64Strings(); 1476 return m_LSL_Functions.llStringToBase64(str);
1477 } 1477 }
1478 1478
1479 public void llRemoteDataSetRegion() 1479 public string llBase64ToString(string str)
1480 { 1480 {
1481 m_LSL_Functions.llRemoteDataSetRegion(); 1481 return m_LSL_Functions.llBase64ToString(str);
1482 } 1482 }
1483 1483
1484 public double llLog10(double val) 1484 public void llXorBase64Strings()
1485 { 1485 {
1486 return m_LSL_Functions.llLog10(val); 1486 m_LSL_Functions.llXorBase64Strings();
1487 } 1487 }
1488 1488
1489 public double llLog(double val) 1489 public void llRemoteDataSetRegion()
1490 { 1490 {
1491 return m_LSL_Functions.llLog(val); 1491 m_LSL_Functions.llRemoteDataSetRegion();
1492 } 1492 }
1493 1493
1494 public LSL_Types.list llGetAnimationList(string id) 1494 public double llLog10(double val)
1495 { 1495 {
1496 return m_LSL_Functions.llGetAnimationList(id); 1496 return m_LSL_Functions.llLog10(val);
1497 } 1497 }
1498 1498
1499 public void llSetParcelMusicURL(string url) 1499 public double llLog(double val)
1500 { 1500 {
1501 m_LSL_Functions.llSetParcelMusicURL(url); 1501 return m_LSL_Functions.llLog(val);
1502 } 1502 }
1503 1503
1504 public vector llGetRootPosition() 1504 public LSL_Types.list llGetAnimationList(string id)
1505 { 1505 {
1506 return m_LSL_Functions.llGetRootPosition(); 1506 return m_LSL_Functions.llGetAnimationList(id);
1507 } 1507 }
1508 1508
1509 public rotation llGetRootRotation() 1509 public void llSetParcelMusicURL(string url)
1510 { 1510 {
1511 return m_LSL_Functions.llGetRootRotation(); 1511 m_LSL_Functions.llSetParcelMusicURL(url);
1512 } 1512 }
1513 1513
1514 public string llGetObjectDesc() 1514 public vector llGetRootPosition()
1515 { 1515 {
1516 return m_LSL_Functions.llGetObjectDesc(); 1516 return m_LSL_Functions.llGetRootPosition();
1517 } 1517 }
1518 1518
1519 public void llSetObjectDesc(string desc) 1519 public rotation llGetRootRotation()
1520 { 1520 {
1521 m_LSL_Functions.llSetObjectDesc(desc); 1521 return m_LSL_Functions.llGetRootRotation();
1522 } 1522 }
1523 1523
1524 public string llGetCreator() 1524 public string llGetObjectDesc()
1525 { 1525 {
1526 return m_LSL_Functions.llGetCreator(); 1526 return m_LSL_Functions.llGetObjectDesc();
1527 } 1527 }
1528 1528
1529 public string llGetTimestamp() 1529 public void llSetObjectDesc(string desc)
1530 { 1530 {
1531 return m_LSL_Functions.llGetTimestamp(); 1531 m_LSL_Functions.llSetObjectDesc(desc);
1532 } 1532 }
1533 1533
1534 public void llSetLinkAlpha(int linknumber, double alpha, int face) 1534 public string llGetCreator()
1535 { 1535 {
1536 m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); 1536 return m_LSL_Functions.llGetCreator();
1537 } 1537 }
1538 1538
1539 public int llGetNumberOfPrims() 1539 public string llGetTimestamp()
1540 { 1540 {
1541 return m_LSL_Functions.llGetNumberOfPrims(); 1541 return m_LSL_Functions.llGetTimestamp();
1542 } 1542 }
1543 1543
1544 public string llGetNumberOfNotecardLines(string name) 1544 public void llSetLinkAlpha(int linknumber, double alpha, int face)
1545 { 1545 {
1546 return m_LSL_Functions.llGetNumberOfNotecardLines(name); 1546 m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face);
1547 } 1547 }
1548 1548
1549 public LSL_Types.list llGetBoundingBox(string obj) 1549 public int llGetNumberOfPrims()
1550 { 1550 {
1551 return m_LSL_Functions.llGetBoundingBox(obj); 1551 return m_LSL_Functions.llGetNumberOfPrims();
1552 } 1552 }
1553 1553
1554 public vector llGetGeometricCenter() 1554 public string llGetNumberOfNotecardLines(string name)
1555 { 1555 {
1556 return m_LSL_Functions.llGetGeometricCenter(); 1556 return m_LSL_Functions.llGetNumberOfNotecardLines(name);
1557 } 1557 }
1558 1558
1559 public void llGetPrimitiveParams() 1559 public LSL_Types.list llGetBoundingBox(string obj)
1560 { 1560 {
1561 m_LSL_Functions.llGetPrimitiveParams(); 1561 return m_LSL_Functions.llGetBoundingBox(obj);
1562 } 1562 }
1563 1563
1564 // 1564 public vector llGetGeometricCenter()
1565 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1565 {
1566 // 1566 return m_LSL_Functions.llGetGeometricCenter();
1567 public string llIntegerToBase64(int number) 1567 }
1568 { 1568
1569 return m_LSL_Functions.llIntegerToBase64(number); 1569 public void llGetPrimitiveParams()
1570 } 1570 {
1571 1571 m_LSL_Functions.llGetPrimitiveParams();
1572 public int llBase64ToInteger(string str) 1572 }
1573 { 1573
1574 return m_LSL_Functions.llBase64ToInteger(str); 1574 //
1575 } 1575 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1576 1576 //
1577 public double llGetGMTclock() 1577 public string llIntegerToBase64(int number)
1578 { 1578 {
1579 return m_LSL_Functions.llGetGMTclock(); 1579 return m_LSL_Functions.llIntegerToBase64(number);
1580 } 1580 }
1581 1581
1582 public string llGetSimulatorHostname() 1582 public int llBase64ToInteger(string str)
1583 { 1583 {
1584 return m_LSL_Functions.llGetSimulatorHostname(); 1584 return m_LSL_Functions.llBase64ToInteger(str);
1585 } 1585 }
1586 1586
1587 public void llSetLocalRot(rotation rot) 1587 public double llGetGMTclock()
1588 { 1588 {
1589 m_LSL_Functions.llSetLocalRot(rot); 1589 return m_LSL_Functions.llGetGMTclock();
1590 } 1590 }
1591 1591
1592 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) 1592 public string llGetSimulatorHostname()
1593 { 1593 {
1594 return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); 1594 return m_LSL_Functions.llGetSimulatorHostname();
1595 } 1595 }
1596 1596
1597 public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param) 1597 public void llSetLocalRot(rotation rot)
1598 { 1598 {
1599 m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); 1599 m_LSL_Functions.llSetLocalRot(rot);
1600 } 1600 }
1601 1601
1602 public int llGetObjectPermMask(int mask) 1602 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers)
1603 { 1603 {
1604 return m_LSL_Functions.llGetObjectPermMask(mask); 1604 return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers);
1605 } 1605 }
1606 1606
1607 public void llSetObjectPermMask(int mask, int value) 1607 public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param)
1608 { 1608 {
1609 m_LSL_Functions.llSetObjectPermMask(mask, value); 1609 m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param);
1610 } 1610 }
1611 1611
1612 public void llGetInventoryPermMask(string item, int mask) 1612 public int llGetObjectPermMask(int mask)
1613 { 1613 {
1614 m_LSL_Functions.llGetInventoryPermMask(item, mask); 1614 return m_LSL_Functions.llGetObjectPermMask(mask);
1615 } 1615 }
1616 1616
1617 public void llSetInventoryPermMask(string item, int mask, int value) 1617 public void llSetObjectPermMask(int mask, int value)
1618 { 1618 {
1619 m_LSL_Functions.llSetInventoryPermMask(item, mask, value); 1619 m_LSL_Functions.llSetObjectPermMask(mask, value);
1620 } 1620 }
1621 1621
1622 public string llGetInventoryCreator(string item) 1622 public void llGetInventoryPermMask(string item, int mask)
1623 { 1623 {
1624 return m_LSL_Functions.llGetInventoryCreator(item); 1624 m_LSL_Functions.llGetInventoryPermMask(item, mask);
1625 } 1625 }
1626 1626
1627 public void llOwnerSay(string msg) 1627 public void llSetInventoryPermMask(string item, int mask, int value)
1628 { 1628 {
1629 m_LSL_Functions.llOwnerSay(msg); 1629 m_LSL_Functions.llSetInventoryPermMask(item, mask, value);
1630 } 1630 }
1631 1631
1632 public void llRequestSimulatorData(string simulator, int data) 1632 public string llGetInventoryCreator(string item)
1633 { 1633 {
1634 m_LSL_Functions.llRequestSimulatorData(simulator, data); 1634 return m_LSL_Functions.llGetInventoryCreator(item);
1635 } 1635 }
1636 1636
1637 public void llForceMouselook(int mouselook) 1637 public void llOwnerSay(string msg)
1638 { 1638 {
1639 m_LSL_Functions.llForceMouselook(mouselook); 1639 m_LSL_Functions.llOwnerSay(msg);
1640 } 1640 }
1641 1641
1642 public double llGetObjectMass(string id) 1642 public void llRequestSimulatorData(string simulator, int data)
1643 { 1643 {
1644 return m_LSL_Functions.llGetObjectMass(id); 1644 m_LSL_Functions.llRequestSimulatorData(simulator, data);
1645 } 1645 }
1646 1646
1647 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) 1647 public void llForceMouselook(int mouselook)
1648 { 1648 {
1649 return m_LSL_Functions.llListReplaceList(dest, src, start, end); 1649 m_LSL_Functions.llForceMouselook(mouselook);
1650 } 1650 }
1651 1651
1652 public void llLoadURL(string avatar_id, string message, string url) 1652 public double llGetObjectMass(string id)
1653 { 1653 {
1654 m_LSL_Functions.llLoadURL(avatar_id, message, url); 1654 return m_LSL_Functions.llGetObjectMass(id);
1655 } 1655 }
1656 1656
1657 public void llParcelMediaCommandList(LSL_Types.list commandList) 1657 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
1658 { 1658 {
1659 m_LSL_Functions.llParcelMediaCommandList(commandList); 1659 return m_LSL_Functions.llListReplaceList(dest, src, start, end);
1660 } 1660 }
1661 1661
1662 public void llParcelMediaQuery() 1662 public void llLoadURL(string avatar_id, string message, string url)
1663 { 1663 {
1664 m_LSL_Functions.llParcelMediaQuery(); 1664 m_LSL_Functions.llLoadURL(avatar_id, message, url);
1665 } 1665 }
1666 1666
1667 public int llModPow(int a, int b, int c) 1667 public void llParcelMediaCommandList(LSL_Types.list commandList)
1668 { 1668 {
1669 return m_LSL_Functions.llModPow(a, b, c); 1669 m_LSL_Functions.llParcelMediaCommandList(commandList);
1670 } 1670 }
1671 1671
1672 // 1672 public void llParcelMediaQuery()
1673 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1673 {
1674 // 1674 m_LSL_Functions.llParcelMediaQuery();
1675 public int llGetInventoryType(string name) 1675 }
1676 { 1676
1677 return m_LSL_Functions.llGetInventoryType(name); 1677 public int llModPow(int a, int b, int c)
1678 } 1678 {
1679 1679 return m_LSL_Functions.llModPow(a, b, c);
1680 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) 1680 }
1681 { 1681
1682 m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); 1682 //
1683 } 1683 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1684 1684 //
1685 public vector llGetCameraPos() 1685 public int llGetInventoryType(string name)
1686 { 1686 {
1687 return m_LSL_Functions.llGetCameraPos(); 1687 return m_LSL_Functions.llGetInventoryType(name);
1688 } 1688 }
1689 1689
1690 public rotation llGetCameraRot() 1690 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
1691 { 1691 {
1692 return m_LSL_Functions.llGetCameraRot(); 1692 m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons);
1693 } 1693 }
1694 1694
1695 public void llSetPrimURL() 1695 public vector llGetCameraPos()
1696 { 1696 {
1697 m_LSL_Functions.llSetPrimURL(); 1697 return m_LSL_Functions.llGetCameraPos();
1698 } 1698 }
1699 1699
1700 public void llRefreshPrimURL() 1700 public rotation llGetCameraRot()
1701 { 1701 {
1702 m_LSL_Functions.llRefreshPrimURL(); 1702 return m_LSL_Functions.llGetCameraRot();
1703 } 1703 }
1704 1704
1705 public string llEscapeURL(string url) 1705 public void llSetPrimURL()
1706 { 1706 {
1707 return m_LSL_Functions.llEscapeURL(url); 1707 m_LSL_Functions.llSetPrimURL();
1708 } 1708 }
1709 1709
1710 public string llUnescapeURL(string url) 1710 public void llRefreshPrimURL()
1711 { 1711 {
1712 return m_LSL_Functions.llUnescapeURL(url); 1712 m_LSL_Functions.llRefreshPrimURL();
1713 } 1713 }
1714 1714
1715 public void llMapDestination(string simname, vector pos, vector look_at) 1715 public string llEscapeURL(string url)
1716 { 1716 {
1717 m_LSL_Functions.llMapDestination(simname, pos, look_at); 1717 return m_LSL_Functions.llEscapeURL(url);
1718 } 1718 }
1719 1719
1720 public void llAddToLandBanList(string avatar, double hours) 1720 public string llUnescapeURL(string url)
1721 { 1721 {
1722 m_LSL_Functions.llAddToLandBanList(avatar, hours); 1722 return m_LSL_Functions.llUnescapeURL(url);
1723 } 1723 }
1724 1724
1725 public void llRemoveFromLandPassList(string avatar) 1725 public void llMapDestination(string simname, vector pos, vector look_at)
1726 { 1726 {
1727 m_LSL_Functions.llRemoveFromLandPassList(avatar); 1727 m_LSL_Functions.llMapDestination(simname, pos, look_at);
1728 } 1728 }
1729 1729
1730 public void llRemoveFromLandBanList(string avatar) 1730 public void llAddToLandBanList(string avatar, double hours)
1731 { 1731 {
1732 m_LSL_Functions.llRemoveFromLandBanList(avatar); 1732 m_LSL_Functions.llAddToLandBanList(avatar, hours);
1733 } 1733 }
1734 1734
1735 public void llSetCameraParams(LSL_Types.list rules) 1735 public void llRemoveFromLandPassList(string avatar)
1736 { 1736 {
1737 m_LSL_Functions.llSetCameraParams(rules); 1737 m_LSL_Functions.llRemoveFromLandPassList(avatar);
1738 } 1738 }
1739 1739
1740 public void llClearCameraParams() 1740 public void llRemoveFromLandBanList(string avatar)
1741 { 1741 {
1742 m_LSL_Functions.llClearCameraParams(); 1742 m_LSL_Functions.llRemoveFromLandBanList(avatar);
1743 } 1743 }
1744 1744
1745 public double llListStatistics(int operation, LSL_Types.list src) 1745 public void llSetCameraParams(LSL_Types.list rules)
1746 { 1746 {
1747 return m_LSL_Functions.llListStatistics(operation, src); 1747 m_LSL_Functions.llSetCameraParams(rules);
1748 } 1748 }
1749 1749
1750 public int llGetUnixTime() 1750 public void llClearCameraParams()
1751 { 1751 {
1752 return m_LSL_Functions.llGetUnixTime(); 1752 m_LSL_Functions.llClearCameraParams();
1753 } 1753 }
1754 1754
1755 public int llGetParcelFlags(vector pos) 1755 public double llListStatistics(int operation, LSL_Types.list src)
1756 { 1756 {
1757 return m_LSL_Functions.llGetParcelFlags(pos); 1757 return m_LSL_Functions.llListStatistics(operation, src);
1758 } 1758 }
1759 1759
1760 public int llGetRegionFlags() 1760 public int llGetUnixTime()
1761 { 1761 {
1762 return m_LSL_Functions.llGetRegionFlags(); 1762 return m_LSL_Functions.llGetUnixTime();
1763 } 1763 }
1764 1764
1765 public string llXorBase64StringsCorrect(string str1, string str2) 1765 public int llGetParcelFlags(vector pos)
1766 { 1766 {
1767 return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); 1767 return m_LSL_Functions.llGetParcelFlags(pos);
1768 } 1768 }
1769 1769
1770 public string llHTTPRequest(string url, LSL_Types.list parameters, string body) 1770 public int llGetRegionFlags()
1771 { 1771 {
1772 return m_LSL_Functions.llHTTPRequest(url, parameters, body); 1772 return m_LSL_Functions.llGetRegionFlags();
1773 } 1773 }
1774 1774
1775 public void llResetLandBanList() 1775 public string llXorBase64StringsCorrect(string str1, string str2)
1776 { 1776 {
1777 m_LSL_Functions.llResetLandBanList(); 1777 return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2);
1778 } 1778 }
1779 1779
1780 public void llResetLandPassList() 1780 public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
1781 { 1781 {
1782 m_LSL_Functions.llResetLandPassList(); 1782 return m_LSL_Functions.llHTTPRequest(url, parameters, body);
1783 } 1783 }
1784 1784
1785 public int llGetParcelPrimCount(vector pos, int category, int sim_wide) 1785 public void llResetLandBanList()
1786 { 1786 {
1787 return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); 1787 m_LSL_Functions.llResetLandBanList();
1788 } 1788 }
1789 1789
1790 public LSL_Types.list llGetParcelPrimOwners(vector pos) 1790 public void llResetLandPassList()
1791 { 1791 {
1792 return m_LSL_Functions.llGetParcelPrimOwners(pos); 1792 m_LSL_Functions.llResetLandPassList();
1793 } 1793 }
1794 1794
1795 public int llGetObjectPrimCount(string object_id) 1795 public int llGetParcelPrimCount(vector pos, int category, int sim_wide)
1796 { 1796 {
1797 return m_LSL_Functions.llGetObjectPrimCount(object_id); 1797 return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide);
1798 } 1798 }
1799 1799
1800 // 1800 public LSL_Types.list llGetParcelPrimOwners(vector pos)
1801 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 1801 {
1802 // 1802 return m_LSL_Functions.llGetParcelPrimOwners(pos);
1803 public int llGetParcelMaxPrims(vector pos, int sim_wide) 1803 }
1804 { 1804
1805 return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); 1805 public int llGetObjectPrimCount(string object_id)
1806 } 1806 {
1807 1807 return m_LSL_Functions.llGetObjectPrimCount(object_id);
1808 public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param) 1808 }
1809 { 1809
1810 return m_LSL_Functions.llGetParcelDetails(pos, param); 1810 //
1811 } 1811 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1812 1812 //
1813 // 1813 public int llGetParcelMaxPrims(vector pos, int sim_wide)
1814 // OpenSim Functions 1814 {
1815 // 1815 return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide);
1816 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, 1816 }
1817 int timer) 1817
1818 { 1818 public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param)
1819 return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); 1819 {
1820 } 1820 return m_LSL_Functions.llGetParcelDetails(pos, param);
1821 1821 }
1822 public double osTerrainGetHeight(int x, int y) 1822
1823 { 1823 //
1824 return m_LSL_Functions.osTerrainGetHeight(x, y); 1824 // OpenSim Functions
1825 } 1825 //
1826 1826 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
1827 public int osTerrainSetHeight(int x, int y, double val) 1827 int timer)
1828 { 1828 {
1829 return m_LSL_Functions.osTerrainSetHeight(x, y, val); 1829 return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer);
1830 } 1830 }
1831 1831
1832 public int osRegionRestart(double seconds) 1832 public double osTerrainGetHeight(int x, int y)
1833 { 1833 {
1834 return m_LSL_Functions.osRegionRestart(seconds); 1834 return m_LSL_Functions.osTerrainGetHeight(x, y);
1835 } 1835 }
1836 1836
1837 // LSL CONSTANTS 1837 public int osTerrainSetHeight(int x, int y, double val)
1838 public const int TRUE = 1; 1838 {
1839 public const int FALSE = 0; 1839 return m_LSL_Functions.osTerrainSetHeight(x, y, val);
1840 public const int STATUS_PHYSICS = 1; 1840 }
1841 public const int STATUS_ROTATE_X = 2; 1841
1842 public const int STATUS_ROTATE_Y = 4; 1842 public int osRegionRestart(double seconds)
1843 public const int STATUS_ROTATE_Z = 8; 1843 {
1844 public const int STATUS_PHANTOM = 16; 1844 return m_LSL_Functions.osRegionRestart(seconds);
1845 public const int STATUS_SANDBOX = 32; 1845 }
1846 public const int STATUS_BLOCK_GRAB = 64; 1846
1847 public const int STATUS_DIE_AT_EDGE = 128; 1847 // LSL CONSTANTS
1848 public const int STATUS_RETURN_AT_EDGE = 256; 1848 public const int TRUE = 1;
1849 public const int AGENT = 1; 1849 public const int FALSE = 0;
1850 public const int ACTIVE = 2; 1850 public const int STATUS_PHYSICS = 1;
1851 public const int PASSIVE = 4; 1851 public const int STATUS_ROTATE_X = 2;
1852 public const int SCRIPTED = 8; 1852 public const int STATUS_ROTATE_Y = 4;
1853 public const int CONTROL_FWD = 1; 1853 public const int STATUS_ROTATE_Z = 8;
1854 public const int CONTROL_BACK = 2; 1854 public const int STATUS_PHANTOM = 16;
1855 public const int CONTROL_LEFT = 4; 1855 public const int STATUS_SANDBOX = 32;
1856 public const int CONTROL_RIGHT = 8; 1856 public const int STATUS_BLOCK_GRAB = 64;
1857 public const int CONTROL_UP = 16; 1857 public const int STATUS_DIE_AT_EDGE = 128;
1858 public const int CONTROL_DOWN = 32; 1858 public const int STATUS_RETURN_AT_EDGE = 256;
1859 public const int CONTROL_ROT_LEFT = 256; 1859 public const int AGENT = 1;
1860 public const int CONTROL_ROT_RIGHT = 512; 1860 public const int ACTIVE = 2;
1861 public const int CONTROL_LBUTTON = 268435456; 1861 public const int PASSIVE = 4;
1862 public const int CONTROL_ML_LBUTTON = 1073741824; 1862 public const int SCRIPTED = 8;
1863 public const int PERMISSION_DEBIT = 2; 1863 public const int CONTROL_FWD = 1;
1864 public const int PERMISSION_TAKE_CONTROLS = 4; 1864 public const int CONTROL_BACK = 2;
1865 public const int PERMISSION_REMAP_CONTROLS = 8; 1865 public const int CONTROL_LEFT = 4;
1866 public const int PERMISSION_TRIGGER_ANIMATION = 16; 1866 public const int CONTROL_RIGHT = 8;
1867 public const int PERMISSION_ATTACH = 32; 1867 public const int CONTROL_UP = 16;
1868 public const int PERMISSION_RELEASE_OWNERSHIP = 64; 1868 public const int CONTROL_DOWN = 32;
1869 public const int PERMISSION_CHANGE_LINKS = 128; 1869 public const int CONTROL_ROT_LEFT = 256;
1870 public const int PERMISSION_CHANGE_JOINTS = 256; 1870 public const int CONTROL_ROT_RIGHT = 512;
1871 public const int PERMISSION_CHANGE_PERMISSIONS = 512; 1871 public const int CONTROL_LBUTTON = 268435456;
1872 public const int PERMISSION_TRACK_CAMERA = 1024; 1872 public const int CONTROL_ML_LBUTTON = 1073741824;
1873 public const int AGENT_FLYING = 1; 1873 public const int PERMISSION_DEBIT = 2;
1874 public const int AGENT_ATTACHMENTS = 2; 1874 public const int PERMISSION_TAKE_CONTROLS = 4;
1875 public const int AGENT_SCRIPTED = 4; 1875 public const int PERMISSION_REMAP_CONTROLS = 8;
1876 public const int AGENT_MOUSELOOK = 8; 1876 public const int PERMISSION_TRIGGER_ANIMATION = 16;
1877 public const int AGENT_SITTING = 16; 1877 public const int PERMISSION_ATTACH = 32;
1878 public const int AGENT_ON_OBJECT = 32; 1878 public const int PERMISSION_RELEASE_OWNERSHIP = 64;
1879 public const int AGENT_AWAY = 64; 1879 public const int PERMISSION_CHANGE_LINKS = 128;
1880 public const int AGENT_WALKING = 128; 1880 public const int PERMISSION_CHANGE_JOINTS = 256;
1881 public const int AGENT_IN_AIR = 256; 1881 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
1882 public const int AGENT_TYPING = 512; 1882 public const int PERMISSION_TRACK_CAMERA = 1024;
1883 public const int AGENT_CROUCHING = 1024; 1883 public const int AGENT_FLYING = 1;
1884 public const int AGENT_BUSY = 2048; 1884 public const int AGENT_ATTACHMENTS = 2;
1885 public const int AGENT_ALWAYS_RUN = 4096; 1885 public const int AGENT_SCRIPTED = 4;
1886 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 1886 public const int AGENT_MOUSELOOK = 8;
1887 public const int PSYS_PART_INTERP_SCALE_MASK = 2; 1887 public const int AGENT_SITTING = 16;
1888 public const int PSYS_PART_BOUNCE_MASK = 4; 1888 public const int AGENT_ON_OBJECT = 32;
1889 public const int PSYS_PART_WIND_MASK = 8; 1889 public const int AGENT_AWAY = 64;
1890 public const int PSYS_PART_FOLLOW_SRC_MASK = 16; 1890 public const int AGENT_WALKING = 128;
1891 public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; 1891 public const int AGENT_IN_AIR = 256;
1892 public const int PSYS_PART_TARGET_POS_MASK = 64; 1892 public const int AGENT_TYPING = 512;
1893 public const int PSYS_PART_TARGET_LINEAR_MASK = 128; 1893 public const int AGENT_CROUCHING = 1024;
1894 public const int PSYS_PART_EMISSIVE_MASK = 256; 1894 public const int AGENT_BUSY = 2048;
1895 public const int PSYS_PART_FLAGS = 0; 1895 public const int AGENT_ALWAYS_RUN = 4096;
1896 public const int PSYS_PART_START_COLOR = 1; 1896 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
1897 public const int PSYS_PART_START_ALPHA = 2; 1897 public const int PSYS_PART_INTERP_SCALE_MASK = 2;
1898 public const int PSYS_PART_END_COLOR = 3; 1898 public const int PSYS_PART_BOUNCE_MASK = 4;
1899 public const int PSYS_PART_END_ALPHA = 4; 1899 public const int PSYS_PART_WIND_MASK = 8;
1900 public const int PSYS_PART_START_SCALE = 5; 1900 public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
1901 public const int PSYS_PART_END_SCALE = 6; 1901 public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
1902 public const int PSYS_PART_MAX_AGE = 7; 1902 public const int PSYS_PART_TARGET_POS_MASK = 64;
1903 public const int PSYS_SRC_ACCEL = 8; 1903 public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
1904 public const int PSYS_SRC_PATTERN = 9; 1904 public const int PSYS_PART_EMISSIVE_MASK = 256;
1905 public const int PSYS_SRC_INNERANGLE = 10; 1905 public const int PSYS_PART_FLAGS = 0;
1906 public const int PSYS_SRC_OUTERANGLE = 11; 1906 public const int PSYS_PART_START_COLOR = 1;
1907 public const int PSYS_SRC_TEXTURE = 12; 1907 public const int PSYS_PART_START_ALPHA = 2;
1908 public const int PSYS_SRC_BURST_RATE = 13; 1908 public const int PSYS_PART_END_COLOR = 3;
1909 public const int PSYS_SRC_BURST_PART_COUNT = 15; 1909 public const int PSYS_PART_END_ALPHA = 4;
1910 public const int PSYS_SRC_BURST_RADIUS = 16; 1910 public const int PSYS_PART_START_SCALE = 5;
1911 public const int PSYS_SRC_BURST_SPEED_MIN = 17; 1911 public const int PSYS_PART_END_SCALE = 6;
1912 public const int PSYS_SRC_BURST_SPEED_MAX = 18; 1912 public const int PSYS_PART_MAX_AGE = 7;
1913 public const int PSYS_SRC_MAX_AGE = 19; 1913 public const int PSYS_SRC_ACCEL = 8;
1914 public const int PSYS_SRC_TARGET_KEY = 20; 1914 public const int PSYS_SRC_PATTERN = 9;
1915 public const int PSYS_SRC_OMEGA = 21; 1915 public const int PSYS_SRC_INNERANGLE = 10;
1916 public const int PSYS_SRC_ANGLE_BEGIN = 22; 1916 public const int PSYS_SRC_OUTERANGLE = 11;
1917 public const int PSYS_SRC_ANGLE_END = 23; 1917 public const int PSYS_SRC_TEXTURE = 12;
1918 public const int PSYS_SRC_PATTERN_DROP = 1; 1918 public const int PSYS_SRC_BURST_RATE = 13;
1919 public const int PSYS_SRC_PATTERN_EXPLODE = 2; 1919 public const int PSYS_SRC_BURST_PART_COUNT = 15;
1920 public const int PSYS_SRC_PATTERN_ANGLE = 4; 1920 public const int PSYS_SRC_BURST_RADIUS = 16;
1921 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; 1921 public const int PSYS_SRC_BURST_SPEED_MIN = 17;
1922 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; 1922 public const int PSYS_SRC_BURST_SPEED_MAX = 18;
1923 public const int VEHICLE_TYPE_NONE = 0; 1923 public const int PSYS_SRC_MAX_AGE = 19;
1924 public const int VEHICLE_TYPE_SLED = 1; 1924 public const int PSYS_SRC_TARGET_KEY = 20;
1925 public const int VEHICLE_TYPE_CAR = 2; 1925 public const int PSYS_SRC_OMEGA = 21;
1926 public const int VEHICLE_TYPE_BOAT = 3; 1926 public const int PSYS_SRC_ANGLE_BEGIN = 22;
1927 public const int VEHICLE_TYPE_AIRPLANE = 4; 1927 public const int PSYS_SRC_ANGLE_END = 23;
1928 public const int VEHICLE_TYPE_BALLOON = 5; 1928 public const int PSYS_SRC_PATTERN_DROP = 1;
1929 public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; 1929 public const int PSYS_SRC_PATTERN_EXPLODE = 2;
1930 public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; 1930 public const int PSYS_SRC_PATTERN_ANGLE = 4;
1931 public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; 1931 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
1932 public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; 1932 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
1933 public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; 1933 public const int VEHICLE_TYPE_NONE = 0;
1934 public const int VEHICLE_HOVER_HEIGHT = 24; 1934 public const int VEHICLE_TYPE_SLED = 1;
1935 public const int VEHICLE_HOVER_EFFICIENCY = 25; 1935 public const int VEHICLE_TYPE_CAR = 2;
1936 public const int VEHICLE_HOVER_TIMESCALE = 26; 1936 public const int VEHICLE_TYPE_BOAT = 3;
1937 public const int VEHICLE_BUOYANCY = 27; 1937 public const int VEHICLE_TYPE_AIRPLANE = 4;
1938 public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; 1938 public const int VEHICLE_TYPE_BALLOON = 5;
1939 public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; 1939 public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
1940 public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; 1940 public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
1941 public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; 1941 public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
1942 public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; 1942 public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
1943 public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; 1943 public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
1944 public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; 1944 public const int VEHICLE_HOVER_HEIGHT = 24;
1945 public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; 1945 public const int VEHICLE_HOVER_EFFICIENCY = 25;
1946 public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; 1946 public const int VEHICLE_HOVER_TIMESCALE = 26;
1947 public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; 1947 public const int VEHICLE_BUOYANCY = 27;
1948 public const int VEHICLE_BANKING_EFFICIENCY = 38; 1948 public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
1949 public const int VEHICLE_BANKING_MIX = 39; 1949 public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
1950 public const int VEHICLE_BANKING_TIMESCALE = 40; 1950 public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
1951 public const int VEHICLE_REFERENCE_FRAME = 44; 1951 public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
1952 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; 1952 public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
1953 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; 1953 public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
1954 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; 1954 public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
1955 public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; 1955 public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
1956 public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; 1956 public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
1957 public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; 1957 public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
1958 public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; 1958 public const int VEHICLE_BANKING_EFFICIENCY = 38;
1959 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; 1959 public const int VEHICLE_BANKING_MIX = 39;
1960 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; 1960 public const int VEHICLE_BANKING_TIMESCALE = 40;
1961 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; 1961 public const int VEHICLE_REFERENCE_FRAME = 44;
1962 public const int INVENTORY_ALL = -1; 1962 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
1963 public const int INVENTORY_NONE = -1; 1963 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
1964 public const int INVENTORY_TEXTURE = 0; 1964 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
1965 public const int INVENTORY_SOUND = 1; 1965 public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
1966 public const int INVENTORY_LANDMARK = 3; 1966 public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
1967 public const int INVENTORY_CLOTHING = 5; 1967 public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
1968 public const int INVENTORY_OBJECT = 6; 1968 public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
1969 public const int INVENTORY_NOTECARD = 7; 1969 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
1970 public const int INVENTORY_SCRIPT = 10; 1970 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
1971 public const int INVENTORY_BODYPART = 13; 1971 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
1972 public const int INVENTORY_ANIMATION = 20; 1972 public const int INVENTORY_ALL = -1;
1973 public const int INVENTORY_GESTURE = 21; 1973 public const int INVENTORY_NONE = -1;
1974 public const int ATTACH_CHEST = 1; 1974 public const int INVENTORY_TEXTURE = 0;
1975 public const int ATTACH_HEAD = 2; 1975 public const int INVENTORY_SOUND = 1;
1976 public const int ATTACH_LSHOULDER = 3; 1976 public const int INVENTORY_LANDMARK = 3;
1977 public const int ATTACH_RSHOULDER = 4; 1977 public const int INVENTORY_CLOTHING = 5;
1978 public const int ATTACH_LHAND = 5; 1978 public const int INVENTORY_OBJECT = 6;
1979 public const int ATTACH_RHAND = 6; 1979 public const int INVENTORY_NOTECARD = 7;
1980 public const int ATTACH_LFOOT = 7; 1980 public const int INVENTORY_SCRIPT = 10;
1981 public const int ATTACH_RFOOT = 8; 1981 public const int INVENTORY_BODYPART = 13;
1982 public const int ATTACH_BACK = 9; 1982 public const int INVENTORY_ANIMATION = 20;
1983 public const int ATTACH_PELVIS = 10; 1983 public const int INVENTORY_GESTURE = 21;
1984 public const int ATTACH_MOUTH = 11; 1984 public const int ATTACH_CHEST = 1;
1985 public const int ATTACH_CHIN = 12; 1985 public const int ATTACH_HEAD = 2;
1986 public const int ATTACH_LEAR = 13; 1986 public const int ATTACH_LSHOULDER = 3;
1987 public const int ATTACH_REAR = 14; 1987 public const int ATTACH_RSHOULDER = 4;
1988 public const int ATTACH_LEYE = 15; 1988 public const int ATTACH_LHAND = 5;
1989 public const int ATTACH_REYE = 16; 1989 public const int ATTACH_RHAND = 6;
1990 public const int ATTACH_NOSE = 17; 1990 public const int ATTACH_LFOOT = 7;
1991 public const int ATTACH_RUARM = 18; 1991 public const int ATTACH_RFOOT = 8;
1992 public const int ATTACH_RLARM = 19; 1992 public const int ATTACH_BACK = 9;
1993 public const int ATTACH_LUARM = 20; 1993 public const int ATTACH_PELVIS = 10;
1994 public const int ATTACH_LLARM = 21; 1994 public const int ATTACH_MOUTH = 11;
1995 public const int ATTACH_RHIP = 22; 1995 public const int ATTACH_CHIN = 12;
1996 public const int ATTACH_RULEG = 23; 1996 public const int ATTACH_LEAR = 13;
1997 public const int ATTACH_RLLEG = 24; 1997 public const int ATTACH_REAR = 14;
1998 public const int ATTACH_LHIP = 25; 1998 public const int ATTACH_LEYE = 15;
1999 public const int ATTACH_LULEG = 26; 1999 public const int ATTACH_REYE = 16;
2000 public const int ATTACH_LLLEG = 27; 2000 public const int ATTACH_NOSE = 17;
2001 public const int ATTACH_BELLY = 28; 2001 public const int ATTACH_RUARM = 18;
2002 public const int ATTACH_RPEC = 29; 2002 public const int ATTACH_RLARM = 19;
2003 public const int ATTACH_LPEC = 30; 2003 public const int ATTACH_LUARM = 20;
2004 public const int LAND_LEVEL = 0; 2004 public const int ATTACH_LLARM = 21;
2005 public const int LAND_RAISE = 1; 2005 public const int ATTACH_RHIP = 22;
2006 public const int LAND_LOWER = 2; 2006 public const int ATTACH_RULEG = 23;
2007 public const int LAND_SMOOTH = 3; 2007 public const int ATTACH_RLLEG = 24;
2008 public const int LAND_NOISE = 4; 2008 public const int ATTACH_LHIP = 25;
2009 public const int LAND_REVERT = 5; 2009 public const int ATTACH_LULEG = 26;
2010 public const int LAND_SMALL_BRUSH = 1; 2010 public const int ATTACH_LLLEG = 27;
2011 public const int LAND_MEDIUM_BRUSH = 2; 2011 public const int ATTACH_BELLY = 28;
2012 public const int LAND_LARGE_BRUSH = 3; 2012 public const int ATTACH_RPEC = 29;
2013 public const int DATA_ONLINE = 1; 2013 public const int ATTACH_LPEC = 30;
2014 public const int DATA_NAME = 2; 2014 public const int LAND_LEVEL = 0;
2015 public const int DATA_BORN = 3; 2015 public const int LAND_RAISE = 1;
2016 public const int DATA_RATING = 4; 2016 public const int LAND_LOWER = 2;
2017 public const int DATA_SIM_POS = 5; 2017 public const int LAND_SMOOTH = 3;
2018 public const int DATA_SIM_STATUS = 6; 2018 public const int LAND_NOISE = 4;
2019 public const int DATA_SIM_RATING = 7; 2019 public const int LAND_REVERT = 5;
2020 public const int ANIM_ON = 1; 2020 public const int LAND_SMALL_BRUSH = 1;
2021 public const int LOOP = 2; 2021 public const int LAND_MEDIUM_BRUSH = 2;
2022 public const int REVERSE = 4; 2022 public const int LAND_LARGE_BRUSH = 3;
2023 public const int PING_PONG = 8; 2023 public const int DATA_ONLINE = 1;
2024 public const int SMOOTH = 16; 2024 public const int DATA_NAME = 2;
2025 public const int ROTATE = 32; 2025 public const int DATA_BORN = 3;
2026 public const int SCALE = 64; 2026 public const int DATA_RATING = 4;
2027 public const int ALL_SIDES = -1; 2027 public const int DATA_SIM_POS = 5;
2028 public const int LINK_SET = -1; 2028 public const int DATA_SIM_STATUS = 6;
2029 public const int LINK_ROOT = 1; 2029 public const int DATA_SIM_RATING = 7;
2030 public const int LINK_ALL_OTHERS = -2; 2030 public const int ANIM_ON = 1;
2031 public const int LINK_ALL_CHILDREN = -3; 2031 public const int LOOP = 2;
2032 public const int LINK_THIS = -4; 2032 public const int REVERSE = 4;
2033 public const int CHANGED_INVENTORY = 1; 2033 public const int PING_PONG = 8;
2034 public const int CHANGED_COLOR = 2; 2034 public const int SMOOTH = 16;
2035 public const int CHANGED_SHAPE = 4; 2035 public const int ROTATE = 32;
2036 public const int CHANGED_SCALE = 8; 2036 public const int SCALE = 64;
2037 public const int CHANGED_TEXTURE = 16; 2037 public const int ALL_SIDES = -1;
2038 public const int CHANGED_LINK = 32; 2038 public const int LINK_SET = -1;
2039 public const int CHANGED_ALLOWED_DROP = 64; 2039 public const int LINK_ROOT = 1;
2040 public const int CHANGED_OWNER = 128; 2040 public const int LINK_ALL_OTHERS = -2;
2041 public const int TYPE_INVALID = 0; 2041 public const int LINK_ALL_CHILDREN = -3;
2042 public const int TYPE_INTEGER = 1; 2042 public const int LINK_THIS = -4;
2043 public const int TYPE_double = 2; 2043 public const int CHANGED_INVENTORY = 1;
2044 public const int TYPE_STRING = 3; 2044 public const int CHANGED_COLOR = 2;
2045 public const int TYPE_KEY = 4; 2045 public const int CHANGED_SHAPE = 4;
2046 public const int TYPE_VECTOR = 5; 2046 public const int CHANGED_SCALE = 8;
2047 public const int TYPE_ROTATION = 6; 2047 public const int CHANGED_TEXTURE = 16;
2048 public const int REMOTE_DATA_CHANNEL = 1; 2048 public const int CHANGED_LINK = 32;
2049 public const int REMOTE_DATA_REQUEST = 2; 2049 public const int CHANGED_ALLOWED_DROP = 64;
2050 public const int REMOTE_DATA_REPLY = 3; 2050 public const int CHANGED_OWNER = 128;
2051 2051 public const int TYPE_INVALID = 0;
2052 public const int PRIM_MATERIAL = 2; 2052 public const int TYPE_INTEGER = 1;
2053 public const int PRIM_PHYSICS = 3; 2053 public const int TYPE_double = 2;
2054 public const int PRIM_TEMP_ON_REZ = 4; 2054 public const int TYPE_STRING = 3;
2055 public const int PRIM_PHANTOM = 5; 2055 public const int TYPE_KEY = 4;
2056 public const int PRIM_POSITION = 6; 2056 public const int TYPE_VECTOR = 5;
2057 public const int PRIM_SIZE = 7; 2057 public const int TYPE_ROTATION = 6;
2058 public const int PRIM_ROTATION = 8; 2058 public const int REMOTE_DATA_CHANNEL = 1;
2059 public const int PRIM_TYPE = 9; 2059 public const int REMOTE_DATA_REQUEST = 2;
2060 public const int PRIM_TEXTURE = 17; 2060 public const int REMOTE_DATA_REPLY = 3;
2061 public const int PRIM_COLOR = 18; 2061
2062 public const int PRIM_BUMP_SHINY = 19; 2062 public const int PRIM_MATERIAL = 2;
2063 public const int PRIM_FULLBRIGHT = 20; 2063 public const int PRIM_PHYSICS = 3;
2064 public const int PRIM_FLEXIBLE = 21; 2064 public const int PRIM_TEMP_ON_REZ = 4;
2065 public const int PRIM_TEXGEN = 22; 2065 public const int PRIM_PHANTOM = 5;
2066 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake 2066 public const int PRIM_POSITION = 6;
2067 public const int PRIM_POINT_LIGHT = 23; // Huh? 2067 public const int PRIM_SIZE = 7;
2068 public const int PRIM_TEXGEN_DEFAULT = 0; 2068 public const int PRIM_ROTATION = 8;
2069 public const int PRIM_TEXGEN_PLANAR = 1; 2069 public const int PRIM_TYPE = 9;
2070 public const int PRIM_TYPE_BOX = 0; 2070 public const int PRIM_TEXTURE = 17;
2071 public const int PRIM_TYPE_CYLINDER = 1; 2071 public const int PRIM_COLOR = 18;
2072 public const int PRIM_TYPE_PRISM = 2; 2072 public const int PRIM_BUMP_SHINY = 19;
2073 public const int PRIM_TYPE_SPHERE = 3; 2073 public const int PRIM_FULLBRIGHT = 20;
2074 public const int PRIM_TYPE_TORUS = 4; 2074 public const int PRIM_FLEXIBLE = 21;
2075 public const int PRIM_TYPE_TUBE = 5; 2075 public const int PRIM_TEXGEN = 22;
2076 public const int PRIM_TYPE_RING = 6; 2076 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
2077 public const int PRIM_TYPE_SCULPT = 7; 2077 public const int PRIM_POINT_LIGHT = 23; // Huh?
2078 public const int PRIM_HOLE_DEFAULT = 0; 2078 public const int PRIM_TEXGEN_DEFAULT = 0;
2079 public const int PRIM_HOLE_CIRCLE = 16; 2079 public const int PRIM_TEXGEN_PLANAR = 1;
2080 public const int PRIM_HOLE_SQUARE = 32; 2080 public const int PRIM_TYPE_BOX = 0;
2081 public const int PRIM_HOLE_TRIANGLE = 48; 2081 public const int PRIM_TYPE_CYLINDER = 1;
2082 public const int PRIM_MATERIAL_STONE = 0; 2082 public const int PRIM_TYPE_PRISM = 2;
2083 public const int PRIM_MATERIAL_METAL = 1; 2083 public const int PRIM_TYPE_SPHERE = 3;
2084 public const int PRIM_MATERIAL_GLASS = 2; 2084 public const int PRIM_TYPE_TORUS = 4;
2085 public const int PRIM_MATERIAL_WOOD = 3; 2085 public const int PRIM_TYPE_TUBE = 5;
2086 public const int PRIM_MATERIAL_FLESH = 4; 2086 public const int PRIM_TYPE_RING = 6;
2087 public const int PRIM_MATERIAL_PLASTIC = 5; 2087 public const int PRIM_TYPE_SCULPT = 7;
2088 public const int PRIM_MATERIAL_RUBBER = 6; 2088 public const int PRIM_HOLE_DEFAULT = 0;
2089 public const int PRIM_MATERIAL_LIGHT = 7; 2089 public const int PRIM_HOLE_CIRCLE = 16;
2090 public const int PRIM_SHINY_NONE = 0; 2090 public const int PRIM_HOLE_SQUARE = 32;
2091 public const int PRIM_SHINY_LOW = 1; 2091 public const int PRIM_HOLE_TRIANGLE = 48;
2092 public const int PRIM_SHINY_MEDIUM = 2; 2092 public const int PRIM_MATERIAL_STONE = 0;
2093 public const int PRIM_SHINY_HIGH = 3; 2093 public const int PRIM_MATERIAL_METAL = 1;
2094 public const int PRIM_BUMP_NONE = 0; 2094 public const int PRIM_MATERIAL_GLASS = 2;
2095 public const int PRIM_BUMP_BRIGHT = 1; 2095 public const int PRIM_MATERIAL_WOOD = 3;
2096 public const int PRIM_BUMP_DARK = 2; 2096 public const int PRIM_MATERIAL_FLESH = 4;
2097 public const int PRIM_BUMP_WOOD = 3; 2097 public const int PRIM_MATERIAL_PLASTIC = 5;
2098 public const int PRIM_BUMP_BARK = 4; 2098 public const int PRIM_MATERIAL_RUBBER = 6;
2099 public const int PRIM_BUMP_BRICKS = 5; 2099 public const int PRIM_MATERIAL_LIGHT = 7;
2100 public const int PRIM_BUMP_CHECKER = 6; 2100 public const int PRIM_SHINY_NONE = 0;
2101 public const int PRIM_BUMP_CONCRETE = 7; 2101 public const int PRIM_SHINY_LOW = 1;
2102 public const int PRIM_BUMP_TILE = 8; 2102 public const int PRIM_SHINY_MEDIUM = 2;
2103 public const int PRIM_BUMP_STONE = 9; 2103 public const int PRIM_SHINY_HIGH = 3;
2104 public const int PRIM_BUMP_DISKS = 10; 2104 public const int PRIM_BUMP_NONE = 0;
2105 public const int PRIM_BUMP_GRAVEL = 11; 2105 public const int PRIM_BUMP_BRIGHT = 1;
2106 public const int PRIM_BUMP_BLOBS = 12; 2106 public const int PRIM_BUMP_DARK = 2;
2107 public const int PRIM_BUMP_SIDING = 13; 2107 public const int PRIM_BUMP_WOOD = 3;
2108 public const int PRIM_BUMP_LARGETILE = 14; 2108 public const int PRIM_BUMP_BARK = 4;
2109 public const int PRIM_BUMP_STUCCO = 15; 2109 public const int PRIM_BUMP_BRICKS = 5;
2110 public const int PRIM_BUMP_SUCTION = 16; 2110 public const int PRIM_BUMP_CHECKER = 6;
2111 public const int PRIM_BUMP_WEAVE = 17; 2111 public const int PRIM_BUMP_CONCRETE = 7;
2112 2112 public const int PRIM_BUMP_TILE = 8;
2113 public const int PRIM_SCULPT_TYPE_SPHERE = 1; 2113 public const int PRIM_BUMP_STONE = 9;
2114 public const int PRIM_SCULPT_TYPE_TORUS = 2; 2114 public const int PRIM_BUMP_DISKS = 10;
2115 public const int PRIM_SCULPT_TYPE_PLANE = 3; 2115 public const int PRIM_BUMP_GRAVEL = 11;
2116 public const int PRIM_SCULPT_TYPE_CYLINDER = 4; 2116 public const int PRIM_BUMP_BLOBS = 12;
2117 2117 public const int PRIM_BUMP_SIDING = 13;
2118 2118 public const int PRIM_BUMP_LARGETILE = 14;
2119 public const int MASK_BASE = 0; 2119 public const int PRIM_BUMP_STUCCO = 15;
2120 public const int MASK_OWNER = 1; 2120 public const int PRIM_BUMP_SUCTION = 16;
2121 public const int MASK_GROUP = 2; 2121 public const int PRIM_BUMP_WEAVE = 17;
2122 public const int MASK_EVERYONE = 3; 2122
2123 public const int MASK_NEXT = 4; 2123 public const int PRIM_SCULPT_TYPE_SPHERE = 1;
2124 public const int PERM_TRANSFER = 8192; 2124 public const int PRIM_SCULPT_TYPE_TORUS = 2;
2125 public const int PERM_MODIFY = 16384; 2125 public const int PRIM_SCULPT_TYPE_PLANE = 3;
2126 public const int PERM_COPY = 32768; 2126 public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
2127 public const int PERM_MOVE = 524288; 2127
2128 public const int PERM_ALL = 2147483647; 2128
2129 public const int PARCEL_MEDIA_COMMAND_STOP = 0; 2129 public const int MASK_BASE = 0;
2130 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; 2130 public const int MASK_OWNER = 1;
2131 public const int PARCEL_MEDIA_COMMAND_PLAY = 2; 2131 public const int MASK_GROUP = 2;
2132 public const int PARCEL_MEDIA_COMMAND_LOOP = 3; 2132 public const int MASK_EVERYONE = 3;
2133 public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; 2133 public const int MASK_NEXT = 4;
2134 public const int PARCEL_MEDIA_COMMAND_URL = 5; 2134 public const int PERM_TRANSFER = 8192;
2135 public const int PARCEL_MEDIA_COMMAND_TIME = 6; 2135 public const int PERM_MODIFY = 16384;
2136 public const int PARCEL_MEDIA_COMMAND_AGENT = 7; 2136 public const int PERM_COPY = 32768;
2137 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; 2137 public const int PERM_MOVE = 524288;
2138 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; 2138 public const int PERM_ALL = 2147483647;
2139 public const int PAY_HIDE = -1; 2139 public const int PARCEL_MEDIA_COMMAND_STOP = 0;
2140 public const int PAY_DEFAULT = -2; 2140 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
2141 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; 2141 public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
2142 public const string EOF = "\n\n\n"; 2142 public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
2143 public const double PI = 3.14159274f; 2143 public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
2144 public const double TWO_PI = 6.28318548f; 2144 public const int PARCEL_MEDIA_COMMAND_URL = 5;
2145 public const double PI_BY_TWO = 1.57079637f; 2145 public const int PARCEL_MEDIA_COMMAND_TIME = 6;
2146 public const double DEG_TO_RAD = 0.01745329238f; 2146 public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
2147 public const double RAD_TO_DEG = 57.29578f; 2147 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
2148 public const double SQRT2 = 1.414213538f; 2148 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
2149 2149 public const int PAY_HIDE = -1;
2150 // Can not be public const? 2150 public const int PAY_DEFAULT = -2;
2151 public vector ZERO_VECTOR = new vector(0, 0, 0); 2151 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
2152 public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); 2152 public const string EOF = "\n\n\n";
2153 } 2153 public const double PI = 3.14159274f;
2154 public const double TWO_PI = 6.28318548f;
2155 public const double PI_BY_TWO = 1.57079637f;
2156 public const double DEG_TO_RAD = 0.01745329238f;
2157 public const double RAD_TO_DEG = 57.29578f;
2158 public const double SQRT2 = 1.414213538f;
2159
2160 // Can not be public const?
2161 public vector ZERO_VECTOR = new vector(0, 0, 0);
2162 public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0);
2163
2164 }
2154} \ No newline at end of file 2165} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 1d9ca96..f4a1a00 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -1,3015 +1,3003 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime; 31using System.Runtime.Remoting.Lifetime;
32using System.Text; 32using System.Text;
33using System.Threading; 33using System.Threading;
34using Axiom.Math; 34using Axiom.Math;
35using libsecondlife; 35using libsecondlife;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
39using OpenSim.Region.ScriptEngine.Common; 39using OpenSim.Region.ScriptEngine.Common;
40using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 40//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
41 41
42namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler 42namespace OpenSim.Region.ScriptEngine.Common
43{ 43{
44 // 44 /// <summary>
45 // !!!IMPORTANT!!! 45 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
46 // 46 /// </summary>
47 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status 47 public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
48 // 48 {
49 49 private ASCIIEncoding enc = new ASCIIEncoding();
50 // Notes: 50 private ScriptEngineBase.ScriptEngine m_ScriptEngine;
51 // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine". 51 private SceneObjectPart m_host;
52 // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example. 52 private uint m_localID;
53 // There is a class called "LSLLongCmdHandler" that is used for long LSL commands. 53 private LLUUID m_itemID;
54 54 private bool throwErrorOnNotImplemented = true;
55 55
56 /// <summary> 56 public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
57 /// Contains all LSL ll-functions. This class will be in Default AppDomain. 57 {
58 /// </summary> 58 m_ScriptEngine = ScriptEngine;
59 public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface 59 m_host = host;
60 { 60 m_localID = localID;
61 private ASCIIEncoding enc = new ASCIIEncoding(); 61 m_itemID = itemID;
62 private ScriptEngine m_ScriptEngine; 62
63 private SceneObjectPart m_host; 63 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
64 private uint m_localID; 64 }
65 private LLUUID m_itemID; 65
66 private bool throwErrorOnNotImplemented = true; 66 private DateTime m_timer = DateTime.Now;
67 67 private string m_state = "default";
68 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) 68
69 { 69 public string State()
70 m_ScriptEngine = ScriptEngine; 70 {
71 m_host = host; 71 return m_state;
72 m_localID = localID; 72 }
73 m_itemID = itemID; 73
74 74 // Object never expires
75 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); 75 public override Object InitializeLifetimeService()
76 } 76 {
77 77 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
78 private DateTime m_timer = DateTime.Now; 78 // return null;
79 private string m_state = "default"; 79 ILease lease = (ILease)base.InitializeLifetimeService();
80 80
81 public string State() 81 if (lease.CurrentState == LeaseState.Initial)
82 { 82 {
83 return m_state; 83 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
84 } 84 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
85 85 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
86 // Object never expires 86 }
87 public override Object InitializeLifetimeService() 87 return lease;
88 { 88 }
89 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); 89
90 // return null; 90 public Scene World
91 ILease lease = (ILease)base.InitializeLifetimeService(); 91 {
92 92 get { return m_ScriptEngine.World; }
93 if (lease.CurrentState == LeaseState.Initial) 93 }
94 { 94
95 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); 95 //These are the implementations of the various ll-functions used by the LSL scripts.
96 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); 96 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
97 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); 97 public double llSin(double f)
98 } 98 {
99 return lease; 99
100 } 100 return (double)Math.Sin(f);
101 101 }
102 public Scene World 102
103 { 103 public double llCos(double f)
104 get { return m_ScriptEngine.World; } 104 {
105 } 105 return (double)Math.Cos(f);
106 106 }
107 //These are the implementations of the various ll-functions used by the LSL scripts. 107
108 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 108 public double llTan(double f)
109 public double llSin(double f) 109 {
110 { 110 return (double)Math.Tan(f);
111 111 }
112 return (double)Math.Sin(f); 112
113 } 113 public double llAtan2(double x, double y)
114 114 {
115 public double llCos(double f) 115 return (double)Math.Atan2(y, x);
116 { 116 }
117 return (double)Math.Cos(f); 117
118 } 118 public double llSqrt(double f)
119 119 {
120 public double llTan(double f) 120 return (double)Math.Sqrt(f);
121 { 121 }
122 return (double)Math.Tan(f); 122
123 } 123 public double llPow(double fbase, double fexponent)
124 124 {
125 public double llAtan2(double x, double y) 125 return (double)Math.Pow(fbase, fexponent);
126 { 126 }
127 return (double)Math.Atan2(y, x); 127
128 } 128 public int llAbs(int i)
129 129 {
130 public double llSqrt(double f) 130 return (int)Math.Abs(i);
131 { 131 }
132 return (double)Math.Sqrt(f); 132
133 } 133 public double llFabs(double f)
134 134 {
135 public double llPow(double fbase, double fexponent) 135 return (double)Math.Abs(f);
136 { 136 }
137 return (double)Math.Pow(fbase, fexponent); 137
138 } 138 public double llFrand(double mag)
139 139 {
140 public int llAbs(int i) 140 lock (Util.RandomClass)
141 { 141 {
142 return (int)Math.Abs(i); 142 return Util.RandomClass.NextDouble() * mag;
143 } 143 }
144 144 }
145 public double llFabs(double f) 145
146 { 146 public int llFloor(double f)
147 return (double)Math.Abs(f); 147 {
148 } 148 return (int)Math.Floor(f);
149 149 }
150 public double llFrand(double mag) 150
151 { 151 public int llCeil(double f)
152 lock (Util.RandomClass) 152 {
153 { 153 return (int)Math.Ceiling(f);
154 return Util.RandomClass.NextDouble() * mag; 154 }
155 } 155
156 } 156 public int llRound(double f)
157 157 {
158 public int llFloor(double f) 158 return (int)Math.Round(f, 0);
159 { 159 }
160 return (int)Math.Floor(f); 160
161 } 161 //This next group are vector operations involving squaring and square root. ckrinke
162 162 public double llVecMag(LSL_Types.Vector3 v)
163 public int llCeil(double f) 163 {
164 { 164 return (v.x * v.x + v.y * v.y + v.z * v.z);
165 return (int)Math.Ceiling(f); 165 }
166 } 166
167 167 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
168 public int llRound(double f) 168 {
169 { 169 double mag = v.x * v.x + v.y * v.y + v.z * v.z;
170 return (int)Math.Round(f, 0); 170 LSL_Types.Vector3 nor = new LSL_Types.Vector3();
171 } 171 nor.x = v.x / mag;
172 172 nor.y = v.y / mag;
173 //This next group are vector operations involving squaring and square root. ckrinke 173 nor.z = v.z / mag;
174 public double llVecMag(LSL_Types.Vector3 v) 174 return nor;
175 { 175 }
176 return (v.x * v.x + v.y * v.y + v.z * v.z); 176
177 } 177 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
178 178 {
179 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) 179 double dx = a.x - b.x;
180 { 180 double dy = a.y - b.y;
181 double mag = v.x * v.x + v.y * v.y + v.z * v.z; 181 double dz = a.z - b.z;
182 LSL_Types.Vector3 nor = new LSL_Types.Vector3(); 182 return Math.Sqrt(dx * dx + dy * dy + dz * dz);
183 nor.x = v.x / mag; 183 }
184 nor.y = v.y / mag; 184
185 nor.z = v.z / mag; 185 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
186 return nor; 186 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
187 } 187 {
188 188 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
189 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) 189 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
190 { 190 double m = (t.x + t.y + t.z + t.s);
191 double dx = a.x - b.x; 191 if (m == 0) return new LSL_Types.Vector3();
192 double dy = a.y - b.y; 192 double n = 2 * (r.y * r.s + r.x * r.z);
193 double dz = a.z - b.z; 193 double p = m * m - n * n;
194 return Math.Sqrt(dx * dx + dy * dy + dz * dz); 194 if (p > 0)
195 } 195 return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
196 196 Math.Atan2(n, Math.Sqrt(p)),
197 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 197 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
198 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) 198 else if (n > 0)
199 { 199 return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
200 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 200 else
201 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); 201 return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
202 double m = (t.x + t.y + t.z + t.s); 202 }
203 if (m == 0) return new LSL_Types.Vector3(); 203
204 double n = 2 * (r.y * r.s + r.x * r.z); 204 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
205 double p = m * m - n * n; 205 {
206 if (p > 0) 206 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
207 return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), 207 float err = 0.00001f;
208 Math.Atan2(n, Math.Sqrt(p)), 208 double ax = Math.Sin(v.x / 2);
209 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); 209 double aw = Math.Cos(v.x / 2);
210 else if (n > 0) 210 double by = Math.Sin(v.y / 2);
211 return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 211 double bw = Math.Cos(v.y / 2);
212 else 212 double cz = Math.Sin(v.z / 2);
213 return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 213 double cw = Math.Cos(v.z / 2);
214 } 214 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
215 215 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
216 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) 216 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
217 { 217 LSL_Types.Quaternion a = (a1 * a2) * a3;
218 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 218 //This multiplication doesnt compile, yet. a = a1 * a2 * a3;
219 float err = 0.00001f; 219 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
220 double ax = Math.Sin(v.x / 2); 220 aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw,
221 double aw = Math.Cos(v.x / 2); 221 aw * bw * cw - ax * by * cz);
222 double by = Math.Sin(v.y / 2); 222 LSL_Types.Quaternion c = new LSL_Types.Quaternion();
223 double bw = Math.Cos(v.y / 2); 223 //This addition doesnt compile yet c = a + b;
224 double cz = Math.Sin(v.z / 2); 224 LSL_Types.Quaternion d = new LSL_Types.Quaternion();
225 double cw = Math.Cos(v.z / 2); 225 //This addition doesnt compile yet d = a - b;
226 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); 226 if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) ||
227 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); 227 (Math.Abs(c.y) > err && Math.Abs(d.y) > err) ||
228 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); 228 (Math.Abs(c.z) > err && Math.Abs(d.z) > err) ||
229 LSL_Types.Quaternion a = (a1 * a2) * a3; 229 (Math.Abs(c.s) > err && Math.Abs(d.s) > err))
230 //This multiplication doesnt compile, yet. a = a1 * a2 * a3; 230 {
231 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, 231 return b;
232 aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, 232 //return a new Quaternion that is null until I figure this out
233 aw * bw * cw - ax * by * cz); 233 // return b;
234 LSL_Types.Quaternion c = new LSL_Types.Quaternion(); 234 // return a;
235 //This addition doesnt compile yet c = a + b; 235 }
236 LSL_Types.Quaternion d = new LSL_Types.Quaternion(); 236 return a;
237 //This addition doesnt compile yet d = a - b; 237 }
238 if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) || 238
239 (Math.Abs(c.y) > err && Math.Abs(d.y) > err) || 239 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
240 (Math.Abs(c.z) > err && Math.Abs(d.z) > err) || 240 {
241 (Math.Abs(c.s) > err && Math.Abs(d.s) > err)) 241 return new LSL_Types.Quaternion();
242 { 242 }
243 return b; 243
244 //return a new Quaternion that is null until I figure this out 244 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
245 // return b; 245 {
246 // return a; 246 return new LSL_Types.Vector3();
247 } 247 }
248 return a; 248
249 } 249 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
250 250 {
251 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) 251 return new LSL_Types.Vector3();
252 { 252 }
253 return new LSL_Types.Quaternion(); 253
254 } 254 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
255 255 {
256 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) 256 return new LSL_Types.Vector3();
257 { 257 }
258 return new LSL_Types.Vector3(); 258 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
259 } 259 {
260 260 //A and B should both be normalized
261 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) 261
262 { 262 double dotProduct = LSL_Types.Vector3.Dot(a, b);
263 return new LSL_Types.Vector3(); 263 LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
264 } 264 double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
265 265 double angle = Math.Acos(dotProduct / magProduct);
266 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) 266 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
267 { 267 double s = Math.Sin(angle / 2);
268 return new LSL_Types.Vector3(); 268
269 } 269 return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
270 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b) 270 }
271 { 271 public void llWhisper(int channelID, string text)
272 //A and B should both be normalized 272 {
273 273 World.SimChat(Helpers.StringToField(text),
274 double dotProduct = LSL_Types.Vector3.Dot(a, b); 274 ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
275 LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b); 275
276 double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b); 276 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
277 double angle = Math.Acos(dotProduct / magProduct); 277 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text);
278 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); 278 }
279 double s = Math.Sin(angle / 2); 279
280 280 public void llSay(int channelID, string text)
281 return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); 281 {
282 } 282 World.SimChat(Helpers.StringToField(text),
283 public void llWhisper(int channelID, string text) 283 ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
284 { 284
285 World.SimChat(Helpers.StringToField(text), 285 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
286 ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 286 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text);
287 287 }
288 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 288
289 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text); 289 public void llShout(int channelID, string text)
290 } 290 {
291 291 World.SimChat(Helpers.StringToField(text),
292 public void llSay(int channelID, string text) 292 ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
293 { 293
294 World.SimChat(Helpers.StringToField(text), 294 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
295 ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 295 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text);
296 296 }
297 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 297
298 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text); 298 public int llListen(int channelID, string name, string ID, string msg)
299 } 299 {
300 300 if (ID == "")
301 public void llShout(int channelID, string text) 301 {
302 { 302 ID = LLUUID.Zero.ToString();
303 World.SimChat(Helpers.StringToField(text), 303 }
304 ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 304 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
305 305 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
306 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 306 }
307 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text); 307
308 } 308 public void llListenControl(int number, int active)
309 309 {
310 public int llListen(int channelID, string name, string ID, string msg) 310 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
311 { 311 wComm.ListenControl(number, active);
312 if (ID == "") 312 }
313 { 313
314 ID = LLUUID.Zero.ToString(); 314 public void llListenRemove(int number)
315 } 315 {
316 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 316 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
317 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg); 317 wComm.ListenRemove(number);
318 } 318 }
319 319
320 public void llListenControl(int number, int active) 320 public void llSensor(string name, string id, int type, double range, double arc)
321 { 321 {
322 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 322 NotImplemented("llSensor");
323 wComm.ListenControl(number, active); 323 return;
324 } 324 }
325 325
326 public void llListenRemove(int number) 326 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
327 { 327 {
328 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 328 NotImplemented("llSensorRepeat");
329 wComm.ListenRemove(number); 329 return;
330 } 330 }
331 331
332 public void llSensor(string name, string id, int type, double range, double arc) 332 public void llSensorRemove()
333 { 333 {
334 NotImplemented("llSensor"); 334 NotImplemented("llSensorRemove");
335 return; 335 return;
336 } 336 }
337 337
338 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) 338 public string llDetectedName(int number)
339 { 339 {
340 NotImplemented("llSensorRepeat"); 340 NotImplemented("llDetectedName");
341 return; 341 return "";
342 } 342 }
343 343
344 public void llSensorRemove() 344 public string llDetectedKey(int number)
345 { 345 {
346 NotImplemented("llSensorRemove"); 346 NotImplemented("llDetectedKey");
347 return; 347 return "";
348 } 348 }
349 349
350 public string llDetectedName(int number) 350 public string llDetectedOwner(int number)
351 { 351 {
352 NotImplemented("llDetectedName"); 352 NotImplemented("llDetectedOwner");
353 return ""; 353 return "";
354 } 354 }
355 355
356 public string llDetectedKey(int number) 356 public int llDetectedType(int number)
357 { 357 {
358 NotImplemented("llDetectedKey"); 358 NotImplemented("llDetectedType");
359 return ""; 359 return 0;
360 } 360 }
361 361
362 public string llDetectedOwner(int number) 362 public LSL_Types.Vector3 llDetectedPos(int number)
363 { 363 {
364 NotImplemented("llDetectedOwner"); 364 NotImplemented("llDetectedPos");
365 return ""; 365 return new LSL_Types.Vector3();
366 } 366 }
367 367
368 public int llDetectedType(int number) 368 public LSL_Types.Vector3 llDetectedVel(int number)
369 { 369 {
370 NotImplemented("llDetectedType"); 370 NotImplemented("llDetectedVel");
371 return 0; 371 return new LSL_Types.Vector3();
372 } 372 }
373 373
374 public LSL_Types.Vector3 llDetectedPos(int number) 374 public LSL_Types.Vector3 llDetectedGrab(int number)
375 { 375 {
376 NotImplemented("llDetectedPos"); 376 NotImplemented("llDetectedGrab");
377 return new LSL_Types.Vector3(); 377 return new LSL_Types.Vector3();
378 } 378 }
379 379
380 public LSL_Types.Vector3 llDetectedVel(int number) 380 public LSL_Types.Quaternion llDetectedRot(int number)
381 { 381 {
382 NotImplemented("llDetectedVel"); 382 NotImplemented("llDetectedRot");
383 return new LSL_Types.Vector3(); 383 return new LSL_Types.Quaternion();
384 } 384 }
385 385
386 public LSL_Types.Vector3 llDetectedGrab(int number) 386 public int llDetectedGroup(int number)
387 { 387 {
388 NotImplemented("llDetectedGrab"); 388 NotImplemented("llDetectedGroup");
389 return new LSL_Types.Vector3(); 389 return 0;
390 } 390 }
391 391
392 public LSL_Types.Quaternion llDetectedRot(int number) 392 public int llDetectedLinkNumber(int number)
393 { 393 {
394 NotImplemented("llDetectedRot"); 394 NotImplemented("llDetectedLinkNumber");
395 return new LSL_Types.Quaternion(); 395 return 0;
396 } 396 }
397 397
398 public int llDetectedGroup(int number) 398 public void llDie()
399 { 399 {
400 NotImplemented("llDetectedGroup"); 400 World.DeleteSceneObjectGroup(m_host.ParentGroup);
401 return 0; 401 return;
402 } 402 }
403 403
404 public int llDetectedLinkNumber(int number) 404 public double llGround(LSL_Types.Vector3 offset)
405 { 405 {
406 NotImplemented("llDetectedLinkNumber"); 406 int x = (int)(m_host.AbsolutePosition.X + offset.x);
407 return 0; 407 int y = (int)(m_host.AbsolutePosition.Y + offset.y);
408 } 408 return World.GetLandHeight(x, y);
409 409 }
410 public void llDie() 410
411 { 411 public double llCloud(LSL_Types.Vector3 offset)
412 World.DeleteSceneObjectGroup(m_host.ParentGroup); 412 {
413 return; 413 NotImplemented("llCloud");
414 } 414 return 0;
415 415 }
416 public double llGround(LSL_Types.Vector3 offset) 416
417 { 417 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
418 int x = (int)(m_host.AbsolutePosition.X + offset.x); 418 {
419 int y = (int)(m_host.AbsolutePosition.Y + offset.y); 419 NotImplemented("llWind");
420 return World.GetLandHeight(x, y); 420 return new LSL_Types.Vector3();
421 } 421 }
422 422
423 public double llCloud(LSL_Types.Vector3 offset) 423 public void llSetStatus(int status, int value)
424 { 424 {
425 NotImplemented("llCloud"); 425 NotImplemented("llSetStatus");
426 return 0; 426 return;
427 } 427 }
428 428
429 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) 429 public int llGetStatus(int status)
430 { 430 {
431 NotImplemented("llWind"); 431 NotImplemented("llGetStatus");
432 return new LSL_Types.Vector3(); 432 return 0;
433 } 433 }
434 434
435 public void llSetStatus(int status, int value) 435 public void llSetScale(LSL_Types.Vector3 scale)
436 { 436 {
437 NotImplemented("llSetStatus"); 437 // TODO: this needs to trigger a persistance save as well
438 return; 438 LLVector3 tmp = m_host.Scale;
439 } 439 tmp.X = (float)scale.x;
440 440 tmp.Y = (float)scale.y;
441 public int llGetStatus(int status) 441 tmp.Z = (float)scale.z;
442 { 442 m_host.Scale = tmp;
443 NotImplemented("llGetStatus"); 443 m_host.SendFullUpdateToAllClients();
444 return 0; 444 return;
445 } 445 }
446 446
447 public void llSetScale(LSL_Types.Vector3 scale) 447 public LSL_Types.Vector3 llGetScale()
448 { 448 {
449 // TODO: this needs to trigger a persistance save as well 449 return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
450 LLVector3 tmp = m_host.Scale; 450 }
451 tmp.X = (float)scale.x; 451
452 tmp.Y = (float)scale.y; 452 public void llSetColor(LSL_Types.Vector3 color, int face)
453 tmp.Z = (float)scale.z; 453 {
454 m_host.Scale = tmp; 454 LLObject.TextureEntry tex = m_host.Shape.Textures;
455 m_host.SendFullUpdateToAllClients(); 455 LLColor texcolor;
456 return; 456 if (face > -1)
457 } 457 {
458 458 texcolor = tex.CreateFace((uint)face).RGBA;
459 public LSL_Types.Vector3 llGetScale() 459 texcolor.R = (float)Math.Abs(color.x - 1);
460 { 460 texcolor.G = (float)Math.Abs(color.y - 1);
461 return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); 461 texcolor.B = (float)Math.Abs(color.z - 1);
462 } 462 tex.FaceTextures[face].RGBA = texcolor;
463 463 m_host.UpdateTexture(tex);
464 public void llSetColor(LSL_Types.Vector3 color, int face) 464 return;
465 { 465 }
466 LLObject.TextureEntry tex = m_host.Shape.Textures; 466 else if (face == -1)
467 LLColor texcolor; 467 {
468 if (face > -1) 468 for (uint i = 0; i < 32; i++)
469 { 469 {
470 texcolor = tex.CreateFace((uint)face).RGBA; 470 if (tex.FaceTextures[i] != null)
471 texcolor.R = (float)Math.Abs(color.x - 1); 471 {
472 texcolor.G = (float)Math.Abs(color.y - 1); 472 texcolor = tex.FaceTextures[i].RGBA;
473 texcolor.B = (float)Math.Abs(color.z - 1); 473 texcolor.R = (float)Math.Abs(color.x - 1);
474 tex.FaceTextures[face].RGBA = texcolor; 474 texcolor.G = (float)Math.Abs(color.y - 1);
475 m_host.UpdateTexture(tex); 475 texcolor.B = (float)Math.Abs(color.z - 1);
476 return; 476 tex.FaceTextures[i].RGBA = texcolor;
477 } 477 }
478 else if (face == -1) 478 texcolor = tex.DefaultTexture.RGBA;
479 { 479 texcolor.R = (float)Math.Abs(color.x - 1);
480 for (uint i = 0; i < 32; i++) 480 texcolor.G = (float)Math.Abs(color.y - 1);
481 { 481 texcolor.B = (float)Math.Abs(color.z - 1);
482 if (tex.FaceTextures[i] != null) 482 tex.DefaultTexture.RGBA = texcolor;
483 { 483 }
484 texcolor = tex.FaceTextures[i].RGBA; 484 m_host.UpdateTexture(tex);
485 texcolor.R = (float)Math.Abs(color.x - 1); 485 return;
486 texcolor.G = (float)Math.Abs(color.y - 1); 486 }
487 texcolor.B = (float)Math.Abs(color.z - 1); 487 NotImplemented("llSetColor");
488 tex.FaceTextures[i].RGBA = texcolor; 488 return;
489 } 489 }
490 texcolor = tex.DefaultTexture.RGBA; 490
491 texcolor.R = (float)Math.Abs(color.x - 1); 491 public double llGetAlpha(int face)
492 texcolor.G = (float)Math.Abs(color.y - 1); 492 {
493 texcolor.B = (float)Math.Abs(color.z - 1); 493 LLObject.TextureEntry tex = m_host.Shape.Textures;
494 tex.DefaultTexture.RGBA = texcolor; 494 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
495 } 495 {
496 m_host.UpdateTexture(tex); 496 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
497 return; 497 }
498 } 498 if (face > -1)
499 NotImplemented("llSetColor"); 499 {
500 return; 500 return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
501 } 501 }
502 502 return 0;
503 public double llGetAlpha(int face) 503 }
504 { 504
505 LLObject.TextureEntry tex = m_host.Shape.Textures; 505 public void llSetAlpha(double alpha, int face)
506 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color 506 {
507 { 507 LLObject.TextureEntry tex = m_host.Shape.Textures;
508 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); 508 LLColor texcolor;
509 } 509 if (face > -1)
510 if (face > -1) 510 {
511 { 511 texcolor = tex.CreateFace((uint)face).RGBA;
512 return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255); 512 texcolor.A = (float)Math.Abs(alpha - 1);
513 } 513 tex.FaceTextures[face].RGBA = texcolor;
514 return 0; 514 m_host.UpdateTexture(tex);
515 } 515 return;
516 516 }
517 public void llSetAlpha(double alpha, int face) 517 else if (face == -1)
518 { 518 {
519 LLObject.TextureEntry tex = m_host.Shape.Textures; 519 for (int i = 0; i < 32; i++)
520 LLColor texcolor; 520 {
521 if (face > -1) 521 if (tex.FaceTextures[i] != null)
522 { 522 {
523 texcolor = tex.CreateFace((uint)face).RGBA; 523 texcolor = tex.FaceTextures[i].RGBA;
524 texcolor.A = (float)Math.Abs(alpha - 1); 524 texcolor.A = (float)Math.Abs(alpha - 1);
525 tex.FaceTextures[face].RGBA = texcolor; 525 tex.FaceTextures[i].RGBA = texcolor;
526 m_host.UpdateTexture(tex); 526 }
527 return; 527 }
528 } 528 texcolor = tex.DefaultTexture.RGBA;
529 else if (face == -1) 529 texcolor.A = (float)Math.Abs(alpha - 1);
530 { 530 tex.DefaultTexture.RGBA = texcolor;
531 for (int i = 0; i < 32; i++) 531 m_host.UpdateTexture(tex);
532 { 532 return;
533 if (tex.FaceTextures[i] != null) 533 }
534 { 534 NotImplemented("llSetAlpha");
535 texcolor = tex.FaceTextures[i].RGBA; 535 return;
536 texcolor.A = (float)Math.Abs(alpha - 1); 536 }
537 tex.FaceTextures[i].RGBA = texcolor; 537
538 } 538 public LSL_Types.Vector3 llGetColor(int face)
539 } 539 {
540 texcolor = tex.DefaultTexture.RGBA; 540 LLObject.TextureEntry tex = m_host.Shape.Textures;
541 texcolor.A = (float)Math.Abs(alpha - 1); 541 LLColor texcolor;
542 tex.DefaultTexture.RGBA = texcolor; 542 LSL_Types.Vector3 rgb;
543 m_host.UpdateTexture(tex); 543 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
544 return; 544 {
545 } 545 texcolor = tex.DefaultTexture.RGBA;
546 NotImplemented("llSetAlpha"); 546 rgb.x = (255 - (texcolor.R * 255)) / 255;
547 return; 547 rgb.y = (255 - (texcolor.G * 255)) / 255;
548 } 548 rgb.z = (255 - (texcolor.B * 255)) / 255;
549 549 return rgb;
550 public LSL_Types.Vector3 llGetColor(int face) 550 }
551 { 551 if (face > -1)
552 LLObject.TextureEntry tex = m_host.Shape.Textures; 552 {
553 LLColor texcolor; 553 texcolor = tex.GetFace((uint)face).RGBA;
554 LSL_Types.Vector3 rgb; 554 rgb.x = (255 - (texcolor.R * 255)) / 255;
555 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color 555 rgb.y = (255 - (texcolor.G * 255)) / 255;
556 { 556 rgb.z = (255 - (texcolor.B * 255)) / 255;
557 texcolor = tex.DefaultTexture.RGBA; 557 return rgb;
558 rgb.x = (255 - (texcolor.R * 255)) / 255; 558 }
559 rgb.y = (255 - (texcolor.G * 255)) / 255; 559 NotImplemented("llGetColor");
560 rgb.z = (255 - (texcolor.B * 255)) / 255; 560 return new LSL_Types.Vector3();
561 return rgb; 561 }
562 } 562
563 if (face > -1) 563 public void llSetTexture(string texture, int face)
564 { 564 {
565 texcolor = tex.GetFace((uint)face).RGBA; 565 LLObject.TextureEntry tex = m_host.Shape.Textures;
566 rgb.x = (255 - (texcolor.R * 255)) / 255; 566
567 rgb.y = (255 - (texcolor.G * 255)) / 255; 567 if (face > -1)
568 rgb.z = (255 - (texcolor.B * 255)) / 255; 568 {
569 return rgb; 569 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
570 } 570 texface.TextureID = new LLUUID(texture);
571 NotImplemented("llGetColor"); 571 tex.FaceTextures[face] = texface;
572 return new LSL_Types.Vector3(); 572 m_host.UpdateTexture(tex);
573 } 573 return;
574 574 }
575 public void llSetTexture(string texture, int face) 575 else if (face == -1)
576 { 576 {
577 LLObject.TextureEntry tex = m_host.Shape.Textures; 577 for (uint i = 0; i < 32; i++)
578 578 {
579 if (face > -1) 579 if (tex.FaceTextures[i] != null)
580 { 580 {
581 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 581 tex.FaceTextures[i].TextureID = new LLUUID(texture);
582 texface.TextureID = new LLUUID(texture); 582 }
583 tex.FaceTextures[face] = texface; 583 }
584 m_host.UpdateTexture(tex); 584 tex.DefaultTexture.TextureID = new LLUUID(texture);
585 return; 585 m_host.UpdateTexture(tex);
586 } 586 return;
587 else if (face == -1) 587 }
588 { 588 NotImplemented("llSetTexture");
589 for (uint i = 0; i < 32; i++) 589 return;
590 { 590 }
591 if (tex.FaceTextures[i] != null) 591
592 { 592 public void llScaleTexture(double u, double v, int face)
593 tex.FaceTextures[i].TextureID = new LLUUID(texture); 593 {
594 } 594 LLObject.TextureEntry tex = m_host.Shape.Textures;
595 } 595 if (face > -1)
596 tex.DefaultTexture.TextureID = new LLUUID(texture); 596 {
597 m_host.UpdateTexture(tex); 597 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
598 return; 598 texface.RepeatU = (float)u;
599 } 599 texface.RepeatV = (float)v;
600 NotImplemented("llSetTexture"); 600 tex.FaceTextures[face] = texface;
601 return; 601 m_host.UpdateTexture(tex);
602 } 602 return;
603 603 }
604 public void llScaleTexture(double u, double v, int face) 604 if (face == -1)
605 { 605 {
606 LLObject.TextureEntry tex = m_host.Shape.Textures; 606 for (int i = 0; i < 32; i++)
607 if (face > -1) 607 {
608 { 608 if (tex.FaceTextures[i] != null)
609 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 609 {
610 texface.RepeatU = (float)u; 610 tex.FaceTextures[i].RepeatU = (float)u;
611 texface.RepeatV = (float)v; 611 tex.FaceTextures[i].RepeatV = (float)v;
612 tex.FaceTextures[face] = texface; 612 }
613 m_host.UpdateTexture(tex); 613 }
614 return; 614 tex.DefaultTexture.RepeatU = (float)u;
615 } 615 tex.DefaultTexture.RepeatV = (float)v;
616 if (face == -1) 616 m_host.UpdateTexture(tex);
617 { 617 return;
618 for (int i = 0; i < 32; i++) 618 }
619 { 619 NotImplemented("llScaleTexture");
620 if (tex.FaceTextures[i] != null) 620 return;
621 { 621 }
622 tex.FaceTextures[i].RepeatU = (float)u; 622
623 tex.FaceTextures[i].RepeatV = (float)v; 623 public void llOffsetTexture(double u, double v, int face)
624 } 624 {
625 } 625 LLObject.TextureEntry tex = m_host.Shape.Textures;
626 tex.DefaultTexture.RepeatU = (float)u; 626 if (face > -1)
627 tex.DefaultTexture.RepeatV = (float)v; 627 {
628 m_host.UpdateTexture(tex); 628 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
629 return; 629 texface.OffsetU = (float)u;
630 } 630 texface.OffsetV = (float)v;
631 NotImplemented("llScaleTexture"); 631 tex.FaceTextures[face] = texface;
632 return; 632 m_host.UpdateTexture(tex);
633 } 633 return;
634 634 }
635 public void llOffsetTexture(double u, double v, int face) 635 if (face == -1)
636 { 636 {
637 LLObject.TextureEntry tex = m_host.Shape.Textures; 637 for (int i = 0; i < 32; i++)
638 if (face > -1) 638 {
639 { 639 if (tex.FaceTextures[i] != null)
640 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 640 {
641 texface.OffsetU = (float)u; 641 tex.FaceTextures[i].OffsetU = (float)u;
642 texface.OffsetV = (float)v; 642 tex.FaceTextures[i].OffsetV = (float)v;
643 tex.FaceTextures[face] = texface; 643 }
644 m_host.UpdateTexture(tex); 644 }
645 return; 645 tex.DefaultTexture.OffsetU = (float)u;
646 } 646 tex.DefaultTexture.OffsetV = (float)v;
647 if (face == -1) 647 m_host.UpdateTexture(tex);
648 { 648 return;
649 for (int i = 0; i < 32; i++) 649 }
650 { 650 NotImplemented("llOffsetTexture");
651 if (tex.FaceTextures[i] != null) 651 return;
652 { 652 }
653 tex.FaceTextures[i].OffsetU = (float)u; 653
654 tex.FaceTextures[i].OffsetV = (float)v; 654 public void llRotateTexture(double rotation, int face)
655 } 655 {
656 } 656 LLObject.TextureEntry tex = m_host.Shape.Textures;
657 tex.DefaultTexture.OffsetU = (float)u; 657 if (face > -1)
658 tex.DefaultTexture.OffsetV = (float)v; 658 {
659 m_host.UpdateTexture(tex); 659 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
660 return; 660 texface.Rotation = (float)rotation;
661 } 661 tex.FaceTextures[face] = texface;
662 NotImplemented("llOffsetTexture"); 662 m_host.UpdateTexture(tex);
663 return; 663 return;
664 } 664 }
665 665 if (face == -1)
666 public void llRotateTexture(double rotation, int face) 666 {
667 { 667 for (int i = 0; i < 32; i++)
668 LLObject.TextureEntry tex = m_host.Shape.Textures; 668 {
669 if (face > -1) 669 if (tex.FaceTextures[i] != null)
670 { 670 {
671 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 671 tex.FaceTextures[i].Rotation = (float)rotation;
672 texface.Rotation = (float)rotation; 672 }
673 tex.FaceTextures[face] = texface; 673 }
674 m_host.UpdateTexture(tex); 674 tex.DefaultTexture.Rotation = (float)rotation;
675 return; 675 m_host.UpdateTexture(tex);
676 } 676 return;
677 if (face == -1) 677 }
678 { 678 NotImplemented("llRotateTexture");
679 for (int i = 0; i < 32; i++) 679 return;
680 { 680 }
681 if (tex.FaceTextures[i] != null) 681
682 { 682 public string llGetTexture(int face)
683 tex.FaceTextures[i].Rotation = (float)rotation; 683 {
684 } 684 LLObject.TextureEntry tex = m_host.Shape.Textures;
685 } 685 if (face == -1)
686 tex.DefaultTexture.Rotation = (float)rotation; 686 {
687 m_host.UpdateTexture(tex); 687 face = 0;
688 return; 688 }
689 } 689 if (face > -1)
690 NotImplemented("llRotateTexture"); 690 {
691 return; 691 LLObject.TextureEntryFace texface;
692 } 692 texface = tex.GetFace((uint)face);
693 693 return texface.TextureID.ToString();
694 public string llGetTexture(int face) 694 }
695 { 695 NotImplemented("llGetTexture");
696 LLObject.TextureEntry tex = m_host.Shape.Textures; 696 return "";
697 if (face == -1) 697 }
698 { 698
699 face = 0; 699 public void llSetPos(LSL_Types.Vector3 pos)
700 } 700 {
701 if (face > -1) 701 if (m_host.ParentID != 0)
702 { 702 {
703 LLObject.TextureEntryFace texface; 703 m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
704 texface = tex.GetFace((uint)face); 704 }
705 return texface.TextureID.ToString(); 705 else
706 } 706 {
707 NotImplemented("llGetTexture"); 707 m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
708 return ""; 708 }
709 } 709 }
710 710
711 public void llSetPos(LSL_Types.Vector3 pos) 711 public LSL_Types.Vector3 llGetPos()
712 { 712 {
713 if (m_host.ParentID != 0) 713 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
714 { 714 m_host.AbsolutePosition.Y,
715 m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); 715 m_host.AbsolutePosition.Z);
716 } 716 }
717 else 717
718 { 718 public LSL_Types.Vector3 llGetLocalPos()
719 m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); 719 {
720 } 720 if (m_host.ParentID != 0)
721 } 721 {
722 722 return new LSL_Types.Vector3(m_host.OffsetPosition.X,
723 public LSL_Types.Vector3 llGetPos() 723 m_host.OffsetPosition.Y,
724 { 724 m_host.OffsetPosition.Z);
725 return new LSL_Types.Vector3(m_host.AbsolutePosition.X, 725 }
726 m_host.AbsolutePosition.Y, 726 else
727 m_host.AbsolutePosition.Z); 727 {
728 } 728 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
729 729 m_host.AbsolutePosition.Y,
730 public LSL_Types.Vector3 llGetLocalPos() 730 m_host.AbsolutePosition.Z);
731 { 731 }
732 if (m_host.ParentID != 0) 732 }
733 { 733
734 return new LSL_Types.Vector3(m_host.OffsetPosition.X, 734 public void llSetRot(LSL_Types.Quaternion rot)
735 m_host.OffsetPosition.Y, 735 {
736 m_host.OffsetPosition.Z); 736 m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
737 } 737 }
738 else 738
739 { 739 public LSL_Types.Quaternion llGetRot()
740 return new LSL_Types.Vector3(m_host.AbsolutePosition.X, 740 {
741 m_host.AbsolutePosition.Y, 741 LLQuaternion q = m_host.RotationOffset;
742 m_host.AbsolutePosition.Z); 742 return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
743 } 743 }
744 } 744
745 745 public LSL_Types.Quaternion llGetLocalRot()
746 public void llSetRot(LSL_Types.Quaternion rot) 746 {
747 { 747 return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
748 m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); 748 }
749 } 749
750 750 public void llSetForce(LSL_Types.Vector3 force, int local)
751 public LSL_Types.Quaternion llGetRot() 751 {
752 { 752 NotImplemented("llSetForce");
753 LLQuaternion q = m_host.RotationOffset; 753 }
754 return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 754
755 } 755 public LSL_Types.Vector3 llGetForce()
756 756 {
757 public LSL_Types.Quaternion llGetLocalRot() 757 NotImplemented("llGetForce");
758 { 758 return new LSL_Types.Vector3();
759 return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); 759 }
760 } 760
761 761 public int llTarget(LSL_Types.Vector3 position, double range)
762 public void llSetForce(LSL_Types.Vector3 force, int local) 762 {
763 { 763 NotImplemented("llTarget");
764 NotImplemented("llSetForce"); 764 return 0;
765 } 765 }
766 766
767 public LSL_Types.Vector3 llGetForce() 767 public void llTargetRemove(int number)
768 { 768 {
769 NotImplemented("llGetForce"); 769 NotImplemented("llTargetRemove");
770 return new LSL_Types.Vector3(); 770 }
771 } 771
772 772 public int llRotTarget(LSL_Types.Quaternion rot, double error)
773 public int llTarget(LSL_Types.Vector3 position, double range) 773 {
774 { 774 NotImplemented("llRotTarget");
775 NotImplemented("llTarget"); 775 return 0;
776 return 0; 776 }
777 } 777
778 778 public void llRotTargetRemove(int number)
779 public void llTargetRemove(int number) 779 {
780 { 780 NotImplemented("llRotTargetRemove");
781 NotImplemented("llTargetRemove"); 781 }
782 } 782
783 783 public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
784 public int llRotTarget(LSL_Types.Quaternion rot, double error) 784 {
785 { 785 NotImplemented("llMoveToTarget");
786 NotImplemented("llRotTarget"); 786 }
787 return 0; 787
788 } 788 public void llStopMoveToTarget()
789 789 {
790 public void llRotTargetRemove(int number) 790 NotImplemented("llStopMoveToTarget");
791 { 791 }
792 NotImplemented("llRotTargetRemove"); 792
793 } 793 public void llApplyImpulse(LSL_Types.Vector3 force, int local)
794 794 {
795 public void llMoveToTarget(LSL_Types.Vector3 target, double tau) 795 NotImplemented("llApplyImpulse");
796 { 796 }
797 NotImplemented("llMoveToTarget"); 797
798 } 798 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
799 799 {
800 public void llStopMoveToTarget() 800 NotImplemented("llApplyRotationalImpulse");
801 { 801 }
802 NotImplemented("llStopMoveToTarget"); 802
803 } 803 public void llSetTorque(LSL_Types.Vector3 torque, int local)
804 804 {
805 public void llApplyImpulse(LSL_Types.Vector3 force, int local) 805 NotImplemented("llSetTorque");
806 { 806 }
807 NotImplemented("llApplyImpulse"); 807
808 } 808 public LSL_Types.Vector3 llGetTorque()
809 809 {
810 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) 810 NotImplemented("llGetTorque");
811 { 811 return new LSL_Types.Vector3();
812 NotImplemented("llApplyRotationalImpulse"); 812 }
813 } 813
814 814 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
815 public void llSetTorque(LSL_Types.Vector3 torque, int local) 815 {
816 { 816 NotImplemented("llSetForceAndTorque");
817 NotImplemented("llSetTorque"); 817 }
818 } 818
819 819 public LSL_Types.Vector3 llGetVel()
820 public LSL_Types.Vector3 llGetTorque() 820 {
821 { 821 return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
822 NotImplemented("llGetTorque"); 822 }
823 return new LSL_Types.Vector3(); 823
824 } 824 public LSL_Types.Vector3 llGetAccel()
825 825 {
826 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) 826 return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
827 { 827 }
828 NotImplemented("llSetForceAndTorque"); 828
829 } 829 public LSL_Types.Vector3 llGetOmega()
830 830 {
831 public LSL_Types.Vector3 llGetVel() 831 NotImplemented("llGetOmega");
832 { 832 return new LSL_Types.Vector3();
833 return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); 833 }
834 } 834
835 835 public double llGetTimeOfDay()
836 public LSL_Types.Vector3 llGetAccel() 836 {
837 { 837 NotImplemented("llGetTimeOfDay");
838 return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); 838 return 0;
839 } 839 }
840 840
841 public LSL_Types.Vector3 llGetOmega() 841 public double llGetWallclock()
842 { 842 {
843 NotImplemented("llGetOmega"); 843 return DateTime.Now.TimeOfDay.TotalSeconds;
844 return new LSL_Types.Vector3(); 844 }
845 } 845
846 846 public double llGetTime()
847 public double llGetTimeOfDay() 847 {
848 { 848 TimeSpan ScriptTime = DateTime.Now - m_timer;
849 NotImplemented("llGetTimeOfDay"); 849 return (double)(ScriptTime.TotalMilliseconds / 1000);
850 return 0; 850 }
851 } 851
852 852 public void llResetTime()
853 public double llGetWallclock() 853 {
854 { 854 m_timer = DateTime.Now;
855 return DateTime.Now.TimeOfDay.TotalSeconds; 855 }
856 } 856
857 857 public double llGetAndResetTime()
858 public double llGetTime() 858 {
859 { 859 TimeSpan ScriptTime = DateTime.Now - m_timer;
860 TimeSpan ScriptTime = DateTime.Now - m_timer; 860 m_timer = DateTime.Now;
861 return (double)(ScriptTime.TotalMilliseconds / 1000); 861 return (double)(ScriptTime.TotalMilliseconds / 1000);
862 } 862 }
863 863
864 public void llResetTime() 864 public void llSound()
865 { 865 {
866 m_timer = DateTime.Now; 866 NotImplemented("llSound");
867 } 867 }
868 868
869 public double llGetAndResetTime() 869 public void llPlaySound(string sound, double volume)
870 { 870 {
871 TimeSpan ScriptTime = DateTime.Now - m_timer; 871 NotImplemented("llPlaySound");
872 m_timer = DateTime.Now; 872 }
873 return (double)(ScriptTime.TotalMilliseconds / 1000); 873
874 } 874 public void llLoopSound(string sound, double volume)
875 875 {
876 public void llSound() 876 NotImplemented("llLoopSound");
877 { 877 }
878 NotImplemented("llSound"); 878
879 } 879 public void llLoopSoundMaster(string sound, double volume)
880 880 {
881 public void llPlaySound(string sound, double volume) 881 NotImplemented("llLoopSoundMaster");
882 { 882 }
883 NotImplemented("llPlaySound"); 883
884 } 884 public void llLoopSoundSlave(string sound, double volume)
885 885 {
886 public void llLoopSound(string sound, double volume) 886 NotImplemented("llLoopSoundSlave");
887 { 887 }
888 NotImplemented("llLoopSound"); 888
889 } 889 public void llPlaySoundSlave(string sound, double volume)
890 890 {
891 public void llLoopSoundMaster(string sound, double volume) 891 NotImplemented("llPlaySoundSlave");
892 { 892 }
893 NotImplemented("llLoopSoundMaster"); 893
894 } 894 public void llTriggerSound(string sound, double volume)
895 895 {
896 public void llLoopSoundSlave(string sound, double volume) 896 NotImplemented("llTriggerSound");
897 { 897 }
898 NotImplemented("llLoopSoundSlave"); 898
899 } 899 public void llStopSound()
900 900 {
901 public void llPlaySoundSlave(string sound, double volume) 901 NotImplemented("llStopSound");
902 { 902 }
903 NotImplemented("llPlaySoundSlave"); 903
904 } 904 public void llPreloadSound(string sound)
905 905 {
906 public void llTriggerSound(string sound, double volume) 906 NotImplemented("llPreloadSound");
907 { 907 }
908 NotImplemented("llTriggerSound"); 908
909 } 909 public string llGetSubString(string src, int start, int end)
910 910 {
911 public void llStopSound() 911 return src.Substring(start, end);
912 { 912 }
913 NotImplemented("llStopSound"); 913
914 } 914 public string llDeleteSubString(string src, int start, int end)
915 915 {
916 public void llPreloadSound(string sound) 916 return src.Remove(start, end - start);
917 { 917 }
918 NotImplemented("llPreloadSound"); 918
919 } 919 public string llInsertString(string dst, int position, string src)
920 920 {
921 public string llGetSubString(string src, int start, int end) 921 return dst.Insert(position, src);
922 { 922 }
923 return src.Substring(start, end); 923
924 } 924 public string llToUpper(string src)
925 925 {
926 public string llDeleteSubString(string src, int start, int end) 926 return src.ToUpper();
927 { 927 }
928 return src.Remove(start, end - start); 928
929 } 929 public string llToLower(string src)
930 930 {
931 public string llInsertString(string dst, int position, string src) 931 return src.ToLower();
932 { 932 }
933 return dst.Insert(position, src); 933
934 } 934 public int llGiveMoney(string destination, int amount)
935 935 {
936 public string llToUpper(string src) 936 NotImplemented("llGiveMoney");
937 { 937 return 0;
938 return src.ToUpper(); 938 }
939 } 939
940 940 public void llMakeExplosion()
941 public string llToLower(string src) 941 {
942 { 942 NotImplemented("llMakeExplosion");
943 return src.ToLower(); 943 }
944 } 944
945 945 public void llMakeFountain()
946 public int llGiveMoney(string destination, int amount) 946 {
947 { 947 NotImplemented("llMakeFountain");
948 NotImplemented("llGiveMoney"); 948 }
949 return 0; 949
950 } 950 public void llMakeSmoke()
951 951 {
952 public void llMakeExplosion() 952 NotImplemented("llMakeSmoke");
953 { 953 }
954 NotImplemented("llMakeExplosion"); 954
955 } 955 public void llMakeFire()
956 956 {
957 public void llMakeFountain() 957 NotImplemented("llMakeFire");
958 { 958 }
959 NotImplemented("llMakeFountain"); 959
960 } 960 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
961 961 {
962 public void llMakeSmoke() 962 NotImplemented("llRezObject");
963 { 963 }
964 NotImplemented("llMakeSmoke"); 964
965 } 965 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
966 966 {
967 public void llMakeFire() 967 NotImplemented("llLookAt");
968 { 968 }
969 NotImplemented("llMakeFire"); 969
970 } 970 public void llStopLookAt()
971 971 {
972 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) 972 NotImplemented("llStopLookAt");
973 { 973 }
974 NotImplemented("llRezObject"); 974
975 } 975 public void llSetTimerEvent(double sec)
976 976 {
977 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) 977 // Setting timer repeat
978 { 978 m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
979 NotImplemented("llLookAt"); 979 }
980 } 980
981 981 public void llSleep(double sec)
982 public void llStopLookAt() 982 {
983 { 983 Thread.Sleep((int)(sec * 1000));
984 NotImplemented("llStopLookAt"); 984 }
985 } 985
986 986 public double llGetMass()
987 public void llSetTimerEvent(double sec) 987 {
988 { 988 return m_host.GetMass();
989 // Setting timer repeat 989 }
990 m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); 990
991 } 991 public void llCollisionFilter(string name, string id, int accept)
992 992 {
993 public void llSleep(double sec) 993 NotImplemented("llCollisionFilter");
994 { 994 }
995 Thread.Sleep((int)(sec * 1000)); 995
996 } 996 public void llTakeControls(int controls, int accept, int pass_on)
997 997 {
998 public double llGetMass() 998 NotImplemented("llTakeControls");
999 { 999 }
1000 return m_host.GetMass(); 1000
1001 } 1001 public void llReleaseControls()
1002 1002 {
1003 public void llCollisionFilter(string name, string id, int accept) 1003 NotImplemented("llReleaseControls");
1004 { 1004 }
1005 NotImplemented("llCollisionFilter"); 1005
1006 } 1006 public void llAttachToAvatar(int attachment)
1007 1007 {
1008 public void llTakeControls(int controls, int accept, int pass_on) 1008 NotImplemented("llAttachToAvatar");
1009 { 1009 }
1010 NotImplemented("llTakeControls"); 1010
1011 } 1011 public void llDetachFromAvatar()
1012 1012 {
1013 public void llReleaseControls() 1013 NotImplemented("llDetachFromAvatar");
1014 { 1014 }
1015 NotImplemented("llReleaseControls"); 1015
1016 } 1016 public void llTakeCamera()
1017 1017 {
1018 public void llAttachToAvatar(int attachment) 1018 NotImplemented("llTakeCamera");
1019 { 1019 }
1020 NotImplemented("llAttachToAvatar"); 1020
1021 } 1021 public void llReleaseCamera()
1022 1022 {
1023 public void llDetachFromAvatar() 1023 NotImplemented("llReleaseCamera");
1024 { 1024 }
1025 NotImplemented("llDetachFromAvatar"); 1025
1026 } 1026 public string llGetOwner()
1027 1027 {
1028 public void llTakeCamera() 1028 return m_host.ObjectOwner.ToString();
1029 { 1029 }
1030 NotImplemented("llTakeCamera"); 1030
1031 } 1031 public void llInstantMessage(string user, string message)
1032 1032 {
1033 public void llReleaseCamera() 1033 NotImplemented("llInstantMessage");
1034 { 1034
1035 NotImplemented("llReleaseCamera"); 1035 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
1036 } 1036 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
1037 1037 // but I don't think we have a list of scenes available from here.
1038 public string llGetOwner() 1038 // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
1039 { 1039
1040 return m_host.ObjectOwner.ToString(); 1040 // TODO: figure out values for client, fromSession, and imSessionID
1041 } 1041 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
1042 1042 }
1043 public void llInstantMessage(string user, string message) 1043
1044 { 1044 public void llEmail(string address, string subject, string message)
1045 NotImplemented("llInstantMessage"); 1045 {
1046 1046 NotImplemented("llEmail");
1047 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 1047 }
1048 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, 1048
1049 // but I don't think we have a list of scenes available from here. 1049 public void llGetNextEmail(string address, string subject)
1050 // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) 1050 {
1051 1051 NotImplemented("llGetNextEmail");
1052 // TODO: figure out values for client, fromSession, and imSessionID 1052 }
1053 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); 1053
1054 } 1054 public string llGetKey()
1055 1055 {
1056 public void llEmail(string address, string subject, string message) 1056 return m_host.UUID.ToString();
1057 { 1057 }
1058 NotImplemented("llEmail"); 1058
1059 } 1059 public void llSetBuoyancy(double buoyancy)
1060 1060 {
1061 public void llGetNextEmail(string address, string subject) 1061 NotImplemented("llSetBuoyancy");
1062 { 1062 }
1063 NotImplemented("llGetNextEmail"); 1063
1064 } 1064 public void llSetHoverHeight(double height, int water, double tau)
1065 1065 {
1066 public string llGetKey() 1066 NotImplemented("llSetHoverHeight");
1067 { 1067 }
1068 return m_host.UUID.ToString(); 1068
1069 } 1069 public void llStopHover()
1070 1070 {
1071 public void llSetBuoyancy(double buoyancy) 1071 NotImplemented("llStopHover");
1072 { 1072 }
1073 NotImplemented("llSetBuoyancy"); 1073
1074 } 1074 public void llMinEventDelay(double delay)
1075 1075 {
1076 public void llSetHoverHeight(double height, int water, double tau) 1076 NotImplemented("llMinEventDelay");
1077 { 1077 }
1078 NotImplemented("llSetHoverHeight"); 1078
1079 } 1079 public void llSoundPreload()
1080 1080 {
1081 public void llStopHover() 1081 NotImplemented("llSoundPreload");
1082 { 1082 }
1083 NotImplemented("llStopHover"); 1083
1084 } 1084 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
1085 1085 {
1086 public void llMinEventDelay(double delay) 1086 NotImplemented("llRotLookAt");
1087 { 1087 }
1088 NotImplemented("llMinEventDelay"); 1088
1089 } 1089 public int llStringLength(string str)
1090 1090 {
1091 public void llSoundPreload() 1091 if (str.Length > 0)
1092 { 1092 {
1093 NotImplemented("llSoundPreload"); 1093 return str.Length;
1094 } 1094 }
1095 1095 else
1096 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) 1096 {
1097 { 1097 return 0;
1098 NotImplemented("llRotLookAt"); 1098 }
1099 } 1099 }
1100 1100
1101 public int llStringLength(string str) 1101 public void llStartAnimation(string anim)
1102 { 1102 {
1103 if (str.Length > 0) 1103 NotImplemented("llStartAnimation");
1104 { 1104 }
1105 return str.Length; 1105
1106 } 1106 public void llStopAnimation(string anim)
1107 else 1107 {
1108 { 1108 NotImplemented("llStopAnimation");
1109 return 0; 1109 }
1110 } 1110
1111 } 1111 public void llPointAt()
1112 1112 {
1113 public void llStartAnimation(string anim) 1113 NotImplemented("llPointAt");
1114 { 1114 }
1115 NotImplemented("llStartAnimation"); 1115
1116 } 1116 public void llStopPointAt()
1117 1117 {
1118 public void llStopAnimation(string anim) 1118 NotImplemented("llStopPointAt");
1119 { 1119 }
1120 NotImplemented("llStopAnimation"); 1120
1121 } 1121 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
1122 1122 {
1123 public void llPointAt() 1123 m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
1124 { 1124 m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
1125 NotImplemented("llPointAt"); 1125 m_host.ScheduleTerseUpdate();
1126 } 1126 m_host.SendTerseUpdateToAllClients();
1127 1127 //NotImplemented("llTargetOmega");
1128 public void llStopPointAt() 1128 }
1129 { 1129
1130 NotImplemented("llStopPointAt"); 1130 public int llGetStartParameter()
1131 } 1131 {
1132 1132 NotImplemented("llGetStartParameter");
1133 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) 1133 return 0;
1134 { 1134 }
1135 m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); 1135
1136 m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); 1136 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
1137 m_host.ScheduleTerseUpdate(); 1137 {
1138 m_host.SendTerseUpdateToAllClients(); 1138 NotImplemented("llGodLikeRezObject");
1139 //NotImplemented("llTargetOmega"); 1139 }
1140 } 1140
1141 1141 public void llRequestPermissions(string agent, int perm)
1142 public int llGetStartParameter() 1142 {
1143 { 1143 NotImplemented("llRequestPermissions");
1144 NotImplemented("llGetStartParameter"); 1144 }
1145 return 0; 1145
1146 } 1146 public string llGetPermissionsKey()
1147 1147 {
1148 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) 1148 NotImplemented("llGetPermissionsKey");
1149 { 1149 return "";
1150 NotImplemented("llGodLikeRezObject"); 1150 }
1151 } 1151
1152 1152 public int llGetPermissions()
1153 public void llRequestPermissions(string agent, int perm) 1153 {
1154 { 1154 NotImplemented("llGetPermissions");
1155 NotImplemented("llRequestPermissions"); 1155 return 0;
1156 } 1156 }
1157 1157
1158 public string llGetPermissionsKey() 1158 public int llGetLinkNumber()
1159 { 1159 {
1160 NotImplemented("llGetPermissionsKey"); 1160 return m_host.LinkNum;
1161 return ""; 1161 }
1162 } 1162
1163 1163 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
1164 public int llGetPermissions() 1164 {
1165 { 1165 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1166 NotImplemented("llGetPermissions"); 1166 if (linknumber > -1)
1167 return 0; 1167 {
1168 } 1168 LLObject.TextureEntry tex = part.Shape.Textures;
1169 1169 LLColor texcolor;
1170 public int llGetLinkNumber() 1170 if (face > -1)
1171 { 1171 {
1172 return m_host.LinkNum; 1172 texcolor = tex.CreateFace((uint)face).RGBA;
1173 } 1173 texcolor.R = (float)Math.Abs(color.x - 1);
1174 1174 texcolor.G = (float)Math.Abs(color.y - 1);
1175 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) 1175 texcolor.B = (float)Math.Abs(color.z - 1);
1176 { 1176 tex.FaceTextures[face].RGBA = texcolor;
1177 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); 1177 part.UpdateTexture(tex);
1178 if (linknumber > -1) 1178 return;
1179 { 1179 }
1180 LLObject.TextureEntry tex = part.Shape.Textures; 1180 else if (face == -1)
1181 LLColor texcolor; 1181 {
1182 if (face > -1) 1182 texcolor = tex.DefaultTexture.RGBA;
1183 { 1183 texcolor.R = (float)Math.Abs(color.x - 1);
1184 texcolor = tex.CreateFace((uint)face).RGBA; 1184 texcolor.G = (float)Math.Abs(color.y - 1);
1185 texcolor.R = (float)Math.Abs(color.x - 1); 1185 texcolor.B = (float)Math.Abs(color.z - 1);
1186 texcolor.G = (float)Math.Abs(color.y - 1); 1186 tex.DefaultTexture.RGBA = texcolor;
1187 texcolor.B = (float)Math.Abs(color.z - 1); 1187 for (uint i = 0; i < 32; i++)
1188 tex.FaceTextures[face].RGBA = texcolor; 1188 {
1189 part.UpdateTexture(tex); 1189 if (tex.FaceTextures[i] != null)
1190 return; 1190 {
1191 } 1191 texcolor = tex.FaceTextures[i].RGBA;
1192 else if (face == -1) 1192 texcolor.R = (float)Math.Abs(color.x - 1);
1193 { 1193 texcolor.G = (float)Math.Abs(color.y - 1);
1194 texcolor = tex.DefaultTexture.RGBA; 1194 texcolor.B = (float)Math.Abs(color.z - 1);
1195 texcolor.R = (float)Math.Abs(color.x - 1); 1195 tex.FaceTextures[i].RGBA = texcolor;
1196 texcolor.G = (float)Math.Abs(color.y - 1); 1196 }
1197 texcolor.B = (float)Math.Abs(color.z - 1); 1197 }
1198 tex.DefaultTexture.RGBA = texcolor; 1198 texcolor = tex.DefaultTexture.RGBA;
1199 for (uint i = 0; i < 32; i++) 1199 texcolor.R = (float)Math.Abs(color.x - 1);
1200 { 1200 texcolor.G = (float)Math.Abs(color.y - 1);
1201 if (tex.FaceTextures[i] != null) 1201 texcolor.B = (float)Math.Abs(color.z - 1);
1202 { 1202 tex.DefaultTexture.RGBA = texcolor;
1203 texcolor = tex.FaceTextures[i].RGBA; 1203 part.UpdateTexture(tex);
1204 texcolor.R = (float)Math.Abs(color.x - 1); 1204 return;
1205 texcolor.G = (float)Math.Abs(color.y - 1); 1205 }
1206 texcolor.B = (float)Math.Abs(color.z - 1); 1206 return;
1207 tex.FaceTextures[i].RGBA = texcolor; 1207 }
1208 } 1208 else if (linknumber == -1)
1209 } 1209 {
1210 texcolor = tex.DefaultTexture.RGBA; 1210 int num = m_host.ParentGroup.PrimCount;
1211 texcolor.R = (float)Math.Abs(color.x - 1); 1211 for (int w = 0; w < num; w++)
1212 texcolor.G = (float)Math.Abs(color.y - 1); 1212 {
1213 texcolor.B = (float)Math.Abs(color.z - 1); 1213 linknumber = w;
1214 tex.DefaultTexture.RGBA = texcolor; 1214 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1215 part.UpdateTexture(tex); 1215 LLObject.TextureEntry tex = part.Shape.Textures;
1216 return; 1216 LLColor texcolor;
1217 } 1217 if (face > -1)
1218 return; 1218 {
1219 } 1219 texcolor = tex.CreateFace((uint)face).RGBA;
1220 else if (linknumber == -1) 1220 texcolor.R = (float)Math.Abs(color.x - 1);
1221 { 1221 texcolor.G = (float)Math.Abs(color.y - 1);
1222 int num = m_host.ParentGroup.PrimCount; 1222 texcolor.B = (float)Math.Abs(color.z - 1);
1223 for (int w = 0; w < num; w++) 1223 tex.FaceTextures[face].RGBA = texcolor;
1224 { 1224 part.UpdateTexture(tex);
1225 linknumber = w; 1225 }
1226 part = m_host.ParentGroup.GetLinkNumPart(linknumber); 1226 else if (face == -1)
1227 LLObject.TextureEntry tex = part.Shape.Textures; 1227 {
1228 LLColor texcolor; 1228 texcolor = tex.DefaultTexture.RGBA;
1229 if (face > -1) 1229 texcolor.R = (float)Math.Abs(color.x - 1);
1230 { 1230 texcolor.G = (float)Math.Abs(color.y - 1);
1231 texcolor = tex.CreateFace((uint)face).RGBA; 1231 texcolor.B = (float)Math.Abs(color.z - 1);
1232 texcolor.R = (float)Math.Abs(color.x - 1); 1232 tex.DefaultTexture.RGBA = texcolor;
1233 texcolor.G = (float)Math.Abs(color.y - 1); 1233 for (uint i = 0; i < 32; i++)
1234 texcolor.B = (float)Math.Abs(color.z - 1); 1234 {
1235 tex.FaceTextures[face].RGBA = texcolor; 1235 if (tex.FaceTextures[i] != null)
1236 part.UpdateTexture(tex); 1236 {
1237 } 1237 texcolor = tex.FaceTextures[i].RGBA;
1238 else if (face == -1) 1238 texcolor.R = (float)Math.Abs(color.x - 1);
1239 { 1239 texcolor.G = (float)Math.Abs(color.y - 1);
1240 texcolor = tex.DefaultTexture.RGBA; 1240 texcolor.B = (float)Math.Abs(color.z - 1);
1241 texcolor.R = (float)Math.Abs(color.x - 1); 1241 tex.FaceTextures[i].RGBA = texcolor;
1242 texcolor.G = (float)Math.Abs(color.y - 1); 1242 }
1243 texcolor.B = (float)Math.Abs(color.z - 1); 1243 }
1244 tex.DefaultTexture.RGBA = texcolor; 1244 texcolor = tex.DefaultTexture.RGBA;
1245 for (uint i = 0; i < 32; i++) 1245 texcolor.R = (float)Math.Abs(color.x - 1);
1246 { 1246 texcolor.G = (float)Math.Abs(color.y - 1);
1247 if (tex.FaceTextures[i] != null) 1247 texcolor.B = (float)Math.Abs(color.z - 1);
1248 { 1248 tex.DefaultTexture.RGBA = texcolor;
1249 texcolor = tex.FaceTextures[i].RGBA; 1249 part.UpdateTexture(tex);
1250 texcolor.R = (float)Math.Abs(color.x - 1); 1250 }
1251 texcolor.G = (float)Math.Abs(color.y - 1); 1251 }
1252 texcolor.B = (float)Math.Abs(color.z - 1); 1252 return;
1253 tex.FaceTextures[i].RGBA = texcolor; 1253 }
1254 } 1254 else
1255 } 1255 {
1256 texcolor = tex.DefaultTexture.RGBA; 1256 NotImplemented("llSetLinkColor");
1257 texcolor.R = (float)Math.Abs(color.x - 1); 1257 }
1258 texcolor.G = (float)Math.Abs(color.y - 1); 1258 }
1259 texcolor.B = (float)Math.Abs(color.z - 1); 1259
1260 tex.DefaultTexture.RGBA = texcolor; 1260 public void llCreateLink(string target, int parent)
1261 part.UpdateTexture(tex); 1261 {
1262 } 1262 NotImplemented("llCreateLink");
1263 } 1263 }
1264 return; 1264
1265 } 1265 public void llBreakLink(int linknum)
1266 else 1266 {
1267 { 1267 NotImplemented("llBreakLink");
1268 NotImplemented("llSetLinkColor"); 1268 }
1269 } 1269
1270 } 1270 public void llBreakAllLinks()
1271 1271 {
1272 public void llCreateLink(string target, int parent) 1272 NotImplemented("llBreakAllLinks");
1273 { 1273 }
1274 NotImplemented("llCreateLink"); 1274
1275 } 1275 public string llGetLinkKey(int linknum)
1276 1276 {
1277 public void llBreakLink(int linknum) 1277 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
1278 { 1278 if (part != null)
1279 NotImplemented("llBreakLink"); 1279 {
1280 } 1280 return part.UUID.ToString();
1281 1281 }
1282 public void llBreakAllLinks() 1282 else
1283 { 1283 {
1284 NotImplemented("llBreakAllLinks"); 1284 return "00000000-0000-0000-0000-000000000000";
1285 } 1285 }
1286 1286 }
1287 public string llGetLinkKey(int linknum) 1287
1288 { 1288 public string llGetLinkName(int linknum)
1289 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 1289 {
1290 if (part != null) 1290 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
1291 { 1291 if (part != null)
1292 return part.UUID.ToString(); 1292 {
1293 } 1293 return part.Name;
1294 else 1294 }
1295 { 1295 else
1296 return "00000000-0000-0000-0000-000000000000"; 1296 {
1297 } 1297 return "00000000-0000-0000-0000-000000000000";
1298 } 1298 }
1299 1299 }
1300 public string llGetLinkName(int linknum) 1300
1301 { 1301 public int llGetInventoryNumber(int type)
1302 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 1302 {
1303 if (part != null) 1303 NotImplemented("llGetInventoryNumber");
1304 { 1304 return 0;
1305 return part.Name; 1305 }
1306 } 1306
1307 else 1307 public string llGetInventoryName(int type, int number)
1308 { 1308 {
1309 return "00000000-0000-0000-0000-000000000000"; 1309 NotImplemented("llGetInventoryName");
1310 } 1310 return "";
1311 } 1311 }
1312 1312
1313 public int llGetInventoryNumber(int type) 1313 public void llSetScriptState(string name, int run)
1314 { 1314 {
1315 NotImplemented("llGetInventoryNumber"); 1315 NotImplemented("llSetScriptState");
1316 return 0; 1316 }
1317 } 1317
1318 1318 public double llGetEnergy()
1319 public string llGetInventoryName(int type, int number) 1319 {
1320 { 1320 return 1.0f;
1321 NotImplemented("llGetInventoryName"); 1321 }
1322 return ""; 1322
1323 } 1323 public void llGiveInventory(string destination, string inventory)
1324 1324 {
1325 public void llSetScriptState(string name, int run) 1325 NotImplemented("llGiveInventory");
1326 { 1326 }
1327 NotImplemented("llSetScriptState"); 1327
1328 } 1328 public void llRemoveInventory(string item)
1329 1329 {
1330 public double llGetEnergy() 1330 NotImplemented("llRemoveInventory");
1331 { 1331 }
1332 return 1.0f; 1332
1333 } 1333 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
1334 1334 {
1335 public void llGiveInventory(string destination, string inventory) 1335 Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
1336 { 1336 m_host.SetText(text, av3, alpha);
1337 NotImplemented("llGiveInventory"); 1337 }
1338 } 1338
1339 1339 public double llWater(LSL_Types.Vector3 offset)
1340 public void llRemoveInventory(string item) 1340 {
1341 { 1341 return World.RegionInfo.EstateSettings.waterHeight;
1342 NotImplemented("llRemoveInventory"); 1342 }
1343 } 1343
1344 1344 public void llPassTouches(int pass)
1345 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) 1345 {
1346 { 1346 NotImplemented("llPassTouches");
1347 Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); 1347 }
1348 m_host.SetText(text, av3, alpha); 1348
1349 } 1349 public string llRequestAgentData(string id, int data)
1350 1350 {
1351 public double llWater(LSL_Types.Vector3 offset) 1351 NotImplemented("llRequestAgentData");
1352 { 1352 return "";
1353 return World.RegionInfo.EstateSettings.waterHeight; 1353 }
1354 } 1354
1355 1355 public string llRequestInventoryData(string name)
1356 public void llPassTouches(int pass) 1356 {
1357 { 1357 NotImplemented("llRequestInventoryData");
1358 NotImplemented("llPassTouches"); 1358 return "";
1359 } 1359 }
1360 1360
1361 public string llRequestAgentData(string id, int data) 1361 public void llSetDamage(double damage)
1362 { 1362 {
1363 NotImplemented("llRequestAgentData"); 1363 NotImplemented("llSetDamage");
1364 return ""; 1364 }
1365 } 1365
1366 1366 public void llTeleportAgentHome(string agent)
1367 public string llRequestInventoryData(string name) 1367 {
1368 { 1368 NotImplemented("llTeleportAgentHome");
1369 NotImplemented("llRequestInventoryData"); 1369 }
1370 return ""; 1370
1371 } 1371 public void llModifyLand(int action, int brush)
1372 1372 {
1373 public void llSetDamage(double damage) 1373 double dsize;
1374 { 1374 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
1375 NotImplemented("llSetDamage"); 1375 {
1376 } 1376 switch (brush)
1377 1377 {
1378 public void llTeleportAgentHome(string agent) 1378 case 1:
1379 { 1379 dsize = 2;
1380 NotImplemented("llTeleportAgentHome"); 1380 break;
1381 } 1381 case 2:
1382 1382 dsize = 4;
1383 public void llModifyLand(int action, int brush) 1383 break;
1384 { 1384 case 3:
1385 double dsize; 1385 dsize = 8;
1386 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0))) 1386 break;
1387 { 1387 default:
1388 switch (brush) 1388 if (brush < 0)
1389 { 1389 {
1390 case 1: 1390 dsize = (double)(-1 * brush);
1391 dsize = 2; 1391 }
1392 break; 1392 else
1393 case 2: 1393 {
1394 dsize = 4; 1394 LSLError("Invalid brush size");
1395 break; 1395 dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile.
1396 case 3: 1396 }
1397 dsize = 8; 1397 break;
1398 break; 1398 }
1399 default: 1399 switch (action)
1400 if (brush < 0) 1400 {
1401 { 1401 case 0:
1402 dsize = (double)(-1 * brush); 1402 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z)
1403 } 1403 {
1404 else 1404 World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1405 { 1405 }
1406 LSLError("Invalid brush size"); 1406 break;
1407 dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile. 1407 case 1:
1408 } 1408 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z)
1409 break; 1409 {
1410 } 1410 World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1);
1411 switch (action) 1411 }
1412 { 1412 break;
1413 case 0: 1413 case 2:
1414 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z) 1414 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0)
1415 { 1415 {
1416 World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); 1416 World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1417 } 1417 }
1418 break; 1418 break;
1419 case 1: 1419 case 3:
1420 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z) 1420 World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1421 { 1421 break;
1422 World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1); 1422 case 4:
1423 } 1423 World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1424 break; 1424 break;
1425 case 2: 1425 case 5:
1426 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0) 1426 World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1427 { 1427 break;
1428 World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); 1428 default:
1429 } 1429 break;
1430 break; 1430 }
1431 case 3: 1431 }
1432 World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); 1432 }
1433 break; 1433
1434 case 4: 1434 public void llCollisionSound(string impact_sound, double impact_volume)
1435 World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); 1435 {
1436 break; 1436 NotImplemented("llCollisionSound");
1437 case 5: 1437 }
1438 World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); 1438
1439 break; 1439 public void llCollisionSprite(string impact_sprite)
1440 default: 1440 {
1441 break; 1441 NotImplemented("llCollisionSprite");
1442 } 1442 }
1443 } 1443
1444 } 1444 public string llGetAnimation(string id)
1445 1445 {
1446 public void llCollisionSound(string impact_sound, double impact_volume) 1446 NotImplemented("llGetAnimation");
1447 { 1447 return "";
1448 NotImplemented("llCollisionSound"); 1448 }
1449 } 1449
1450 1450 public void llResetScript()
1451 public void llCollisionSprite(string impact_sprite) 1451 {
1452 { 1452 m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
1453 NotImplemented("llCollisionSprite"); 1453 }
1454 } 1454
1455 1455 public void llMessageLinked(int linknum, int num, string str, string id)
1456 public string llGetAnimation(string id) 1456 {
1457 { 1457 }
1458 NotImplemented("llGetAnimation"); 1458
1459 return ""; 1459 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
1460 } 1460 {
1461 1461 }
1462 public void llResetScript() 1462
1463 { 1463 public void llPassCollisions(int pass)
1464 m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); 1464 {
1465 } 1465 }
1466 1466
1467 public void llMessageLinked(int linknum, int num, string str, string id) 1467 public string llGetScriptName()
1468 { 1468 {
1469 } 1469 return "";
1470 1470 }
1471 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) 1471
1472 { 1472 public int llGetNumberOfSides()
1473 } 1473 {
1474 1474 return 0;
1475 public void llPassCollisions(int pass) 1475 }
1476 { 1476
1477 } 1477 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
1478 1478 {
1479 public string llGetScriptName() 1479 return new LSL_Types.Quaternion();
1480 { 1480 }
1481 return ""; 1481
1482 } 1482 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
1483 1483 {
1484 public int llGetNumberOfSides() 1484 return new LSL_Types.Vector3();
1485 { 1485 }
1486 return 0; 1486
1487 } 1487 public void llRot2Angle()
1488 1488 {
1489 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) 1489 }
1490 { 1490
1491 return new LSL_Types.Quaternion(); 1491 public double llAcos(double val)
1492 } 1492 {
1493 1493 return (double)Math.Acos(val);
1494 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) 1494 }
1495 { 1495
1496 return new LSL_Types.Vector3(); 1496 public double llAsin(double val)
1497 } 1497 {
1498 1498 return (double)Math.Asin(val);
1499 public void llRot2Angle() 1499 }
1500 { 1500
1501 } 1501 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
1502 1502 {
1503 public double llAcos(double val) 1503 return 0;
1504 { 1504 }
1505 return (double)Math.Acos(val); 1505
1506 } 1506 public string llGetInventoryKey(string name)
1507 1507 {
1508 public double llAsin(double val) 1508 return "";
1509 { 1509 }
1510 return (double)Math.Asin(val); 1510
1511 } 1511 public void llAllowInventoryDrop(int add)
1512 1512 {
1513 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) 1513 }
1514 { 1514
1515 return 0; 1515 public LSL_Types.Vector3 llGetSunDirection()
1516 } 1516 {
1517 1517 return new LSL_Types.Vector3();
1518 public string llGetInventoryKey(string name) 1518 }
1519 { 1519
1520 return ""; 1520 public LSL_Types.Vector3 llGetTextureOffset(int face)
1521 } 1521 {
1522 1522 LLObject.TextureEntry tex = m_host.Shape.Textures;
1523 public void llAllowInventoryDrop(int add) 1523 LSL_Types.Vector3 offset;
1524 { 1524 if (face == -1)
1525 } 1525 {
1526 1526 face = 0;
1527 public LSL_Types.Vector3 llGetSunDirection() 1527 }
1528 { 1528 offset.x = tex.GetFace((uint)face).OffsetU;
1529 return new LSL_Types.Vector3(); 1529 offset.y = tex.GetFace((uint)face).OffsetV;
1530 } 1530 offset.z = 0.0;
1531 1531 return offset;
1532 public LSL_Types.Vector3 llGetTextureOffset(int face) 1532 }
1533 { 1533
1534 LLObject.TextureEntry tex = m_host.Shape.Textures; 1534 public LSL_Types.Vector3 llGetTextureScale(int side)
1535 LSL_Types.Vector3 offset; 1535 {
1536 if (face == -1) 1536 LLObject.TextureEntry tex = m_host.Shape.Textures;
1537 { 1537 LSL_Types.Vector3 scale;
1538 face = 0; 1538 if (side == -1)
1539 } 1539 {
1540 offset.x = tex.GetFace((uint)face).OffsetU; 1540 side = 0;
1541 offset.y = tex.GetFace((uint)face).OffsetV; 1541 }
1542 offset.z = 0.0; 1542 scale.x = tex.GetFace((uint)side).RepeatU;
1543 return offset; 1543 scale.y = tex.GetFace((uint)side).RepeatV;
1544 } 1544 scale.z = 0.0;
1545 1545 return scale;
1546 public LSL_Types.Vector3 llGetTextureScale(int side) 1546 }
1547 { 1547
1548 LLObject.TextureEntry tex = m_host.Shape.Textures; 1548 public double llGetTextureRot(int face)
1549 LSL_Types.Vector3 scale; 1549 {
1550 if (side == -1) 1550 LLObject.TextureEntry tex = m_host.Shape.Textures;
1551 { 1551 if (face == -1)
1552 side = 0; 1552 {
1553 } 1553 face = 0;
1554 scale.x = tex.GetFace((uint)side).RepeatU; 1554 }
1555 scale.y = tex.GetFace((uint)side).RepeatV; 1555 return tex.GetFace((uint)face).Rotation;
1556 scale.z = 0.0; 1556 }
1557 return scale; 1557
1558 } 1558 public int llSubStringIndex(string source, string pattern)
1559 1559 {
1560 public double llGetTextureRot(int face) 1560 return source.IndexOf(pattern);
1561 { 1561 }
1562 LLObject.TextureEntry tex = m_host.Shape.Textures; 1562
1563 if (face == -1) 1563 public string llGetOwnerKey(string id)
1564 { 1564 {
1565 face = 0; 1565 NotImplemented("llGetOwnerKey");
1566 } 1566 return "";
1567 return tex.GetFace((uint)face).Rotation; 1567 }
1568 } 1568
1569 1569 public LSL_Types.Vector3 llGetCenterOfMass()
1570 public int llSubStringIndex(string source, string pattern) 1570 {
1571 { 1571 NotImplemented("llGetCenterOfMass");
1572 return source.IndexOf(pattern); 1572 return new LSL_Types.Vector3();
1573 } 1573 }
1574 1574
1575 public string llGetOwnerKey(string id) 1575 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
1576 { 1576 {
1577 NotImplemented("llGetOwnerKey"); 1577 // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>();
1578 return ""; 1578 // Add chunks to an array
1579 } 1579 //int s = stride;
1580 1580 //if (s < 1)
1581 public LSL_Types.Vector3 llGetCenterOfMass() 1581 // s = 1;
1582 { 1582 //int c = 0;
1583 NotImplemented("llGetCenterOfMass"); 1583 //LSL_Types.list chunk = new LSL_Types.list();
1584 return new LSL_Types.Vector3(); 1584 //string chunkString = "";
1585 } 1585 //foreach (string element in src)
1586 1586 //{
1587 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) 1587 // c++;
1588 { 1588 // if (c > s)
1589 // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>(); 1589 // {
1590 // Add chunks to an array 1590 // sorted.Add(chunkString, chunk);
1591 //int s = stride; 1591 // chunkString = "";
1592 //if (s < 1) 1592 // chunk = new LSL_Types.list();
1593 // s = 1; 1593 // c = 0;
1594 //int c = 0; 1594 // }
1595 //LSL_Types.list chunk = new LSL_Types.list(); 1595 // chunk.Add(element);
1596 //string chunkString = ""; 1596 // chunkString += element.ToString();
1597 //foreach (string element in src) 1597 //}
1598 //{ 1598 //if (chunk.Count > 0)
1599 // c++; 1599 // sorted.Add(chunkString, chunk);
1600 // if (c > s) 1600
1601 // { 1601 //LSL_Types.list ret = new LSL_Types.list();
1602 // sorted.Add(chunkString, chunk); 1602 //foreach (LSL_Types.list ls in sorted.Values)
1603 // chunkString = ""; 1603 //{
1604 // chunk = new LSL_Types.list(); 1604 // ret.AddRange(ls);
1605 // c = 0; 1605 //}
1606 // } 1606
1607 // chunk.Add(element); 1607 //if (ascending == LSL_BaseClass.TRUE)
1608 // chunkString += element.ToString(); 1608 // return ret;
1609 //} 1609 //ret.Reverse();
1610 //if (chunk.Count > 0) 1610 //return ret;
1611 // sorted.Add(chunkString, chunk); 1611 NotImplemented("llListSort");
1612 1612 return new LSL_Types.list();
1613 //LSL_Types.list ret = new LSL_Types.list(); 1613 }
1614 //foreach (LSL_Types.list ls in sorted.Values) 1614
1615 //{ 1615 public int llGetListLength(LSL_Types.list src)
1616 // ret.AddRange(ls); 1616 {
1617 //} 1617 return src.Length;
1618 1618 }
1619 //if (ascending == LSL_BaseClass.TRUE) 1619
1620 // return ret; 1620 public int llList2Integer(LSL_Types.list src, int index)
1621 //ret.Reverse(); 1621 {
1622 //return ret; 1622 if (index < 0)
1623 NotImplemented("llListSort"); 1623 {
1624 return new LSL_Types.list(); 1624 index = src.Length + index;
1625 } 1625 }
1626 1626 if (index >= src.Length)
1627 public int llGetListLength(LSL_Types.list src) 1627 {
1628 { 1628 return 0;
1629 return src.Length; 1629 }
1630 } 1630 return Convert.ToInt32(src.Data[index]);
1631 1631 }
1632 public int llList2Integer(LSL_Types.list src, int index) 1632
1633 { 1633 public double osList2Double(LSL_Types.list src, int index)
1634 if (index < 0) 1634 {
1635 { 1635 if (index < 0)
1636 index = src.Length + index; 1636 {
1637 } 1637 index = src.Length + index;
1638 if (index >= src.Length) 1638 }
1639 { 1639 if (index >= src.Length)
1640 return 0; 1640 {
1641 } 1641 return 0.0;
1642 return Convert.ToInt32(src.Data[index]); 1642 }
1643 } 1643 return Convert.ToDouble(src.Data[index]);
1644 1644 }
1645 public double osList2Double(LSL_Types.list src, int index) 1645
1646 { 1646 public double llList2Float(LSL_Types.list src, int index)
1647 if (index < 0) 1647 {
1648 { 1648 if (index < 0)
1649 index = src.Length + index; 1649 {
1650 } 1650 index = src.Length + index;
1651 if (index >= src.Length) 1651 }
1652 { 1652 if (index >= src.Length)
1653 return 0.0; 1653 {
1654 } 1654 return 0.0;
1655 return Convert.ToDouble(src.Data[index]); 1655 }
1656 } 1656 return Convert.ToSingle(src.Data[index]);
1657 1657 }
1658 public double llList2Float(LSL_Types.list src, int index) 1658
1659 { 1659 public string llList2String(LSL_Types.list src, int index)
1660 if (index < 0) 1660 {
1661 { 1661 if (index < 0)
1662 index = src.Length + index; 1662 {
1663 } 1663 index = src.Length + index;
1664 if (index >= src.Length) 1664 }
1665 { 1665 if (index >= src.Length)
1666 return 0.0; 1666 {
1667 } 1667 return "";
1668 return Convert.ToSingle(src.Data[index]); 1668 }
1669 } 1669 return src.Data[index].ToString();
1670 1670 }
1671 public string llList2String(LSL_Types.list src, int index) 1671
1672 { 1672 public string llList2Key(LSL_Types.list src, int index)
1673 if (index < 0) 1673 {
1674 { 1674 if (index < 0)
1675 index = src.Length + index; 1675 {
1676 } 1676 index = src.Length + index;
1677 if (index >= src.Length) 1677 }
1678 { 1678 if (index >= src.Length)
1679 return ""; 1679 {
1680 } 1680 return "00000000-0000-0000-0000-000000000000";
1681 return src.Data[index].ToString(); 1681 }
1682 } 1682 //return OpenSim.Framework.ToString(src[index]);
1683 1683 LLUUID tmpkey;
1684 public string llList2Key(LSL_Types.list src, int index) 1684 if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey))
1685 { 1685 {
1686 if (index < 0) 1686 return tmpkey.ToString();
1687 { 1687 }
1688 index = src.Length + index; 1688 else
1689 } 1689 {
1690 if (index >= src.Length) 1690 return "00000000-0000-0000-0000-000000000000";
1691 { 1691 }
1692 return "00000000-0000-0000-0000-000000000000"; 1692 }
1693 } 1693
1694 //return OpenSim.Framework.ToString(src[index]); 1694 public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
1695 LLUUID tmpkey; 1695 {
1696 if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) 1696 if (index < 0)
1697 { 1697 {
1698 return tmpkey.ToString(); 1698 index = src.Length + index;
1699 } 1699 }
1700 else 1700 if (index >= src.Length)
1701 { 1701 {
1702 return "00000000-0000-0000-0000-000000000000"; 1702 return new LSL_Types.Vector3(0, 0, 0);
1703 } 1703 }
1704 } 1704 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3))
1705 1705 {
1706 public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) 1706 return (LSL_Types.Vector3)src.Data[index];
1707 { 1707 }
1708 if (index < 0) 1708 else
1709 { 1709 {
1710 index = src.Length + index; 1710 return new LSL_Types.Vector3(0, 0, 0);
1711 } 1711 }
1712 if (index >= src.Length) 1712 }
1713 { 1713
1714 return new LSL_Types.Vector3(0, 0, 0); 1714 public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
1715 } 1715 {
1716 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)) 1716 if (index < 0)
1717 { 1717 {
1718 return (LSL_Types.Vector3)src.Data[index]; 1718 index = src.Length + index;
1719 } 1719 }
1720 else 1720 if (index >= src.Length)
1721 { 1721 {
1722 return new LSL_Types.Vector3(0, 0, 0); 1722 return new LSL_Types.Quaternion(0, 0, 0, 1);
1723 } 1723 }
1724 } 1724 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion))
1725 1725 {
1726 public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index) 1726 return (LSL_Types.Quaternion)src.Data[index];
1727 { 1727 }
1728 if (index < 0) 1728 else
1729 { 1729 {
1730 index = src.Length + index; 1730 return new LSL_Types.Quaternion(0, 0, 0, 1);
1731 } 1731 }
1732 if (index >= src.Length) 1732 }
1733 { 1733
1734 return new LSL_Types.Quaternion(0, 0, 0, 1); 1734 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
1735 } 1735 {
1736 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)) 1736 return src.GetSublist(start, end);
1737 { 1737 }
1738 return (LSL_Types.Quaternion)src.Data[index]; 1738
1739 } 1739 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
1740 else 1740 {
1741 { 1741 //LSL_Types.list ret = new LSL_Types.list(src);
1742 return new LSL_Types.Quaternion(0, 0, 0, 1); 1742 //ret.RemoveRange(start, end - start);
1743 } 1743 //return ret;
1744 } 1744
1745 1745 // Just a hunch - needs testing
1746 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) 1746 return src.GetSublist(end, start);
1747 { 1747 }
1748 return src.GetSublist(start, end); 1748
1749 } 1749 public int llGetListEntryType(LSL_Types.list src, int index)
1750 1750 {
1751 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) 1751 if (index < 0)
1752 { 1752 {
1753 //LSL_Types.list ret = new LSL_Types.list(src); 1753 index = src.Length + index;
1754 //ret.RemoveRange(start, end - start); 1754 }
1755 //return ret; 1755 if (index >= src.Length)
1756 1756 {
1757 // Just a hunch - needs testing 1757 return 0;
1758 return src.GetSublist(end, start); 1758 }
1759 } 1759
1760 1760 if (src.Data[index] is System.Int32)
1761 public int llGetListEntryType(LSL_Types.list src, int index) 1761 return 1;
1762 { 1762 if (src.Data[index] is System.Double)
1763 if (index < 0) 1763 return 2;
1764 { 1764 if (src.Data[index] is System.String)
1765 index = src.Length + index; 1765 {
1766 } 1766 LLUUID tuuid;
1767 if (index >= src.Length) 1767 if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
1768 { 1768 {
1769 return 0; 1769 return 3;
1770 } 1770 }
1771 1771 else
1772 if (src.Data[index] is System.Int32) 1772 {
1773 return 1; 1773 return 4;
1774 if (src.Data[index] is System.Double) 1774 }
1775 return 2; 1775 }
1776 if (src.Data[index] is System.String) 1776 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)
1777 { 1777 return 5;
1778 LLUUID tuuid; 1778 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)
1779 if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid)) 1779 return 6;
1780 { 1780 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list)
1781 return 3; 1781 return 7;
1782 } 1782 return 0;
1783 else 1783
1784 { 1784 }
1785 return 4; 1785
1786 } 1786 public string llList2CSV(LSL_Types.list src)
1787 } 1787 {
1788 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3) 1788 string ret = "";
1789 return 5; 1789 foreach (object o in src.Data)
1790 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion) 1790 {
1791 return 6; 1791 ret = ret + o.ToString() + ",";
1792 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list) 1792 }
1793 return 7; 1793 ret = ret.Substring(0, ret.Length - 2);
1794 return 0; 1794 return ret;
1795 1795 }
1796 } 1796
1797 1797 public LSL_Types.list llCSV2List(string src)
1798 public string llList2CSV(LSL_Types.list src) 1798 {
1799 { 1799 return new LSL_Types.list(src.Split(",".ToCharArray()));
1800 string ret = ""; 1800 }
1801 foreach (object o in src.Data) 1801
1802 { 1802 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
1803 ret = ret + o.ToString() + ","; 1803 {
1804 } 1804 //int s = stride;
1805 ret = ret.Substring(0, ret.Length - 2); 1805 //if (s < 1)
1806 return ret; 1806 // s = 1;
1807 } 1807
1808 1808 // This is a cowardly way of doing it ;)
1809 public LSL_Types.list llCSV2List(string src) 1809 // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
1810 { 1810 //List<LSL_Types.list> tmp = new List<LSL_Types.list>();
1811 return new LSL_Types.list(src.Split(",".ToCharArray())); 1811
1812 } 1812 // Add chunks to an array
1813 1813 //int c = 0;
1814 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) 1814 //LSL_Types.list chunk = new LSL_Types.list();
1815 { 1815 //foreach (string element in src)
1816 //int s = stride; 1816 //{
1817 //if (s < 1) 1817 // c++;
1818 // s = 1; 1818 // if (c > s)
1819 1819 // {
1820 // This is a cowardly way of doing it ;) 1820 // tmp.Add(chunk);
1821 // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange 1821 // chunk = new LSL_Types.list();
1822 //List<LSL_Types.list> tmp = new List<LSL_Types.list>(); 1822 // c = 0;
1823 1823 // }
1824 // Add chunks to an array 1824 // chunk.Add(element);
1825 //int c = 0; 1825 //}
1826 //LSL_Types.list chunk = new LSL_Types.list(); 1826 //if (chunk.Count > 0)
1827 //foreach (string element in src) 1827 // tmp.Add(chunk);
1828 //{ 1828
1829 // c++; 1829 // Decreate (<- what kind of word is that? :D ) array back into a list
1830 // if (c > s) 1830 //int rnd;
1831 // { 1831 //LSL_Types.list ret = new LSL_Types.list();
1832 // tmp.Add(chunk); 1832 //while (tmp.Count > 0)
1833 // chunk = new LSL_Types.list(); 1833 //{
1834 // c = 0; 1834 // rnd = Util.RandomClass.Next(tmp.Count);
1835 // } 1835 // foreach (string str in tmp[rnd])
1836 // chunk.Add(element); 1836 // {
1837 //} 1837 // ret.Add(str);
1838 //if (chunk.Count > 0) 1838 // }
1839 // tmp.Add(chunk); 1839 // tmp.RemoveAt(rnd);
1840 1840 //}
1841 // Decreate (<- what kind of word is that? :D ) array back into a list 1841
1842 //int rnd; 1842 //return ret;
1843 //LSL_Types.list ret = new LSL_Types.list(); 1843 NotImplemented("llListRandomize");
1844 //while (tmp.Count > 0) 1844 return new LSL_Types.list();
1845 //{ 1845 }
1846 // rnd = Util.RandomClass.Next(tmp.Count); 1846
1847 // foreach (string str in tmp[rnd]) 1847 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
1848 // { 1848 {
1849 // ret.Add(str); 1849 LSL_Types.list ret = new LSL_Types.list();
1850 // } 1850 //int s = stride;
1851 // tmp.RemoveAt(rnd); 1851 //if (s < 1)
1852 //} 1852 // s = 1;
1853 1853
1854 //return ret; 1854 //int sc = s;
1855 NotImplemented("llListRandomize"); 1855 //for (int i = start; i < src.Count; i++)
1856 return new LSL_Types.list(); 1856 //{
1857 } 1857 // sc--;
1858 1858 // if (sc == 0)
1859 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) 1859 // {
1860 { 1860 // sc = s;
1861 LSL_Types.list ret = new LSL_Types.list(); 1861 // // Addthis
1862 //int s = stride; 1862 // ret.Add(src[i]);
1863 //if (s < 1) 1863 // }
1864 // s = 1; 1864 // if (i == end)
1865 1865 // break;
1866 //int sc = s; 1866 //}
1867 //for (int i = start; i < src.Count; i++) 1867 NotImplemented("llList2ListStrided");
1868 //{ 1868 return ret;
1869 // sc--; 1869 }
1870 // if (sc == 0) 1870
1871 // { 1871 public LSL_Types.Vector3 llGetRegionCorner()
1872 // sc = s; 1872 {
1873 // // Addthis 1873 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
1874 // ret.Add(src[i]); 1874 }
1875 // } 1875
1876 // if (i == end) 1876 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
1877 // break; 1877 {
1878 //} 1878 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1);
1879 NotImplemented("llList2ListStrided"); 1879 }
1880 return ret; 1880
1881 } 1881 public int llListFindList(LSL_Types.list src, LSL_Types.list test)
1882 1882 {
1883 public LSL_Types.Vector3 llGetRegionCorner() 1883 //foreach (string s in test)
1884 { 1884 //{
1885 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); 1885 // for (int ci = 0; ci < src.Count; ci++)
1886 } 1886 // {
1887 1887 // if (s == src[ci])
1888 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) 1888 // return ci;
1889 { 1889 // }
1890 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1); 1890 //}
1891 } 1891 NotImplemented("llListFindList");
1892 1892 return -1;
1893 public int llListFindList(LSL_Types.list src, LSL_Types.list test) 1893 }
1894 { 1894
1895 //foreach (string s in test) 1895 public string llGetObjectName()
1896 //{ 1896 {
1897 // for (int ci = 0; ci < src.Count; ci++) 1897 return m_host.Name;
1898 // { 1898 }
1899 // if (s == src[ci]) 1899
1900 // return ci; 1900 public void llSetObjectName(string name)
1901 // } 1901 {
1902 //} 1902 m_host.Name = name;
1903 NotImplemented("llListFindList"); 1903 }
1904 return -1; 1904
1905 } 1905 public string llGetDate()
1906 1906 {
1907 public string llGetObjectName() 1907 DateTime date = DateTime.Now.ToUniversalTime();
1908 { 1908 string result = date.ToString("yyyy-MM-dd");
1909 return m_host.Name; 1909 return result;
1910 } 1910 }
1911 1911
1912 public void llSetObjectName(string name) 1912 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
1913 { 1913 {
1914 m_host.Name = name; 1914 NotImplemented("llEdgeOfWorld");
1915 } 1915 return 0;
1916 1916 }
1917 public string llGetDate() 1917
1918 { 1918 public int llGetAgentInfo(string id)
1919 DateTime date = DateTime.Now.ToUniversalTime(); 1919 {
1920 string result = date.ToString("yyyy-MM-dd"); 1920 NotImplemented("llGetAgentInfo");
1921 return result; 1921 return 0;
1922 } 1922 }
1923 1923
1924 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) 1924 public void llAdjustSoundVolume(double volume)
1925 { 1925 {
1926 NotImplemented("llEdgeOfWorld"); 1926 NotImplemented("llAdjustSoundVolume");
1927 return 0; 1927 }
1928 } 1928
1929 1929 public void llSetSoundQueueing(int queue)
1930 public int llGetAgentInfo(string id) 1930 {
1931 { 1931 NotImplemented("llSetSoundQueueing");
1932 NotImplemented("llGetAgentInfo"); 1932 }
1933 return 0; 1933
1934 } 1934 public void llSetSoundRadius(double radius)
1935 1935 {
1936 public void llAdjustSoundVolume(double volume) 1936 NotImplemented("llSetSoundRadius");
1937 { 1937 }
1938 NotImplemented("llAdjustSoundVolume"); 1938
1939 } 1939 public string llKey2Name(string id)
1940 1940 {
1941 public void llSetSoundQueueing(int queue) 1941 NotImplemented("llKey2Name");
1942 { 1942 return "";
1943 NotImplemented("llSetSoundQueueing"); 1943 }
1944 } 1944
1945 1945 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
1946 public void llSetSoundRadius(double radius) 1946 {
1947 { 1947 NotImplemented("llSetTextureAnim");
1948 NotImplemented("llSetSoundRadius"); 1948 }
1949 } 1949
1950 1950 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
1951 public string llKey2Name(string id) 1951 LSL_Types.Vector3 bottom_south_west)
1952 { 1952 {
1953 NotImplemented("llKey2Name"); 1953 NotImplemented("llTriggerSoundLimited");
1954 return ""; 1954 }
1955 } 1955
1956 1956 public void llEjectFromLand(string pest)
1957 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) 1957 {
1958 { 1958 NotImplemented("llEjectFromLand");
1959 NotImplemented("llSetTextureAnim"); 1959 }
1960 } 1960
1961 1961 public void llParseString2List()
1962 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, 1962 {
1963 LSL_Types.Vector3 bottom_south_west) 1963 NotImplemented("llParseString2List");
1964 { 1964 }
1965 NotImplemented("llTriggerSoundLimited"); 1965
1966 } 1966 public int llOverMyLand(string id)
1967 1967 {
1968 public void llEjectFromLand(string pest) 1968 NotImplemented("llOverMyLand");
1969 { 1969 return 0;
1970 NotImplemented("llEjectFromLand"); 1970 }
1971 } 1971
1972 1972 public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
1973 public void llParseString2List() 1973 {
1974 { 1974 return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
1975 NotImplemented("llParseString2List"); 1975 }
1976 } 1976
1977 1977 public string llGetNotecardLine(string name, int line)
1978 public int llOverMyLand(string id) 1978 {
1979 { 1979 NotImplemented("llGetNotecardLine");
1980 NotImplemented("llOverMyLand"); 1980 return "";
1981 return 0; 1981 }
1982 } 1982
1983 1983 public LSL_Types.Vector3 llGetAgentSize(string id)
1984 public string llGetLandOwnerAt(LSL_Types.Vector3 pos) 1984 {
1985 { 1985 NotImplemented("llGetAgentSize");
1986 return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); 1986 return new LSL_Types.Vector3();
1987 } 1987 }
1988 1988
1989 public string llGetNotecardLine(string name, int line) 1989 public int llSameGroup(string agent)
1990 { 1990 {
1991 NotImplemented("llGetNotecardLine"); 1991 NotImplemented("llSameGroup");
1992 return ""; 1992 return 0;
1993 } 1993 }
1994 1994
1995 public LSL_Types.Vector3 llGetAgentSize(string id) 1995 public void llUnSit(string id)
1996 { 1996 {
1997 NotImplemented("llGetAgentSize"); 1997 NotImplemented("llUnSit");
1998 return new LSL_Types.Vector3(); 1998 }
1999 } 1999
2000 2000 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
2001 public int llSameGroup(string agent) 2001 {
2002 { 2002 NotImplemented("llGroundSlope");
2003 NotImplemented("llSameGroup"); 2003 return new LSL_Types.Vector3();
2004 return 0; 2004 }
2005 } 2005
2006 2006 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
2007 public void llUnSit(string id) 2007 {
2008 { 2008 NotImplemented("llGroundNormal");
2009 NotImplemented("llUnSit"); 2009 return new LSL_Types.Vector3();
2010 } 2010 }
2011 2011
2012 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) 2012 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
2013 { 2013 {
2014 NotImplemented("llGroundSlope"); 2014 NotImplemented("llGroundContour");
2015 return new LSL_Types.Vector3(); 2015 return new LSL_Types.Vector3();
2016 } 2016 }
2017 2017
2018 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) 2018 public int llGetAttached()
2019 { 2019 {
2020 NotImplemented("llGroundNormal"); 2020 NotImplemented("llGetAttached");
2021 return new LSL_Types.Vector3(); 2021 return 0;
2022 } 2022 }
2023 2023
2024 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) 2024 public int llGetFreeMemory()
2025 { 2025 {
2026 NotImplemented("llGroundContour"); 2026 NotImplemented("llGetFreeMemory");
2027 return new LSL_Types.Vector3(); 2027 return 0;
2028 } 2028 }
2029 2029
2030 public int llGetAttached() 2030 public string llGetRegionName()
2031 { 2031 {
2032 NotImplemented("llGetAttached"); 2032 return World.RegionInfo.RegionName;
2033 return 0; 2033 }
2034 } 2034
2035 2035 public double llGetRegionTimeDilation()
2036 public int llGetFreeMemory() 2036 {
2037 { 2037 return (double)World.TimeDilation;
2038 NotImplemented("llGetFreeMemory"); 2038 }
2039 return 0; 2039
2040 } 2040 public double llGetRegionFPS()
2041 2041 {
2042 public string llGetRegionName() 2042 return 10.0f;
2043 { 2043 }
2044 return World.RegionInfo.RegionName; 2044
2045 } 2045 /* particle system rules should be coming into this routine as doubles, that is
2046 2046 rule[0] should be an integer from this list and rule[1] should be the arg
2047 public double llGetRegionTimeDilation() 2047 for the same integer. wiki.secondlife.com has most of this mapping, but some
2048 { 2048 came from http://www.caligari-designs.com/p4u2
2049 return (double)World.TimeDilation; 2049
2050 } 2050 We iterate through the list for 'Count' elements, incrementing by two for each
2051 2051 iteration and set the members of Primitive.ParticleSystem, one at a time.
2052 public double llGetRegionFPS() 2052 */
2053 { 2053
2054 return 10.0f; 2054 public enum PrimitiveRule : int
2055 } 2055 {
2056 2056 PSYS_PART_FLAGS = 0,
2057 /* particle system rules should be coming into this routine as doubles, that is 2057 PSYS_PART_START_COLOR = 1,
2058 rule[0] should be an integer from this list and rule[1] should be the arg 2058 PSYS_PART_START_ALPHA = 2,
2059 for the same integer. wiki.secondlife.com has most of this mapping, but some 2059 PSYS_PART_END_COLOR = 3,
2060 came from http://www.caligari-designs.com/p4u2 2060 PSYS_PART_END_ALPHA = 4,
2061 2061 PSYS_PART_START_SCALE = 5,
2062 We iterate through the list for 'Count' elements, incrementing by two for each 2062 PSYS_PART_END_SCALE = 6,
2063 iteration and set the members of Primitive.ParticleSystem, one at a time. 2063 PSYS_PART_MAX_AGE = 7,
2064 */ 2064 PSYS_SRC_ACCEL = 8,
2065 2065 PSYS_SRC_PATTERN = 9,
2066 public enum PrimitiveRule : int 2066 PSYS_SRC_TEXTURE = 12,
2067 { 2067 PSYS_SRC_BURST_RATE = 13,
2068 PSYS_PART_FLAGS = 0, 2068 PSYS_SRC_BURST_PART_COUNT = 15,
2069 PSYS_PART_START_COLOR = 1, 2069 PSYS_SRC_BURST_RADIUS = 16,
2070 PSYS_PART_START_ALPHA = 2, 2070 PSYS_SRC_BURST_SPEED_MIN = 17,
2071 PSYS_PART_END_COLOR = 3, 2071 PSYS_SRC_BURST_SPEED_MAX = 18,
2072 PSYS_PART_END_ALPHA = 4, 2072 PSYS_SRC_MAX_AGE = 19,
2073 PSYS_PART_START_SCALE = 5, 2073 PSYS_SRC_TARGET_KEY = 20,
2074 PSYS_PART_END_SCALE = 6, 2074 PSYS_SRC_OMEGA = 21,
2075 PSYS_PART_MAX_AGE = 7, 2075 PSYS_SRC_ANGLE_BEGIN = 22,
2076 PSYS_SRC_ACCEL = 8, 2076 PSYS_SRC_ANGLE_END = 23
2077 PSYS_SRC_PATTERN = 9, 2077 }
2078 PSYS_SRC_TEXTURE = 12, 2078
2079 PSYS_SRC_BURST_RATE = 13, 2079 public void llParticleSystem(List<Object> rules)
2080 PSYS_SRC_BURST_PART_COUNT = 15, 2080 {
2081 PSYS_SRC_BURST_RADIUS = 16, 2081 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
2082 PSYS_SRC_BURST_SPEED_MIN = 17, 2082 for (int i = 0; i < rules.Count; i += 2)
2083 PSYS_SRC_BURST_SPEED_MAX = 18, 2083 {
2084 PSYS_SRC_MAX_AGE = 19, 2084 switch ((int)rules[i])
2085 PSYS_SRC_TARGET_KEY = 20, 2085 {
2086 PSYS_SRC_OMEGA = 21, 2086 case (int)LSL_BaseClass.PSYS_PART_FLAGS:
2087 PSYS_SRC_ANGLE_BEGIN = 22, 2087 prules.PartFlags = (uint)rules[i + 1];
2088 PSYS_SRC_ANGLE_END = 23 2088 break;
2089 } 2089
2090 2090 case (int)LSL_BaseClass.PSYS_PART_START_COLOR:
2091 public void llParticleSystem(List<Object> rules) 2091 prules.PartStartColor = (LLColor)rules[i + 1];
2092 { 2092 break;
2093 Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); 2093
2094 for (int i = 0; i < rules.Count; i += 2) 2094 case (int)LSL_BaseClass.PSYS_PART_START_ALPHA:
2095 { 2095 //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1];
2096 switch ((int)rules[i]) 2096 break;
2097 { 2097
2098 case (int)LSL_BaseClass.PSYS_PART_FLAGS: 2098 case (int)LSL_BaseClass.PSYS_PART_END_COLOR:
2099 prules.PartFlags = (uint)rules[i + 1]; 2099 prules.PartEndColor = (LLColor)rules[i + 1];
2100 break; 2100 break;
2101 2101
2102 case (int)LSL_BaseClass.PSYS_PART_START_COLOR: 2102 case (int)LSL_BaseClass.PSYS_PART_END_ALPHA:
2103 prules.PartStartColor = (LLColor)rules[i + 1]; 2103 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2104 break; 2104 break;
2105 2105
2106 case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: 2106 case (int)LSL_BaseClass.PSYS_PART_START_SCALE:
2107 //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1]; 2107 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2108 break; 2108 break;
2109 2109
2110 case (int)LSL_BaseClass.PSYS_PART_END_COLOR: 2110 case (int)LSL_BaseClass.PSYS_PART_END_SCALE:
2111 prules.PartEndColor = (LLColor)rules[i + 1]; 2111 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2112 break; 2112 break;
2113 2113
2114 case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: 2114 case (int)LSL_BaseClass.PSYS_PART_MAX_AGE:
2115 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 2115 prules.MaxAge = (float)rules[i + 1];
2116 break; 2116 break;
2117 2117
2118 case (int)LSL_BaseClass.PSYS_PART_START_SCALE: 2118 case (int)LSL_BaseClass.PSYS_SRC_ACCEL:
2119 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 2119 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2120 break; 2120 break;
2121 2121
2122 case (int)LSL_BaseClass.PSYS_PART_END_SCALE: 2122 case (int)LSL_BaseClass.PSYS_SRC_PATTERN:
2123 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 2123 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2124 break; 2124 break;
2125 2125
2126 case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: 2126 case (int)LSL_BaseClass.PSYS_SRC_TEXTURE:
2127 prules.MaxAge = (float)rules[i + 1]; 2127 prules.Texture = (LLUUID)rules[i + 1];
2128 break; 2128 break;
2129 2129
2130 case (int)LSL_BaseClass.PSYS_SRC_ACCEL: 2130 case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE:
2131 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 2131 prules.BurstRate = (float)rules[i + 1];
2132 break; 2132 break;
2133 2133
2134 case (int)LSL_BaseClass.PSYS_SRC_PATTERN: 2134 case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT:
2135 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; 2135 prules.BurstPartCount = (byte)rules[i + 1];
2136 break; 2136 break;
2137 2137
2138 case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: 2138 case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS:
2139 prules.Texture = (LLUUID)rules[i + 1]; 2139 prules.BurstRadius = (float)rules[i + 1];
2140 break; 2140 break;
2141 2141
2142 case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: 2142 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
2143 prules.BurstRate = (float)rules[i + 1]; 2143 prules.BurstSpeedMin = (float)rules[i + 1];
2144 break; 2144 break;
2145 2145
2146 case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: 2146 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
2147 prules.BurstPartCount = (byte)rules[i + 1]; 2147 prules.BurstSpeedMax = (float)rules[i + 1];
2148 break; 2148 break;
2149 2149
2150 case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: 2150 case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE:
2151 prules.BurstRadius = (float)rules[i + 1]; 2151 prules.MaxAge = (float)rules[i + 1];
2152 break; 2152 break;
2153 2153
2154 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: 2154 case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY:
2155 prules.BurstSpeedMin = (float)rules[i + 1]; 2155 prules.Target = (LLUUID)rules[i + 1];
2156 break; 2156 break;
2157 2157
2158 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: 2158 case (int)LSL_BaseClass.PSYS_SRC_OMEGA:
2159 prules.BurstSpeedMax = (float)rules[i + 1]; 2159 //cast?? prules.MaxAge = (float)rules[i + 1];
2160 break; 2160 break;
2161 2161
2162 case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: 2162 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN:
2163 prules.MaxAge = (float)rules[i + 1]; 2163 prules.InnerAngle = (float)rules[i + 1];
2164 break; 2164 break;
2165 2165
2166 case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: 2166 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END:
2167 prules.Target = (LLUUID)rules[i + 1]; 2167 prules.OuterAngle = (float)rules[i + 1];
2168 break; 2168 break;
2169 2169 }
2170 case (int)LSL_BaseClass.PSYS_SRC_OMEGA: 2170 }
2171 //cast?? prules.MaxAge = (float)rules[i + 1]; 2171
2172 break; 2172 m_host.AddNewParticleSystem(prules);
2173 2173 }
2174 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: 2174
2175 prules.InnerAngle = (float)rules[i + 1]; 2175 public void llGroundRepel(double height, int water, double tau)
2176 break; 2176 {
2177 2177 NotImplemented("llGroundRepel");
2178 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: 2178 }
2179 prules.OuterAngle = (float)rules[i + 1]; 2179
2180 break; 2180 public void llGiveInventoryList()
2181 } 2181 {
2182 } 2182 NotImplemented("llGiveInventoryList");
2183 2183 }
2184 m_host.AddNewParticleSystem(prules); 2184
2185 } 2185 public void llSetVehicleType(int type)
2186 2186 {
2187 public void llGroundRepel(double height, int water, double tau) 2187 NotImplemented("llSetVehicleType");
2188 { 2188 }
2189 NotImplemented("llGroundRepel"); 2189
2190 } 2190 public void llSetVehicledoubleParam(int param, double value)
2191 2191 {
2192 public void llGiveInventoryList() 2192 NotImplemented("llSetVehicledoubleParam");
2193 { 2193 }
2194 NotImplemented("llGiveInventoryList"); 2194
2195 } 2195 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
2196 2196 {
2197 public void llSetVehicleType(int type) 2197 NotImplemented("llSetVehicleVectorParam");
2198 { 2198 }
2199 NotImplemented("llSetVehicleType"); 2199
2200 } 2200 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
2201 2201 {
2202 public void llSetVehicledoubleParam(int param, double value) 2202 NotImplemented("llSetVehicleRotationParam");
2203 { 2203 }
2204 NotImplemented("llSetVehicledoubleParam"); 2204
2205 } 2205 public void llSetVehicleFlags(int flags)
2206 2206 {
2207 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) 2207 NotImplemented("llSetVehicleFlags");
2208 { 2208 }
2209 NotImplemented("llSetVehicleVectorParam"); 2209
2210 } 2210 public void llRemoveVehicleFlags(int flags)
2211 2211 {
2212 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) 2212 NotImplemented("llRemoveVehicleFlags");
2213 { 2213 }
2214 NotImplemented("llSetVehicleRotationParam"); 2214
2215 } 2215 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
2216 2216 {
2217 public void llSetVehicleFlags(int flags) 2217 // LSL quaternions can normalize to 0, normal Quaternions can't.
2218 { 2218 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
2219 NotImplemented("llSetVehicleFlags"); 2219 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
2220 } 2220
2221 2221 m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
2222 public void llRemoveVehicleFlags(int flags) 2222 }
2223 { 2223
2224 NotImplemented("llRemoveVehicleFlags"); 2224 public string llAvatarOnSitTarget()
2225 } 2225 {
2226 2226 LLUUID AVID = m_host.GetAvatarOnSitTarget();
2227 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) 2227
2228 { 2228 if (AVID != LLUUID.Zero)
2229 // LSL quaternions can normalize to 0, normal Quaternions can't. 2229 return AVID.ToString();
2230 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) 2230 else
2231 rot.z = 1; // ZERO_ROTATION = 0,0,0,1 2231 return "";
2232 2232 }
2233 m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z)); 2233
2234 } 2234 public void llAddToLandPassList(string avatar, double hours)
2235 2235 {
2236 public string llAvatarOnSitTarget() 2236 NotImplemented("llAddToLandPassList");
2237 { 2237 }
2238 LLUUID AVID = m_host.GetAvatarOnSitTarget(); 2238
2239 2239 public void llSetTouchText(string text)
2240 if (AVID != LLUUID.Zero) 2240 {
2241 return AVID.ToString(); 2241 m_host.TouchName = text;
2242 else 2242 }
2243 return ""; 2243
2244 } 2244 public void llSetSitText(string text)
2245 2245 {
2246 public void llAddToLandPassList(string avatar, double hours) 2246 m_host.SitName = text;
2247 { 2247 }
2248 NotImplemented("llAddToLandPassList"); 2248
2249 } 2249 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
2250 2250 {
2251 public void llSetTouchText(string text) 2251 NotImplemented("llSetCameraEyeOffset");
2252 { 2252 }
2253 m_host.TouchName = text; 2253
2254 } 2254 public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
2255 2255 {
2256 public void llSetSitText(string text) 2256 NotImplemented("llSetCameraAtOffset");
2257 { 2257 }
2258 m_host.SitName = text; 2258
2259 } 2259 public string llDumpList2String(LSL_Types.list src, string seperator)
2260 2260 {
2261 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) 2261 if (src.Length == 0)
2262 { 2262 {
2263 NotImplemented("llSetCameraEyeOffset"); 2263 return "";
2264 } 2264 }
2265 2265 string ret = "";
2266 public void llSetCameraAtOffset(LSL_Types.Vector3 offset) 2266 foreach (object o in src.Data)
2267 { 2267 {
2268 NotImplemented("llSetCameraAtOffset"); 2268 ret = ret + o.ToString() + seperator;
2269 } 2269 }
2270 2270 ret = ret.Substring(0, ret.Length - seperator.Length);
2271 public string llDumpList2String(LSL_Types.list src, string seperator) 2271 return ret;
2272 { 2272 }
2273 if (src.Length == 0) 2273
2274 { 2274 public void llScriptDanger(LSL_Types.Vector3 pos)
2275 return ""; 2275 {
2276 } 2276 NotImplemented("llScriptDanger");
2277 string ret = ""; 2277 }
2278 foreach (object o in src.Data) 2278
2279 { 2279 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
2280 ret = ret + o.ToString() + seperator; 2280 {
2281 } 2281 NotImplemented("llDialog");
2282 ret = ret.Substring(0, ret.Length - seperator.Length); 2282 }
2283 return ret; 2283
2284 } 2284 public void llVolumeDetect(int detect)
2285 2285 {
2286 public void llScriptDanger(LSL_Types.Vector3 pos) 2286 NotImplemented("llVolumeDetect");
2287 { 2287 }
2288 NotImplemented("llScriptDanger"); 2288
2289 } 2289 public void llResetOtherScript(string name)
2290 2290 {
2291 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) 2291 NotImplemented("llResetOtherScript");
2292 { 2292 }
2293 NotImplemented("llDialog"); 2293
2294 } 2294 public int llGetScriptState(string name)
2295 2295 {
2296 public void llVolumeDetect(int detect) 2296 NotImplemented("llGetScriptState");
2297 { 2297 return 0;
2298 NotImplemented("llVolumeDetect"); 2298 }
2299 } 2299
2300 2300 public void llRemoteLoadScript()
2301 public void llResetOtherScript(string name) 2301 {
2302 { 2302 NotImplemented("llRemoteLoadScript");
2303 NotImplemented("llResetOtherScript"); 2303 }
2304 } 2304
2305 2305 public void llSetRemoteScriptAccessPin(int pin)
2306 public int llGetScriptState(string name) 2306 {
2307 { 2307 NotImplemented("llSetRemoteScriptAccessPin");
2308 NotImplemented("llGetScriptState"); 2308 }
2309 return 0; 2309
2310 } 2310 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
2311 2311 {
2312 public void llRemoteLoadScript() 2312 NotImplemented("llRemoteLoadScriptPin");
2313 { 2313 }
2314 NotImplemented("llRemoteLoadScript"); 2314
2315 } 2315 // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
2316 2316 // Not sure where these constants should live:
2317 public void llSetRemoteScriptAccessPin(int pin) 2317 // REMOTE_DATA_CHANNEL = 1
2318 { 2318 // REMOTE_DATA_REQUEST = 2
2319 NotImplemented("llSetRemoteScriptAccessPin"); 2319 // REMOTE_DATA_REPLY = 3
2320 } 2320 public void llOpenRemoteDataChannel()
2321 2321 {
2322 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) 2322 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2323 { 2323 if (xmlrpcMod.IsEnabled())
2324 NotImplemented("llRemoteLoadScriptPin"); 2324 {
2325 } 2325 LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
2326 2326 object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" };
2327 // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval) 2327 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj);
2328 // Not sure where these constants should live: 2328 }
2329 // REMOTE_DATA_CHANNEL = 1 2329 }
2330 // REMOTE_DATA_REQUEST = 2 2330
2331 // REMOTE_DATA_REPLY = 3 2331 public string llSendRemoteData(string channel, string dest, int idata, string sdata)
2332 public void llOpenRemoteDataChannel() 2332 {
2333 { 2333 NotImplemented("llSendRemoteData");
2334 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 2334 return "";
2335 if (xmlrpcMod.IsEnabled()) 2335 }
2336 { 2336
2337 LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); 2337 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
2338 object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" }; 2338 {
2339 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj); 2339 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2340 } 2340 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
2341 } 2341 }
2342 2342
2343 public string llSendRemoteData(string channel, string dest, int idata, string sdata) 2343 public void llCloseRemoteDataChannel(string channel)
2344 { 2344 {
2345 NotImplemented("llSendRemoteData"); 2345 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2346 return ""; 2346 xmlrpcMod.CloseXMLRPCChannel(channel);
2347 } 2347 }
2348 2348
2349 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) 2349 public string llMD5String(string src, int nonce)
2350 { 2350 {
2351 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 2351 return Util.Md5Hash(src + ":" + nonce.ToString());
2352 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); 2352 }
2353 } 2353
2354 2354 public void llSetPrimitiveParams(LSL_Types.list rules)
2355 public void llCloseRemoteDataChannel(string channel) 2355 {
2356 { 2356 NotImplemented("llSetPrimitiveParams");
2357 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 2357 }
2358 xmlrpcMod.CloseXMLRPCChannel(channel); 2358
2359 } 2359 public string llStringToBase64(string str)
2360 2360 {
2361 public string llMD5String(string src, int nonce) 2361 try
2362 { 2362 {
2363 return Util.Md5Hash(src + ":" + nonce.ToString()); 2363 byte[] encData_byte = new byte[str.Length];
2364 } 2364 encData_byte = Encoding.UTF8.GetBytes(str);
2365 2365 string encodedData = Convert.ToBase64String(encData_byte);
2366 public void llSetPrimitiveParams(LSL_Types.list rules) 2366 return encodedData;
2367 { 2367 }
2368 NotImplemented("llSetPrimitiveParams"); 2368 catch (Exception e)
2369 } 2369 {
2370 2370 throw new Exception("Error in base64Encode" + e.Message);
2371 public string llStringToBase64(string str) 2371 }
2372 { 2372 }
2373 try 2373
2374 { 2374 public string llBase64ToString(string str)
2375 byte[] encData_byte = new byte[str.Length]; 2375 {
2376 encData_byte = Encoding.UTF8.GetBytes(str); 2376 UTF8Encoding encoder = new UTF8Encoding();
2377 string encodedData = Convert.ToBase64String(encData_byte); 2377 Decoder utf8Decode = encoder.GetDecoder();
2378 return encodedData; 2378 try
2379 } 2379 {
2380 catch (Exception e) 2380 byte[] todecode_byte = Convert.FromBase64String(str);
2381 { 2381 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
2382 throw new Exception("Error in base64Encode" + e.Message); 2382 char[] decoded_char = new char[charCount];
2383 } 2383 utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
2384 } 2384 string result = new String(decoded_char);
2385 2385 return result;
2386 public string llBase64ToString(string str) 2386 }
2387 { 2387 catch (Exception e)
2388 UTF8Encoding encoder = new UTF8Encoding(); 2388 {
2389 Decoder utf8Decode = encoder.GetDecoder(); 2389 throw new Exception("Error in base64Decode" + e.Message);
2390 try 2390 }
2391 { 2391 }
2392 byte[] todecode_byte = Convert.FromBase64String(str); 2392
2393 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); 2393 public void llXorBase64Strings()
2394 char[] decoded_char = new char[charCount]; 2394 {
2395 utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); 2395 throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead.");
2396 string result = new String(decoded_char); 2396 }
2397 return result; 2397
2398 } 2398 public void llRemoteDataSetRegion()
2399 catch (Exception e) 2399 {
2400 { 2400 NotImplemented("llRemoteDataSetRegion");
2401 throw new Exception("Error in base64Decode" + e.Message); 2401 }
2402 } 2402
2403 } 2403 public double llLog10(double val)
2404 2404 {
2405 public void llXorBase64Strings() 2405 return (double)Math.Log10(val);
2406 { 2406 }
2407 throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead."); 2407
2408 } 2408 public double llLog(double val)
2409 2409 {
2410 public void llRemoteDataSetRegion() 2410 return (double)Math.Log(val);
2411 { 2411 }
2412 NotImplemented("llRemoteDataSetRegion"); 2412
2413 } 2413 public LSL_Types.list llGetAnimationList(string id)
2414 2414 {
2415 public double llLog10(double val) 2415 NotImplemented("llGetAnimationList");
2416 { 2416 return new LSL_Types.list();
2417 return (double)Math.Log10(val); 2417 }
2418 } 2418
2419 2419 public void llSetParcelMusicURL(string url)
2420 public double llLog(double val) 2420 {
2421 { 2421 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
2422 return (double)Math.Log(val); 2422 if (landowner.Equals(null))
2423 } 2423 {
2424 2424 return;
2425 public LSL_Types.list llGetAnimationList(string id) 2425 }
2426 { 2426 if (landowner != m_host.ObjectOwner)
2427 NotImplemented("llGetAnimationList"); 2427 {
2428 return new LSL_Types.list(); 2428 return;
2429 } 2429 }
2430 2430 World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
2431 public void llSetParcelMusicURL(string url) 2431 }
2432 { 2432
2433 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 2433 public LSL_Types.Vector3 llGetRootPosition()
2434 if (landowner.Equals(null)) 2434 {
2435 { 2435 return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
2436 return; 2436 }
2437 } 2437
2438 if (landowner != m_host.ObjectOwner) 2438 public LSL_Types.Quaternion llGetRootRotation()
2439 { 2439 {
2440 return; 2440 return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
2441 } 2441 }
2442 World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); 2442
2443 } 2443 public string llGetObjectDesc()
2444 2444 {
2445 public LSL_Types.Vector3 llGetRootPosition() 2445 return m_host.Description;
2446 { 2446 }
2447 return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); 2447
2448 } 2448 public void llSetObjectDesc(string desc)
2449 2449 {
2450 public LSL_Types.Quaternion llGetRootRotation() 2450 m_host.Description = desc;
2451 { 2451 }
2452 return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); 2452
2453 } 2453 public string llGetCreator()
2454 2454 {
2455 public string llGetObjectDesc() 2455 return m_host.ObjectCreator.ToString();
2456 { 2456 }
2457 return m_host.Description; 2457
2458 } 2458 public string llGetTimestamp()
2459 2459 {
2460 public void llSetObjectDesc(string desc) 2460 return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
2461 { 2461 }
2462 m_host.Description = desc; 2462
2463 } 2463 public void llSetLinkAlpha(int linknumber, double alpha, int face)
2464 2464 {
2465 public string llGetCreator() 2465 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2466 { 2466 if (linknumber > -1)
2467 return m_host.ObjectCreator.ToString(); 2467 {
2468 } 2468 LLObject.TextureEntry tex = part.Shape.Textures;
2469 2469 LLColor texcolor;
2470 public string llGetTimestamp() 2470 if (face > -1)
2471 { 2471 {
2472 return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); 2472 texcolor = tex.CreateFace((uint)face).RGBA;
2473 } 2473 texcolor.A = (float)Math.Abs(alpha - 1);
2474 2474 tex.FaceTextures[face].RGBA = texcolor;
2475 public void llSetLinkAlpha(int linknumber, double alpha, int face) 2475 part.UpdateTexture(tex);
2476 { 2476 return;
2477 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); 2477 }
2478 if (linknumber > -1) 2478 else if (face == -1)
2479 { 2479 {
2480 LLObject.TextureEntry tex = part.Shape.Textures; 2480 texcolor = tex.DefaultTexture.RGBA;
2481 LLColor texcolor; 2481 texcolor.A = (float)Math.Abs(alpha - 1);
2482 if (face > -1) 2482 tex.DefaultTexture.RGBA = texcolor;
2483 { 2483 for (uint i = 0; i < 32; i++)
2484 texcolor = tex.CreateFace((uint)face).RGBA; 2484 {
2485 texcolor.A = (float)Math.Abs(alpha - 1); 2485 if (tex.FaceTextures[i] != null)
2486 tex.FaceTextures[face].RGBA = texcolor; 2486 {
2487 part.UpdateTexture(tex); 2487 texcolor = tex.FaceTextures[i].RGBA;
2488 return; 2488 texcolor.A = (float)Math.Abs(alpha - 1);
2489 } 2489 tex.FaceTextures[i].RGBA = texcolor;
2490 else if (face == -1) 2490 }
2491 { 2491 }
2492 texcolor = tex.DefaultTexture.RGBA; 2492 texcolor = tex.DefaultTexture.RGBA;
2493 texcolor.A = (float)Math.Abs(alpha - 1); 2493 texcolor.A = (float)Math.Abs(alpha - 1);
2494 tex.DefaultTexture.RGBA = texcolor; 2494 tex.DefaultTexture.RGBA = texcolor;
2495 for (uint i = 0; i < 32; i++) 2495 part.UpdateTexture(tex);
2496 { 2496 return;
2497 if (tex.FaceTextures[i] != null) 2497 }
2498 { 2498 return;
2499 texcolor = tex.FaceTextures[i].RGBA; 2499 }
2500 texcolor.A = (float)Math.Abs(alpha - 1); 2500 else if (linknumber == -1)
2501 tex.FaceTextures[i].RGBA = texcolor; 2501 {
2502 } 2502 int num = m_host.ParentGroup.PrimCount;
2503 } 2503 for (int w = 0; w < num; w++)
2504 texcolor = tex.DefaultTexture.RGBA; 2504 {
2505 texcolor.A = (float)Math.Abs(alpha - 1); 2505 linknumber = w;
2506 tex.DefaultTexture.RGBA = texcolor; 2506 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2507 part.UpdateTexture(tex); 2507 LLObject.TextureEntry tex = part.Shape.Textures;
2508 return; 2508 LLColor texcolor;
2509 } 2509 if (face > -1)
2510 return; 2510 {
2511 } 2511 texcolor = tex.CreateFace((uint)face).RGBA;
2512 else if (linknumber == -1) 2512 texcolor.A = (float)Math.Abs(alpha - 1);
2513 { 2513 tex.FaceTextures[face].RGBA = texcolor;
2514 int num = m_host.ParentGroup.PrimCount; 2514 part.UpdateTexture(tex);
2515 for (int w = 0; w < num; w++) 2515 }
2516 { 2516 else if (face == -1)
2517 linknumber = w; 2517 {
2518 part = m_host.ParentGroup.GetLinkNumPart(linknumber); 2518 texcolor = tex.DefaultTexture.RGBA;
2519 LLObject.TextureEntry tex = part.Shape.Textures; 2519 texcolor.A = (float)Math.Abs(alpha - 1);
2520 LLColor texcolor; 2520 tex.DefaultTexture.RGBA = texcolor;
2521 if (face > -1) 2521 for (uint i = 0; i < 32; i++)
2522 { 2522 {
2523 texcolor = tex.CreateFace((uint)face).RGBA; 2523 if (tex.FaceTextures[i] != null)
2524 texcolor.A = (float)Math.Abs(alpha - 1); 2524 {
2525 tex.FaceTextures[face].RGBA = texcolor; 2525 texcolor = tex.FaceTextures[i].RGBA;
2526 part.UpdateTexture(tex); 2526 texcolor.A = (float)Math.Abs(alpha - 1);
2527 } 2527 tex.FaceTextures[i].RGBA = texcolor;
2528 else if (face == -1) 2528 }
2529 { 2529 }
2530 texcolor = tex.DefaultTexture.RGBA; 2530 texcolor = tex.DefaultTexture.RGBA;
2531 texcolor.A = (float)Math.Abs(alpha - 1); 2531 texcolor.A = (float)Math.Abs(alpha - 1);
2532 tex.DefaultTexture.RGBA = texcolor; 2532 tex.DefaultTexture.RGBA = texcolor;
2533 for (uint i = 0; i < 32; i++) 2533 part.UpdateTexture(tex);
2534 { 2534 }
2535 if (tex.FaceTextures[i] != null) 2535 }
2536 { 2536 return;
2537 texcolor = tex.FaceTextures[i].RGBA; 2537 }
2538 texcolor.A = (float)Math.Abs(alpha - 1); 2538 else
2539 tex.FaceTextures[i].RGBA = texcolor; 2539 {
2540 } 2540 NotImplemented("llSetLinkAlpha");
2541 } 2541 }
2542 texcolor = tex.DefaultTexture.RGBA; 2542 }
2543 texcolor.A = (float)Math.Abs(alpha - 1); 2543
2544 tex.DefaultTexture.RGBA = texcolor; 2544 public int llGetNumberOfPrims()
2545 part.UpdateTexture(tex); 2545 {
2546 } 2546 return m_host.ParentGroup.PrimCount;
2547 } 2547 }
2548 return; 2548
2549 } 2549 public string llGetNumberOfNotecardLines(string name)
2550 else 2550 {
2551 { 2551 NotImplemented("llGetNumberOfNotecardLines");
2552 NotImplemented("llSetLinkAlpha"); 2552 return "";
2553 } 2553 }
2554 } 2554
2555 2555 public LSL_Types.list llGetBoundingBox(string obj)
2556 public int llGetNumberOfPrims() 2556 {
2557 { 2557 NotImplemented("llGetBoundingBox");
2558 return m_host.ParentGroup.PrimCount; 2558 return new LSL_Types.list();
2559 } 2559 }
2560 2560
2561 public string llGetNumberOfNotecardLines(string name) 2561 public LSL_Types.Vector3 llGetGeometricCenter()
2562 { 2562 {
2563 NotImplemented("llGetNumberOfNotecardLines"); 2563 return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
2564 return ""; 2564 }
2565 } 2565
2566 2566 public void llGetPrimitiveParams()
2567 public LSL_Types.list llGetBoundingBox(string obj) 2567 {
2568 { 2568 NotImplemented("llGetPrimitiveParams");
2569 NotImplemented("llGetBoundingBox"); 2569 }
2570 return new LSL_Types.list(); 2570
2571 } 2571 public string llIntegerToBase64(int number)
2572 2572 {
2573 public LSL_Types.Vector3 llGetGeometricCenter() 2573 NotImplemented("llIntegerToBase64");
2574 { 2574 return "";
2575 return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); 2575 }
2576 } 2576
2577 2577 public int llBase64ToInteger(string str)
2578 public void llGetPrimitiveParams() 2578 {
2579 { 2579 NotImplemented("llBase64ToInteger");
2580 NotImplemented("llGetPrimitiveParams"); 2580 return 0;
2581 } 2581 }
2582 2582
2583 public string llIntegerToBase64(int number) 2583 public double llGetGMTclock()
2584 { 2584 {
2585 NotImplemented("llIntegerToBase64"); 2585 return DateTime.UtcNow.TimeOfDay.TotalSeconds;
2586 return ""; 2586 }
2587 } 2587
2588 2588 public string llGetSimulatorHostname()
2589 public int llBase64ToInteger(string str) 2589 {
2590 { 2590 return System.Environment.MachineName;
2591 NotImplemented("llBase64ToInteger"); 2591 }
2592 return 0; 2592
2593 } 2593 public void llSetLocalRot(LSL_Types.Quaternion rot)
2594 2594 {
2595 public double llGetGMTclock() 2595 m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2596 { 2596 }
2597 return DateTime.UtcNow.TimeOfDay.TotalSeconds; 2597
2598 } 2598 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers)
2599 2599 {
2600 public string llGetSimulatorHostname() 2600 NotImplemented("llParseStringKeepNulls");
2601 { 2601 return new LSL_Types.list();
2602 return System.Environment.MachineName; 2602 }
2603 } 2603
2604 2604 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
2605 public void llSetLocalRot(LSL_Types.Quaternion rot) 2605 LSL_Types.Quaternion rot, int param)
2606 { 2606 {
2607 m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 2607 NotImplemented("llRezAtRoot");
2608 } 2608 }
2609 2609
2610 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) 2610 public int llGetObjectPermMask(int mask)
2611 { 2611 {
2612 NotImplemented("llParseStringKeepNulls"); 2612 NotImplemented("llGetObjectPermMask");
2613 return new LSL_Types.list(); 2613 return 0;
2614 } 2614 }
2615 2615
2616 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, 2616 public void llSetObjectPermMask(int mask, int value)
2617 LSL_Types.Quaternion rot, int param) 2617 {
2618 { 2618 NotImplemented("llSetObjectPermMask");
2619 NotImplemented("llRezAtRoot"); 2619 }
2620 } 2620
2621 2621 public void llGetInventoryPermMask(string item, int mask)
2622 public int llGetObjectPermMask(int mask) 2622 {
2623 { 2623 NotImplemented("llGetInventoryPermMask");
2624 NotImplemented("llGetObjectPermMask"); 2624 }
2625 return 0; 2625
2626 } 2626 public void llSetInventoryPermMask(string item, int mask, int value)
2627 2627 {
2628 public void llSetObjectPermMask(int mask, int value) 2628 NotImplemented("llSetInventoryPermMask");
2629 { 2629 }
2630 NotImplemented("llSetObjectPermMask"); 2630
2631 } 2631 public string llGetInventoryCreator(string item)
2632 2632 {
2633 public void llGetInventoryPermMask(string item, int mask) 2633 NotImplemented("llGetInventoryCreator");
2634 { 2634 return "";
2635 NotImplemented("llGetInventoryPermMask"); 2635 }
2636 } 2636
2637 2637 public void llOwnerSay(string msg)
2638 public void llSetInventoryPermMask(string item, int mask, int value) 2638 {
2639 { 2639 //temp fix so that lsl wiki examples aren't annoying to use to test other functions
2640 NotImplemented("llSetInventoryPermMask"); 2640 World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
2641 } 2641 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
2642 2642 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);
2643 public string llGetInventoryCreator(string item) 2643 }
2644 { 2644
2645 NotImplemented("llGetInventoryCreator"); 2645 public void llRequestSimulatorData(string simulator, int data)
2646 return ""; 2646 {
2647 } 2647 NotImplemented("llRequestSimulatorData");
2648 2648 }
2649 public void llOwnerSay(string msg) 2649
2650 { 2650 public void llForceMouselook(int mouselook)
2651 //temp fix so that lsl wiki examples aren't annoying to use to test other functions 2651 {
2652 World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 2652 NotImplemented("llForceMouselook");
2653 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 2653 }
2654 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg); 2654
2655 } 2655 public double llGetObjectMass(string id)
2656 2656 {
2657 public void llRequestSimulatorData(string simulator, int data) 2657 NotImplemented("llGetObjectMass");
2658 { 2658 return 0;
2659 NotImplemented("llRequestSimulatorData"); 2659 }
2660 } 2660
2661 2661 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
2662 public void llForceMouselook(int mouselook) 2662 {
2663 { 2663 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1);
2664 NotImplemented("llForceMouselook"); 2664 }
2665 } 2665
2666 2666 public void llLoadURL(string avatar_id, string message, string url)
2667 public double llGetObjectMass(string id) 2667 {
2668 { 2668 LLUUID avatarId = new LLUUID(avatar_id);
2669 NotImplemented("llGetObjectMass"); 2669 m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
2670 return 0; 2670 url);
2671 } 2671 }
2672 2672
2673 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) 2673 public void llParcelMediaCommandList(LSL_Types.list commandList)
2674 { 2674 {
2675 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); 2675 NotImplemented("llParcelMediaCommandList");
2676 } 2676 }
2677 2677
2678 public void llLoadURL(string avatar_id, string message, string url) 2678 public void llParcelMediaQuery()
2679 { 2679 {
2680 LLUUID avatarId = new LLUUID(avatar_id); 2680 NotImplemented("llParcelMediaQuery");
2681 m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, 2681 }
2682 url); 2682
2683 } 2683 public int llModPow(int a, int b, int c)
2684 2684 {
2685 public void llParcelMediaCommandList(LSL_Types.list commandList) 2685 Int64 tmp = 0;
2686 { 2686 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
2687 NotImplemented("llParcelMediaCommandList"); 2687 return Convert.ToInt32(tmp);
2688 } 2688 }
2689 2689
2690 public void llParcelMediaQuery() 2690 public int llGetInventoryType(string name)
2691 { 2691 {
2692 NotImplemented("llParcelMediaQuery"); 2692 NotImplemented("llGetInventoryType");
2693 } 2693 return 0;
2694 2694 }
2695 public int llModPow(int a, int b, int c) 2695
2696 { 2696 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
2697 Int64 tmp = 0; 2697 {
2698 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); 2698 NotImplemented("llSetPayPrice");
2699 return Convert.ToInt32(tmp); 2699 }
2700 } 2700
2701 2701 public LSL_Types.Vector3 llGetCameraPos()
2702 public int llGetInventoryType(string name) 2702 {
2703 { 2703 NotImplemented("llGetCameraPos");
2704 NotImplemented("llGetInventoryType"); 2704 return new LSL_Types.Vector3();
2705 return 0; 2705 }
2706 } 2706
2707 2707 public LSL_Types.Quaternion llGetCameraRot()
2708 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) 2708 {
2709 { 2709 NotImplemented("llGetCameraRot");
2710 NotImplemented("llSetPayPrice"); 2710 return new LSL_Types.Quaternion();
2711 } 2711 }
2712 2712
2713 public LSL_Types.Vector3 llGetCameraPos() 2713 public void llSetPrimURL()
2714 { 2714 {
2715 NotImplemented("llGetCameraPos"); 2715 NotImplemented("llSetPrimURL");
2716 return new LSL_Types.Vector3(); 2716 }
2717 } 2717
2718 2718 public void llRefreshPrimURL()
2719 public LSL_Types.Quaternion llGetCameraRot() 2719 {
2720 { 2720 NotImplemented("llRefreshPrimURL");
2721 NotImplemented("llGetCameraRot"); 2721 }
2722 return new LSL_Types.Quaternion(); 2722
2723 } 2723 public string llEscapeURL(string url)
2724 2724 {
2725 public void llSetPrimURL() 2725 try
2726 { 2726 {
2727 NotImplemented("llSetPrimURL"); 2727 return Uri.EscapeUriString(url);
2728 } 2728 }
2729 2729 catch (Exception ex)
2730 public void llRefreshPrimURL() 2730 {
2731 { 2731 return "llEscapeURL: " + ex.ToString();
2732 NotImplemented("llRefreshPrimURL"); 2732 }
2733 } 2733 }
2734 2734
2735 public string llEscapeURL(string url) 2735 public string llUnescapeURL(string url)
2736 { 2736 {
2737 try 2737 try
2738 { 2738 {
2739 return Uri.EscapeUriString(url); 2739 return Uri.UnescapeDataString(url);
2740 } 2740 }
2741 catch (Exception ex) 2741 catch (Exception ex)
2742 { 2742 {
2743 return "llEscapeURL: " + ex.ToString(); 2743 return "llUnescapeURL: " + ex.ToString();
2744 } 2744 }
2745 } 2745 }
2746 2746
2747 public string llUnescapeURL(string url) 2747 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
2748 { 2748 {
2749 try 2749 NotImplemented("llMapDestination");
2750 { 2750 }
2751 return Uri.UnescapeDataString(url); 2751
2752 } 2752 public void llAddToLandBanList(string avatar, double hours)
2753 catch (Exception ex) 2753 {
2754 { 2754 NotImplemented("llAddToLandBanList");
2755 return "llUnescapeURL: " + ex.ToString(); 2755 }
2756 } 2756
2757 } 2757 public void llRemoveFromLandPassList(string avatar)
2758 2758 {
2759 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) 2759 NotImplemented("llRemoveFromLandPassList");
2760 { 2760 }
2761 NotImplemented("llMapDestination"); 2761
2762 } 2762 public void llRemoveFromLandBanList(string avatar)
2763 2763 {
2764 public void llAddToLandBanList(string avatar, double hours) 2764 NotImplemented("llRemoveFromLandBanList");
2765 { 2765 }
2766 NotImplemented("llAddToLandBanList"); 2766
2767 } 2767 public void llSetCameraParams(LSL_Types.list rules)
2768 2768 {
2769 public void llRemoveFromLandPassList(string avatar) 2769 NotImplemented("llSetCameraParams");
2770 { 2770 }
2771 NotImplemented("llRemoveFromLandPassList"); 2771
2772 } 2772 public void llClearCameraParams()
2773 2773 {
2774 public void llRemoveFromLandBanList(string avatar) 2774 NotImplemented("llClearCameraParams");
2775 { 2775 }
2776 NotImplemented("llRemoveFromLandBanList"); 2776
2777 } 2777 public double llListStatistics(int operation, LSL_Types.list src)
2778 2778 {
2779 public void llSetCameraParams(LSL_Types.list rules) 2779 NotImplemented("llListStatistics");
2780 { 2780 return 0;
2781 NotImplemented("llSetCameraParams"); 2781 }
2782 } 2782
2783 2783 public int llGetUnixTime()
2784 public void llClearCameraParams() 2784 {
2785 { 2785 return Util.UnixTimeSinceEpoch();
2786 NotImplemented("llClearCameraParams"); 2786 }
2787 } 2787
2788 2788 public int llGetParcelFlags(LSL_Types.Vector3 pos)
2789 public double llListStatistics(int operation, LSL_Types.list src) 2789 {
2790 { 2790 NotImplemented("llGetParcelFlags");
2791 NotImplemented("llListStatistics"); 2791 return 0;
2792 return 0; 2792 }
2793 } 2793
2794 2794 public int llGetRegionFlags()
2795 public int llGetUnixTime() 2795 {
2796 { 2796 NotImplemented("llGetRegionFlags");
2797 return Util.UnixTimeSinceEpoch(); 2797 return 0;
2798 } 2798 }
2799 2799
2800 public int llGetParcelFlags(LSL_Types.Vector3 pos) 2800 public string llXorBase64StringsCorrect(string str1, string str2)
2801 { 2801 {
2802 NotImplemented("llGetParcelFlags"); 2802 string ret = "";
2803 return 0; 2803 string src1 = llBase64ToString(str1);
2804 } 2804 string src2 = llBase64ToString(str2);
2805 2805 int c = 0;
2806 public int llGetRegionFlags() 2806 for (int i = 0; i < src1.Length; i++)
2807 { 2807 {
2808 NotImplemented("llGetRegionFlags"); 2808 ret += src1[i] ^ src2[c];
2809 return 0; 2809
2810 } 2810 c++;
2811 2811 if (c > src2.Length)
2812 public string llXorBase64StringsCorrect(string str1, string str2) 2812 c = 0;
2813 { 2813 }
2814 string ret = ""; 2814 return llStringToBase64(ret);
2815 string src1 = llBase64ToString(str1); 2815 }
2816 string src2 = llBase64ToString(str2); 2816
2817 int c = 0; 2817 public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
2818 for (int i = 0; i < src1.Length; i++) 2818 {
2819 { 2819 IHttpRequests httpScriptMod =
2820 ret += src1[i] ^ src2[c]; 2820 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
2821 2821 List<string> param = new List<string>();
2822 c++; 2822 foreach (object o in parameters.Data)
2823 if (c > src2.Length) 2823 {
2824 c = 0; 2824 param.Add(o.ToString());
2825 } 2825 }
2826 return llStringToBase64(ret); 2826 LLUUID reqID = httpScriptMod.
2827 } 2827 StartHttpRequest(m_localID, m_itemID, url, param, body);
2828 2828
2829 public string llHTTPRequest(string url, LSL_Types.list parameters, string body) 2829 if (!reqID.Equals(null))
2830 { 2830 return reqID.ToString();
2831 IHttpRequests httpScriptMod = 2831 else
2832 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); 2832 return null;
2833 List<string> param = new List<string>(); 2833 }
2834 foreach (object o in parameters.Data) 2834
2835 { 2835 public void llResetLandBanList()
2836 param.Add(o.ToString()); 2836 {
2837 } 2837 NotImplemented("llResetLandBanList");
2838 LLUUID reqID = httpScriptMod. 2838 }
2839 StartHttpRequest(m_localID, m_itemID, url, param, body); 2839
2840 2840 public void llResetLandPassList()
2841 if (!reqID.Equals(null)) 2841 {
2842 return reqID.ToString(); 2842 NotImplemented("llResetLandPassList");
2843 else 2843 }
2844 return null; 2844
2845 } 2845 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
2846 2846 {
2847 public void llResetLandBanList() 2847 NotImplemented("llGetParcelPrimCount");
2848 { 2848 return 0;
2849 NotImplemented("llResetLandBanList"); 2849 }
2850 } 2850
2851 2851 public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
2852 public void llResetLandPassList() 2852 {
2853 { 2853 NotImplemented("llGetParcelPrimOwners");
2854 NotImplemented("llResetLandPassList"); 2854 return new LSL_Types.list();
2855 } 2855 }
2856 2856
2857 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) 2857 public int llGetObjectPrimCount(string object_id)
2858 { 2858 {
2859 NotImplemented("llGetParcelPrimCount"); 2859 SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
2860 return 0; 2860 if (part == null)
2861 } 2861 {
2862 2862 return 0;
2863 public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos) 2863 }
2864 { 2864 else
2865 NotImplemented("llGetParcelPrimOwners"); 2865 {
2866 return new LSL_Types.list(); 2866 return part.ParentGroup.Children.Count;
2867 } 2867 }
2868 2868 }
2869 public int llGetObjectPrimCount(string object_id) 2869
2870 { 2870 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
2871 SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id)); 2871 {
2872 if (part == null) 2872 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
2873 { 2873 // Which probably will be irrelevent in OpenSim....
2874 return 0; 2874 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
2875 } 2875 float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
2876 else 2876 if (land == null)
2877 { 2877 {
2878 return part.ParentGroup.Children.Count; 2878 return 0;
2879 } 2879 }
2880 } 2880 if (sim_wide == 1)
2881 2881 {
2882 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) 2882 decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
2883 { 2883 return (int)v;
2884 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation 2884 }
2885 // Which probably will be irrelevent in OpenSim.... 2885 else
2886 LandData land = World.GetLandData((float)pos.x, (float)pos.y); 2886 {
2887 float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; 2887 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
2888 if (land == null) 2888 return (int)v;
2889 { 2889 }
2890 return 0; 2890
2891 } 2891 }
2892 if (sim_wide == 1) 2892
2893 { 2893 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
2894 decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor; 2894 {
2895 return (int)v; 2895 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
2896 } 2896 if (land == null)
2897 else 2897 {
2898 { 2898 return new LSL_Types.list(0);
2899 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; 2899 }
2900 return (int)v; 2900 LSL_Types.list ret = new LSL_Types.list();
2901 } 2901 foreach (object o in param.Data)
2902 2902 {
2903 } 2903 switch (o.ToString())
2904 2904 {
2905 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) 2905 case "0":
2906 { 2906 ret = ret + new LSL_Types.list(land.landName);
2907 LandData land = World.GetLandData((float)pos.x, (float)pos.y); 2907 break;
2908 if (land == null) 2908 case "1":
2909 { 2909 ret = ret + new LSL_Types.list(land.landDesc);
2910 return new LSL_Types.list(0); 2910 break;
2911 } 2911 case "2":
2912 LSL_Types.list ret = new LSL_Types.list(); 2912 ret = ret + new LSL_Types.list(land.ownerID.ToString());
2913 foreach (object o in param.Data) 2913 break;
2914 { 2914 case "3":
2915 switch (o.ToString()) 2915 ret = ret + new LSL_Types.list(land.groupID.ToString());
2916 { 2916 break;
2917 case "0": 2917 case "4":
2918 ret = ret + new LSL_Types.list(land.landName); 2918 ret = ret + new LSL_Types.list(land.area);
2919 break; 2919 break;
2920 case "1": 2920 default:
2921 ret = ret + new LSL_Types.list(land.landDesc); 2921 ret = ret + new LSL_Types.list(0);
2922 break; 2922 break;
2923 case "2": 2923 }
2924 ret = ret + new LSL_Types.list(land.ownerID.ToString()); 2924 }
2925 break; 2925 return ret;
2926 case "3": 2926 }
2927 ret = ret + new LSL_Types.list(land.groupID.ToString()); 2927
2928 break; 2928 //
2929 case "4": 2929 // OpenSim functions
2930 ret = ret + new LSL_Types.list(land.area); 2930 //
2931 break; 2931 public int osTerrainSetHeight(int x, int y, double val)
2932 default: 2932 {
2933 ret = ret + new LSL_Types.list(0); 2933 if (x > 255 || x < 0 || y > 255 || y < 0)
2934 break; 2934 LSLError("osTerrainSetHeight: Coordinate out of bounds");
2935 } 2935
2936 } 2936 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0)))
2937 return ret; 2937 {
2938 } 2938 World.Terrain.Set(x, y, val);
2939 2939 return 1;
2940 // 2940 }
2941 // OpenSim functions 2941 else
2942 // 2942 {
2943 public int osTerrainSetHeight(int x, int y, double val) 2943 return 0;
2944 { 2944 }
2945 if (x > 255 || x < 0 || y > 255 || y < 0) 2945 }
2946 LSLError("osTerrainSetHeight: Coordinate out of bounds"); 2946
2947 2947 public double osTerrainGetHeight(int x, int y)
2948 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0))) 2948 {
2949 { 2949 if (x > 255 || x < 0 || y > 255 || y < 0)
2950 World.Terrain.Set(x, y, val); 2950 LSLError("osTerrainGetHeight: Coordinate out of bounds");
2951 return 1; 2951
2952 } 2952 return World.Terrain.GetHeight(x, y);
2953 else 2953 }
2954 { 2954
2955 return 0; 2955 public int osRegionRestart(double seconds)
2956 } 2956 {
2957 } 2957 if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID))
2958 2958 {
2959 public double osTerrainGetHeight(int x, int y) 2959 World.Restart((float)seconds);
2960 { 2960 return 1;
2961 if (x > 255 || x < 0 || y > 255 || y < 0) 2961 }
2962 LSLError("osTerrainGetHeight: Coordinate out of bounds"); 2962 else
2963 2963 {
2964 return World.Terrain.GetHeight(x, y); 2964 return 0;
2965 } 2965 }
2966 2966 }
2967 public int osRegionRestart(double seconds) 2967
2968 { 2968 public void osRegionNotice(string msg)
2969 if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID)) 2969 {
2970 { 2970 World.SendGeneralAlert(msg);
2971 World.Restart((float)seconds); 2971 }
2972 return 1; 2972
2973 } 2973 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
2974 else 2974 int timer)
2975 { 2975 {
2976 return 0; 2976 if (dynamicID == "")
2977 } 2977 {
2978 } 2978 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
2979 2979 LLUUID createdTexture =
2980 public void osRegionNotice(string msg) 2980 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
2981 { 2981 extraParams, timer);
2982 World.SendGeneralAlert(msg); 2982 return createdTexture.ToString();
2983 } 2983 }
2984 2984 else
2985 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, 2985 {
2986 int timer) 2986 //TODO update existing dynamic textures
2987 { 2987 }
2988 if (dynamicID == "") 2988
2989 { 2989 return LLUUID.Zero.ToString();
2990 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 2990 }
2991 LLUUID createdTexture = 2991
2992 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, 2992 private void NotImplemented(string Command)
2993 extraParams, timer); 2993 {
2994 return createdTexture.ToString(); 2994 if (throwErrorOnNotImplemented)
2995 } 2995 throw new NotImplementedException("Command not implemented: " + Command);
2996 else 2996 }
2997 { 2997
2998 //TODO update existing dynamic textures 2998 private void LSLError(string msg)
2999 } 2999 {
3000 3000 throw new Exception("LSL Runtime Error: " + msg);
3001 return LLUUID.Zero.ToString(); 3001 }
3002 } 3002 }
3003 3003} \ No newline at end of file
3004 private void NotImplemented(string Command)
3005 {
3006 if (throwErrorOnNotImplemented)
3007 throw new NotImplementedException("Command not implemented: " + Command);
3008 }
3009
3010 private void LSLError(string msg)
3011 {
3012 throw new Exception("LSL Runtime Error: " + msg);
3013 }
3014 }
3015}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs
index 66153a7..4eea69a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs
@@ -1,238 +1,238 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections; 30using System.Collections;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 33using OpenSim.Region.ScriptEngine.Common;
34 34
35namespace OpenSim.Region.ScriptEngine.DotNetEngine 35namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
36{ 36{
37 public class AppDomainManager 37 public class AppDomainManager
38 { 38 {
39 39
40 // 40 //
41 // This class does AppDomain handling and loading/unloading of scripts in it. 41 // This class does AppDomain handling and loading/unloading of scripts in it.
42 // It is instanced in "ScriptEngine" and controlled from "ScriptManager" 42 // It is instanced in "ScriptEngine" and controlled from "ScriptManager"
43 // 43 //
44 // 1. Create a new AppDomain if old one is full (or doesn't exist) 44 // 1. Create a new AppDomain if old one is full (or doesn't exist)
45 // 2. Load scripts into AppDomain 45 // 2. Load scripts into AppDomain
46 // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) 46 // 3. Unload scripts from AppDomain (stopping them and marking them as inactive)
47 // 4. Unload AppDomain completely when all scripts in it has stopped 47 // 4. Unload AppDomain completely when all scripts in it has stopped
48 // 48 //
49 49
50 50
51 private int maxScriptsPerAppDomain = 1; 51 private int maxScriptsPerAppDomain = 1;
52 52
53 /// <summary> 53 /// <summary>
54 /// Internal list of all AppDomains 54 /// Internal list of all AppDomains
55 /// </summary> 55 /// </summary>
56 private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); 56 private List<AppDomainStructure> appDomains = new List<AppDomainStructure>();
57 57
58 /// <summary> 58 /// <summary>
59 /// Structure to keep track of data around AppDomain 59 /// Structure to keep track of data around AppDomain
60 /// </summary> 60 /// </summary>
61 private class AppDomainStructure 61 private class AppDomainStructure
62 { 62 {
63 /// <summary> 63 /// <summary>
64 /// The AppDomain itself 64 /// The AppDomain itself
65 /// </summary> 65 /// </summary>
66 public AppDomain CurrentAppDomain; 66 public AppDomain CurrentAppDomain;
67 67
68 /// <summary> 68 /// <summary>
69 /// Number of scripts loaded into AppDomain 69 /// Number of scripts loaded into AppDomain
70 /// </summary> 70 /// </summary>
71 public int ScriptsLoaded; 71 public int ScriptsLoaded;
72 72
73 /// <summary> 73 /// <summary>
74 /// Number of dead scripts 74 /// Number of dead scripts
75 /// </summary> 75 /// </summary>
76 public int ScriptsWaitingUnload; 76 public int ScriptsWaitingUnload;
77 } 77 }
78 78
79 /// <summary> 79 /// <summary>
80 /// Current AppDomain 80 /// Current AppDomain
81 /// </summary> 81 /// </summary>
82 private AppDomainStructure currentAD; 82 private AppDomainStructure currentAD;
83 83
84 private object getLock = new object(); // Mutex 84 private object getLock = new object(); // Mutex
85 private object freeLock = new object(); // Mutex 85 private object freeLock = new object(); // Mutex
86 86
87 //private ScriptEngine m_scriptEngine; 87 //private ScriptEngine m_scriptEngine;
88 //public AppDomainManager(ScriptEngine scriptEngine) 88 //public AppDomainManager(ScriptEngine scriptEngine)
89 public AppDomainManager() 89 public AppDomainManager()
90 { 90 {
91 //m_scriptEngine = scriptEngine; 91 //m_scriptEngine = scriptEngine;
92 } 92 }
93 93
94 /// <summary> 94 /// <summary>
95 /// Find a free AppDomain, creating one if necessary 95 /// Find a free AppDomain, creating one if necessary
96 /// </summary> 96 /// </summary>
97 /// <returns>Free AppDomain</returns> 97 /// <returns>Free AppDomain</returns>
98 private AppDomainStructure GetFreeAppDomain() 98 private AppDomainStructure GetFreeAppDomain()
99 { 99 {
100 Console.WriteLine("Finding free AppDomain"); 100 Console.WriteLine("Finding free AppDomain");
101 lock (getLock) 101 lock (getLock)
102 { 102 {
103 // Current full? 103 // Current full?
104 if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) 104 if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
105 { 105 {
106 // Add it to AppDomains list and empty current 106 // Add it to AppDomains list and empty current
107 appDomains.Add(currentAD); 107 appDomains.Add(currentAD);
108 currentAD = null; 108 currentAD = null;
109 } 109 }
110 // No current 110 // No current
111 if (currentAD == null) 111 if (currentAD == null)
112 { 112 {
113 // Create a new current AppDomain 113 // Create a new current AppDomain
114 currentAD = new AppDomainStructure(); 114 currentAD = new AppDomainStructure();
115 currentAD.CurrentAppDomain = PrepareNewAppDomain(); 115 currentAD.CurrentAppDomain = PrepareNewAppDomain();
116 } 116 }
117 117
118 Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); 118 Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded);
119 return currentAD; 119 return currentAD;
120 } // lock 120 } // lock
121 } 121 }
122 122
123 private int AppDomainNameCount; 123 private int AppDomainNameCount;
124 124
125 /// <summary> 125 /// <summary>
126 /// Create and prepare a new AppDomain for scripts 126 /// Create and prepare a new AppDomain for scripts
127 /// </summary> 127 /// </summary>
128 /// <returns>The new AppDomain</returns> 128 /// <returns>The new AppDomain</returns>
129 private AppDomain PrepareNewAppDomain() 129 private AppDomain PrepareNewAppDomain()
130 { 130 {
131 // Create and prepare a new AppDomain 131 // Create and prepare a new AppDomain
132 AppDomainNameCount++; 132 AppDomainNameCount++;
133 // TODO: Currently security match current appdomain 133 // TODO: Currently security match current appdomain
134 134
135 // Construct and initialize settings for a second AppDomain. 135 // Construct and initialize settings for a second AppDomain.
136 AppDomainSetup ads = new AppDomainSetup(); 136 AppDomainSetup ads = new AppDomainSetup();
137 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; 137 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
138 ads.DisallowBindingRedirects = false; 138 ads.DisallowBindingRedirects = false;
139 ads.DisallowCodeDownload = true; 139 ads.DisallowCodeDownload = true;
140 ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) 140 ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
141 ads.ShadowCopyFiles = "true"; // Enabled shadowing 141 ads.ShadowCopyFiles = "true"; // Enabled shadowing
142 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; 142 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
143 143
144 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); 144 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
145 Console.WriteLine("Loading: " + 145 Console.WriteLine("Loading: " +
146 AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); 146 AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
147 AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); 147 AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
148 148
149 // Return the new AppDomain 149 // Return the new AppDomain
150 return AD; 150 return AD;
151 } 151 }
152 152
153 /// <summary> 153 /// <summary>
154 /// Unload appdomains that are full and have only dead scripts 154 /// Unload appdomains that are full and have only dead scripts
155 /// </summary> 155 /// </summary>
156 private void UnloadAppDomains() 156 private void UnloadAppDomains()
157 { 157 {
158 lock (freeLock) 158 lock (freeLock)
159 { 159 {
160 // Go through all 160 // Go through all
161 foreach (AppDomainStructure ads in new ArrayList(appDomains)) 161 foreach (AppDomainStructure ads in new ArrayList(appDomains))
162 { 162 {
163 // Don't process current AppDomain 163 // Don't process current AppDomain
164 if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) 164 if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
165 { 165 {
166 // Not current AppDomain 166 // Not current AppDomain
167 // Is number of unloaded bigger or equal to number of loaded? 167 // Is number of unloaded bigger or equal to number of loaded?
168 if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) 168 if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
169 { 169 {
170 Console.WriteLine("Found empty AppDomain, unloading"); 170 Console.WriteLine("Found empty AppDomain, unloading");
171 // Remove from internal list 171 // Remove from internal list
172 appDomains.Remove(ads); 172 appDomains.Remove(ads);
173#if DEBUG 173#if DEBUG
174 long m = GC.GetTotalMemory(true); 174 long m = GC.GetTotalMemory(true);
175#endif 175#endif
176 // Unload 176 // Unload
177 AppDomain.Unload(ads.CurrentAppDomain); 177 AppDomain.Unload(ads.CurrentAppDomain);
178#if DEBUG 178#if DEBUG
179 Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + 179 Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) +
180 " bytes of memory"); 180 " bytes of memory");
181#endif 181#endif
182 } 182 }
183 } 183 }
184 } // foreach 184 } // foreach
185 } // lock 185 } // lock
186 } 186 }
187 187
188 188
189 public LSL_BaseClass LoadScript(string FileName) 189 public IScript LoadScript(string FileName)
190 { 190 {
191 // Find next available AppDomain to put it in 191 // Find next available AppDomain to put it in
192 AppDomainStructure FreeAppDomain = GetFreeAppDomain(); 192 AppDomainStructure FreeAppDomain = GetFreeAppDomain();
193 193
194 Console.WriteLine("Loading into AppDomain: " + FileName); 194 Console.WriteLine("Loading into AppDomain: " + FileName);
195 LSL_BaseClass mbrt = 195 IScript mbrt =
196 (LSL_BaseClass) 196 (IScript)
197 FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); 197 FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
198 //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); 198 //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
199 FreeAppDomain.ScriptsLoaded++; 199 FreeAppDomain.ScriptsLoaded++;
200 200
201 return mbrt; 201 return mbrt;
202 } 202 }
203 203
204 204
205 /// <summary> 205 /// <summary>
206 /// Increase "dead script" counter for an AppDomain 206 /// Increase "dead script" counter for an AppDomain
207 /// </summary> 207 /// </summary>
208 /// <param name="ad"></param> 208 /// <param name="ad"></param>
209 //[Obsolete("Needs fixing, needs a real purpose in life!!!")] 209 //[Obsolete("Needs fixing, needs a real purpose in life!!!")]
210 public void StopScript(AppDomain ad) 210 public void StopScript(AppDomain ad)
211 { 211 {
212 lock (freeLock) 212 lock (freeLock)
213 { 213 {
214 Console.WriteLine("Stopping script in AppDomain"); 214 Console.WriteLine("Stopping script in AppDomain");
215 // Check if it is current AppDomain 215 // Check if it is current AppDomain
216 if (currentAD.CurrentAppDomain == ad) 216 if (currentAD.CurrentAppDomain == ad)
217 { 217 {
218 // Yes - increase 218 // Yes - increase
219 currentAD.ScriptsWaitingUnload++; 219 currentAD.ScriptsWaitingUnload++;
220 return; 220 return;
221 } 221 }
222 222
223 // Lopp through all AppDomains 223 // Lopp through all AppDomains
224 foreach (AppDomainStructure ads in new ArrayList(appDomains)) 224 foreach (AppDomainStructure ads in new ArrayList(appDomains))
225 { 225 {
226 if (ads.CurrentAppDomain == ad) 226 if (ads.CurrentAppDomain == ad)
227 { 227 {
228 // Found it 228 // Found it
229 ads.ScriptsWaitingUnload++; 229 ads.ScriptsWaitingUnload++;
230 break; 230 break;
231 } 231 }
232 } // foreach 232 } // foreach
233 } // lock 233 } // lock
234 234
235 UnloadAppDomains(); // Outsite lock, has its own GetLock 235 UnloadAppDomains(); // Outsite lock, has its own GetLock
236 } 236 }
237 } 237 }
238} \ No newline at end of file 238} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs
index db9a535..00ea078 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs
@@ -1,57 +1,57 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29namespace OpenSim.Region.ScriptEngine.DotNetEngine 29namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
30{ 30{
31 public static class Common 31 public static class Common
32 { 32 {
33 public static bool debug = true; 33 public static bool debug = true;
34 public static ScriptEngine mySE; 34 public static ScriptEngine mySE;
35 35
36 // This class just contains some static log stuff used for debugging. 36 // This class just contains some static log stuff used for debugging.
37 37
38 //public delegate void SendToDebugEventDelegate(string Message); 38 //public delegate void SendToDebugEventDelegate(string Message);
39 //public delegate void SendToLogEventDelegate(string Message); 39 //public delegate void SendToLogEventDelegate(string Message);
40 //static public event SendToDebugEventDelegate SendToDebugEvent; 40 //static public event SendToDebugEventDelegate SendToDebugEvent;
41 //static public event SendToLogEventDelegate SendToLogEvent; 41 //static public event SendToLogEventDelegate SendToLogEvent;
42 42
43 public static void SendToDebug(string Message) 43 public static void SendToDebug(string Message)
44 { 44 {
45 //if (Debug == true) 45 //if (Debug == true)
46 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); 46 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
47 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 47 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
48 } 48 }
49 49
50 public static void SendToLog(string Message) 50 public static void SendToLog(string Message)
51 { 51 {
52 //if (Debug == true) 52 //if (Debug == true)
53 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); 53 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
54 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 54 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
55 } 55 }
56 } 56 }
57} \ No newline at end of file 57} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index a36691d..a5ad911 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -1,259 +1,259 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using libsecondlife; 30using libsecondlife;
31using OpenSim.Framework; 31using OpenSim.Framework;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine 33namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. 36 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
37 /// </summary> 37 /// </summary>
38 [Serializable] 38 [Serializable]
39 public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents 39 public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents
40 { 40 {
41 41
42 // 42 //
43 // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". 43 // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".
44 // This class needs a bit of explaining: 44 // This class needs a bit of explaining:
45 // 45 //
46 // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. 46 // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
47 // 47 //
48 // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. 48 // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
49 // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. 49 // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters.
50 // It will then be delivered to the script by EventQueueManager. 50 // It will then be delivered to the script by EventQueueManager.
51 // 51 //
52 // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. 52 // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
53 // 53 //
54 54
55 55
56 private ScriptEngine myScriptEngine; 56 private ScriptEngine myScriptEngine;
57 //public IScriptHost TEMP_OBJECT_ID; 57 //public IScriptHost TEMP_OBJECT_ID;
58 public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) 58 public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
59 { 59 {
60 myScriptEngine = _ScriptEngine; 60 myScriptEngine = _ScriptEngine;
61 61
62 // Hook up to events from OpenSim 62 // Hook up to events from OpenSim
63 // We may not want to do it because someone is controlling us and will deliver events to us 63 // We may not want to do it because someone is controlling us and will deliver events to us
64 if (performHookUp) 64 if (performHookUp)
65 { 65 {
66 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); 66 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
67 myScriptEngine.World.EventManager.OnObjectGrab += touch_start; 67 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
68 myScriptEngine.World.EventManager.OnRezScript += OnRezScript; 68 myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
69 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; 69 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
70 // TODO: HOOK ALL EVENTS UP TO SERVER! 70 // TODO: HOOK ALL EVENTS UP TO SERVER!
71 } 71 }
72 } 72 }
73 73
74 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 74 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
75 { 75 {
76 // Add to queue for all scripts in ObjectID object 76 // Add to queue for all scripts in ObjectID object
77 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); 77 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
78 } 78 }
79 79
80 public void OnRezScript(uint localID, LLUUID itemID, string script) 80 public void OnRezScript(uint localID, LLUUID itemID, string script)
81 { 81 {
82 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + 82 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
83 script.Length); 83 script.Length);
84 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); 84 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
85 } 85 }
86 86
87 public void OnRemoveScript(uint localID, LLUUID itemID) 87 public void OnRemoveScript(uint localID, LLUUID itemID)
88 { 88 {
89 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); 89 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
90 myScriptEngine.m_ScriptManager.StopScript( 90 myScriptEngine.m_ScriptManager.StopScript(
91 localID, 91 localID,
92 itemID 92 itemID
93 ); 93 );
94 } 94 }
95 95
96 // TODO: Replace placeholders below 96 // TODO: Replace placeholders below
97 // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! 97 // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT!
98 // These needs to be hooked up to OpenSim during init of this class 98 // These needs to be hooked up to OpenSim during init of this class
99 // then queued in EventQueueManager. 99 // then queued in EventQueueManager.
100 // When queued in EventQueueManager they need to be LSL compatible (name and params) 100 // When queued in EventQueueManager they need to be LSL compatible (name and params)
101 101
102 public void state_exit(uint localID, LLUUID itemID) 102 public void state_exit(uint localID, LLUUID itemID)
103 { 103 {
104 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); 104 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
105 } 105 }
106 106
107 public void touch(uint localID, LLUUID itemID) 107 public void touch(uint localID, LLUUID itemID)
108 { 108 {
109 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); 109 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
110 } 110 }
111 111
112 public void touch_end(uint localID, LLUUID itemID) 112 public void touch_end(uint localID, LLUUID itemID)
113 { 113 {
114 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); 114 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
115 } 115 }
116 116
117 public void collision_start(uint localID, LLUUID itemID) 117 public void collision_start(uint localID, LLUUID itemID)
118 { 118 {
119 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); 119 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
120 } 120 }
121 121
122 public void collision(uint localID, LLUUID itemID) 122 public void collision(uint localID, LLUUID itemID)
123 { 123 {
124 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); 124 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
125 } 125 }
126 126
127 public void collision_end(uint localID, LLUUID itemID) 127 public void collision_end(uint localID, LLUUID itemID)
128 { 128 {
129 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); 129 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
130 } 130 }
131 131
132 public void land_collision_start(uint localID, LLUUID itemID) 132 public void land_collision_start(uint localID, LLUUID itemID)
133 { 133 {
134 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); 134 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
135 } 135 }
136 136
137 public void land_collision(uint localID, LLUUID itemID) 137 public void land_collision(uint localID, LLUUID itemID)
138 { 138 {
139 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); 139 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
140 } 140 }
141 141
142 public void land_collision_end(uint localID, LLUUID itemID) 142 public void land_collision_end(uint localID, LLUUID itemID)
143 { 143 {
144 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); 144 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
145 } 145 }
146 146
147 // Handled by long commands 147 // Handled by long commands
148 public void timer(uint localID, LLUUID itemID) 148 public void timer(uint localID, LLUUID itemID)
149 { 149 {
150 //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); 150 //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "");
151 } 151 }
152 152
153 public void listen(uint localID, LLUUID itemID) 153 public void listen(uint localID, LLUUID itemID)
154 { 154 {
155 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); 155 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
156 } 156 }
157 157
158 public void on_rez(uint localID, LLUUID itemID) 158 public void on_rez(uint localID, LLUUID itemID)
159 { 159 {
160 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); 160 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
161 } 161 }
162 162
163 public void sensor(uint localID, LLUUID itemID) 163 public void sensor(uint localID, LLUUID itemID)
164 { 164 {
165 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); 165 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
166 } 166 }
167 167
168 public void no_sensor(uint localID, LLUUID itemID) 168 public void no_sensor(uint localID, LLUUID itemID)
169 { 169 {
170 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); 170 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
171 } 171 }
172 172
173 public void control(uint localID, LLUUID itemID) 173 public void control(uint localID, LLUUID itemID)
174 { 174 {
175 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); 175 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
176 } 176 }
177 177
178 public void money(uint localID, LLUUID itemID) 178 public void money(uint localID, LLUUID itemID)
179 { 179 {
180 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); 180 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
181 } 181 }
182 182
183 public void email(uint localID, LLUUID itemID) 183 public void email(uint localID, LLUUID itemID)
184 { 184 {
185 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); 185 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
186 } 186 }
187 187
188 public void at_target(uint localID, LLUUID itemID) 188 public void at_target(uint localID, LLUUID itemID)
189 { 189 {
190 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); 190 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
191 } 191 }
192 192
193 public void not_at_target(uint localID, LLUUID itemID) 193 public void not_at_target(uint localID, LLUUID itemID)
194 { 194 {
195 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); 195 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
196 } 196 }
197 197
198 public void at_rot_target(uint localID, LLUUID itemID) 198 public void at_rot_target(uint localID, LLUUID itemID)
199 { 199 {
200 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); 200 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
201 } 201 }
202 202
203 public void not_at_rot_target(uint localID, LLUUID itemID) 203 public void not_at_rot_target(uint localID, LLUUID itemID)
204 { 204 {
205 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); 205 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
206 } 206 }
207 207
208 public void run_time_permissions(uint localID, LLUUID itemID) 208 public void run_time_permissions(uint localID, LLUUID itemID)
209 { 209 {
210 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); 210 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
211 } 211 }
212 212
213 public void changed(uint localID, LLUUID itemID) 213 public void changed(uint localID, LLUUID itemID)
214 { 214 {
215 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); 215 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
216 } 216 }
217 217
218 public void attach(uint localID, LLUUID itemID) 218 public void attach(uint localID, LLUUID itemID)
219 { 219 {
220 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); 220 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
221 } 221 }
222 222
223 public void dataserver(uint localID, LLUUID itemID) 223 public void dataserver(uint localID, LLUUID itemID)
224 { 224 {
225 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); 225 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
226 } 226 }
227 227
228 public void link_message(uint localID, LLUUID itemID) 228 public void link_message(uint localID, LLUUID itemID)
229 { 229 {
230 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); 230 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
231 } 231 }
232 232
233 public void moving_start(uint localID, LLUUID itemID) 233 public void moving_start(uint localID, LLUUID itemID)
234 { 234 {
235 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); 235 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
236 } 236 }
237 237
238 public void moving_end(uint localID, LLUUID itemID) 238 public void moving_end(uint localID, LLUUID itemID)
239 { 239 {
240 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); 240 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
241 } 241 }
242 242
243 public void object_rez(uint localID, LLUUID itemID) 243 public void object_rez(uint localID, LLUUID itemID)
244 { 244 {
245 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); 245 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
246 } 246 }
247 247
248 public void remote_data(uint localID, LLUUID itemID) 248 public void remote_data(uint localID, LLUUID itemID)
249 { 249 {
250 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); 250 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
251 } 251 }
252 252
253 // Handled by long commands 253 // Handled by long commands
254 public void http_response(uint localID, LLUUID itemID) 254 public void http_response(uint localID, LLUUID itemID)
255 { 255 {
256 // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); 256 // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
257 } 257 }
258 } 258 }
259} \ No newline at end of file 259} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index e7cb489..62194df 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -1,364 +1,363 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections; 30using System.Collections;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Threading; 32using System.Threading;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Scenes.Scripting; 35using OpenSim.Region.Environment.Scenes.Scripting;
36using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 36
37 37namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
38namespace OpenSim.Region.ScriptEngine.DotNetEngine 38{
39{ 39 /// <summary>
40 /// <summary> 40 /// EventQueueManager handles event queues
41 /// EventQueueManager handles event queues 41 /// Events are queued and executed in separate thread
42 /// Events are queued and executed in separate thread 42 /// </summary>
43 /// </summary> 43 [Serializable]
44 [Serializable] 44 public class EventQueueManager
45 internal class EventQueueManager 45 {
46 { 46
47 47 //
48 // 48 // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine".
49 // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine". 49 //
50 // 50 // Class purpose is to queue and execute functions that are received by "EventManager":
51 // Class purpose is to queue and execute functions that are received by "EventManager": 51 // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution.
52 // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution. 52 // - allowing us to prioritize and control execution of script functions.
53 // - allowing us to prioritize and control execution of script functions. 53 // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety.
54 // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety. 54 //
55 // 55 // 1. Hold an execution queue for scripts
56 // 1. Hold an execution queue for scripts 56 // 2. Use threads to process queue, each thread executes one script function on each pass.
57 // 2. Use threads to process queue, each thread executes one script function on each pass. 57 // 3. Catch any script error and process it
58 // 3. Catch any script error and process it 58 //
59 // 59 //
60 // 60 // Notes:
61 // Notes: 61 // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts.
62 // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts. 62 // Not noticeable unless server is under high load.
63 // Not noticeable unless server is under high load. 63 // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet,
64 // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet, 64 // increase number of threads to allow more concurrent script executions in OpenSim.
65 // increase number of threads to allow more concurrent script executions in OpenSim. 65 //
66 // 66
67 67
68 68 /// <summary>
69 /// <summary> 69 /// List of threads processing event queue
70 /// List of threads processing event queue 70 /// </summary>
71 /// </summary> 71 private List<Thread> eventQueueThreads = new List<Thread>();
72 private List<Thread> eventQueueThreads = new List<Thread>(); 72
73 73 private object queueLock = new object(); // Mutex lock object
74 private object queueLock = new object(); // Mutex lock object 74
75 75 /// <summary>
76 /// <summary> 76 /// How many ms to sleep if queue is empty
77 /// How many ms to sleep if queue is empty 77 /// </summary>
78 /// </summary> 78 private int nothingToDoSleepms = 50;
79 private int nothingToDoSleepms = 50; 79
80 80 /// <summary>
81 /// <summary> 81 /// How many threads to process queue with
82 /// How many threads to process queue with 82 /// </summary>
83 /// </summary> 83 private int numberOfThreads = 2;
84 private int numberOfThreads = 2; 84
85 85 /// <summary>
86 /// <summary> 86 /// Queue containing events waiting to be executed
87 /// Queue containing events waiting to be executed 87 /// </summary>
88 /// </summary> 88 private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
89 private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); 89
90 90 /// <summary>
91 /// <summary> 91 /// Queue item structure
92 /// Queue item structure 92 /// </summary>
93 /// </summary> 93 private struct QueueItemStruct
94 private struct QueueItemStruct 94 {
95 { 95 public uint localID;
96 public uint localID; 96 public LLUUID itemID;
97 public LLUUID itemID; 97 public string functionName;
98 public string functionName; 98 public object[] param;
99 public object[] param; 99 }
100 } 100
101 101 /// <summary>
102 /// <summary> 102 /// List of localID locks for mutex processing of script events
103 /// List of localID locks for mutex processing of script events 103 /// </summary>
104 /// </summary> 104 private List<uint> objectLocks = new List<uint>();
105 private List<uint> objectLocks = new List<uint>(); 105
106 106 private object tryLockLock = new object(); // Mutex lock object
107 private object tryLockLock = new object(); // Mutex lock object 107
108 108 private ScriptEngine m_ScriptEngine;
109 private ScriptEngine m_ScriptEngine; 109
110 110 public EventQueueManager(ScriptEngine _ScriptEngine)
111 public EventQueueManager(ScriptEngine _ScriptEngine) 111 {
112 { 112 m_ScriptEngine = _ScriptEngine;
113 m_ScriptEngine = _ScriptEngine; 113
114 114 //
115 // 115 // Start event queue processing threads (worker threads)
116 // Start event queue processing threads (worker threads) 116 //
117 // 117 for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++)
118 for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) 118 {
119 { 119 Thread EventQueueThread = new Thread(EventQueueThreadLoop);
120 Thread EventQueueThread = new Thread(EventQueueThreadLoop); 120 eventQueueThreads.Add(EventQueueThread);
121 eventQueueThreads.Add(EventQueueThread); 121 EventQueueThread.IsBackground = true;
122 EventQueueThread.IsBackground = true; 122 EventQueueThread.Priority = ThreadPriority.BelowNormal;
123 EventQueueThread.Priority = ThreadPriority.BelowNormal; 123 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
124 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 124 EventQueueThread.Start();
125 EventQueueThread.Start(); 125 }
126 } 126 }
127 } 127
128 128 ~EventQueueManager()
129 ~EventQueueManager() 129 {
130 { 130 // Kill worker threads
131 // Kill worker threads 131 foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads))
132 foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads)) 132 {
133 { 133 if (EventQueueThread != null && EventQueueThread.IsAlive == true)
134 if (EventQueueThread != null && EventQueueThread.IsAlive == true) 134 {
135 { 135 try
136 try 136 {
137 { 137 EventQueueThread.Abort();
138 EventQueueThread.Abort(); 138 EventQueueThread.Join();
139 EventQueueThread.Join(); 139 }
140 } 140 catch (Exception)
141 catch (Exception) 141 {
142 { 142 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
143 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); 143 }
144 } 144 }
145 } 145 }
146 } 146 eventQueueThreads.Clear();
147 eventQueueThreads.Clear(); 147 // Todo: Clean up our queues
148 // Todo: Clean up our queues 148 eventQueue.Clear();
149 eventQueue.Clear(); 149 }
150 } 150
151 151 /// <summary>
152 /// <summary> 152 /// Queue processing thread loop
153 /// Queue processing thread loop 153 /// </summary>
154 /// </summary> 154 private void EventQueueThreadLoop()
155 private void EventQueueThreadLoop() 155 {
156 { 156 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
157 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); 157 try
158 try 158 {
159 { 159 QueueItemStruct BlankQIS = new QueueItemStruct();
160 QueueItemStruct BlankQIS = new QueueItemStruct(); 160 while (true)
161 while (true) 161 {
162 { 162 try
163 try 163 {
164 { 164 QueueItemStruct QIS = BlankQIS;
165 QueueItemStruct QIS = BlankQIS; 165 bool GotItem = false;
166 bool GotItem = false; 166
167 167 if (eventQueue.Count == 0)
168 if (eventQueue.Count == 0) 168 {
169 { 169 // Nothing to do? Sleep a bit waiting for something to do
170 // Nothing to do? Sleep a bit waiting for something to do 170 Thread.Sleep(nothingToDoSleepms);
171 Thread.Sleep(nothingToDoSleepms); 171 }
172 } 172 else
173 else 173 {
174 { 174 // Something in queue, process
175 // Something in queue, process 175 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
176 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); 176
177 177 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
178 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD 178 lock (queueLock)
179 lock (queueLock) 179 {
180 { 180 GotItem = false;
181 GotItem = false; 181 for (int qc = 0; qc < eventQueue.Count; qc++)
182 for (int qc = 0; qc < eventQueue.Count; qc++) 182 {
183 { 183 // Get queue item
184 // Get queue item 184 QIS = eventQueue.Dequeue();
185 QIS = eventQueue.Dequeue(); 185
186 186 // Check if object is being processed by someone else
187 // Check if object is being processed by someone else 187 if (TryLock(QIS.localID) == false)
188 if (TryLock(QIS.localID) == false) 188 {
189 { 189 // Object is already being processed, requeue it
190 // Object is already being processed, requeue it 190 eventQueue.Enqueue(QIS);
191 eventQueue.Enqueue(QIS); 191 }
192 } 192 else
193 else 193 {
194 { 194 // We have lock on an object and can process it
195 // We have lock on an object and can process it 195 GotItem = true;
196 GotItem = true; 196 break;
197 break; 197 }
198 } 198 } // go through queue
199 } // go through queue 199 } // lock
200 } // lock 200
201 201 if (GotItem == true)
202 if (GotItem == true) 202 {
203 { 203 // Execute function
204 // Execute function 204 try
205 try 205 {
206 { 206#if DEBUG
207#if DEBUG 207 m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n"
208 m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n" 208 + "QIS.localID: " + QIS.localID
209 + "QIS.localID: " + QIS.localID 209 + ", QIS.itemID: " + QIS.itemID
210 + ", QIS.itemID: " + QIS.itemID 210 + ", QIS.functionName: " + QIS.functionName);
211 + ", QIS.functionName: " + QIS.functionName); 211#endif
212#endif 212 m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
213 m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, 213 QIS.functionName, QIS.param);
214 QIS.functionName, QIS.param); 214 }
215 } 215 catch (Exception e)
216 catch (Exception e) 216 {
217 { 217 // DISPLAY ERROR INWORLD
218 // DISPLAY ERROR INWORLD 218 string text = "Error executing script function \"" + QIS.functionName + "\":\r\n";
219 string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; 219 //if (e.InnerException != null)
220 //if (e.InnerException != null) 220 //{
221 //{ 221 // Send inner exception
222 // Send inner exception 222 text += e.InnerException.Message.ToString();
223 text += e.InnerException.Message.ToString(); 223 //}
224 //} 224 //else
225 //else 225 //{
226 //{ 226 text += "\r\n";
227 text += "\r\n"; 227 // Send normal
228 // Send normal 228 text += e.Message.ToString();
229 text += e.Message.ToString(); 229 //}
230 //} 230 try
231 try 231 {
232 { 232 if (text.Length > 1500)
233 if (text.Length > 1500) 233 text = text.Substring(0, 1500);
234 text = text.Substring(0, 1500); 234 IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
235 IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); 235 //if (m_host != null)
236 //if (m_host != null) 236 //{
237 //{ 237 m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0,
238 m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, 238 m_host.AbsolutePosition, m_host.Name, m_host.UUID);
239 m_host.AbsolutePosition, m_host.Name, m_host.UUID); 239 }
240 } 240 catch
241 catch 241 {
242 { 242 //}
243 //} 243 //else
244 //else 244 //{
245 //{ 245 // T oconsole
246 // T oconsole 246 m_ScriptEngine.Log.Error("ScriptEngine",
247 m_ScriptEngine.Log.Error("ScriptEngine", 247 "Unable to send text in-world:\r\n" + text);
248 "Unable to send text in-world:\r\n" + text); 248 }
249 } 249 }
250 } 250 finally
251 finally 251 {
252 { 252 ReleaseLock(QIS.localID);
253 ReleaseLock(QIS.localID); 253 }
254 } 254 }
255 } 255 } // Something in queue
256 } // Something in queue 256 }
257 } 257 catch (ThreadAbortException tae)
258 catch (ThreadAbortException tae) 258 {
259 { 259 throw tae;
260 throw tae; 260 }
261 } 261 catch (Exception e)
262 catch (Exception e) 262 {
263 { 263 m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString());
264 m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString()); 264 }
265 } 265 } // while
266 } // while 266 } // try
267 } // try 267 catch (ThreadAbortException)
268 catch (ThreadAbortException) 268 {
269 { 269 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
270 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); 270 }
271 } 271 }
272 } 272
273 273 /// <summary>
274 /// <summary> 274 /// Try to get a mutex lock on localID
275 /// Try to get a mutex lock on localID 275 /// </summary>
276 /// </summary> 276 /// <param name="localID"></param>
277 /// <param name="localID"></param> 277 /// <returns></returns>
278 /// <returns></returns> 278 private bool TryLock(uint localID)
279 private bool TryLock(uint localID) 279 {
280 { 280 lock (tryLockLock)
281 lock (tryLockLock) 281 {
282 { 282 if (objectLocks.Contains(localID) == true)
283 if (objectLocks.Contains(localID) == true) 283 {
284 { 284 return false;
285 return false; 285 }
286 } 286 else
287 else 287 {
288 { 288 objectLocks.Add(localID);
289 objectLocks.Add(localID); 289 return true;
290 return true; 290 }
291 } 291 }
292 } 292 }
293 } 293
294 294 /// <summary>
295 /// <summary> 295 /// Release mutex lock on localID
296 /// Release mutex lock on localID 296 /// </summary>
297 /// </summary> 297 /// <param name="localID"></param>
298 /// <param name="localID"></param> 298 private void ReleaseLock(uint localID)
299 private void ReleaseLock(uint localID) 299 {
300 { 300 lock (tryLockLock)
301 lock (tryLockLock) 301 {
302 { 302 if (objectLocks.Contains(localID) == true)
303 if (objectLocks.Contains(localID) == true) 303 {
304 { 304 objectLocks.Remove(localID);
305 objectLocks.Remove(localID); 305 }
306 } 306 }
307 } 307 }
308 } 308
309 309
310 310 /// <summary>
311 /// <summary> 311 /// Add event to event execution queue
312 /// Add event to event execution queue 312 /// </summary>
313 /// </summary> 313 /// <param name="localID"></param>
314 /// <param name="localID"></param> 314 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
315 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 315 /// <param name="param">Array of parameters to match event mask</param>
316 /// <param name="param">Array of parameters to match event mask</param> 316 public void AddToObjectQueue(uint localID, string FunctionName, params object[] param)
317 public void AddToObjectQueue(uint localID, string FunctionName, params object[] param) 317 {
318 { 318 // Determine all scripts in Object and add to their queue
319 // Determine all scripts in Object and add to their queue 319 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
320 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); 320
321 321
322 322 // Do we have any scripts in this object at all? If not, return
323 // Do we have any scripts in this object at all? If not, return 323 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
324 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) 324 {
325 { 325 //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
326 //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); 326 return;
327 return; 327 }
328 } 328
329 329 Dictionary<LLUUID, IScript>.KeyCollection scriptKeys =
330 Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = 330 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
331 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); 331
332 332 foreach (LLUUID itemID in scriptKeys)
333 foreach (LLUUID itemID in scriptKeys) 333 {
334 { 334 // Add to each script in that object
335 // Add to each script in that object 335 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
336 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? 336 AddToScriptQueue(localID, itemID, FunctionName, param);
337 AddToScriptQueue(localID, itemID, FunctionName, param); 337 }
338 } 338 }
339 } 339
340 340 /// <summary>
341 /// <summary> 341 /// Add event to event execution queue
342 /// Add event to event execution queue 342 /// </summary>
343 /// </summary> 343 /// <param name="localID"></param>
344 /// <param name="localID"></param> 344 /// <param name="itemID"></param>
345 /// <param name="itemID"></param> 345 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
346 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 346 /// <param name="param">Array of parameters to match event mask</param>
347 /// <param name="param">Array of parameters to match event mask</param> 347 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param)
348 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param) 348 {
349 { 349 lock (queueLock)
350 lock (queueLock) 350 {
351 { 351 // Create a structure and add data
352 // Create a structure and add data 352 QueueItemStruct QIS = new QueueItemStruct();
353 QueueItemStruct QIS = new QueueItemStruct(); 353 QIS.localID = localID;
354 QIS.localID = localID; 354 QIS.itemID = itemID;
355 QIS.itemID = itemID; 355 QIS.functionName = FunctionName;
356 QIS.functionName = FunctionName; 356 QIS.param = param;
357 QIS.param = param; 357
358 358 // Add it to queue
359 // Add it to queue 359 eventQueue.Enqueue(QIS);
360 eventQueue.Enqueue(QIS); 360 }
361 } 361 }
362 } 362 }
363 }
364} \ No newline at end of file 363} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs
index 1e4dc99..94241eb 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs
@@ -1,295 +1,295 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Threading; 31using System.Threading;
32using libsecondlife; 32using libsecondlife;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Modules; 34using OpenSim.Region.Environment.Modules;
35 35
36namespace OpenSim.Region.ScriptEngine.DotNetEngine 36namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
37{ 37{
38 /// <summary> 38 /// <summary>
39 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. 39 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
40 /// </summary> 40 /// </summary>
41 internal class LSLLongCmdHandler 41 public class LSLLongCmdHandler
42 { 42 {
43 private Thread cmdHandlerThread; 43 private Thread cmdHandlerThread;
44 private int cmdHandlerThreadCycleSleepms = 100; 44 private int cmdHandlerThreadCycleSleepms = 100;
45 45
46 private ScriptEngine m_ScriptEngine; 46 private ScriptEngine m_ScriptEngine;
47 47
48 public LSLLongCmdHandler(ScriptEngine _ScriptEngine) 48 public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
49 { 49 {
50 m_ScriptEngine = _ScriptEngine; 50 m_ScriptEngine = _ScriptEngine;
51 51
52 // Start the thread that will be doing the work 52 // Start the thread that will be doing the work
53 cmdHandlerThread = new Thread(CmdHandlerThreadLoop); 53 cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
54 cmdHandlerThread.Name = "CmdHandlerThread"; 54 cmdHandlerThread.Name = "CmdHandlerThread";
55 cmdHandlerThread.Priority = ThreadPriority.BelowNormal; 55 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
56 cmdHandlerThread.IsBackground = true; 56 cmdHandlerThread.IsBackground = true;
57 cmdHandlerThread.Start(); 57 cmdHandlerThread.Start();
58 } 58 }
59 59
60 ~LSLLongCmdHandler() 60 ~LSLLongCmdHandler()
61 { 61 {
62 // Shut down thread 62 // Shut down thread
63 try 63 try
64 { 64 {
65 if (cmdHandlerThread != null) 65 if (cmdHandlerThread != null)
66 { 66 {
67 if (cmdHandlerThread.IsAlive == true) 67 if (cmdHandlerThread.IsAlive == true)
68 { 68 {
69 cmdHandlerThread.Abort(); 69 cmdHandlerThread.Abort();
70 cmdHandlerThread.Join(); 70 cmdHandlerThread.Join();
71 } 71 }
72 } 72 }
73 } 73 }
74 catch 74 catch
75 { 75 {
76 } 76 }
77 } 77 }
78 78
79 private void CmdHandlerThreadLoop() 79 private void CmdHandlerThreadLoop()
80 { 80 {
81 while (true) 81 while (true)
82 { 82 {
83 // Check timers 83 // Check timers
84 CheckTimerEvents(); 84 CheckTimerEvents();
85 Thread.Sleep(25); 85 Thread.Sleep(25);
86 // Check HttpRequests 86 // Check HttpRequests
87 CheckHttpRequests(); 87 CheckHttpRequests();
88 Thread.Sleep(25); 88 Thread.Sleep(25);
89 // Check XMLRPCRequests 89 // Check XMLRPCRequests
90 CheckXMLRPCRequests(); 90 CheckXMLRPCRequests();
91 Thread.Sleep(25); 91 Thread.Sleep(25);
92 // Check Listeners 92 // Check Listeners
93 CheckListeners(); 93 CheckListeners();
94 Thread.Sleep(25); 94 Thread.Sleep(25);
95 95
96 // Sleep before next cycle 96 // Sleep before next cycle
97 //Thread.Sleep(cmdHandlerThreadCycleSleepms); 97 //Thread.Sleep(cmdHandlerThreadCycleSleepms);
98 } 98 }
99 } 99 }
100 100
101 /// <summary> 101 /// <summary>
102 /// Remove a specific script (and all its pending commands) 102 /// Remove a specific script (and all its pending commands)
103 /// </summary> 103 /// </summary>
104 /// <param name="m_localID"></param> 104 /// <param name="m_localID"></param>
105 /// <param name="m_itemID"></param> 105 /// <param name="m_itemID"></param>
106 public void RemoveScript(uint localID, LLUUID itemID) 106 public void RemoveScript(uint localID, LLUUID itemID)
107 { 107 {
108 // Remove a specific script 108 // Remove a specific script
109 109
110 // Remove from: Timers 110 // Remove from: Timers
111 UnSetTimerEvents(localID, itemID); 111 UnSetTimerEvents(localID, itemID);
112 // Remove from: HttpRequest 112 // Remove from: HttpRequest
113 IHttpRequests iHttpReq = 113 IHttpRequests iHttpReq =
114 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); 114 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
115 iHttpReq.StopHttpRequest(localID, itemID); 115 iHttpReq.StopHttpRequest(localID, itemID);
116 } 116 }
117 117
118 #region TIMER 118 #region TIMER
119 119
120 // 120 //
121 // TIMER 121 // TIMER
122 // 122 //
123 private class TimerClass 123 private class TimerClass
124 { 124 {
125 public uint localID; 125 public uint localID;
126 public LLUUID itemID; 126 public LLUUID itemID;
127 public double interval; 127 public double interval;
128 public DateTime next; 128 public DateTime next;
129 } 129 }
130 130
131 private List<TimerClass> Timers = new List<TimerClass>(); 131 private List<TimerClass> Timers = new List<TimerClass>();
132 private object TimerListLock = new object(); 132 private object TimerListLock = new object();
133 133
134 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) 134 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
135 { 135 {
136 Console.WriteLine("SetTimerEvent"); 136 Console.WriteLine("SetTimerEvent");
137 137
138 // Always remove first, in case this is a re-set 138 // Always remove first, in case this is a re-set
139 UnSetTimerEvents(m_localID, m_itemID); 139 UnSetTimerEvents(m_localID, m_itemID);
140 if (sec == 0) // Disabling timer 140 if (sec == 0) // Disabling timer
141 return; 141 return;
142 142
143 // Add to timer 143 // Add to timer
144 TimerClass ts = new TimerClass(); 144 TimerClass ts = new TimerClass();
145 ts.localID = m_localID; 145 ts.localID = m_localID;
146 ts.itemID = m_itemID; 146 ts.itemID = m_itemID;
147 ts.interval = sec; 147 ts.interval = sec;
148 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 148 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
149 lock (TimerListLock) 149 lock (TimerListLock)
150 { 150 {
151 Timers.Add(ts); 151 Timers.Add(ts);
152 } 152 }
153 } 153 }
154 154
155 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) 155 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
156 { 156 {
157 // Remove from timer 157 // Remove from timer
158 lock (TimerListLock) 158 lock (TimerListLock)
159 { 159 {
160 List<TimerClass> NewTimers = new List<TimerClass>(); 160 List<TimerClass> NewTimers = new List<TimerClass>();
161 foreach (TimerClass ts in Timers) 161 foreach (TimerClass ts in Timers)
162 { 162 {
163 if (ts.localID != m_localID && ts.itemID != m_itemID) 163 if (ts.localID != m_localID && ts.itemID != m_itemID)
164 { 164 {
165 NewTimers.Add(ts); 165 NewTimers.Add(ts);
166 } 166 }
167 } 167 }
168 Timers.Clear(); 168 Timers.Clear();
169 Timers = NewTimers; 169 Timers = NewTimers;
170 } 170 }
171 } 171 }
172 172
173 public void CheckTimerEvents() 173 public void CheckTimerEvents()
174 { 174 {
175 // Nothing to do here? 175 // Nothing to do here?
176 if (Timers.Count == 0) 176 if (Timers.Count == 0)
177 return; 177 return;
178 178
179 lock (TimerListLock) 179 lock (TimerListLock)
180 { 180 {
181 // Go through all timers 181 // Go through all timers
182 foreach (TimerClass ts in Timers) 182 foreach (TimerClass ts in Timers)
183 { 183 {
184 // Time has passed? 184 // Time has passed?
185 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) 185 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
186 { 186 {
187 // Add it to queue 187 // Add it to queue
188 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", 188 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer",
189 new object[] {}); 189 new object[] {});
190 // set next interval 190 // set next interval
191 191
192 192
193 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 193 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
194 } 194 }
195 } 195 }
196 } // lock 196 } // lock
197 } 197 }
198 198
199 #endregion 199 #endregion
200 200
201 #region HTTP REQUEST 201 #region HTTP REQUEST
202 202
203 public void CheckHttpRequests() 203 public void CheckHttpRequests()
204 { 204 {
205 if (m_ScriptEngine.World == null) 205 if (m_ScriptEngine.World == null)
206 return; 206 return;
207 207
208 IHttpRequests iHttpReq = 208 IHttpRequests iHttpReq =
209 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); 209 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
210 210
211 HttpRequestClass httpInfo = null; 211 HttpRequestClass httpInfo = null;
212 212
213 if (iHttpReq != null) 213 if (iHttpReq != null)
214 httpInfo = iHttpReq.GetNextCompletedRequest(); 214 httpInfo = iHttpReq.GetNextCompletedRequest();
215 215
216 while (httpInfo != null) 216 while (httpInfo != null)
217 { 217 {
218 //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status); 218 //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status);
219 219
220 // Deliver data to prim's remote_data handler 220 // Deliver data to prim's remote_data handler
221 // 221 //
222 // TODO: Returning null for metadata, since the lsl function 222 // TODO: Returning null for metadata, since the lsl function
223 // only returns the byte for HTTP_BODY_TRUNCATED, which is not 223 // only returns the byte for HTTP_BODY_TRUNCATED, which is not
224 // implemented here yet anyway. Should be fixed if/when maxsize 224 // implemented here yet anyway. Should be fixed if/when maxsize
225 // is supported 225 // is supported
226 226
227 object[] resobj = new object[] 227 object[] resobj = new object[]
228 { 228 {
229 httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body 229 httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
230 }; 230 };
231 231
232 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 232 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
233 httpInfo.localID, httpInfo.itemID, "http_response", resobj 233 httpInfo.localID, httpInfo.itemID, "http_response", resobj
234 ); 234 );
235 235
236 httpInfo.Stop(); 236 httpInfo.Stop();
237 httpInfo = null; 237 httpInfo = null;
238 238
239 httpInfo = iHttpReq.GetNextCompletedRequest(); 239 httpInfo = iHttpReq.GetNextCompletedRequest();
240 } 240 }
241 } 241 }
242 242
243 #endregion 243 #endregion
244 244
245 public void CheckXMLRPCRequests() 245 public void CheckXMLRPCRequests()
246 { 246 {
247 if (m_ScriptEngine.World == null) 247 if (m_ScriptEngine.World == null)
248 return; 248 return;
249 249
250 IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 250 IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
251 251
252 if (xmlrpc != null) 252 if (xmlrpc != null)
253 { 253 {
254 while (xmlrpc.hasRequests()) 254 while (xmlrpc.hasRequests())
255 { 255 {
256 RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); 256 RPCRequestInfo rInfo = xmlrpc.GetNextRequest();
257 //Console.WriteLine("PICKED REQUEST"); 257 //Console.WriteLine("PICKED REQUEST");
258 258
259 //Deliver data to prim's remote_data handler 259 //Deliver data to prim's remote_data handler
260 object[] resobj = new object[] 260 object[] resobj = new object[]
261 { 261 {
262 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", 262 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "",
263 rInfo.GetIntValue(), 263 rInfo.GetIntValue(),
264 rInfo.GetStrVal() 264 rInfo.GetStrVal()
265 }; 265 };
266 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 266 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
267 rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj 267 rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
268 ); 268 );
269 } 269 }
270 } 270 }
271 } 271 }
272 272
273 public void CheckListeners() 273 public void CheckListeners()
274 { 274 {
275 if (m_ScriptEngine.World == null) 275 if (m_ScriptEngine.World == null)
276 return; 276 return;
277 IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 277 IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
278 278
279 while (comms.HasMessages()) 279 while (comms.HasMessages())
280 { 280 {
281 ListenerInfo lInfo = comms.GetNextMessage(); 281 ListenerInfo lInfo = comms.GetNextMessage();
282 282
283 //Deliver data to prim's listen handler 283 //Deliver data to prim's listen handler
284 object[] resobj = new object[] 284 object[] resobj = new object[]
285 { 285 {
286 lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() 286 lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
287 }; 287 };
288 288
289 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 289 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
290 lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj 290 lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
291 ); 291 );
292 } 292 }
293 } 293 }
294 } 294 }
295} \ No newline at end of file 295} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
new file mode 100644
index 0000000..9637252
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -0,0 +1,131 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using Nini.Config;
31using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.ScriptEngine.Common;
35using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
36
37namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
38{
39 /// <summary>
40 /// This is the root object for ScriptEngine. Objects access each other trough this class.
41 /// </summary>
42 ///
43 [Serializable]
44 public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine
45 {
46 public Scene World;
47 public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
48 public EventQueueManager m_EventQueueManager; // Executes events
49 public ScriptManager m_ScriptManager; // Load, unload and execute scripts
50 public AppDomainManager m_AppDomainManager;
51 public LSLLongCmdHandler m_LSLLongCmdHandler;
52
53 public ScriptManager GetScriptManager()
54 {
55 return _GetScriptManager();
56 }
57 public abstract ScriptManager _GetScriptManager();
58
59 private LogBase m_log;
60
61 public ScriptEngine()
62 {
63 //Common.SendToDebug("ScriptEngine Object Initialized");
64 Common.mySE = this;
65 }
66
67 public LogBase Log
68 {
69 get { return m_log; }
70 }
71
72 public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
73 {
74 World = Sceneworld;
75 m_log = logger;
76
77 Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
78
79 //m_logger.Status("ScriptEngine", "InitializeEngine");
80
81 // Create all objects we'll be using
82 m_EventQueueManager = new EventQueueManager(this);
83 m_EventManager = new EventManager(this, HookUpToServer);
84 m_ScriptManager = newScriptManager;
85 //m_ScriptManager = new ScriptManager(this);
86 m_AppDomainManager = new AppDomainManager();
87 m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
88
89 // Should we iterate the region for scripts that needs starting?
90 // Or can we assume we are loaded before anything else so we can use proper events?
91 }
92
93 public void Shutdown()
94 {
95 // We are shutting down
96 }
97
98 ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
99 {
100 return this.m_EventManager;
101 }
102
103
104 #region IRegionModule
105
106 public abstract void Initialise(Scene scene, IConfigSource config);
107
108 public void PostInitialise()
109 {
110 }
111
112 public void Close()
113 {
114 }
115
116 public string Name
117 {
118 get { return "DotNetEngine"; }
119 }
120
121 public bool IsSharedModule
122 {
123 get { return false; }
124 }
125
126
127
128 #endregion
129
130 }
131} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
new file mode 100644
index 0000000..55c9545
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -0,0 +1,347 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.IO;
32using System.Reflection;
33using System.Runtime.Serialization.Formatters.Binary;
34using System.Threading;
35using libsecondlife;
36using OpenSim.Framework;
37using OpenSim.Region.Environment.Scenes;
38using OpenSim.Region.ScriptEngine.Common;
39
40namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
41{
42 /// <summary>
43 /// Loads scripts
44 /// Compiles them if necessary
45 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
46 /// </summary>
47 ///
48
49 // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes.
50 // * Keeps track of running scripts
51 // * Compiles script if necessary (through "Compiler")
52 // * Loads script (through "AppDomainManager" called from for example "EventQueueManager")
53 // * Executes functions inside script (called from for example "EventQueueManager" class)
54 // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager")
55 // * Dedicated load/unload thread, and queues loading/unloading.
56 // This so that scripts starting or stopping will not slow down other theads or whole system.
57 //
58 [Serializable]
59 public abstract class ScriptManager
60 {
61 #region Declares
62
63 private Thread scriptLoadUnloadThread;
64 private int scriptLoadUnloadThread_IdleSleepms = 100;
65 private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
66
67
68 // Load/Unload structure
69 private struct LUStruct
70 {
71 public uint localID;
72 public LLUUID itemID;
73 public string script;
74 public LUType Action;
75 }
76
77 private enum LUType
78 {
79 Unknown = 0,
80 Load = 1,
81 Unload = 2
82 }
83
84 // Object<string, Script<string, script>>
85 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
86 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
87 public Dictionary<uint, Dictionary<LLUUID, IScript>> Scripts =
88 new Dictionary<uint, Dictionary<LLUUID, IScript>>();
89
90 public Scene World
91 {
92 get { return m_scriptEngine.World; }
93 }
94
95 #endregion
96
97 #region Object init/shutdown
98
99 public ScriptEngineBase.ScriptEngine m_scriptEngine;
100
101 public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine)
102 {
103 m_scriptEngine = scriptEngine;
104 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
105 scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
106 scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
107 scriptLoadUnloadThread.IsBackground = true;
108 scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
109 scriptLoadUnloadThread.Start();
110 }
111
112 ~ScriptManager()
113 {
114 // Abort load/unload thread
115 try
116 {
117 if (scriptLoadUnloadThread != null)
118 {
119 if (scriptLoadUnloadThread.IsAlive == true)
120 {
121 scriptLoadUnloadThread.Abort();
122 scriptLoadUnloadThread.Join();
123 }
124 }
125 }
126 catch
127 {
128 }
129 }
130
131 #endregion
132
133 #region Load / Unload scripts (Thread loop)
134
135 private void ScriptLoadUnloadThreadLoop()
136 {
137 try
138 {
139 while (true)
140 {
141 if (LUQueue.Count == 0)
142 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
143 if (LUQueue.Count > 0)
144 {
145 LUStruct item = LUQueue.Dequeue();
146 lock (startStopLock) // Lock so we have only 1 thread working on loading/unloading of scripts
147 {
148 if (item.Action == LUType.Unload)
149 {
150 _StopScript(item.localID, item.itemID);
151 }
152 if (item.Action == LUType.Load)
153 {
154 _StartScript(item.localID, item.itemID, item.script);
155 }
156 }
157 }
158 }
159 }
160 catch (ThreadAbortException tae)
161 {
162 string a = tae.ToString();
163 a = "";
164 // Expected
165 }
166 }
167
168 #endregion
169
170 #region Helper functions
171
172 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
173 {
174 //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name);
175 return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
176 }
177
178 #endregion
179
180
181
182 #region Start/Stop/Reset script
183
184 private readonly Object startStopLock = new Object();
185
186 /// <summary>
187 /// Fetches, loads and hooks up a script to an objects events
188 /// </summary>
189 /// <param name="itemID"></param>
190 /// <param name="localID"></param>
191 public void StartScript(uint localID, LLUUID itemID, string Script)
192 {
193 LUStruct ls = new LUStruct();
194 ls.localID = localID;
195 ls.itemID = itemID;
196 ls.script = Script;
197 ls.Action = LUType.Load;
198 LUQueue.Enqueue(ls);
199 }
200
201 /// <summary>
202 /// Disables and unloads a script
203 /// </summary>
204 /// <param name="localID"></param>
205 /// <param name="itemID"></param>
206 public void StopScript(uint localID, LLUUID itemID)
207 {
208 LUStruct ls = new LUStruct();
209 ls.localID = localID;
210 ls.itemID = itemID;
211 ls.Action = LUType.Unload;
212 LUQueue.Enqueue(ls);
213 }
214
215 // Create a new instance of the compiler (reuse)
216 //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
217
218 public abstract void _StartScript(uint localID, LLUUID itemID, string Script);
219
220 public abstract void _StopScript(uint localID, LLUUID itemID);
221
222
223 #endregion
224
225 #region Perform event execution in script
226
227 /// <summary>
228 /// Execute a LL-event-function in Script
229 /// </summary>
230 /// <param name="localID">Object the script is located in</param>
231 /// <param name="itemID">Script ID</param>
232 /// <param name="FunctionName">Name of function</param>
233 /// <param name="args">Arguments to pass to function</param>
234 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
235 {
236#if DEBUG
237 Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
238#endif
239 // Execute a function in the script
240 //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
241 //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
242 IScript Script = GetScript(localID, itemID);
243 if (Script == null)
244 return;
245#if DEBUG
246 Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
247#endif
248 // Must be done in correct AppDomain, so leaving it up to the script itself
249 Script.Exec.ExecuteEvent(FunctionName, args);
250 }
251
252 #endregion
253
254 #region Internal functions to keep track of script
255
256 public Dictionary<LLUUID, IScript>.KeyCollection GetScriptKeys(uint localID)
257 {
258 if (Scripts.ContainsKey(localID) == false)
259 return null;
260
261 Dictionary<LLUUID, IScript> Obj;
262 Scripts.TryGetValue(localID, out Obj);
263
264 return Obj.Keys;
265 }
266
267 public IScript GetScript(uint localID, LLUUID itemID)
268 {
269 if (Scripts.ContainsKey(localID) == false)
270 return null;
271
272 Dictionary<LLUUID, IScript> Obj;
273 Scripts.TryGetValue(localID, out Obj);
274 if (Obj.ContainsKey(itemID) == false)
275 return null;
276
277 // Get script
278 IScript Script;
279 Obj.TryGetValue(itemID, out Script);
280
281 return Script;
282 }
283
284 public void SetScript(uint localID, LLUUID itemID, IScript Script)
285 {
286 // Create object if it doesn't exist
287 if (Scripts.ContainsKey(localID) == false)
288 {
289 Scripts.Add(localID, new Dictionary<LLUUID, IScript>());
290 }
291
292 // Delete script if it exists
293 Dictionary<LLUUID, IScript> Obj;
294 Scripts.TryGetValue(localID, out Obj);
295 if (Obj.ContainsKey(itemID) == true)
296 Obj.Remove(itemID);
297
298 // Add to object
299 Obj.Add(itemID, Script);
300 }
301
302 public void RemoveScript(uint localID, LLUUID itemID)
303 {
304 // Don't have that object?
305 if (Scripts.ContainsKey(localID) == false)
306 return;
307
308 // Delete script if it exists
309 Dictionary<LLUUID, IScript> Obj;
310 Scripts.TryGetValue(localID, out Obj);
311 if (Obj.ContainsKey(itemID) == true)
312 Obj.Remove(itemID);
313 }
314
315 #endregion
316
317
318 public void ResetScript(uint localID, LLUUID itemID)
319 {
320 string script = GetScript(localID, itemID).Source;
321 StopScript(localID, itemID);
322 StartScript(localID, itemID, script);
323 }
324
325
326 #region Script serialization/deserialization
327
328 public void GetSerializedScript(uint localID, LLUUID itemID)
329 {
330 // Serialize the script and return it
331 // Should not be a problem
332 FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID);
333 BinaryFormatter b = new BinaryFormatter();
334 b.Serialize(fs, GetScript(localID, itemID));
335 fs.Close();
336 }
337
338 public void PutSerializedScript(uint localID, LLUUID itemID)
339 {
340 // Deserialize the script and inject it into an AppDomain
341
342 // How to inject into an AppDomain?
343 }
344
345 #endregion
346 }
347} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index 23ef126..8a3354f 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -2,6 +2,7 @@
2using OpenSim.Framework; 2using OpenSim.Framework;
3using OpenSim.Framework.Console; 3using OpenSim.Framework.Console;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
5 6
6namespace OpenSim.Region.ScriptEngine.Common 7namespace OpenSim.Region.ScriptEngine.Common
7{ 8{
@@ -44,7 +45,7 @@ namespace OpenSim.Region.ScriptEngine.Common
44 void remote_data(uint localID, LLUUID itemID); 45 void remote_data(uint localID, LLUUID itemID);
45 void http_response(uint localID, LLUUID itemID); 46 void http_response(uint localID, LLUUID itemID);
46 } 47 }
47 48
48 public interface ServerRemotingObject 49 public interface ServerRemotingObject
49 { 50 {
50 RemoteEvents Events(); 51 RemoteEvents Events();
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ScriptEngine.Common
52 public interface ScriptEngine 53 public interface ScriptEngine
53 { 54 {
54 RemoteEvents EventManager(); 55 RemoteEvents EventManager();
55 void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp); 56 void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp, ScriptManager newScriptManager);
57 ScriptManager GetScriptManager();
56 } 58 }
57 59
58 } 60 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 441c952..9cd22e2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -58,10 +58,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
58 { 58 {
59 case ".txt": 59 case ".txt":
60 case ".lsl": 60 case ".lsl":
61 Common.SendToDebug("Source code is LSL, converting to CS"); 61 Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS");
62 return CompileFromLSLText(File.ReadAllText(LSOFileName)); 62 return CompileFromLSLText(File.ReadAllText(LSOFileName));
63 case ".cs": 63 case ".cs":
64 Common.SendToDebug("Source code is CS"); 64 Common.ScriptEngineBase.Common.SendToDebug("Source code is CS");
65 return CompileFromCSText(File.ReadAllText(LSOFileName)); 65 return CompileFromCSText(File.ReadAllText(LSOFileName));
66 default: 66 default:
67 throw new Exception("Unknown script type."); 67 throw new Exception("Unknown script type.");
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index dfdf8f4..724d8f5 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -313,7 +313,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
313 "namespace SecondLife { "; 313 "namespace SecondLife { ";
314 Return += "" + 314 Return += "" +
315 //"[Serializable] " + 315 //"[Serializable] " +
316 "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { "; 316 "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { ";
317 Return += @"public Script() { } "; 317 Return += @"public Script() { } ";
318 Return += Script; 318 Return += Script;
319 Return += "} }\r\n"; 319 Return += "} }\r\n";
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index c3cb34d..191d3b2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -32,93 +32,23 @@ using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.ScriptEngine.Common; 34using OpenSim.Region.ScriptEngine.Common;
35using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
36using EventManager=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager;
35 37
36namespace OpenSim.Region.ScriptEngine.DotNetEngine 38namespace OpenSim.Region.ScriptEngine.DotNetEngine
37{ 39{
38 /// <summary>
39 /// This is the root object for ScriptEngine. Objects access each other trough this class.
40 /// </summary>
41 ///
42 [Serializable] 40 [Serializable]
43 public class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine 41 public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine
44 { 42 {
45 public Scene World; 43 // We need to override a few things for our DotNetEngine
46 public EventManager m_EventManager; // Handles and queues incoming events from OpenSim 44 public override void Initialise(Scene scene, IConfigSource config)
47 internal EventQueueManager m_EventQueueManager; // Executes events
48 public ScriptManager m_ScriptManager; // Load, unload and execute scripts
49 internal AppDomainManager m_AppDomainManager;
50 internal LSLLongCmdHandler m_LSLLongCmdHandler;
51
52 private LogBase m_log;
53
54 public ScriptEngine()
55 {
56 //Common.SendToDebug("ScriptEngine Object Initialized");
57 Common.mySE = this;
58 }
59
60 public LogBase Log
61 {
62 get { return m_log; }
63 }
64
65 public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer)
66 {
67 World = Sceneworld;
68 m_log = logger;
69
70 Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
71
72 //m_logger.Status("ScriptEngine", "InitializeEngine");
73
74 // Create all objects we'll be using
75 m_EventQueueManager = new EventQueueManager(this);
76 m_EventManager = new EventManager(this, HookUpToServer);
77 m_ScriptManager = new ScriptManager(this);
78 m_AppDomainManager = new AppDomainManager();
79 m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
80
81 // Should we iterate the region for scripts that needs starting?
82 // Or can we assume we are loaded before anything else so we can use proper events?
83 }
84
85 public void Shutdown()
86 {
87 // We are shutting down
88 }
89
90 ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
91 {
92 return this.m_EventManager;
93 }
94
95
96 #region IRegionModule
97
98 public void Initialise(Scene scene, IConfigSource config)
99 {
100 InitializeEngine(scene, MainLog.Instance, true);
101 }
102
103 public void PostInitialise()
104 { 45 {
46 InitializeEngine(scene, MainLog.Instance, true, GetScriptManager());
105 } 47 }
106 48
107 public void Close() 49 public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()
108 { 50 {
51 return new ScriptManager(this);
109 } 52 }
110
111 public string Name
112 {
113 get { return "DotNetEngine"; }
114 }
115
116 public bool IsSharedModule
117 {
118 get { return false; }
119 }
120
121 #endregion
122
123 } 53 }
124} \ No newline at end of file 54} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 223bb8f..0c28ac7 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -35,421 +35,127 @@ using System.Threading;
35using libsecondlife; 35using libsecondlife;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 38using OpenSim.Region.ScriptEngine.Common;
39using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 39using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
40 40
41namespace OpenSim.Region.ScriptEngine.DotNetEngine 41namespace OpenSim.Region.ScriptEngine.DotNetEngine
42{ 42{
43 /// <summary> 43 public class ScriptManager : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager
44 /// Loads scripts
45 /// Compiles them if necessary
46 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
47 /// </summary>
48 ///
49
50 // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes.
51 // * Keeps track of running scripts
52 // * Compiles script if necessary (through "Compiler")
53 // * Loads script (through "AppDomainManager" called from for example "EventQueueManager")
54 // * Executes functions inside script (called from for example "EventQueueManager" class)
55 // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager")
56 // * Dedicated load/unload thread, and queues loading/unloading.
57 // This so that scripts starting or stopping will not slow down other theads or whole system.
58 //
59 [Serializable]
60 public class ScriptManager
61 { 44 {
62 #region Declares 45 public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
63 46 : base(scriptEngine)
64 private Thread scriptLoadUnloadThread;
65 private int scriptLoadUnloadThread_IdleSleepms = 100;
66 private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
67
68
69 // Load/Unload structure
70 private struct LUStruct
71 { 47 {
72 public uint localID; 48 base.m_scriptEngine = scriptEngine;
73 public LLUUID itemID;
74 public string script;
75 public LUType Action;
76 }
77
78 private enum LUType
79 {
80 Unknown = 0,
81 Load = 1,
82 Unload = 2
83 }
84 49
85 // Object<string, Script<string, script>>
86 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
87 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
88 internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts =
89 new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
90
91 public Scene World
92 {
93 get { return m_scriptEngine.World; }
94 } 50 }
95 51
96 #endregion 52 // KEEP TRACK OF SCRIPTS <int id, whatever script>
97 53 //internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
98 #region Object init/shutdown 54 // LOAD SCRIPT
99 55 // UNLOAD SCRIPT
100 private ScriptEngine m_scriptEngine; 56 // PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim
101 57
102 public ScriptManager(ScriptEngine scriptEngine) 58 private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
103 {
104 m_scriptEngine = scriptEngine;
105 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
106 scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
107 scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
108 scriptLoadUnloadThread.IsBackground = true;
109 scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
110 scriptLoadUnloadThread.Start();
111 }
112 59
113 ~ScriptManager() 60 public override void _StartScript(uint localID, LLUUID itemID, string Script)
114 { 61 {
115 // Abort load/unload thread 62 //IScriptHost root = host.GetRoot();
116 try 63 Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
117 {
118 if (scriptLoadUnloadThread != null)
119 {
120 if (scriptLoadUnloadThread.IsAlive == true)
121 {
122 scriptLoadUnloadThread.Abort();
123 scriptLoadUnloadThread.Join();
124 }
125 }
126 }
127 catch
128 {
129 }
130 }
131 64
132 #endregion 65 // We will initialize and start the script.
66 // It will be up to the script itself to hook up the correct events.
67 string ScriptSource = "";
133 68
134 #region Load / Unload scripts (Thread loop) 69 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
135 70
136 private void ScriptLoadUnloadThreadLoop()
137 {
138 try 71 try
139 { 72 {
140 while (true) 73 // Compile (We assume LSL)
141 { 74 ScriptSource = LSLCompiler.CompileFromLSLText(Script);
142 if (LUQueue.Count == 0)
143 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
144 if (LUQueue.Count > 0)
145 {
146 LUStruct item = LUQueue.Dequeue();
147 if (item.Action == LUType.Unload)
148 _StopScript(item.localID, item.itemID);
149 if (item.Action == LUType.Load)
150 _StartScript(item.localID, item.itemID, item.script);
151 }
152 }
153 }
154 catch (ThreadAbortException tae)
155 {
156 string a = tae.ToString();
157 a = "";
158 // Expected
159 }
160 }
161
162 #endregion
163
164 #region Helper functions
165
166 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
167 {
168 //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name);
169 return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
170 }
171
172 #endregion
173
174 #region Internal functions to keep track of script
175
176 internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
177 {
178 if (Scripts.ContainsKey(localID) == false)
179 return null;
180
181 Dictionary<LLUUID, LSL_BaseClass> Obj;
182 Scripts.TryGetValue(localID, out Obj);
183
184 return Obj.Keys;
185 }
186
187 internal LSL_BaseClass GetScript(uint localID, LLUUID itemID)
188 {
189 if (Scripts.ContainsKey(localID) == false)
190 return null;
191
192 Dictionary<LLUUID, LSL_BaseClass> Obj;
193 Scripts.TryGetValue(localID, out Obj);
194 if (Obj.ContainsKey(itemID) == false)
195 return null;
196
197 // Get script
198 LSL_BaseClass Script;
199 Obj.TryGetValue(itemID, out Script);
200
201 return Script;
202 }
203
204 internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script)
205 {
206 // Create object if it doesn't exist
207 if (Scripts.ContainsKey(localID) == false)
208 {
209 Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>());
210 }
211
212 // Delete script if it exists
213 Dictionary<LLUUID, LSL_BaseClass> Obj;
214 Scripts.TryGetValue(localID, out Obj);
215 if (Obj.ContainsKey(itemID) == true)
216 Obj.Remove(itemID);
217
218 // Add to object
219 Obj.Add(itemID, Script);
220 }
221
222 internal void RemoveScript(uint localID, LLUUID itemID)
223 {
224 // Don't have that object?
225 if (Scripts.ContainsKey(localID) == false)
226 return;
227
228 // Delete script if it exists
229 Dictionary<LLUUID, LSL_BaseClass> Obj;
230 Scripts.TryGetValue(localID, out Obj);
231 if (Obj.ContainsKey(itemID) == true)
232 Obj.Remove(itemID);
233 }
234
235 #endregion
236
237 #region Start/Stop/Reset script
238
239 private Object startStopLock = new Object();
240
241 /// <summary>
242 /// Fetches, loads and hooks up a script to an objects events
243 /// </summary>
244 /// <param name="itemID"></param>
245 /// <param name="localID"></param>
246 public void StartScript(uint localID, LLUUID itemID, string Script)
247 {
248 LUStruct ls = new LUStruct();
249 ls.localID = localID;
250 ls.itemID = itemID;
251 ls.script = Script;
252 ls.Action = LUType.Load;
253 LUQueue.Enqueue(ls);
254 }
255
256 /// <summary>
257 /// Disables and unloads a script
258 /// </summary>
259 /// <param name="localID"></param>
260 /// <param name="itemID"></param>
261 public void StopScript(uint localID, LLUUID itemID)
262 {
263 LUStruct ls = new LUStruct();
264 ls.localID = localID;
265 ls.itemID = itemID;
266 ls.Action = LUType.Unload;
267 LUQueue.Enqueue(ls);
268 }
269
270 public void ResetScript(uint localID, LLUUID itemID)
271 {
272 string script = GetScript(localID, itemID).SourceCode;
273 StopScript(localID, itemID);
274 StartScript(localID, itemID, script);
275 }
276
277 // Create a new instance of the compiler (reuse)
278 private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
279
280 private void _StartScript(uint localID, LLUUID itemID, string Script)
281 {
282 lock (startStopLock)
283 {
284 //IScriptHost root = host.GetRoot();
285 Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
286
287 // We will initialize and start the script.
288 // It will be up to the script itself to hook up the correct events.
289 string ScriptSource = "";
290
291 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
292
293 try
294 {
295 if (!Script.EndsWith("dll"))
296 {
297 // Compile (We assume LSL)
298 ScriptSource = LSLCompiler.CompileFromLSLText(Script);
299 //Console.WriteLine("Compilation of " + FileName + " done");
300 // * Insert yield into code
301 ScriptSource = ProcessYield(ScriptSource);
302 }
303 else
304 {
305 ScriptSource = Script;
306 }
307 75
308#if DEBUG 76#if DEBUG
309 long before; 77 long before;
310 before = GC.GetTotalMemory(true); 78 before = GC.GetTotalMemory(true);
311#endif 79#endif
312 80
313 LSL_BaseClass CompiledScript; 81 IScript CompiledScript;
314 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); 82 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
315 83
316#if DEBUG 84#if DEBUG
317 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); 85 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
318#endif 86#endif
319 87
320 CompiledScript.SourceCode = ScriptSource; 88 CompiledScript.Source = ScriptSource;
321 // Add it to our script memstruct 89 // Add it to our script memstruct
322 SetScript(localID, itemID, CompiledScript); 90 SetScript(localID, itemID, CompiledScript);
323 91
324 // We need to give (untrusted) assembly a private instance of BuiltIns 92 // We need to give (untrusted) assembly a private instance of BuiltIns
325 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. 93 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
326 94
327 95
328 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); 96 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
329 97
330 // Start the script - giving it BuiltIns 98 // Start the script - giving it BuiltIns
331 CompiledScript.Start(LSLB); 99 CompiledScript.Start(LSLB);
332 100
333 // Fire the first start-event 101 // Fire the first start-event
334 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] {}); 102 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
335 }
336 catch (Exception e)
337 {
338 //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
339 try
340 {
341 // DISPLAY ERROR INWORLD
342 string text = "Error compiling script:\r\n" + e.Message.ToString();
343 if (text.Length > 1500)
344 text = text.Substring(0, 1500);
345 World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
346 m_host.Name, m_host.UUID);
347 }
348 catch (Exception e2)
349 {
350 m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
351 m_scriptEngine.Log.Error("ScriptEngine",
352 "Errormessage: Error compiling script:\r\n" + e.Message.ToString());
353 }
354 }
355 } 103 }
356 } 104 catch (Exception e)
357
358 private void _StopScript(uint localID, LLUUID itemID)
359 {
360 lock (startStopLock)
361 { 105 {
362 // Stop script 106 //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
363 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
364
365
366 // Stop long command on script
367 m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
368
369 LSL_BaseClass LSLBC = GetScript(localID, itemID);
370 if (LSLBC == null)
371 return;
372
373 // TEMP: First serialize it
374 //GetSerializedScript(localID, itemID);
375
376
377 try 107 try
378 { 108 {
379 // Get AppDomain 109 // DISPLAY ERROR INWORLD
380 AppDomain ad = LSLBC.Exec.GetAppDomain(); 110 string text = "Error compiling script:\r\n" + e.Message.ToString();
381 // Tell script not to accept new requests 111 if (text.Length > 1500)
382 GetScript(localID, itemID).Exec.StopScript(); 112 text = text.Substring(0, 1500);
383 // Remove from internal structure 113 World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
384 RemoveScript(localID, itemID); 114 m_host.Name, m_host.UUID);
385 // Tell AppDomain that we have stopped script
386 m_scriptEngine.m_AppDomainManager.StopScript(ad);
387 } 115 }
388 catch (Exception e) 116 catch (Exception e2)
389 { 117 {
390 Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + 118 m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
391 ": " + e.ToString()); 119 m_scriptEngine.Log.Error("ScriptEngine",
120 "Errormessage: Error compiling script:\r\n" + e.Message.ToString());
392 } 121 }
393 } 122 }
394 } 123 }
395 124
396 private string ProcessYield(string FileName) 125 public override void _StopScript(uint localID, LLUUID itemID)
397 { 126 {
398 // TODO: Create a new assembly and copy old but insert Yield Code 127 // Stop script
399 //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); 128 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
400 return FileName;
401 }
402 129
403 #endregion
404 130
405 #region Perform event execution in script 131 // Stop long command on script
132 m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
406 133
407 /// <summary> 134 IScript LSLBC = GetScript(localID, itemID);
408 /// Execute a LL-event-function in Script 135 if (LSLBC == null)
409 /// </summary>
410 /// <param name="localID">Object the script is located in</param>
411 /// <param name="itemID">Script ID</param>
412 /// <param name="FunctionName">Name of function</param>
413 /// <param name="args">Arguments to pass to function</param>
414 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
415 {
416#if DEBUG
417 Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
418#endif
419 // Execute a function in the script
420 //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
421 LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
422 if (Script == null)
423 return; 136 return;
424 137
425#if DEBUG 138 // TEMP: First serialize it
426 Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); 139 //GetSerializedScript(localID, itemID);
427#endif
428 // Must be done in correct AppDomain, so leaving it up to the script itself
429 Script.Exec.ExecuteEvent(FunctionName, args);
430 }
431 140
432 #endregion
433 141
434 #region Script serialization/deserialization 142 try
435 143 {
436 public void GetSerializedScript(uint localID, LLUUID itemID) 144 // Get AppDomain
437 { 145 AppDomain ad = LSLBC.Exec.GetAppDomain();
438 // Serialize the script and return it 146 // Tell script not to accept new requests
439 // Should not be a problem 147 GetScript(localID, itemID).Exec.StopScript();
440 FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); 148 // Remove from internal structure
441 BinaryFormatter b = new BinaryFormatter(); 149 RemoveScript(localID, itemID);
442 b.Serialize(fs, GetScript(localID, itemID)); 150 // Tell AppDomain that we have stopped script
443 fs.Close(); 151 m_scriptEngine.m_AppDomainManager.StopScript(ad);
444 } 152 }
445 153 catch (Exception e)
446 public void PutSerializedScript(uint localID, LLUUID itemID) 154 {
447 { 155 Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
448 // Deserialize the script and inject it into an AppDomain 156 ": " + e.ToString());
449 157 }
450 // How to inject into an AppDomain?
451 } 158 }
452 159
453 #endregion
454 } 160 }
455} \ No newline at end of file 161} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs
deleted file mode 100644
index 072c249..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs
+++ /dev/null
@@ -1,69 +0,0 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.IO;
31using Rail.Reflect;
32using Rail.Transformation;
33
34namespace OpenSim.Region.ScriptEngine.DotNetEngine
35{
36 /// <summary>
37 /// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes!
38 /// Its offspring will be the actual implementation.
39 /// </summary>
40 internal class TempDotNetMicroThreadingCodeInjector
41 {
42 public static string TestFix(string FileName)
43 {
44 string ret = Path.GetFileNameWithoutExtension(FileName + "_fixed.dll");
45
46 Console.WriteLine("Loading: \"" + FileName + "\"");
47 RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName);
48
49
50 //Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe
51 RTypeDef type = (RTypeDef) rAssembly.RModuleDef.GetType("SecondLife.Script");
52
53 //Get the methods in the type
54 RMethod[] m = type.GetMethods();
55
56 //Create a MethodPrologueAdder visitor object with the method to add
57 //and with the flag that enables local variable creation set to true
58 MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef) m[0], true);
59
60 //Apply the changes to the assembly
61 rAssembly.Accept(mpa);
62
63 //Save the new assembly
64 rAssembly.SaveAssembly(ret);
65
66 return ret;
67 }
68 }
69} \ No newline at end of file