diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 6 |
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index b8b6be8..6042a54 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | |||
@@ -178,9 +178,11 @@ namespace OpenSim.Region.Environment.Modules | |||
178 | 178 | ||
179 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) | 179 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) |
180 | { | 180 | { |
181 | AvatarAppearance avatAppearance = null; | ||
182 | |||
181 | lock (m_avatarsAppearance) | 183 | lock (m_avatarsAppearance) |
182 | { | 184 | { |
183 | AvatarAppearance avatAppearance = m_avatarsAppearance[clientView.AgentId]; | 185 | avatAppearance = m_avatarsAppearance[clientView.AgentId]; |
184 | } | 186 | } |
185 | avatAppearance.Wearables[wear.Type].AssetID = assetId; | 187 | avatAppearance.Wearables[wear.Type].AssetID = assetId; |
186 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | 188 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index d4f4948..82969d9 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -817,7 +817,7 @@ namespace OpenSim.Region.Terrain | |||
817 | { | 817 | { |
818 | for (x = 0; x < h; x++) | 818 | for (x = 0; x < h; x++) |
819 | { | 819 | { |
820 | heightmap.map[x, y] = bs.ReadDouble(); | 820 | heightmap.Set(x, y, (double) bs.ReadSingle()); |
821 | } | 821 | } |
822 | } | 822 | } |
823 | 823 | ||
@@ -842,7 +842,7 @@ namespace OpenSim.Region.Terrain | |||
842 | { | 842 | { |
843 | for (x = 0; x < w; x++) | 843 | for (x = 0; x < w; x++) |
844 | { | 844 | { |
845 | heightmap.map[x, y] = (double) bs.ReadSingle(); | 845 | heightmap.Set(x, y, (double) bs.ReadSingle()); |
846 | } | 846 | } |
847 | } | 847 | } |
848 | 848 | ||
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Terrain | |||
954 | { | 954 | { |
955 | for (x = 0; x < w; x++) | 955 | for (x = 0; x < w; x++) |
956 | { | 956 | { |
957 | heightmap.map[x, y] = (double) bs.ReadByte()*((double) bs.ReadByte()/127.0); | 957 | heightmap.Set(x, y, (double) bs.ReadByte()*((double) bs.ReadByte()/127.0)); |
958 | bs.ReadBytes(11); // Advance the stream to next bytes. | 958 | bs.ReadBytes(11); // Advance the stream to next bytes. |
959 | } | 959 | } |
960 | } | 960 | } |