diff options
Diffstat (limited to 'OpenSim')
4 files changed, 126 insertions, 208 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 38bbce0..997f38c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -1228,10 +1228,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1228 | StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); | 1228 | StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); |
1229 | pc.Header.Reliable = false; | 1229 | pc.Header.Reliable = false; |
1230 | 1230 | ||
1231 | OutgoingPacket oldestPacket = m_udpClient.NeedAcks.GetOldest(); | ||
1232 | |||
1233 | pc.PingID.PingID = seq; | 1231 | pc.PingID.PingID = seq; |
1234 | pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0; | 1232 | // We *could* get OldestUnacked, but it would hurt performance and not provide any benefit |
1233 | pc.PingID.OldestUnacked = 0; | ||
1235 | 1234 | ||
1236 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1235 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1237 | } | 1236 | } |
@@ -3320,8 +3319,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3320 | // If we received an update about our own avatar, process the avatar update priority queue immediately | 3319 | // If we received an update about our own avatar, process the avatar update priority queue immediately |
3321 | if (data.AgentID == m_agentId) | 3320 | if (data.AgentID == m_agentId) |
3322 | ProcessAvatarTerseUpdates(); | 3321 | ProcessAvatarTerseUpdates(); |
3323 | else | ||
3324 | m_udpServer.SignalOutgoingPacketHandler(); | ||
3325 | } | 3322 | } |
3326 | 3323 | ||
3327 | private void ProcessAvatarTerseUpdates() | 3324 | private void ProcessAvatarTerseUpdates() |
@@ -3409,8 +3406,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3409 | 3406 | ||
3410 | lock (m_primFullUpdates.SyncRoot) | 3407 | lock (m_primFullUpdates.SyncRoot) |
3411 | m_primFullUpdates.Enqueue(data.priority, objectData, data.localID); | 3408 | m_primFullUpdates.Enqueue(data.priority, objectData, data.localID); |
3412 | |||
3413 | m_udpServer.SignalOutgoingPacketHandler(); | ||
3414 | } | 3409 | } |
3415 | 3410 | ||
3416 | void ProcessPrimFullUpdates() | 3411 | void ProcessPrimFullUpdates() |
@@ -3454,8 +3449,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3454 | 3449 | ||
3455 | lock (m_primTerseUpdates.SyncRoot) | 3450 | lock (m_primTerseUpdates.SyncRoot) |
3456 | m_primTerseUpdates.Enqueue(data.Priority, objectData, data.LocalID); | 3451 | m_primTerseUpdates.Enqueue(data.Priority, objectData, data.LocalID); |
3457 | |||
3458 | m_udpServer.SignalOutgoingPacketHandler(); | ||
3459 | } | 3452 | } |
3460 | 3453 | ||
3461 | void ProcessPrimTerseUpdates() | 3454 | void ProcessPrimTerseUpdates() |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index ca9925c..458e78d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -202,7 +202,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | public void Shutdown() | 202 | public void Shutdown() |
203 | { | 203 | { |
204 | IsConnected = false; | 204 | IsConnected = false; |
205 | NeedAcks.Clear(); | ||
206 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 205 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
207 | { | 206 | { |
208 | m_packetOutboxes[i].Clear(); | 207 | m_packetOutboxes[i].Clear(); |
@@ -394,7 +393,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
394 | { | 393 | { |
395 | // Not enough tokens in the bucket, queue this packet | 394 | // Not enough tokens in the bucket, queue this packet |
396 | queue.Enqueue(packet); | 395 | queue.Enqueue(packet); |
397 | m_udpServer.SignalOutgoingPacketHandler(); | ||
398 | return true; | 396 | return true; |
399 | } | 397 | } |
400 | } | 398 | } |
@@ -411,15 +409,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
411 | /// </summary> | 409 | /// </summary> |
412 | /// <remarks>This function is only called from a synchronous loop in the | 410 | /// <remarks>This function is only called from a synchronous loop in the |
413 | /// UDPServer so we don't need to bother making this thread safe</remarks> | 411 | /// UDPServer so we don't need to bother making this thread safe</remarks> |
414 | /// <returns>The minimum amount of time before the next packet | 412 | /// <returns>True if any packets were sent, otherwise false</returns> |
415 | /// can be sent to this client</returns> | 413 | public bool DequeueOutgoing() |
416 | public int DequeueOutgoing() | ||
417 | { | 414 | { |
418 | OutgoingPacket packet; | 415 | OutgoingPacket packet; |
419 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 416 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
420 | TokenBucket bucket; | 417 | TokenBucket bucket; |
421 | int dataLength; | 418 | bool packetSent = false; |
422 | int minTimeout = Int32.MaxValue; | ||
423 | 419 | ||
424 | //string queueDebugOutput = String.Empty; // Serious debug business | 420 | //string queueDebugOutput = String.Empty; // Serious debug business |
425 | 421 | ||
@@ -434,18 +430,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
434 | // leaving a dequeued packet still waiting to be sent out. Try to | 430 | // leaving a dequeued packet still waiting to be sent out. Try to |
435 | // send it again | 431 | // send it again |
436 | OutgoingPacket nextPacket = m_nextPackets[i]; | 432 | OutgoingPacket nextPacket = m_nextPackets[i]; |
437 | dataLength = nextPacket.Buffer.DataLength; | 433 | if (bucket.RemoveTokens(nextPacket.Buffer.DataLength)) |
438 | if (bucket.RemoveTokens(dataLength)) | ||
439 | { | 434 | { |
440 | // Send the packet | 435 | // Send the packet |
441 | m_udpServer.SendPacketFinal(nextPacket); | 436 | m_udpServer.SendPacketFinal(nextPacket); |
442 | m_nextPackets[i] = null; | 437 | m_nextPackets[i] = null; |
443 | minTimeout = 0; | 438 | packetSent = true; |
444 | } | ||
445 | else if (minTimeout != 0) | ||
446 | { | ||
447 | // Check the minimum amount of time we would have to wait before this packet can be sent out | ||
448 | minTimeout = Math.Min(minTimeout, ((dataLength - bucket.Content) / bucket.DripPerMS) + 1); | ||
449 | } | 439 | } |
450 | } | 440 | } |
451 | else | 441 | else |
@@ -457,23 +447,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
457 | { | 447 | { |
458 | // A packet was pulled off the queue. See if we have | 448 | // A packet was pulled off the queue. See if we have |
459 | // enough tokens in the bucket to send it out | 449 | // enough tokens in the bucket to send it out |
460 | dataLength = packet.Buffer.DataLength; | 450 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
461 | if (bucket.RemoveTokens(dataLength)) | ||
462 | { | 451 | { |
463 | // Send the packet | 452 | // Send the packet |
464 | m_udpServer.SendPacketFinal(packet); | 453 | m_udpServer.SendPacketFinal(packet); |
465 | minTimeout = 0; | 454 | packetSent = true; |
466 | } | 455 | } |
467 | else | 456 | else |
468 | { | 457 | { |
469 | // Save the dequeued packet for the next iteration | 458 | // Save the dequeued packet for the next iteration |
470 | m_nextPackets[i] = packet; | 459 | m_nextPackets[i] = packet; |
471 | |||
472 | if (minTimeout != 0) | ||
473 | { | ||
474 | // Check the minimum amount of time we would have to wait before this packet can be sent out | ||
475 | minTimeout = Math.Min(minTimeout, ((dataLength - bucket.Content) / bucket.DripPerMS) + 1); | ||
476 | } | ||
477 | } | 460 | } |
478 | 461 | ||
479 | // If the queue is empty after this dequeue, fire the queue | 462 | // If the queue is empty after this dequeue, fire the queue |
@@ -492,7 +475,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
492 | } | 475 | } |
493 | 476 | ||
494 | //m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business | 477 | //m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business |
495 | return minTimeout; | 478 | return packetSent; |
496 | } | 479 | } |
497 | 480 | ||
498 | /// <summary> | 481 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 7d5c11e..a8ce102 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -121,12 +121,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
121 | private int m_recvBufferSize; | 121 | private int m_recvBufferSize; |
122 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 122 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
123 | private bool m_asyncPacketHandling; | 123 | private bool m_asyncPacketHandling; |
124 | /// <summary>Track the minimum amount of time needed to send the next packet in the | 124 | /// <summary>Tracks whether or not a packet was sent each round so we know |
125 | /// OutgoingPacketHandler loop so we know when to sleep</summary> | 125 | /// whether or not to sleep</summary> |
126 | private int m_minTimeout = Int32.MaxValue; | 126 | private bool m_packetSent; |
127 | /// <summary>EventWaitHandle to signify the outgoing packet handler thread that | ||
128 | /// there is more work to do</summary> | ||
129 | private EventWaitHandle m_outgoingWaitHandle; | ||
130 | 127 | ||
131 | public Socket Server { get { return null; } } | 128 | public Socket Server { get { return null; } } |
132 | 129 | ||
@@ -174,8 +171,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
174 | 171 | ||
175 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 172 | base.Start(m_recvBufferSize, m_asyncPacketHandling); |
176 | 173 | ||
177 | m_outgoingWaitHandle = new EventWaitHandle(false, EventResetMode.AutoReset); | ||
178 | |||
179 | // Start the incoming packet processing thread | 174 | // Start the incoming packet processing thread |
180 | Thread incomingThread = new Thread(IncomingPacketHandler); | 175 | Thread incomingThread = new Thread(IncomingPacketHandler); |
181 | incomingThread.Name = "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")"; | 176 | incomingThread.Name = "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")"; |
@@ -190,8 +185,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
190 | { | 185 | { |
191 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | 186 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); |
192 | base.Stop(); | 187 | base.Stop(); |
193 | |||
194 | m_outgoingWaitHandle.Close(); | ||
195 | } | 188 | } |
196 | 189 | ||
197 | public void AddScene(IScene scene) | 190 | public void AddScene(IScene scene) |
@@ -374,10 +367,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
374 | StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); | 367 | StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); |
375 | pc.Header.Reliable = false; | 368 | pc.Header.Reliable = false; |
376 | 369 | ||
377 | OutgoingPacket oldestPacket = udpClient.NeedAcks.GetOldest(); | ||
378 | |||
379 | pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++; | 370 | pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++; |
380 | pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0; | 371 | // We *could* get OldestUnacked, but it would hurt performance and not provide any benefit |
372 | pc.PingID.OldestUnacked = 0; | ||
381 | 373 | ||
382 | SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false); | 374 | SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false); |
383 | } | 375 | } |
@@ -397,39 +389,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
397 | return; | 389 | return; |
398 | } | 390 | } |
399 | 391 | ||
400 | if (udpClient.NeedAcks.Count > 0) | 392 | // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO |
393 | List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO); | ||
394 | |||
395 | if (expiredPackets != null) | ||
401 | { | 396 | { |
402 | // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO | 397 | m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO); |
403 | List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO); | ||
404 | 398 | ||
405 | if (expiredPackets != null) | 399 | // Resend packets |
400 | for (int i = 0; i < expiredPackets.Count; i++) | ||
406 | { | 401 | { |
407 | m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID); | 402 | OutgoingPacket outgoingPacket = expiredPackets[i]; |
408 | 403 | ||
409 | // Resend packets | 404 | //m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed", |
410 | for (int i = 0; i < expiredPackets.Count; i++) | 405 | // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount); |
411 | { | ||
412 | OutgoingPacket outgoingPacket = expiredPackets[i]; | ||
413 | |||
414 | //m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed", | ||
415 | // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount); | ||
416 | 406 | ||
417 | // Set the resent flag | 407 | // Set the resent flag |
418 | outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT); | 408 | outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT); |
419 | outgoingPacket.Category = ThrottleOutPacketType.Resend; | 409 | outgoingPacket.Category = ThrottleOutPacketType.Resend; |
420 | 410 | ||
421 | // The TickCount will be set to the current time when the packet | 411 | // The TickCount will be set to the current time when the packet |
422 | // is actually sent out again | 412 | // is actually sent out again |
423 | outgoingPacket.TickCount = 0; | 413 | outgoingPacket.TickCount = 0; |
424 | 414 | ||
425 | // Bump up the resend count on this packet | 415 | // Bump up the resend count on this packet |
426 | Interlocked.Increment(ref outgoingPacket.ResendCount); | 416 | Interlocked.Increment(ref outgoingPacket.ResendCount); |
427 | //Interlocked.Increment(ref Stats.ResentPackets); | 417 | //Interlocked.Increment(ref Stats.ResentPackets); |
428 | 418 | ||
429 | // Requeue or resend the packet | 419 | // Requeue or resend the packet |
430 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) | 420 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) |
431 | SendPacketFinal(outgoingPacket); | 421 | SendPacketFinal(outgoingPacket); |
432 | } | ||
433 | } | 422 | } |
434 | } | 423 | } |
435 | } | 424 | } |
@@ -577,11 +566,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
577 | // Handle appended ACKs | 566 | // Handle appended ACKs |
578 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) | 567 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) |
579 | { | 568 | { |
580 | lock (udpClient.NeedAcks.SyncRoot) | 569 | for (int i = 0; i < packet.Header.AckList.Length; i++) |
581 | { | 570 | udpClient.NeedAcks.Remove(packet.Header.AckList[i], now, packet.Header.Resent); |
582 | for (int i = 0; i < packet.Header.AckList.Length; i++) | ||
583 | AcknowledgePacket(udpClient, packet.Header.AckList[i], now, packet.Header.Resent); | ||
584 | } | ||
585 | } | 571 | } |
586 | 572 | ||
587 | // Handle PacketAck packets | 573 | // Handle PacketAck packets |
@@ -589,11 +575,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
589 | { | 575 | { |
590 | PacketAckPacket ackPacket = (PacketAckPacket)packet; | 576 | PacketAckPacket ackPacket = (PacketAckPacket)packet; |
591 | 577 | ||
592 | lock (udpClient.NeedAcks.SyncRoot) | 578 | for (int i = 0; i < ackPacket.Packets.Length; i++) |
593 | { | 579 | udpClient.NeedAcks.Remove(ackPacket.Packets[i].ID, now, packet.Header.Resent); |
594 | for (int i = 0; i < ackPacket.Packets.Length; i++) | ||
595 | AcknowledgePacket(udpClient, ackPacket.Packets[i].ID, now, packet.Header.Resent); | ||
596 | } | ||
597 | 580 | ||
598 | // We don't need to do anything else with PacketAck packets | 581 | // We don't need to do anything else with PacketAck packets |
599 | return; | 582 | return; |
@@ -734,21 +717,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
734 | client.Close(); | 717 | client.Close(); |
735 | } | 718 | } |
736 | 719 | ||
737 | private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend) | ||
738 | { | ||
739 | OutgoingPacket ackedPacket; | ||
740 | if (client.NeedAcks.RemoveUnsafe(ack, out ackedPacket) && !fromResend) | ||
741 | { | ||
742 | // Update stats | ||
743 | Interlocked.Add(ref client.UnackedBytes, -ackedPacket.Buffer.DataLength); | ||
744 | |||
745 | // Calculate the round-trip time for this packet and its ACK | ||
746 | int rtt = currentTime - ackedPacket.TickCount; | ||
747 | if (rtt > 0) | ||
748 | client.UpdateRoundTrip(rtt); | ||
749 | } | ||
750 | } | ||
751 | |||
752 | private void IncomingPacketHandler() | 720 | private void IncomingPacketHandler() |
753 | { | 721 | { |
754 | // Set this culture for the thread that incoming packets are received | 722 | // Set this culture for the thread that incoming packets are received |
@@ -775,11 +743,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
775 | packetInbox.Clear(); | 743 | packetInbox.Clear(); |
776 | } | 744 | } |
777 | 745 | ||
778 | public bool SignalOutgoingPacketHandler() | ||
779 | { | ||
780 | return m_outgoingWaitHandle.Set(); | ||
781 | } | ||
782 | |||
783 | private void OutgoingPacketHandler() | 746 | private void OutgoingPacketHandler() |
784 | { | 747 | { |
785 | // Set this culture for the thread that outgoing packets are sent | 748 | // Set this culture for the thread that outgoing packets are sent |
@@ -790,28 +753,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
790 | { | 753 | { |
791 | try | 754 | try |
792 | { | 755 | { |
793 | m_minTimeout = Int32.MaxValue; | 756 | m_packetSent = false; |
794 | 757 | ||
795 | // Handle outgoing packets, resends, acknowledgements, and pings for each | 758 | // Handle outgoing packets, resends, acknowledgements, and pings for each |
796 | // client. m_minTimeout will be set to 0 if more packets are waiting in the | 759 | // client. m_packetSent will be set to true if a packet is sent |
797 | // queues with bandwidth to spare, or the number of milliseconds we need to | ||
798 | // wait before at least one packet can be sent to a client | ||
799 | m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); | 760 | m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); |
800 | 761 | ||
801 | // Can't wait for a negative amount of time, and put a 100ms ceiling on our | 762 | // If a packet was sent, only do a minimum length context switch to allow |
802 | // maximum wait time | 763 | // other parts of the code to do work. If nothing was sent, sleep for the |
803 | m_minTimeout = Utils.Clamp(m_minTimeout, 0, 100); | 764 | // minimum amount of time before a token bucket could get more tokens |
804 | 765 | if (m_packetSent) | |
805 | if (m_minTimeout > 0) | 766 | Thread.Sleep(0); |
806 | { | 767 | else |
807 | // Don't bother waiting for a shorter interval than our TickCountResolution | 768 | Thread.Sleep((int)TickCountResolution); |
808 | // since the token buckets wouldn't update anyways | ||
809 | m_minTimeout = Math.Max(m_minTimeout, (int)TickCountResolution); | ||
810 | |||
811 | // Wait for someone to signal that packets are ready to be sent, or for our | ||
812 | // sleep interval to expire | ||
813 | m_outgoingWaitHandle.WaitOne(m_minTimeout); | ||
814 | } | ||
815 | } | 769 | } |
816 | catch (Exception ex) | 770 | catch (Exception ex) |
817 | { | 771 | { |
@@ -841,7 +795,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
841 | if (udpClient.ElapsedMSOutgoingPacketHandler >= 100) | 795 | if (udpClient.ElapsedMSOutgoingPacketHandler >= 100) |
842 | { | 796 | { |
843 | ResendUnacked(udpClient); | 797 | ResendUnacked(udpClient); |
844 | udpClient.ElapsedMSOutgoingPacketHandler -= 100; | 798 | udpClient.ElapsedMSOutgoingPacketHandler = 0; |
845 | udpClient.Elapsed100MSOutgoingPacketHandler += 1; | 799 | udpClient.Elapsed100MSOutgoingPacketHandler += 1; |
846 | } | 800 | } |
847 | 801 | ||
@@ -849,7 +803,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
849 | if (udpClient.Elapsed100MSOutgoingPacketHandler >= 5) | 803 | if (udpClient.Elapsed100MSOutgoingPacketHandler >= 5) |
850 | { | 804 | { |
851 | SendAcks(udpClient); | 805 | SendAcks(udpClient); |
852 | udpClient.Elapsed100MSOutgoingPacketHandler -= 5; | 806 | udpClient.Elapsed100MSOutgoingPacketHandler = 0; |
853 | udpClient.Elapsed500MSOutgoingPacketHandler += 1; | 807 | udpClient.Elapsed500MSOutgoingPacketHandler += 1; |
854 | } | 808 | } |
855 | 809 | ||
@@ -857,19 +811,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
857 | if (udpClient.Elapsed500MSOutgoingPacketHandler >= 10) | 811 | if (udpClient.Elapsed500MSOutgoingPacketHandler >= 10) |
858 | { | 812 | { |
859 | SendPing(udpClient); | 813 | SendPing(udpClient); |
860 | udpClient.Elapsed500MSOutgoingPacketHandler -= 10; | 814 | udpClient.Elapsed500MSOutgoingPacketHandler = 0; |
861 | } | 815 | } |
862 | 816 | ||
863 | // Dequeue any outgoing packets that are within the throttle limits | 817 | // Dequeue any outgoing packets that are within the throttle limits |
864 | // and get the minimum time we would have to sleep before this client | 818 | if (udpClient.DequeueOutgoing()) |
865 | // could send a packet out | 819 | m_packetSent = true; |
866 | int minTimeoutThisLoop = udpClient.DequeueOutgoing(); | ||
867 | |||
868 | // Although this is not thread safe, it is cheaper than locking and the | ||
869 | // worst that will happen is we sleep for slightly longer than the | ||
870 | // minimum necessary interval | ||
871 | if (minTimeoutThisLoop < m_minTimeout) | ||
872 | m_minTimeout = minTimeoutThisLoop; | ||
873 | } | 820 | } |
874 | 821 | ||
875 | udpClient.TickLastOutgoingPacketHandler = thisTick; | 822 | udpClient.TickLastOutgoingPacketHandler = thisTick; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index 87c7df4..12f0c0a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -37,97 +37,57 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
37 | /// </summary> | 37 | /// </summary> |
38 | public sealed class UnackedPacketCollection | 38 | public sealed class UnackedPacketCollection |
39 | { | 39 | { |
40 | /// <summary>Synchronization primitive. A lock must be acquired on this | ||
41 | /// object before calling any of the unsafe methods</summary> | ||
42 | public object SyncRoot = new object(); | ||
43 | |||
44 | /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary> | ||
45 | private SortedDictionary<uint, OutgoingPacket> packets = new SortedDictionary<uint, OutgoingPacket>(); | ||
46 | |||
47 | /// <summary>Gets the total number of unacked packets</summary> | ||
48 | public int Count { get { return packets.Count; } } | ||
49 | |||
50 | /// <summary> | 40 | /// <summary> |
51 | /// Default constructor | 41 | /// Holds information about a pending acknowledgement |
52 | /// </summary> | 42 | /// </summary> |
53 | public UnackedPacketCollection() | 43 | private struct PendingAck |
54 | { | 44 | { |
55 | } | 45 | /// <summary>Sequence number of the packet to remove</summary> |
46 | public uint SequenceNumber; | ||
47 | /// <summary>Environment.TickCount value when the remove was queued. | ||
48 | /// This is used to update round-trip times for packets</summary> | ||
49 | public int RemoveTime; | ||
50 | /// <summary>Whether or not this acknowledgement was attached to a | ||
51 | /// resent packet. If so, round-trip time will not be calculated</summary> | ||
52 | public bool FromResend; | ||
56 | 53 | ||
57 | /// <summary> | 54 | public PendingAck(uint sequenceNumber, int currentTime, bool fromResend) |
58 | /// Add an unacked packet to the collection | ||
59 | /// </summary> | ||
60 | /// <param name="packet">Packet that is awaiting acknowledgement</param> | ||
61 | /// <returns>True if the packet was successfully added, false if the | ||
62 | /// packet already existed in the collection</returns> | ||
63 | public bool Add(OutgoingPacket packet) | ||
64 | { | ||
65 | lock (SyncRoot) | ||
66 | { | 55 | { |
67 | if (!packets.ContainsKey(packet.SequenceNumber)) | 56 | SequenceNumber = sequenceNumber; |
68 | { | 57 | RemoveTime = currentTime; |
69 | packets.Add(packet.SequenceNumber, packet); | 58 | FromResend = fromResend; |
70 | return true; | ||
71 | } | ||
72 | return false; | ||
73 | } | 59 | } |
74 | } | 60 | } |
75 | 61 | ||
76 | /// <summary> | 62 | /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary> |
77 | /// Removes a packet from the collection without attempting to obtain a | 63 | private SortedDictionary<uint, OutgoingPacket> m_packets = new SortedDictionary<uint, OutgoingPacket>(); |
78 | /// lock first | 64 | /// <summary>Holds packets that need to be added to the unacknowledged list</summary> |
79 | /// </summary> | 65 | private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>(); |
80 | /// <param name="sequenceNumber">Sequence number of the packet to remove</param> | 66 | /// <summary>Holds information about pending acknowledgements</summary> |
81 | /// <returns>True if the packet was found and removed, otherwise false</returns> | 67 | private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>(); |
82 | public bool RemoveUnsafe(uint sequenceNumber) | ||
83 | { | ||
84 | return packets.Remove(sequenceNumber); | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Removes a packet from the collection without attempting to obtain a | ||
89 | /// lock first | ||
90 | /// </summary> | ||
91 | /// <param name="sequenceNumber">Sequence number of the packet to remove</param> | ||
92 | /// <param name="packet">Returns the removed packet</param> | ||
93 | /// <returns>True if the packet was found and removed, otherwise false</returns> | ||
94 | public bool RemoveUnsafe(uint sequenceNumber, out OutgoingPacket packet) | ||
95 | { | ||
96 | if (packets.TryGetValue(sequenceNumber, out packet)) | ||
97 | { | ||
98 | packets.Remove(sequenceNumber); | ||
99 | return true; | ||
100 | } | ||
101 | |||
102 | return false; | ||
103 | } | ||
104 | 68 | ||
105 | /// <summary> | 69 | /// <summary> |
106 | /// Removes all elements from the collection | 70 | /// Add an unacked packet to the collection |
107 | /// </summary> | 71 | /// </summary> |
108 | public void Clear() | 72 | /// <param name="packet">Packet that is awaiting acknowledgement</param> |
73 | /// <returns>True if the packet was successfully added, false if the | ||
74 | /// packet already existed in the collection</returns> | ||
75 | /// <remarks>This does not immediately add the ACK to the collection, | ||
76 | /// it only queues it so it can be added in a thread-safe way later</remarks> | ||
77 | public void Add(OutgoingPacket packet) | ||
109 | { | 78 | { |
110 | lock (SyncRoot) | 79 | m_pendingAdds.Enqueue(packet); |
111 | packets.Clear(); | ||
112 | } | 80 | } |
113 | 81 | ||
114 | /// <summary> | 82 | /// <summary> |
115 | /// Gets the packet with the lowest sequence number | 83 | /// Marks a packet as acknowledged |
116 | /// </summary> | 84 | /// </summary> |
117 | /// <returns>The packet with the lowest sequence number, or null if the | 85 | /// <param name="sequenceNumber">Sequence number of the packet to |
118 | /// collection is empty</returns> | 86 | /// acknowledge</param> |
119 | public OutgoingPacket GetOldest() | 87 | /// <param name="currentTime">Current value of Environment.TickCount</param> |
88 | public void Remove(uint sequenceNumber, int currentTime, bool fromResend) | ||
120 | { | 89 | { |
121 | lock (SyncRoot) | 90 | m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend)); |
122 | { | ||
123 | using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator()) | ||
124 | { | ||
125 | if (e.MoveNext()) | ||
126 | return e.Current; | ||
127 | else | ||
128 | return null; | ||
129 | } | ||
130 | } | ||
131 | } | 91 | } |
132 | 92 | ||
133 | /// <summary> | 93 | /// <summary> |
@@ -138,14 +98,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
138 | /// packet is considered expired</param> | 98 | /// packet is considered expired</param> |
139 | /// <returns>A list of all expired packets according to the given | 99 | /// <returns>A list of all expired packets according to the given |
140 | /// expiration timeout</returns> | 100 | /// expiration timeout</returns> |
101 | /// <remarks>This function is not thread safe, and cannot be called | ||
102 | /// multiple times concurrently</remarks> | ||
141 | public List<OutgoingPacket> GetExpiredPackets(int timeoutMS) | 103 | public List<OutgoingPacket> GetExpiredPackets(int timeoutMS) |
142 | { | 104 | { |
105 | ProcessQueues(); | ||
106 | |||
143 | List<OutgoingPacket> expiredPackets = null; | 107 | List<OutgoingPacket> expiredPackets = null; |
144 | 108 | ||
145 | lock (SyncRoot) | 109 | if (m_packets.Count > 0) |
146 | { | 110 | { |
147 | int now = Environment.TickCount; | 111 | int now = Environment.TickCount; |
148 | foreach (OutgoingPacket packet in packets.Values) | 112 | |
113 | foreach (OutgoingPacket packet in m_packets.Values) | ||
149 | { | 114 | { |
150 | // TickCount of zero means a packet is in the resend queue | 115 | // TickCount of zero means a packet is in the resend queue |
151 | // but hasn't actually been sent over the wire yet | 116 | // but hasn't actually been sent over the wire yet |
@@ -167,5 +132,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
167 | 132 | ||
168 | return expiredPackets; | 133 | return expiredPackets; |
169 | } | 134 | } |
135 | |||
136 | private void ProcessQueues() | ||
137 | { | ||
138 | // Process all the pending adds | ||
139 | OutgoingPacket pendingAdd; | ||
140 | while (m_pendingAdds.Dequeue(out pendingAdd)) | ||
141 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; | ||
142 | |||
143 | // Process all the pending removes, including updating statistics and round-trip times | ||
144 | PendingAck pendingRemove; | ||
145 | OutgoingPacket ackedPacket; | ||
146 | while (m_pendingRemoves.Dequeue(out pendingRemove)) | ||
147 | { | ||
148 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) | ||
149 | { | ||
150 | m_packets.Remove(pendingRemove.SequenceNumber); | ||
151 | |||
152 | // Update stats | ||
153 | System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); | ||
154 | |||
155 | if (!pendingRemove.FromResend) | ||
156 | { | ||
157 | // Calculate the round-trip time for this packet and its ACK | ||
158 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | ||
159 | if (rtt > 0) | ||
160 | ackedPacket.Client.UpdateRoundTrip(rtt); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | } | ||
170 | } | 165 | } |
171 | } | 166 | } |