diff options
Diffstat (limited to 'OpenSim')
4 files changed, 97 insertions, 44 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index c817559..1e9a001 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -147,18 +147,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
147 | 147 | ||
148 | foreach (SceneObjectGroup grp in sp.GetAttachments()) | 148 | foreach (SceneObjectGroup grp in sp.GetAttachments()) |
149 | { | 149 | { |
150 | if (grp.HasGroupChanged) // Resizer scripts? | 150 | // if (grp.HasGroupChanged) // Resizer scripts? |
151 | { | 151 | // { |
152 | grp.IsAttachment = false; | 152 | grp.IsAttachment = false; |
153 | grp.AbsolutePosition = grp.RootPart.AttachedPos; | 153 | grp.AbsolutePosition = grp.RootPart.AttachedPos; |
154 | UpdateKnownItem(sp.ControllingClient, grp, grp.GetFromItemID(), grp.OwnerID); | 154 | UpdateKnownItem(sp.ControllingClient, grp, grp.GetFromItemID(), grp.OwnerID); |
155 | grp.IsAttachment = true; | 155 | grp.IsAttachment = true; |
156 | } | 156 | // } |
157 | } | 157 | } |
158 | } | 158 | } |
159 | 159 | ||
160 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) | 160 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) |
161 | { | 161 | { |
162 | // m_log.DebugFormat( | ||
163 | // "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}", | ||
164 | // m_scene.RegionInfo.RegionName, sp.Name, silent); | ||
165 | |||
162 | foreach (SceneObjectGroup sop in sp.GetAttachments()) | 166 | foreach (SceneObjectGroup sop in sp.GetAttachments()) |
163 | { | 167 | { |
164 | sop.Scene.DeleteSceneObject(sop, silent); | 168 | sop.Scene.DeleteSceneObject(sop, silent); |
@@ -214,7 +218,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
214 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | 218 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); |
215 | 219 | ||
216 | // Save avatar attachment information | 220 | // Save avatar attachment information |
217 | m_log.Info( | 221 | m_log.Debug( |
218 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | 222 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId |
219 | + ", AttachmentPoint: " + AttachmentPt); | 223 | + ", AttachmentPoint: " + AttachmentPt); |
220 | 224 | ||
@@ -339,6 +343,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
339 | 343 | ||
340 | lock (sp.AttachmentsSyncLock) | 344 | lock (sp.AttachmentsSyncLock) |
341 | { | 345 | { |
346 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name); | ||
347 | |||
342 | foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects) | 348 | foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects) |
343 | { | 349 | { |
344 | RezSingleAttachmentFromInventory(sp, obj.ItemID, obj.AttachmentPt); | 350 | RezSingleAttachmentFromInventory(sp, obj.ItemID, obj.AttachmentPt); |
@@ -349,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
349 | public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 355 | public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) |
350 | { | 356 | { |
351 | // m_log.DebugFormat( | 357 | // m_log.DebugFormat( |
352 | // "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", | 358 | // "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", |
353 | // (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); | 359 | // (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); |
354 | 360 | ||
355 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | 361 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); |
@@ -375,6 +381,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
375 | // be removed when that functionality is implemented in opensim | 381 | // be removed when that functionality is implemented in opensim |
376 | AttachmentPt &= 0x7f; | 382 | AttachmentPt &= 0x7f; |
377 | 383 | ||
384 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). | ||
385 | // This often happens during login - not sure the exact reason. | ||
386 | // For now, we will ignore the request. Unfortunately, this means that we need to dig through all the | ||
387 | // ScenePresence attachments. We can't use the data in AvatarAppearance because that's present at login | ||
388 | // before anything has actually been attached. | ||
389 | bool alreadyOn = false; | ||
390 | List<SceneObjectGroup> existingAttachments = sp.GetAttachments(); | ||
391 | foreach (SceneObjectGroup so in existingAttachments) | ||
392 | { | ||
393 | if (so.GetFromItemID() == itemID) | ||
394 | { | ||
395 | alreadyOn = true; | ||
396 | break; | ||
397 | } | ||
398 | } | ||
399 | |||
400 | // if (sp.Appearance.GetAttachmentForItem(itemID) != null) | ||
401 | if (alreadyOn) | ||
402 | { | ||
403 | // m_log.WarnFormat( | ||
404 | // "[ATTACHMENTS MODULE]: Ignoring request by {0} to wear item {1} at {2} since it is already worn", | ||
405 | // sp.Name, itemID, AttachmentPt); | ||
406 | |||
407 | return null; | ||
408 | } | ||
409 | |||
378 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); | 410 | SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); |
379 | 411 | ||
380 | if (att == null) | 412 | if (att == null) |
@@ -467,8 +499,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
467 | IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 499 | IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
468 | { | 500 | { |
469 | // m_log.DebugFormat( | 501 | // m_log.DebugFormat( |
470 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | 502 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", |
471 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | 503 | // att.Name, sp.Name, AttachmentPt, itemID); |
472 | 504 | ||
473 | if (UUID.Zero == itemID) | 505 | if (UUID.Zero == itemID) |
474 | { | 506 | { |
@@ -524,7 +556,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
524 | { | 556 | { |
525 | // m_log.DebugFormat( | 557 | // m_log.DebugFormat( |
526 | // "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}", | 558 | // "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}", |
527 | // remoteClient.Name, sceneObjectID); | 559 | // remoteClient.Name, soLocalId); |
528 | 560 | ||
529 | SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId); | 561 | SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId); |
530 | 562 | ||
@@ -677,45 +709,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
677 | { | 709 | { |
678 | if (grp != null) | 710 | if (grp != null) |
679 | { | 711 | { |
680 | if (!grp.HasGroupChanged) | 712 | if (grp.HasGroupChanged || grp.ContainsScripts()) |
681 | { | 713 | { |
682 | m_log.DebugFormat( | 714 | m_log.DebugFormat( |
683 | "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", | 715 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", |
684 | grp.UUID, grp.AttachmentPoint); | 716 | grp.UUID, grp.AttachmentPoint); |
685 | 717 | ||
686 | return; | 718 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); |
687 | } | ||
688 | 719 | ||
689 | m_log.DebugFormat( | 720 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
690 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", | 721 | item = m_scene.InventoryService.GetItem(item); |
691 | grp.UUID, grp.AttachmentPoint); | ||
692 | 722 | ||
693 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 723 | if (item != null) |
694 | 724 | { | |
695 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 725 | AssetBase asset = m_scene.CreateAsset( |
696 | item = m_scene.InventoryService.GetItem(item); | 726 | grp.GetPartName(grp.LocalId), |
697 | 727 | grp.GetPartDescription(grp.LocalId), | |
698 | if (item != null) | 728 | (sbyte)AssetType.Object, |
729 | Utils.StringToBytes(sceneObjectXml), | ||
730 | remoteClient.AgentId); | ||
731 | m_scene.AssetService.Store(asset); | ||
732 | |||
733 | item.AssetID = asset.FullID; | ||
734 | item.Description = asset.Description; | ||
735 | item.Name = asset.Name; | ||
736 | item.AssetType = asset.Type; | ||
737 | item.InvType = (int)InventoryType.Object; | ||
738 | |||
739 | m_scene.InventoryService.UpdateItem(item); | ||
740 | |||
741 | // this gets called when the agent logs off! | ||
742 | if (remoteClient != null) | ||
743 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
744 | } | ||
745 | } | ||
746 | else | ||
699 | { | 747 | { |
700 | AssetBase asset = m_scene.CreateAsset( | 748 | m_log.DebugFormat( |
701 | grp.GetPartName(grp.LocalId), | 749 | "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", |
702 | grp.GetPartDescription(grp.LocalId), | 750 | grp.UUID, grp.AttachmentPoint); |
703 | (sbyte)AssetType.Object, | ||
704 | Utils.StringToBytes(sceneObjectXml), | ||
705 | remoteClient.AgentId); | ||
706 | m_scene.AssetService.Store(asset); | ||
707 | |||
708 | item.AssetID = asset.FullID; | ||
709 | item.Description = asset.Description; | ||
710 | item.Name = asset.Name; | ||
711 | item.AssetType = asset.Type; | ||
712 | item.InvType = (int)InventoryType.Object; | ||
713 | |||
714 | m_scene.InventoryService.UpdateItem(item); | ||
715 | |||
716 | // this gets called when the agent logs off! | ||
717 | if (remoteClient != null) | ||
718 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
719 | } | 751 | } |
720 | } | 752 | } |
721 | } | 753 | } |
@@ -735,7 +767,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
735 | private void AttachToAgent( | 767 | private void AttachToAgent( |
736 | IScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | 768 | IScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) |
737 | { | 769 | { |
738 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", | 770 | // m_log.DebugFormat( |
771 | // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", | ||
739 | // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); | 772 | // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); |
740 | 773 | ||
741 | so.DetachFromBackup(); | 774 | so.DetachFromBackup(); |
@@ -788,7 +821,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
788 | /// <returns>The user inventory item created that holds the attachment.</returns> | 821 | /// <returns>The user inventory item created that holds the attachment.</returns> |
789 | private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IClientAPI remoteClient, SceneObjectGroup grp) | 822 | private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IClientAPI remoteClient, SceneObjectGroup grp) |
790 | { | 823 | { |
791 | // m_log.DebugFormat("[SCENE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId); | 824 | // m_log.DebugFormat( |
825 | // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", | ||
826 | // grp.Name, grp.LocalId, remoteClient.Name); | ||
792 | 827 | ||
793 | Vector3 inventoryStoredPosition = new Vector3 | 828 | Vector3 inventoryStoredPosition = new Vector3 |
794 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | 829 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f03cf7b..36c5c52 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -652,7 +652,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | if (!Entities.Remove(agentID)) | 652 | if (!Entities.Remove(agentID)) |
653 | { | 653 | { |
654 | m_log.WarnFormat( | 654 | m_log.WarnFormat( |
655 | "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", | 655 | "[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", |
656 | agentID); | 656 | agentID); |
657 | } | 657 | } |
658 | 658 | ||
@@ -675,7 +675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
675 | } | 675 | } |
676 | else | 676 | else |
677 | { | 677 | { |
678 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 678 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
679 | } | 679 | } |
680 | } | 680 | } |
681 | } | 681 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 4bca3d0..905ecc9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -389,5 +389,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | for (int i = 0; i < parts.Length; i++) | 389 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 390 | parts[i].Inventory.ResumeScripts(); |
391 | } | 391 | } |
392 | |||
393 | /// <summary> | ||
394 | /// Returns true if any part in the scene object contains scripts, false otherwise. | ||
395 | /// </summary> | ||
396 | /// <returns></returns> | ||
397 | public bool ContainsScripts() | ||
398 | { | ||
399 | foreach (SceneObjectPart part in Parts) | ||
400 | if (part.Inventory.ContainsScripts()) | ||
401 | return true; | ||
402 | |||
403 | return false; | ||
404 | } | ||
392 | } | 405 | } |
393 | } | 406 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index e40e57d..57adda7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -1035,10 +1035,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1035 | item.BasePermissions = perms; | 1035 | item.BasePermissions = perms; |
1036 | } | 1036 | } |
1037 | } | 1037 | } |
1038 | |||
1038 | m_inventorySerial++; | 1039 | m_inventorySerial++; |
1039 | HasInventoryChanged = true; | 1040 | HasInventoryChanged = true; |
1040 | } | 1041 | } |
1041 | 1042 | ||
1043 | /// <summary> | ||
1044 | /// Returns true if this part inventory contains any scripts. False otherwise. | ||
1045 | /// </summary> | ||
1046 | /// <returns></returns> | ||
1042 | public bool ContainsScripts() | 1047 | public bool ContainsScripts() |
1043 | { | 1048 | { |
1044 | lock (m_items) | 1049 | lock (m_items) |