diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 83 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 9 |
2 files changed, 58 insertions, 34 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 73f2ac1..7b32490 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -224,39 +224,6 @@ namespace OpenSim.Region.ClientStack | |||
224 | m_log.Debug("[UDPSERVER]: " + e.ToString()); | 224 | m_log.Debug("[UDPSERVER]: " + e.ToString()); |
225 | } | 225 | } |
226 | 226 | ||
227 | if (packet != null) | ||
228 | { | ||
229 | // do we already have a circuit for this endpoint | ||
230 | uint circuit; | ||
231 | if (clientCircuits.TryGetValue(epSender, out circuit)) | ||
232 | { | ||
233 | //if so then send packet to the packetserver | ||
234 | //m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!"); | ||
235 | m_packetServer.InPacket(circuit, packet); | ||
236 | } | ||
237 | else if (packet.Type == PacketType.UseCircuitCode) | ||
238 | { | ||
239 | // new client | ||
240 | m_log.Debug("[UDPSERVER]: Adding New Client"); | ||
241 | try | ||
242 | { | ||
243 | AddNewClient(packet); | ||
244 | } | ||
245 | catch (Exception e3) | ||
246 | { | ||
247 | m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString()); | ||
248 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
249 | ReceivedData, null); | ||
250 | } | ||
251 | } | ||
252 | else | ||
253 | { | ||
254 | // invalid client | ||
255 | //CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now | ||
256 | //m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString()); | ||
257 | |||
258 | } | ||
259 | } | ||
260 | try | 227 | try |
261 | { | 228 | { |
262 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | 229 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); |
@@ -289,6 +256,56 @@ namespace OpenSim.Region.ClientStack | |||
289 | } | 256 | } |
290 | 257 | ||
291 | } | 258 | } |
259 | |||
260 | if (packet != null) | ||
261 | { | ||
262 | try | ||
263 | { | ||
264 | // do we already have a circuit for this endpoint | ||
265 | uint circuit; | ||
266 | |||
267 | bool ret = false; | ||
268 | lock (clientCircuits) | ||
269 | { | ||
270 | ret = clientCircuits.TryGetValue(epSender, out circuit); | ||
271 | } | ||
272 | if (ret) | ||
273 | { | ||
274 | //if so then send packet to the packetserver | ||
275 | //m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!"); | ||
276 | m_packetServer.InPacket(circuit, packet); | ||
277 | } | ||
278 | else if (packet.Type == PacketType.UseCircuitCode) | ||
279 | { | ||
280 | // new client | ||
281 | m_log.Debug("[UDPSERVER]: Adding New Client"); | ||
282 | AddNewClient(packet); | ||
283 | } | ||
284 | else | ||
285 | { | ||
286 | // invalid client | ||
287 | //CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now | ||
288 | //m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString()); | ||
289 | |||
290 | } | ||
291 | } | ||
292 | catch (Exception ex) | ||
293 | { | ||
294 | m_log.Error("[UDPSERVER]: Exception in processing packet."); | ||
295 | m_log.Debug("[UDPSERVER]: Adding New Client"); | ||
296 | try | ||
297 | { | ||
298 | AddNewClient(packet); | ||
299 | } | ||
300 | catch (Exception e3) | ||
301 | { | ||
302 | m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString()); | ||
303 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
304 | ReceivedData, null); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | |||
292 | } | 309 | } |
293 | 310 | ||
294 | private void CloseEndPoint(EndPoint sender) | 311 | private void CloseEndPoint(EndPoint sender) |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 84ee9c4..8e5907c 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -750,7 +750,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
750 | if ((flags & (uint) DCF) != 0) | 750 | if ((flags & (uint) DCF) != 0) |
751 | { | 751 | { |
752 | DCFlagKeyPressed = true; | 752 | DCFlagKeyPressed = true; |
753 | agent_control_v3 += Dir_Vectors[i]; | 753 | try |
754 | { | ||
755 | agent_control_v3 += Dir_Vectors[i]; | ||
756 | } | ||
757 | catch (IndexOutOfRangeException) | ||
758 | { | ||
759 | // Why did I get this? | ||
760 | } | ||
754 | if ((m_movementflag & (uint) DCF) == 0) | 761 | if ((m_movementflag & (uint) DCF) == 0) |
755 | { | 762 | { |
756 | m_movementflag += (byte) (uint) DCF; | 763 | m_movementflag += (byte) (uint) DCF; |