diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 25 |
2 files changed, 33 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 646a483..b468dde 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -908,6 +908,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
908 | if (PhysicsActor != null) | 908 | if (PhysicsActor != null) |
909 | { | 909 | { |
910 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 910 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
911 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | ||
911 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 912 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
912 | m_physicsActor.UnSubscribeEvents(); | 913 | m_physicsActor.UnSubscribeEvents(); |
913 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 914 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
@@ -3410,11 +3411,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3410 | scene.AddPhysicsActorTaint(m_physicsActor); | 3411 | scene.AddPhysicsActorTaint(m_physicsActor); |
3411 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3412 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3412 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3413 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3414 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | ||
3413 | m_physicsActor.SubscribeEvents(500); | 3415 | m_physicsActor.SubscribeEvents(500); |
3414 | m_physicsActor.LocalID = LocalId; | 3416 | m_physicsActor.LocalID = LocalId; |
3415 | 3417 | ||
3416 | } | 3418 | } |
3417 | 3419 | ||
3420 | private void OutOfBoundsCall(PhysicsVector pos) | ||
3421 | { | ||
3422 | bool flying = m_physicsActor.Flying; | ||
3423 | RemoveFromPhysicalScene(); | ||
3424 | |||
3425 | AddToPhysicalScene(flying); | ||
3426 | } | ||
3427 | |||
3418 | // Event called by the physics plugin to tell the avatar about a collision. | 3428 | // Event called by the physics plugin to tell the avatar about a collision. |
3419 | private void PhysicsCollisionUpdate(EventArgs e) | 3429 | private void PhysicsCollisionUpdate(EventArgs e) |
3420 | { | 3430 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index bd81d50..e5458d4 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1105,7 +1105,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1105 | public void UpdatePositionAndVelocity() | 1105 | public void UpdatePositionAndVelocity() |
1106 | { | 1106 | { |
1107 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | 1107 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! |
1108 | d.Vector3 vec = d.BodyGetPosition(Body); | 1108 | d.Vector3 vec; |
1109 | try | ||
1110 | { | ||
1111 | vec = d.BodyGetPosition(Body); | ||
1112 | |||
1113 | } | ||
1114 | catch (NullReferenceException) | ||
1115 | { | ||
1116 | vec = new d.Vector3(_position.X, _position.Y, _position.Z); | ||
1117 | base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! | ||
1118 | m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name); | ||
1119 | } | ||
1120 | |||
1109 | 1121 | ||
1110 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | 1122 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) |
1111 | if (vec.X < 0.0f) vec.X = 0.0f; | 1123 | if (vec.X < 0.0f) vec.X = 0.0f; |
@@ -1137,7 +1149,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1137 | else | 1149 | else |
1138 | { | 1150 | { |
1139 | m_lastUpdateSent = false; | 1151 | m_lastUpdateSent = false; |
1140 | vec = d.BodyGetLinearVel(Body); | 1152 | try |
1153 | { | ||
1154 | vec = d.BodyGetLinearVel(Body); | ||
1155 | } | ||
1156 | catch (NullReferenceException) | ||
1157 | { | ||
1158 | vec.X = _velocity.X; | ||
1159 | vec.Y = _velocity.Y; | ||
1160 | vec.Z = _velocity.Z; | ||
1161 | } | ||
1141 | _velocity.X = (vec.X); | 1162 | _velocity.X = (vec.X); |
1142 | _velocity.Y = (vec.Y); | 1163 | _velocity.Y = (vec.Y); |
1143 | 1164 | ||