diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 192 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 |
2 files changed, 195 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index d52ebda..6786ac5 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -1,10 +1,39 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections; | 29 | using System.Collections; |
3 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
4 | using System.IO; | 31 | using System.IO; |
5 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text; | ||
6 | 34 | ||
7 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenMetaverse.StructuredData; | ||
8 | using Nini.Config; | 37 | using Nini.Config; |
9 | using log4net; | 38 | using log4net; |
10 | 39 | ||
@@ -12,11 +41,14 @@ using OpenSim.Framework; | |||
12 | using OpenSim.Framework.Capabilities; | 41 | using OpenSim.Framework.Capabilities; |
13 | using OpenSim.Region.Framework; | 42 | using OpenSim.Region.Framework; |
14 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
15 | using OpenSim.Framework.Servers; | 45 | using OpenSim.Framework.Servers; |
16 | using OpenSim.Framework.Servers.HttpServer; | 46 | using OpenSim.Framework.Servers.HttpServer; |
17 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
18 | 48 | ||
19 | using Caps = OpenSim.Framework.Capabilities.Caps; | 49 | using Caps = OpenSim.Framework.Capabilities.Caps; |
50 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
51 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
20 | 52 | ||
21 | namespace OpenSim.Region.ClientStack.Linden | 53 | namespace OpenSim.Region.ClientStack.Linden |
22 | { | 54 | { |
@@ -79,7 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
79 | 111 | ||
80 | private bool m_persistBakedTextures = false; | 112 | private bool m_persistBakedTextures = false; |
81 | private IAssetService m_assetService; | 113 | private IAssetService m_assetService; |
82 | private bool m_dumpAssetsToFile; | 114 | private bool m_dumpAssetsToFile = false; |
83 | private string m_regionName; | 115 | private string m_regionName; |
84 | 116 | ||
85 | public BunchOfCaps(Scene scene, Caps caps) | 117 | public BunchOfCaps(Scene scene, Caps caps) |
@@ -448,6 +480,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
448 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 480 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
449 | string assetType) | 481 | string assetType) |
450 | { | 482 | { |
483 | m_log.DebugFormat( | ||
484 | "Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | ||
485 | assetID, inventoryItem, inventoryType, assetType); | ||
486 | |||
451 | sbyte assType = 0; | 487 | sbyte assType = 0; |
452 | sbyte inType = 0; | 488 | sbyte inType = 0; |
453 | 489 | ||
@@ -474,6 +510,156 @@ namespace OpenSim.Region.ClientStack.Linden | |||
474 | break; | 510 | break; |
475 | } | 511 | } |
476 | } | 512 | } |
513 | else if (inventoryType == "object") | ||
514 | { | ||
515 | inType = (sbyte)InventoryType.Object; | ||
516 | assType = (sbyte)AssetType.Object; | ||
517 | |||
518 | List<Vector3> positions = new List<Vector3>(); | ||
519 | List<Quaternion> rotations = new List<Quaternion>(); | ||
520 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
521 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
522 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
523 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
524 | SceneObjectGroup grp = null; | ||
525 | |||
526 | List<UUID> textures = new List<UUID>(); | ||
527 | for (int i = 0; i < texture_list.Count; i++) | ||
528 | { | ||
529 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | ||
530 | textureAsset.Data = texture_list[i].AsBinary(); | ||
531 | m_assetService.Store(textureAsset); | ||
532 | textures.Add(textureAsset.FullID); | ||
533 | } | ||
534 | |||
535 | for (int i = 0; i < mesh_list.Count; i++) | ||
536 | { | ||
537 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
538 | |||
539 | Primitive.TextureEntry textureEntry | ||
540 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
541 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
542 | |||
543 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | ||
544 | for (uint face = 0; face < face_list.Count; face++) | ||
545 | { | ||
546 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
547 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
548 | if(faceMap.ContainsKey("fullbright")) | ||
549 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
550 | if (faceMap.ContainsKey ("diffuse_color")) | ||
551 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
552 | |||
553 | int textureNum = faceMap["image"].AsInteger(); | ||
554 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
555 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
556 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
557 | float scales = (float)faceMap["scales"].AsReal(); | ||
558 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
559 | |||
560 | if(imagerot != 0) | ||
561 | f.Rotation = imagerot; | ||
562 | |||
563 | if(offsets != 0) | ||
564 | f.OffsetU = offsets; | ||
565 | |||
566 | if (offsett != 0) | ||
567 | f.OffsetV = offsett; | ||
568 | |||
569 | if (scales != 0) | ||
570 | f.RepeatU = scales; | ||
571 | |||
572 | if (scalet != 0) | ||
573 | f.RepeatV = scalet; | ||
574 | |||
575 | if (textures.Count > textureNum) | ||
576 | f.TextureID = textures[textureNum]; | ||
577 | else | ||
578 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
579 | |||
580 | textureEntry.FaceTextures[face] = f; | ||
581 | } | ||
582 | |||
583 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
584 | |||
585 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | ||
586 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
587 | m_assetService.Store(meshAsset); | ||
588 | |||
589 | pbs.SculptEntry = true; | ||
590 | pbs.SculptTexture = meshAsset.FullID; | ||
591 | pbs.SculptType = (byte)SculptType.Mesh; | ||
592 | pbs.SculptData = meshAsset.Data; | ||
593 | |||
594 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
595 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
596 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
597 | |||
598 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
599 | // int material = inner_instance_list["material"].AsInteger(); | ||
600 | // int mesh = inner_instance_list["mesh"].AsInteger(); | ||
601 | |||
602 | OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | ||
603 | int base_mask = permissions["base_mask"].AsInteger(); | ||
604 | int everyone_mask = permissions["everyone_mask"].AsInteger(); | ||
605 | UUID creator_id = permissions["creator_id"].AsUUID(); | ||
606 | UUID group_id = permissions["group_id"].AsUUID(); | ||
607 | int group_mask = permissions["group_mask"].AsInteger(); | ||
608 | // bool is_owner_group = permissions["is_owner_group"].AsBoolean(); | ||
609 | // UUID last_owner_id = permissions["last_owner_id"].AsUUID(); | ||
610 | int next_owner_mask = permissions["next_owner_mask"].AsInteger(); | ||
611 | UUID owner_id = permissions["owner_id"].AsUUID(); | ||
612 | int owner_mask = permissions["owner_mask"].AsInteger(); | ||
613 | |||
614 | SceneObjectPart prim | ||
615 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
616 | |||
617 | prim.Scale = scale; | ||
618 | prim.OffsetPosition = position; | ||
619 | rotations.Add(rotation); | ||
620 | positions.Add(position); | ||
621 | prim.UUID = UUID.Random(); | ||
622 | prim.CreatorID = creator_id; | ||
623 | prim.OwnerID = owner_id; | ||
624 | prim.GroupID = group_id; | ||
625 | prim.LastOwnerID = prim.OwnerID; | ||
626 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
627 | prim.Name = assetName; | ||
628 | prim.Description = ""; | ||
629 | |||
630 | prim.BaseMask = (uint)base_mask; | ||
631 | prim.EveryoneMask = (uint)everyone_mask; | ||
632 | prim.GroupMask = (uint)group_mask; | ||
633 | prim.NextOwnerMask = (uint)next_owner_mask; | ||
634 | prim.OwnerMask = (uint)owner_mask; | ||
635 | |||
636 | if (grp == null) | ||
637 | grp = new SceneObjectGroup(prim); | ||
638 | else | ||
639 | grp.AddPart(prim); | ||
640 | } | ||
641 | |||
642 | // Fix first link number | ||
643 | if (grp.Parts.Length > 1) | ||
644 | grp.RootPart.LinkNum++; | ||
645 | |||
646 | Vector3 rootPos = positions[0]; | ||
647 | grp.AbsolutePosition = rootPos; | ||
648 | for (int i = 0; i < positions.Count; i++) | ||
649 | { | ||
650 | Vector3 offset = positions[i] - rootPos; | ||
651 | grp.Parts[i].OffsetPosition = offset; | ||
652 | } | ||
653 | |||
654 | for (int i = 0; i < rotations.Count; i++) | ||
655 | { | ||
656 | if (i != 0) | ||
657 | grp.Parts[i].RotationOffset = rotations[i]; | ||
658 | } | ||
659 | |||
660 | grp.UpdateGroupRotationR(rotations[0]); | ||
661 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
662 | } | ||
477 | 663 | ||
478 | AssetBase asset; | 664 | AssetBase asset; |
479 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 665 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); |
@@ -841,7 +1027,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
841 | uploadComplete.new_asset = inventoryItemID; | 1027 | uploadComplete.new_asset = inventoryItemID; |
842 | uploadComplete.compiled = errors.Count > 0 ? false : true; | 1028 | uploadComplete.compiled = errors.Count > 0 ? false : true; |
843 | uploadComplete.state = "complete"; | 1029 | uploadComplete.state = "complete"; |
844 | uploadComplete.errors = new OSDArray(); | 1030 | uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray(); |
845 | uploadComplete.errors.Array = errors; | 1031 | uploadComplete.errors.Array = errors; |
846 | 1032 | ||
847 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1033 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c6d8c73..f3879f0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -800,7 +800,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
800 | actor.Orientation = GetWorldRotation(); | 800 | actor.Orientation = GetWorldRotation(); |
801 | 801 | ||
802 | // Tell the physics engines that this prim changed. | 802 | // Tell the physics engines that this prim changed. |
803 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 803 | if (m_parentGroup.Scene != null) |
804 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | ||
804 | } | 805 | } |
805 | } | 806 | } |
806 | } | 807 | } |
@@ -1085,11 +1086,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1085 | 1086 | ||
1086 | public Vector3 AbsolutePosition | 1087 | public Vector3 AbsolutePosition |
1087 | { | 1088 | { |
1088 | get { | 1089 | get |
1090 | { | ||
1089 | if (IsAttachment) | 1091 | if (IsAttachment) |
1090 | return GroupPosition; | 1092 | return GroupPosition; |
1091 | 1093 | ||
1092 | return m_offsetPosition + m_groupPosition; } | 1094 | return m_offsetPosition + m_groupPosition; |
1095 | } | ||
1093 | } | 1096 | } |
1094 | 1097 | ||
1095 | public SceneObjectGroup ParentGroup | 1098 | public SceneObjectGroup ParentGroup |