diff options
Diffstat (limited to 'OpenSim')
6 files changed, 80 insertions, 24 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index a854c11..c274a5b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -101,7 +101,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
101 | /// <param name="silent"></param> | 101 | /// <param name="silent"></param> |
102 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) | 102 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) |
103 | { | 103 | { |
104 | // m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); | 104 | // m_log.DebugFormat( |
105 | // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", | ||
106 | // objectLocalID, remoteClient.Name, AttachmentPt, silent); | ||
105 | 107 | ||
106 | try | 108 | try |
107 | { | 109 | { |
@@ -163,8 +165,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
163 | return AttachObject(sp, group, AttachmentPt, silent); | 165 | return AttachObject(sp, group, AttachmentPt, silent); |
164 | } | 166 | } |
165 | 167 | ||
166 | public bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent) | 168 | private bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent) |
167 | { | 169 | { |
170 | // m_log.DebugFormat( | ||
171 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | ||
172 | // group.Name, group.LocalId, sp.Name, AttachmentPt, silent); | ||
173 | |||
174 | if (sp.GetAttachments(AttachmentPt).Contains(group)) | ||
175 | { | ||
176 | // m_log.WarnFormat( | ||
177 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
178 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | ||
179 | |||
180 | return false; | ||
181 | } | ||
182 | |||
168 | Vector3 attachPos = group.AbsolutePosition; | 183 | Vector3 attachPos = group.AbsolutePosition; |
169 | 184 | ||
170 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 185 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should |
@@ -211,14 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
211 | if (itemID != UUID.Zero) | 226 | if (itemID != UUID.Zero) |
212 | DetachSingleAttachmentToInv(itemID, sp); | 227 | DetachSingleAttachmentToInv(itemID, sp); |
213 | 228 | ||
214 | if (group.GetFromItemID() == UUID.Zero) | 229 | itemID = group.GetFromItemID(); |
215 | { | 230 | if (itemID == UUID.Zero) |
216 | m_scene.attachObjectAssetStore(sp.ControllingClient, group, sp.UUID, out itemID); | 231 | m_scene.attachObjectAssetStore(sp.ControllingClient, group, sp.UUID, out itemID); |
217 | } | ||
218 | else | ||
219 | { | ||
220 | itemID = group.GetFromItemID(); | ||
221 | } | ||
222 | 232 | ||
223 | ShowAttachInUserInventory(sp, AttachmentPt, itemID, group); | 233 | ShowAttachInUserInventory(sp, AttachmentPt, itemID, group); |
224 | 234 | ||
@@ -548,7 +558,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
548 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", | 558 | "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", |
549 | grp.UUID, grp.GetAttachmentPoint()); | 559 | grp.UUID, grp.GetAttachmentPoint()); |
550 | 560 | ||
551 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 561 | // If we're being called from a script, then trying to serialize that same script's state will not complete |
562 | // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if | ||
563 | // the client/server crashes rather than logging out normally, the attachment's scripts will resume | ||
564 | // without state on relog. Arguably, this is what we want anyway. | ||
565 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false); | ||
566 | |||
552 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 567 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
553 | item = m_scene.InventoryService.GetItem(item); | 568 | item = m_scene.InventoryService.GetItem(item); |
554 | 569 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index afc1a4f..94126f0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1873,6 +1873,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1873 | 1873 | ||
1874 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | 1874 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) |
1875 | { | 1875 | { |
1876 | // m_log.DebugFormat("[SCENE]: Called attachObjectAssetStore for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId); | ||
1877 | |||
1876 | itemID = UUID.Zero; | 1878 | itemID = UUID.Zero; |
1877 | if (grp != null) | 1879 | if (grp != null) |
1878 | { | 1880 | { |
@@ -1881,16 +1883,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1881 | ? 250 | 1883 | ? 250 |
1882 | : grp.AbsolutePosition.X) | 1884 | : grp.AbsolutePosition.X) |
1883 | , | 1885 | , |
1884 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | 1886 | (grp.AbsolutePosition.Y > (int)Constants.RegionSize) |
1885 | ? 250 | 1887 | ? 250 |
1886 | : grp.AbsolutePosition.X, | 1888 | : grp.AbsolutePosition.Y, |
1887 | grp.AbsolutePosition.Z); | 1889 | grp.AbsolutePosition.Z); |
1888 | 1890 | ||
1889 | Vector3 originalPosition = grp.AbsolutePosition; | 1891 | Vector3 originalPosition = grp.AbsolutePosition; |
1890 | 1892 | ||
1891 | grp.AbsolutePosition = inventoryStoredPosition; | 1893 | grp.AbsolutePosition = inventoryStoredPosition; |
1892 | 1894 | ||
1893 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 1895 | // If we're being called from a script, then trying to serialize that same script's state will not complete |
1896 | // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if | ||
1897 | // the client/server crashes rather than logging out normally, the attachment's scripts will resume | ||
1898 | // without state on relog. Arguably, this is what we want anyway. | ||
1899 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false); | ||
1894 | 1900 | ||
1895 | grp.AbsolutePosition = originalPosition; | 1901 | grp.AbsolutePosition = originalPosition; |
1896 | 1902 | ||
@@ -1900,6 +1906,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1900 | (sbyte)AssetType.Object, | 1906 | (sbyte)AssetType.Object, |
1901 | Utils.StringToBytes(sceneObjectXml), | 1907 | Utils.StringToBytes(sceneObjectXml), |
1902 | remoteClient.AgentId); | 1908 | remoteClient.AgentId); |
1909 | |||
1903 | AssetService.Store(asset); | 1910 | AssetService.Store(asset); |
1904 | 1911 | ||
1905 | InventoryItemBase item = new InventoryItemBase(); | 1912 | InventoryItemBase item = new InventoryItemBase(); |
@@ -1948,6 +1955,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1948 | itemID = item.ID; | 1955 | itemID = item.ID; |
1949 | return item.AssetID; | 1956 | return item.AssetID; |
1950 | } | 1957 | } |
1958 | |||
1951 | return UUID.Zero; | 1959 | return UUID.Zero; |
1952 | } | 1960 | } |
1953 | 1961 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 8fb9fad..a60ee9b 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -127,26 +127,36 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
127 | /// <returns></returns> | 127 | /// <returns></returns> |
128 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) | 128 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) |
129 | { | 129 | { |
130 | return ToOriginalXmlFormat(sceneObject, true); | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// Serialize a scene object to the original xml format | ||
135 | /// </summary> | ||
136 | /// <param name="sceneObject"></param> | ||
137 | /// <param name="doScriptStates">Control whether script states are also serialized.</para> | ||
138 | /// <returns></returns> | ||
139 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, bool doScriptStates) | ||
140 | { | ||
130 | using (StringWriter sw = new StringWriter()) | 141 | using (StringWriter sw = new StringWriter()) |
131 | { | 142 | { |
132 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | 143 | using (XmlTextWriter writer = new XmlTextWriter(sw)) |
133 | { | 144 | { |
134 | ToOriginalXmlFormat(sceneObject, writer); | 145 | ToOriginalXmlFormat(sceneObject, writer, doScriptStates); |
135 | } | 146 | } |
136 | 147 | ||
137 | return sw.ToString(); | 148 | return sw.ToString(); |
138 | } | 149 | } |
139 | } | 150 | } |
140 | |||
141 | 151 | ||
142 | /// <summary> | 152 | /// <summary> |
143 | /// Serialize a scene object to the original xml format | 153 | /// Serialize a scene object to the original xml format |
144 | /// </summary> | 154 | /// </summary> |
145 | /// <param name="sceneObject"></param> | 155 | /// <param name="sceneObject"></param> |
146 | /// <returns></returns> | 156 | /// <returns></returns> |
147 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) | 157 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates) |
148 | { | 158 | { |
149 | ToOriginalXmlFormat(sceneObject, writer, false); | 159 | ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); |
150 | } | 160 | } |
151 | 161 | ||
152 | /// <summary> | 162 | /// <summary> |
@@ -156,10 +166,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
156 | /// <param name="writer"></param> | 166 | /// <param name="writer"></param> |
157 | /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> | 167 | /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> |
158 | /// <returns></returns> | 168 | /// <returns></returns> |
159 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement) | 169 | public static void ToOriginalXmlFormat( |
170 | SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates, bool noRootElement) | ||
160 | { | 171 | { |
161 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); | 172 | // m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", sceneObject.Name); |
162 | //int time = System.Environment.TickCount; | 173 | // int time = System.Environment.TickCount; |
163 | 174 | ||
164 | if (!noRootElement) | 175 | if (!noRootElement) |
165 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | 176 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); |
@@ -182,12 +193,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
182 | } | 193 | } |
183 | 194 | ||
184 | writer.WriteEndElement(); // OtherParts | 195 | writer.WriteEndElement(); // OtherParts |
185 | sceneObject.SaveScriptedState(writer); | 196 | |
197 | if (doScriptStates) | ||
198 | sceneObject.SaveScriptedState(writer); | ||
186 | 199 | ||
187 | if (!noRootElement) | 200 | if (!noRootElement) |
188 | writer.WriteEndElement(); // SceneObjectGroup | 201 | writer.WriteEndElement(); // SceneObjectGroup |
189 | 202 | ||
190 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); | 203 | // m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time); |
191 | } | 204 | } |
192 | 205 | ||
193 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) | 206 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index 8b7871b..0cc0fe7 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -58,7 +58,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
58 | /// </summary> | 58 | /// </summary> |
59 | public interface IScriptInstance | 59 | public interface IScriptInstance |
60 | { | 60 | { |
61 | /// <summary> | ||
62 | /// Is this script currently running? | ||
63 | /// </summary> | ||
61 | bool Running { get; set; } | 64 | bool Running { get; set; } |
65 | |||
62 | bool ShuttingDown { get; set; } | 66 | bool ShuttingDown { get; set; } |
63 | string State { get; set; } | 67 | string State { get; set; } |
64 | IScriptEngine Engine { get; } | 68 | IScriptEngine Engine { get; } |
@@ -78,7 +82,14 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
78 | 82 | ||
79 | void Init(); | 83 | void Init(); |
80 | void Start(); | 84 | void Start(); |
85 | |||
86 | /// <summary> | ||
87 | /// Stop the script. | ||
88 | /// </summary> | ||
89 | /// <param name="timeout"></param> | ||
90 | /// <returns>true if the script was successfully stopped, false otherwise</returns> | ||
81 | bool Stop(int timeout); | 91 | bool Stop(int timeout); |
92 | |||
82 | void SetState(string state); | 93 | void SetState(string state); |
83 | 94 | ||
84 | void PostEvent(EventParams data); | 95 | void PostEvent(EventParams data); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ffa0e24..d340ef2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2964,8 +2964,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2964 | { | 2964 | { |
2965 | m_host.AddScriptLPS(1); | 2965 | m_host.AddScriptLPS(1); |
2966 | 2966 | ||
2967 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | 2967 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) |
2968 | return; | 2968 | // return; |
2969 | 2969 | ||
2970 | TaskInventoryItem item; | 2970 | TaskInventoryItem item; |
2971 | 2971 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index d253c6a..c443669 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1294,9 +1294,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1294 | 1294 | ||
1295 | public string GetXMLState(UUID itemID) | 1295 | public string GetXMLState(UUID itemID) |
1296 | { | 1296 | { |
1297 | // m_log.DebugFormat("[XEngine]: Getting XML state for {0}", itemID); | ||
1298 | |||
1297 | IScriptInstance instance = GetInstance(itemID); | 1299 | IScriptInstance instance = GetInstance(itemID); |
1298 | if (instance == null) | 1300 | if (instance == null) |
1301 | { | ||
1302 | // m_log.DebugFormat("[XEngine]: Found no script for {0}, returning empty string", itemID); | ||
1299 | return ""; | 1303 | return ""; |
1304 | } | ||
1305 | |||
1300 | string xml = instance.GetXMLState(); | 1306 | string xml = instance.GetXMLState(); |
1301 | 1307 | ||
1302 | XmlDocument sdoc = new XmlDocument(); | 1308 | XmlDocument sdoc = new XmlDocument(); |
@@ -1437,6 +1443,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1437 | mapData.InnerText = map; | 1443 | mapData.InnerText = map; |
1438 | 1444 | ||
1439 | stateData.AppendChild(mapData); | 1445 | stateData.AppendChild(mapData); |
1446 | |||
1447 | // m_log.DebugFormat("[XEngine]: Got XML state for {0}", itemID); | ||
1448 | |||
1440 | return doc.InnerXml; | 1449 | return doc.InnerXml; |
1441 | } | 1450 | } |
1442 | 1451 | ||