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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs152
3 files changed, 147 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index b6a1564..c5a1828 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
467 return; 467 return;
468 } 468 }
469 469
470 // m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); 470// m_log.DebugFormat("[AVFACTORY]: Received request for wearables of {0}", client.Name);
471 471
472 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 472 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
473 } 473 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c5c9260..f394a95 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1237,6 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes
1237 first, last); 1237 first, last);
1238 1238
1239 1239
1240
1240 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last); 1241 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
1241 1242
1242 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID; 1243 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 8b8a8f9..21ce86c 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -28,15 +28,15 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net;
31using Nini.Config; 32using Nini.Config;
33using OpenMetaverse;
32using OpenSim.Data; 34using OpenSim.Data;
35using OpenSim.Framework;
33using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
34using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
35using GridRegion = OpenSim.Services.Interfaces.GridRegion; 38using GridRegion = OpenSim.Services.Interfaces.GridRegion;
36 39
37using OpenMetaverse;
38using log4net;
39
40namespace OpenSim.Services.UserAccountService 40namespace OpenSim.Services.UserAccountService
41{ 41{
42 public class UserAccountService : UserAccountServiceBase, IUserAccountService 42 public class UserAccountService : UserAccountServiceBase, IUserAccountService
@@ -44,10 +44,16 @@ namespace OpenSim.Services.UserAccountService
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 private static UserAccountService m_RootInstance; 45 private static UserAccountService m_RootInstance;
46 46
47 /// <summary>
48 /// Should we create default entries (minimum body parts/clothing, avatar wearable entries) for a new avatar?
49 /// </summary>
50 private bool m_CreateDefaultAvatarEntries;
51
47 protected IGridService m_GridService; 52 protected IGridService m_GridService;
48 protected IAuthenticationService m_AuthenticationService; 53 protected IAuthenticationService m_AuthenticationService;
49 protected IGridUserService m_GridUserService; 54 protected IGridUserService m_GridUserService;
50 protected IInventoryService m_InventoryService; 55 protected IInventoryService m_InventoryService;
56 protected IAvatarService m_AvatarService;
51 57
52 public UserAccountService(IConfigSource config) 58 public UserAccountService(IConfigSource config)
53 : base(config) 59 : base(config)
@@ -77,6 +83,12 @@ namespace OpenSim.Services.UserAccountService
77 if (invServiceDll != string.Empty) 83 if (invServiceDll != string.Empty)
78 m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config }); 84 m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });
79 85
86 string avatarServiceDll = userConfig.GetString("AvatarService", string.Empty);
87 if (avatarServiceDll != string.Empty)
88 m_AvatarService = LoadPlugin<IAvatarService>(avatarServiceDll, new Object[] { config });
89
90 m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);
91
80 if (MainConsole.Instance != null) 92 if (MainConsole.Instance != null)
81 { 93 {
82 MainConsole.Instance.Commands.AddCommand("UserService", false, 94 MainConsole.Instance.Commands.AddCommand("UserService", false,
@@ -102,9 +114,7 @@ namespace OpenSim.Services.UserAccountService
102 "show account <first> <last>", 114 "show account <first> <last>",
103 "Show account details for the given user", HandleShowAccount); 115 "Show account details for the given user", HandleShowAccount);
104 } 116 }
105
106 } 117 }
107
108 } 118 }
109 119
110 #region IUserAccountService 120 #region IUserAccountService
@@ -493,12 +503,20 @@ namespace OpenSim.Services.UserAccountService
493 { 503 {
494 success = m_InventoryService.CreateUserInventory(account.PrincipalID); 504 success = m_InventoryService.CreateUserInventory(account.PrincipalID);
495 if (!success) 505 if (!success)
506 {
496 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.", 507 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
497 firstName, lastName); 508 firstName, lastName);
509 }
510 else if (m_CreateDefaultAvatarEntries)
511 {
512 CreateDefaultAppearanceEntries(account.PrincipalID);
513 }
498 } 514 }
499 515
500 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName); 516 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
501 } else { 517 }
518 else
519 {
502 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName); 520 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
503 } 521 }
504 } 522 }
@@ -507,5 +525,125 @@ namespace OpenSim.Services.UserAccountService
507 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName); 525 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
508 } 526 }
509 } 527 }
528
529 private void CreateDefaultAppearanceEntries(UUID principalID)
530 {
531 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
532
533 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart);
534
535 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
536 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
537 eyes.Name = "Default Eyes";
538 eyes.CreatorId = principalID.ToString();
539 eyes.AssetType = (int)AssetType.Bodypart;
540 eyes.InvType = (int)InventoryType.Wearable;
541 eyes.Folder = bodyPartsFolder.ID;
542 eyes.BasePermissions = (uint)PermissionMask.All;
543 eyes.CurrentPermissions = (uint)PermissionMask.All;
544 eyes.EveryOnePermissions = (uint)PermissionMask.All;
545 eyes.GroupPermissions = (uint)PermissionMask.All;
546 eyes.NextPermissions = (uint)PermissionMask.All;
547 eyes.Flags = (uint)WearableType.Eyes;
548 m_InventoryService.AddItem(eyes);
549
550 InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
551 shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
552 shape.Name = "Default Shape";
553 shape.CreatorId = principalID.ToString();
554 shape.AssetType = (int)AssetType.Bodypart;
555 shape.InvType = (int)InventoryType.Wearable;
556 shape.Folder = bodyPartsFolder.ID;
557 shape.BasePermissions = (uint)PermissionMask.All;
558 shape.CurrentPermissions = (uint)PermissionMask.All;
559 shape.EveryOnePermissions = (uint)PermissionMask.All;
560 shape.GroupPermissions = (uint)PermissionMask.All;
561 shape.NextPermissions = (uint)PermissionMask.All;
562 shape.Flags = (uint)WearableType.Shape;
563 m_InventoryService.AddItem(shape);
564
565 InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
566 skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
567 skin.Name = "Default Skin";
568 skin.CreatorId = principalID.ToString();
569 skin.AssetType = (int)AssetType.Bodypart;
570 skin.InvType = (int)InventoryType.Wearable;
571 skin.Folder = bodyPartsFolder.ID;
572 skin.BasePermissions = (uint)PermissionMask.All;
573 skin.CurrentPermissions = (uint)PermissionMask.All;
574 skin.EveryOnePermissions = (uint)PermissionMask.All;
575 skin.GroupPermissions = (uint)PermissionMask.All;
576 skin.NextPermissions = (uint)PermissionMask.All;
577 skin.Flags = (uint)WearableType.Skin;
578 m_InventoryService.AddItem(skin);
579
580 InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
581 hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
582 hair.Name = "Default Hair";
583 hair.CreatorId = principalID.ToString();
584 hair.AssetType = (int)AssetType.Bodypart;
585 hair.InvType = (int)InventoryType.Wearable;
586 hair.Folder = bodyPartsFolder.ID;
587 hair.BasePermissions = (uint)PermissionMask.All;
588 hair.CurrentPermissions = (uint)PermissionMask.All;
589 hair.EveryOnePermissions = (uint)PermissionMask.All;
590 hair.GroupPermissions = (uint)PermissionMask.All;
591 hair.NextPermissions = (uint)PermissionMask.All;
592 hair.Flags = (uint)WearableType.Hair;
593 m_InventoryService.AddItem(hair);
594
595 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing);
596
597 InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
598 shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
599 shirt.Name = "Default Shirt";
600 shirt.CreatorId = principalID.ToString();
601 shirt.AssetType = (int)AssetType.Clothing;
602 shirt.InvType = (int)InventoryType.Wearable;
603 shirt.Folder = clothingFolder.ID;
604 shirt.BasePermissions = (uint)PermissionMask.All;
605 shirt.CurrentPermissions = (uint)PermissionMask.All;
606 shirt.EveryOnePermissions = (uint)PermissionMask.All;
607 shirt.GroupPermissions = (uint)PermissionMask.All;
608 shirt.NextPermissions = (uint)PermissionMask.All;
609 shirt.Flags = (uint)WearableType.Shirt;
610 m_InventoryService.AddItem(shirt);
611
612 InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
613 pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
614 pants.Name = "Default Pants";
615 pants.CreatorId = principalID.ToString();
616 pants.AssetType = (int)AssetType.Clothing;
617 pants.InvType = (int)InventoryType.Wearable;
618 pants.Folder = clothingFolder.ID;
619 pants.BasePermissions = (uint)PermissionMask.All;
620 pants.CurrentPermissions = (uint)PermissionMask.All;
621 pants.EveryOnePermissions = (uint)PermissionMask.All;
622 pants.GroupPermissions = (uint)PermissionMask.All;
623 pants.NextPermissions = (uint)PermissionMask.All;
624 pants.Flags = (uint)WearableType.Pants;
625 m_InventoryService.AddItem(pants);
626
627 if (m_AvatarService != null)
628 {
629 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);
630
631 AvatarWearable[] wearables = new AvatarWearable[6];
632 wearables[AvatarWearable.EYES] = new AvatarWearable(eyes.ID, eyes.AssetID);
633 wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
634 wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
635 wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
636 wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
637 wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
638
639 AvatarAppearance ap = new AvatarAppearance();
640 for (int i = 0; i < 6; i++)
641 {
642 ap.SetWearable(i, wearables[i]);
643 }
644
645 m_AvatarService.SetAppearance(principalID, ap);
646 }
647 }
510 } 648 }
511} 649} \ No newline at end of file