diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 |
2 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index a2b2537..bef57a0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -940,7 +940,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
940 | } | 940 | } |
941 | } | 941 | } |
942 | 942 | ||
943 | protected bool WaitForCallback(UUID id) | 943 | public bool WaitForCallback(UUID id) |
944 | { | 944 | { |
945 | int count = 20; | 945 | int count = 20; |
946 | while (m_agentsInTransit.Contains(id) && count-- > 0) | 946 | while (m_agentsInTransit.Contains(id) && count-- > 0) |
@@ -961,7 +961,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
961 | return ResetFromTransit(id); | 961 | return ResetFromTransit(id); |
962 | } | 962 | } |
963 | 963 | ||
964 | protected void SetInTransit(UUID id) | 964 | public void SetInTransit(UUID id) |
965 | { | 965 | { |
966 | lock (m_agentsInTransit) | 966 | lock (m_agentsInTransit) |
967 | { | 967 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 36cd862..63e4611 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -848,7 +848,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
848 | 848 | ||
849 | m_scene.SwapRootAgentCount(false); | 849 | m_scene.SwapRootAgentCount(false); |
850 | m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid); | 850 | m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid); |
851 | m_scene.CapsModule.AddCapsHandler(m_uuid); | 851 | //m_scene.CapsModule.AddCapsHandler(m_uuid); |
852 | 852 | ||
853 | // On the next prim update, all objects will be sent | 853 | // On the next prim update, all objects will be sent |
854 | // | 854 | // |
@@ -1005,8 +1005,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1005 | look = new Vector3(0.99f, 0.042f, 0); | 1005 | look = new Vector3(0.99f, 0.042f, 0); |
1006 | } | 1006 | } |
1007 | 1007 | ||
1008 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | ||
1009 | |||
1010 | if (m_isChildAgent) | 1008 | if (m_isChildAgent) |
1011 | { | 1009 | { |
1012 | m_isChildAgent = false; | 1010 | m_isChildAgent = false; |
@@ -1021,7 +1019,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1021 | } | 1019 | } |
1022 | 1020 | ||
1023 | //m_log.DebugFormat("Completed movement"); | 1021 | //m_log.DebugFormat("Completed movement"); |
1024 | } | 1022 | } |
1023 | |||
1024 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | ||
1025 | |||
1025 | } | 1026 | } |
1026 | 1027 | ||
1027 | /// <summary> | 1028 | /// <summary> |