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-rw-r--r--OpenSim/Region/Environment/Scenes/AvatarAnimations.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs8
2 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
index 5417c8d..d4dd0db 100644
--- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
+++ b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
@@ -35,6 +35,7 @@ namespace OpenSim.Region.Environment.Scenes
35 { 35 {
36 public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); 36 public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
37 public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); 37 public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
38 public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
38 39
39 public AvatarAnimations() 40 public AvatarAnimations()
40 { 41 {
@@ -46,11 +47,14 @@ namespace OpenSim.Region.Environment.Scenes
46 { 47 {
47 if (nod.Attributes["name"] != null) 48 if (nod.Attributes["name"] != null)
48 { 49 {
49 string name = (string)nod.Attributes["name"].Value; 50 string name = (string)nod.Attributes["name"].Value;
50 UUID id = (UUID)nod.InnerText; 51 UUID id = (UUID)nod.InnerText;
52 string animState = (string)nod.Attributes["state"].Value;
51 53
52 AnimsUUID.Add(name, id); 54 AnimsUUID.Add(name, id);
53 AnimsNames.Add(id, name); 55 AnimsNames.Add(id, name);
56 if (animState != "")
57 AnimStateNames.Add(id, animState);
54 } 58 }
55 } 59 }
56 } 60 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 778cf9f..eefb8e6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3486,14 +3486,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3486 ScenePresence presence = World.GetScenePresence(avatar); 3486 ScenePresence presence = World.GetScenePresence(avatar);
3487 if (m_host.RegionHandle == presence.RegionHandle) 3487 if (m_host.RegionHandle == presence.RegionHandle)
3488 { 3488 {
3489 Dictionary<UUID, string> animationNames = AnimationSet.Animations.AnimsNames; 3489 Dictionary<UUID, string> animationstateNames = AnimationSet.Animations.AnimStateNames;
3490 3490
3491 if (presence != null) 3491 if (presence != null)
3492 { 3492 {
3493 AnimationSet currentAnims = presence.Animations; 3493 AnimationSet currentAnims = presence.Animations;
3494 string currentAnimation = String.Empty; 3494 string currentAnimationState = String.Empty;
3495 if (animationNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimation)) 3495 if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState))
3496 return currentAnimation; 3496 return currentAnimationState;
3497 } 3497 }
3498 } 3498 }
3499 return String.Empty; 3499 return String.Empty;