diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
3 files changed, 24 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e95b1d7..299d0da 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -196,6 +196,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
196 | get { return m_timedilation; } | 196 | get { return m_timedilation; } |
197 | } | 197 | } |
198 | 198 | ||
199 | /// <summary> | ||
200 | /// This is for llGetRegionFPS | ||
201 | /// </summary> | ||
202 | public float SimulatorFPS | ||
203 | { | ||
204 | get { return m_statsReporter.getLastReportedSimFPS(); } | ||
205 | } | ||
206 | |||
199 | public int TimePhase | 207 | public int TimePhase |
200 | { | 208 | { |
201 | get { return m_timePhase; } | 209 | get { return m_timePhase; } |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 4c9c59d..70287fc 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -73,6 +73,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
73 | private float statsUpdateFactor = 0; | 73 | private float statsUpdateFactor = 0; |
74 | private float m_timeDilation = 0; | 74 | private float m_timeDilation = 0; |
75 | private int m_fps = 0; | 75 | private int m_fps = 0; |
76 | // saved last reported value so there is something available for llGetRegionFPS | ||
77 | private float lastReportedSimFPS = 0; | ||
76 | private float m_pfps = 0; | 78 | private float m_pfps = 0; |
77 | private int m_agentUpdates = 0; | 79 | private int m_agentUpdates = 0; |
78 | 80 | ||
@@ -155,6 +157,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
155 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there | 157 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there |
156 | // 0-50 is pretty close to 0-45 | 158 | // 0-50 is pretty close to 0-45 |
157 | float simfps = (int) ((m_fps * 5)); | 159 | float simfps = (int) ((m_fps * 5)); |
160 | // save the reported value so there is something available for llGetRegionFPS | ||
161 | lastReportedSimFPS = (float)simfps / statsUpdateFactor; | ||
158 | 162 | ||
159 | //if (simfps > 45) | 163 | //if (simfps > 45) |
160 | //simfps = simfps - (simfps - 45); | 164 | //simfps = simfps - (simfps - 45); |
@@ -397,6 +401,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
397 | objectCapacity = objects; | 401 | objectCapacity = objects; |
398 | } | 402 | } |
399 | 403 | ||
404 | /// <summary> | ||
405 | /// This is for llGetRegionFPS | ||
406 | /// </summary> | ||
407 | public float getLastReportedSimFPS() | ||
408 | { | ||
409 | return lastReportedSimFPS; | ||
410 | } | ||
411 | |||
400 | #endregion | 412 | #endregion |
401 | } | 413 | } |
402 | } | 414 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7d3badb..9df318c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4842,11 +4842,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4842 | return (double)World.TimeDilation; | 4842 | return (double)World.TimeDilation; |
4843 | } | 4843 | } |
4844 | 4844 | ||
4845 | /// <summary> | ||
4846 | /// Returns the value reported in the client Statistics window | ||
4847 | /// </summary> | ||
4845 | public LSL_Float llGetRegionFPS() | 4848 | public LSL_Float llGetRegionFPS() |
4846 | { | 4849 | { |
4847 | m_host.AddScriptLPS(1); | 4850 | m_host.AddScriptLPS(1); |
4848 | //TODO: return actual FPS | 4851 | return World.SimulatorFPS; |
4849 | return 10.0f; | ||
4850 | } | 4852 | } |
4851 | 4853 | ||
4852 | /* particle system rules should be coming into this routine as doubles, that is | 4854 | /* particle system rules should be coming into this routine as doubles, that is |