diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/ChildAgentDataUpdate.cs | 8 | ||||
-rw-r--r-- | OpenSim/Framework/sLLVector3.cs | 51 | ||||
-rw-r--r-- | OpenSim/Region/Communications/OGS1/OGS1GridServices.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Communications/OGS1/OGS1UserServices.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 10 |
6 files changed, 77 insertions, 26 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index ef40d94..0515aeb 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Framework | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
@@ -37,14 +37,14 @@ namespace OpenSim.Framework | |||
37 | public Guid AgentID; | 37 | public Guid AgentID; |
38 | public bool alwaysrun; | 38 | public bool alwaysrun; |
39 | public float AVHeight; | 39 | public float AVHeight; |
40 | public Vector3 cameraPosition; | 40 | public sLLVector3 cameraPosition; |
41 | public float drawdistance; | 41 | public float drawdistance; |
42 | public float godlevel; | 42 | public float godlevel; |
43 | public uint GroupAccess; | 43 | public uint GroupAccess; |
44 | public Vector3 Position; | 44 | public sLLVector3 Position; |
45 | public ulong regionHandle; | 45 | public ulong regionHandle; |
46 | public byte[] throttles; | 46 | public byte[] throttles; |
47 | public Vector3 Velocity; | 47 | public sLLVector3 Velocity; |
48 | 48 | ||
49 | public ChildAgentDataUpdate() | 49 | public ChildAgentDataUpdate() |
50 | { | 50 | { |
diff --git a/OpenSim/Framework/sLLVector3.cs b/OpenSim/Framework/sLLVector3.cs index e69de29..b93661b 100644 --- a/OpenSim/Framework/sLLVector3.cs +++ b/OpenSim/Framework/sLLVector3.cs | |||
@@ -0,0 +1,51 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | |||
31 | namespace OpenSim.Framework | ||
32 | { | ||
33 | [Serializable] | ||
34 | public class sLLVector3 | ||
35 | { | ||
36 | public float x = 0; | ||
37 | public float y = 0; | ||
38 | public float z = 0; | ||
39 | |||
40 | public sLLVector3() | ||
41 | { | ||
42 | } | ||
43 | |||
44 | public sLLVector3(Vector3 v) | ||
45 | { | ||
46 | x = v.X; | ||
47 | y = v.Y; | ||
48 | z = v.Z; | ||
49 | } | ||
50 | } | ||
51 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs index 1dd4219..a3bcc26 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs | |||
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
1212 | if (remObject != null) | 1212 | if (remObject != null) |
1213 | { | 1213 | { |
1214 | retValue = | 1214 | retValue = |
1215 | remObject.ExpectAvatarCrossing(regionHandle, agentID.Guid, position, | 1215 | remObject.ExpectAvatarCrossing(regionHandle, agentID.Guid, new sLLVector3(position), |
1216 | isFlying); | 1216 | isFlying); |
1217 | } | 1217 | } |
1218 | else | 1218 | else |
@@ -1269,7 +1269,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
1269 | if (remObject != null) | 1269 | if (remObject != null) |
1270 | { | 1270 | { |
1271 | retValue = | 1271 | retValue = |
1272 | remObject.ExpectAvatarCrossing(regionHandle, agentID.Guid, position, | 1272 | remObject.ExpectAvatarCrossing(regionHandle, agentID.Guid, new sLLVector3(position), |
1273 | isPhysical); | 1273 | isPhysical); |
1274 | } | 1274 | } |
1275 | else | 1275 | else |
@@ -1739,7 +1739,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
1739 | if (landData != null) | 1739 | if (landData != null) |
1740 | { | 1740 | { |
1741 | // for now, only push out the data we need for answering a ParcelInfoReqeust | 1741 | // for now, only push out the data we need for answering a ParcelInfoReqeust |
1742 | // FIXME: these Replace calls are necessary as Vector3.Parse can't parse vectors with spaces in them. Can be removed as soon as we switch to a newer version | 1742 | // FIXME: these Replace calls are necessary as LLVector3.Parse can't parse vectors with spaces in them. Can be removed as soon as we switch to a newer version |
1743 | hash["AABBMax"] = landData.AABBMax.ToString().Replace(" ", ""); | 1743 | hash["AABBMax"] = landData.AABBMax.ToString().Replace(" ", ""); |
1744 | hash["AABBMin"] = landData.AABBMin.ToString().Replace(" ", ""); | 1744 | hash["AABBMin"] = landData.AABBMin.ToString().Replace(" ", ""); |
1745 | hash["Area"] = landData.Area.ToString(); | 1745 | hash["Area"] = landData.Area.ToString(); |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs index 1f0c067..0195a58 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs | |||
@@ -202,13 +202,13 @@ namespace OpenSim.Region.Communications.OGS1 | |||
202 | } | 202 | } |
203 | 203 | ||
204 | 204 | ||
205 | public bool ExpectAvatarCrossing(ulong regionHandle, Guid agentID, Vector3 position, bool isFlying) | 205 | public bool ExpectAvatarCrossing(ulong regionHandle, Guid agentID, sLLVector3 position, bool isFlying) |
206 | { | 206 | { |
207 | try | 207 | try |
208 | { | 208 | { |
209 | return | 209 | return |
210 | InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, new UUID(agentID), | 210 | InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, new UUID(agentID), |
211 | position, | 211 | new Vector3(position.x, position.y, position.z), |
212 | isFlying); | 212 | isFlying); |
213 | } | 213 | } |
214 | catch (RemotingException e) | 214 | catch (RemotingException e) |
@@ -218,13 +218,13 @@ namespace OpenSim.Region.Communications.OGS1 | |||
218 | } | 218 | } |
219 | } | 219 | } |
220 | 220 | ||
221 | public bool InformRegionPrim(ulong regionHandle, Guid SceneObjectGroupID, Vector3 position, bool isPhysical) | 221 | public bool InformRegionPrim(ulong regionHandle, Guid SceneObjectGroupID, sLLVector3 position, bool isPhysical) |
222 | { | 222 | { |
223 | try | 223 | try |
224 | { | 224 | { |
225 | return | 225 | return |
226 | InterRegionSingleton.Instance.InformRegionPrim(regionHandle, new UUID(SceneObjectGroupID), | 226 | InterRegionSingleton.Instance.InformRegionPrim(regionHandle, new UUID(SceneObjectGroupID), |
227 | position, | 227 | new Vector3(position.x, position.y, position.z), |
228 | isPhysical); | 228 | isPhysical); |
229 | } | 229 | } |
230 | catch (RemotingException e) | 230 | catch (RemotingException e) |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs index 317be13..36a82a8 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs | |||
@@ -242,8 +242,8 @@ namespace OpenSim.Region.Communications.OGS1 | |||
242 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) | 242 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) |
243 | { | 243 | { |
244 | Hashtable param = new Hashtable(); | 244 | Hashtable param = new Hashtable(); |
245 | param["avatar_uuid"] = userid.ToString(); | 245 | param["avatar_uuid"] = userid.Guid.ToString(); |
246 | param["region_uuid"] = regionid.ToString(); | 246 | param["region_uuid"] = regionid.Guid.ToString(); |
247 | param["region_handle"] = regionhandle.ToString(); | 247 | param["region_handle"] = regionhandle.ToString(); |
248 | param["region_pos_x"] = posx.ToString(); | 248 | param["region_pos_x"] = posx.ToString(); |
249 | param["region_pos_y"] = posy.ToString(); | 249 | param["region_pos_y"] = posy.ToString(); |
@@ -528,8 +528,8 @@ namespace OpenSim.Region.Communications.OGS1 | |||
528 | try | 528 | try |
529 | { | 529 | { |
530 | Hashtable param = new Hashtable(); | 530 | Hashtable param = new Hashtable(); |
531 | param["ownerID"] = friendlistowner.ToString(); | 531 | param["ownerID"] = friendlistowner.Guid.ToString(); |
532 | param["friendID"] = friend.ToString(); | 532 | param["friendID"] = friend.Guid.ToString(); |
533 | param["friendPerms"] = perms.ToString(); | 533 | param["friendPerms"] = perms.ToString(); |
534 | IList parameters = new ArrayList(); | 534 | IList parameters = new ArrayList(); |
535 | parameters.Add(param); | 535 | parameters.Add(param); |
@@ -580,8 +580,8 @@ namespace OpenSim.Region.Communications.OGS1 | |||
580 | try | 580 | try |
581 | { | 581 | { |
582 | Hashtable param = new Hashtable(); | 582 | Hashtable param = new Hashtable(); |
583 | param["ownerID"] = friendlistowner.ToString(); | 583 | param["ownerID"] = friendlistowner.Guid.ToString(); |
584 | param["friendID"] = friend.ToString(); | 584 | param["friendID"] = friend.Guid.ToString(); |
585 | 585 | ||
586 | IList parameters = new ArrayList(); | 586 | IList parameters = new ArrayList(); |
587 | parameters.Add(param); | 587 | parameters.Add(param); |
@@ -632,8 +632,8 @@ namespace OpenSim.Region.Communications.OGS1 | |||
632 | try | 632 | try |
633 | { | 633 | { |
634 | Hashtable param = new Hashtable(); | 634 | Hashtable param = new Hashtable(); |
635 | param["ownerID"] = friendlistowner.ToString(); | 635 | param["ownerID"] = friendlistowner.Guid.ToString(); |
636 | param["friendID"] = friend.ToString(); | 636 | param["friendID"] = friend.Guid.ToString(); |
637 | param["friendPerms"] = perms.ToString(); | 637 | param["friendPerms"] = perms.ToString(); |
638 | IList parameters = new ArrayList(); | 638 | IList parameters = new ArrayList(); |
639 | parameters.Add(param); | 639 | parameters.Add(param); |
@@ -672,7 +672,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
672 | } | 672 | } |
673 | } | 673 | } |
674 | /// <summary> | 674 | /// <summary> |
675 | /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner | 675 | /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner |
676 | /// </summary> | 676 | /// </summary> |
677 | /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> | 677 | /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> |
678 | public List<FriendListItem> GetUserFriendList(UUID friendlistowner) | 678 | public List<FriendListItem> GetUserFriendList(UUID friendlistowner) |
@@ -682,7 +682,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
682 | try | 682 | try |
683 | { | 683 | { |
684 | Hashtable param = new Hashtable(); | 684 | Hashtable param = new Hashtable(); |
685 | param["ownerID"] = friendlistowner.ToString(); | 685 | param["ownerID"] = friendlistowner.Guid.ToString(); |
686 | 686 | ||
687 | IList parameters = new ArrayList(); | 687 | IList parameters = new ArrayList(); |
688 | parameters.Add(param); | 688 | parameters.Add(param); |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index e51f1be..1a4b0c9 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1862,12 +1862,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1862 | cadu.AgentID = UUID.Guid; | 1862 | cadu.AgentID = UUID.Guid; |
1863 | cadu.alwaysrun = m_setAlwaysRun; | 1863 | cadu.alwaysrun = m_setAlwaysRun; |
1864 | cadu.AVHeight = m_avHeight; | 1864 | cadu.AVHeight = m_avHeight; |
1865 | Vector3 tempCameraCenter = new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z); | 1865 | sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); |
1866 | cadu.cameraPosition = tempCameraCenter; | 1866 | cadu.cameraPosition = tempCameraCenter; |
1867 | cadu.drawdistance = m_DrawDistance; | 1867 | cadu.drawdistance = m_DrawDistance; |
1868 | cadu.godlevel = m_godlevel; | 1868 | cadu.godlevel = m_godlevel; |
1869 | cadu.GroupAccess = 0; | 1869 | cadu.GroupAccess = 0; |
1870 | cadu.Position = AbsolutePosition; | 1870 | cadu.Position = new sLLVector3(AbsolutePosition); |
1871 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; | 1871 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; |
1872 | float multiplier = 1; | 1872 | float multiplier = 1; |
1873 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 1873 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -1887,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1887 | 1887 | ||
1888 | 1888 | ||
1889 | 1889 | ||
1890 | cadu.Velocity = Velocity; | 1890 | cadu.Velocity = new sLLVector3(Velocity); |
1891 | m_scene.SendOutChildAgentUpdates(cadu,this); | 1891 | m_scene.SendOutChildAgentUpdates(cadu,this); |
1892 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | 1892 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; |
1893 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | 1893 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; |
@@ -2070,11 +2070,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2070 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2070 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
2071 | 2071 | ||
2072 | m_DrawDistance = cAgentData.drawdistance; | 2072 | m_DrawDistance = cAgentData.drawdistance; |
2073 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); | 2073 | m_pos = new Vector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); |
2074 | 2074 | ||
2075 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | 2075 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region |
2076 | m_CameraCenter = | 2076 | m_CameraCenter = |
2077 | new Vector3(cAgentData.cameraPosition.X, cAgentData.cameraPosition.Y, cAgentData.cameraPosition.Z); | 2077 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); |
2078 | 2078 | ||
2079 | 2079 | ||
2080 | m_godlevel = cAgentData.godlevel; | 2080 | m_godlevel = cAgentData.godlevel; |