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-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs34
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs83
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs24
6 files changed, 66 insertions, 91 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index a7f6e23..b79dec0 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -914,7 +914,7 @@ namespace OpenSim.Framework
914 914
915 void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition); 915 void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition);
916 void SendViewerTime(int phase); 916 void SendViewerTime(int phase);
917 LLUUID GetDefaultAnimation(string name); 917 LLUUID GetDefaultAnimation(string name);
918 918
919 void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, 919 void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout,
920 uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID); 920 uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 68e1a0d..4973c5d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3103,9 +3103,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3103 3103
3104 OutPacket(scriptQuestion, ThrottleOutPacketType.Task); 3104 OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
3105 } 3105 }
3106 private void InitDefaultAnimations() 3106 private void InitDefaultAnimations()
3107 { 3107 {
3108 } 3108 }
3109 3109
3110 public LLUUID GetDefaultAnimation(string name) 3110 public LLUUID GetDefaultAnimation(string name)
3111 { 3111 {
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index c74cac3..f391cb5 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -616,7 +616,7 @@ namespace OpenSim.Region.Environment.Scenes
616 /// </summary> 616 /// </summary>
617 public void MakeChildAgent() 617 public void MakeChildAgent()
618 { 618 {
619 if(m_animations.Count > 0) 619 if (m_animations.Count > 0)
620 { 620 {
621 LLUUID movement=m_animations[0]; 621 LLUUID movement=m_animations[0];
622 622
@@ -1110,11 +1110,11 @@ namespace OpenSim.Region.Environment.Scenes
1110 1110
1111 public void AddAnimation(LLUUID animID) 1111 public void AddAnimation(LLUUID animID)
1112 { 1112 {
1113 if(m_isChildAgent) 1113 if (m_isChildAgent)
1114 return; 1114 return;
1115 1115
1116 // Don't let this animation become the movement animation 1116 // Don't let this animation become the movement animation
1117 if(m_animations.Count < 1) 1117 if (m_animations.Count < 1)
1118 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); 1118 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
1119 1119
1120 if (!m_animations.Contains(animID)) 1120 if (!m_animations.Contains(animID))
@@ -1127,7 +1127,7 @@ namespace OpenSim.Region.Environment.Scenes
1127 1127
1128 public void RemoveAnimation(LLUUID animID) 1128 public void RemoveAnimation(LLUUID animID)
1129 { 1129 {
1130 if(m_isChildAgent) 1130 if (m_isChildAgent)
1131 return; 1131 return;
1132 1132
1133 if (m_animations.Contains(animID)) 1133 if (m_animations.Contains(animID))
@@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Environment.Scenes
1143 1143
1144 for(idx=0;idx < m_animations.Count;idx++) 1144 for(idx=0;idx < m_animations.Count;idx++)
1145 { 1145 {
1146 if(m_animations[idx] == animID) 1146 if (m_animations[idx] == animID)
1147 { 1147 {
1148 int seq=m_animationSeqs[idx]; 1148 int seq=m_animationSeqs[idx];
1149 1149
@@ -1158,16 +1158,16 @@ namespace OpenSim.Region.Environment.Scenes
1158 } 1158 }
1159 public void AddAnimation(string name) 1159 public void AddAnimation(string name)
1160 { 1160 {
1161 if(m_isChildAgent) 1161 if (m_isChildAgent)
1162 return; 1162 return;
1163 1163
1164 // Don't let this animation become the movement animation 1164 // Don't let this animation become the movement animation
1165 if(m_animations.Count < 1) 1165 if (m_animations.Count < 1)
1166 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); 1166 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
1167 1167
1168 LLUUID animID=m_controllingClient.GetDefaultAnimation(name); 1168 LLUUID animID=m_controllingClient.GetDefaultAnimation(name);
1169 if(animID == LLUUID.Zero) 1169 if (animID == LLUUID.Zero)
1170 return; 1170 return;
1171 1171
1172 if (!m_animations.Contains(animID)) 1172 if (!m_animations.Contains(animID))
1173 { 1173 {
@@ -1179,12 +1179,12 @@ namespace OpenSim.Region.Environment.Scenes
1179 1179
1180 public void RemoveAnimation(string name) 1180 public void RemoveAnimation(string name)
1181 { 1181 {
1182 if(m_isChildAgent) 1182 if (m_isChildAgent)
1183 return; 1183 return;
1184 1184
1185 LLUUID animID=m_controllingClient.GetDefaultAnimation(name); 1185 LLUUID animID=m_controllingClient.GetDefaultAnimation(name);
1186 if(animID == LLUUID.Zero) 1186 if (animID == LLUUID.Zero)
1187 return; 1187 return;
1188 1188
1189 if (m_animations.Contains(animID)) 1189 if (m_animations.Contains(animID))
1190 { 1190 {
@@ -1199,7 +1199,7 @@ namespace OpenSim.Region.Environment.Scenes
1199 1199
1200 for(idx=0;idx < m_animations.Count;idx++) 1200 for(idx=0;idx < m_animations.Count;idx++)
1201 { 1201 {
1202 if(m_animations[idx] == animID) 1202 if (m_animations[idx] == animID)
1203 { 1203 {
1204 int seq=m_animationSeqs[idx]; 1204 int seq=m_animationSeqs[idx];
1205 1205
@@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Environment.Scenes
1231 /// </summary> 1231 /// </summary>
1232 protected void SetMovementAnimation(LLUUID anim) 1232 protected void SetMovementAnimation(LLUUID anim)
1233 { 1233 {
1234 if(m_animations.Count < 1) 1234 if (m_animations.Count < 1)
1235 { 1235 {
1236 m_animations.Add(Animations.AnimsLLUUID["STAND"]); 1236 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
1237 m_animationSeqs.Add(1); 1237 m_animationSeqs.Add(1);
@@ -1649,7 +1649,7 @@ namespace OpenSim.Region.Environment.Scenes
1649 /// <param name="seqs"></param> 1649 /// <param name="seqs"></param>
1650 public void SendAnimPack(LLUUID[] animations, int[] seqs) 1650 public void SendAnimPack(LLUUID[] animations, int[] seqs)
1651 { 1651 {
1652 if(m_isChildAgent) 1652 if (m_isChildAgent)
1653 return; 1653 return;
1654 1654
1655 m_scene.Broadcast( 1655 m_scene.Broadcast(
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 09553ca..56d3494 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -449,10 +449,10 @@ namespace OpenSim.Region.Examples.SimpleModule
449 { 449 {
450 } 450 }
451 451
452 public LLUUID GetDefaultAnimation(string name) 452 public LLUUID GetDefaultAnimation(string name)
453 { 453 {
454 return LLUUID.Zero; 454 return LLUUID.Zero;
455 } 455 }
456 456
457 public void SendTakeControls(int controls, bool passToAgent, bool TakeControls) 457 public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
458 { 458 {
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index bac8f2a..96c919c 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -532,8 +532,6 @@ namespace OpenSim.Region.ScriptEngine.Common
532 LLUUID.TryParse(id, out keyID); 532 LLUUID.TryParse(id, out keyID);
533 533
534 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); 534 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
535
536 return;
537 } 535 }
538 536
539 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) 537 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
@@ -543,14 +541,12 @@ namespace OpenSim.Region.ScriptEngine.Common
543 LLUUID.TryParse(id, out keyID); 541 LLUUID.TryParse(id, out keyID);
544 542
545 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); 543 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
546 return;
547 } 544 }
548 545
549 public void llSensorRemove() 546 public void llSensorRemove()
550 { 547 {
551 m_host.AddScriptLPS(1); 548 m_host.AddScriptLPS(1);
552 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID); 549 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
553 return;
554 } 550 }
555 551
556 public string resolveName(LLUUID objecUUID) 552 public string resolveName(LLUUID objecUUID)
@@ -762,7 +758,6 @@ namespace OpenSim.Region.ScriptEngine.Common
762 { 758 {
763 m_host.AddScriptLPS(1); 759 m_host.AddScriptLPS(1);
764 World.DeleteSceneObjectGroup(m_host.ParentGroup); 760 World.DeleteSceneObjectGroup(m_host.ParentGroup);
765 return;
766 } 761 }
767 762
768 public double llGround(LSL_Types.Vector3 offset) 763 public double llGround(LSL_Types.Vector3 offset)
@@ -849,7 +844,6 @@ namespace OpenSim.Region.ScriptEngine.Common
849 m_host.SetAxisRotation(statusrotationaxis, value); 844 m_host.SetAxisRotation(statusrotationaxis, value);
850 845
851 } 846 }
852 return;
853 } 847 }
854 848
855 public LSL_Types.LSLInteger llGetStatus(int status) 849 public LSL_Types.LSLInteger llGetStatus(int status)
@@ -921,7 +915,6 @@ namespace OpenSim.Region.ScriptEngine.Common
921 tmp.Z = (float)scale.z; 915 tmp.Z = (float)scale.z;
922 part.Scale = tmp; 916 part.Scale = tmp;
923 part.SendFullUpdateToAllClients(); 917 part.SendFullUpdateToAllClients();
924 return;
925 } 918 }
926 919
927 public LSL_Types.Vector3 llGetScale() 920 public LSL_Types.Vector3 llGetScale()
@@ -2139,12 +2132,12 @@ namespace OpenSim.Region.ScriptEngine.Common
2139 if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter)) 2132 if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
2140 { 2133 {
2141 ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter]; 2134 ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
2142 // Do NOT try to parse LLUUID, animations cannot be triggered by ID 2135 // Do NOT try to parse LLUUID, animations cannot be triggered by ID
2143 LLUUID animID=InventoryKey(anim, (int)AssetType.Animation); 2136 LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
2144 if (animID == LLUUID.Zero) 2137 if (animID == LLUUID.Zero)
2145 presence.AddAnimation(anim); 2138 presence.AddAnimation(anim);
2146 else 2139 else
2147 presence.AddAnimation(animID); 2140 presence.AddAnimation(animID);
2148 } 2141 }
2149 } 2142 }
2150 } 2143 }
@@ -2170,15 +2163,15 @@ namespace OpenSim.Region.ScriptEngine.Common
2170 } 2163 }
2171 2164
2172 if (animID == LLUUID.Zero) 2165 if (animID == LLUUID.Zero)
2173 return; 2166 return;
2174 2167
2175 if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter)) 2168 if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
2176 { 2169 {
2177 ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter]; 2170 ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
2178 if (animID == LLUUID.Zero) 2171 if (animID == LLUUID.Zero)
2179 presence.RemoveAnimation(anim); 2172 presence.RemoveAnimation(anim);
2180 else 2173 else
2181 presence.RemoveAnimation(animID); 2174 presence.RemoveAnimation(animID);
2182 } 2175 }
2183 } 2176 }
2184 } 2177 }
@@ -2547,7 +2540,6 @@ namespace OpenSim.Region.ScriptEngine.Common
2547 2540
2548 public void llSetScriptState(string name, int run) 2541 public void llSetScriptState(string name, int run)
2549 { 2542 {
2550
2551 LLUUID item; 2543 LLUUID item;
2552 ScriptManager sm; 2544 ScriptManager sm;
2553 IScript script = null; 2545 IScript script = null;
@@ -2576,11 +2568,8 @@ namespace OpenSim.Region.ScriptEngine.Common
2576 if (script == null) 2568 if (script == null)
2577 ShoutError("llSetScriptState: script "+name+" not found"); 2569 ShoutError("llSetScriptState: script "+name+" not found");
2578 2570
2579 // If we didn;t find it, then it's safe to 2571 // If we didn't find it, then it's safe to
2580 // assume it is not running. 2572 // assume it is not running.
2581
2582 return;
2583
2584 } 2573 }
2585 2574
2586 public double llGetEnergy() 2575 public double llGetEnergy()
@@ -4083,7 +4072,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4083 break; 4072 break;
4084 4073
4085 // Xantor 03-May-2008 4074 // Xantor 03-May-2008
4086 // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture 4075 // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
4087 // "" = default texture. 4076 // "" = default texture.
4088 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE: 4077 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
4089 LLUUID tkey = LLUUID.Zero; 4078 LLUUID tkey = LLUUID.Zero;
@@ -4363,7 +4352,6 @@ namespace OpenSim.Region.ScriptEngine.Common
4363 4352
4364 public void llResetOtherScript(string name) 4353 public void llResetOtherScript(string name)
4365 { 4354 {
4366
4367 LLUUID item; 4355 LLUUID item;
4368 ScriptManager sm; 4356 ScriptManager sm;
4369 IScript script = null; 4357 IScript script = null;
@@ -4382,16 +4370,12 @@ namespace OpenSim.Region.ScriptEngine.Common
4382 if (script == null) 4370 if (script == null)
4383 ShoutError("llResetOtherScript: script "+name+" not found"); 4371 ShoutError("llResetOtherScript: script "+name+" not found");
4384 4372
4385 // If we didn;t find it, then it's safe to 4373 // If we didn't find it, then it's safe to
4386 // assume it is not running. 4374 // assume it is not running.
4387
4388 return;
4389
4390 } 4375 }
4391 4376
4392 public LSL_Types.LSLInteger llGetScriptState(string name) 4377 public LSL_Types.LSLInteger llGetScriptState(string name)
4393 { 4378 {
4394
4395 LLUUID item; 4379 LLUUID item;
4396 ScriptManager sm; 4380 ScriptManager sm;
4397 IScript script = null; 4381 IScript script = null;
@@ -4417,11 +4401,10 @@ namespace OpenSim.Region.ScriptEngine.Common
4417 if (script == null) 4401 if (script == null)
4418 ShoutError("llGetScriptState: script "+name+" not found"); 4402 ShoutError("llGetScriptState: script "+name+" not found");
4419 4403
4420 // If we didn;t find it, then it's safe to 4404 // If we didn't find it, then it's safe to
4421 // assume it is not running. 4405 // assume it is not running.
4422 4406
4423 return 0; 4407 return 0;
4424
4425 } 4408 }
4426 4409
4427 public void llRemoteLoadScript() 4410 public void llRemoteLoadScript()
@@ -4503,27 +4486,26 @@ namespace OpenSim.Region.ScriptEngine.Common
4503 { 4486 {
4504 if ((partInst.LinkNum + 1) == linknumber) 4487 if ((partInst.LinkNum + 1) == linknumber)
4505 { 4488 {
4506 part=partInst; 4489 part = partInst;
4507 break; 4490 break;
4508 } 4491 }
4509 } 4492 }
4510 } 4493 }
4511 else 4494 else
4512 { 4495 {
4513 part=m_host; 4496 part = m_host;
4514 } 4497 }
4515 4498
4516 if (part == null) 4499 if (part == null)
4517 return; 4500 return;
4518 4501
4502 int idx = 0;
4519 4503
4520 int idx=0; 4504 while (idx < rules.Length)
4521
4522 while(idx < rules.Length)
4523 { 4505 {
4524 int code=Convert.ToInt32(rules.Data[idx++]); 4506 int code = Convert.ToInt32(rules.Data[idx++]);
4525 4507
4526 int remain=rules.Length-idx; 4508 int remain = rules.Length - idx;
4527 4509
4528 int face; 4510 int face;
4529 LSL_Types.Vector3 v; 4511 LSL_Types.Vector3 v;
@@ -4586,7 +4568,6 @@ namespace OpenSim.Region.ScriptEngine.Common
4586 SetScale(part, v); 4568 SetScale(part, v);
4587 4569
4588 break; 4570 break;
4589
4590 } 4571 }
4591 } 4572 }
4592 } 4573 }
@@ -4847,7 +4828,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4847 switch(code) 4828 switch(code)
4848 { 4829 {
4849 case 2: // PRIM_MATERIAL 4830 case 2: // PRIM_MATERIAL
4850 res.Add(new LSL_Types.LSLInteger(m_host.Material)); 4831 res.Add(new LSL_Types.LSLInteger(m_host.Material));
4851 break; 4832 break;
4852 4833
4853 case 3: // PRIM_PHYSICS 4834 case 3: // PRIM_PHYSICS
@@ -4890,7 +4871,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4890 m_host.RotationOffset.W)); 4871 m_host.RotationOffset.W));
4891 break; 4872 break;
4892 4873
4893 case 9: // PRIM_TYPE 4874 case 9: // PRIM_TYPE
4894 // TODO-------------- 4875 // TODO--------------
4895 res.Add(new LSL_Types.LSLInteger(0)); 4876 res.Add(new LSL_Types.LSLInteger(0));
4896 break; 4877 break;
@@ -4934,7 +4915,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4934 res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255)); 4915 res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255));
4935 break; 4916 break;
4936 4917
4937 case 19: // PRIM_BUMP_SHINY 4918 case 19: // PRIM_BUMP_SHINY
4938 // TODO-------------- 4919 // TODO--------------
4939 if (remain < 1) 4920 if (remain < 1)
4940 return res; 4921 return res;
@@ -4945,7 +4926,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4945 res.Add(new LSL_Types.LSLInteger(0)); 4926 res.Add(new LSL_Types.LSLInteger(0));
4946 break; 4927 break;
4947 4928
4948 case 20: // PRIM_FULLBRIGHT 4929 case 20: // PRIM_FULLBRIGHT
4949 // TODO-------------- 4930 // TODO--------------
4950 if (remain < 1) 4931 if (remain < 1)
4951 return res; 4932 return res;
@@ -4955,7 +4936,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4955 res.Add(new LSL_Types.LSLInteger(0)); 4936 res.Add(new LSL_Types.LSLInteger(0));
4956 break; 4937 break;
4957 4938
4958 case 21: // PRIM_FLEXIBLE 4939 case 21: // PRIM_FLEXIBLE
4959 PrimitiveBaseShape shape = m_host.Shape; 4940 PrimitiveBaseShape shape = m_host.Shape;
4960 4941
4961 if (shape.FlexiEntry) 4942 if (shape.FlexiEntry)
@@ -4972,7 +4953,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4972 shape.FlexiForceZ)); 4953 shape.FlexiForceZ));
4973 break; 4954 break;
4974 4955
4975 case 22: // PRIM_TEXGEN 4956 case 22: // PRIM_TEXGEN
4976 // TODO-------------- 4957 // TODO--------------
4977 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 4958 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
4978 if (remain < 1) 4959 if (remain < 1)
@@ -4983,7 +4964,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4983 res.Add(new LSL_Types.LSLInteger(0)); 4964 res.Add(new LSL_Types.LSLInteger(0));
4984 break; 4965 break;
4985 4966
4986 case 23: // PRIM_POINT_LIGHT: 4967 case 23: // PRIM_POINT_LIGHT:
4987 shape = m_host.Shape; 4968 shape = m_host.Shape;
4988 4969
4989 if (shape.LightEntry) 4970 if (shape.LightEntry)
@@ -4998,7 +4979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4998 res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff 4979 res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff
4999 break; 4980 break;
5000 4981
5001 case 24: // PRIM_GLOW 4982 case 24: // PRIM_GLOW
5002 // TODO-------------- 4983 // TODO--------------
5003 if (remain < 1) 4984 if (remain < 1)
5004 return res; 4985 return res;
@@ -5141,7 +5122,6 @@ namespace OpenSim.Region.ScriptEngine.Common
5141 5122
5142 public string llIntegerToBase64(int number) 5123 public string llIntegerToBase64(int number)
5143 { 5124 {
5144
5145 // uninitialized string 5125 // uninitialized string
5146 5126
5147 char[] imdt = new char[8]; 5127 char[] imdt = new char[8];
@@ -5160,7 +5140,6 @@ namespace OpenSim.Region.ScriptEngine.Common
5160 imdt[0] = i2ctable[number>>26 & 0x3F]; 5140 imdt[0] = i2ctable[number>>26 & 0x3F];
5161 5141
5162 return new string(imdt); 5142 return new string(imdt);
5163
5164 } 5143 }
5165 5144
5166 // <summary> 5145 // <summary>
@@ -5206,7 +5185,6 @@ namespace OpenSim.Region.ScriptEngine.Common
5206 5185
5207 public LSL_Types.LSLInteger llBase64ToInteger(string str) 5186 public LSL_Types.LSLInteger llBase64ToInteger(string str)
5208 { 5187 {
5209
5210 int number = 0; 5188 int number = 0;
5211 int digit; 5189 int digit;
5212 5190
@@ -5263,7 +5241,6 @@ namespace OpenSim.Region.ScriptEngine.Common
5263 // ignore trailing padding 5241 // ignore trailing padding
5264 5242
5265 return number; 5243 return number;
5266
5267 } 5244 }
5268 5245
5269 public double llGetGMTclock() 5246 public double llGetGMTclock()
@@ -5334,7 +5311,6 @@ namespace OpenSim.Region.ScriptEngine.Common
5334 5311
5335 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers) 5312 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
5336 { 5313 {
5337
5338 int beginning = 0; 5314 int beginning = 0;
5339 int srclen = src.Length; 5315 int srclen = src.Length;
5340 int seplen = separators.Length; 5316 int seplen = separators.Length;
@@ -5456,7 +5432,6 @@ namespace OpenSim.Region.ScriptEngine.Common
5456 } 5432 }
5457 5433
5458 return tokens; 5434 return tokens;
5459
5460 } 5435 }
5461 5436
5462 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, 5437 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index 4bdb0ba..14ee319 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -1157,10 +1157,10 @@ namespace OpenSim.Region.ScriptEngine.Common
1157 return new LSLString(d); 1157 return new LSLString(d);
1158 } 1158 }
1159 1159
1160 public static implicit operator Vector3(LSLString s) 1160 public static implicit operator Vector3(LSLString s)
1161 { 1161 {
1162 return new Vector3(s.m_string); 1162 return new Vector3(s.m_string);
1163 } 1163 }
1164 1164
1165 #endregion 1165 #endregion
1166 1166
@@ -1287,15 +1287,15 @@ namespace OpenSim.Region.ScriptEngine.Common
1287 return (double)i.value; 1287 return (double)i.value;
1288 } 1288 }
1289 1289
1290 public static bool operator true(LSLInteger i) 1290 public static bool operator true(LSLInteger i)
1291 { 1291 {
1292 return i.value != 0; 1292 return i.value != 0;
1293 } 1293 }
1294 1294
1295 public static bool operator false(LSLInteger i) 1295 public static bool operator false(LSLInteger i)
1296 { 1296 {
1297 return i.value == 0; 1297 return i.value == 0;
1298 } 1298 }
1299 1299
1300 #region Overriders 1300 #region Overriders
1301 1301