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-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs13
-rw-r--r--OpenSim/Framework/IScene.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs21
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs12
4 files changed, 46 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index ec5717e..9f202ff 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -251,6 +251,11 @@ namespace OpenSim.Framework.Communications.Cache
251 ItemReceive(userID, itemInfo); 251 ItemReceive(userID, itemInfo);
252 m_commsManager.InventoryService.AddNewInventoryItem(userID, itemInfo); 252 m_commsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
253 } 253 }
254 else
255 {
256 m_log.Error("[UNABLE TO UPLOAD]: ");
257 }
258
254 } 259 }
255 260
256 /// <summary> 261 /// <summary>
@@ -264,6 +269,10 @@ namespace OpenSim.Framework.Communications.Cache
264 { 269 {
265 m_commsManager.InventoryService.AddNewInventoryItem(userID, itemInfo); 270 m_commsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
266 } 271 }
272 else
273 {
274 m_log.Error("[UNABLE TO UPDATE]: ");
275 }
267 } 276 }
268 277
269 /// <summary> 278 /// <summary>
@@ -283,6 +292,10 @@ namespace OpenSim.Framework.Communications.Cache
283 m_commsManager.InventoryService.DeleteInventoryItem(userID, item); 292 m_commsManager.InventoryService.DeleteInventoryItem(userID, item);
284 } 293 }
285 } 294 }
295 else
296 {
297 m_log.Error("[UNABLE TO DELETE]: ");
298 }
286 299
287 return result; 300 return result;
288 } 301 }
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index cdf6257..ad3bd91 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -64,6 +64,7 @@ namespace OpenSim.Framework
64 64
65 ClientManager ClientManager { get; } 65 ClientManager ClientManager { get; }
66 66
67 string GetCapsPath(LLUUID agentId); 67 string GetCapsPath(LLUUID agentId);
68 string GetNewCapsPath(LLUUID agentId);
68 } 69 }
69} 70}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ba8a356..957c75c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1867,8 +1867,25 @@ namespace OpenSim.Region.Environment.Scenes
1867 /// <param name="agentId"></param> 1867 /// <param name="agentId"></param>
1868 /// <param name="capsObjectPath"></param> 1868 /// <param name="capsObjectPath"></param>
1869 public void AddCapsHandler(LLUUID agentId) 1869 public void AddCapsHandler(LLUUID agentId)
1870 { 1870 {
1871 String capsObjectPath = GetCapsPath(agentId); 1871 // Here we clear out old Caps handlers for the agent
1872 // this is required because we potentially have multiple simulators in an instance nearby.
1873 Caps oldcap = null;
1874 lock (m_capsHandlers)
1875 {
1876 if (m_capsHandlers.ContainsKey(agentId))
1877 oldcap = m_capsHandlers[agentId];
1878 }
1879 if (oldcap != null)
1880 {
1881 oldcap.DeregisterHandlers();
1882 }
1883
1884 // Generate a new base caps path LLUUID.Random().ToString() instead of agentId.ToString()
1885 // If the caps paths are not different for each region, the client and sim will do weird
1886 // things like send the request to a region the agent is no longer in.
1887
1888 String capsObjectPath = GetNewCapsPath(agentId);
1872 1889
1873 m_log.DebugFormat( 1890 m_log.DebugFormat(
1874 "[CAPS]: Setting up CAPS handler for root agent {0} in {1}", 1891 "[CAPS]: Setting up CAPS handler for root agent {0} in {1}",
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 5551173..f863bff 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -214,5 +214,17 @@ namespace OpenSim.Region.Environment.Scenes
214 214
215 return null; 215 return null;
216 } 216 }
217 public string GetNewCapsPath(LLUUID agentID)
218 {
219 if (capsPaths.ContainsKey(agentID))
220 {
221 capsPaths[agentID] = LLUUID.Random().ToString();
222 }
223 else
224 {
225 capsPaths.Add(agentID, LLUUID.Random().ToString());
226 }
227 return GetCapsPath(agentID);
228 }
217 } 229 }
218} 230}