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-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs17
1 files changed, 9 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index afa1839..e171d80 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -227,14 +227,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
227 // Execute function 227 // Execute function
228 try 228 try
229 { 229 {
230#if DEBUG 230///cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
231 eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " + 231///#if DEBUG
232 "Executing event:\r\n" 232/// eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " +
233 + "QIS.localID: " + QIS.localID 233/// "Executing event:\r\n"
234 + ", QIS.itemID: " + QIS.itemID 234/// + "QIS.localID: " + QIS.localID
235 + ", QIS.functionName: " + 235/// + ", QIS.itemID: " + QIS.itemID
236 QIS.functionName); 236/// + ", QIS.functionName: " +
237#endif 237/// QIS.functionName);
238///#endif
238 LastExecutionStarted = DateTime.Now.Ticks; 239 LastExecutionStarted = DateTime.Now.Ticks;
239 KillCurrentScript = false; 240 KillCurrentScript = false;
240 InExecution = true; 241 InExecution = true;