diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 13 |
2 files changed, 30 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 3495305..3615e94 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -932,14 +932,17 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
932 | } | 932 | } |
933 | 933 | ||
934 | public LSL_Types.LSLInteger llDetectedGroup(int number) | 934 | public LSL_Types.LSLInteger llDetectedGroup(int number) |
935 | { //CFK: I *think* this is right, but am not sure. | 935 | { |
936 | m_host.AddScriptLPS(1); | 936 | m_host.AddScriptLPS(1); |
937 | EntityBase SensedObject = entityDetectedKey(number); | 937 | UUID SensedUUID = uuidDetectedKey(number); |
938 | if (SensedObject == null) | 938 | if (SensedUUID == UUID.Zero) |
939 | return new LSL_Types.LSLInteger(0); | 939 | return new LSL_Types.LSLInteger(0); |
940 | if (m_host.GroupID == m_host.ParentGroup.RootPart.GroupID) | 940 | ScenePresence presence = World.GetScenePresence(SensedUUID); |
941 | IClientAPI client = presence.ControllingClient; | ||
942 | if (m_host.GroupID == client.ActiveGroupId) | ||
941 | return new LSL_Types.LSLInteger(1); | 943 | return new LSL_Types.LSLInteger(1); |
942 | return new LSL_Types.LSLInteger(0); | 944 | else |
945 | return new LSL_Types.LSLInteger(0); | ||
943 | } | 946 | } |
944 | 947 | ||
945 | public LSL_Types.LSLInteger llDetectedLinkNumber(int number) | 948 | public LSL_Types.LSLInteger llDetectedLinkNumber(int number) |
@@ -4708,8 +4711,17 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
4708 | public LSL_Types.LSLInteger llSameGroup(string agent) | 4711 | public LSL_Types.LSLInteger llSameGroup(string agent) |
4709 | { | 4712 | { |
4710 | m_host.AddScriptLPS(1); | 4713 | m_host.AddScriptLPS(1); |
4711 | NotImplemented("llSameGroup"); | 4714 | UUID agentId = new UUID(); |
4712 | return 0; | 4715 | if (!UUID.TryParse(agent, out agentId)) |
4716 | return new LSL_Types.LSLInteger(0); | ||
4717 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4718 | if (presence == null) | ||
4719 | return new LSL_Types.LSLInteger(0); | ||
4720 | IClientAPI client = presence.ControllingClient; | ||
4721 | if (m_host.GroupID == client.ActiveGroupId) | ||
4722 | return new LSL_Types.LSLInteger(1); | ||
4723 | else | ||
4724 | return new LSL_Types.LSLInteger(0); | ||
4713 | } | 4725 | } |
4714 | 4726 | ||
4715 | public void llUnSit(string id) | 4727 | public void llUnSit(string id) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4219854..20b52b7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4553,8 +4553,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4553 | public LSL_Types.LSLInteger llSameGroup(string agent) | 4553 | public LSL_Types.LSLInteger llSameGroup(string agent) |
4554 | { | 4554 | { |
4555 | m_host.AddScriptLPS(1); | 4555 | m_host.AddScriptLPS(1); |
4556 | NotImplemented("llSameGroup"); | 4556 | UUID agentId = new UUID(); |
4557 | return 0; | 4557 | if (!UUID.TryParse(agent, out agentId)) |
4558 | return new LSL_Types.LSLInteger(0); | ||
4559 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4560 | if (presence == null) | ||
4561 | return new LSL_Types.LSLInteger(0); | ||
4562 | IClientAPI client = presence.ControllingClient; | ||
4563 | if (m_host.GroupID == client.ActiveGroupId) | ||
4564 | return new LSL_Types.LSLInteger(1); | ||
4565 | else | ||
4566 | return new LSL_Types.LSLInteger(0); | ||
4558 | } | 4567 | } |
4559 | 4568 | ||
4560 | public void llUnSit(string id) | 4569 | public void llUnSit(string id) |