diff options
Diffstat (limited to 'OpenSim')
8 files changed, 107 insertions, 137 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index 2ae6a60..ca6459b 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -1,10 +1,56 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Reflection; | ||
4 | 5 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common | 6 | namespace OpenSim.Region.ScriptEngine.Common |
6 | { | 7 | { |
7 | class Executor | 8 | public class Executor: MarshalByRefObject |
8 | { | 9 | { |
10 | /* TODO: | ||
11 | * | ||
12 | * Needs to be common for all AppDomains - share memory too? | ||
13 | * Needs to have an instance in each AppDomain, and some way of referring it. | ||
14 | * Need to know what AppDomain a script is in so we know where to find our instance. | ||
15 | * | ||
16 | */ | ||
17 | |||
18 | private IScript m_Script; | ||
19 | |||
20 | public Executor(IScript Script) | ||
21 | { | ||
22 | m_Script = Script; | ||
23 | } | ||
24 | public void ExecuteEvent(string FunctionName, object[] args) | ||
25 | { | ||
26 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | ||
27 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | ||
28 | |||
29 | //foreach (MemberInfo mi in this.GetType().GetMembers()) | ||
30 | //{ | ||
31 | //if (mi.ToString().ToLower().Contains("default")) | ||
32 | //{ | ||
33 | // Console.WriteLine("Member found: " + mi.ToString()); | ||
34 | //} | ||
35 | //} | ||
36 | |||
37 | Type type = m_Script.GetType(); | ||
38 | |||
39 | Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + m_Script.State() + "_event_" + FunctionName + "\""); | ||
40 | |||
41 | try | ||
42 | { | ||
43 | type.InvokeMember(m_Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, m_Script, args); | ||
44 | } | ||
45 | catch (Exception e) | ||
46 | { | ||
47 | // TODO: Send to correct place | ||
48 | Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); | ||
49 | } | ||
50 | |||
51 | |||
52 | } | ||
53 | |||
54 | |||
9 | } | 55 | } |
10 | } | 56 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index beddbc5..f80898b 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | |||
@@ -34,6 +34,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
34 | { | 34 | { |
35 | public interface LSL_BuiltIn_Commands_Interface | 35 | public interface LSL_BuiltIn_Commands_Interface |
36 | { | 36 | { |
37 | |||
37 | string State(); | 38 | string State(); |
38 | 39 | ||
39 | double llSin(double f); | 40 | double llSin(double f); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs index f80ebac..33e95d3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | |||
@@ -12,9 +12,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
12 | { | 12 | { |
13 | private int MaxScriptsPerAppDomain = 1; | 13 | private int MaxScriptsPerAppDomain = 1; |
14 | /// <summary> | 14 | /// <summary> |
15 | /// List of all AppDomains | 15 | /// Internal list of all AppDomains |
16 | /// </summary> | 16 | /// </summary> |
17 | private List<AppDomainStructure> AppDomains = new List<AppDomainStructure>(); | 17 | private List<AppDomainStructure> AppDomains = new List<AppDomainStructure>(); |
18 | /// <summary> | ||
19 | /// Structure to keep track of data around AppDomain | ||
20 | /// </summary> | ||
18 | private struct AppDomainStructure | 21 | private struct AppDomainStructure |
19 | { | 22 | { |
20 | /// <summary> | 23 | /// <summary> |
@@ -37,10 +40,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
37 | private object GetLock = new object(); // Mutex | 40 | private object GetLock = new object(); // Mutex |
38 | private object FreeLock = new object(); // Mutex | 41 | private object FreeLock = new object(); // Mutex |
39 | 42 | ||
40 | private ScriptEngine m_scriptEngine; | 43 | //private ScriptEngine m_scriptEngine; |
41 | public AppDomainManager(ScriptEngine scriptEngine) | 44 | //public AppDomainManager(ScriptEngine scriptEngine) |
45 | public AppDomainManager() | ||
42 | { | 46 | { |
43 | m_scriptEngine = scriptEngine; | 47 | //m_scriptEngine = scriptEngine; |
44 | } | 48 | } |
45 | 49 | ||
46 | /// <summary> | 50 | /// <summary> |
@@ -54,6 +58,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
54 | // Current full? | 58 | // Current full? |
55 | if (CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) | 59 | if (CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) |
56 | { | 60 | { |
61 | // Add it to AppDomains list and empty current | ||
57 | AppDomains.Add(CurrentAD); | 62 | AppDomains.Add(CurrentAD); |
58 | CurrentAD = new AppDomainStructure(); | 63 | CurrentAD = new AppDomainStructure(); |
59 | } | 64 | } |
@@ -68,7 +73,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
68 | 73 | ||
69 | } | 74 | } |
70 | 75 | ||
71 | // Increase number of scripts loaded | 76 | // Increase number of scripts loaded into this |
77 | // TODO: | ||
78 | // - We assume that every time someone wants an AppDomain they will load into it | ||
79 | // if this assumption is wrong we end up with a miscount and will never unload it. | ||
80 | // | ||
72 | CurrentAD.ScriptsLoaded++; | 81 | CurrentAD.ScriptsLoaded++; |
73 | // Return AppDomain | 82 | // Return AppDomain |
74 | return CurrentAD.CurrentAppDomain; | 83 | return CurrentAD.CurrentAppDomain; |
@@ -84,46 +93,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
84 | { | 93 | { |
85 | // Create and prepare a new AppDomain | 94 | // Create and prepare a new AppDomain |
86 | AppDomainNameCount++; | 95 | AppDomainNameCount++; |
87 | // TODO: Currently security and configuration match current appdomain | 96 | // TODO: Currently security match current appdomain |
88 | 97 | ||
89 | // Construct and initialize settings for a second AppDomain. | 98 | // Construct and initialize settings for a second AppDomain. |
90 | AppDomainSetup ads = new AppDomainSetup(); | 99 | AppDomainSetup ads = new AppDomainSetup(); |
91 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | 100 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; |
92 | //Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
93 | //ads.ApplicationName = "DotNetScriptEngine"; | ||
94 | //ads.DynamicBase = ads.ApplicationBase; | ||
95 | |||
96 | //Console.WriteLine("AppDomain BaseDirectory: " + ads.ApplicationBase); | ||
97 | ads.DisallowBindingRedirects = false; | 101 | ads.DisallowBindingRedirects = false; |
98 | ads.DisallowCodeDownload = true; | 102 | ads.DisallowCodeDownload = true; |
99 | ads.ShadowCopyFiles = "true"; | 103 | ads.ShadowCopyFiles = "true"; // Enabled shadowing |
100 | 104 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | |
101 | ads.ConfigurationFile = | ||
102 | AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
103 | 105 | ||
104 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | 106 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); |
105 | //foreach (Assembly a in AppDomain.CurrentDomain.GetAssemblies()) | ||
106 | //{ | ||
107 | // //Console.WriteLine("Loading: " + a.GetName(true)); | ||
108 | // try | ||
109 | // { | ||
110 | // //AD.Load(a.GetName(true)); | ||
111 | |||
112 | // } | ||
113 | // catch (Exception e) | ||
114 | // { | ||
115 | // //Console.WriteLine("FAILED load"); | ||
116 | // } | ||
117 | |||
118 | //} | ||
119 | 107 | ||
120 | //Console.WriteLine("Assembly file: " + this.GetType().Assembly.CodeBase); | 108 | // Return the new AppDomain |
121 | //Console.WriteLine("Assembly name: " + this.GetType().ToString()); | ||
122 | //AD.CreateInstanceFrom(this.GetType().Assembly.CodeBase, "OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine"); | ||
123 | |||
124 | //AD.Load(this.GetType().Assembly.CodeBase); | ||
125 | |||
126 | Console.WriteLine("Done preparing new AppDomain."); | ||
127 | return AD; | 109 | return AD; |
128 | 110 | ||
129 | } | 111 | } |
@@ -135,14 +117,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
135 | { | 117 | { |
136 | lock (FreeLock) | 118 | lock (FreeLock) |
137 | { | 119 | { |
120 | // Go through all | ||
138 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) | 121 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) |
139 | { | 122 | { |
123 | // Don't process current AppDomain | ||
140 | if (ads.CurrentAppDomain != CurrentAD.CurrentAppDomain) | 124 | if (ads.CurrentAppDomain != CurrentAD.CurrentAppDomain) |
141 | { | 125 | { |
142 | // Not current AppDomain | 126 | // Not current AppDomain |
143 | if (ads.ScriptsLoaded == ads.ScriptsWaitingUnload) | 127 | // Is number of unloaded bigger or equal to number of loaded? |
128 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | ||
144 | { | 129 | { |
130 | // Remove from internal list | ||
145 | AppDomains.Remove(ads); | 131 | AppDomains.Remove(ads); |
132 | // Unload | ||
146 | AppDomain.Unload(ads.CurrentAppDomain); | 133 | AppDomain.Unload(ads.CurrentAppDomain); |
147 | } | 134 | } |
148 | } | 135 | } |
@@ -159,16 +146,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
159 | { | 146 | { |
160 | lock (FreeLock) | 147 | lock (FreeLock) |
161 | { | 148 | { |
149 | // Check if it is current AppDomain | ||
162 | if (CurrentAD.CurrentAppDomain == ad) | 150 | if (CurrentAD.CurrentAppDomain == ad) |
163 | { | 151 | { |
152 | // Yes - increase | ||
164 | CurrentAD.ScriptsWaitingUnload++; | 153 | CurrentAD.ScriptsWaitingUnload++; |
165 | return; | 154 | return; |
166 | } | 155 | } |
167 | 156 | ||
157 | // Lopp through all AppDomains | ||
168 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) | 158 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) |
169 | { | 159 | { |
170 | if (ads.CurrentAppDomain == ad) | 160 | if (ads.CurrentAppDomain == ad) |
171 | { | 161 | { |
162 | // Found it - messy code to increase structure | ||
172 | AppDomainStructure ads2 = ads; | 163 | AppDomainStructure ads2 = ads; |
173 | ads2.ScriptsWaitingUnload++; | 164 | ads2.ScriptsWaitingUnload++; |
174 | AppDomains.Remove(ads); | 165 | AppDomains.Remove(ads); |
@@ -178,5 +169,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
178 | } // foreach | 169 | } // foreach |
179 | } // lock | 170 | } // lock |
180 | } | 171 | } |
172 | |||
181 | } | 173 | } |
182 | } | 174 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 7334e6f..bfb8913 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -9,8 +9,17 @@ using System.Reflection; | |||
9 | 9 | ||
10 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | 10 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL |
11 | { | 11 | { |
12 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface | 12 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript |
13 | { | 13 | { |
14 | private Executor m_Exec; | ||
15 | public Executor Exec { | ||
16 | get | ||
17 | { | ||
18 | if (m_Exec == null) | ||
19 | m_Exec = new Executor(this); | ||
20 | return m_Exec; | ||
21 | } | ||
22 | } | ||
14 | 23 | ||
15 | public LSL_BuiltIn_Commands_Interface m_LSL_Functions; | 24 | public LSL_BuiltIn_Commands_Interface m_LSL_Functions; |
16 | 25 | ||
@@ -48,33 +57,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
48 | return; | 57 | return; |
49 | } | 58 | } |
50 | 59 | ||
51 | public void ExecuteEvent(string FunctionName, object[] args) | ||
52 | { | ||
53 | //foreach (MemberInfo mi in this.GetType().GetMembers()) | ||
54 | //{ | ||
55 | //if (mi.ToString().ToLower().Contains("default")) | ||
56 | //{ | ||
57 | // Console.WriteLine("Member found: " + mi.ToString()); | ||
58 | //} | ||
59 | //} | ||
60 | |||
61 | Type type = this.GetType(); | ||
62 | |||
63 | Console.WriteLine("ScriptEngine Invoke: \"" + this.State() + "_event_" + FunctionName + "\""); | ||
64 | |||
65 | try | ||
66 | { | ||
67 | type.InvokeMember(this.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, this, args); | ||
68 | } | ||
69 | catch (Exception e) | ||
70 | { | ||
71 | // TODO: Send to correct place | ||
72 | Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); | ||
73 | } | ||
74 | |||
75 | |||
76 | } | ||
77 | |||
78 | 60 | ||
79 | 61 | ||
80 | // | 62 | // |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 297a45c..8982bb6 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -16,6 +16,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
16 | /// </summary> | 16 | /// </summary> |
17 | public class LSL_BuiltIn_Commands: MarshalByRefObject, LSL_BuiltIn_Commands_Interface | 17 | public class LSL_BuiltIn_Commands: MarshalByRefObject, LSL_BuiltIn_Commands_Interface |
18 | { | 18 | { |
19 | |||
19 | private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | 20 | private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); |
20 | private ScriptManager m_manager; | 21 | private ScriptManager m_manager; |
21 | private IScriptHost m_host; | 22 | private IScriptHost m_host; |
@@ -74,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
74 | public void llWhisper(int channelID, string text) | 75 | public void llWhisper(int channelID, string text) |
75 | { | 76 | { |
76 | //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); | 77 | //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); |
77 | Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); | 78 | //Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); |
78 | //type for whisper is 0 | 79 | //type for whisper is 0 |
79 | World.SimChat(Helpers.StringToField(text), | 80 | World.SimChat(Helpers.StringToField(text), |
80 | 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 81 | 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
@@ -86,7 +87,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
86 | { | 87 | { |
87 | //TODO: DO SOMETHING USEFUL HERE | 88 | //TODO: DO SOMETHING USEFUL HERE |
88 | //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");"); | 89 | //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");"); |
89 | Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); | 90 | //Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); |
90 | //type for say is 1 | 91 | //type for say is 1 |
91 | 92 | ||
92 | World.SimChat(Helpers.StringToField(text), | 93 | World.SimChat(Helpers.StringToField(text), |
@@ -95,7 +96,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
95 | 96 | ||
96 | public void llShout(int channelID, string text) | 97 | public void llShout(int channelID, string text) |
97 | { | 98 | { |
98 | Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\""); | 99 | //Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\""); |
99 | //type for shout is 2 | 100 | //type for shout is 2 |
100 | World.SimChat(Helpers.StringToField(text), | 101 | World.SimChat(Helpers.StringToField(text), |
101 | 2, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 102 | 2, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index c20a8b0..311d32b 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -101,7 +101,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
101 | QueueItemStruct QIS = EventQueue.Dequeue(); | 101 | QueueItemStruct QIS = EventQueue.Dequeue(); |
102 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); | 102 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); |
103 | // TODO: Execute function | 103 | // TODO: Execute function |
104 | myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); | 104 | myScriptEngine.myScriptManager.ExecuteEvent(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); |
105 | } | 105 | } |
106 | } | 106 | } |
107 | } | 107 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index d08fc32..9b8cff0 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
72 | myEventQueueManager = new EventQueueManager(this); | 72 | myEventQueueManager = new EventQueueManager(this); |
73 | myEventManager = new EventManager(this); | 73 | myEventManager = new EventManager(this); |
74 | myScriptManager = new ScriptManager(this); | 74 | myScriptManager = new ScriptManager(this); |
75 | myAppDomainManager = new AppDomainManager(this); | 75 | myAppDomainManager = new AppDomainManager(); |
76 | 76 | ||
77 | // Should we iterate the region for scripts that needs starting? | 77 | // Should we iterate the region for scripts that needs starting? |
78 | // Or can we assume we are loaded before anything else so we can use proper events? | 78 | // Or can we assume we are loaded before anything else so we can use proper events? |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 602ac9f..926ec74 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
42 | /// <summary> | 42 | /// <summary> |
43 | /// Loads scripts | 43 | /// Loads scripts |
44 | /// Compiles them if necessary | 44 | /// Compiles them if necessary |
45 | /// Execute functions for EventQueueManager | 45 | /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) |
46 | /// </summary> | 46 | /// </summary> |
47 | [Serializable] | 47 | [Serializable] |
48 | public class ScriptManager | 48 | public class ScriptManager |
@@ -182,18 +182,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
182 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); | 182 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); |
183 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); | 183 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); |
184 | 184 | ||
185 | //string FullScriptID = ScriptID + "." + ObjectID; | ||
186 | // Add it to our temporary active script keeper | 185 | // Add it to our temporary active script keeper |
187 | //Scripts.Add(FullScriptID, Script); | 186 | //Scripts.Add(FullScriptID, Script); |
188 | SetScript(ObjectID, ScriptID, Script); | 187 | SetScript(ObjectID, ScriptID, Script); |
189 | // We need to give (untrusted) assembly a private instance of BuiltIns | 188 | // We need to give (untrusted) assembly a private instance of BuiltIns |
190 | // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. | 189 | // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. |
191 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID); | 190 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands(this, ObjectID); |
192 | 191 | ||
193 | // Start the script - giving it BuiltIns | 192 | // Start the script - giving it BuiltIns |
194 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface"); | 193 | Script.Start(LSLB); |
195 | |||
196 | Script.Start(new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands(this, ObjectID)); | ||
197 | 194 | ||
198 | } | 195 | } |
199 | catch (Exception e) | 196 | catch (Exception e) |
@@ -210,12 +207,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
210 | return FileName; | 207 | return FileName; |
211 | } | 208 | } |
212 | 209 | ||
213 | //private AppDomain GetFreeAppDomain() | ||
214 | //{ | ||
215 | // // TODO: Find an available AppDomain - if none, create one and add default security | ||
216 | // return Thread.GetDomain(); | ||
217 | //} | ||
218 | |||
219 | /// <summary> | 210 | /// <summary> |
220 | /// Does actual loading and initialization of script Assembly | 211 | /// Does actual loading and initialization of script Assembly |
221 | /// </summary> | 212 | /// </summary> |
@@ -239,68 +230,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
239 | return mbrt; | 230 | return mbrt; |
240 | //return (LSL_BaseClass)mbrt; | 231 | //return (LSL_BaseClass)mbrt; |
241 | 232 | ||
242 | |||
243 | |||
244 | |||
245 | |||
246 | |||
247 | // //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); | ||
248 | // // Load .Net Assembly (.dll) | ||
249 | // // Initialize and return it | ||
250 | |||
251 | // // TODO: Add error handling | ||
252 | // // Script might not follow our rules since users can upload -anything- | ||
253 | |||
254 | // Assembly a; | ||
255 | // //try | ||
256 | // //{ | ||
257 | |||
258 | |||
259 | // // Load to default appdomain (temporary) | ||
260 | // a = Assembly.LoadFrom(FileName); | ||
261 | // // Load to specified appdomain | ||
262 | // // TODO: Insert security | ||
263 | // //a = FreeAppDomain.Load(FileName); | ||
264 | // //} | ||
265 | // //catch (Exception e) | ||
266 | // //{ | ||
267 | // //} | ||
268 | |||
269 | |||
270 | // //foreach (Type _t in a.GetTypes()) | ||
271 | // //{ | ||
272 | // // Console.WriteLine("Type: " + _t.ToString()); | ||
273 | // //} | ||
274 | |||
275 | // Type t; | ||
276 | // //try | ||
277 | // //{ | ||
278 | // t = a.GetType("SecondLife.Script", true); | ||
279 | // //} | ||
280 | // //catch (Exception e) | ||
281 | // //{ | ||
282 | // //} | ||
283 | |||
284 | // // Create constructor arguments | ||
285 | // object[] args = new object[] | ||
286 | // { | ||
287 | //// this, | ||
288 | //// host | ||
289 | // }; | ||
290 | |||
291 | // return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args ); | ||
292 | |||
293 | |||
294 | } | 233 | } |
295 | 234 | ||
296 | internal void ExecuteFunction(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args) | 235 | /// <summary> |
236 | /// Execute a LL-event-function in Script | ||
237 | /// </summary> | ||
238 | /// <param name="ObjectID">Object the script is located in</param> | ||
239 | /// <param name="ScriptID">Script ID</param> | ||
240 | /// <param name="FunctionName">Name of function</param> | ||
241 | /// <param name="args">Arguments to pass to function</param> | ||
242 | internal void ExecuteEvent(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args) | ||
297 | { | 243 | { |
298 | 244 | ||
299 | // Execute a function in the script | 245 | // Execute a function in the script |
300 | m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); | 246 | m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); |
301 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); | 247 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); |
302 | 248 | ||
303 | Script.ExecuteEvent(FunctionName, args); | 249 | // Must be done in correct AppDomain, so leaving it up to the script itself |
250 | |||
251 | Script.Exec.ExecuteEvent(FunctionName, args); | ||
304 | 252 | ||
305 | //Type type = Script.GetType(); | 253 | //Type type = Script.GetType(); |
306 | 254 | ||