diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 8 |
3 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index a752236..47b3c43 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | |||
@@ -312,7 +312,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
312 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); | 312 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); |
313 | } | 313 | } |
314 | 314 | ||
315 | prim.AddInventoryItems(inventory); | 315 | prim.RestoreInventoryItems(inventory); |
316 | 316 | ||
317 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | 317 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in |
318 | // every item). This data should really be stored in the prim table itself. | 318 | // every item). This data should really be stored in the prim table itself. |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs index ba50dca..0035311 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | |||
@@ -356,7 +356,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
356 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); | 356 | MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); |
357 | } | 357 | } |
358 | 358 | ||
359 | prim.AddInventoryItems(inventory); | 359 | prim.RestoreInventoryItems(inventory); |
360 | 360 | ||
361 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | 361 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in |
362 | // every item). This data should really be stored in the prim table itself. | 362 | // every item). This data should really be stored in the prim table itself. |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index c0297cf..a700974 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -216,11 +216,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
216 | } | 216 | } |
217 | 217 | ||
218 | /// <summary> | 218 | /// <summary> |
219 | /// Add a whole collection of items to the prim's inventory at once. We assume that the items already | 219 | /// Restore a whole collection of items to the prim's inventory at once. |
220 | /// have all their fields correctly filled out. | 220 | /// We assume that the items already have all their fields correctly filled out. |
221 | /// The items are not flagged for persistence to the database, since they are being restored | ||
222 | /// from persistence rather than being newly added. | ||
221 | /// </summary> | 223 | /// </summary> |
222 | /// <param name="items"></param> | 224 | /// <param name="items"></param> |
223 | public void AddInventoryItems(ICollection<TaskInventoryItem> items) | 225 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
224 | { | 226 | { |
225 | lock (m_taskInventory) | 227 | lock (m_taskInventory) |
226 | { | 228 | { |