diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index abd24a2..89d68d0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -877,11 +877,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
877 | // justincc: I don't believe this hack is needed any longer, especially since the physics | 877 | // justincc: I don't believe this hack is needed any longer, especially since the physics |
878 | // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false | 878 | // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false |
879 | // this method was preventing proper reload of scene objects. | 879 | // this method was preventing proper reload of scene objects. |
880 | //public void ResetChildPrimPhysicsPositions() | 880 | // dahlia: I had to uncomment it, without it meshing was failing on some prims and objects |
881 | //{ | 881 | // at region startup |
882 | // AbsolutePosition = AbsolutePosition; | 882 | public void ResetChildPrimPhysicsPositions() |
883 | // HasGroupChanged = false; | 883 | { |
884 | //} | 884 | AbsolutePosition = AbsolutePosition; |
885 | HasGroupChanged = false; | ||
886 | } | ||
885 | 887 | ||
886 | public LLUUID GetPartsFullID(uint localID) | 888 | public LLUUID GetPartsFullID(uint localID) |
887 | { | 889 | { |
@@ -1067,7 +1069,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1067 | } | 1069 | } |
1068 | 1070 | ||
1069 | // Hack to get the physics scene geometries in the right spot | 1071 | // Hack to get the physics scene geometries in the right spot |
1070 | //ResetChildPrimPhysicsPositions(); | 1072 | ResetChildPrimPhysicsPositions(); |
1071 | } | 1073 | } |
1072 | } | 1074 | } |
1073 | else | 1075 | else |