diff options
Diffstat (limited to 'OpenSim')
5 files changed, 27 insertions, 64 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c25ae10..8cd77f8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
220 | private bool m_scripts_enabled = true; | 220 | private bool m_scripts_enabled = true; |
221 | private string m_defaultScriptEngine; | 221 | private string m_defaultScriptEngine; |
222 | private int m_LastLogin = 0; | 222 | private int m_LastLogin = 0; |
223 | private Thread HeartbeatThread; | 223 | private Thread HeartbeatThread = null; |
224 | private volatile bool shuttingdown = false; | 224 | private volatile bool shuttingdown = false; |
225 | 225 | ||
226 | private int m_lastUpdate = Environment.TickCount; | 226 | private int m_lastUpdate = Environment.TickCount; |
@@ -876,6 +876,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
876 | //m_heartbeatTimer.Enabled = true; | 876 | //m_heartbeatTimer.Enabled = true; |
877 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | 877 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); |
878 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 878 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
879 | if (HeartbeatThread != null) | ||
880 | { | ||
881 | ThreadTracker.Remove(HeartbeatThread); | ||
882 | HeartbeatThread.Abort(); | ||
883 | HeartbeatThread = null; | ||
884 | } | ||
885 | m_lastUpdate = Environment.TickCount; | ||
879 | HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat)); | 886 | HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat)); |
880 | HeartbeatThread.SetApartmentState(ApartmentState.MTA); | 887 | HeartbeatThread.SetApartmentState(ApartmentState.MTA); |
881 | HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); | 888 | HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); |
@@ -912,9 +919,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
912 | /// <param name="e"></param> | 919 | /// <param name="e"></param> |
913 | private void Heartbeat(object sender) | 920 | private void Heartbeat(object sender) |
914 | { | 921 | { |
915 | Update(); | 922 | try |
923 | { | ||
924 | Update(); | ||
916 | 925 | ||
917 | m_lastUpdate = Environment.TickCount; | 926 | m_lastUpdate = Environment.TickCount; |
927 | } | ||
928 | catch (ThreadAbortException) | ||
929 | { | ||
930 | } | ||
918 | } | 931 | } |
919 | 932 | ||
920 | /// <summary> | 933 | /// <summary> |
@@ -2307,6 +2320,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2307 | /// <param name="client"></param> | 2320 | /// <param name="client"></param> |
2308 | public override void AddNewClient(IClientAPI client) | 2321 | public override void AddNewClient(IClientAPI client) |
2309 | { | 2322 | { |
2323 | CheckHeartbeat(); | ||
2310 | SubscribeToClientEvents(client); | 2324 | SubscribeToClientEvents(client); |
2311 | ScenePresence presence; | 2325 | ScenePresence presence; |
2312 | 2326 | ||
@@ -2831,6 +2845,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2831 | /// <returns></returns> | 2845 | /// <returns></returns> |
2832 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) | 2846 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) |
2833 | { | 2847 | { |
2848 | CheckHeartbeat(); | ||
2834 | AvatarAppearance appearance = null; | 2849 | AvatarAppearance appearance = null; |
2835 | GetAvatarAppearance(client, out appearance); | 2850 | GetAvatarAppearance(client, out appearance); |
2836 | 2851 | ||
@@ -2873,6 +2888,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2873 | /// <param name="agentID"></param> | 2888 | /// <param name="agentID"></param> |
2874 | public override void RemoveClient(UUID agentID) | 2889 | public override void RemoveClient(UUID agentID) |
2875 | { | 2890 | { |
2891 | CheckHeartbeat(); | ||
2876 | bool childagentYN = false; | 2892 | bool childagentYN = false; |
2877 | ScenePresence avatar = GetScenePresence(agentID); | 2893 | ScenePresence avatar = GetScenePresence(agentID); |
2878 | if (avatar != null) | 2894 | if (avatar != null) |
@@ -4374,6 +4390,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4374 | else | 4390 | else |
4375 | return health; | 4391 | return health; |
4376 | 4392 | ||
4393 | CheckHeartbeat(); | ||
4394 | |||
4377 | return health; | 4395 | return health; |
4378 | } | 4396 | } |
4379 | 4397 | ||
@@ -4559,5 +4577,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4559 | 4577 | ||
4560 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 4578 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4561 | } | 4579 | } |
4580 | |||
4581 | private void CheckHeartbeat() | ||
4582 | { | ||
4583 | if (System.Environment.TickCount - m_lastUpdate > 2000) | ||
4584 | StartTimer(); | ||
4585 | } | ||
4562 | } | 4586 | } |
4563 | } | 4587 | } |
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs index 2ed177c..8904461 100644 --- a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs +++ b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs | |||
@@ -90,31 +90,16 @@ namespace OpenSim.Services.AuthenticationService | |||
90 | throw new Exception("Could not find a storage interface in the given module"); | 90 | throw new Exception("Could not find a storage interface in the given module"); |
91 | } | 91 | } |
92 | 92 | ||
93 | public virtual byte[] GetPublicKey() | ||
94 | { | ||
95 | return new byte[0]; | ||
96 | } | ||
97 | |||
98 | public bool Verify(UUID principalID, string token, int lifetime) | 93 | public bool Verify(UUID principalID, string token, int lifetime) |
99 | { | 94 | { |
100 | return m_Database.CheckToken(principalID, token, lifetime); | 95 | return m_Database.CheckToken(principalID, token, lifetime); |
101 | } | 96 | } |
102 | 97 | ||
103 | public bool VerifyEncrypted(byte[] cyphertext, byte[] key) | ||
104 | { | ||
105 | return false; | ||
106 | } | ||
107 | |||
108 | public virtual bool Release(UUID principalID, string token) | 98 | public virtual bool Release(UUID principalID, string token) |
109 | { | 99 | { |
110 | return m_Database.CheckToken(principalID, token, 0); | 100 | return m_Database.CheckToken(principalID, token, 0); |
111 | } | 101 | } |
112 | 102 | ||
113 | public virtual bool ReleaseEncrypted(byte[] cyphertext, byte[] key) | ||
114 | { | ||
115 | return false; | ||
116 | } | ||
117 | |||
118 | protected string GetToken(UUID principalID, int lifetime) | 103 | protected string GetToken(UUID principalID, int lifetime) |
119 | { | 104 | { |
120 | UUID token = UUID.Random(); | 105 | UUID token = UUID.Random(); |
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs index 7fdbbf6..6c99b66 100644 --- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs +++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs | |||
@@ -76,10 +76,5 @@ namespace OpenSim.Services.AuthenticationService | |||
76 | 76 | ||
77 | return String.Empty; | 77 | return String.Empty; |
78 | } | 78 | } |
79 | |||
80 | public byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key) | ||
81 | { | ||
82 | return new byte[0]; | ||
83 | } | ||
84 | } | 79 | } |
85 | } | 80 | } |
diff --git a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs index 0118c91..8831c8a 100644 --- a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs +++ b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs | |||
@@ -56,10 +56,5 @@ namespace OpenSim.Services.AuthenticationService | |||
56 | { | 56 | { |
57 | return String.Empty; | 57 | return String.Empty; |
58 | } | 58 | } |
59 | |||
60 | public byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key) | ||
61 | { | ||
62 | return new byte[0]; | ||
63 | } | ||
64 | } | 59 | } |
65 | } | 60 | } |
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs index b448a14..9225773 100644 --- a/OpenSim/Services/Interfaces/IAuthenticationService.cs +++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs | |||
@@ -39,39 +39,12 @@ namespace OpenSim.Services.Interfaces | |||
39 | public interface IAuthenticationService | 39 | public interface IAuthenticationService |
40 | { | 40 | { |
41 | ////////////////////////////////////////////////////// | 41 | ////////////////////////////////////////////////////// |
42 | // PKI Zone! | ||
43 | // | ||
44 | // HG2 authentication works by using a cryptographic | ||
45 | // exchange. | ||
46 | // This method must provide a public key, the other | ||
47 | // crypto methods must understand hoow to deal with | ||
48 | // messages encrypted to it. | ||
49 | // | ||
50 | // If the public key is of zero length, you will | ||
51 | // get NO encryption and NO security. | ||
52 | // | ||
53 | // For non-HG installations, this is not relevant | ||
54 | // | ||
55 | // Implementors who are not using PKI can treat the | ||
56 | // cyphertext as a string and provide a zero-length | ||
57 | // key. Encryptionless implementations will not | ||
58 | // interoperate with implementations using encryption. | ||
59 | // If one side uses encryption, both must do so. | ||
60 | // | ||
61 | byte[] GetPublicKey(); | ||
62 | |||
63 | ////////////////////////////////////////////////////// | ||
64 | // Authentication | 42 | // Authentication |
65 | // | 43 | // |
66 | // These methods will return a token, which can be used to access | 44 | // These methods will return a token, which can be used to access |
67 | // various services. | 45 | // various services. |
68 | // | 46 | // |
69 | // The encrypted versions take the received cyphertext and | ||
70 | // the public key of the peer, which the connector must have | ||
71 | // obtained using a remote GetPublicKey call. | ||
72 | // | ||
73 | string Authenticate(UUID principalID, string password, int lifetime); | 47 | string Authenticate(UUID principalID, string password, int lifetime); |
74 | byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key); | ||
75 | 48 | ||
76 | ////////////////////////////////////////////////////// | 49 | ////////////////////////////////////////////////////// |
77 | // Verification | 50 | // Verification |
@@ -81,12 +54,7 @@ namespace OpenSim.Services.Interfaces | |||
81 | // Tokens expire after 30 minutes and can be refreshed by | 54 | // Tokens expire after 30 minutes and can be refreshed by |
82 | // re-verifying. | 55 | // re-verifying. |
83 | // | 56 | // |
84 | // If encrypted authentication was used, encrypted verification | ||
85 | // must be used to refresh. Unencrypted verification is still | ||
86 | // performed, but doesn't refresh token lifetime. | ||
87 | // | ||
88 | bool Verify(UUID principalID, string token, int lifetime); | 57 | bool Verify(UUID principalID, string token, int lifetime); |
89 | bool VerifyEncrypted(byte[] cyphertext, byte[] key); | ||
90 | 58 | ||
91 | ////////////////////////////////////////////////////// | 59 | ////////////////////////////////////////////////////// |
92 | // Teardown | 60 | // Teardown |
@@ -95,11 +63,7 @@ namespace OpenSim.Services.Interfaces | |||
95 | // invalidates it and it can not subsequently be used | 63 | // invalidates it and it can not subsequently be used |
96 | // or refreshed. | 64 | // or refreshed. |
97 | // | 65 | // |
98 | // Tokens created by encrypted authentication must | ||
99 | // be returned by encrypted release calls; | ||
100 | // | ||
101 | bool Release(UUID principalID, string token); | 66 | bool Release(UUID principalID, string token); |
102 | bool ReleaseEncrypted(byte[] cyphertext, byte[] key); | ||
103 | 67 | ||
104 | ////////////////////////////////////////////////////// | 68 | ////////////////////////////////////////////////////// |
105 | // Grid | 69 | // Grid |