diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Grid/GridServer/GridManager.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 1 |
2 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Grid/GridServer/GridManager.cs b/OpenSim/Grid/GridServer/GridManager.cs index 8e838d1..64e8e4b 100644 --- a/OpenSim/Grid/GridServer/GridManager.cs +++ b/OpenSim/Grid/GridServer/GridManager.cs | |||
@@ -162,13 +162,11 @@ namespace OpenSim.Grid.GridServer | |||
162 | { | 162 | { |
163 | Dictionary<ulong, SimProfileData> regions = new Dictionary<ulong, SimProfileData>(); | 163 | Dictionary<ulong, SimProfileData> regions = new Dictionary<ulong, SimProfileData>(); |
164 | 164 | ||
165 | SimProfileData[] neighbours; | ||
166 | |||
167 | foreach (KeyValuePair<string, IGridData> kvp in _plugins) | 165 | foreach (KeyValuePair<string, IGridData> kvp in _plugins) |
168 | { | 166 | { |
169 | try | 167 | try |
170 | { | 168 | { |
171 | neighbours = kvp.Value.GetProfilesInRange(xmin, ymin, xmax, ymax); | 169 | SimProfileData[] neighbours = kvp.Value.GetProfilesInRange(xmin, ymin, xmax, ymax); |
172 | foreach (SimProfileData neighbour in neighbours) | 170 | foreach (SimProfileData neighbour in neighbours) |
173 | { | 171 | { |
174 | regions[neighbour.regionHandle] = neighbour; | 172 | regions[neighbour.regionHandle] = neighbour; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 5b17d95..83626b8 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -429,6 +429,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
429 | // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); | 429 | // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); |
430 | return; | 430 | return; |
431 | } | 431 | } |
432 | |||
432 | int i = 0; | 433 | int i = 0; |
433 | bool update_movementflag = false; | 434 | bool update_movementflag = false; |
434 | bool update_rotation = false; | 435 | bool update_rotation = false; |