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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs27
1 files changed, 16 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 6a0b3e2..a2bc397 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -434,13 +434,15 @@ namespace OpenSim.Region.ScriptEngine.Common
434 { 434 {
435 m_host.AddScriptLPS(1); 435 m_host.AddScriptLPS(1);
436 LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID); 436 LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
437 if ((number>=0)&&(number <= SenseList.Length)) 437 if (SenseList != null)
438 { 438 {
439 LLUUID SensedUUID = (LLUUID)SenseList.Data[number]; 439 if ((number >= 0) && (number <= SenseList.Length))
440 return resolveName(SensedUUID); 440 {
441 LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
442 return resolveName(SensedUUID);
443 }
441 } 444 }
442 else 445 return String.Empty;
443 return String.Empty;
444 } 446 }
445 447
446 public LLUUID uuidDetectedKey(int number) 448 public LLUUID uuidDetectedKey(int number)
@@ -479,15 +481,18 @@ namespace OpenSim.Region.ScriptEngine.Common
479 public EntityBase entityDetectedKey(int number) 481 public EntityBase entityDetectedKey(int number)
480 { 482 {
481 LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID); 483 LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
482 if ((number >= 0) && (number < SenseList.Length)) 484 if (SenseList != null)
483 { 485 {
484 LLUUID SensedUUID = (LLUUID)SenseList.Data[number]; 486 if ((number >= 0) && (number < SenseList.Length))
485 EntityBase SensedObject = null;
486 lock (World.Entities)
487 { 487 {
488 World.Entities.TryGetValue(SensedUUID, out SensedObject); 488 LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
489 EntityBase SensedObject = null;
490 lock (World.Entities)
491 {
492 World.Entities.TryGetValue(SensedUUID, out SensedObject);
493 }
494 return SensedObject;
489 } 495 }
490 return SensedObject;
491 } 496 }
492 return null; 497 return null;
493 } 498 }