diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 28 |
1 files changed, 7 insertions, 21 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c5226ba..41e1a33 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -465,22 +465,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
465 | 465 | ||
466 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 466 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
467 | 467 | ||
468 | // Utility function for llRot2Euler | 468 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will |
469 | 469 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | |
470 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
471 | protected double NormalizeAngle(double angle) | ||
472 | { | ||
473 | if (angle > -Math.PI && angle < Math.PI) | ||
474 | return angle; | ||
475 | |||
476 | int numPis = (int)(Math.PI / angle); | ||
477 | double remainder = angle - Math.PI * numPis; | ||
478 | if (numPis % 2 == 1) | ||
479 | return Math.PI - angle; | ||
480 | return remainder; | ||
481 | } | ||
482 | |||
483 | // Old implementation of llRot2Euler, now normalized | ||
484 | 470 | ||
485 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 471 | public LSL_Vector llRot2Euler(LSL_Rotation r) |
486 | { | 472 | { |
@@ -492,13 +478,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
492 | double n = 2 * (r.y * r.s + r.x * r.z); | 478 | double n = 2 * (r.y * r.s + r.x * r.z); |
493 | double p = m * m - n * n; | 479 | double p = m * m - n * n; |
494 | if (p > 0) | 480 | if (p > 0) |
495 | return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), | 481 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), |
496 | NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), | 482 | Math.Atan2(n, Math.Sqrt(p)), |
497 | NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); | 483 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); |
498 | else if (n > 0) | 484 | else if (n > 0) |
499 | return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | 485 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); |
500 | else | 486 | else |
501 | return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | 487 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); |
502 | } | 488 | } |
503 | 489 | ||
504 | /* From wiki: | 490 | /* From wiki: |