diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Environment/EstateManager.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/Land.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/ChatModule.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Regions/Region.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Regions/RegionManager.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Regions/RegionPresence.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 39 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs | 82 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 116 |
16 files changed, 151 insertions, 187 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index c40b018..8e067eb 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -567,11 +567,9 @@ namespace OpenSim | |||
567 | case "users": | 567 | case "users": |
568 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); | 568 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); |
569 | 569 | ||
570 | List<ScenePresence> avatars = m_sceneManager.GetCurrentSceneAvatars(); | 570 | foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars()) |
571 | |||
572 | foreach (ScenePresence avatar in avatars) | ||
573 | { | 571 | { |
574 | RegionInfo regionInfo = m_sceneManager.GetRegionInfo(avatar.RegionHandle); | 572 | RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle); |
575 | string regionName; | 573 | string regionName; |
576 | 574 | ||
577 | if (regionInfo == null) | 575 | if (regionInfo == null) |
@@ -585,10 +583,10 @@ namespace OpenSim | |||
585 | 583 | ||
586 | m_log.Error( | 584 | m_log.Error( |
587 | String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | 585 | String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", |
588 | avatar.Firstname, | 586 | presence.Firstname, |
589 | avatar.Lastname, | 587 | presence.Lastname, |
590 | avatar.UUID, | 588 | presence.UUID, |
591 | avatar._ControllingClient.AgentId, | 589 | presence.ControllingClient.AgentId, |
592 | "Unknown", | 590 | "Unknown", |
593 | "Unknown", | 591 | "Unknown", |
594 | regionName)); | 592 | regionName)); |
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 8aaeace..ac710ad 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs | |||
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Environment | |||
335 | 335 | ||
336 | for (int i = 0; i < avatars.Count; i++) | 336 | for (int i = 0; i < avatars.Count; i++) |
337 | { | 337 | { |
338 | sendRegionInfoPacket(avatars[i]._ControllingClient); | 338 | sendRegionInfoPacket(avatars[i].ControllingClient); |
339 | } | 339 | } |
340 | } | 340 | } |
341 | 341 | ||
@@ -343,7 +343,7 @@ namespace OpenSim.Region.Environment | |||
343 | { | 343 | { |
344 | m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence ) | 344 | m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence ) |
345 | { | 345 | { |
346 | sendRegionHandshake(scenePresence._ControllingClient); | 346 | sendRegionHandshake(scenePresence.ControllingClient); |
347 | }); | 347 | }); |
348 | } | 348 | } |
349 | 349 | ||
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 0ec77c5..6c177cd 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
203 | (int) Math.Round(avatars[i].AbsolutePosition.Y)); | 203 | (int) Math.Round(avatars[i].AbsolutePosition.Y)); |
204 | if (over.landData.localID == landData.localID) | 204 | if (over.landData.localID == landData.localID) |
205 | { | 205 | { |
206 | sendLandProperties(0, false, 0, avatars[i]._ControllingClient); | 206 | sendLandProperties(0, false, 0, avatars[i].ControllingClient); |
207 | } | 207 | } |
208 | } | 208 | } |
209 | } | 209 | } |
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index d19bae5..dfbb2bb 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs | |||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules | |||
124 | string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); | 124 | string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); |
125 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 125 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
126 | { | 126 | { |
127 | presence._ControllingClient.SendChatMessage( | 127 | presence.ControllingClient.SendChatMessage( |
128 | Helpers.StringToField(mess), 255, pos, "IRC:", | 128 | Helpers.StringToField(mess), 255, pos, "IRC:", |
129 | LLUUID.Zero); | 129 | LLUUID.Zero); |
130 | }); | 130 | }); |
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules | |||
159 | int dis = -1000; | 159 | int dis = -1000; |
160 | 160 | ||
161 | //err ??? the following code seems to be request a scenePresence when it already has a ref to it | 161 | //err ??? the following code seems to be request a scenePresence when it already has a ref to it |
162 | avatar = m_scene.GetScenePresence(presence._ControllingClient.AgentId); | 162 | avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId); |
163 | if (avatar != null) | 163 | if (avatar != null) |
164 | { | 164 | { |
165 | dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); | 165 | dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); |
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules | |||
171 | if ((dis < 10) && (dis > -10)) | 171 | if ((dis < 10) && (dis > -10)) |
172 | { | 172 | { |
173 | //should change so the message is sent through the avatar rather than direct to the ClientView | 173 | //should change so the message is sent through the avatar rather than direct to the ClientView |
174 | presence._ControllingClient.SendChatMessage(message, | 174 | presence.ControllingClient.SendChatMessage(message, |
175 | type, | 175 | type, |
176 | fromPos, | 176 | fromPos, |
177 | fromName, | 177 | fromName, |
@@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules | |||
182 | if ((dis < 30) && (dis > -30)) | 182 | if ((dis < 30) && (dis > -30)) |
183 | { | 183 | { |
184 | //Console.WriteLine("sending chat"); | 184 | //Console.WriteLine("sending chat"); |
185 | presence._ControllingClient.SendChatMessage(message, | 185 | presence.ControllingClient.SendChatMessage(message, |
186 | type, | 186 | type, |
187 | fromPos, | 187 | fromPos, |
188 | fromName, | 188 | fromName, |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules | |||
192 | case 2: // Shout | 192 | case 2: // Shout |
193 | if ((dis < 100) && (dis > -100)) | 193 | if ((dis < 100) && (dis > -100)) |
194 | { | 194 | { |
195 | presence._ControllingClient.SendChatMessage(message, | 195 | presence.ControllingClient.SendChatMessage(message, |
196 | type, | 196 | type, |
197 | fromPos, | 197 | fromPos, |
198 | fromName, | 198 | fromName, |
@@ -201,7 +201,7 @@ namespace OpenSim.Region.Environment.Modules | |||
201 | break; | 201 | break; |
202 | 202 | ||
203 | case 0xff: // Broadcast | 203 | case 0xff: // Broadcast |
204 | presence._ControllingClient.SendChatMessage(message, type, | 204 | presence.ControllingClient.SendChatMessage(message, type, |
205 | fromPos, | 205 | fromPos, |
206 | fromName, | 206 | fromName, |
207 | fromAgentID); | 207 | fromAgentID); |
diff --git a/OpenSim/Region/Environment/Regions/Region.cs b/OpenSim/Region/Environment/Regions/Region.cs new file mode 100644 index 0000000..f7669a9 --- /dev/null +++ b/OpenSim/Region/Environment/Regions/Region.cs | |||
@@ -0,0 +1,15 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using libsecondlife; | ||
3 | |||
4 | namespace OpenSim.Region.Environment.Regions | ||
5 | { | ||
6 | public class Region | ||
7 | { | ||
8 | private Dictionary<LLUUID, RegionPresence> m_regionPresences; | ||
9 | |||
10 | public Region() | ||
11 | { | ||
12 | m_regionPresences = new Dictionary<LLUUID, RegionPresence>( ); | ||
13 | } | ||
14 | } | ||
15 | } | ||
diff --git a/OpenSim/Region/Environment/Regions/RegionManager.cs b/OpenSim/Region/Environment/Regions/RegionManager.cs new file mode 100644 index 0000000..ab5b97c --- /dev/null +++ b/OpenSim/Region/Environment/Regions/RegionManager.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.Environment.Regions | ||
6 | { | ||
7 | public class RegionManager | ||
8 | { | ||
9 | private Dictionary<uint, Region> m_regions; | ||
10 | |||
11 | public RegionManager( ) | ||
12 | { | ||
13 | m_regions = new Dictionary<uint, Region>( ); | ||
14 | } | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim/Region/Environment/Regions/RegionPresence.cs b/OpenSim/Region/Environment/Regions/RegionPresence.cs new file mode 100644 index 0000000..9720bb3 --- /dev/null +++ b/OpenSim/Region/Environment/Regions/RegionPresence.cs | |||
@@ -0,0 +1,14 @@ | |||
1 | using OpenSim.Framework.Interfaces; | ||
2 | |||
3 | namespace OpenSim.Region.Environment.Regions | ||
4 | { | ||
5 | public class RegionPresence | ||
6 | { | ||
7 | private IClientAPI m_client; | ||
8 | |||
9 | public RegionPresence(IClientAPI client ) | ||
10 | { | ||
11 | m_client = client; | ||
12 | } | ||
13 | } | ||
14 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index bc27ec8..4832956 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -125,4 +125,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
125 | 125 | ||
126 | public abstract void SetText(string text, Vector3 color, double alpha); | 126 | public abstract void SetText(string text, Vector3 color, double alpha); |
127 | } | 127 | } |
128 | } \ No newline at end of file | 128 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index b0e2b80..a6e47f3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
21 | 21 | ||
22 | if ( TryGetAvatar( avatarId, out avatar )) | 22 | if ( TryGetAvatar( avatarId, out avatar )) |
23 | { | 23 | { |
24 | AddInventoryItem(avatar._ControllingClient, item); | 24 | AddInventoryItem(avatar.ControllingClient, item); |
25 | } | 25 | } |
26 | } | 26 | } |
27 | 27 | ||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | 41 | ||
42 | if (TryGetAvatar(avatarId, out avatar)) | 42 | if (TryGetAvatar(avatarId, out avatar)) |
43 | { | 43 | { |
44 | return CapsUpdateInventoryItemAsset(avatar._ControllingClient, itemID, data); | 44 | return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); |
45 | } | 45 | } |
46 | 46 | ||
47 | return LLUUID.Zero; | 47 | return LLUUID.Zero; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 53da016..91b9634 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
77 | ScenePresence fromAvatar = m_scenePresences[fromAgentID]; | 77 | ScenePresence fromAvatar = m_scenePresences[fromAgentID]; |
78 | ScenePresence toAvatar = m_scenePresences[toAgentID]; | 78 | ScenePresence toAvatar = m_scenePresences[toAgentID]; |
79 | string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname; | 79 | string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname; |
80 | toAvatar._ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, | 80 | toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, |
81 | imSessionID, fromName, dialog, timestamp); | 81 | imSessionID, fromName, dialog, timestamp); |
82 | } | 82 | } |
83 | else | 83 | else |
@@ -508,7 +508,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
508 | { | 508 | { |
509 | ForEachScenePresence(delegate(ScenePresence presence) | 509 | ForEachScenePresence(delegate(ScenePresence presence) |
510 | { | 510 | { |
511 | presence._ControllingClient.SendAnimation(animID, seq, client.AgentId); | 511 | presence.ControllingClient.SendAnimation(animID, seq, client.AgentId); |
512 | }); | 512 | }); |
513 | } | 513 | } |
514 | 514 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d89ca28..55d760e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
310 | { | 310 | { |
311 | if (Terrain.Tainted(x * 16, y * 16)) | 311 | if (Terrain.Tainted(x * 16, y * 16)) |
312 | { | 312 | { |
313 | SendLayerData(x, y, presence._ControllingClient, | 313 | SendLayerData(x, y, presence.ControllingClient, |
314 | terData); | 314 | terData); |
315 | } | 315 | } |
316 | } | 316 | } |
@@ -344,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
344 | List<ScenePresence> avatars = GetAvatars(); | 344 | List<ScenePresence> avatars = GetAvatars(); |
345 | foreach (ScenePresence avatar in avatars) | 345 | foreach (ScenePresence avatar in avatars) |
346 | { | 346 | { |
347 | avatar._ControllingClient.SendViewerTime(m_timePhase); | 347 | avatar.ControllingClient.SendViewerTime(m_timePhase); |
348 | } | 348 | } |
349 | 349 | ||
350 | m_timeUpdateCount = 0; | 350 | m_timeUpdateCount = 0; |
@@ -396,7 +396,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
396 | 396 | ||
397 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); | 397 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); |
398 | 398 | ||
399 | ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); }); | 399 | ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); }); |
400 | 400 | ||
401 | foreach (LLUUID UUID in Entities.Keys) | 401 | foreach (LLUUID UUID in Entities.Keys) |
402 | { | 402 | { |
@@ -424,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
424 | } | 424 | } |
425 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); | 425 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); |
426 | 426 | ||
427 | ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); }); | 427 | ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); }); |
428 | 428 | ||
429 | foreach (LLUUID UUID in Entities.Keys) | 429 | foreach (LLUUID UUID in Entities.Keys) |
430 | { | 430 | { |
@@ -772,7 +772,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
772 | ScenePresence newAvatar = null; | 772 | ScenePresence newAvatar = null; |
773 | 773 | ||
774 | newAvatar = new ScenePresence(client, this, m_regInfo); | 774 | newAvatar = new ScenePresence(client, this, m_regInfo); |
775 | newAvatar.childAgent = child; | 775 | newAvatar.IsChildAgent = child; |
776 | 776 | ||
777 | if (child) | 777 | if (child) |
778 | { | 778 | { |
@@ -829,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
829 | delegate(ScenePresence presence) | 829 | delegate(ScenePresence presence) |
830 | { | 830 | { |
831 | presence.CoarseLocationChange(avatar); | 831 | presence.CoarseLocationChange(avatar); |
832 | presence._ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 832 | presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); |
833 | if (presence.PhysicsActor != null) | 833 | if (presence.PhysicsActor != null) |
834 | { | 834 | { |
835 | phyScene.RemoveAvatar(presence.PhysicsActor); | 835 | phyScene.RemoveAvatar(presence.PhysicsActor); |
@@ -881,7 +881,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
881 | { | 881 | { |
882 | List<ScenePresence> result = GetScenePresences(delegate(ScenePresence scenePresence) | 882 | List<ScenePresence> result = GetScenePresences(delegate(ScenePresence scenePresence) |
883 | { | 883 | { |
884 | return !scenePresence.childAgent; | 884 | return !scenePresence.IsChildAgent; |
885 | }); | 885 | }); |
886 | 886 | ||
887 | return result; | 887 | return result; |
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
954 | { | 954 | { |
955 | ForEachScenePresence(delegate(ScenePresence presence) | 955 | ForEachScenePresence(delegate(ScenePresence presence) |
956 | { | 956 | { |
957 | presence._ControllingClient.SendKillObject(m_regionHandle, localID); | 957 | presence.ControllingClient.SendKillObject(m_regionHandle, localID); |
958 | }); | 958 | }); |
959 | } | 959 | } |
960 | 960 | ||
@@ -1182,7 +1182,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1182 | { | 1182 | { |
1183 | if (m_scenePresences.ContainsKey(avatarID)) | 1183 | if (m_scenePresences.ContainsKey(avatarID)) |
1184 | { | 1184 | { |
1185 | m_scenePresences[avatarID]._ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url); | 1185 | m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url); |
1186 | } | 1186 | } |
1187 | } | 1187 | } |
1188 | 1188 | ||
@@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1198 | { | 1198 | { |
1199 | foreach (ScenePresence presence in m_scenePresences.Values) | 1199 | foreach (ScenePresence presence in m_scenePresences.Values) |
1200 | { | 1200 | { |
1201 | presence._ControllingClient.SendAlertMessage(message); | 1201 | presence.ControllingClient.SendAlertMessage(message); |
1202 | } | 1202 | } |
1203 | } | 1203 | } |
1204 | 1204 | ||
@@ -1206,7 +1206,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1206 | { | 1206 | { |
1207 | if (m_scenePresences.ContainsKey(agentID)) | 1207 | if (m_scenePresences.ContainsKey(agentID)) |
1208 | { | 1208 | { |
1209 | m_scenePresences[agentID]._ControllingClient.SendAgentAlertMessage(message, modal); | 1209 | m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal); |
1210 | } | 1210 | } |
1211 | } | 1211 | } |
1212 | 1212 | ||
@@ -1216,7 +1216,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1216 | { | 1216 | { |
1217 | if ((presence.Firstname == firstName) && (presence.Lastname == lastName)) | 1217 | if ((presence.Firstname == firstName) && (presence.Lastname == lastName)) |
1218 | { | 1218 | { |
1219 | presence._ControllingClient.SendAgentAlertMessage(message, modal); | 1219 | presence.ControllingClient.SendAgentAlertMessage(message, modal); |
1220 | break; | 1220 | break; |
1221 | } | 1221 | } |
1222 | } | 1222 | } |
@@ -1292,24 +1292,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1292 | String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", | 1292 | String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", |
1293 | "Agent ID", "Session ID", "Circuit", "IP", "World")); | 1293 | "Agent ID", "Session ID", "Circuit", "IP", "World")); |
1294 | 1294 | ||
1295 | foreach (EntityBase entity in Entities.Values) | 1295 | foreach (ScenePresence scenePrescence in GetAvatars()) |
1296 | { | 1296 | { |
1297 | if (entity is ScenePresence) | 1297 | MainLog.Instance.Error( |
1298 | { | ||
1299 | ScenePresence scenePrescence = entity as ScenePresence; | ||
1300 | if (!scenePrescence.childAgent) | ||
1301 | { | ||
1302 | MainLog.Instance.Error( | ||
1303 | String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | 1298 | String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", |
1304 | scenePrescence.Firstname, | 1299 | scenePrescence.Firstname, |
1305 | scenePrescence.Lastname, | 1300 | scenePrescence.Lastname, |
1306 | scenePrescence.UUID, | 1301 | scenePrescence.UUID, |
1307 | scenePrescence._ControllingClient.AgentId, | 1302 | scenePrescence.ControllingClient.AgentId, |
1308 | "Unknown", | 1303 | "Unknown", |
1309 | "Unknown", | 1304 | "Unknown", |
1310 | RegionInfo.RegionName)); | 1305 | RegionInfo.RegionName)); |
1311 | } | ||
1312 | } | ||
1313 | } | 1306 | } |
1314 | break; | 1307 | break; |
1315 | case "modules": | 1308 | case "modules": |
@@ -1403,7 +1396,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1403 | ScenePresence presence; | 1396 | ScenePresence presence; |
1404 | if (m_scenePresences.TryGetValue(avatarId, out presence)) | 1397 | if (m_scenePresences.TryGetValue(avatarId, out presence)) |
1405 | { | 1398 | { |
1406 | if (!presence.childAgent) | 1399 | if (!presence.IsChildAgent) |
1407 | { | 1400 | { |
1408 | avatar = presence; | 1401 | avatar = presence; |
1409 | return true; | 1402 | return true; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 27331ee..79fdff7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -145,13 +145,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
145 | if (entity is ScenePresence) | 145 | if (entity is ScenePresence) |
146 | { | 146 | { |
147 | ScenePresence scenePrescence = entity as ScenePresence; | 147 | ScenePresence scenePrescence = entity as ScenePresence; |
148 | if (!scenePrescence.childAgent) | 148 | if (!scenePrescence.IsChildAgent) |
149 | { | 149 | { |
150 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", | 150 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", |
151 | scenePrescence.Firstname, scenePrescence.Lastname, | 151 | scenePrescence.Firstname, scenePrescence.Lastname, |
152 | newDebug)); | 152 | newDebug)); |
153 | 153 | ||
154 | scenePrescence._ControllingClient.SetDebug(newDebug); | 154 | scenePrescence.ControllingClient.SetDebug(newDebug); |
155 | } | 155 | } |
156 | } | 156 | } |
157 | } | 157 | } |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
169 | if (entity is ScenePresence) | 169 | if (entity is ScenePresence) |
170 | { | 170 | { |
171 | ScenePresence scenePrescence = entity as ScenePresence; | 171 | ScenePresence scenePrescence = entity as ScenePresence; |
172 | if (!scenePrescence.childAgent) | 172 | if (!scenePrescence.IsChildAgent) |
173 | { | 173 | { |
174 | avatars.Add(scenePrescence); | 174 | avatars.Add(scenePrescence); |
175 | } | 175 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index d1c4ae8..c1c678f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | public override LLVector3 AbsolutePosition | 83 | public LLVector3 AbsolutePosition |
84 | { | 84 | { |
85 | get { return m_rootPart.GroupPosition; } | 85 | get { return m_rootPart.GroupPosition; } |
86 | set | 86 | set |
@@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1236 | List<ScenePresence> avatars = GetScenePresences(); | 1236 | List<ScenePresence> avatars = GetScenePresences(); |
1237 | for (int i = 0; i < avatars.Count; i++) | 1237 | for (int i = 0; i < avatars.Count; i++) |
1238 | { | 1238 | { |
1239 | avatars[i]._ControllingClient.SendKillObject(m_regionHandle, part.LocalID); | 1239 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID); |
1240 | } | 1240 | } |
1241 | } | 1241 | } |
1242 | } | 1242 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 1b667b8..468def0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -700,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
700 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | 700 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); |
701 | for (int i = 0; i < avatars.Count; i++) | 701 | for (int i = 0; i < avatars.Count; i++) |
702 | { | 702 | { |
703 | m_parentGroup.SendPartFullUpdate(avatars[i]._ControllingClient, this); | 703 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this); |
704 | } | 704 | } |
705 | } | 705 | } |
706 | 706 | ||
@@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
764 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | 764 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); |
765 | for (int i = 0; i < avatars.Count; i++) | 765 | for (int i = 0; i < avatars.Count; i++) |
766 | { | 766 | { |
767 | m_parentGroup.SendPartTerseUpdate(avatars[i]._ControllingClient, this); | 767 | m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this); |
768 | } | 768 | } |
769 | } | 769 | } |
770 | 770 | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs deleted file mode 100644 index 605e8a1..0000000 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs +++ /dev/null | |||
@@ -1,82 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using libsecondlife; | ||
29 | using libsecondlife.Packets; | ||
30 | using OpenSim.Framework.Interfaces; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scenes | ||
33 | { | ||
34 | partial class ScenePresence | ||
35 | { | ||
36 | public class Avatar : IScenePresenceBody | ||
37 | { | ||
38 | public Avatar() | ||
39 | { | ||
40 | } | ||
41 | |||
42 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
43 | { | ||
44 | } | ||
45 | |||
46 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
47 | { | ||
48 | } | ||
49 | |||
50 | public void SendOurAppearance(IClientAPI OurClient) | ||
51 | { | ||
52 | } | ||
53 | |||
54 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
55 | { | ||
56 | } | ||
57 | } | ||
58 | |||
59 | public class ChildAgent : IScenePresenceBody //is a ghost | ||
60 | { | ||
61 | public ChildAgent() | ||
62 | { | ||
63 | } | ||
64 | |||
65 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
66 | { | ||
67 | } | ||
68 | |||
69 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
70 | { | ||
71 | } | ||
72 | |||
73 | public void SendOurAppearance(IClientAPI OurClient) | ||
74 | { | ||
75 | } | ||
76 | |||
77 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
78 | { | ||
79 | } | ||
80 | } | ||
81 | } | ||
82 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 1a38244..23e1035 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Region.Physics.Manager; | 37 | using OpenSim.Region.Physics.Manager; |
38 | using OpenSim.Region.Environment.Regions; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 40 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 41 | { |
@@ -42,33 +43,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
42 | { | 43 | { |
43 | public static AvatarAnimations Animations; | 44 | public static AvatarAnimations Animations; |
44 | public static byte[] DefaultTexture; | 45 | public static byte[] DefaultTexture; |
45 | public LLUUID current_anim; | 46 | |
46 | public int anim_seq; | 47 | public LLUUID CurrentAnimation; |
47 | private bool updateflag = false; | 48 | public int AnimationSeq; |
48 | private byte movementflag = 0; | 49 | |
49 | private List<NewForce> forcesList = new List<NewForce>(); | 50 | private bool m_updateflag = false; |
50 | private short _updateCount = 0; | 51 | private byte m_movementflag = 0; |
52 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | ||
53 | private short m_updateCount = 0; | ||
51 | 54 | ||
52 | private Quaternion bodyRot; | 55 | private Quaternion bodyRot; |
53 | private byte[] visualParams; | 56 | private byte[] visualParams; |
54 | private AvatarWearable[] Wearables; | 57 | private AvatarWearable[] Wearables; |
55 | private LLObject.TextureEntry m_textureEntry; | 58 | private LLObject.TextureEntry m_textureEntry; |
56 | 59 | ||
57 | public bool childAgent = true; | ||
58 | public bool IsRestrictedToRegion = false; | 60 | public bool IsRestrictedToRegion = false; |
59 | 61 | ||
60 | private bool newForce = false; | 62 | private bool m_newForce = false; |
61 | private bool newAvatar = false; | 63 | private bool newAvatar = false; |
62 | private bool newCoarseLocations = true; | 64 | private bool newCoarseLocations = true; |
63 | 65 | ||
64 | protected RegionInfo m_regionInfo; | 66 | protected RegionInfo m_regionInfo; |
65 | protected ulong crossingFromRegion = 0; | 67 | protected ulong crossingFromRegion = 0; |
66 | 68 | ||
67 | private IScenePresenceBody m_body; | 69 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
68 | |||
69 | private Vector3[] Dir_Vectors = new Vector3[6]; | ||
70 | private LLVector3 lastPhysPos = new LLVector3(); | 70 | private LLVector3 lastPhysPos = new LLVector3(); |
71 | 71 | ||
72 | private RegionPresence m_regionPresence; | ||
73 | |||
72 | private enum Dir_ControlFlags | 74 | private enum Dir_ControlFlags |
73 | { | 75 | { |
74 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | 76 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, |
@@ -93,8 +95,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
93 | // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); | 95 | // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); |
94 | // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); | 96 | // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); |
95 | 97 | ||
96 | private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); | 98 | private readonly Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); |
97 | private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>(); | 99 | private readonly Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>(); |
98 | 100 | ||
99 | #region Properties | 101 | #region Properties |
100 | 102 | ||
@@ -109,8 +111,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
109 | 111 | ||
110 | public bool Updated | 112 | public bool Updated |
111 | { | 113 | { |
112 | set { updateflag = value; } | 114 | set { m_updateflag = value; } |
113 | get { return updateflag; } | 115 | get { return m_updateflag; } |
114 | } | 116 | } |
115 | 117 | ||
116 | private readonly ulong m_regionHandle; | 118 | private readonly ulong m_regionHandle; |
@@ -134,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
134 | private readonly IClientAPI m_controllingClient; | 136 | private readonly IClientAPI m_controllingClient; |
135 | protected PhysicsActor m_physicsActor; | 137 | protected PhysicsActor m_physicsActor; |
136 | 138 | ||
137 | public IClientAPI _ControllingClient | 139 | public IClientAPI ControllingClient |
138 | { | 140 | { |
139 | get { return m_controllingClient; } | 141 | get { return m_controllingClient; } |
140 | } | 142 | } |
@@ -207,6 +209,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
207 | } | 209 | } |
208 | } | 210 | } |
209 | 211 | ||
212 | private bool m_isChildAgent = true; | ||
213 | public bool IsChildAgent | ||
214 | { | ||
215 | get { return m_isChildAgent; } | ||
216 | set { m_isChildAgent = value; } | ||
217 | } | ||
218 | |||
210 | #endregion | 219 | #endregion |
211 | 220 | ||
212 | #region Constructor(s) | 221 | #region Constructor(s) |
@@ -220,6 +229,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | /// <param name="regionDat"></param> | 229 | /// <param name="regionDat"></param> |
221 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) | 230 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) |
222 | { | 231 | { |
232 | m_regionPresence = new RegionPresence( client ); | ||
233 | |||
223 | m_scene = world; | 234 | m_scene = world; |
224 | m_uuid = client.AgentId; | 235 | m_uuid = client.AgentId; |
225 | 236 | ||
@@ -262,7 +273,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
262 | m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length); | 273 | m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length); |
263 | 274 | ||
264 | //temporary until we move some code into the body classes | 275 | //temporary until we move some code into the body classes |
265 | m_body = new ChildAgent(); | ||
266 | 276 | ||
267 | if (newAvatar) | 277 | if (newAvatar) |
268 | { | 278 | { |
@@ -327,9 +337,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | /// <param name="status"></param> | 337 | /// <param name="status"></param> |
328 | public void ChildStatusChange(bool status) | 338 | public void ChildStatusChange(bool status) |
329 | { | 339 | { |
330 | childAgent = status; | 340 | m_isChildAgent = status; |
331 | 341 | ||
332 | if (childAgent == true) | 342 | if (m_isChildAgent == true) |
333 | { | 343 | { |
334 | Velocity = new LLVector3(0, 0, 0); | 344 | Velocity = new LLVector3(0, 0, 0); |
335 | AbsolutePosition = new LLVector3(128, 128, 70); | 345 | AbsolutePosition = new LLVector3(128, 128, 70); |
@@ -339,7 +349,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
339 | public void MakeAvatarPhysical(LLVector3 pos, bool isFlying) | 349 | public void MakeAvatarPhysical(LLVector3 pos, bool isFlying) |
340 | { | 350 | { |
341 | newAvatar = true; | 351 | newAvatar = true; |
342 | childAgent = false; | 352 | m_isChildAgent = false; |
343 | 353 | ||
344 | AbsolutePosition = pos; | 354 | AbsolutePosition = pos; |
345 | 355 | ||
@@ -353,7 +363,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
353 | protected void MakeChildAgent() | 363 | protected void MakeChildAgent() |
354 | { | 364 | { |
355 | Velocity = new LLVector3(0, 0, 0); | 365 | Velocity = new LLVector3(0, 0, 0); |
356 | childAgent = true; | 366 | m_isChildAgent = true; |
357 | 367 | ||
358 | RemoveFromPhysicalScene(); | 368 | RemoveFromPhysicalScene(); |
359 | 369 | ||
@@ -416,9 +426,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
416 | look = new LLVector3(0.99f, 0.042f, 0); | 426 | look = new LLVector3(0.99f, 0.042f, 0); |
417 | } | 427 | } |
418 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 428 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
419 | if (childAgent) | 429 | if (m_isChildAgent) |
420 | { | 430 | { |
421 | childAgent = false; | 431 | m_isChildAgent = false; |
422 | 432 | ||
423 | //this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); | 433 | //this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); |
424 | } | 434 | } |
@@ -430,7 +440,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
430 | /// <param name="pack"></param> | 440 | /// <param name="pack"></param> |
431 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 441 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
432 | { | 442 | { |
433 | if (childAgent) | 443 | if (m_isChildAgent) |
434 | { | 444 | { |
435 | Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); | 445 | Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); |
436 | return; | 446 | return; |
@@ -463,17 +473,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
463 | { | 473 | { |
464 | DCFlagKeyPressed = true; | 474 | DCFlagKeyPressed = true; |
465 | agent_control_v3 += Dir_Vectors[i]; | 475 | agent_control_v3 += Dir_Vectors[i]; |
466 | if ((movementflag & (uint) DCF) == 0) | 476 | if ((m_movementflag & (uint) DCF) == 0) |
467 | { | 477 | { |
468 | movementflag += (byte) (uint) DCF; | 478 | m_movementflag += (byte) (uint) DCF; |
469 | update_movementflag = true; | 479 | update_movementflag = true; |
470 | } | 480 | } |
471 | } | 481 | } |
472 | else | 482 | else |
473 | { | 483 | { |
474 | if ((movementflag & (uint) DCF) != 0) | 484 | if ((m_movementflag & (uint) DCF) != 0) |
475 | { | 485 | { |
476 | movementflag -= (byte) (uint) DCF; | 486 | m_movementflag -= (byte) (uint) DCF; |
477 | update_movementflag = true; | 487 | update_movementflag = true; |
478 | } | 488 | } |
479 | } | 489 | } |
@@ -490,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
490 | { | 500 | { |
491 | if (update_movementflag) | 501 | if (update_movementflag) |
492 | { | 502 | { |
493 | if (movementflag != 0) | 503 | if (m_movementflag != 0) |
494 | { | 504 | { |
495 | if (m_physicsActor.Flying) | 505 | if (m_physicsActor.Flying) |
496 | { | 506 | { |
@@ -511,7 +521,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
511 | 521 | ||
512 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | 522 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) |
513 | { | 523 | { |
514 | if (childAgent) | 524 | if (m_isChildAgent) |
515 | { | 525 | { |
516 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); | 526 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); |
517 | return; | 527 | return; |
@@ -527,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
527 | newVelocity.X = direc.x; | 537 | newVelocity.X = direc.x; |
528 | newVelocity.Y = direc.y; | 538 | newVelocity.Y = direc.y; |
529 | newVelocity.Z = direc.z; | 539 | newVelocity.Z = direc.z; |
530 | forcesList.Add(newVelocity); | 540 | m_forcesList.Add(newVelocity); |
531 | } | 541 | } |
532 | 542 | ||
533 | #endregion | 543 | #endregion |
@@ -554,23 +564,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
554 | newCoarseLocations = false; | 564 | newCoarseLocations = false; |
555 | } | 565 | } |
556 | 566 | ||
557 | if (childAgent == false) | 567 | if (m_isChildAgent == false) |
558 | { | 568 | { |
559 | /// check for user movement 'forces' (ie commands to move) | 569 | /// check for user movement 'forces' (ie commands to move) |
560 | if (newForce) | 570 | if (m_newForce) |
561 | { | 571 | { |
562 | SendTerseUpdateToAllClients(); | 572 | SendTerseUpdateToAllClients(); |
563 | _updateCount = 0; | 573 | m_updateCount = 0; |
564 | } | 574 | } |
565 | 575 | ||
566 | /// check for scripted movement (?) | 576 | /// check for scripted movement (?) |
567 | else if (movementflag != 0) | 577 | else if (m_movementflag != 0) |
568 | { | 578 | { |
569 | _updateCount++; | 579 | m_updateCount++; |
570 | if (_updateCount > 3) | 580 | if (m_updateCount > 3) |
571 | { | 581 | { |
572 | SendTerseUpdateToAllClients(); | 582 | SendTerseUpdateToAllClients(); |
573 | _updateCount = 0; | 583 | m_updateCount = 0; |
574 | } | 584 | } |
575 | } | 585 | } |
576 | 586 | ||
@@ -578,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
578 | else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) | 588 | else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) |
579 | { | 589 | { |
580 | SendTerseUpdateToAllClients(); | 590 | SendTerseUpdateToAllClients(); |
581 | _updateCount = 0; | 591 | m_updateCount = 0; |
582 | lastPhysPos = AbsolutePosition; | 592 | lastPhysPos = AbsolutePosition; |
583 | } | 593 | } |
584 | CheckForSignificantMovement(); | 594 | CheckForSignificantMovement(); |
@@ -669,7 +679,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
669 | SendFullUpdateToOtherClient(avatar); | 679 | SendFullUpdateToOtherClient(avatar); |
670 | if (avatar.LocalId != LocalId) | 680 | if (avatar.LocalId != LocalId) |
671 | { | 681 | { |
672 | if (!avatar.childAgent) | 682 | if (!avatar.m_isChildAgent) |
673 | { | 683 | { |
674 | avatar.SendFullUpdateToOtherClient(this); | 684 | avatar.SendFullUpdateToOtherClient(this); |
675 | avatar.SendAppearanceToOtherAgent(this); | 685 | avatar.SendAppearanceToOtherAgent(this); |
@@ -685,7 +695,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
685 | { | 695 | { |
686 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, | 696 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, |
687 | AbsolutePosition, m_textureEntry.ToBytes()); | 697 | AbsolutePosition, m_textureEntry.ToBytes()); |
688 | if (!childAgent) | 698 | if (!m_isChildAgent) |
689 | { | 699 | { |
690 | m_scene.InformClientOfNeighbours(m_controllingClient); | 700 | m_scene.InformClientOfNeighbours(m_controllingClient); |
691 | newAvatar = false; | 701 | newAvatar = false; |
@@ -748,8 +758,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
748 | /// <param name="seq"></param> | 758 | /// <param name="seq"></param> |
749 | public void SendAnimPack(LLUUID animID, int seq) | 759 | public void SendAnimPack(LLUUID animID, int seq) |
750 | { | 760 | { |
751 | current_anim = animID; | 761 | CurrentAnimation = animID; |
752 | anim_seq = seq; | 762 | AnimationSeq = seq; |
753 | 763 | ||
754 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 764 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
755 | { | 765 | { |
@@ -763,7 +773,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
763 | /// </summary> | 773 | /// </summary> |
764 | public void SendAnimPack() | 774 | public void SendAnimPack() |
765 | { | 775 | { |
766 | SendAnimPack(current_anim, anim_seq); | 776 | SendAnimPack(CurrentAnimation, AnimationSeq); |
767 | } | 777 | } |
768 | 778 | ||
769 | #endregion | 779 | #endregion |
@@ -878,22 +888,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
878 | /// </summary> | 888 | /// </summary> |
879 | public override void UpdateMovement() | 889 | public override void UpdateMovement() |
880 | { | 890 | { |
881 | newForce = false; | 891 | m_newForce = false; |
882 | lock (forcesList) | 892 | lock (m_forcesList) |
883 | { | 893 | { |
884 | if (forcesList.Count > 0) | 894 | if (m_forcesList.Count > 0) |
885 | { | 895 | { |
886 | for (int i = 0; i < forcesList.Count; i++) | 896 | for (int i = 0; i < m_forcesList.Count; i++) |
887 | { | 897 | { |
888 | NewForce force = forcesList[i]; | 898 | NewForce force = m_forcesList[i]; |
889 | 899 | ||
890 | updateflag = true; | 900 | m_updateflag = true; |
891 | Velocity = new LLVector3(force.X, force.Y, force.Z); | 901 | Velocity = new LLVector3(force.X, force.Y, force.Z); |
892 | newForce = true; | 902 | m_newForce = true; |
893 | } | 903 | } |
894 | for (int i = 0; i < forcesList.Count; i++) | 904 | for (int i = 0; i < m_forcesList.Count; i++) |
895 | { | 905 | { |
896 | forcesList.RemoveAt(0); | 906 | m_forcesList.RemoveAt(0); |
897 | } | 907 | } |
898 | } | 908 | } |
899 | } | 909 | } |