diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/PrimMesher.cs | 102 |
1 files changed, 68 insertions, 34 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 527bf88..df1d932 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -96,6 +96,11 @@ namespace PrimMesher | |||
96 | 96 | ||
97 | return this; | 97 | return this; |
98 | } | 98 | } |
99 | |||
100 | public override string ToString() | ||
101 | { | ||
102 | return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">"; | ||
103 | } | ||
99 | } | 104 | } |
100 | 105 | ||
101 | public struct Coord | 106 | public struct Coord |
@@ -153,6 +158,16 @@ namespace PrimMesher | |||
153 | ); | 158 | ); |
154 | } | 159 | } |
155 | 160 | ||
161 | public static Coord operator +(Coord v, Coord a) | ||
162 | { | ||
163 | return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z); | ||
164 | } | ||
165 | |||
166 | public static Coord operator *(Coord v, Coord m) | ||
167 | { | ||
168 | return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z); | ||
169 | } | ||
170 | |||
156 | public static Coord operator *(Coord v, Quat q) | 171 | public static Coord operator *(Coord v, Quat q) |
157 | { | 172 | { |
158 | // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/ | 173 | // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/ |
@@ -895,36 +910,20 @@ namespace PrimMesher | |||
895 | { | 910 | { |
896 | int i; | 911 | int i; |
897 | int numVerts = this.coords.Count; | 912 | int numVerts = this.coords.Count; |
898 | Coord c; | ||
899 | 913 | ||
900 | for (i = 0; i < numVerts; i++) | 914 | for (i = 0; i < numVerts; i++) |
901 | { | 915 | this.coords[i] *= q; |
902 | c = this.coords[i]; | ||
903 | Coord v = new Coord(c.X, c.Y, c.Z) * q; | ||
904 | |||
905 | c.X = v.X; | ||
906 | c.Y = v.Y; | ||
907 | c.Z = v.Z; | ||
908 | this.coords[i] = c; | ||
909 | } | ||
910 | 916 | ||
911 | if (this.calcVertexNormals) | 917 | if (this.calcVertexNormals) |
912 | { | 918 | { |
913 | int numNormals = this.vertexNormals.Count; | 919 | int numNormals = this.vertexNormals.Count; |
914 | for (i = 0; i < numNormals; i++) | 920 | for (i = 0; i < numNormals; i++) |
915 | { | 921 | this.vertexNormals[i] *= q; |
916 | c = this.vertexNormals[i]; | ||
917 | Coord n = new Coord(c.X, c.Y, c.Z) * q; | ||
918 | |||
919 | c.X = n.X; | ||
920 | c.Y = n.Y; | ||
921 | c.Z = n.Z; | ||
922 | this.vertexNormals[i] = c; | ||
923 | } | ||
924 | 922 | ||
925 | this.faceNormal *= q; | 923 | this.faceNormal *= q; |
926 | this.cutNormal1 *= q; | 924 | this.cutNormal1 *= q; |
927 | this.cutNormal2 *= q; | 925 | this.cutNormal2 *= q; |
926 | |||
928 | } | 927 | } |
929 | } | 928 | } |
930 | 929 | ||
@@ -1298,7 +1297,7 @@ namespace PrimMesher | |||
1298 | this.normals.AddRange(newLayer.vertexNormals); | 1297 | this.normals.AddRange(newLayer.vertexNormals); |
1299 | } | 1298 | } |
1300 | 1299 | ||
1301 | if (percentOfPath <= this.pathCutBegin || percentOfPath >= this.pathCutEnd) | 1300 | if (percentOfPath < this.pathCutBegin + 0.01f || percentOfPath > this.pathCutEnd - 0.01f) |
1302 | this.faces.AddRange(newLayer.faces); | 1301 | this.faces.AddRange(newLayer.faces); |
1303 | 1302 | ||
1304 | // fill faces between layers | 1303 | // fill faces between layers |
@@ -1485,7 +1484,7 @@ namespace PrimMesher | |||
1485 | 1484 | ||
1486 | if (done && viewerMode) | 1485 | if (done && viewerMode) |
1487 | { | 1486 | { |
1488 | // add the bottom faces to the viewerFaces list here | 1487 | // add the top faces to the viewerFaces list here |
1489 | Coord faceNormal = newLayer.faceNormal; | 1488 | Coord faceNormal = newLayer.faceNormal; |
1490 | ViewerFace newViewerFace = new ViewerFace(); | 1489 | ViewerFace newViewerFace = new ViewerFace(); |
1491 | newViewerFace.primFaceNumber = 0; | 1490 | newViewerFace.primFaceNumber = 0; |
@@ -2023,36 +2022,71 @@ namespace PrimMesher | |||
2023 | 2022 | ||
2024 | public void AddRot(Quat q) | 2023 | public void AddRot(Quat q) |
2025 | { | 2024 | { |
2025 | Console.WriteLine("AddRot(" + q.ToString() + ")"); | ||
2026 | int i; | 2026 | int i; |
2027 | int numVerts = this.coords.Count; | 2027 | int numVerts = this.coords.Count; |
2028 | Coord vert; | ||
2029 | 2028 | ||
2030 | for (i = 0; i < numVerts; i++) | 2029 | for (i = 0; i < numVerts; i++) |
2030 | this.coords[i] *= q; | ||
2031 | |||
2032 | if (this.normals != null) | ||
2031 | { | 2033 | { |
2032 | vert = this.coords[i]; | 2034 | int numNormals = this.normals.Count; |
2033 | Coord v = new Coord(vert.X, vert.Y, vert.Z) * q; | 2035 | for (i = 0; i < numNormals; i++) |
2036 | this.normals[i] *= q; | ||
2037 | } | ||
2034 | 2038 | ||
2035 | vert.X = v.X; | 2039 | if (this.viewerFaces != null) |
2036 | vert.Y = v.Y; | 2040 | { |
2037 | vert.Z = v.Z; | 2041 | int numViewerFaces = this.viewerFaces.Count; |
2038 | this.coords[i] = vert; | 2042 | |
2043 | for (i = 0; i < numViewerFaces; i++) | ||
2044 | { | ||
2045 | ViewerFace v = this.viewerFaces[i]; | ||
2046 | v.v1 *= q; | ||
2047 | v.v2 *= q; | ||
2048 | v.v3 *= q; | ||
2049 | |||
2050 | v.n1 *= q; | ||
2051 | v.n2 *= q; | ||
2052 | v.n3 *= q; | ||
2053 | this.viewerFaces[i] = v; | ||
2054 | } | ||
2039 | } | 2055 | } |
2056 | |||
2040 | } | 2057 | } |
2041 | 2058 | ||
2042 | public void Scale(float x, float y, float z) | 2059 | public void Scale(float x, float y, float z) |
2043 | { | 2060 | { |
2044 | int i; | 2061 | int i; |
2045 | int numVerts = this.coords.Count; | 2062 | int numVerts = this.coords.Count; |
2046 | Coord vert; | 2063 | //Coord vert; |
2047 | 2064 | ||
2065 | Coord m = new Coord(x, y, z); | ||
2048 | for (i = 0; i < numVerts; i++) | 2066 | for (i = 0; i < numVerts; i++) |
2067 | this.coords[i] *= m; | ||
2068 | //{ | ||
2069 | // vert = this.coords[i]; | ||
2070 | // vert.X *= x; | ||
2071 | // vert.Y *= y; | ||
2072 | // vert.Z *= z; | ||
2073 | // this.coords[i] = vert; | ||
2074 | //} | ||
2075 | |||
2076 | if (this.viewerFaces != null) | ||
2049 | { | 2077 | { |
2050 | vert = this.coords[i]; | 2078 | int numViewerFaces = this.viewerFaces.Count; |
2051 | vert.X *= x; | 2079 | for (i = 0; i < numViewerFaces; i++) |
2052 | vert.Y *= y; | 2080 | { |
2053 | vert.Z *= z; | 2081 | ViewerFace v = this.viewerFaces[i]; |
2054 | this.coords[i] = vert; | 2082 | v.v1 *= m; |
2083 | v.v2 *= m; | ||
2084 | v.v3 *= m; | ||
2085 | this.viewerFaces[i] = v; | ||
2086 | } | ||
2087 | |||
2055 | } | 2088 | } |
2089 | |||
2056 | } | 2090 | } |
2057 | 2091 | ||
2058 | public void DumpRaw(String path, String name, String title) | 2092 | public void DumpRaw(String path, String name, String title) |