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-rw-r--r--OpenSim/Framework/IRegionCommsListener.cs2
-rw-r--r--OpenSim/Framework/ISceneObject.cs2
-rw-r--r--OpenSim/Framework/RegionCommsListener.cs25
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs9
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs9
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs106
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs190
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs55
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs11
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs217
28 files changed, 339 insertions, 476 deletions
diff --git a/OpenSim/Framework/IRegionCommsListener.cs b/OpenSim/Framework/IRegionCommsListener.cs
index 307c6bc..cd59c63 100644
--- a/OpenSim/Framework/IRegionCommsListener.cs
+++ b/OpenSim/Framework/IRegionCommsListener.cs
@@ -32,7 +32,6 @@ namespace OpenSim.Framework
32{ 32{
33 public delegate void ExpectUserDelegate(AgentCircuitData agent); 33 public delegate void ExpectUserDelegate(AgentCircuitData agent);
34 34
35 public delegate bool ExpectPrimDelegate(UUID primID, string objData, int XMLMethod);
36 35
37 public delegate void UpdateNeighbours(List<RegionInfo> neighbours); 36 public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
38 37
@@ -55,7 +54,6 @@ namespace OpenSim.Framework
55 public interface IRegionCommsListener 54 public interface IRegionCommsListener
56 { 55 {
57 event ExpectUserDelegate OnExpectUser; 56 event ExpectUserDelegate OnExpectUser;
58 event ExpectPrimDelegate OnExpectPrim;
59 event GenericCall2 OnExpectChildAgent; 57 event GenericCall2 OnExpectChildAgent;
60 event AgentCrossing OnAvatarCrossingIntoRegion; 58 event AgentCrossing OnAvatarCrossingIntoRegion;
61 event PrimCrossing OnPrimCrossingIntoRegion; 59 event PrimCrossing OnPrimCrossingIntoRegion;
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs
index 4fc3e01..5147901 100644
--- a/OpenSim/Framework/ISceneObject.cs
+++ b/OpenSim/Framework/ISceneObject.cs
@@ -38,6 +38,6 @@ namespace OpenSim.Framework
38 string ExtraToXmlString(); 38 string ExtraToXmlString();
39 void ExtraFromXmlString(string xmlstr); 39 void ExtraFromXmlString(string xmlstr);
40 string GetStateSnapshot(); 40 string GetStateSnapshot();
41 void SetState(string xmlstr, UUID regionID); 41 void SetState(string xmlstr, IScene s);
42 } 42 }
43} 43}
diff --git a/OpenSim/Framework/RegionCommsListener.cs b/OpenSim/Framework/RegionCommsListener.cs
index 90200d6..718a556 100644
--- a/OpenSim/Framework/RegionCommsListener.cs
+++ b/OpenSim/Framework/RegionCommsListener.cs
@@ -43,7 +43,6 @@ namespace OpenSim.Framework
43 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; 43 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
44 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; 44 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
45 private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent; 45 private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
46 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
47 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser 46 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
48 private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate; 47 private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
49 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; 48 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
@@ -53,7 +52,6 @@ namespace OpenSim.Framework
53 #region IRegionCommsListener Members 52 #region IRegionCommsListener Members
54 53
55 public event ExpectUserDelegate OnExpectUser; 54 public event ExpectUserDelegate OnExpectUser;
56 public event ExpectPrimDelegate OnExpectPrim;
57 public event GenericCall2 OnExpectChildAgent; 55 public event GenericCall2 OnExpectChildAgent;
58 public event AgentCrossing OnAvatarCrossingIntoRegion; 56 public event AgentCrossing OnAvatarCrossingIntoRegion;
59 public event PrimCrossing OnPrimCrossingIntoRegion; 57 public event PrimCrossing OnPrimCrossingIntoRegion;
@@ -95,17 +93,6 @@ namespace OpenSim.Framework
95 93
96 } 94 }
97 95
98 public virtual bool TriggerExpectPrim(UUID primID, string objData, int XMLMethod)
99 {
100 handlerExpectPrim = OnExpectPrim;
101 if (handlerExpectPrim != null)
102 {
103 handlerExpectPrim(primID, objData, XMLMethod);
104 return true;
105 }
106 return false;
107 }
108
109 public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData) 96 public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
110 { 97 {
111 handlerChildAgentUpdate = OnChildAgentUpdate; 98 handlerChildAgentUpdate = OnChildAgentUpdate;
@@ -128,18 +115,6 @@ namespace OpenSim.Framework
128 return false; 115 return false;
129 } 116 }
130 117
131 public virtual bool TriggerExpectPrimCrossing(UUID primID, Vector3 position,
132 bool isPhysical)
133 {
134 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
135 if (handlerPrimCrossingIntoRegion != null)
136 {
137 handlerPrimCrossingIntoRegion(primID, position, isPhysical);
138 return true;
139 }
140 return false;
141 }
142
143 public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID) 118 public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
144 { 119 {
145 handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed; 120 handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index 9f98310..ec94b2d 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,7 +29,7 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.6.8"; 32 private const string VERSION_NUMBER = "0.6.9";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 8532d03..b778389 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -348,9 +348,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
348 348
349 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager); 349 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
350 if (UUID.Zero != ospResolvedId) 350 if (UUID.Zero != ospResolvedId)
351 {
351 item.CreatorIdAsUuid = ospResolvedId; 352 item.CreatorIdAsUuid = ospResolvedId;
353
354 // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
355 // database). Instead, replace with the UUID that we found.
356 item.CreatorId = ospResolvedId.ToString();
357 }
352 else 358 else
359 {
353 item.CreatorIdAsUuid = m_userInfo.UserProfile.ID; 360 item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
361 }
354 362
355 item.Owner = m_userInfo.UserProfile.ID; 363 item.Owner = m_userInfo.UserProfile.ID;
356 364
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 2c0d113..ecd60bd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
280 string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME); 280 string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
281 281
282 m_log.InfoFormat( 282 m_log.InfoFormat(
283 "[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}", 283 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
284 savePath, invPath, firstName, lastName); 284 savePath, invPath, firstName, lastName);
285 285
286 Guid id = Guid.NewGuid(); 286 Guid id = Guid.NewGuid();
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 7927352..e4dad18 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -259,9 +259,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
259 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name); 259 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
260 260
261 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 261 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
262
263// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
264// UUID, not the OSPA itself.
265// Assert.That(
266// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
267// "Loaded item non-uuid creator doesn't match original");
262 Assert.That( 268 Assert.That(
263 foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), 269 foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
264 "Loaded item non-uuid creator doesn't match original"); 270 "Loaded item non-uuid creator doesn't match original");
271
265 Assert.That( 272 Assert.That(
266 foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid), 273 foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
267 "Loaded item uuid creator doesn't match original"); 274 "Loaded item uuid creator doesn't match original");
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
index ee809bd..d9f6e33 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
@@ -263,8 +263,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
263 { 263 {
264 // We need to make a local copy of the object 264 // We need to make a local copy of the object
265 ISceneObject sogClone = sog.CloneForNewScene(); 265 ISceneObject sogClone = sog.CloneForNewScene();
266 sogClone.SetState(sog.GetStateSnapshot(), 266 sogClone.SetState(sog.GetStateSnapshot(), s);
267 s.RegionInfo.RegionID);
268 return s.IncomingCreateObject(sogClone); 267 return s.IncomingCreateObject(sogClone);
269 } 268 }
270 else 269 else
@@ -294,15 +293,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
294 293
295 #region Misc 294 #region Misc
296 295
297 public UUID GetRegionID(ulong regionhandle) 296 public Scene GetScene(ulong regionhandle)
298 { 297 {
299 foreach (Scene s in m_sceneList) 298 foreach (Scene s in m_sceneList)
300 { 299 {
301 if (s.RegionInfo.RegionHandle == regionhandle) 300 if (s.RegionInfo.RegionHandle == regionhandle)
302 return s.RegionInfo.RegionID; 301 return s;
303 } 302 }
304 // ? weird. should not happen 303 // ? weird. should not happen
305 return m_sceneList[0].RegionInfo.RegionID; 304 return m_sceneList[0];
306 } 305 }
307 306
308 public bool IsLocalRegion(ulong regionhandle) 307 public bool IsLocalRegion(ulong regionhandle)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
index 696225c..710e3ca 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
@@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
641 if (args["extra"] != null) 641 if (args["extra"] != null)
642 extraStr = args["extra"].AsString(); 642 extraStr = args["extra"].AsString();
643 643
644 UUID regionID = m_localBackend.GetRegionID(regionhandle); 644 IScene s = m_localBackend.GetScene(regionhandle);
645 SceneObjectGroup sog = null; 645 SceneObjectGroup sog = null;
646 try 646 try
647 { 647 {
@@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
663 { 663 {
664 try 664 try
665 { 665 {
666 sog.SetState(stateXmlStr, regionID); 666 sog.SetState(stateXmlStr, s);
667 } 667 }
668 catch (Exception ex) 668 catch (Exception ex)
669 { 669 {
@@ -695,8 +695,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
695 if (args["itemid"] != null) 695 if (args["itemid"] != null)
696 itemID = args["itemid"].AsUUID(); 696 itemID = args["itemid"].AsUUID();
697 697
698 //UUID regionID = m_localBackend.GetRegionID(regionhandle);
699
700 // This is the meaning of PUT object 698 // This is the meaning of PUT object
701 bool result = m_localBackend.SendCreateObject(regionhandle, userID, itemID); 699 bool result = m_localBackend.SendCreateObject(regionhandle, userID, itemID);
702 700
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2c906a2..89a45da 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -185,19 +185,11 @@ namespace OpenSim.Region.Framework.Interfaces
185 List<UUID> GetInventoryList(); 185 List<UUID> GetInventoryList();
186 186
187 /// <summary> 187 /// <summary>
188 /// Get the names of the assemblies associated with scripts in this inventory.
189 /// </summary>
190 /// <returns></returns>
191 string[] GetScriptAssemblies();
192
193 /// <summary>
194 /// Get the xml representing the saved states of scripts in this inventory. 188 /// Get the xml representing the saved states of scripts in this inventory.
195 /// </summary> 189 /// </summary>
196 /// <returns> 190 /// <returns>
197 /// A <see cref="Dictionary`2"/> 191 /// A <see cref="Dictionary`2"/>
198 /// </returns> 192 /// </returns>
199 Dictionary<UUID, string> GetScriptStates(); 193 Dictionary<UUID, string> GetScriptStates();
200
201 bool CanBeDeleted();
202 } 194 }
203} 195}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 10835b9..f11e571 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -34,9 +34,8 @@ namespace OpenSim.Region.Framework.Interfaces
34 { 34 {
35 string ScriptEngineName { get; } 35 string ScriptEngineName { get; }
36 36
37 string GetAssemblyName(UUID itemID);
38 string GetXMLState(UUID itemID); 37 string GetXMLState(UUID itemID);
39 bool CanBeDeleted(UUID itemID); 38 void SetXMLState(UUID itemID, string xml);
40 39
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 40 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 41 bool PostObjectEvent(UUID itemID, string name, Object[] args);
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 5b571c7..9a7863b 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -131,11 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
131 if (left > 0) 131 if (left > 0)
132 { 132 {
133 x = m_inventoryDeletes.Dequeue(); 133 x = m_inventoryDeletes.Dequeue();
134 if (!x.objectGroup.CanBeDeleted())
135 {
136 m_inventoryDeletes.Enqueue(x);
137 return true;
138 }
139 134
140 m_log.DebugFormat( 135 m_log.DebugFormat(
141 "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); 136 "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f444e51..2558757 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -387,6 +387,11 @@ namespace OpenSim.Region.Framework.Scenes
387 { 387 {
388 get { return StatsReporter.getLastReportedSimFPS(); } 388 get { return StatsReporter.getLastReportedSimFPS(); }
389 } 389 }
390
391 public float[] SimulatorStats
392 {
393 get { return StatsReporter.getLastReportedSimStats(); }
394 }
390 395
391 public string DefaultScriptEngine 396 public string DefaultScriptEngine
392 { 397 {
@@ -618,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
618 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); 623 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
619 m_persistAfter *= 10000000; 624 m_persistAfter *= 10000000;
620 625
621 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); 626 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
622 627
623 IConfig packetConfig = m_config.Configs["PacketPool"]; 628 IConfig packetConfig = m_config.Configs["PacketPool"];
624 if (packetConfig != null) 629 if (packetConfig != null)
@@ -2381,103 +2386,6 @@ namespace OpenSim.Region.Framework.Scenes
2381 return successYN; 2386 return successYN;
2382 } 2387 }
2383 2388
2384 /// <summary>
2385 /// Handle a scene object that is crossing into this region from another.
2386 /// NOTE: Unused as of 2009-02-09. Soon to be deleted.
2387 /// </summary>
2388 /// <param name="regionHandle"></param>
2389 /// <param name="primID"></param>
2390 /// <param name="objXMLData"></param>
2391 /// <param name="XMLMethod"></param>
2392 /// <returns></returns>
2393 public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod)
2394 {
2395 if (XMLMethod == 0)
2396 {
2397 m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID);
2398 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
2399 if (sceneObject.IsAttachment)
2400 sceneObject.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2401
2402 return AddSceneObject(sceneObject);
2403 }
2404 else if ((XMLMethod == 100) && m_allowScriptCrossings)
2405 {
2406 m_log.Warn("[INTERREGION]: Prim state data arrived from a neighbor");
2407
2408 XmlDocument doc = new XmlDocument();
2409 doc.LoadXml(objXMLData);
2410
2411 XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
2412 if (rootL.Count == 1)
2413 {
2414 XmlNode rootNode = rootL[0];
2415 if (rootNode != null)
2416 {
2417 XmlNodeList partL = rootNode.ChildNodes;
2418
2419 foreach (XmlNode part in partL)
2420 {
2421 XmlNodeList nodeL = part.ChildNodes;
2422
2423 switch (part.Name)
2424 {
2425 case "Assemblies":
2426 foreach (XmlNode asm in nodeL)
2427 {
2428 string fn = asm.Attributes.GetNamedItem("Filename").Value;
2429
2430 Byte[] filedata = Convert.FromBase64String(asm.InnerText);
2431 string path = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
2432 path = Path.Combine(path, fn);
2433
2434 if (!File.Exists(path))
2435 {
2436 FileStream fs = File.Create(path);
2437 fs.Write(filedata, 0, filedata.Length);
2438 fs.Close();
2439 }
2440 }
2441 break;
2442 case "ScriptStates":
2443 foreach (XmlNode st in nodeL)
2444 {
2445 string id = st.Attributes.GetNamedItem("UUID").Value;
2446 UUID uuid = new UUID(id);
2447 XmlNode state = st.ChildNodes[0];
2448
2449 XmlDocument sdoc = new XmlDocument();
2450 XmlNode sxmlnode = sdoc.CreateNode(
2451 XmlNodeType.XmlDeclaration,
2452 "", "");
2453 sdoc.AppendChild(sxmlnode);
2454
2455 XmlNode newnode = sdoc.ImportNode(state, true);
2456 sdoc.AppendChild(newnode);
2457
2458 string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
2459 spath = Path.Combine(spath, uuid.ToString());
2460 FileStream sfs = File.Create(spath + ".state");
2461 ASCIIEncoding enc = new ASCIIEncoding();
2462 Byte[] buf = enc.GetBytes(sdoc.InnerXml);
2463 sfs.Write(buf, 0, buf.Length);
2464 sfs.Close();
2465 }
2466 break;
2467 }
2468 }
2469 }
2470 }
2471
2472 SceneObjectPart RootPrim = GetSceneObjectPart(primID);
2473 RootPrim.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
2474
2475 return true;
2476 }
2477
2478 return true;
2479 }
2480
2481 public bool IncomingCreateObject(ISceneObject sog) 2389 public bool IncomingCreateObject(ISceneObject sog)
2482 { 2390 {
2483 //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); 2391 //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
@@ -3350,7 +3258,6 @@ namespace OpenSim.Region.Framework.Scenes
3350 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; 3258 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
3351 //m_eventManager.OnRegionUp += OtherRegionUp; 3259 //m_eventManager.OnRegionUp += OtherRegionUp;
3352 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; 3260 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
3353 m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
3354 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; 3261 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
3355 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; 3262 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
3356 m_sceneGridService.KiPrimitive += SendKillObject; 3263 m_sceneGridService.KiPrimitive += SendKillObject;
@@ -3374,7 +3281,6 @@ namespace OpenSim.Region.Framework.Scenes
3374 m_sceneGridService.KiPrimitive -= SendKillObject; 3281 m_sceneGridService.KiPrimitive -= SendKillObject;
3375 m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; 3282 m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
3376 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; 3283 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
3377 m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup;
3378 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; 3284 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
3379 //m_eventManager.OnRegionUp -= OtherRegionUp; 3285 //m_eventManager.OnRegionUp -= OtherRegionUp;
3380 m_sceneGridService.OnExpectUser -= HandleNewUserConnection; 3286 m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 76c6cab..3892769 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
85 /// <summary> 85 /// <summary>
86 /// A Prim will arrive shortly 86 /// A Prim will arrive shortly
87 /// </summary> 87 /// </summary>
88 public event ExpectPrimDelegate OnExpectPrim;
89 public event CloseAgentConnection OnCloseAgentConnection; 88 public event CloseAgentConnection OnCloseAgentConnection;
90 89
91 /// <summary> 90 /// <summary>
@@ -116,7 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
116 115
117 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; 116 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
118 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; 117 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
119 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
120 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; 118 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
121 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; 119 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
122 //private RegionUp handlerRegionUp = null; // OnRegionUp; 120 //private RegionUp handlerRegionUp = null; // OnRegionUp;
@@ -147,30 +145,6 @@ namespace OpenSim.Region.Framework.Scenes
147 /// <exception cref="System.Exception">Thrown if region registration fails.</exception> 145 /// <exception cref="System.Exception">Thrown if region registration fails.</exception>
148 public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) 146 public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
149 { 147 {
150 //m_interregionCommsOut = comms_out;
151
152 //m_regionInfo = regionInfos;
153 //m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
154 //regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
155
156 //if (regionCommsHost != null)
157 //{
158 // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
159
160 // regionCommsHost.debugRegionName = regionInfos.RegionName;
161 // regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
162 // regionCommsHost.OnExpectUser += NewUserConnection;
163 // regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
164 // regionCommsHost.OnCloseAgentConnection += CloseConnection;
165 // regionCommsHost.OnRegionUp += newRegionUp;
166 // regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
167 // regionCommsHost.OnLogOffUser += GridLogOffUser;
168 // regionCommsHost.OnGetLandData += FetchLandData;
169 //}
170 //else
171 //{
172 // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
173 //}
174 } 148 }
175 149
176 /// <summary> 150 /// <summary>
@@ -179,31 +153,6 @@ namespace OpenSim.Region.Framework.Scenes
179 /// </summary> 153 /// </summary>
180 public void Close() 154 public void Close()
181 { 155 {
182
183 //if (regionCommsHost != null)
184 //{
185 // regionCommsHost.OnLogOffUser -= GridLogOffUser;
186 // regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
187 // regionCommsHost.OnRegionUp -= newRegionUp;
188 // regionCommsHost.OnExpectUser -= NewUserConnection;
189 // regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
190 // regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
191 // regionCommsHost.OnCloseAgentConnection -= CloseConnection;
192 // regionCommsHost.OnGetLandData -= FetchLandData;
193
194 // try
195 // {
196 // m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
197 // }
198 // catch (Exception e)
199 // {
200 // m_log.ErrorFormat(
201 // "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
202 // m_regionInfo.RegionName, e);
203 // }
204
205 // regionCommsHost = null;
206 //}
207 } 156 }
208 157
209 #region CommsManager Event handlers 158 #region CommsManager Event handlers
@@ -263,27 +212,6 @@ namespace OpenSim.Region.Framework.Scenes
263 } 212 }
264 } 213 }
265 214
266 /// <summary>
267 /// We have a new prim from a neighbor
268 /// </summary>
269 /// <param name="primID">unique ID for the primative</param>
270 /// <param name="objXMLData">XML2 encoded data of the primative</param>
271 /// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param>
272 /// <returns>True if the prim was accepted, false if it was not</returns>
273 protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod)
274 {
275 handlerExpectPrim = OnExpectPrim;
276 if (handlerExpectPrim != null)
277 {
278 return handlerExpectPrim(primID, objXMLData, XMLMethod);
279 }
280 else
281 {
282 return false;
283 }
284
285 }
286
287 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical) 215 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
288 { 216 {
289 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; 217 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 3cec77f..5a06bdb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -309,26 +309,15 @@ namespace OpenSim.Region.Framework.Scenes
309 309
310 public string GetStateSnapshot() 310 public string GetStateSnapshot()
311 { 311 {
312 //m_log.Debug(" >>> GetStateSnapshot <<<");
313
314 List<string> assemblies = new List<string>();
315 Dictionary<UUID, string> states = new Dictionary<UUID, string>(); 312 Dictionary<UUID, string> states = new Dictionary<UUID, string>();
316 313
317 foreach (SceneObjectPart part in m_parts.Values) 314 foreach (SceneObjectPart part in m_parts.Values)
318 { 315 {
319 foreach (string a in part.Inventory.GetScriptAssemblies())
320 {
321 if (a != "" && !assemblies.Contains(a))
322 assemblies.Add(a);
323 }
324
325 foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates()) 316 foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates())
326 {
327 states[s.Key] = s.Value; 317 states[s.Key] = s.Value;
328 }
329 } 318 }
330 319
331 if (states.Count < 1 || assemblies.Count < 1) 320 if (states.Count < 1)
332 return ""; 321 return "";
333 322
334 XmlDocument xmldoc = new XmlDocument(); 323 XmlDocument xmldoc = new XmlDocument();
@@ -342,104 +331,49 @@ namespace OpenSim.Region.Framework.Scenes
342 331
343 xmldoc.AppendChild(rootElement); 332 xmldoc.AppendChild(rootElement);
344 333
345 XmlElement wrapper = xmldoc.CreateElement("", "Assemblies",
346 "");
347 334
348 rootElement.AppendChild(wrapper); 335 XmlElement wrapper = xmldoc.CreateElement("", "ScriptStates",
349
350 foreach (string assembly in assemblies)
351 {
352 string fn = Path.GetFileName(assembly);
353 if (fn == String.Empty)
354 continue;
355
356 String filedata = String.Empty;
357
358 if (File.Exists(assembly+".text"))
359 {
360 FileInfo tfi = new FileInfo(assembly+".text");
361
362 if (tfi == null)
363 continue;
364
365 Byte[] tdata = new Byte[tfi.Length];
366
367 try
368 {
369 FileStream tfs = File.Open(assembly+".text", FileMode.Open, FileAccess.Read);
370 tfs.Read(tdata, 0, tdata.Length);
371 tfs.Close();
372 }
373 catch (Exception e)
374 {
375 m_log.DebugFormat("[SOG]: Unable to open script textfile {0}, reason: {1}", assembly+".text", e.Message);
376 }
377
378 filedata = new System.Text.ASCIIEncoding().GetString(tdata);
379 }
380 else
381 {
382 FileInfo fi = new FileInfo(assembly);
383
384 if (fi == null)
385 continue;
386
387 Byte[] data = new Byte[fi.Length];
388
389 try
390 {
391 FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
392 fs.Read(data, 0, data.Length);
393 fs.Close();
394 }
395 catch (Exception e)
396 {
397 m_log.DebugFormat("[SOG]: Unable to open script assembly {0}, reason: {1}", assembly, e.Message);
398 }
399
400 filedata = System.Convert.ToBase64String(data);
401 }
402 XmlElement assemblyData = xmldoc.CreateElement("", "Assembly", "");
403 XmlAttribute assemblyName = xmldoc.CreateAttribute("", "Filename", "");
404 assemblyName.Value = fn;
405 assemblyData.Attributes.Append(assemblyName);
406
407 assemblyData.InnerText = filedata;
408
409 wrapper.AppendChild(assemblyData);
410 }
411
412 wrapper = xmldoc.CreateElement("", "ScriptStates",
413 ""); 336 "");
414 337
415 rootElement.AppendChild(wrapper); 338 rootElement.AppendChild(wrapper);
416 339
417 foreach (KeyValuePair<UUID, string> state in states) 340 foreach (KeyValuePair<UUID, string> state in states)
418 { 341 {
419 XmlElement stateData = xmldoc.CreateElement("", "State", "");
420
421 XmlAttribute stateID = xmldoc.CreateAttribute("", "UUID", "");
422 stateID.Value = state.Key.ToString();
423 stateData.Attributes.Append(stateID);
424
425 XmlDocument sdoc = new XmlDocument(); 342 XmlDocument sdoc = new XmlDocument();
426 sdoc.LoadXml(state.Value); 343 sdoc.LoadXml(state.Value);
427 XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState"); 344 XmlNodeList rootL = sdoc.GetElementsByTagName("State");
428 XmlNode rootNode = rootL[0]; 345 XmlNode rootNode = rootL[0];
429 346
430 XmlNode newNode = xmldoc.ImportNode(rootNode, true); 347 XmlNode newNode = xmldoc.ImportNode(rootNode, true);
431 stateData.AppendChild(newNode); 348 wrapper.AppendChild(newNode);
432 wrapper.AppendChild(stateData);
433 } 349 }
434 350
435 return xmldoc.InnerXml; 351 return xmldoc.InnerXml;
436 } 352 }
437 353
438 public void SetState(string objXMLData, UUID RegionID) 354 public void SetState(string objXMLData, IScene ins)
439 { 355 {
356 if (!(ins is Scene))
357 return;
358
359 Scene s = (Scene)ins;
360
440 if (objXMLData == String.Empty) 361 if (objXMLData == String.Empty)
441 return; 362 return;
442 363
364 IScriptModule scriptModule = null;
365
366 foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>())
367 {
368 if (sm.ScriptEngineName == s.DefaultScriptEngine)
369 scriptModule = sm;
370 else if (scriptModule == null)
371 scriptModule = sm;
372 }
373
374 if (scriptModule == null)
375 return;
376
443 XmlDocument doc = new XmlDocument(); 377 XmlDocument doc = new XmlDocument();
444 try 378 try
445 { 379 {
@@ -457,69 +391,23 @@ namespace OpenSim.Region.Framework.Scenes
457 } 391 }
458 392
459 XmlNodeList rootL = doc.GetElementsByTagName("ScriptData"); 393 XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
460 if (rootL.Count == 1) 394 if (rootL.Count != 1)
395 return;
396
397 XmlElement rootE = (XmlElement)rootL[0];
398
399 XmlNodeList dataL = rootE.GetElementsByTagName("ScriptStates");
400 if (dataL.Count != 1)
401 return;
402
403 XmlElement dataE = (XmlElement)dataL[0];
404
405 foreach (XmlNode n in dataE.ChildNodes)
461 { 406 {
462 XmlNode rootNode = rootL[0]; 407 XmlElement stateE = (XmlElement)n;
463 if (rootNode != null) 408 UUID itemID = new UUID(stateE.GetAttribute("UUID"));
464 { 409
465 XmlNodeList partL = rootNode.ChildNodes; 410 scriptModule.SetXMLState(itemID, n.OuterXml);
466
467 foreach (XmlNode part in partL)
468 {
469 XmlNodeList nodeL = part.ChildNodes;
470
471 switch (part.Name)
472 {
473 case "Assemblies":
474 foreach (XmlNode asm in nodeL)
475 {
476 string fn = asm.Attributes.GetNamedItem("Filename").Value;
477
478 Byte[] filedata = Convert.FromBase64String(asm.InnerText);
479 string path = Path.Combine("ScriptEngines", RegionID.ToString());
480 path = Path.Combine(path, fn);
481
482 if (!File.Exists(path))
483 {
484 FileStream fs = File.Create(path);
485 fs.Write(filedata, 0, filedata.Length);
486 fs.Close();
487
488 Byte[] textbytes = new System.Text.ASCIIEncoding().GetBytes(asm.InnerText);
489 fs = File.Create(path+".text");
490 fs.Write(textbytes, 0, textbytes.Length);
491 fs.Close();
492 }
493 }
494 break;
495 case "ScriptStates":
496 foreach (XmlNode st in nodeL)
497 {
498 string id = st.Attributes.GetNamedItem("UUID").Value;
499 UUID uuid = new UUID(id);
500 XmlNode state = st.ChildNodes[0];
501
502 XmlDocument sdoc = new XmlDocument();
503 XmlNode sxmlnode = sdoc.CreateNode(
504 XmlNodeType.XmlDeclaration,
505 "", "");
506 sdoc.AppendChild(sxmlnode);
507
508 XmlNode newnode = sdoc.ImportNode(state, true);
509 sdoc.AppendChild(newnode);
510
511 string spath = Path.Combine("ScriptEngines", RegionID.ToString());
512 spath = Path.Combine(spath, uuid.ToString());
513 FileStream sfs = File.Create(spath + ".state");
514 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
515 Byte[] buf = enc.GetBytes(sdoc.InnerXml);
516 sfs.Write(buf, 0, buf.Length);
517 sfs.Close();
518 }
519 break;
520 }
521 }
522 }
523 } 411 }
524 } 412 }
525 } 413 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index bcc9b37..6ec2a01 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3341,17 +3341,6 @@ namespace OpenSim.Region.Framework.Scenes
3341 } 3341 }
3342 #endregion 3342 #endregion
3343 3343
3344 public bool CanBeDeleted()
3345 {
3346 foreach (SceneObjectPart part in Children.Values)
3347 {
3348 if (!part.CanBeDeleted())
3349 return false;
3350 }
3351
3352 return true;
3353 }
3354
3355 public double GetUpdatePriority(IClientAPI client) 3344 public double GetUpdatePriority(IClientAPI client)
3356 { 3345 {
3357 switch (Scene.UpdatePrioritizationScheme) 3346 switch (Scene.UpdatePrioritizationScheme)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6f1b458..b6916f2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3797,10 +3797,5 @@ namespace OpenSim.Region.Framework.Scenes
3797 3797
3798 Inventory.ApplyNextOwnerPermissions(); 3798 Inventory.ApplyNextOwnerPermissions();
3799 } 3799 }
3800
3801 public bool CanBeDeleted()
3802 {
3803 return Inventory.CanBeDeleted();
3804 }
3805 } 3800 }
3806} 3801}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index f4ca877..7a0d7b7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -857,36 +857,6 @@ namespace OpenSim.Region.Framework.Scenes
857 return ret; 857 return ret;
858 } 858 }
859 859
860 public string[] GetScriptAssemblies()
861 {
862 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
863
864 List<string> ret = new List<string>();
865 if (engines == null) // No engine at all
866 return new string[0];
867
868 foreach (TaskInventoryItem item in m_items.Values)
869 {
870 if (item.InvType == (int)InventoryType.LSL)
871 {
872 foreach (IScriptModule e in engines)
873 {
874 if (e != null)
875 {
876 string n = e.GetAssemblyName(item.ItemID);
877 if (n != String.Empty)
878 {
879 if (!ret.Contains(n))
880 ret.Add(n);
881 break;
882 }
883 }
884 }
885 }
886 }
887 return ret.ToArray();
888 }
889
890 public Dictionary<UUID, string> GetScriptStates() 860 public Dictionary<UUID, string> GetScriptStates()
891 { 861 {
892 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); 862 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
@@ -916,30 +886,5 @@ namespace OpenSim.Region.Framework.Scenes
916 } 886 }
917 return ret; 887 return ret;
918 } 888 }
919
920 public bool CanBeDeleted()
921 {
922 if (!ContainsScripts())
923 return true;
924
925 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
926
927 if (engines == null) // No engine at all
928 return true;
929
930 foreach (TaskInventoryItem item in m_items.Values)
931 {
932 if (item.InvType == (int)InventoryType.LSL)
933 {
934 foreach (IScriptModule e in engines)
935 {
936 if (!e.CanBeDeleted(item.ItemID))
937 return false;
938 }
939 }
940 }
941
942 return true;
943 }
944 } 889 }
945} 890}
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index ee288b3..56c6ed6 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -82,6 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
82 private int m_fps = 0; 82 private int m_fps = 0;
83 // saved last reported value so there is something available for llGetRegionFPS 83 // saved last reported value so there is something available for llGetRegionFPS
84 private float lastReportedSimFPS = 0; 84 private float lastReportedSimFPS = 0;
85 private float[] lastReportedSimStats = new float[21];
85 private float m_pfps = 0; 86 private float m_pfps = 0;
86 private int m_agentUpdates = 0; 87 private int m_agentUpdates = 0;
87 88
@@ -259,6 +260,11 @@ namespace OpenSim.Region.Framework.Scenes
259 260
260 sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; 261 sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
261 sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; 262 sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
263
264 for (int i = 0; i < 21; i++)
265 {
266 lastReportedSimStats[i] = sb[i].StatValue;
267 }
262 268
263 SimStats simStats 269 SimStats simStats
264 = new SimStats( 270 = new SimStats(
@@ -438,6 +444,11 @@ namespace OpenSim.Region.Framework.Scenes
438 { 444 {
439 return lastReportedSimFPS; 445 return lastReportedSimFPS;
440 } 446 }
447
448 public float[] getLastReportedSimStats()
449 {
450 return lastReportedSimStats;
451 }
441 452
442 public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) 453 public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
443 { 454 {
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index 91c25a6..c653e98 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
62 62
63 public void Initialise(IConfigSource config) 63 public void Initialise(IConfigSource config)
64 { 64 {
65 m_log.Info("[RegionReady] Initialising"); 65 //m_log.Info("[RegionReady] Initialising");
66 66
67 m_config = config.Configs["RegionReady"]; 67 m_config = config.Configs["RegionReady"];
68 if (m_config != null) 68 if (m_config != null)
@@ -74,8 +74,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
74 } 74 }
75 } 75 }
76 76
77 if (!m_enabled) 77// if (!m_enabled)
78 m_log.Info("[RegionReady] disabled."); 78// m_log.Info("[RegionReady] disabled.");
79 } 79 }
80 80
81 public void AddRegion(Scene scene) 81 public void AddRegion(Scene scene)
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
92 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; 92 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
93 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; 93 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
94 94
95 m_log.InfoFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName); 95 m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
96 } 96 }
97 97
98 public void RemoveRegion(Scene scene) 98 public void RemoveRegion(Scene scene)
@@ -120,7 +120,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
120 } 120 }
121 121
122 #endregion 122 #endregion
123
124 123
125 void OnEmptyScriptCompileQueue(int numScriptsFailed, string message) 124 void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
126 { 125 {
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index f49aea8..ae148a9 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -96,7 +96,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
96 UUID GetDetectID(int idx); 96 UUID GetDetectID(int idx);
97 void SaveState(string assembly); 97 void SaveState(string assembly);
98 void DestroyScriptInstance(); 98 void DestroyScriptInstance();
99 bool CanBeDeleted();
100 99
101 IScriptApi GetApi(string name); 100 IScriptApi GetApi(string name);
102 101
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index fbbbfdc..5de23ad 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5784,6 +5784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5784 m_host.AddScriptLPS(1); 5784 m_host.AddScriptLPS(1);
5785 return World.SimulatorFPS; 5785 return World.SimulatorFPS;
5786 } 5786 }
5787
5787 5788
5788 /* particle system rules should be coming into this routine as doubles, that is 5789 /* particle system rules should be coming into this routine as doubles, that is
5789 rule[0] should be an integer from this list and rule[1] should be the arg 5790 rule[0] should be an integer from this list and rule[1] should be the arg
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index e72fa70..5501679 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1948,5 +1948,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1948 1948
1949 return key.ToString(); 1949 return key.ToString();
1950 } 1950 }
1951
1952 /// <summary>
1953 /// Return information regarding various simulator statistics (sim fps, physics fps, time
1954 /// dilation, total number of prims, total number of active scripts, script lps, various
1955 /// timing data, packets in/out, etc. Basically much the information that's shown in the
1956 /// client's Statistics Bar (Ctrl-Shift-1)
1957 /// </summary>
1958 /// <returns>List of floats</returns>
1959 public LSL_List osGetRegionStats()
1960 {
1961 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
1962 m_host.AddScriptLPS(1);
1963 LSL_List ret = new LSL_List();
1964 float[] stats = World.SimulatorStats;
1965
1966 for (int i = 0; i < 21; i++)
1967 {
1968 ret.Add(new LSL_Float( stats[i] ));
1969 }
1970 return ret;
1971 }
1972
1951 } 1973 }
1952} 1974}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 470946a..0b0dc00 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -162,5 +162,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
162 162
163 key osGetMapTexture(); 163 key osGetMapTexture();
164 key osGetRegionMapTexture(string regionName); 164 key osGetRegionMapTexture(string regionName);
165 LSL_List osGetRegionStats();
165 } 166 }
166} 167}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 753ca55..acff8fb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -515,6 +515,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
515 public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f"; 515 public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f";
516 public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"; 516 public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
517 public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361"; 517 public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
518
519 // Constants for osGetRegionStats
520 public const int STATS_TIME_DILATION = 0;
521 public const int STATS_SIM_FPS = 1;
522 public const int STATS_PHYSICS_FPS = 2;
523 public const int STATS_AGENT_UPDATES = 3;
524 public const int STATS_ROOT_AGENTS = 4;
525 public const int STATS_CHILD_AGENTS = 5;
526 public const int STATS_TOTAL_PRIMS = 6;
527 public const int STATS_ACTIVE_PRIMS = 7;
528 public const int STATS_FRAME_MS = 8;
529 public const int STATS_NET_MS = 9;
530 public const int STATS_PHYSICS_MS = 10;
531 public const int STATS_IMAGE_MS = 11;
532 public const int STATS_OTHER_MS = 12;
533 public const int STATS_IN_PACKETS_PER_SECOND = 13;
534 public const int STATS_OUT_PACKETS_PER_SECOND = 14;
535 public const int STATS_UNACKED_BYTES = 15;
536 public const int STATS_AGENT_MS = 16;
537 public const int STATS_PENDING_DOWNLOADS = 17;
538 public const int STATS_PENDING_UPLOADS = 18;
539 public const int STATS_ACTIVE_SCRIPTS = 19;
540 public const int STATS_SCRIPT_LPS = 20;
518 541
519 } 542 }
520} 543}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 6b88834..519463e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -632,5 +632,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
632 { 632 {
633 return m_OSSL_Functions.osGetRegionMapTexture(regionName); 633 return m_OSSL_Functions.osGetRegionMapTexture(regionName);
634 } 634 }
635
636 public LSL_List osGetRegionStats()
637 {
638 return m_OSSL_Functions.osGetRegionStats();
639 }
635 } 640 }
636} 641}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 41b5d49..5c5d57e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -1011,10 +1011,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1011 { 1011 {
1012 get { return m_RegionID; } 1012 get { return m_RegionID; }
1013 } 1013 }
1014
1015 public bool CanBeDeleted()
1016 {
1017 return true;
1018 }
1019 } 1014 }
1020} 1015}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index a60c0ba..5584f87 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1245,34 +1245,219 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1245 } 1245 }
1246 } 1246 }
1247 1247
1248 public string GetAssemblyName(UUID itemID)
1249 {
1250 IScriptInstance instance = GetInstance(itemID);
1251 if (instance == null)
1252 return "";
1253 return instance.GetAssemblyName();
1254 }
1255
1256 public string GetXMLState(UUID itemID) 1248 public string GetXMLState(UUID itemID)
1257 { 1249 {
1258 IScriptInstance instance = GetInstance(itemID); 1250 IScriptInstance instance = GetInstance(itemID);
1259 if (instance == null) 1251 if (instance == null)
1260 return ""; 1252 return "";
1261 return instance.GetXMLState(); 1253 string xml = instance.GetXMLState();
1262 }
1263 1254
1264 public bool CanBeDeleted(UUID itemID) 1255 XmlDocument sdoc = new XmlDocument();
1265 { 1256 sdoc.LoadXml(xml);
1266 IScriptInstance instance = GetInstance(itemID); 1257 XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
1267 if (instance == null) 1258 XmlNode rootNode = rootL[0];
1268 return true; 1259
1260 // Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
1261 XmlDocument doc = new XmlDocument();
1262 XmlElement stateData = doc.CreateElement("", "State", "");
1263 XmlAttribute stateID = doc.CreateAttribute("", "UUID", "");
1264 stateID.Value = itemID.ToString();
1265 stateData.Attributes.Append(stateID);
1266 XmlAttribute assetID = doc.CreateAttribute("", "Asset", "");
1267 assetID.Value = instance.AssetID.ToString();
1268 stateData.Attributes.Append(assetID);
1269 doc.AppendChild(stateData);
1270
1271 // Add <ScriptState>...</ScriptState>
1272 XmlNode xmlstate = doc.ImportNode(rootNode, true);
1273 stateData.AppendChild(xmlstate);
1274
1275 string assemName = instance.GetAssemblyName();
1276
1277 string fn = Path.GetFileName(assemName);
1278
1279 string assem = String.Empty;
1280
1281 if (File.Exists(assemName + ".text"))
1282 {
1283 FileInfo tfi = new FileInfo(assemName + ".text");
1284
1285 if (tfi != null)
1286 {
1287 Byte[] tdata = new Byte[tfi.Length];
1288
1289 try
1290 {
1291 FileStream tfs = File.Open(assemName + ".text",
1292 FileMode.Open, FileAccess.Read);
1293 tfs.Read(tdata, 0, tdata.Length);
1294 tfs.Close();
1295
1296 assem = new System.Text.ASCIIEncoding().GetString(tdata);
1297 }
1298 catch (Exception e)
1299 {
1300 m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message);
1301 }
1302 }
1303 }
1304 else
1305 {
1306 FileInfo fi = new FileInfo(assemName);
1307
1308 if (fi != null)
1309 {
1310 Byte[] data = new Byte[fi.Length];
1311
1312 try
1313 {
1314 FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read);
1315 fs.Read(data, 0, data.Length);
1316 fs.Close();
1317
1318 assem = System.Convert.ToBase64String(data);
1319 }
1320 catch (Exception e)
1321 {
1322 m_log.DebugFormat("[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
1323 }
1324
1325 }
1326 }
1327
1328 string map = String.Empty;
1329
1330 if (File.Exists(fn + ".map"))
1331 {
1332 FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read);
1333 StreamReader msr = new StreamReader(mfs);
1334
1335 map = msr.ReadToEnd();
1336
1337 msr.Close();
1338 mfs.Close();
1339 }
1340
1341 XmlElement assemblyData = doc.CreateElement("", "Assembly", "");
1342 XmlAttribute assemblyName = doc.CreateAttribute("", "Filename", "");
1343
1344 assemblyName.Value = fn;
1345 assemblyData.Attributes.Append(assemblyName);
1346
1347 assemblyData.InnerText = assem;
1348
1349 stateData.AppendChild(assemblyData);
1269 1350
1270 return instance.CanBeDeleted(); 1351 XmlElement mapData = doc.CreateElement("", "LineMap", "");
1352 XmlAttribute mapName = doc.CreateAttribute("", "Filename", "");
1353
1354 mapName.Value = fn + ".map";
1355 mapData.Attributes.Append(mapName);
1356
1357 mapData.InnerText = map;
1358
1359 stateData.AppendChild(mapData);
1360 return doc.InnerXml;
1271 } 1361 }
1272 1362
1273 private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled) 1363 private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
1274 { 1364 {
1275 return false; 1365 return false;
1276 } 1366 }
1367
1368 public void SetXMLState(UUID itemID, string xml)
1369 {
1370 if (xml == String.Empty)
1371 return;
1372
1373 XmlDocument doc = new XmlDocument();
1374
1375 try
1376 {
1377 doc.LoadXml(xml);
1378 }
1379 catch (Exception)
1380 {
1381 m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
1382 return;
1383 }
1384
1385 XmlNodeList rootL = doc.GetElementsByTagName("State");
1386 if (rootL.Count < 1)
1387 return;
1388
1389 XmlElement rootE = (XmlElement)rootL[0];
1390
1391 if (rootE.GetAttribute("UUID") != itemID.ToString())
1392 return;
1393
1394 string assetID = rootE.GetAttribute("Asset");
1395
1396 XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
1397
1398 if (stateL.Count != 1)
1399 return;
1400
1401 XmlElement stateE = (XmlElement)stateL[0];
1402
1403 if (World.m_trustBinaries)
1404 {
1405 XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
1406
1407 if (assemL.Count != 1)
1408 return;
1409
1410 XmlElement assemE = (XmlElement)assemL[0];
1411
1412 string fn = assemE.GetAttribute("Filename");
1413 string base64 = assemE.InnerText;
1414
1415 string path = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
1416 path = Path.Combine(path, fn);
1417
1418 if (!File.Exists(path))
1419 {
1420 Byte[] filedata = Convert.FromBase64String(base64);
1421
1422 FileStream fs = File.Create(path);
1423 fs.Write(filedata, 0, filedata.Length);
1424 fs.Close();
1425
1426 fs = File.Create(path + ".text");
1427 StreamWriter sw = new StreamWriter(fs);
1428
1429 sw.Write(base64);
1430
1431 sw.Close();
1432 fs.Close();
1433 }
1434 }
1435
1436 string statepath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
1437 statepath = Path.Combine(statepath, itemID.ToString() + ".state");
1438
1439 FileStream sfs = File.Create(statepath);
1440 StreamWriter ssw = new StreamWriter(sfs);
1441
1442 ssw.Write(stateE.OuterXml);
1443
1444 ssw.Close();
1445 sfs.Close();
1446
1447 XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
1448
1449 XmlElement mapE = (XmlElement)mapL[0];
1450
1451 string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
1452 mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
1453
1454 FileStream mfs = File.Create(mappath);
1455 StreamWriter msw = new StreamWriter(mfs);
1456
1457 msw.Write(mapE.InnerText);
1458
1459 msw.Close();
1460 mfs.Close();
1461 }
1277 } 1462 }
1278} 1463}