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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs6
-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs126
3 files changed, 134 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 984058c..975d769 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1943,6 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes
1943 /// If true, the object is made persistent into the scene. 1943 /// If true, the object is made persistent into the scene.
1944 /// If false, the object will not persist over server restarts 1944 /// If false, the object will not persist over server restarts
1945 /// </param> 1945 /// </param>
1946 /// <returns>true if the object was added. false if not</returns>
1946 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 1947 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
1947 { 1948 {
1948 return AddNewSceneObject(sceneObject, attachToBackup, true); 1949 return AddNewSceneObject(sceneObject, attachToBackup, true);
@@ -1960,6 +1961,7 @@ namespace OpenSim.Region.Framework.Scenes
1960 /// If true, updates for the new scene object are sent to all viewers in range. 1961 /// If true, updates for the new scene object are sent to all viewers in range.
1961 /// If false, it is left to the caller to schedule the update 1962 /// If false, it is left to the caller to schedule the update
1962 /// </param> 1963 /// </param>
1964 /// <returns>true if the object was added. false if not</returns>
1963 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 1965 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1964 { 1966 {
1965 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) 1967 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 36a454e..006f9c6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -357,7 +357,13 @@ namespace OpenSim.Region.Framework.Scenes
357 return false; 357 return false;
358 358
359 if (Entities.ContainsKey(sceneObject.UUID)) 359 if (Entities.ContainsKey(sceneObject.UUID))
360 {
361// m_log.DebugFormat(
362// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
363// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
364
360 return false; 365 return false;
366 }
361 367
362// m_log.DebugFormat( 368// m_log.DebugFormat(
363// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", 369// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
new file mode 100644
index 0000000..cdbaa66
--- /dev/null
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -0,0 +1,126 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Diagnostics;
30using System.Reflection;
31using log4net;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Tests.Torture
40{
41 /// <summary>
42 /// Object torture tests
43 /// </summary>
44 /// <remarks>
45 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
46 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
47 /// earlier tests.
48 /// </remarks>
49 [TestFixture]
50 public class ObjectTortureTests
51 {
52// [Test]
53// public void Test0000Clean()
54// {
55// TestHelpers.InMethod();
56//// log4net.Config.XmlConfigurator.Configure();
57//
58// TestAddObjects(200000);
59// }
60
61 [Test]
62 public void Test0001TenThousandObjects()
63 {
64 TestHelpers.InMethod();
65// log4net.Config.XmlConfigurator.Configure();
66
67 TestAddObjects(10000);
68 }
69
70 [Test]
71 public void Test0002OneHundredThousandObjects()
72 {
73 TestHelpers.InMethod();
74// log4net.Config.XmlConfigurator.Configure();
75
76 TestAddObjects(100000);
77 }
78
79 [Test]
80 public void Test0003TwoHundredThousandObjects()
81 {
82 TestHelpers.InMethod();
83// log4net.Config.XmlConfigurator.Configure();
84
85 TestAddObjects(200000);
86 }
87
88 private void TestAddObjects(int objectsToAdd)
89 {
90 UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
91
92 TestScene scene = SceneHelpers.SetupScene();
93
94 Process process = Process.GetCurrentProcess();
95// long startProcessMemory = process.PrivateMemorySize64;
96 long startGcMemory = GC.GetTotalMemory(true);
97 DateTime start = DateTime.Now;
98
99 for (int i = 1; i <= objectsToAdd; i++)
100 {
101 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, "part_", i);
102 Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
103 }
104
105 TimeSpan elapsed = DateTime.Now - start;
106// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
107 long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
108
109 for (int i = 1; i <= objectsToAdd; i++)
110 {
111 Assert.That(
112 scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
113 Is.Not.Null,
114 string.Format("Object {0} could not be retrieved", i));
115 }
116
117// Console.WriteLine(
118// "Took {0}ms, {1}MB to create {2} single prim scene objects",
119// elapsed.Milliseconds, processGcAlloc / 1024 / 1024, objectsToAdd);
120
121 Console.WriteLine(
122 "Took {0}MB to create {1} single prim scene objects",
123 processGcAlloc / 1024 / 1024, objectsToAdd);
124 }
125 }
126} \ No newline at end of file