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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
4 files changed, 34 insertions, 17 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 4b15e9f..b9646c7 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5765,8 +5765,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5765 || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed 5765 || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed
5766 || (qdelta1 < QDELTABody) // significant if body rotation above(below cos) threshold 5766 || (qdelta1 < QDELTABody) // significant if body rotation above(below cos) threshold
5767 // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack 5767 // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack
5768 // || (qdelta2 < QDELTAHead) // significant if head rotation above(below cos) threshold 5768 // || (qdelta2 < QDELTAHead) // significant if head rotation above(below cos) threshold
5769 || (x.Far != m_thisAgentUpdateArgs.Far) // significant if far distance changed 5769 || (Math.Abs(x.Far - m_thisAgentUpdateArgs.Far) >= 32) // significant if far distance changed
5770 ; 5770 ;
5771 //if (movementSignificant) 5771 //if (movementSignificant)
5772 //{ 5772 //{
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 274eb7f..b32a169 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -2352,11 +2352,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2352 { 2352 {
2353 int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; 2353 int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
2354 2354
2355 int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); 2355 dd--;
2356 int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
2357 2356
2358 int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); 2357 // region center
2359 int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); 2358 int endX = (int)pRegionLocX * (int)Constants.RegionSize + (int)(Constants.RegionSize / 2);
2359 int endY = (int)pRegionLocY * (int)Constants.RegionSize + (int)(Constants.RegionSize / 2);
2360
2361 int startX = endX - dd;
2362 int startY = endY - dd;
2363
2364 endX += dd;
2365 endY += dd;
2360 2366
2361 if (startX < 0) startX = 0; 2367 if (startX < 0) startX = 0;
2362 if (startY < 0) startY = 0; 2368 if (startY < 0) startY = 0;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9e2f52c..eb34f55 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -227,6 +227,13 @@ namespace OpenSim.Region.Framework.Scenes
227 get { return m_defaultDrawDistance; } 227 get { return m_defaultDrawDistance; }
228 } 228 }
229 229
230// protected float m_maxDrawDistance = 512.0f;
231 protected float m_maxDrawDistance = 256.0f;
232 public float MaxDrawDistance
233 {
234 get { return m_maxDrawDistance; }
235 }
236
230 private List<string> m_AllowedViewers = new List<string>(); 237 private List<string> m_AllowedViewers = new List<string>();
231 private List<string> m_BannedViewers = new List<string>(); 238 private List<string> m_BannedViewers = new List<string>();
232 239
@@ -862,7 +869,8 @@ namespace OpenSim.Region.Framework.Scenes
862 869
863 StartDisabled = startupConfig.GetBoolean("StartDisabled", false); 870 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
864 871
865 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); 872 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
873 m_defaultDrawDistance = startupConfig.GetFloat("MaxDrawDistance", m_maxDrawDistance);
866 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); 874 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
867 if (!UseBackup) 875 if (!UseBackup)
868 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); 876 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
@@ -1069,7 +1077,7 @@ namespace OpenSim.Region.Framework.Scenes
1069 1077
1070 BordersLocked = true; 1078 BordersLocked = true;
1071 Border northBorder = new Border(); 1079 Border northBorder = new Border();
1072 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 1080 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, RegionInfo.RegionSizeY); //<---
1073 northBorder.CrossDirection = Cardinals.N; 1081 northBorder.CrossDirection = Cardinals.N;
1074 NorthBorders.Add(northBorder); 1082 NorthBorders.Add(northBorder);
1075 1083
@@ -1079,7 +1087,7 @@ namespace OpenSim.Region.Framework.Scenes
1079 SouthBorders.Add(southBorder); 1087 SouthBorders.Add(southBorder);
1080 1088
1081 Border eastBorder = new Border(); 1089 Border eastBorder = new Border();
1082 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 1090 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, RegionInfo.RegionSizeX); //<---
1083 eastBorder.CrossDirection = Cardinals.E; 1091 eastBorder.CrossDirection = Cardinals.E;
1084 EastBorders.Add(eastBorder); 1092 EastBorders.Add(eastBorder);
1085 1093
@@ -1092,6 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes
1092 m_eventManager = new EventManager(); 1100 m_eventManager = new EventManager();
1093 1101
1094 m_permissions = new ScenePermissions(this); 1102 m_permissions = new ScenePermissions(this);
1103
1095 } 1104 }
1096 1105
1097 #endregion 1106 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c58847b..6a9e0ca 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2061,8 +2061,10 @@ namespace OpenSim.Region.Framework.Scenes
2061 // When we get to the point of re-computing neighbors everytime this 2061 // When we get to the point of re-computing neighbors everytime this
2062 // changes, then start using the agent's drawdistance rather than the 2062 // changes, then start using the agent's drawdistance rather than the
2063 // region's draw distance. 2063 // region's draw distance.
2064 // DrawDistance = agentData.Far; 2064
2065 DrawDistance = Scene.DefaultDrawDistance; 2065 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance);
2066
2067// DrawDistance = Scene.DefaultDrawDistance;
2066 2068
2067 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 2069 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
2068 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; 2070 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
@@ -2417,8 +2419,7 @@ namespace OpenSim.Region.Framework.Scenes
2417 // When we get to the point of re-computing neighbors everytime this 2419 // When we get to the point of re-computing neighbors everytime this
2418 // changes, then start using the agent's drawdistance rather than the 2420 // changes, then start using the agent's drawdistance rather than the
2419 // region's draw distance. 2421 // region's draw distance.
2420 // DrawDistance = agentData.Far; 2422 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance);
2421 DrawDistance = Scene.DefaultDrawDistance;
2422 2423
2423 // Check if Client has camera in 'follow cam' or 'build' mode. 2424 // Check if Client has camera in 'follow cam' or 'build' mode.
2424 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); 2425 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
@@ -4011,6 +4012,7 @@ namespace OpenSim.Region.Framework.Scenes
4011 foreach (ulong handle in byebyeRegions) 4012 foreach (ulong handle in byebyeRegions)
4012 { 4013 {
4013 RemoveNeighbourRegion(handle); 4014 RemoveNeighbourRegion(handle);
4015 Scene.CapsModule.DropChildSeed(UUID, handle);
4014 } 4016 }
4015 } 4017 }
4016 4018
@@ -4087,8 +4089,8 @@ namespace OpenSim.Region.Framework.Scenes
4087 // When we get to the point of re-computing neighbors everytime this 4089 // When we get to the point of re-computing neighbors everytime this
4088 // changes, then start using the agent's drawdistance rather than the 4090 // changes, then start using the agent's drawdistance rather than the
4089 // region's draw distance. 4091 // region's draw distance.
4090 // DrawDistance = cAgentData.Far; 4092 DrawDistance = cAgentData.Far;
4091 DrawDistance = Scene.DefaultDrawDistance; 4093// DrawDistance = Scene.DefaultDrawDistance;
4092 4094
4093 if (cAgentData.Position != marker) // UGH!! 4095 if (cAgentData.Position != marker) // UGH!!
4094 m_pos = cAgentData.Position + offset; 4096 m_pos = cAgentData.Position + offset;
@@ -4204,8 +4206,8 @@ namespace OpenSim.Region.Framework.Scenes
4204 // When we get to the point of re-computing neighbors everytime this 4206 // When we get to the point of re-computing neighbors everytime this
4205 // changes, then start using the agent's drawdistance rather than the 4207 // changes, then start using the agent's drawdistance rather than the
4206 // region's draw distance. 4208 // region's draw distance.
4207 // DrawDistance = cAgent.Far; 4209 DrawDistance = cAgent.Far;
4208 DrawDistance = Scene.DefaultDrawDistance; 4210 //DrawDistance = Scene.DefaultDrawDistance;
4209 4211
4210 if (cAgent.ChildrenCapSeeds != null && cAgent.ChildrenCapSeeds.Count > 0) 4212 if (cAgent.ChildrenCapSeeds != null && cAgent.ChildrenCapSeeds.Count > 0)
4211 { 4213 {