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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs87
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs19
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs29
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs33
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs104
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs10
11 files changed, 252 insertions, 46 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 73b068d..02af5d9 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -539,7 +539,7 @@ namespace OpenSim.Framework
539 /// </summary> 539 /// </summary>
540 public void Unpack(OSDMap data) 540 public void Unpack(OSDMap data)
541 { 541 {
542 if ((data != null) && (data["serial"] != null)) 542 if ((data != null) && (data["serial"] != null))
543 m_serial = data["serial"].AsInteger(); 543 m_serial = data["serial"].AsInteger();
544 if ((data != null) && (data["height"] != null)) 544 if ((data != null) && (data["height"] != null))
545 m_avatarHeight = (float)data["height"].AsReal(); 545 m_avatarHeight = (float)data["height"].AsReal();
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index e3e3452..75d8143 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
104 public void NewClient(IClientAPI client) 104 public void NewClient(IClientAPI client)
105 { 105 {
106 client.OnRequestWearables += SendWearables; 106 client.OnRequestWearables += SendWearables;
107 client.OnSetAppearance += SetAppearance; 107 client.OnSetAppearance += SetAppearanceFromClient;
108 client.OnAvatarNowWearing += AvatarIsWearing; 108 client.OnAvatarNowWearing += AvatarIsWearing;
109 } 109 }
110 110
@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
189 /// <param name="client"></param> 189 /// <param name="client"></param>
190 /// <param name="texture"></param> 190 /// <param name="texture"></param>
191 /// <param name="visualParam"></param> 191 /// <param name="visualParam"></param>
192 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) 192 public void SetAppearanceFromClient(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
193 { 193 {
194 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 194 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
195 if (sp == null) 195 if (sp == null)
@@ -257,6 +257,47 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
257 return true; 257 return true;
258 } 258 }
259 259
260 public bool SaveBakedTextures(UUID agentId)
261 {
262 ScenePresence sp = m_scene.GetScenePresence(agentId);
263
264 if (sp == null || sp.IsChildAgent)
265 return false;
266
267 AvatarAppearance appearance = sp.Appearance;
268 Primitive.TextureEntryFace[] faceTextures = appearance.Texture.FaceTextures;
269
270 m_log.DebugFormat(
271 "[AV FACTORY]: Permanently saving baked textures for {0} in {1}",
272 sp.Name, m_scene.RegionInfo.RegionName);
273
274 for (int i = 0; i < faceTextures.Length; i++)
275 {
276// m_log.DebugFormat(
277// "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}",
278// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
279
280 if (faceTextures[i] == null)
281 continue;
282
283 AssetBase asset = m_scene.AssetService.Get(faceTextures[i].TextureID.ToString());
284
285 if (asset != null)
286 {
287 asset.Temporary = false;
288 m_scene.AssetService.Store(asset);
289 }
290 else
291 {
292 m_log.WarnFormat(
293 "[AV FACTORY]: Baked texture {0} for {1} in {2} unexpectedly not found when trying to save permanently",
294 faceTextures[i].TextureID, sp.Name, m_scene.RegionInfo.RegionName);
295 }
296 }
297
298 return true;
299 }
300
260 #region UpdateAppearanceTimer 301 #region UpdateAppearanceTimer
261 302
262 /// <summary> 303 /// <summary>
@@ -289,25 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
289 } 330 }
290 } 331 }
291 332
292 private void HandleAppearanceSend(UUID agentid) 333 private void SaveAppearance(UUID agentid)
293 {
294 ScenePresence sp = m_scene.GetScenePresence(agentid);
295 if (sp == null)
296 {
297 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
298 return;
299 }
300
301 // m_log.WarnFormat("[AVFACTORY]: Handle appearance send for {0}", agentid);
302
303 // Send the appearance to everyone in the scene
304 sp.SendAppearanceToAllOtherAgents();
305
306 // Send animations back to the avatar as well
307 sp.Animator.SendAnimPack();
308 }
309
310 private void HandleAppearanceSave(UUID agentid)
311 { 334 {
312 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved 335 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
313 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as 336 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as
@@ -337,7 +360,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
337 { 360 {
338 if (kvp.Value < now) 361 if (kvp.Value < now)
339 { 362 {
340 Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); }); 363 Util.FireAndForget(delegate(object o) { SendAppearance(kvp.Key); });
341 m_sendqueue.Remove(kvp.Key); 364 m_sendqueue.Remove(kvp.Key);
342 } 365 }
343 } 366 }
@@ -350,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
350 { 373 {
351 if (kvp.Value < now) 374 if (kvp.Value < now)
352 { 375 {
353 Util.FireAndForget(delegate(object o) { HandleAppearanceSave(kvp.Key); }); 376 Util.FireAndForget(delegate(object o) { SaveAppearance(kvp.Key); });
354 m_savequeue.Remove(kvp.Key); 377 m_savequeue.Remove(kvp.Key);
355 } 378 }
356 } 379 }
@@ -427,6 +450,24 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
427 } 450 }
428 } 451 }
429 452
453 public bool SendAppearance(UUID agentId)
454 {
455 ScenePresence sp = m_scene.GetScenePresence(agentId);
456 if (sp == null)
457 {
458 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
459 return false;
460 }
461
462 // Send the appearance to everyone in the scene
463 sp.SendAppearanceToAllOtherAgents();
464
465 // Send animations back to the avatar as well
466 sp.Animator.SendAnimPack();
467
468 return true;
469 }
470
430 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 471 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
431 { 472 {
432 IInventoryService invService = m_scene.InventoryService; 473 IInventoryService invService = m_scene.InventoryService;
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 1bd3b6e..b831b31 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
58 for (byte i = 0; i < visualParams.Length; i++) 58 for (byte i = 0; i < visualParams.Length; i++)
59 visualParams[i] = i; 59 visualParams[i] = i;
60 60
61 afm.SetAppearance(tc, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); 61 afm.SetAppearanceFromClient(tc, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams);
62 62
63 ScenePresence sp = scene.GetScenePresence(userId); 63 ScenePresence sp = scene.GetScenePresence(userId);
64 64
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
index d0e5609..6817725 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
@@ -32,6 +32,14 @@ namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface IAvatarFactory 33 public interface IAvatarFactory
34 { 34 {
35 /// <summary>
36 /// Send the appearance of an avatar to others in the scene.
37 /// </summary>
38 /// <param name="agentId"></param>
39 /// <returns></returns>
40 bool SendAppearance(UUID agentId);
41
42 bool SaveBakedTextures(UUID agentId);
35 bool ValidateBakedTextureCache(IClientAPI client); 43 bool ValidateBakedTextureCache(IClientAPI client);
36 void QueueAppearanceSend(UUID agentid); 44 void QueueAppearanceSend(UUID agentid);
37 void QueueAppearanceSave(UUID agentid); 45 void QueueAppearanceSave(UUID agentid);
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index fa8d6b6..54575ca 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework;
29using OpenSim.Region.Framework.Scenes; 30using OpenSim.Region.Framework.Scenes;
30 31
31namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
@@ -44,6 +45,23 @@ namespace OpenSim.Region.Framework.Interfaces
44 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); 45 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom);
45 46
46 /// <summary> 47 /// <summary>
48 /// Check if the agent is an NPC.
49 /// </summary>
50 /// <param name="agentID"></param>
51 /// <param name="scene"></param>
52 /// <returns>True if the agent is an NPC in the given scene. False otherwise.</returns>
53 bool IsNPC(UUID agentID, Scene scene);
54
55 /// <summary>
56 /// Set the appearance for an NPC.
57 /// </summary>
58 /// <param name="agentID"></param>
59 /// <param name="appearance"></param>
60 /// <param name="scene"></param>
61 /// <returns></returns>
62 bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene);
63
64 /// <summary>
47 /// Move an NPC to a target over time. 65 /// Move an NPC to a target over time.
48 /// </summary> 66 /// </summary>
49 /// <param name="agentID">The UUID of the NPC</param> 67 /// <param name="agentID">The UUID of the NPC</param>
@@ -59,7 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
59 /// <param name="text"></param> 77 /// <param name="text"></param>
60 void Say(UUID agentID, Scene scene, string text); 78 void Say(UUID agentID, Scene scene, string text);
61 79
62
63 /// <summary> 80 /// <summary>
64 /// Delete an NPC. 81 /// Delete an NPC.
65 /// </summary> 82 /// </summary>
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 4f21d9d..d966345 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -137,6 +137,35 @@ namespace OpenSim.Region.OptionalModules.World.NPC
137 } 137 }
138 } 138 }
139 139
140 public bool IsNPC(UUID agentId, Scene scene)
141 {
142 ScenePresence sp = scene.GetScenePresence(agentId);
143 if (sp == null || sp.IsChildAgent)
144 return false;
145
146 lock (m_avatars)
147 return m_avatars.ContainsKey(agentId);
148 }
149
150 public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene)
151 {
152 ScenePresence sp = scene.GetScenePresence(agentId);
153 if (sp == null || sp.IsChildAgent)
154 return false;
155
156 lock (m_avatars)
157 if (!m_avatars.ContainsKey(agentId))
158 return false;
159
160 AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
161 sp.Appearance = npcAppearance;
162
163 IAvatarFactory module = scene.RequestModuleInterface<IAvatarFactory>();
164 module.SendAppearance(sp.UUID);
165
166 return true;
167 }
168
140 public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom) 169 public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom)
141 { 170 {
142 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); 171 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index a0260a5..2ec354f 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
72 // ScenePresence.SendInitialData() to reset our entire appearance. 72 // ScenePresence.SendInitialData() to reset our entire appearance.
73 scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); 73 scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId));
74 74
75 afm.SetAppearance(originalClient, originalTe, null); 75 afm.SetAppearanceFromClient(originalClient, originalTe, null);
76 76
77 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 77 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
78 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId); 78 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7c21ba9..86ee28a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10565,9 +10565,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10565 } 10565 }
10566 } 10566 }
10567 10567
10568 public static string GetLine(UUID assetID, int line, int maxLength) 10568 /// <summary>
10569 /// Get a notecard line.
10570 /// </summary>
10571 /// <param name="assetID"></param>
10572 /// <param name="line">Lines start at index 0</param>
10573 /// <returns></returns>
10574 public static string GetLine(UUID assetID, int lineNumber)
10569 { 10575 {
10570 if (line < 0) 10576 if (lineNumber < 0)
10571 return ""; 10577 return "";
10572 10578
10573 string data; 10579 string data;
@@ -10579,17 +10585,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10579 { 10585 {
10580 m_Notecards[assetID].lastRef = DateTime.Now; 10586 m_Notecards[assetID].lastRef = DateTime.Now;
10581 10587
10582 if (line >= m_Notecards[assetID].text.Length) 10588 if (lineNumber >= m_Notecards[assetID].text.Length)
10583 return "\n\n\n"; 10589 return "\n\n\n";
10584 10590
10585 data = m_Notecards[assetID].text[line]; 10591 data = m_Notecards[assetID].text[lineNumber];
10586 if (data.Length > maxLength)
10587 data = data.Substring(0, maxLength);
10588 10592
10589 return data; 10593 return data;
10590 } 10594 }
10591 } 10595 }
10592 10596
10597 /// <summary>
10598 /// Get a notecard line.
10599 /// </summary>
10600 /// <param name="assetID"></param>
10601 /// <param name="line">Lines start at index 0</param>
10602 /// <param name="maxLength">Maximum length of the returned line. Longer lines will be truncated</para>
10603 /// <returns></returns>
10604 public static string GetLine(UUID assetID, int lineNumber, int maxLength)
10605 {
10606 string line = GetLine(assetID, lineNumber);
10607
10608 if (line.Length > maxLength)
10609 line = line.Substring(0, maxLength);
10610
10611 return line;
10612 }
10613
10593 public static void CacheCheck() 10614 public static void CacheCheck()
10594 { 10615 {
10595 foreach (UUID key in new List<UUID>(m_Notecards.Keys)) 10616 foreach (UUID key in new List<UUID>(m_Notecards.Keys))
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 154179c..07b36de 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -28,11 +28,16 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.IO;
32using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 33using System.Runtime.Remoting.Lifetime;
32using System.Text; 34using System.Text;
33using System.Net; 35using System.Net;
34using System.Threading; 36using System.Threading;
37using System.Xml;
38using log4net;
35using OpenMetaverse; 39using OpenMetaverse;
40using OpenMetaverse.StructuredData;
36using Nini.Config; 41using Nini.Config;
37using OpenSim; 42using OpenSim;
38using OpenSim.Framework; 43using OpenSim.Framework;
@@ -119,6 +124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
119 [Serializable] 124 [Serializable]
120 public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi 125 public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
121 { 126 {
127// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
128
122 internal IScriptEngine m_ScriptEngine; 129 internal IScriptEngine m_ScriptEngine;
123 internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there 130 internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there
124 internal SceneObjectPart m_host; 131 internal SceneObjectPart m_host;
@@ -1730,26 +1737,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1730 for (int i = 0; i < contents.Length; i++) 1737 for (int i = 0; i < contents.Length; i++)
1731 notecardData.Append((string)(contents.GetLSLStringItem(i) + "\n")); 1738 notecardData.Append((string)(contents.GetLSLStringItem(i) + "\n"));
1732 1739
1733 SaveNotecard(notecardName, notecardData.ToString()); 1740 SaveNotecard(notecardName, "Script generated notecard", notecardData.ToString(), false);
1734 } 1741 }
1735 1742
1736 /// <summary> 1743 /// <summary>
1737 /// Save a notecard to prim inventory. 1744 /// Save a notecard to prim inventory.
1738 /// </summary> 1745 /// </summary>
1739 /// <param name="notecardName"></param> 1746 /// <param name="name"></param>
1747 /// <param name="description">Description of notecard</param>
1740 /// <param name="notecardData"></param> 1748 /// <param name="notecardData"></param>
1749 /// <param name="forceSameName">
1750 /// If true, then if an item exists with the same name, it is replaced.
1751 /// If false, then a new item is created witha slightly different name (e.g. name 1)
1752 /// </param>
1741 /// <returns>Prim inventory item created.</returns> 1753 /// <returns>Prim inventory item created.</returns>
1742 protected TaskInventoryItem SaveNotecard(string notecardName, string notecardData) 1754 protected TaskInventoryItem SaveNotecard(string name, string description, string data, bool forceSameName)
1743 { 1755 {
1744 // Create new asset 1756 // Create new asset
1745 AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString()); 1757 AssetBase asset = new AssetBase(UUID.Random(), name, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString());
1746 asset.Description = "Script Generated Notecard"; 1758 asset.Description = description;
1747 1759
1748 int textLength = notecardData.Length; 1760 int textLength = data.Length;
1749 notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " 1761 data
1750 + textLength.ToString() + "\n" + notecardData + "}\n"; 1762 = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
1763 + textLength.ToString() + "\n" + data + "}\n";
1751 1764
1752 asset.Data = Util.UTF8.GetBytes(notecardData); 1765 asset.Data = Util.UTF8.GetBytes(data);
1753 World.AssetService.Store(asset); 1766 World.AssetService.Store(asset);
1754 1767
1755 // Create Task Entry 1768 // Create Task Entry
@@ -1775,7 +1788,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1775 taskItem.PermsMask = 0; 1788 taskItem.PermsMask = 0;
1776 taskItem.AssetID = asset.FullID; 1789 taskItem.AssetID = asset.FullID;
1777 1790
1778 m_host.Inventory.AddInventoryItem(taskItem, false); 1791 if (forceSameName)
1792 m_host.Inventory.AddInventoryItemExclusive(taskItem, false);
1793 else
1794 m_host.Inventory.AddInventoryItem(taskItem, false);
1779 1795
1780 return taskItem; 1796 return taskItem;
1781 } 1797 }
@@ -1791,7 +1807,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1791 StringBuilder notecardData = new StringBuilder(); 1807 StringBuilder notecardData = new StringBuilder();
1792 1808
1793 for (int count = 0; count < NotecardCache.GetLines(assetID); count++) 1809 for (int count = 0; count < NotecardCache.GetLines(assetID); count++)
1794 notecardData.Append(NotecardCache.GetLine(assetID, count, 255) + "\n"); 1810 {
1811 string line = NotecardCache.GetLine(assetID, count) + "\n";
1812
1813// m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line);
1814
1815 notecardData.Append(line);
1816 }
1795 1817
1796 return notecardData.ToString(); 1818 return notecardData.ToString();
1797 } 1819 }
@@ -1807,7 +1829,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1807 protected UUID CacheNotecard(string notecardNameOrUuid) 1829 protected UUID CacheNotecard(string notecardNameOrUuid)
1808 { 1830 {
1809 UUID assetID = UUID.Zero; 1831 UUID assetID = UUID.Zero;
1810 StringBuilder notecardData = new StringBuilder();
1811 1832
1812 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1833 if (!UUID.TryParse(notecardNameOrUuid, out assetID))
1813 { 1834 {
@@ -1864,7 +1885,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1864 return "ERROR!"; 1885 return "ERROR!";
1865 } 1886 }
1866 1887
1867 return NotecardCache.GetLine(assetID, line, 255); 1888 return NotecardCache.GetLine(assetID, line);
1868 } 1889 }
1869 1890
1870 /// <summary> 1891 /// <summary>
@@ -2122,9 +2143,66 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2122 2143
2123 return new LSL_Key(x.ToString()); 2144 return new LSL_Key(x.ToString());
2124 } 2145 }
2146
2125 return new LSL_Key(UUID.Zero.ToString()); 2147 return new LSL_Key(UUID.Zero.ToString());
2126 } 2148 }
2127 2149
2150 public LSL_Key osNpcSaveAppearance(string avatar, string notecardName)
2151 {
2152 CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
2153
2154 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2155 IAvatarFactory appearanceModule = World.RequestModuleInterface<IAvatarFactory>();
2156
2157 if (npcModule != null && appearanceModule != null)
2158 {
2159 UUID avatarId = UUID.Zero;
2160 if (!UUID.TryParse(avatar, out avatarId))
2161 return new LSL_Key(UUID.Zero.ToString());
2162
2163 if (!npcModule.IsNPC(avatarId, m_host.ParentGroup.Scene))
2164 return new LSL_Key(UUID.Zero.ToString());
2165
2166 appearanceModule.SaveBakedTextures(avatarId);
2167 ScenePresence sp = m_host.ParentGroup.Scene.GetScenePresence(avatarId);
2168 OSDMap appearancePacked = sp.Appearance.Pack();
2169
2170 TaskInventoryItem item
2171 = SaveNotecard(notecardName, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);
2172
2173 return new LSL_Key(item.AssetID.ToString());
2174 }
2175
2176 return new LSL_Key(UUID.Zero.ToString());
2177 }
2178
2179 public void osNpcLoadAppearance(string avatar, string notecardNameOrUuid)
2180 {
2181 CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance");
2182
2183 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2184
2185 if (npcModule != null)
2186 {
2187 UUID avatarId = UUID.Zero;
2188 if (!UUID.TryParse(avatar, out avatarId))
2189 return;
2190
2191 if (!npcModule.IsNPC(avatarId, m_host.ParentGroup.Scene))
2192 return;
2193
2194 string appearanceSerialized = LoadNotecard(notecardNameOrUuid);
2195 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2196// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
2197// Console.WriteLine("appearanceSerialized {0}", appearanceSerialized);
2198// Console.WriteLine("a.Type {0}, a.ToString() {1}", a.Type, a);
2199 AvatarAppearance appearance = new AvatarAppearance();
2200 appearance.Unpack(appearanceOsd);
2201
2202 npcModule.SetNPCAppearance(avatarId, appearance, m_host.ParentGroup.Scene);
2203 }
2204 }
2205
2128 public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) 2206 public void osNpcMoveTo(LSL_Key npc, LSL_Vector position)
2129 { 2207 {
2130 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); 2208 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 19352f0..868af27 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -170,6 +170,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
170 170
171 171
172 key osNpcCreate(string user, string name, vector position, key cloneFrom); 172 key osNpcCreate(string user, string name, vector position, key cloneFrom);
173 LSL_Key osNpcSaveAppearance(string avatar, string notecardName);
174 void osNpcLoadAppearance(string avatar, string notecardNameOrUuid);
173 void osNpcMoveTo(key npc, vector position); 175 void osNpcMoveTo(key npc, vector position);
174 void osNpcSay(key npc, string message); 176 void osNpcSay(key npc, string message);
175 void osNpcRemove(key npc); 177 void osNpcRemove(key npc);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 7c59098..959b5d5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -483,6 +483,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
483 return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom); 483 return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
484 } 484 }
485 485
486 public key osNpcSaveAppearance(string avatar, string notecardName)
487 {
488 return m_OSSL_Functions.osNpcSaveAppearance(avatar, notecardName);
489 }
490
491 public void osNpcLoadAppearance(string avatar, string notecardNameOrUuid)
492 {
493 m_OSSL_Functions.osNpcLoadAppearance(avatar, notecardNameOrUuid);
494 }
495
486 public void osNpcMoveTo(key npc, vector position) 496 public void osNpcMoveTo(key npc, vector position)
487 { 497 {
488 m_OSSL_Functions.osNpcMoveTo(npc, position); 498 m_OSSL_Functions.osNpcMoveTo(npc, position);