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-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
2 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
index 65138e2..19f0f90 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -60,22 +60,22 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
60 /// currently handle properly as far as I know). However, this situation should be handled in a more 60 /// currently handle properly as far as I know). However, this situation should be handled in a more
61 /// sophisticated way. 61 /// sophisticated way.
62 /// </summary> 62 /// </summary>
63 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; 63// private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
64 64
65 /// <summary> 65 /// <summary>
66 /// XXX Also going to limit requests for found textures. 66 /// XXX Also going to limit requests for found textures.
67 /// </summary> 67 /// </summary>
68 private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy 68// private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
69 = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 69// = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
70 70
71 private readonly IClientAPI m_client; 71// private readonly IClientAPI m_client;
72 private readonly Scene m_scene; 72 private readonly Scene m_scene;
73 73
74 /// <summary> 74 /// <summary>
75 /// Texture Senders are placed in this queue once they have received their texture from the asset 75 /// Texture Senders are placed in this queue once they have received their texture from the asset
76 /// cache. Another module actually invokes the send. 76 /// cache. Another module actually invokes the send.
77 /// </summary> 77 /// </summary>
78 private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue; 78// private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
79 79
80 /// <summary> 80 /// <summary>
81 /// Holds texture senders before they have received the appropriate texture from the asset cache. 81 /// Holds texture senders before they have received the appropriate texture from the asset cache.
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
95 { 95 {
96// m_client = client; 96// m_client = client;
97 m_scene = scene; 97 m_scene = scene;
98 m_sharedSendersQueue = sharedQueue; 98// m_sharedSendersQueue = sharedQueue;
99 } 99 }
100 100
101 /// <summary> 101 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7f691ba..bc36fda 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9032,7 +9032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9032 Match m = r.Match(url); 9032 Match m = r.Match(url);
9033 if (m.Success) { 9033 if (m.Success) {
9034 for (int i = 1; i < gnums.Length; i++) { 9034 for (int i = 1; i < gnums.Length; i++) {
9035 System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 9035 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
9036 //CaptureCollection cc = g.Captures; 9036 //CaptureCollection cc = g.Captures;
9037 } 9037 }
9038 if (m.Groups.Count == 5) { 9038 if (m.Groups.Count == 5) {